Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.06 @ 15:06:50 Player: Bullet Bait Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (418) 2090 Value Destroyed (15082) 15082 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (3599) 3599 TOTAL SCORE: 28131 Bonus ------- High Alert Combat Kills 3599 Cogmind --------- Core Integrity 0/1600 Matter 247/300 Energy 45/100 System Corruption 18% Temperature Cool (0) Movement Core (150) Ox2 Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Terrain Scan Processor > --- WEAPON (7) ------- Advanced Remote Datajack Lance > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Energy Well Advanced Signal Interpreter Improved Targeting Computer Advanced Target Analyzer Advanced Thermal Shield > --- WEAPON ----------- Gamma Rifle Plasma Rifle Plasma Rifle Plasma Rifle Phase Gun Quantum Rifle > --- INVENTORY -------- Light Quantum Reactor Myomer Leg Heavy Disruptor Cannon [Rating: 148] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Improved Signal Interpreter Device Advanced Heat Sink Storage Energy Well Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Enhanced Gauss Cannon Energy Gun Cooled Plasma Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Improved Grenade Launcher Special Weapon Welding Torch Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 . 2 . . 2 2 2 2 Power 3 | . . . . . 1 . . . . 1 . . 1 Propulsion 4 | . . . . 1 . . . . . 1 1 1 . Utility 6 | . . 1 1 1 . . 2 . . . . 1 . Weapon 5 | . . 1 1 . 1 . . . . . 1 . 1 Parts Attached 356 | 9 10 30 36 12 27 1 36 4 38 5 81 30 37 Power 47 | 2 2 2 1 1 5 . 4 1 1 2 12 5 9 Engine 19 | 2 2 2 1 . 1 . 3 . . 1 2 2 3 Core 11 | . . . . 1 4 . 1 . . 1 1 1 2 Reactor 17 | . . . . . . . . 1 1 . 9 2 4 Propulsion 92 | 2 3 7 11 7 6 . 10 2 5 1 20 12 6 Treads 37 | 2 3 7 5 . . . . 2 5 1 10 . 2 Leg 48 | . . . . 6 6 . 10 . . . 10 12 4 Wheel . | . . . . . . . . . . . . . . Hover 6 | . . . 5 1 . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . . Utility 111 | 3 4 10 10 1 8 . 13 1 18 2 24 5 12 Device 72 | 1 3 2 5 1 6 . 9 1 16 2 17 2 7 Storage 8 | 1 . . 1 . 1 . 1 . . . 2 1 1 Processor 21 | 1 1 4 2 . . . 2 . 2 . 5 2 2 Hackware . | . . . . . . . . . . . . . . Protection 10 | . . 4 2 . 1 . 1 . . . . . 2 Artifact . | . . . . . . . . . . . . . . Weapon 106 | 2 1 11 14 3 8 1 9 . 14 . 25 8 10 Energy Gun 43 | . . . 1 1 2 . 6 . 9 . 17 5 2 Energy Cannon 9 | . . . . . 1 . 1 . . . 2 2 3 Ballistic Gun 33 | 2 1 11 7 1 3 . 2 . . . 3 1 2 Ballistic Cannon 14 | . . . 3 1 1 1 . . 5 . 3 . . Launcher 3 | . . . 3 . . . . . . . . . . Special Weapon 3 | . . . . . 1 . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 3 . . . 1 . . . 1 3 . Parts Lost 125 | . 1 1 1 5 8 2 7 . 4 2 32 30 32 Power 23 | . . . . 1 1 1 . . . 1 5 6 8 Propulsion 24 | . . . . 1 1 . 1 . . . 8 8 5 Utility 29 | . 1 1 . . 1 . 3 . 1 1 4 6 11 Weapon 49 | . . . 1 3 5 1 3 . 3 . 15 10 8 Highest Loss Streak 29 | . 1 1 1 4 4 1 3 . 3 1 10 29 24 Average Slot Usage (%) 92 | . 99 99 98 93 90 91 92 96 92 91 91 90 49 Engine 5 | . 14 11 8 5 3 . 4 5 2 . 2 3 1 Core 2 | . . . . . 7 13 5 2 . 5 3 3 . Reactor 3 | . . . . . . . . 2 7 9 6 4 6 Treads 11 | . 28 22 10 . . . . 6 10 12 15 . 2 Leg 5 | . . . . 13 17 20 16 7 . . 3 24 5 Hover 1 | . . . 7 8 . . . . . . . . . Device 16 | . 22 5 8 7 12 20 26 17 26 26 17 15 9 Storage 2 | . . . . . 3 6 5 5 . . 4 4 5 Processor 13 | . 5 21 23 23 13 6 6 11 11 10 10 13 6 Protection 2 | . . 6 4 7 2 . . 