Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.10 @ 19:00:46 Player: Scott Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (114) 570 Value Destroyed (3874) 3874 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1164) 1164 TOTAL SCORE: 8588 Bonus ------- High Alert Combat Kills 264 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 96/100 System Corruption 13% Temperature Cool (0) Movement Walking (160) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Core Analyzer > --- WEAPON (3) ------- Power Sword Power Sword Power Sword > --- INVENTORY (12) --- Aluminum Leg Hacking Suite Particle Gun Gatling Laser Ion Cannon Flak Gun Mace Great Maul Power Sword Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Melee Analysis Suite Microactuators Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Ion Cannon Gauss Rifle Great Maul > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Hardened Medium Armor Plating Hardlight Generator Hacking Suite Minigun Mace Katana [Rating: 45] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Microactuators Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Propulsion Shielding Weapon Autogun Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Slots Evolved 6 | . . 2 2 . . 2 . Power . | . . . . . . . . Propulsion 2 | . . 1 1 . . . . Utility 3 | . . 1 . . . 2 . Weapon 1 | . . . 1 . . . . Parts Attached 88 | 6 6 29 4 6 9 11 17 Power 12 | 1 . 5 . 1 . 2 3 Engine 7 | 1 . 5 . . . . 1 Core 5 | . . . . 1 . 2 2 Reactor . | . . . . . . . . Propulsion 32 | 4 . 13 2 2 3 3 5 Treads 5 | 2 . 3 . . . . . Leg 27 | 2 . 10 2 2 3 3 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 1 3 3 . 1 2 3 5 Device 3 | . . . . . . 2 1 Storage 3 | 1 2 . . . . . . Processor 3 | . . 1 . . . 1 1 Hackware 1 | . . . . 1 . . . Protection 8 | . 1 2 . . 2 . 3 Artifact . | . . . . . . . . Weapon 26 | . 3 8 2 2 4 3 4 Energy Gun 6 | . 1 4 . . 1 . . Energy Cannon 4 | . . 2 . . 2 . . Ballistic Gun 6 | . 2 1 1 1 1 . . Ballistic Cannon 3 | . . 1 1 1 . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . . . 2 1 Slashing Weapon 4 | . . . . . . 1 3 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . Parts Lost 32 | . . 2 . 7 3 3 17 Power 7 | . . . . 1 . 2 4 Propulsion 8 | . . . . 2 1 . 5 Utility 8 | . . . . 2 . . 6 Weapon 9 | . . 2 . 2 2 1 2 Highest Loss Streak 5 | . . 1 . 1 1 2 5 Average Slot Usage (%) 93 | . 99 96 97 87 97 95 79 Engine 6 | . 14 10 9 7 . . 1 Core 2 | . . . . . 9 6 3 Leg 30 | . 28 29 36 34 34 30 24 Device 1 | . . . . . . 6 6 Storage 9 | . 14 11 9 9 9 7 7 Processor 3 | . . 5 . . . 4 7 Hackware 3 | . . . . 7 9 7 2 Protection 9 | . 13 14 18 2 8 7 2 Energy Gun 5 | . 14 10 6 . 1 . . Energy Cannon 1 | . . 2 . . 2 5 . Ballistic Gun 7 | . 13 5 2 12 14 8 . Ballistic Cannon 5 | . . 2 15 13 8 . . Impact Weapon 2 | . . . . . . 6 12 Slashing Weapon 1 | . . . . . . 1 8 Naked Turns . | . . . . . . . . Heaviest Build 61 | 7 40 53 57 57 58 61 60 Greatest Support 78 | 20 20 60 60 60 60 73 78 Greatest Overweight (x) 2 | 2 1 2 . 1 1 . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 Average Capacity 11 | 5 8 12 12 12 12 12 12 Most Carried 12 | 6 7 12 12 12 12 12 10 Average Carried 10 | 5 5 10 11 11 11 11 7 Final Capacity 12 | 6 12 12 12 12 12 12 12 Final Carried 12 | 6 7 12 12 11 12 10 9 Class Distribution -------------------- 48% | Mutant 17% | Hacker-Tank 16% | Hacker-Mutant 8% | Hacker-Gunner 5% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Hacker-Gunner | -8/Garrison Hacker-Tank | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Matter Collected 2648 | 234 88 632 204 535 586 183 186 Remotely . | . . . . . . . . Salvage Created 4487 | . 