Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.26 @ 16:24:56

Player: El Diablo

Result: Destroyed by as-16949 with Assembled Blade

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (43)      215
Value Destroyed (841)      841
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1496

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     64/100
System Corruption          0%
Temperature                Hot (276)
Movement                   Walking (400) Ox4
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Aluminum Leg
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Weapon Shielding
>               --- WEAPON (2) -------
         Medium Laser
                Beam Cannon
>               --- INVENTORY (20) ---
                Ion Engine
                Ion Engine
                Ion Engine
          Light Ion Engine
          Light Ion Engine
          Light Treads
          Light Treads
  High-capacity Storage Unit
  High-capacity Storage Unit
                Huge Storage Unit
                Huge Storage Unit
  High-capacity Battery (250)
  High-capacity Battery (250)
                Core Shielding
                EM Pulse Gun
          Small Laser
          Small Laser
          Small Laser
                Particle Gun
          Light Assault Rifle

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Weapon Shielding
>               --- WEAPON -----------
                EM Pulse Gun
                Beam Cannon
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
                Ion Engine
          Light Ion Engine
          Light Ion Engine
          Light Treads
          Light Treads
  High-capacity Storage Unit
  High-capacity Storage Unit
                Huge Storage Unit
                Huge Storage Unit
  High-capacity Battery
  High-capacity Battery
          Small Laser
          Small Laser
          Small Laser
          Small Laser
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Protection               Weapon Shielding
Weapon                     Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             24   | 5   17  2   
  Power                    3    | .   3   .   
    Engine                 3    | .   3   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   4   2   
    Treads                 .    | .   .   .   
    Leg                    4    | .   2   2   
    Wheel                  4    | 2   2   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   4   .   
    Device                 .    | .   .   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   2   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   6   .   
    Energy Gun             5    | .   5   .   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   2   2   
  Power                    1    | .   .   1   
  Propulsion               2    | .   1   1   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      2    | .   2   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   94  99  
  Engine                   14   | .   14  14  
  Leg                      23   | .   20  27  
  Wheel                    4    | .   7   .   
  Storage                  14   | .   14  14  
  Protection               11   | .   9   14  
  Energy Gun               15   | .   17  14  
  Energy Cannon            8    | .   5   14  
  Ballistic Gun            3    | .   5   .   
Naked Turns                .    | .   .   .   
Heaviest Build             51   | 9   51  49  
  Greatest Support         32   | 26  32  20  
  Greatest Overweight (x)  16   | 2   2   16  
  Average Overweight (x)   1    | .   1   2   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         17   | 7   16  20  
  Most Carried             20   | 8   20  20  
  Average Carried          16   | 5   13  19  
  Final Capacity           20   | 8   20  20  
  Final Carried            20   | 7   20  20  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11  -10  -10  
-----------                Run  | Scr  Mat  Min  
Matter Collected           580  | 222  338  20   
  Remotely                 .    | .    .    .    
Salvage Created            1424 | .    1248 176  
  Parts                    89   | .    83   6    
Haulers Intercepted        1    | .    1    .    
Recyclers Shooed           2    | .    2    .    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  30   | .   23  7   
  Guns                     23   | .   20  3   
  Cannons                  7    | .   3   4   
Classes Destroyed          9    | .   8   1   
  Worker                   5    | .   5   .   
  Builder                  4    | .   4   .   
  Tunneler                 2    | .   2   .   
  Hauler                   1    | .   1   .   
  Recycler                 2    | .   2   .   
  Watcher                  1    | .   1   .   
  Swarmer                  9    | .   6   3   
  Grunt                    19   | .   17  2   
  Assembled                2    | .   .   2   
Best Kill Streak           11   | .   11  3   
  Combat Bots Only         5    | .   5   3   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1082 | .    699  383  
  Core                     253  | .    138  115  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  48   | .    21   27   
  Regen/Repaired (Parts)   59   | .    59   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              113  | .    97   16   
  Largest                  2    | .    2    2    
  Hottest                  110  | .    110  110  
Shots Fired                224  | .    192  32   
  Gun                      195  | .    179  16   
  Cannon                   29   | .    13   16   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  50   | .    50   .    
  Thermal                  167  | .    135  32   
  Explosive                .    | .    .    .    
  Electromagnetic          7    | .    7    .    
  Robot Hit Streak         14   | .    14   8    
  Robot Miss Streak        3    | .    2    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        5    | .    5    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           165  | .    146  19   
  Core Hits                69   | .    58   11   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    1    .    
  Critical Strikes         3    | .    2    1    
    Burn                   1    | .    .    1    
    Destroy                1    | .    1    .    
    Corrupt                1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2136 | .    1806 330  
  Guns                     1748 | .    1647 101  
  Cannons                  388  | .    159  229  
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  511  | .    511  .    
  Thermal                  1545 | .    1215 330  
  Explosive                .    | .    .    .    
  Electromagnetic          80   | .    80   .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            16   | .    .    16   
  Projectiles              16   | .    .    16   
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        432  | .    270  432  
  Average Temperature      88   | .    63   183  
  Received Heat Transfer   717  | .    459  258  
  Effects                  2    | .    .    2    
    Shutdowns              1    | .    .    1    
    Energy Bleed           1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              3    | .    3    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             3    | .    .    3    
  Heat Transferred         3607 | .    2756 851  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             355  | .   355 155 
  Initial                  26   | .   .   26  
  Average                  108  | .   150 57  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         82   | 100 69  100 
  Level 1                  17   | .   30  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          7    | .   7   .   
  Investigation            7    | .   7   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              49   | .   33  16  
  Peak Tracking Total      12   | .   5   12  
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 5    | .   5   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          6    | .   6   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                22   | .   22  .   
  Successful               15   | .   15  .   
  Failed                   7    | .   7   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                17   | .   17  .   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             13   | .   13  .   
  Record                   6    | .   6   .   
  Prototype ID Bank        1    | .   1   .   
  Alert Level              1    | .   1   .   
  Disarm Traps             1    | .   1   .   
  Registered Components    1    | .   1   .   
  Registered Prototypes    1    | .   1   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        6    | .   6   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               2417 | 73   1379 965  
Spaces Moved               895  | 56   504  335  
  Core                     21   | 20   .    1    
  Treads                   .    | .    .    .    
  Legs                     635  | .    301  334  
  Wheels                   239  | 36   203  .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   90   260  
  Average Speed            212  | 95   192  262  
  Slowest Speed            850  | 150  260  850  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       43   | 5    55   70   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    2    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      1192 | 75  725 392 
  Wait                     111  | 4   74  33  
  Move                     893  | 55  503 335 
  Hop                      .    | .   .   .   
  Pick Up                  34   | 11  21  2   
  Fast Attach              7    | 1   4   2   
  Attach                   14   | 4   10  .   
  Detach                   4    | .   4   .   
  Swap                     3    | .   3   .   
  Drop                     13   | .   9   4   
  Fire                     113  | .   97  16  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [Mat] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   74 | -11/Scrapyard | Entered Materials
  127 | -10/Materials | Discovered new exit (range 19)
  312 | -10/Materials | Build established: Mutant
  785 | -10/Materials | Core integrity fell below 50%
  861 | -10/Materials | Repaired Sml. Laser
 1376 | -10/Materials | Discovered new exit (range 12)
 1453 | -10/Materials | Entered Mines
 1759 | -10/Mines     | Learned location of Storage (-8)
 2395 | -10/Mines     | Assembled infested the area
 2412 | -10/Mines     | Core integrity fell below 20%
 2418 | -10/Mines     | Destroyed by as-16949 with Assembled Blade

