Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.02 @ 16:03:01 Player: Elias Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (83) 415 Value Destroyed (3972) 3972 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9907 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 7/300 Energy 439/440 System Corruption 12% Temperature Critical (537) Movement Walking (125) Location -4/Armory Parts ------- > --- POWER (2) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Myomer Leg Centrium Leg Centrium Leg Heavy Shield Leg > --- UTILITY (9) ------ Improved Armor Integrity Analyzer Advanced Reaction Control System Layered Heavy Armor Plating Layered Heavy Armor Plating Improved Point Defense System Hacking Suite > --- WEAPON (2) ------- Enhanced Nova Cannon Heavy Pick > --- INVENTORY (5) ---- Improved Force Field Enhanced Nova Cannon Advanced Datajack Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Centrium Leg Centrium Leg Heavy Shield Leg > --- UTILITY ---------- Improved Armor Integrity Analyzer Advanced Reaction Control System Layered Heavy Armor Plating Layered Heavy Armor Plating Improved Force Field Improved Point Defense System Hacking Suite > --- WEAPON ----------- Enhanced Nova Cannon Heavy Pick > --- INVENTORY -------- Improved Force Field Enhanced Nova Cannon Advanced Datajack [Rating: 132] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Armored Exoskeleton Treads Light Treads Leg Light Armored Exoskeleton Flight Unit Cesium-ion Thruster Utility Improved Signal Interpreter Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Improved Spread Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Gauss Rifle Launcher Heavy Missile Launcher Special Weapon Mining Laser Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Arm Slots Evolved 12 | . . 2 2 2 . . . . . 4 2 . Power 1 | . . . . . . . . . . 1 . . Propulsion 4 | . . . 2 1 . . . . . 1 . . Utility 7 | . . 2 . 1 . . . . . 2 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 127 | 9 2 10 3 16 . 13 2 . 3 29 26 14 Power 18 | 2 . . . 1 . 2 . . 1 5 5 2 Engine 5 | 2 . . . . . . . . 1 1 1 . Core 10 | . . . . 1 . 2 . . . 4 3 . Reactor 3 | . . . . . . . . . . . 1 2 Propulsion 27 | 3 . 1 3 4 . 3 . . . 4 5 4 Treads 1 | 1 . . . . . . . . . . . . Leg 22 | 2 . . . 4 . 3 . . . 4 5 4 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 4 | . . 1 3 . . . . . . . . . Utility 51 | 2 . 4 . 6 . 5 1 . 1 13 12 7 Device 20 | 1 . 1 . 2 . 2 . . 1 5 5 3 Storage 6 | 1 . . . 1 . 1 . . . 1 2 . Processor 6 | . . 1 . 1 . . . . . 2 1 1 Hackware 7 | . . . . . . . . . . 4 2 1 Protection 12 | . . 2 . 2 . 2 1 . . 1 2 2 Artifact . | . . . . . . . . . . . . . Weapon 31 | 2 2 5 . 5 . 3 1 . 1 7 4 1 Energy Gun 5 | 1 . . . 2 . 1 . . 1 . . . Energy Cannon 6 | . 1 1 . . . . . . . 3 . 1 Ballistic Gun 13 | 1 . 2 . 1 . 1 1 . . 3 4 . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . 1 1 . 1 . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . Piercing Weapon 2 | . . . . . . 1 . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 1 . . . 4 1 . Parts Lost 51 | . . . . 1 . 2 . 1 10 4 33 . Power 8 | . . . . . . 1 . . 2 . 5 . Propulsion 13 | . . . . . . . . . 2 2 9 . Utility 18 | . . . . . . 1 . 1 3 2 11 . Weapon 12 | . . . . 1 . . . . 3 . 8 . Highest Loss Streak 15 | . . . . 1 . 1 . 1 4 2 15 . To Critical Strikes . | . . . . . . . . . . . . . Average Backups 10 | 3 7 7 7 8 8 11 12 13 11 13 13 3 Power 1 | . 1 . . . . . 1 1 . 1 2 . Propulsion 2 | 1 1 3 1 1 2 2 3 3 3 2 . . Utility 4 | . 1 2 3 4 4 5 5 5 4 4 4 1 Weapon 3 | 1 2 2 2 2 2 2 3 4 3 4 4 . Tool/Special . | . . . . . . . . . . . . . Unused Backups 16 | 1 . 