102 1427 311 535 676 406 1030 Parts 217 | . 12 93 12 34 26 11 29 Haulers Intercepted 6 | . 1 2 1 . 2 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Combat Hostiles Destroyed 95 | . 3 32 5 17 13 7 18 Melee 17 | . . . . . . 3 14 Guns 45 | . 3 22 2 11 6 1 . Cannons 28 | . . 10 3 6 7 2 . Classes Destroyed 12 | . 3 5 2 1 . 1 . Worker 1 | . . 1 . . . . . Hauler 6 | . 1 2 1 . 2 . . Recycler 2 | . . . 1 . . 1 . Operator 3 | . . 3 . . . . . Watcher 7 | . 1 5 . . 1 . . Swarmer 20 | . 3 11 . 6 . . . Grunt 48 | . . 12 4 10 8 3 11 Brawler 2 | . . 1 . . . . 1 Duelist 2 | . . . 1 . . . 1 Sentry 20 | . . 8 . . 5 2 5 Hunter 2 | . . . . 1 . 1 . Programmer 1 | . . . . . . 1 . Best Kill Streak 6 | . 3 6 2 4 3 2 4 Combat Bots Only 6 | . 3 6 2 4 3 2 4 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Damage Taken 5947 | . 21 1116 324 978 406 878 2224 Core 1018 | . . 193 32 75 13 124 581 Absorbed by Shields 78 | . . . . . . . 78 Core Remaining (%) 82 | 100 100 51 . . 78 . . Volleys Fired 245 | . 6 112 23 60 35 9 . Largest 3 | . 2 2 3 3 3 3 . Hottest 137 | . 63 112 134 101 137 113 . Shots Fired 559 | . 12 217 58 148 102 22 . Gun 356 | . 12 174 23 75 59 13 . Cannon 203 | . . 43 35 73 43 9 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 385 | . 6 86 41 148 91 13 . Thermal 144 | . 6 101 17 . 11 9 . Explosive . | . . . . . . . . Electromagnetic 30 | . . 30 . . . . . Robot Hit Streak 51 | . 10 24 31 51 17 11 . Robot Miss Streak 4 | . . 2 1 4 3 1 . Penetration Max 1 | . . . . 1 1 . . Secondary Targets 1 | . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 571 | . 10 159 53 118 79 53 99 Core Hits 210 | . 7 59 16 43 40 13 32 Critical Hits 8 | . . 1 . 3 4 . . Critical Kills 2 | . . 1 . . 1 . . Critical Parts Destroyed 6 | . . . . 3 3 . . Melee Attacks 148 | . . . . . . 38 110 Impact 108 | . . . . . . 32 76 Slashing 40 | . . . . . . 6 34 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 37 | . . . . . . 10 27 Damage Inflicted 11147 | . 126 2551 924 1878 1553 1450 2665 Guns 4426 | . 126 1932 229 982 962 195 . Cannons 2959 | . . 619 695 896 591 158 . Explosions 122 | . . . . . . 122 . Melee 3640 | . . . . . . 975 2665 Ramming . | . . . . . . . . Kinetic 5364 | . 62 1096 755 1878 1378 195 . Thermal 1550 | . 64 984 169 . 175 158 . Explosive 122 | . . . . . . 122 . Electromagnetic 471 | . . 471 . . . . . Impact 2561 | . . . . . . 783 1778 Slashing 1079 | . . . . . . 192 887 Piercing . | . . . . . . . . Highest Corruption 13 | . . . . . 2 5 13 Average Corruption 5 | . . . . . 1 3 10 Corruption Purged . | . . . . . . . . Effects 51 | . . . . . 4 13 34 Message Errors 8 | . . . . . 1 2 5 Matter Fused 11 | . . . . . . 3 8 Heat Flow Errors 4 | . . . . . . 1 3 Energy Discharges 6 | . . . . . 1 1 4 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 5 | . . . . . 2 1 2 Data Loss (major) 1 | . . . . . . 1 . Misdirections 5 | . . . . . . . 5 Targeting Errors 10 | . . . . . . 4 6 Overload Shots . | . . . . . . . . Overflow Damage 293 | . . . 38 36 3 82 134 Projectiles 87 | . . . 38 36 3 10 . Explosions 19 | . . . . . . 19 . Melee 187 | . . . . . . 53 134 Knockbacks 54 | . . 