5 1 . . . . Energy Gun 7 | . . . 3 . 7 10 5 17 15 10 10 18 3 Energy Cannon 1 | . . . . . 3 . 1 5 3 . 2 1 3 Ballistic Gun 11 | . 28 33 19 24 6 13 9 5 . . 2 . 2 Ballistic Cannon 4 | . . . 4 . 8 . 4 . 7 15 9 . . Launcher 1 | . . . 7 . . . . . . . . . . Naked Turns 6 | . . . . . . . . . . . . . 6 Heaviest Build 123 | 7 10 18 30 24 47 40 58 66 79 91 101 74 123 Greatest Support 178 | 40 40 40 56 40 51 51 51 102 103 130 165 178 95 Greatest Overweight (x) 6 | 2 . . 4 1 2 . 1 1 . . 1 1 6 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 3 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | 1 3 3 3 3 3 4 3 3 3 3 3 3 1 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 3 4 4 4 4 4 4 4 4 4 3 4 . . Class Distribution -------------------- 31% | Scavenger-Skirmisher 21% | Scavenger-Executioner 17% | Scavenger-Gunner 8% | Mutant 7% | Skirmisher 5% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Extension Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Executioner | -2/Research Generator-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Res Res Acc Matter Collected 10355 | 328 480 912 1464 554 887 19 799 148 1428 72 2738 209 317 Remotely . | . . . . . . . . . . . . . . Salvage Created 20511 | 130 457 1611 1958 775 931 196 1371 1673 3179 76 6115 946 1093 Parts 928 | 12 38 112 110 45 65 9 31 18 121 4 292 26 45 Haulers Intercepted 17 | . 2 4 6 . . . . . 1 . 2 1 1 Recyclers Shooed 19 | . . 2 1 . 3 . 1 . 8 . 3 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Res Res Acc Combat Hostiles Destroyed 248 | . 9 24 32 14 15 1 18 6 47 1 67 7 7 Guns 144 | . 9 24 12 14 4 1 11 2 27 . 30 6 4 Cannons 76 | . . . 11 . 11 . 6 1 18 . 27 . 2 AOE 10 | . . . 9 . . . . . . . 1 . . Classes Destroyed 19 | 3 5 4 2 . 1 1 . 1 . . 2 . . Worker 46 | 2 3 4 5 1 3 . 5 . 5 1 11 2 4 Builder 36 | . 1 4 3 . 4 . 1 . 6 1 15 1 . Tunneler 9 | 3 . 1 4 . 1 . . . . . . . . Hauler 17 | . 2 4 6 . . . . . 1 . 2 1 1 Recycler 28 | 1 . 3 . 2 2 1 3 . 4 . 8 2 2 Mechanic 2 | . . 1 1 . . . . . . . . . . Operator 6 | . . 2 2 . 1 . . . . . 1 . . Watcher 26 | . 2 4 4 2 1 . 1 . 5 . 6 . 1 Swarmer 44 | . 3 8 . 6 8 . 5 . 9 . 5 . . Saboteur 1 | . . . . . . . . . . . 1 . . Grunt 112 | . 6 8 22 7 2 . 7 . 26 . 30 3 1 Brawler 4 | . . 1 . . . . . . 1 . 2 . . Duelist 4 | . . . 1 . . . . . 1 . 2 . . Protector 2 | . . . . . . . . . . . 1 1 . Sentry 29 | . . 7 8 1 1 . 3 . 3 1 5 . . Hunter 14 | . . . 1 . 3 . . . . . 6 1 3 Programmer 30 | . . . . . 1 . 2 . 7 . 15 2 3 Behemoth 2 | . . . . . . 1 1 . . . . . . Compactor 6 | . . . . . . . . 6 . . . . . Best Kill Streak 16 | 3 6 5 8 6 6 2 7 2 7 2 16 4 4 Combat Bots Only 9 | . 5 5 4 6 4 1 4 2 6 1 9 4 1 Max Kills in Single Turn 6 | 1 1 2 6 1 2 1 5 1 4 1 3 1 1 Gunslinging 1 | . . 1 . . . . . . . . 1 . . Exploded 3 | . . . 3 . . . . . . . 1 . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Res Res Acc Damage Taken 22727 | . 301 823 1190 874 1100 251 1213 . 1368 105 4518 4832 6152 Core 4129 | . 71 65 83 141 433 9 106 . 153 . 272 1182 1614 Absorbed by Shields 1778 | . . . . . 53 96 381 . 619 96 508 . 25 Core Remaining (%) 73 | 100 71 83 84 79 . 48 . . 74 100 79 18 . Volleys Fired 766 | 15 45 96 90 46 42 8 43 20 106 5 165 39 46 Largest 6 | 2 2 3 4 4 5 3 5 5 5 5 6 6 6 Hottest 499 | 40 40 66 151 159 277 106 284 200 328 306 469 499 346 Shots Fired 2770 | 30 90 288 288 136 163 24 163 100 464 25 730 160 109 Gun 1999 | 30 90 288 219 135 78 24 118 80 260 10 449 145 73 Cannon 747 | . . . 