Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 12:00:45 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (55) 275 Value Destroyed (1507) 1507 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (202) 202 TOTAL SCORE: 3904 Bonus ------- High Alert Combat Kills 2 Entered Garrisons 200 Cogmind --------- Core Integrity 475/550 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Hot (258) Movement Treading (240) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Advanced Heat Sink Huge Storage Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (25) --- Light Nuclear Core Light Treads Light Treads Flight Unit Flight Unit Flight Unit Flight Unit VTOL Module Improved Heat Sink Improved Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Assault Rifle Assault Rifle Assault Rifle Light Assault Rifle Improved Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Flight Unit Flight Unit Flight Unit Flight Unit VTOL Module Improved Heat Sink Improved Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Assault Rifle Assault Rifle Assault Rifle Light Assault Rifle Improved Assault Rifle Grenade Launcher [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Hardened Light Armor Plating Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 31 | 6 7 10 2 6 Power 4 | 1 2 1 . . Engine 4 | 1 2 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 . 4 1 1 Treads 8 | 2 . 4 1 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 3 3 1 1 Device 2 | . . . 1 1 Storage 4 | 1 2 1 . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 2 | . 1 1 . . Artifact . | . . . . . Weapon 10 | 2 2 2 . 4 Energy Gun . | . . . . . Energy Cannon 2 | . . 1 . 1 Ballistic Gun 6 | 2 2 1 . 1 Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . 1 1 . . Parts Lost 3 | . . 1 . 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility . | . . . . . Weapon 1 | . . 1 . . Highest Loss Streak 1 | . . 1 . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 99 99 92 99 Engine 11 | . 14 11 9 9 Treads 31 | . 28 33 32 35 Device 1 | . . . 5 9 Storage 11 | . 14 11 9 9 Processor 5 | . . 11 9 9 Protection 11 | . 13 11 9 9 Energy Cannon 5 | . . 8 9 12 Ballistic Gun 18 | . 28 13 9 4 Peak Build Rating 25 | 6 14 19 23 25 Average Rating 16 | 5 13 18 20 23 On Entrance 12 | . 6 14 19 23 Naked Turns . | . . . . . Heaviest Build 99 | 11 56 97 98 99 Greatest Support 80 | 40 40 60 80 80 Greatest Overweight (x) 1 | . 1 1 1 1 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 25 | 8 20 25 25 25 Average Capacity 20 | 7 16 24 25 25 Most Carried 25 | 4 19 25 25 25 Average Carried 18 | 2 14 23 24 24 Final Capacity 25 | 8 20 25 25 25 Final Carried 25 | 4 19 25 24 24 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1132 | 296 282 379 . 175 Remotely . | . . . . . Salvage Created 2077 | 83 453 1122 . 419 Parts 110 | 2 26 69 . 13 Haulers Intercepted 7 | . 1 6 . . Recyclers Shooed 4 | . 1 3 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 37 | . 9 16 . 12 Guns 24 | . 9 15 . . Cannons 5 | . . 1 . 4 AOE 4 | . . . . 4 Classes Destroyed 11 | 1 4 4 . 2 Worker 1 | . . 1 . . Builder 1 | . . 1 . . Tunneler 1 | . . 1 . . Hauler 7 | . 1 6 . . Recycler 5 | 1 1 3 . . Operator 3 | . 1 2 . . Swarmer 12 | . 3 6 . 3 Grunt 21 | . 6 8 . 7 Duelist 1 | . . . . 1 Sentry 2 | . . 2 . . Hunter 1 | . . . . 1 Best Kill Streak 7 | 1 4 7 . 3 Combat Bots Only 3 | . 3 3 . 3 Max Kills in Single Turn 3 | 1 1 2 . 3 Gunslinging . | . . . . . Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 179 | . 46 60 . 73 Missed 51 | . 14 18 . 19 Damage Taken 1641 | . 396 434 . 811 Core 178 | . 88 15 . 75 Absorbed by Shields 30 | . . . . 30 Core Remaining (%) 86 | 100 64 96 . . Volleys Fired 144 | 9 39 60 . 36 Largest 2 | 2 2 2 . 2 Hottest 136 | 40 46 91 . 136 Shots Fired 282 | 18 78 119 . 67 Gun 198 | 18 78 94 . 8 Cannon 79 | . . 25 . 54 Launcher 5 | . . . . 5 Special . | . . . . . Kinetic 198 | 18 78 94 . 8 Thermal 79 | . . 25 . 54 Explosive 5 | . . . . 5 Electromagnetic . | . . . . . Robot Hit Streak 12 | 4 8 12 . 10 Robot Miss Streak 4 | 4 3 4 . 4 Penetration Max . | . . . . . Secondary Targets 4 | . 2 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 186 | 9 52 84 . 41 Core Hits 84 | 2 22 38 . 22 Critical Kills 5 | . . 2 . 3 Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . 2 . 3 Meltdown 4 | . . 1 . 3 Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3746 | 101 835 1535 . 1275 Guns 2084 | 101 792 1153 . 38 Cannons 1091 | . . 330 . 761 Explosions 476 | . . . . 476 Melee . | . . . . . Ramming 95 | . 43 52 . . Kinetic 2084 | 101 792 1153 . 38 Thermal 1091 | . . 330 . 761 Explosive 476 | . . . . 476 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 1 . . Average Corruption 1 | . 2 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . 3 4 . . Message Errors 1 | . . 1 . . Matter Fused 1 | . . 1 . . Heat Flow Errors 1 | . 1 . . . Energy Discharges 1 | . 1 . . . Data Loss (minor) 1 | . . 1 . . Data Loss (major) 1 | . 1 . . . Misfires 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 2 | . . 2 . . Impact 2 | . . 2 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 17 | . . . . 17 Shots 1 | . . . . 1 Rammed 13 | . 10 3 . . Targets Rammed 14 | . 10 4 . . Kicked . | . . . . . Crushed 1 | . . 1 . . Highest Temperature 335 | . 121 216 . 335 Average Temperature 77 | . 