1 20 11 13 3 6 Impact 7 | . . . . . . 2 5 Kinetic 41 | . . 1 18 10 12 . . Secondary 6 | . . . 2 1 1 1 1 Self-Inflicted Damage 51 | . . . . . . 51 . Shots 1 | . . . . . . 1 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 388 | . 26 312 388 244 262 153 243 Average Temperature 82 | . 13 81 157 57 76 46 97 Received Heat Transfer 2470 | . . 399 225 531 207 204 904 Effects 5 | . . 2 . 3 . . . Interference 5 | . . 2 . 3 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 7 | . . 1 . . . 2 4 Impact Corruptions 10 | . . . . . . 4 6 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . 4 . . . 2 . Heat Transferred 3214 | . 150 2176 370 . 296 222 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Peak Influence 784 | . 163 556 347 784 501 330 465 Initial 328 | . . 58 127 199 328 144 135 Average 310 | . 82 290 217 494 395 205 324 Maximum Alert Level 3 | . . 2 1 3 2 1 2 Low Security (%) 29 | 100 100 33 60 7 . 40 12 Level 1 43 | . . 40 39 31 59 59 57 Level 2 24 | . . 25 . 39 40 . 30 Level 3 2 | . . . . 21 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . 2 . . 1 3 . Investigation 2 | . . . . . 1 1 . Extermination . | . . . . . . . . Reinforcement 2 | . . 2 . . . . . Assault . | . . . . . . . . Garrison 2 | . . . . . . 2 . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Distress Signals 3 | . . 3 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 145 | . 5 49 10 27 17 10 27 Peak Tracking Total 10 | . 2 8 4 4 4 2 10 Tactical Retreats 20 | . . 6 4 7 . . 3 Traps | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Traps Triggered 14 | . . 3 . 1 3 1 6 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Machines Disabled 5 | . . 1 . . 1 3 . Max in Single Turn 2 | . . 1 . . 1 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Machines Accessed 18 | . 4 8 1 . 3 2 . Terminals 9 | . 3 5 . . . 1 . Fabricators . | . . . . . . . . Repair Stations 2 | . . 1 . . 1 . . Recycling Units 4 | . 1 1 . . 2 . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 48 | . 9 27 1 . 7 4 . Successful 40 | . 8 20 1 . 7 4 . Failed 8 | . 1 7 . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 23 | . 6 14 . . . 3 . Fabricators . | . . . . . . . . Repair Stations 12 | . . 8 . . 4 . . Recycling Units 8 | . 3 2 . . 3 . . Scanalyzers 3 | . . 3 . . . . . Garrison Access 2 | . . . 1 . . 1 . Terminal Hacks 17 | . 5 9 . . . 3 . Prototype ID Bank 2 | . . 2 . . . . . Level Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . Terminal Index 1 | . . 1 . . . . . Locate Traps 5 | . 2 2 . . . 1 . Transport Status 4 | . . 3 . . . 1 . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 2 | . . 1 . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 12 | . . 8 . . 4 . . Scan Component 6 | . . 4 . . 2 . . Repair 6 | . . 4 . . 2 . . Recycling Unit Hacks 7 | . 3 1 . . 3 . . Process 1 | . 1 . . . . . . Report Inventory 1 | . . . . . 1 . . Retrieve Matter 2 | . 2 . . . . . . Retrieve Components 3 | . . 1 . . 2 . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . Unlock Access 2 | . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 4 5 . . 1 1 . Full Trace Events 2 | . . . . . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . . 4 . . 2 . . Time 241 | . . 165 . . 76 . . Parts Recycled . | . . . . . . . . Recycled Matter 19 | . 19 . . . . . . Retrieved Matter 19 | . 19 . . . . . . Retrieved Components 12 | . . 9 . . 3 . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Gar Used RIF Installer 1 | . . . . 1 . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Turns Passed 5467 | 62 368 1796 339 754 908 523 717 Spaces Moved 2719 | 45 238 750 190 411 479 308 298 Core 21 | 21 . . . . . . . Treads 57 | 1 . 56 . . . . . Legs 2641 | 23 238 694 190 411 479 308 298 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 125 Average Speed 132 | 104 135 148 120 124 121 122 143 Slowest Speed 190 | 160 150 180 120 150 150 125 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 4 40 75 16 41 41 11 54 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 34 | . . 1 1 1 1 30 . Melee . | . . . . . . . . Projectile 5 | . . 1 1 1 1 1 . AOE 29 | . . . . . . 29 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Total 3946 | 57 274 1227 253 542 733 403 457 Wait 657 | . 7 297 28 52 200 37 36 Move 2714 | 44 237 749 190 410 478 308 298 Hop . | . . . . . . . . Pick Up 79 | 7 11 24 5 7 7 5 13 Fast Attach 21 | 3 . 12 . . 4 2 . Attach 46 | 1 4 10 2 6 5 4 14 Detach . | . . . . . . . . Swap 21 | 2 2 7 2 . . 5 3 Drop 39 | . 7 16 3 2 4 6 1 Fire 245 | . 6 112 23 60 35 9 . Melee 104 | . . . . . . 27 77 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 20 | . . . . 5 . . 15 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Identified exit to Materials 306 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 9) 431 | -10/Materials | Entered another Materials area 431 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 801 | -9/Materials | Discovered new exit (range 8) 992 | -9/Materials | Discovered new exit (range 6) 1604 | -9/Materials | Discovered new exit (range 3) 1819 | -9/Materials | Repaired Carbon-fiber Leg 2066 | -9/Materials | Repaired Carbon-fiber Leg 2118 | -9/Materials | Repaired Cld. Ion Engine 2158 | -9/Materials | Repaired Carbon-fiber Leg 2227 | -9/Materials | Entered another Materials area 2227 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2566 | -8/Materials | Identified exit to Garrison 2566 | -8/Materials | Entered Garrison 2590 | -8/Garrison | Triggered checkpoint 2696 | -8/Garrison | Triggered checkpoint 2942 | -8/Garrison | Triggered checkpoint 3020 | -8/Garrison | Discovered new exit (range 15) 3138 | -8/Garrison | Triggered checkpoint 3226 | -8/Garrison | Triggered checkpoint 3297 | -8/Garrison | Discovered new exit (range 10) 3315 | -8/Garrison | Installed Relay Interface Framework 3320 | -8/Garrison | Entered Materials 3906 | -8/Materials | Build established: Hacker-Tank 3952 | -8/Materials | Repaired Carbon-fiber Leg 3993 | -8/Materials | Repaired Carbon-fiber Leg 4146 | -8/Materials | Discovered new exit (range 13) 4228 | -8/Materials | Entered Factory 4228 | -7/Factory | Evolved 2 slots: Utility x2 4637 | -7/Factory | Garrison activated, responded to threat 4721 | -7/Factory | Build established: Hacker-Mutant 4751 | -7/Factory | Identified exit to Garrison 4751 | -7/Factory | Entered Garrison 4841 | -7/Garrison | Lost 3 parts (1p1n1u) 4894 | -7/Garrison | Triggered checkpoint 4974 | -7/Garrison | System corruption reached 10% 5004 | -7/Garrison | Lost 4 parts (2n1u1w) 5010 | -7/Garrison | Triggered checkpoint 5039 | -7/Garrison | Core integrity fell below 50% 5074 | -7/Garrison | Lost 5 parts (1p4u) 5124 | -7/Garrison | Triggered checkpoint 5220 | -7/Garrison | Discovered new exit (range 15) 5448 | -7/Garrison | Core integrity fell below 20% 5468 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05327_ Dropped Mace. 05327_ Acquired Power Sword. 