51 1 82 . 45 20 204 15 281 15 33 Launcher 18 | . . . 18 . . . . . . . . . . Special 6 | . . . . . 3 . . . . . . . 3 Kinetic 1545 | 30 90 288 259 135 95 16 110 20 145 15 305 5 32 Thermal 939 | . . . 11 1 55 . 47 80 310 10 280 114 31 Explosive 18 | . . . 18 . . . . . . . . . . Electromagnetic 266 | . . . . . 13 8 6 . 9 . 145 41 44 Robot Hit Streak 60 | 12 36 47 28 32 16 12 20 25 51 9 60 38 18 Robot Miss Streak 4 | 1 1 2 2 3 3 1 3 2 3 2 3 2 4 Penetration Max 1 | . . . . . 1 . 1 . 1 . 1 . . Secondary Targets 14 | . 1 4 1 3 . . . . . . 3 1 1 Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . 1 1 1 Shots Hit Robots 1972 | 23 75 214 211 105 89 19 107 86 299 16 529 125 74 Core Hits 810 | 9 31 79 115 44 41 8 54 13 119 3 218 48 28 Critical Hits 82 | . . 4 2 . 2 . 4 . 22 1 39 6 2 Critical Kills 25 | . . 1 . . 1 . 3 . 5 . 13 1 1 Critical Parts Destroyed 50 | . . 3 2 . 1 . 1 . 15 . 23 4 1 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 46788 | 267 742 2454 4738 1379 2187 370 3419 2318 8700 410 14792 2827 2185 Guns 28968 | 267 742 2454 2428 1379 899 370 2002 1716 4426 181 8405 2563 1136 Cannons 14455 | . . . 790 . 1202 . 814 602 3637 229 5929 214 1038 Explosions 3304 | . . . 1520 . 86 . 603 . 637 . 458 . . Melee . | . . . . . . . . . . . . . . Ramming 61 | . . . . . . . . . . . . 50 11 Kinetic 20592 | 267 742 2454 3068 1379 1064 280 1798 389 2771 229 5549 98 504 Thermal 19063 | . . . 150 . 951 . 956 1929 5736 181 6102 2058 1000 Explosive 2123 | . . . 1520 . . . 603 . . . . . . Electromagnetic 4949 | . . . . . 172 90 62 . 193 . 3141 621 670 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . . . 1 15 17 . 9 9 18 Average Corruption 8 | . . . . . . . 1 10 14 . 5 4 8 Corruption Purged 14 | . . . . . . . . . 14 . . . . Effects 305 | . . . . . . . 4 25 151 . 87 9 29 Message Errors 34 | . . . . . . . 1 . 18 . 10 2 3 Matter Fused 32 | . . . . . . . . 2 11 . 14 2 3 Heat Flow Errors 26 | . . . . . . . . 3 15 . 4 1 3 Energy Discharges 20 | . . . . . . . 1 4 6 . 8 1 . Parts Rejected 3 | . . . . . . . . . 2 . 1 . . Data Loss (minor) 17 | . . . . . . . . 1 10 . 4 . 2 Data Loss (major) 5 | . . . . . . . . . 1 . 2 . 2 Misfires 5 | . . . . . . . . . 4 . 1 . . Alerts 3 | . . . . . . . . . 3 . . . . Misdirections 15 | . . . . . . . . 1 12 . . . 2 Targeting Errors 119 | . . . . . . . 1 14 52 . 37 3 12 Weapon Failures 26 | . . . . . . . 1 . 17 . 6 . 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 922 | . . . 115 . 8 . 11 . 495 15 224 . 54 Projectiles 505 | . . . 50 . 8 . . . 258 . 135 . 54 Explosions 417 | . . . 65 . . . 11 . 237 15 89 . . Melee . | . . . . . . . . . . . . . . Knockbacks 83 | . . . 10 . 3 . 4 . 29 . 36 1 . Impact 1 | . . . . . . . . . . . . 1 . Kinetic 77 | . . . 10 . 3 . 4 . 25 . 35 . . Secondary 5 | . . . . . . . . . 4 . 1 . . Self-Inflicted Damage 675 | . . . 165 . 32 . 136 . 80 72 170 15 5 Shots 14 | . . . 4 . 1 . 3 . 2 1 3 . . Rammed 15 | . . . . . . . . . . . . 12 3 Targets Rammed 18 | . . . . . . . . . . . . 15 3 Kicked 3 | . . . . . . . . . . . . 3 . Crushed . | . . . . . . . . . . . . . . Highest Temperature 1112 | . 20 84 247 78 802 284 533 251 614 192 1112 752 493 Average Temperature 140 | . 8 22 58 19 241 151 160 143 127 108 187 244 147 Received Heat Transfer 3421 | . 192 315 612 243 72 83 219 . 237 12 811 243 382 Effects 132 | . . . 2 . 48 1 9 . 16 . 38 11 7 Shutdowns 44 | . . . . . 15 . 4 . 6 . 14 . 