Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.17 @ 15:46:27 Player: jes Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (261) 1305 Value Destroyed (8933) 8933 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1218) 1218 TOTAL SCORE: 15836 Bonus ------- High Alert Combat Kills 518 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 173/300 Energy 77/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Medium Matter Pod (100) Heavy Mace Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Improved Medium Treads Flexi-carbon Leg Gravmag Array > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Core Analyzer Improved Transmission Jammer Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Heavy Laser Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Fission Core Micro Fission Core Micro Fission Core Armored Treads Large Storage Unit Medium Matter Pod Transmission Jammer Insulated Plating Lightning Gun Heavy Plasma Cannon Autogun Mass Driver Heavy Rocket Launcher Improved Datajack Heavy Mace [Rating: 80] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Gravmag Array Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Insulated Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Flail Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 . . 2 2 2 Power 1 | . . . . . . . 1 . . Propulsion 3 | . . 2 . . . . . . 1 Utility 5 | . . . . 2 . . 1 1 1 Weapon 1 | . . . . . . . . 1 . Parts Attached 212 | 6 12 33 1 22 7 22 46 12 51 Power 30 | 1 . 4 . 1 . 2 11 2 9 Engine 16 | 1 . 4 . 1 . 2 6 . 2 Core 12 | . . . . . . . 5 2 5 Reactor 2 | . . . . . . . . . 2 Propulsion 82 | 2 5 15 . 10 6 10 16 4 14 Treads 45 | . 2 12 . 1 4 8 11 2 5 Leg 35 | 2 3 3 . 9 2 2 5 2 7 Wheel 1 | . . . . . . . . . 1 Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 50 | 1 4 4 . 8 . 4 12 3 14 Device 25 | . 2 3 . 1 . 1 6 2 10 Storage 7 | 1 1 1 . 1 . . 2 . 1 Processor 10 | . . . . 5 . 1 3 . 1 Hackware 7 | . 1 . . 1 . 2 1 1 1 Protection 1 | . . . . . . . . . 1 Artifact . | . . . . . . . . . . Weapon 50 | 2 3 10 1 3 1 6 7 3 14 Energy Gun 7 | 1 1 1 . . . . . . 4 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 27 | 1 . 8 . 2 1 2 5 2 6 Ballistic Cannon 6 | . . . . 1 . 1 2 1 1 Launcher 4 | . 1 . 1 . . 1 . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . 1 . . . 1 . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . 1 . . . . 1 . . . Unidentified Prototypes 2 | . . 2 . . . . . . . Parts Lost 62 | . . 9 . 5 2 2 11 7 26 Power 10 | . . 2 . . 1 . 4 2 1 Propulsion 24 | . . 6 . 4 . . 2 2 10 Utility 15 | . . 1 . 1 . 2 4 2 5 Weapon 13 | . . . . . 1 . 1 1 10 Highest Loss Streak 10 | . . 4 . 3 2 1 5 3 10 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 13 | 3 7 12 15 14 12 14 14 13 13 Power 1 | . 1 1 1 1 1 1 1 1 2 Propulsion 2 | 1 2 3 5 3 1 2 3 3 1 Utility 2 | . 2 1 3 1 2 3 3 1 3 Weapon 5 | . 1 6 6 7 7 6 5 5 4 Tool/Special . | . . . . . . . . . . Unused Backups 27 | . 3 5 . 2 . 3 5 2 7 Power 5 | . . . . 1 . 1 2 . 1 Propulsion 4 | . . 3 . 1 . . . . . Utility 7 | . 1 . . . . . 3 1 2 Weapon 10 | . 2 2 . . . 2 . . 4 Tool/Special 1 | . . . . . . . . 1 . Average Slot Usage (%) 98 | . 99 98 100 98 99 99 98 99 98 Engine 7 | . 14 9 11 9 9 8 10 . 1 Core 3 | . . . . . . . 4 12 7 Treads 25 | . 5 41 44 21 18 31 28 20 16 Leg 6 | . 22 1 . 14 16 4 1 6 10 Device 12 | . 8 9 11 11 9 5 12 18 15 Storage 7 | . 14 11 11 9 9 9 7 6 4 Processor 7 | . . . . 13 9 9 9 6 9 Hackware 6 | . 4 1 . 1 9 11 6 7 7 Energy Gun 1 | . 13 3 . . . . . . 