56 57 . 127 Received Heat Transfer 741 | . 201 174 . 366 Effects 3 | . . . . 3 Interference 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 5 | . . 1 . 4 Combat Hostiles 4 | . . . . 4 Parts Melted 8 | . . . . 8 Heat Transferred 1961 | . . 592 . 1369 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 425 | 5 131 425 57 394 Initial 57 | . 3 . 57 39 Average 123 | 1 50 203 57 195 Maximum Alert Level 2 | . . 2 . 1 Low Security (%) 77 | 100 100 53 100 55 Level 1 19 | . . 35 . 44 Level 2 3 | . . 11 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . 2 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . . 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 6 | . . 6 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 77 | . 24 37 . 16 Peak Tracking Total 7 | . 3 7 . 3 Tactical Retreats 3 | . . 2 . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 3 | . 1 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 4 | . . 3 . 1 Max in Single Turn 1 | . . 1 . 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 10 | . 5 4 1 . Terminals 9 | . 5 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 25 | . 10 13 2 . Successful 10 | . 5 4 1 . Failed 14 | . 5 8 1 . Catastrophic 2 | . 1 1 . . Database Lockouts 1 | . . 1 . . Manual 14 | . 5 9 . . Terminals 23 | . 10 13 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 9 | . 5 4 . . Part Schematic 1 | . 1 . . . Robot Analysis 3 | . 2 1 . . Prototype ID Bank 2 | . . 2 . . Alert Level 1 | . 1 . . . Unreport Threat 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 10 | . 5 4 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . 1 . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Machine Destruction 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total 3 | . 2 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 3033 | 161 1292 1017 54 509 Spaces Moved 1200 | 83 584 347 21 165 Core 8 | 8 . . . . Treads 1192 | 75 584 347 21 165 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 240 240 Average Speed 206 | 149 191 227 240 240 Slowest Speed 240 | 160 240 240 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 7 82 34 3 32 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 10 | . . . . 10 Terrain Destroyed 13 | . . . . 13 Melee . | . . . . . Projectile . | . . . . . AOE 13 | . . . . 13 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1468 | 101 672 463 24 208 Wait 13 | . 10 3 . . Move 1197 | 82 583 346 21 165 Hop . | . . . . . Pick Up 43 | 4 17 21 1 . Fast Attach 9 | 6 1 2 . . Attach 8 | . . 5 2 1 Detach . | . . . . . Swap 15 | . 6 4 . 5 Drop 24 | . 6 18 . . Fire 144 | 9 39 60 . 36 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 14 | . 10 4 . . Escape Stasis 1 | . . . . 1 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 162 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 16) 750 | -10/Materials | Discovered new exit (range 3) 860 | -10/Materials | Discovered new exit (range 5) 1044 | -10/Materials | Discovered new exit (range 11) 1230 | -10/Materials | Discovered new exit (range 9) 1454 | -10/Materials | Entered another Materials area 1454 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1769 | -9/Materials | Central database locked down 2221 | -9/Materials | Discovered new exit (range 9) 2402 | -9/Materials | Discovered new exit (range 13) 2471 | -9/Materials | Entered another Materials area 2471 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2525 | -8/Materials | Identified exit to Garrison 2525 | -8/Materials | Entered Garrison 2615 | -8/Garrison | Build established: Scavenger-Mutant 2617 | -8/Garrison | Triggered checkpoint 2651 | -8/Garrison | Garrison Relay disabled 2751 | -8/Garrison | Triggered checkpoint 2951 | -8/Garrison | Triggered checkpoint 3025 | -8/Garrison | Triggered checkpoint 3031 | -8/Garrison | Triggered checkpoint 3034 | -8/Garrison | Self-destructed Last Messages --------------- 02969_ G-47 Trooper overheating. 02971_ G-47 Trooper heat damages core (-11). 02972_ Lgt. Treads destroyed. 02977_ Lgt. Nuclear Core melted. 02977_ G-47 Trooper destroyed. 02978_ Overheating: System interference. 02978_ Adv. Heat Sink temporarily disabled. 02978_ Imp. Targeting Computer temporarily disabled. 02988_ Acquired 10 matter. 03022_ Triggered Stasis Trap. 03022_ A bubble of rippling energy engulfs the area. 03022_ Field strength at 70. 03024_ Field strength at 40. 03025_ Beams of light sweep through the air. An alarm sounds. 03028_ G-47 Trooper suffers critical hit (Meltdown). 03028_ Aluminum Leg melted. 03028_ Particle Gun melted. 03028_ Lgt. Nuclear Core melted. 03031_ Beams of light sweep through the air. An alarm sounds. 03031_ Lgt. Treads destroyed. 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"???????????????????????????????????????????? | | ?#"""#??????????????????????????????????????????? | | ??###???????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PrecisionRelayObliterator Manual? 0 Play Time 00:15:14 Cumulative 901.6 hours Start 2024.08.11 @ 10:52:41 End 2024.08.11 @ 12:00:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1432 Rogue 1432 Adventurer 0 Explorer 0 Win Type - Total 86 Types 52/1/14/14/4/0/0/1/0 Lore% 72 Gallery% 87 Achievement% 85 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd078d52-0529-4d63-b453-7a41e2f9302b