5 Energy Bleed 11 | . . . . . 1 1 1 . . . 6 1 1 Interference 32 | . . . 2 . 5 . 3 . 6 . 13 2 1 Matter Decay 7 | . . . . . 5 . 1 . . . 1 . . Short Circuit 7 | . . . . . 4 . . . . . . 3 . Damage (minor) 6 | . . . . . 4 . . . . . 2 . . Damage (major) 22 | . . . . . 12 . . . 4 . 2 4 . Damage (core) 3 | . . . . . 2 . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . . 7 . 1 Combat Hostiles 8 | . . . . . . . . . . . 7 . 1 Parts Fried 24 | . . . . . 1 . . . . . 18 . 5 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 10 | . . . . . . . 1 3 2 1 2 1 . Combat Hostiles 10 | . . . . . . . 1 3 2 1 2 1 . Parts Melted 96 | . . . . . 2 . 7 10 24 1 31 21 . Heat Transferred 30753 | . . . 296 . 1382 . 1748 3650 9867 385 8981 3556 888 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 1 . . . . . 3 . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Res Res Acc Peak Influence 1347 | 30 168 442 935 602 482 169 496 99 1001 572 1347 857 462 Initial 627 | . 16 10 130 289 169 118 66 99 59 414 259 627 302 Average 444 | 11 87 246 493 493 316 126 237 94 448 523 824 714 332 Maximum Alert Level 4 | . . 2 3 2 2 . 2 . 3 2 4 3 2 Low Security (%) 22 | 100 100 30 2 . 7 100 32 100 23 . . . 6 Level 1 31 | . . 66 24 19 72 . 62 . 35 . 8 . 76 Level 2 25 | . . 3 61 80 20 . 4 . 15 100 28 37 17 Level 3 16 | . . . 11 . . . . . 25 . 42 62 . Level 4 3 | . . . . . . . . . . . 20 . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 49 | . 1 4 3 6 3 . 6 . 5 . 16 4 1 Investigation 8 | . 1 1 1 1 . . 2 . 1 . 1 . . Extermination 11 | . . . . . 1 . 1 . 2 . 5 1 1 Reinforcement 14 | . . 3 2 1 2 . 1 . 1 . 3 1 . Assault 10 | . . . . 1 . . . . 1 . 6 2 . Garrison 6 | . . . . 3 . . 2 . . . 1 . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 6 | . . . 1 . 1 . . . 1 . 3 . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Res Res Acc Distress Signals 21 | . . 4 3 . . . 4 . 1 . 8 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 379 | . 13 38 43 19 21 4 22 6 57 2 89 36 29 Peak Tracking Total 14 | . 6 6 5 7 4 3 6 3 7 1 11 13 14 Tactical Retreats 24 | . . 4 2 3 2 . 1 . 2 . 2 6 2 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Res Res Acc Traps Triggered 9 | . . 2 1 2 . . 2 . 2 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . . . Reprogrammed 6 | . . . . . . . 6 . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Res Res Acc Machines Disabled 52 | . . . 10 . 7 . 5 . 20 4 5 . 1 Max in Single Turn 13 | . . . 1 . 1 . 2 . 13 4 2 . 1 Garrison Access 4 | . . . 1 1 . . . . . . 1 1 . Energy Cycler 1 | . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Res Res Acc Machines Accessed 61 | . 8 7 9 7 1 1 9 . 4 . 9 5 1 Terminals 35 | . 7 3 6 3 1 1 6 . 1 . 5 1 1 Fabricators 2 | . . . . . . . 1 . 1 . . . . Repair Stations 7 | . . 1 1 1 . . 2 . . . 1 1 . Recycling Units 6 | . 1 1 . 1 . . . . 1 . 1 1 . Scanalyzers 6 | . . 2 1 . . . . . 1 . 1 1 . Garrison Access 5 | . . . 1 2 . . . . . . 1 1 . Total Hacks 138 | . 24 15 22 14 2 1 23 . 8 . 18 9 2 Successful 76 | . 14 9 10 7 . 1 13 . 2 . 11 8 1 Failed 62 | . 10 6 12 7 2 . 10 . 6 . 7 1 1 Catastrophic 10 | . 1 . 1 . 1 . 1 . 2 . 3 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 36 | . 9 4 5 2 2 . 5 . . . 6 1 2 Terminals 87 | . 22 7 17 6 2 1 16 . 3 . 9 2 2 Fabricators 3 | . . . . . . . 2 . 1 . . . . Repair Stations 15 | . . 2 2 2 . . 5 . . . 2 2 . Recycling Units 10 | . 2 2 . 1 . . . . 1 . 3 1 . Scanalyzers 14 | . . 4 2 . . . . . 3 . 2 3 . Garrison Access 9 | . . . 