4 Ballistic Gun 10 | . 13 18 14 15 7 8 7 13 8 Ballistic Cannon 4 | . . . . 2 7 8 6 5 2 Peak Build Rating 80 | 6 12 16 16 37 37 33 43 55 80 Average Rating 38 | 4 8 14 16 23 28 25 38 50 72 On Entrance 23 | . 6 12 16 16 37 23 32 41 55 Avg Prop Armor Cover (%) 5 | . . 10 . 5 12 4 5 3 7 Naked Turns 10 | . . . . . . . . . 10 Heaviest Build 55 | 13 18 37 36 40 40 40 50 49 55 Greatest Support 99 | 20 46 89 80 80 80 80 99 68 86 Greatest Overweight (x) 5 | 2 5 2 . 1 1 . . 1 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 14 15 15 15 15 15 15 14 Most Carried 15 | 4 10 15 15 15 15 15 15 15 15 Average Carried 13 | 3 7 12 15 14 12 14 14 13 13 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 5 Final Carried 15 | 4 9 15 15 15 11 15 15 13 3 Class Distribution -------------------- 43% | Scavenger-Mutant 17% | Mutant 12% | Scavenger-Gunner 10% | Hacker-Mutant 7% | Infiltrator-Gunner 3% | Hacker-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Infiltrator-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Matter Collected 8912 | 190 214 1033 . 647 387 862 2575 1160 1844 Remotely 2740 | . . . . . . . 1063 524 1153 Salvage Created 10494 | . 108 1695 . 891 431 832 2333 2209 1995 Parts 509 | . 8 104 . 57 28 46 113 66 87 Haulers Intercepted 7 | . . 1 . 1 . 3 2 . . Recyclers Shooed 24 | . . 2 . . . 2 4 9 7 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Combat Hostiles Destroyed 180 | . 2 31 . 22 17 16 50 10 32 Guns 112 | . 2 31 . 16 5 5 16 9 28 Cannons 67 | . . . . 6 12 11 34 1 3 AOE 1 | . . . . . . . . . 1 Classes Destroyed 15 | . 2 9 . 1 1 1 1 . . Worker 14 | . . 3 . 2 . . 4 2 3 Builder 7 | . . 2 . . . . 1 3 1 Hauler 7 | . . 1 . 1 . 3 2 . . Recycler 24 | . . 2 . . . . 6 14 2 Mechanic 2 | . . 1 . . . 1 . . . Operator 8 | . 1 2 . 2 . 1 1 1 . Watcher 19 | . . 3 . 1 . 5 7 2 1 Swarmer 35 | . . 6 . 8 8 2 7 . 4 Grunt 80 | . 2 14 . 11 6 6 22 3 16 Brawler 6 | . . . . 1 . 2 2 . 1 Duelist 3 | . . 2 . . . . 1 . . Sentry 25 | . . 9 . 2 2 5 7 . . Specialist 3 | . . . . . 1 . . 2 . Hunter 8 | . . . . . . 1 1 3 3 Programmer 20 | . . . . . . . 10 2 8 Best Kill Streak 11 | . 2 8 . 7 11 4 7 5 5 Combat Bots Only 11 | . 2 6 . 7 11 2 4 2 4 Max Kills in Single Turn 4 | . 1 2 . 2 2 2 2 4 2 Gunslinging 1 | . . 1 . 1 . . . . 1 Exploded 1 | . . . . . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Hostile Shots Fired 1405 | . 8 249 . 86 94 54 386 104 424 Missed 412 | . 4 72 . 21 31 15 125 25 119 Hits 993 | . 4 177 . 65 63 39 261 79 305 Melee 23 | . . 7 . 2 . 1 12 . 1 Projectile 970 | . 4 170 . 63 63 38 249 79 304 AOE 1 | . . . . . . . . . 1 Critical Strikes 38 | . . 3 . 5 1 2 8 1 18 Part Disruptions 4 | . . . . . . . 1 3 . Damage Taken 15598 | . 58 2247 . 1035 796 611 3623 1474 5754 Core 2544 | . 14 317 . 134 177 86 476 322 1018 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 228 | . . . . . . . . . 228 Core Remaining (%) 55 | 100 94 . 20 . . 27 32 62 . Volleys Fired 635 | . 12 139 . 63 29 57 169 54 112 Largest 3 | . 2 2 . 2 2 2 2 3 3 Hottest 182 | . 50 88 . 60 60 60 70 96 182 Shots Fired 1388 | . 20 277 . 126 58 113 327 152 315 Gun 1049 | . 19 277 . 105 29 56 162 125 276 Cannon 320 | . . . . 21 29 53 161 27 29 Launcher 19 | . 1 . . . . 4 4 . 10 Special . | . . . . . . . . . . Kinetic 1203 | . 8 220 . 126 58 109 323 152 207 Thermal 166 | . 11 57 . . . . . . 98 Explosive 11 | . 1 . . . . . . . 10 Electromagnetic 8 | . . . . . . 4 4 . . Robot Hit Streak 30 | . 9 12 . 30 13 16 15 9 16 Robot Miss Streak 11 | . 