Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 12:00:45

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (55)      275
Value Destroyed (1507)     1507
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (202)                202
              TOTAL SCORE: 3904

 Bonus
-------
High Alert Combat Kills    2
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             475/550
Matter                     300/300
Energy                     250/250
System Corruption          0%
Temperature                Hot (258)
Movement                   Treading (240) Ox1
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (4) ---
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY (4) ------
  Advanced Heat Sink
           Huge Storage Unit
  Improved Targeting Computer
  Hardened Light Armor Plating
>          --- WEAPON (2) -------
  Advanced Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY (25) ---
     Light Nuclear Core
     Light Treads
     Light Treads
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
           VTOL Module
  Improved Heat Sink
  Improved Targeting Computer
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
           Assault Rifle
           Assault Rifle
           Assault Rifle
     Light Assault Rifle
  Improved Assault Rifle
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Advanced Heat Sink
           Huge Storage Unit
  Improved Targeting Computer
  Hardened Light Armor Plating
>          --- WEAPON -----------
  Advanced Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY --------
     Light Nuclear Core
     Light Treads
     Light Treads
     Light Treads
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
           VTOL Module
  Improved Heat Sink
  Improved Targeting Computer
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
           Assault Rifle
           Assault Rifle
           Assault Rifle
     Light Assault Rifle
  Improved Assault Rifle
           Grenade Launcher
[Rating: 25]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Hardened Light Armor Plating
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  2    | .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             31   | 6   7   10  2   6   
  Power                    4    | 1   2   1   .   .   
    Engine                 4    | 1   2   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   .   4   1   1   
    Treads                 8    | 2   .   4   1   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 1   3   3   1   1   
    Device                 2    | .   .   .   1   1   
    Storage                4    | 1   2   1   .   .   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 2   2   2   .   4   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          2    | .   .   1   .   1   
    Ballistic Gun          6    | 2   2   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   1   1   .   .   
Parts Lost                 3    | .   .   1   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   
  Highest Loss Streak      1    | .   .   1   .   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  99  92  99  
  Engine                   11   | .   14  11  9   9   
  Treads                   31   | .   28  33  32  35  
  Device                   1    | .   .   .   5   9   
  Storage                  11   | .   14  11  9   9   
  Processor                5    | .   .   11  9   9   
  Protection               11   | .   13  11  9   9   
  Energy Cannon            5    | .   .   8   9   12  
  Ballistic Gun            18   | .   28  13  9   4   
Peak Build Rating          25   | 6   14  19  23  25  
  Average Rating           16   | 5   13  18  20  23  
  On Entrance              12   | .   6   14  19  23  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             99   | 11  56  97  98  99  
  Greatest Support         80   | 40  40  60  80  80  
  Greatest Overweight (x)  1    | .   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 25   | 8   20  25  25  25  
  Average Capacity         20   | 7   16  24  25  25  
  Most Carried             25   | 4   19  25  25  25  
  Average Carried          18   | 2   14  23  24  24  
  Final Capacity           25   | 8   20  25  25  25  
  Final Carried            25   | 4   19  25  24  24  