1 5 . . . . . . 2 1 . Terminal Hacks 30 | . 9 3 5 2 . 1 6 . . . 3 1 . Record 1 | . 1 . . . . . . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . Level Access Points 3 | . . 1 . 1 . . . . . . 1 . . Emergency Access Points 4 | . 2 . . . . . 1 . . . . 1 . Terminal Index 2 | . 1 . 1 . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . Unreport Threat 2 | . . 1 . 1 . . . . . . . . . Locate Traps 4 | . 1 . 1 . . . 2 . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . Reprogram Traps 1 | . . . . . . . 1 . . . . . . Dispatch Records 2 | . . . . . . . 1 . . . 1 . . Registered Components 1 | . . . 1 . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . 1 . . Zone Layout 4 | . 2 . 1 . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . Build 1 | . . . . . . . 1 . . . . . . Repair Station Hacks 11 | . . 1 2 1 . . 3 . . . 2 2 . Scan Component 7 | . . 1 1 1 . . 2 . . . 1 1 . Repair 4 | . . . 1 . . . 1 . . . 1 1 . Recycling Unit Hacks 5 | . 1 1 . 1 . . . . 1 . 1 . . Retrieve Components 5 | . 1 1 . 1 . . . . 1 . 1 . . Scanalyzer 8 | . . 3 . . . . . . 1 . 1 3 . Insert Component 6 | . . 2 . . . . . . 1 . 1 2 . Analyze 2 | . . 1 . . . . . . . . . 1 . Garrison Access Hacks 4 | . . . 1 1 . . . . . . 1 1 . Seal Access 4 | . . . 1 1 . . . . . . 1 1 . Unauthorized Hacks 16 | . 4 1 2 2 . . 2 . . . 3 1 1 Terminals 14 | . 3 1 2 2 . . 2 . . . 2 1 1 Assimilate 1 | . . . 1 . . . . . . . . . . Botnet 13 | . 3 1 1 2 . . 2 . . . 2 1 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . 1 . . Monitor 1 | . . . . . . . . . . . 1 . . Recyclers 1 | . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . Used 1 | . . . . . . . . . . . 1 . . Hacking Detections 54 | . 7 7 7 7 1 1 9 . 3 . 7 4 1 Full Trace Events 7 | . 1 . 1 1 . . 2 . 1 . 1 . . Feedback Events 1 | . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . . . . . . . 1 . Parts Built 1 | . . . . . . . 1 . . . . . . Matter 186 | . . . . . . . 186 . . . . . . Time 99 | . . . . . . . 99 . . . . . . Total Part Build Rating 2 | . . . . . . . 2 . . . . . . Parts Repaired 4 | . . . 1 . . . 1 . . . 1 1 . Time 81 | . . . 16 . . . 17 . . . 28 20 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 34 | . 4 10 . 1 . . . . 9 . 10 . . Parts Scanalyzed 4 | . . 1 . . . . . . 1 . 1 1 . Part Schematics Acquired 2 | . . 1 . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Res Res Acc Total Allies 4 | . . . . . . . . 1 . . . . 3 Largest Group 2 | . . . . . . . . 1 . . . . 2 Highest-Rated Group 92 | . . . . . . . . 31 . . . . 92 Highest-Rated Ally 46 | . . . . . . . . 31 . . . . 46 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 19 | . . . . . . . . 15 . . . . 4 Total Damage 334 | . . . . . . . . 252 . . . . 82 Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Res Res Acc Turns Passed 12470 | 135 887 1472 1641 402 896 140 877 309 1791 304 2274 709 633 Spaces Moved 6559 | 48 458 693 1029 308 492 95 495 151 849 179 1049 396 317 Core 65 | 10 . . . . . . . . . . . 1 54 Treads 3818 | 38 458 693 502 . . . . 96 849 179 869 . 134 Legs 1959 | . . . . 118 492 95 495 55 . . 180 395 129 Wheels . | . . . . . . . . . . . . . . Hover 716 | . . . 526 190 . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . . Fastest Speed 42 | 50 160 160 46 42 123 123 120 150 145 152 120 50 50 Average Speed 139 | 149 160 160 121 74 142 123 130 154 153 155 151 118 134 Slowest Speed 350 | 160 160 160 315 160 190 123 155 157 165 158 178 150 350 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 83 59 77 9 14 23 13 72 25 5 26 12 7 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 10 | . 