1 5 . 4 7 5 7 11 4 Penetration Max 1 | . . . . . . . 1 1 1 Secondary Targets 16 | . . 7 . 2 . . . . 7 Max Gunslinging Chain 1 | . . 1 . 1 . . . . 1 Shots Hit Robots 1056 | . 15 182 . 96 44 94 268 128 229 Core Hits 799 | . 6 75 . 64 49 86 267 130 122 Critical Kills 4 | . . 1 . 1 . . . 1 1 Critical Parts Destroyed 6 | . . . . 1 1 . 1 1 2 Critical Strikes 19 | . . 3 . 2 1 . 1 2 10 Burn 6 | . . 2 . . . . . . 4 Destroy 8 | . . 1 . 2 1 . 1 . 3 Blast 3 | . . . . . . . . . 3 Smash 2 | . . . . . . . . 2 . Melee Attacks 67 | . 1 2 . 1 22 1 13 16 11 Impact 60 | . . 2 . 1 22 1 10 15 9 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 20 | . 1 . . . . . 4 11 4 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 21301 | . 161 2420 . 1610 877 1756 5352 3724 5401 Guns 12600 | . 161 2420 . 1192 285 652 2216 1743 3931 Cannons 6244 | . . . . 418 592 991 2982 472 789 Explosions 1402 | . . . . . . 113 30 678 581 Melee 1055 | . . . . . . . 124 831 100 Ramming . | . . . . . . . . . . Kinetic 16708 | . 97 1832 . 1610 877 1643 5198 2215 3236 Thermal 2814 | . 64 588 . . . . . 678 1484 Explosive 581 | . . . . . . . . . 581 Electromagnetic 143 | . . . . . . 113 30 . . Impact 1055 | . . . . . . . 124 831 100 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . . 1 1 . . . 15 3 13 Average Corruption 8 | . . 1 1 . . . 11 2 6 Corruption Purged 3 | . . . . . . . 3 . . Corruption Blocked . | . . . . . . . . . . Effects 236 | . . 1 1 . . . 153 12 69 Message Errors 55 | . . . . . . . 37 2 16 Matter Fused 54 | . . . 1 . . . 28 3 22 Heat Flow Errors 24 | . . . . . . . 17 . 7 Energy Discharges 30 | . . 1 . . . . 19 1 9 Parts Rejected 1 | . . . . . . . 1 . . Parts Fused 4 | . . . . . . . 4 . . Data Loss (minor) 30 | . . . . . . . 20 3 7 Data Loss (major) 8 | . . . . . . . 4 2 2 Misfires 11 | . . . . . . . 7 1 3 Alerts 4 | . . . . . . . 4 . . Weapon Failures 15 | . . . . . . . 12 . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 673 | . . . . . . . 74 526 73 Projectiles 36 | . . . . . . . 2 . 34 Explosions 162 | . . . . . . . . 123 39 Melee 475 | . . . . . . . 72 403 . Knockbacks 119 | . . . . 14 10 26 53 7 9 Impact 6 | . . . . . . . 1 5 . Kinetic 106 | . . . . 14 8 24 49 2 9 Secondary 7 | . . . . . 2 2 3 . . Self-Inflicted Damage 187 | . . . . . . . . 136 51 Shots 4 | . . . . . . . . 2 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 277 | . 47 35 . 25 116 68 277 102 219 Average Temperature 38 | . 21 8 . 8 54 19 68 34 35 Received Heat Transfer 3833 | . 33 747 . 486 324 252 822 144 1025 Effects 2 | . . . . . . . 2 . . Interference 2 | . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 8 | . . . . . . . 1 7 . Combat Hostiles . | . . . . . . . . . . Parts Fried 16 | . . . . . . 1 1 14 . Impact Corruptions 13 | . . . . . . . 2 11 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . 1 1 . . . . . 2 2 Heat Transferred 5149 | . 175 1518 . . . . . 550 2906 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Maximum Alert Level 3 | . . 1 . 1 2 1 3 2 2 Low Security (%) 61 | 100 100 90 100 90 . 64 47 61 61 Level 1 23 | . . 9 . 9 30 35 28 16 31 Level 2 10 | . . . . . 69 . 10 22 7 Level 3 3 | . . . . . . . 12 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 956 | . 40 215 67 347 679 330 956 469 419 Initial 464 | . . . 67 6 221 330 98 464 210 Average 211 | . 4 113 42 118 524 166 294 183 188 Influence Increases 6030 | . 94 930 . 671 478 517 1561 718 1061 Destroy 0b10 Robot/C 3600 | . 40 620 . 