 Class Distribution 
--------------------
 76% | Mutant
 23% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  
Matter Collected           1132 | 296  282  379  .    175  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2077 | 83   453  1122 .    419  
  Parts                    110  | 2    26   69   .    13   
Haulers Intercepted        7    | .    1    6    .    .    
Recyclers Shooed           4    | .    1    3    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Combat Hostiles Destroyed  37   | .   9   16  .   12  
  Guns                     24   | .   9   15  .   .   
  Cannons                  5    | .   .   1   .   4   
  AOE                      4    | .   .   .   .   4   
Classes Destroyed          11   | 1   4   4   .   2   
  Worker                   1    | .   .   1   .   .   
  Builder                  1    | .   .   1   .   .   
  Tunneler                 1    | .   .   1   .   .   
  Hauler                   7    | .   1   6   .   .   
  Recycler                 5    | 1   1   3   .   .   
  Operator                 3    | .   1   2   .   .   
  Swarmer                  12   | .   3   6   .   3   
  Grunt                    21   | .   6   8   .   7   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   2    | .   .   2   .   .   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           7    | 1   4   7   .   3   
  Combat Bots Only         3    | .   3   3   .   3   
Max Kills in Single Turn   3    | 1   1   2   .   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  
Hostile Shots Fired        179  | .    46   60   .    73   
  Missed                   51   | .    14   18   .    19   
Damage Taken               1641 | .    396  434  .    811  
  Core                     178  | .    88   15   .    75   
  Absorbed by Shields      30   | .    .    .    .    30   
Core Remaining (%)         86   | 100  64   96   .    .    
Volleys Fired              144  | 9    39   60   .    36   
  Largest                  2    | 2    2    2    .    2    
  Hottest                  136  | 40   46   91   .    136  
Shots Fired                282  | 18   78   119  .    67   
  Gun                      198  | 18   78   94   .    8    
  Cannon                   79   | .    .    25   .    54   
  Launcher                 5    | .    .    .    .    5    
  Special                  .    | .    .    .    .    .    
  Kinetic                  198  | 18   78   94   .    8    
  Thermal                  79   | .    .    25   .    54   
  Explosive                5    | .    .    .    .    5    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         12   | 4    8    12   .    10   
  Robot Miss Streak        4    | 4    3    4    .    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    2    2    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           186  | 9    52   84   .    41   
  Core Hits                84   | 2    22   38   .    22   
  Critical Kills           5    | .    .    2    .    3    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         5    | .    .    2    .    3    
    Meltdown               4    | .    .    1    .    3    
    Destroy                1    | .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3746 | 101  835  1535 .    1275 
  Guns                     2084 | 101  792  1153 .    38   
  Cannons                  1091 | .    .    330  .    761  
  Explosions               476  | .    .    .    .    476  
  Melee                    .    | .    .    .    .    .    
  Ramming                  95   | .    43   52   .    .    
  Kinetic                  2084 | 101  792  1153 .    38   
  Thermal                  1091 | .    .    330  .    761  
  Explosive                476  | .    .    .    .    476  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    2    1    .    .    
  Average Corruption       1    | .    2    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  7    | .    3    4    .    .    
    Message Errors         1    | .    .    1    .    .    
    Matter Fused           1    | .    .    1    .    .    
    Heat Flow Errors       1    | .    1    .    .    .    
    Energy Discharges      1    | .    1    .    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    
    Data Loss (major)      1    | .    1    .    .    .    
    Misfires               1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    .    2    .    .    
  Impact                   2    | .    .    2    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      17   | .    .    .    .    17   
  Shots                    1    | .    .    .    .    1    
  Rammed                   13   | .    10   3    .    .    
Targets Rammed             14   | .    10   4    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    
Highest Temperature        335  | .    121  216  .    335  
  Average Temperature      77   | .    56   57   .    127  
  Received Heat Transfer   741  | .    201  174  .    366  
  Effects                  3    | .    .    .    .    3    
    Interference           3    | .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              5    | .    .    1    .    4    
  Combat Hostiles          4    | .    .    .    .    4    
  Parts Melted             8    | .    .    .    .    8    
  Heat Transferred         1961 | .    .    592  .    1369 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Peak Influence             425  | 5   131 425 57  394 
  Initial                  57   | .   3   .   57  39  
  Average                  123  | 1   50  203 57  195 
Maximum Alert Level        2    | .   .   2   .   1   
  Low Security (%)         77   | 100 100 53  100 55  
  Level 1                  19   | .   .   35  .   44  
  Level 2                  3    | .   .   11  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   .   2   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Distress Signals           6    | .   .   6   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              77   | .   24  37  .   16  
  Peak Tracking Total      7    | .   3   7   .   3   
  Tactical Retreats        3    | .   .   2   .   1   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Traps Triggered            3    | .   1   1   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar 
Machines Disabled          4    | .   .   3   .   1   
  Max in Single Turn       1    | .   .   1   .   1   
  Garrison Relay           1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Machines Accessed          10   | .   5   4   1   .   
  Terminals                9    | .   5   4   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                25   | .   10  13  2   .   
  Successful               10   | .   5   4   1   .   
  Failed                   14   | .   5   8   1   .   
    Catastrophic           2    | .   1   1   .   .   
  Database Lockouts        1    | .   .   1   .   .   
  Manual                   14   | .   5   9   .   .   
  Terminals                23   | .   10  13  .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   
Terminal Hacks             9    | .   5   4   .   .   
  Part Schematic           1    | .   1   .   .   .   
  Robot Analysis           3    | .   2   1   .   .   
  Prototype ID Bank        2    | .   .   2   .   .   
  Alert Level              1    | .   1   .   .   .   
  Unreport Threat          2    | .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         10   | .   5   4   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   4   
  Machine Destruction      4    | .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Robot Analysis Total       3    | .   2   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  
Turns Passed               3033 | 161  1292 1017 54   509  
Spaces Moved               1200 | 83   584  347  21   165  
  Core                     8    | 8    .    .    .    .    
  Treads                   1192 | 75   584  347  21   165  
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  240  240  
  Average Speed            206  | 149  191  227  240  240  
  Slowest Speed            240  | 160  240  240  240  240  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       31   | 7    82   34   3    32   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 10   | .    .    .    .    10   
Terrain Destroyed          13   | .    .    .    .    13   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      13   | .    .    .    .    13   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Total                      1468 | 101 672 463 24  208 
  Wait                     13   | .   10  3   .   .   
  Move                     1197 | 82  583 346 21  165 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  43   | 4   17  21  1   .   
  Fast Attach              9    | 6   1   2   .   .   
  Attach                   8    | .   .   5   2   1   
  Detach                   .    | .   .   .   .   .   
  Swap                     15   | .   6   4   .   5   
  Drop                     24   | .   6   18  .   .   
  Fire                     144  | 9   39  60  .   36  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    14   | .   10  4   .   .   
  Escape Stasis            1    | .   .   .   .   1   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub])
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 14)
  162 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  422 | -10/Materials | Discovered new exit (range 16)
  750 | -10/Materials | Discovered new exit (range 3)
  860 | -10/Materials | Discovered new exit (range 5)
 1044 | -10/Materials | Discovered new exit (range 11)
 1230 | -10/Materials | Discovered new exit (range 9)
 1454 | -10/Materials | Entered another Materials area
 1454 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1769 | -9/Materials  | Central database locked down
 2221 | -9/Materials  | Discovered new exit (range 9)
 2402 | -9/Materials  | Discovered new exit (range 13)
 2471 | -9/Materials  | Entered another Materials area
 2471 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2525 | -8/Materials  | Identified exit to Garrison
 2525 | -8/Materials  | Entered Garrison
 2615 | -8/Garrison   | Build established: Scavenger-Mutant
 2617 | -8/Garrison   | Triggered checkpoint
 2651 | -8/Garrison   | Garrison Relay disabled
 2751 | -8/Garrison   | Triggered checkpoint
 2951 | -8/Garrison   | Triggered checkpoint
 3025 | -8/Garrison   | Triggered checkpoint
 3031 | -8/Garrison   | Triggered checkpoint
 3034 | -8/Garrison   | Self-destructed