2 . . . 2 . . 1 6 2 2 Power . | . . . . . . . . . . . . . Propulsion 3 | 1 . 1 . . . . . . . 1 . . Utility 7 | . . . . . . 1 . . 1 4 1 . Weapon 5 | . . 1 . . . 1 . . . 1 1 1 Tool/Special 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 79 | . 100 98 99 84 81 81 84 82 72 77 78 43 Engine 2 | . 14 11 9 1 . . . . 4 1 . . Core 5 | . . . . 5 7 6 7 7 . 7 6 . Leg 19 | . 28 21 2 16 23 22 23 23 20 19 16 16 Flight 1 | . . . 32 7 . . . . . . . . Device 12 | . 14 11 9 14 15 14 15 13 12 11 10 5 Storage 6 | . 14 11 9 7 7 7 7 7 7 5 5 . Processor 6 | . . 9 9 7 7 7 7 7 7 5 6 2 Hackware 4 | . . . . . . . . . . 10 13 2 Protection 4 | . . 11 9 7 7 5 7 7 4 1 4 1 Energy Gun 1 | . 9 . . 5 4 1 7 7 1 . . . Energy Cannon 1 | . 4 1 . . . . . . . 4 2 2 Ballistic Gun 6 | . 13 19 9 6 . 6 5 7 5 4 6 . Piercing Weapon 1 | . . . . . . 2 1 . 3 . . 5 Peak Build Rating 132 | 7 7 15 23 48 47 51 52 52 51 82 95 132 Average Rating 52 | 4 7 13 22 42 45 47 51 51 44 70 82 73 On Entrance 30 | . 7 7 14 23 47 43 51 52 49 17 80 6 Naked Turns 30 | . . . . . . . . . . . 30 . Heaviest Build 130 | 13 17 23 19 29 27 39 43 43 50 62 130 109 Greatest Support 145 | 20 20 20 20 78 78 80 80 80 80 100 100 145 Greatest Overweight (x) 37 | 1 . 1 . . . . . . . 1 37 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 10 10 15 15 15 15 15 25 5 Average Capacity 14 | 7 8 8 8 9 10 14 15 15 15 15 24 5 Most Carried 16 | 6 8 8 8 10 10 15 15 15 15 15 16 5 Average Carried 12 | 4 7 7 7 9 10 13 14 15 13 14 13 3 Final Capacity 15 | 8 8 8 8 10 10 15 15 15 15 15 5 5 Final Carried 15 | 5 8 8 8 10 10 14 15 15 14 15 3 3 Class Distribution -------------------- 62% | Mutant 27% | Hacker-Mutant 5% | Scavenger-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Arm Matter Collected 2915 | 230 33 10 . 378 . 689 43 . 217 530 656 129 Remotely . | . . . . . . . . . . . . . Salvage Created 3012 | 25 51 54 . 370 . 665 . . 291 672 810 74 Parts 155 | 5 5 6 . 19 . 30 . . 16 39 34 1 Haulers Intercepted 2 | . . . . . . 2 . . . . . . Recyclers Shooed 3 | . . . . . . . . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 14 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Arm Combat Hostiles Destroyed 69 | . 4 3 . 10 . 14 . . 11 13 13 1 Melee 7 | . . . . . . 7 . . . . . . Guns 26 | . . . . 4 . 7 . . 1 8 6 . Cannons 7 | . 1 . . . . . . . . 4 2 . AOE 28 | . 3 3 . 6 . . . . 10 1 5 . Classes Destroyed 12 | 2 2 1 . 5 . 1 . . . . . 1 Worker 4 | 1 . . . . . . . . . . 3 . Builder 3 | . . . . 1 . 1 . . . . 1 . Tunneler 2 | 1 . . . 1 . . . . . . . . Hauler 2 | . . . . . . 2 . . . . . . Operator 3 | . . 1 . . . . . . . 1 1 . Swarmer 13 | . 3 2 . . . 3 . . 5 . . . Grunt 24 | . 1 1 . 5 . 8 . . 6 3 . . Brawler 1 | . . . . 1 . . . . . . . . Duelist 1 | . . . . . . . . . . . . 1 Sentry 3 | . . . . 1 . 1 . . . 1 . . Hunter 15 | . . . . 1 . . . . . 3 11 . Programmer 12 | . . . . 2 . 2 . . . 6 2 . Best Kill Streak 6 | 2 3 3 . 4 . 4 . . 5 6 5 1 Combat Bots Only 6 | . 3 3 . 4 . 4 . . 5 6 4 1 Max Kills in Single Turn 5 | 1 2 2 . 3 . 1 . . 3 1 5 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . 2 2 . 3 . . . . 3 1 4 . Melee 1 | . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Arm Hostile Shots Fired 1036 | . 9 24 2 73 . 135 . 20 144 144 479 6 Missed 345 | . 2 7 . 26 . 44 . 9 70 35 150 2 Hits 691 | . 7 17 2 47 . 91 . 11 74 109 329 4 Melee 8 | . . . . . . . . . 4 . . 4 Projectile 683 | . 7 17 2 47 . 91 . 11 70 109 329 . AOE 2 | . . . . . . . . . . 2 . . Critical Strikes 18 | . . . . . . 2 . 1 4 2 7 2 Part Disruptions 2 | . . . . . . . . . . . 2 . Damage Taken 12278 | . 56 234 15 991 182 1378 . 