440 340 320 1000 200 640 Destroy 0b10 Robot/NC 405 | . 5 70 . 30 . 50 105 110 35 Destroy Leader 892 | . 10 178 . 104 20 116 288 54 122 Trap Triggered on 0b10 10 | . . . . . . . 10 . . Successful Hack 106 | . 14 14 . 20 . 15 26 . 17 Disable Machine 360 | . 15 45 . 15 . . 60 225 . Anti-Garrison Action 100 | . . . . . 100 . . . . Destroy Structure 227 | . 10 3 . 2 18 1 12 69 112 Lose Combat Pursuer 330 | . . . . 60 . 15 60 60 135 Influence Decreases 5998 | . 94 756 157 347 140 979 830 1235 1460 Entered New Map 1411 | . . . 107 11 120 349 119 484 221 Time Decay 3416 | . 94 531 50 286 . 610 631 531 683 Lost Part 586 | . . 90 . 50 20 20 80 70 256 Purge Threat 585 | . . 135 . . . . . 150 300 Squads Dispatched 47 | . 1 4 . 7 . 1 20 8 6 Investigation 7 | . . 2 . 1 . . 2 . 2 Extermination 13 | . . . . . . . 7 3 3 Reinforcement 17 | . 1 2 . 3 . 1 6 3 1 Assault 3 | . . . . . . . 1 2 . Garrison 7 | . . . . 3 . . 4 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Distress Signals 14 | . . 3 . 3 . 2 3 1 2 Communications Jammed 124 | . . . . . . . . 32 92 Distress Signals 124 | . . . . . . . . 32 92 Times Spotted 276 | . 4 38 . 32 17 24 72 26 63 Peak Tracking Total 14 | . 2 6 . 5 5 2 6 5 14 Tactical Retreats 15 | . . . . 4 . 1 2 3 5 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Traps Triggered 9 | . 1 2 . . . . 4 2 . Indirectly 1 | . . . . . . . 1 . . Trap Hack Attempts 31 | . . . . . . 3 28 . . Triggered . | . . . . . . . . . . Disarmed 1 | . . . . . . 1 . . . Reprogrammed 2 | . . . . . . . 2 . . Reused 1 | . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Machines Disabled 24 | . 1 3 . 1 . . 4 15 . Max in Single Turn 10 | . 1 1 . 1 . . 1 10 . Garrison Access 6 | . . . . . . 1 2 1 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Machines Accessed 63 | . 6 8 . 7 3 10 14 5 10 Terminals 39 | . 4 6 . 4 3 8 5 4 5 Fabricators 4 | . . . . . . . 3 . 1 Repair Stations 1 | . . . . . . . . . 1 Recycling Units 6 | . 2 1 . . . 1 2 . . Scanalyzers 6 | . . 1 . 2 . . 2 . 1 Garrison Access 7 | . . . . 1 . 1 2 1 2 Total Hacks 156 | . 20 26 . 24 8 20 25 9 24 Successful 70 | . 10 7 . 11 1 12 12 2 15 Failed 84 | . 10 19 . 12 7 8 12 7 9 Catastrophic 20 | . 1 5 . . 4 2 6 . 2 Database Lockouts 2 | . . . . 1 . . 1 . . Manual 46 | . 3 12 . 3 4 8 9 2 5 Terminals 94 | . 14 18 . 14 8 14 7 8 11 Fabricators 7 | . . . . . . . 4 . 3 Repair Stations 2 | . . . . . . . . . 2 Recycling Units 22 | . 6 6 . . . 5 5 . . Scanalyzers 24 | . . 2 . 9 . . 7 . 6 Garrison Access 7 | . . . . 1 . 1 2 1 2 Terminal Hacks 27 | . 5 5 . 4 1 7 1 1 3 Robot Analysis 2 | . 2 . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . . . . 1 . . . Terminal Index 3 | . . 1 . 1 . 1 . . . Scanalyzer Index 2 | . . 1 . 1 . . . . . Garrison Index 1 | . . . . . . . . . 1 Unreport Threat 4 | . . 1 . . . . . 1 2 Locate Traps 4 | . 1 1 . . . 2 . . . Hauler Manifests 2 | . 1 . . 1 . . . . . Registered Components 1 | . . . . . . 1 . . . Zone Layout 5 | . 1 1 . . . 2 1 . . Patrol Navigation 1 | . . . . . 1 . . . . Fabricator Hacks 6 | . . . . . . . 3 . 3 Network Status 2 | . . . . . . . 1 . 1 Load Schematic 2 | . . . . . . . 1 . 1 Build 2 | . . . . . . . 1 . 1 Repair Station Hacks 2 | . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . 1 Repair 1 | . . . . . . . . . 1 Recycling Unit Hacks 5 | . 2 1 . . . 2 . . . Report Inventory 3 | . 2 . . . . 1 . . . Retrieve Components 2 | . . 1 . . . 1 . . . Scanalyzer 16 | . . . . 6 . . 5 . 5 Insert Component 4 | . . . . 