 Last Messages 
---------------
World map updated: -8/Storage.
Searching scrap...
Found Terrain Scanner.
Found Tractor Beam.
Found Core Shielding.
Found 23 Matter.
ZI-8HP(g): "We scattered so the Unaware couldn't effectively use their
  advantage in numbers, and I suggest you do the same."
ZI-8HP(g) slips back into the shadows.
Dropped Lgt. Assault Rifle.
Acquired Core Shielding.
R-06 Scavenger collects Lgt. Assault Rifle.
K-01 Serf collects debris. <x*>
Acquired derelict log, extracted data.
World map updated: -8/Materials.
ALERT: Infestation in the mines, dispatching Demolisher response squad.
Lgt. Ion Engine destroyed.
as-57272 destroyed.
Aluminum Leg destroyed.
as-96517 destroyed.

 Map 
-----
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| """ #??# ##########    ##????????????????????????? |
| """ #??#                #????????????????????????? |
| """ #??###########      #????????????????????????? |
|  ?  #????????????##    ##????????????????????????? |
|  ?  #?????????????######?????????????????????????? |
| #?##?????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           33
Evasion (%)                45
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EnergyLinkedCalibrator
  Manual?         0
Play Time         00:19:00
  Cumulative      5.3 hours
  Start           2022.03.26 @ 16:05:23
  End             2022.03.26 @ 16:24:56
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          5
  Rogue           0
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          12
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              32/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0ae13e31-230d-4a84-9e43-a43a5b30057e