1 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 4 | . . . . . 2 . 1 . 1 . . . . Terrain Destroyed 550 | . . . 196 . 19 . 54 1 102 53 119 1 5 Melee . | . . . . . . . . . . . . . . Projectile 206 | . . . 2 . 16 . 12 1 86 10 73 1 5 AOE 344 | . . . 194 . 3 . 42 . 16 43 46 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Res Res Acc Total 8336 | 85 536 871 1224 385 597 103 638 188 1127 197 1405 536 444 Wait 285 | . 3 21 29 9 13 . 48 . 94 . 40 28 . Move 6547 | 47 457 692 1028 307 491 94 495 150 848 178 1048 395 317 Hop . | . . . . . . . . . . . . . . Pick Up 156 | 12 9 6 10 4 9 . 4 6 14 6 30 11 35 Fast Attach 102 | . 1 5 15 8 9 1 18 . 13 . 24 7 1 Attach 109 | 8 1 2 2 2 8 . 4 2 7 5 20 13 35 Detach 1 | . . . . . . . . . . . . . 1 Swap 145 | 1 8 23 19 2 10 . 14 2 18 . 37 10 1 Drop 207 | 2 12 26 31 7 15 . 12 8 27 3 41 18 5 Fire 766 | 15 45 96 90 46 42 8 43 20 106 5 165 39 46 Melee . | . . . . . . . . . . . . . . Ram 14 | . . . . . . . . . . . . 12 2 Kick 4 | . . . . . . . . . . . . 3 1 Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Extension -5/Factory -5/Waste -5/Factory -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 136 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 15) 660 | -10/Materials | Build established: Mutant 894 | -10/Materials | Identified exit to Mines 978 | -10/Materials | Discovered new exit (range 8) 988 | -10/Materials | Identified exit to Materials 1023 | -10/Materials | Entered another Materials area 1023 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1167 | -9/Materials | Identified exit to Materials 1516 | -9/Materials | Discovered new exit (range 7) 1526 | -9/Materials | Identified exit to Mines 1877 | -9/Materials | Build established: Scavenger-Tank 2410 | -9/Materials | Build established: Scavenger-Skirmisher 2495 | -9/Materials | Entered another Materials area 2495 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3531 | -8/Materials | Repaired Autogun 3832 | -8/Materials | Build established: Skirmisher 4133 | -8/Materials | Discovered new exit (range 5) 4135 | -8/Materials | Identified exit to Factory 4136 | -8/Materials | Entered Factory 4136 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4216 | -7/Factory | Identified exit to Factory 4268 | -7/Factory | Garrison activated, responded to threat 4478 | -7/Factory | Lost 4 parts (1p3w) 4536 | -7/Factory | First assault squad dispatched 4538 | -7/Factory | Entered another Factory area 4538 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4793 | -6/Factory | Build established: Scavenger-Skirmisher 5027 | -6/Factory | Lost 3 parts (1u2w) 5213 | -6/Factory | Lost 4 parts (1p3w) 5291 | -6/Factory | Core integrity fell below 50% 5386 | -6/Factory | Discovered new exit (range 15) 5433 | -6/Factory | Identified exit to Extension 5434 | -6/Factory | Entered Extension 5526 | -6/Extension | Spotted B-75 Beast 5543 | -6/Extension | Destroyed B-75 Beast 5558 | -6/Extension | Spotted B-75 Beast 5571 | -6/Extension | Discovered new exit (range 3) 5573 | -6/Extension | Identified exit to Factory 5574 | -6/Extension | Entered Factory 5574 | -5/Factory | Evolved 2 slots: Utility x2 5817 | -5/Factory | Fabricated Hvy. Ion Engine (x1) 6045 | -5/Factory | Spotted B-75 Beast 6180 | -5/Factory | Destroyed B-75 Beast 6208 | -5/Factory | Lost 3 parts (1n1u1w) 6327 | -5/Factory | Repaired Hvy. Ion Engine 6334 | -5/Factory | Garrison activated, responded to threat 6414 | -5/Factory | Discovered new exit (range 14) 6451 | -5/Factory | Sucked down chute 6451 | -5/Factory | Entered Waste 6452 | -5/Waste | Met a frightened Derelict 6466 | -5/Waste | EMP discharged 6468 | -5/Waste | Spotted C-40 Crusher 6482 | -5/Waste | Destroyed C-40 Crusher 6520 | -5/Waste | Spotted C-40 Crusher 6532 | -5/Waste | Destroyed C-40 Crusher 6545 | -5/Waste | Destroyed C-40 Crusher 6554 | -5/Waste | Spotted C-40 Crusher 6554 | -5/Waste | Spotted C-40 Crusher 6555 | -5/Waste | Build established: Scavenger-Gunner 6566 | -5/Waste | EMP discharged 6566 | -5/Waste | System corruption reached 10% 6571 | -5/Waste | Destroyed C-40 Crusher 6574 | -5/Waste | Destroyed C-40 Crusher 6583 | -5/Waste | Spotted C-40 Crusher 6601 | -5/Waste | Destroyed C-40 Crusher 6666 | -5/Waste | EMP discharged 6742 | -5/Waste | Discovered new exit (range 12) 6759 | -5/Waste | Identified exit to Factory 6760 | -5/Waste | Entered Factory 7207 | -5/Factory | Build established: Scavenger-Skirmisher 7960 | -5/Factory | First assault squad dispatched 8104 | -5/Factory | Lost 3 parts (1u2w) 8372 | -5/Factory | Build established: Scavenger-Gunner 8387 | -5/Factory | Discovered new exit (range 16) 8441 | -5/Factory | Identified exit to Factory 8551 | -5/Factory | Entered another Factory area 8551 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8780 | -4/Factory | Discovered new exit (range 11) 8852 | -4/Factory | Identified exit to Research 8855 | -4/Factory | Entered Research 8855 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 9172 | -3/Research | Build established: Scavenger-Executioner 9291 | -3/Research | Repaired Imp. Coolant Injector 9360 | -3/Research | Garrison activated, responded to threat 9855 | -3/Research | First assault squad dispatched 9915 | -3/Research | Identified exit to Research 9994 | -3/Research | Destroyed 8 combat bots 10583 | -3/Research | Destroyed 7 combat bots 10587 | -3/Research | Lost 9 parts (1p2n2u4w) 10696 | -3/Research | Lost 3 parts (3w) 10790 | -3/Research | Lost 10 parts (3p3n1u3w) 10830 | -3/Research | Destroyed 9 combat bots 10830 | -3/Research | Lost 3 parts (2n1w) 11129 | -3/Research | Entered another Research area 11129 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11167 | -2/Research | Repaired Myomer Leg 11417 | -2/Research | Spotted B-90 Cyclops 11426 | -2/Research | First assault squad dispatched 11651 | -2/Research | Spotted B-90 Cyclops 11767 | -2/Research | Found Prototype Processor 11768 | -2/Research | Identified Exp. Signal Interpreter 11802 | -2/Research | Discovered new exit (range 10) 11822 | -2/Research | Core integrity fell below 50% 11837 | -2/Research | Identified exit to Access 11838 | -2/Research | Entered Access 11838 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 11860 | -1/Access | Lost 29 parts (6p8n6u9w) 11943 | -1/Access | Found Quantum Capacitor 12183 | -1/Access | Lost 3 parts (1n1u1w) 12306 | -1/Access | Energy Cycler disabled 12368 | -1/Access | Lost 5 parts (1p1u3w) 12377 | -1/Access | System corruption reached 10% 12407 | -1/Access | Spotted B-99 Colossus 12427 | -1/Access | Allied Derelicts emerged from ambush trap array 12445 | -1/Access | Core integrity fell below 50% 12456 | -1/Access | Core integrity fell below 20% 12471 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 12455_ Penetrated by Slug. 12455_ Slug penetrates Wall. 12455_ Penetrated by Slug. 12458_ Acquired Unknown Processor. 