2 . . 2 . . Analyze 4 | . . . . 2 . . 2 . . Retrieve Study 8 | . . . . 2 . . 1 . 5 Garrison Access Hacks 7 | . . . . 1 . 1 2 1 2 Unlock Access 1 | . . . . 1 . . . . . Seal Access 6 | . . . . . . 1 2 1 2 Unauthorized Hacks 7 | . 3 1 . . . 2 1 . . Terminals 1 | . . 1 . . . . . . . Assimilate 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . 3 . . . . 2 1 . . Reject 3 | . 2 . . . . 1 . . . Recyclers 3 | . 1 . . . . 1 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 1 . . Used 1 | . . . . . . 1 . . . Hacking Detections 57 | . 6 8 . 7 3 9 12 4 8 Full Trace Events 9 | . . 3 . 1 2 . 1 . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . Parts Built 2 | . . . . . . . . . 2 Authchips . | . . . . . . . . . . Time 146 | . . . . . . . 73 . 73 Total Part Build Rating 6 | . . . . . . . . . 6 Part Studies Acquired 8 | . . . . 2 . . 1 . 5 Parts Repaired 1 | . . . . . . . . . 1 Time 12 | . . . . . . . . . 12 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 19 | . . 10 . . . 9 . . . Parts Scanalyzed 4 | . . . . 2 . . 2 . . Part Schematics Acquired 2 | . . . . . . . 2 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Used RIF Installer 1 | . . . . . 1 . . . . Robots Hacked 5 | . . . . . . . 3 1 1 Non-combat 5 | . . . . . . . 3 1 1 Combat . | . . . . . . . . . . Robot Hacks Applied 6 | . . . . . . . 3 1 2 no_distress 1 | . . . . . . . 1 . . find_chute 1 | . . . . . . . 1 . . find_recycling 3 | . . . . . . . 1 1 1 ignore_parts 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Active Infowar (turns) 11235 | . 402 1104 118 881 3 1120 3241 1636 2730 Optics 147 | . . . . . . 147 . . . Sensors 1352 | . 347 . . 567 . . 438 . . Terrain 55 | . 55 . . . . . . . . Structural 6398 | . . 1104 118 594 3 98 3239 1242 . Seismic 1022 | . . . . . . 1022 . . . T.N.C. 460 | . . . . 460 . . . . . Jamming 4365 | . . . . . . . . 1635 2730 Robot Analysis Total 2 | . 2 . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Turns Passed 15269 | 54 630 1948 118 881 850 1981 4421 1636 2750 Spaces Moved 7126 | 40 426 861 73 408 370 981 2124 718 1125 Core 31 | 12 2 . . . . . . . 17 Treads 6343 | . 71 853 73 270 172 981 2124 718 1081 Legs 752 | 28 353 8 . 138 198 . . . 27 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 120 120 160 155 166 50 Average Speed 157 | 101 127 160 160 146 139 160 160 166 165 Slowest Speed 300 | 150 300 260 160 190 240 160 166 245 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 3 55 66 44 37 36 71 52 20 24 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 72 | . . 1 . 1 8 1 5 5 51 Terrain Destroyed 190 | . 9 1 . 1 8 1 11 70 89 Melee 27 | . . 1 . 1 8 1 4 5 7 Projectile 13 | . . . . . . . 7 2 4 AOE 150 | . 9 . . . . . . 63 78 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Total 9812 | 50 500 1180 75 566 615 1282 2780 1009 1755 Wait 1304 | 1 18 82 . 42 165 167 297 180 352 Move 7118 | 39 425 860 72 408 369 980 2123 717 1125 Hop . | . . . . . . . . . . Pick Up 120 | 4 10 23 1 9 1 16 23 7 26 Fast Attach 103 | 6 8 12 . 7 5 10 29 5 21 Attach 68 | . . 12 . 6 3 2 12 8 25 Detach 53 | . 4 8 . 5 5 3 14 2 12 Swap 154 | . 9 16 1 12 8 19 36 17 36 Drop 159 | . 13 26 1 13 8 24 36 3 35 Fire 635 | . 12 139 . 63 29 57 169 54 112 Melee 67 | . 1 2 . 1 22 1 13 16 11 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 31 | . . . . . . 3 28 . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -9/Mines -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 56 | -10/Materials | Met a group of wandering Federalists 150 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 13) 685 | -10/Materials | Entered another Materials area 685 | -9/Materials | Evolved 2 slots: Propulsion x2 984 | -9/Materials | Lost 3 parts (2n1u) 984 | -9/Materials | Discovered new exit (range 16) 1096 | -9/Materials | Lost 4 parts (1p3n) 1149 | -9/Materials | Discovered new exit (range 14) 1387 | -9/Materials | Build established: Scavenger-Mutant 1733 | -9/Materials | Core integrity fell below 50% 1980 | -9/Materials | Discovered new exit (range 11) 2633 | -9/Materials | Entered Mines 2658 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2698 | -9/Mines | Learned location of Zion (-7) 2727 | -9/Mines | Discovered new exit (range 15) 2751 | -9/Mines | Entered Materials 2751 | -8/Materials | Evolved 2 slots: Utility x2 2920 | -8/Materials | Central database locked down 3064 | -8/Materials | Destroyed 7 combat bots 3332 | -8/Materials | Garrison activated, responded to threat 3396 | -8/Materials | Lost 3 parts (2n1u) 3632 | -8/Materials | Identified exit to Garrison 3632 | -8/Materials | Entered Garrison 3650 | -8/Garrison | Triggered checkpoint 3692 | -8/Garrison | Build established: Mutant 3878 | -8/Garrison | Triggered checkpoint 3915 | -8/Garrison | Triggered checkpoint 3920 | -8/Garrison | Core integrity fell below 50% 3962 | -8/Garrison | Destroyed 11 combat bots 4071 | -8/Garrison | Discovered new exit (range 11) 4310 | -8/Garrison | Build established: Scavenger-Mutant 4409 | -8/Garrison | Installed Relay Interface Framework 4482 | -8/Garrison | Entered Materials 5093 | -8/Materials | Discovered new exit (range 14) 6443 | -8/Materials | Build established: Hacker-Mutant 6463 | -8/Materials | Entered Factory 6463 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6535 | -7/Factory | Discovered new exit (range 12) 6944 | -7/Factory | Garrison activated, responded to threat 7413 | -7/Factory | Central database locked down 7760 | -7/Factory | System corruption reached 10% 7795 | -7/Factory | Lost 5 parts (1p1n3u) 7828 | -7/Factory | Discovered new exit (range 15) 8250 | -7/Factory | Noticed a derelict Sapper rigging charges 8464 | -7/Factory | Build established: Mutant 8623 | -7/Factory | Garrison activated, responded to threat 8967 | -7/Factory | Build established: Scavenger-Mutant 9019 | -7/Factory | Core integrity fell below 50% 10852 | -7/Factory | Discovered new exit (range 16) 10863 | -7/Factory | First assault squad dispatched 10884 | -7/Factory | Entered another Factory area 10884 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 11193 | -6/Factory | Build established: Infiltrator-Gunner 12226 | -6/Factory | Lost 3 parts (1p1n1w) 12284 | -6/Factory | First assault squad dispatched 12338 | -6/Factory | Discovered new exit (range 16) 12520 | -6/Factory | Entered another Factory area 12520 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12542 | -5/Factory | Build established: Hacker-Gunner 13374 | -5/Factory | Build established: Gunner 13618 | -5/Factory | Fabricated Arm. Treads? 13962 | -5/Factory | Build established: Scavenger-Gunner 15088 | -5/Factory | Repaired Arm. Treads 15218 | -5/Factory | Cargo convoy interrupted 15251 | -5/Factory | System corruption reached 10% 15253 | -5/Factory | Released all parts (12) 15254 | -5/Factory | Core integrity fell below 50% 15265 | -5/Factory | Core integrity fell below 20% 15270 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 15253_ Released Flexi-carbon Leg. 15253_ Released Fission Core+. 