05340_ Acquired Mace. 05380_ Triggered Stasis Trap. 05380_ A bubble of rippling energy engulfs the area. 05380_ Field strength at 85. 05382_ Field strength at 70. 05383_ System corrupted: Matter fused (-9). 05383_ Field strength at 55. 05384_ Field strength at 40. 05385_ Field strength at 25. 05386_ Field strength at 10. 05387_ Stasis field depleted. 05400_ System corrupted: Energy discharge (-26). 05423_ LGF|X6#K AZDM7 :QDQ BDR,G8B IOXGNX 05445_ System corrupted: Heat flow error (+156). 05452_ System corrupted: Power Sword targeting data glitched. 05457_ Imp. Carbon-fiber Leg destroyed. 05458_ S-27 Virus destroyed. 05464_ Acquired 34 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? #????????????????????????????? | | ????????????????## ##""""#??????????????????????? | | ????????????????# ?? ??????????????????? | | ????????????????# ^ ?? #?????????????????? | | ????????????????# ^ ?? #?????????????????? | | ????????????????# ## #? #?????????????????? | | ??????????????### ## ## #?????????????????? | | ??????????????# "?????????????????? | | ??????????????# "?????????????????? | | ??????????????# "?????????????????? | | ??????????????? "?????????????????? | | ????????????????# ##^^^ #? #?????????????????? | | ??############### = ##^ ## #############?????? | | ??# =%[% #?????? | | ??# ? #?????? | | ??# s ! #????????# #?????? | | ??# #### ########### =!######????????# #?????? | | ??# #??# #?????????# %%[#?# #?????????# #?????? | | ??# #??# #?????????####s#?# #?????????# #?????? | | ??# #??# #????????????#@### #?????????# #?????? | | ??# #??# #????????????#% =%#?????????+ #?????? | | ### #### #????????????##### #?????????# #?????? | | #????????????????# #?????????# #?????? | | ### ######????????????????# #?????????# ####### | | ??# #?????????????????????# #?????????# | | ??# #?????????????????????# #### ######! | | ??# #?????????????????????# +=%% %[%####### | | ??# #?????????????????????# ######!#####+#?????? | | ??# #?????????????????????#%#????# #???# #?????? | | ??# #?????#########???????#%#????# ###?# #?????? | | ??# #?????#!! ^ ]]#?????###=######% #?# #?????? | | ??# #?????#!! ]]#?????# !=%! **%[ #? #?????? | | ??# #?????# #????## ########[ #?###?????? | | ??# #?????# !!#????# !#?????# ###?????????? | | ??# ^#?????# !!#????#! !#?????# #???????????? | | ??# #?????####+####????#! !#?????# #???????????? | | ??# #????????# #???????#! !#?????# #???????????? | | ?##%![########## #???????#####?????# #???????????? | | ?# %"= #?????????????????# #???????????? | | ?## =############?????????????????? ????????????? | | ??# #????????????????????????????? ????????????? | | ??# #????????????????????????????? ????????????? | | ??# #?????????????????????????????#????????????? | | ??# #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Melee Speed Boost 20 Evasion (%) 40 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Carbon-fiber Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothImpulseSword Manual? 0 Play Time 01:26:05 Cumulative 22.8 hours Start 2021.01.10 @ 17:31:04 End 2021.01.10 @ 19:00:46 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 13 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 24 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5721179-4a1e-4166-be5f-407e1d2f90bf