 Last Messages 
---------------
02969_ G-47 Trooper overheating. <x2>
02971_ G-47 Trooper heat damages core (-11).
02972_ Lgt. Treads destroyed.
02977_ Lgt. Nuclear Core melted.
02977_ G-47 Trooper destroyed.
02978_ Overheating: System interference.
02978_ Adv. Heat Sink temporarily disabled. <x2>
02978_ Imp. Targeting Computer temporarily disabled.
02988_ Acquired 10 matter.
03022_ Triggered Stasis Trap.
03022_ A bubble of rippling energy engulfs the area.
03022_ Field strength at 70.
03024_ Field strength at 40.
03025_ Beams of light sweep through the air. An alarm sounds.
03028_ G-47 Trooper suffers critical hit (Meltdown).
03028_ Aluminum Leg melted.
03028_ Particle Gun melted.
03028_ Lgt. Nuclear Core melted.
03031_ Beams of light sweep through the air. An alarm sounds.
03031_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
| ???  ????????????????????????????????????????????  |
| "##  ##??????????????????????????????????????????  |
|       #??????????????????????????????????????????  |
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|  ##   #??????????????????????????????????????????  |
|  ##   #??????????????????????????????????????????  |
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|       "??????????????????????????????????????????  |
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|  ##   ##?????????????????????????????????????????  |
|       ###????????????????????????????????????????  |
|          ????????????????????????????????????????  |
|  %    ###????????????????????????????????????????  |
| *##     #????????????????????????????????????????  |
|  #     #?????????????????????????????????????????  |
| ### %%  ?????????????????????????????????????????  |
| ??#    ??????????????????????????????????????????  |
| ??#   #????#####???###???????###?????????????????  |
| ??#  %#????# % #???#   ?????  %#?????????????????  |
| ??#   ###### !%##### gg#####g  #########?????????  |
| ??#           =                         #????????  |
| ??#                                     #????????  |
| ??#=                     @              #????????  |
| ??#%##############################???????????????  |
| ??# #????????????????????????????????????????????  |
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| ??#                ??????????????????????????????  |
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| ??   ????????????????????????????????????????????  |
| ??" "????????????????????????????????????????????  |
| ??" "????????????????????????????????????????????  |
| ??" "????????????????????????????????????????????  |
| ?#"""#???????????????????????????????????????????  |
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| ?????????????????????????????????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           4

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PrecisionRelayObliterator
  Manual?         0
Play Time         00:15:14
  Cumulative      901.6 hours
  Start           2024.08.11 @ 10:52:41
  End             2024.08.11 @ 12:00:45
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1432
  Rogue           1432
  Adventurer      0
  Explorer        0
Win Type          -
  Total           86
  Types           52/1/14/14/4/0/0/1/0
Lore%             72
Gallery%          87
Achievement%      85
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dd078d52-0529-4d63-b453-7a41e2f9302b