15253_ Released Hvy. Plasma Cannon. 15253_ Released Autogun. 15253_ Released Mass Driver. 15254_ Dropped Thermic Laser. 15254_ Acquired Hvy. Rocket Launcher+. 15255_ Slug penetrates Wall. 15256_ System corrupted: Matter fused (-6). 15256_ Slug penetrates Wall. 15258_ Slug penetrates Neutrino Reactor. 15265_ Neutrino Reactor explodes. 15265_ Door malfunctions. 15267_ Hvy. Rocket Launcher+ destroyed. 15267_ Penetrated by Slug. 15268_ R-10 Processor collects Hvy. Plasma Cannon. 15269_ P-70 Sage resets P-70 Sage, system corruption cleaned. 15269_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????# " [! # | | ??????????????????????????????????????# " ! # | | ??????????????????????????????????????# " # | | ??????????????????????????????????????# " # | | ??????????????????????????????????????# " + | | ??????????????????????????????????????# " # | | ??????????????????????????????????????# " # | | ??????????????????????????????????????# # | | ????????????????????????????????##+############ | | ????????????????????????????????? [ #?# | | ?????????????????????????? #??? " #?# | | ?????????????????????????# # """""""%" ### | | ?????????????????????????# # """""""" "+ | | ?????????????????????????# # """"""" %### | | ????????????????????? ???# # """""" "### | | ??????????????????????!??# # ## | | ?????????????????????? ?# # ## | | ???????????????????" " " # # ### | | ???????????????????" "?" # # ! #?# | | ?????????????????? " " ? + # % " #?# | | ?????????????????? " " ??# # [ #?# " | | ?????????????????? " " "?# #########+####?? " | | ?????????????????# " " "?# # h/!*#???? " | | ?????????????????# " " " # p#!###### | | ?????????????????# " " " # #!!= " | | ?????????????????# " " " @ p i# [* " | | ?????????????????# # i R [ " | | ?????????????????# # p p ] # | | ?????????????????# ?+ ### | | ?????????????????#######?## ##?########### | | ??????????????????????????? ##????????????? | | ??????????????????????????? """" #?????????????? | | ??????????????????????????? """" #?????????????? | | ??????????????????????????? """" #?????????????? | | ??????????????????????????? ""??? #?????????????? | | ??????????????????????????? ???????????????????? | | ???????????????????????????" "???????????????????? | | ???????????????????????????? "???????????????????? | | ???????????????????????????? "???????????????????? | | ???????????????????????????? "???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 34 Energy Capacity 860 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 150 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 24 Item Schematics ----------------- Imp. Assault Rifle | -7/Factory | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -5/Factory Repaired ---------- Arm. Treads | 24% | -5/Factory Studied --------- Flak Cannon | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Imp. Deuterium Engine | -7/Factory | Hacked Flak Gun | -5/Factory | Hacked Hvy. Laser | -5/Factory | Hacked Hvy. Rocket Launcher | -5/Factory | Hacked Mic. Fission Core | -5/Factory | Hacked Fission Core | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed DisassembledElectronAxe Manual? 0 Play Time 04:16:09 Cumulative 109.0 hours Start 2025.11.16 @ 23:11:18 End 2025.11.17 @ 15:46:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 31 Achievement% 24 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d86995bc-5666-47d5-9125-6bf06c188e50