12458_ Slug penetrates Wall. 12459_ Identified Adv. Terrain Scan Processor. 12463_ System corrupted: Heat flow error (+120). 12463_ Slug penetrates Wall. 12465_ System corrupted: Adv. Remote Datajack targeting data glitched. 12465_ Jacked H-88 Terminator... >>parse_system Reading system data... 12467_ Penetrated by Slug. 12468_ Slug penetrates Wall. 12469_ Slammed into G-73 Enforcer. 12471_ Slug penetrates Wall. 12471_ Slammed into G-73 Enforcer. 12471_ Destabilizing: System interference. 12471_ Adv. Terrain Scan Processor temporarily disabled. 12471_ Adv. Remote Datajack temporarily disabled. Map ----- +----------------------------------------------------+ | ????????# # # # " ""# | | ######### # # # """ ""# | | + ######### """ ""# | | # #???????# " "# | | # ! #???????# # | | # ! #???????# # | | # #???????############ | | # +??????????????????? | | ##############??????????????????? | | ##########/#######????????????????????????????? | | ????# #????????????????????????????? | | ?????# #????????????????????????????? | | ??????# """""=! #????????????????????????????? | | ??????# """""%! #????????????????????????????? | | ??????# """""=% #????????????????????????????? | | ??????# """"=!*! ###########??????????????????? | | ??????# """=%!!= ## #??????????????????? | | ??????# =|*! ## #??????????????????? | | ??????# * ## #??????????????????? | | ??????# ## #??????????????????? | | ??????# == ## #??????????????????? | | ??????# !%=*! ## #??????????????????? | | ??????####""#+####### #??????????????????? | | ?????????# | %#?????# #??????????????????? | | ?????????# !#?????# g #??????????????????? | | ?????????# [##"########@;#### #??????????????? | | ?????????# !!%!| gg h #??????????????? | | ?????????# **[ =%]/ghg h + ?????????????? | | ?????????## %[ !%[]/BB #??????????????? | | ?????????#!% ! [ = BB ###### #??????????????? | | ????????# * #??????#??????????????? | | ????????# k h #?????????????????????? | | ????????### h#?????????????????????? | | ??????????# #?????????????????????? | | ??????????# #?????????????????????? | | ??????????# """ #?????????????????????? | | ??????????# "" F"" #?????????????????????? | | ??????????# """""" #?????????????????????? | | ?????????? """? +?????????????????????? | | ??????????########????###k#?????????????????????? | | ?????????????????????????/#?????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 100 Energy Generation 72 Energy Capacity 1955 Matter Stores 450 Matter Capacity 600 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 61 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 5 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Hvy. Disruptor Cannon | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Ion Engine | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Denied? It Was An Accident, I Swear Oh No You Don't! Challenges ------------ None Game ------ Seed PointyContainmentGun Manual? 0 Play Time 02:16:22 Cumulative 23.7 hours Start 2021.12.06 @ 09:13:26 End 2021.12.06 @ 15:06:50 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 4 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 39 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04166abf-b9f0-46d8-984d-af33dd2d08bf