110 1545 1783 5728 256 Core 1961 | . 16 17 . 94 . 109 . 48 230 214 1095 138 Absorbed by Shields 817 | . . . . . . . . . 32 260 483 42 Regen/Repaired (Parts) 505 | . . . 2 262 . . . . . 241 . . Core Remaining (%) 82 | 100 93 95 100 . . . . . 31 78 . . Volleys Fired 222 | 6 7 8 . 22 . 43 . . 21 45 65 5 Largest 2 | 2 2 2 . 2 . 2 . . 2 2 2 1 Hottest 130 | 60 80 100 . 108 . 103 . . 88 130 130 120 Shots Fired 383 | 12 12 11 . 39 . 69 . 1 32 81 121 5 Gun 286 | 12 5 4 . 37 . 69 . 1 23 50 85 . Cannon 70 | . 5 2 . . . . . . . 26 32 5 Launcher 25 | . 2 3 . 2 . . . . 9 5 4 . Special 2 | . . 2 . . . . . . . . . . Kinetic 237 | 6 5 4 . 24 . 43 . . 20 50 85 . Thermal 116 | 6 5 4 . 13 . 26 . 1 . 24 32 5 Explosive 25 | . 2 3 . 2 . . . . 9 5 4 . Electromagnetic 5 | . . . . . . . . . 3 2 . . Robot Hit Streak 15 | 8 9 2 . 13 . 7 . . 7 15 10 4 Robot Miss Streak 9 | 3 8 9 . 5 . 9 . 7 4 3 6 2 Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets 4 | . . . . 1 . 1 . . . 1 1 . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . 1 1 . Shots Hit Robots 255 | 8 1 2 . 34 . 66 . . 15 53 70 6 Core Hits 188 | 4 3 5 . 28 . 43 . . 28 26 50 1 Critical Kills 2 | . . . . . . . . . . 1 . 1 Critical Parts Destroyed 2 | . . . . 1 . . . . . . 1 . Critical Strikes 6 | . . . . 1 . 2 . . . 1 1 1 Meltdown 1 | . . . . . . . . . . . . 1 Destroy 3 | . . . . 1 . . . . . 1 1 . Sever 1 | . . . . . . 1 . . . . . . Impale 1 | . . . . . . 1 . . . . . . Melee Attacks 67 | . . . . 5 9 30 5 . 1 8 3 6 Impact . | . . . . . . . . . . . . . Slashing 19 | . . . . 5 9 5 . . . . . . Piercing 48 | . . . . . . 25 5 . 1 8 3 6 Sneak Attacks 5 | . . . . 1 . 2 . . 1 . . 1 Combat Hostiles 1 | . . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10397 | 82 195 374 . 1244 . 1596 . . 1405 1900 3289 312 Guns 3985 | 82 . 9 . 634 . 1081 . . 192 748 1239 . Cannons 1710 | . 18 17 . . . . . . . 796 661 218 Explosions 3972 | . 173 348 . 546 . . . . 1160 356 1389 . Melee 726 | . . . . 64 . 515 . . 53 . . 94 Ramming 4 | . 4 . . . . . . . . . . . Kinetic 3192 | 31 . 9 . 415 . 581 . . 169 748 1239 . Thermal 2780 | 51 18 146 . 300 . 500 . . . 886 661 218 Explosive 3672 | . 173 219 . 465 . . . . 1160 266 1389 . Electromagnetic 23 | . . . . . . . . . 23 . . . Impact . | . . . . . . . . . . . . . Slashing 254 | . . . . 64 . 190 . . . . . . Piercing 472 | . . . . . . 325 . . 53 . . 94 Highest Corruption 28 | . . . . 3 19 20 20 20 28 10 12 12 Average Corruption 14 | . . . . 2 12 19 20 20 21 4 11 12 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 192 | . . . . 3 6 60 19 6 48 15 27 8 Message Errors 51 | . . . . 1 . 18 3 1 13 6 8 1 Matter Fused 38 | . . . . 1 3 8 4 1 11 1 6 3 Heat Flow Errors 22 | . . . . . . 14 3 . 3 1 1 . Energy Discharges 33 | . . . . . 1 12 7 . 5 3 3 2 Parts Rejected 4 | . . . . . 1 1 . . . . 1 1 Parts Fused 4 | . . . . . . 1 . 1 . 1 1 . Data Loss (minor) 17 | . . . . . 1 3 2 . 7 3 1 . Data Loss (major) 6 | . . . . . . 3 . . 2 . 1 . Misfires 5 | . . . . . . . . 1 3 . 1 . Alerts 3 | . . . . 1 . . . . 1 . . 1 Misdirections 5 | . . . . . . . . 2 3 . . . Weapon Failures 4 | . . . . . . . . . . . 4 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 265 | . 6 36 . . . 32 . . 13 79 59 40 Projectiles 68 | . . . . . . . . . . 19 25 24 Explosions 136 | . 6 36 . . . . . . . 60 34 . Melee 61 | . . . . . . 32 . . 13 . . 16 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 869 | . . 41 . 176 . 128 . . 82 28 414 . Shots 20 | . . 1 . 4 . 4 . . 3 1 7 . Rammed . | . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 537 | 40 64 60 . 21 . 257 235 1 184 140 214 537 Average Temperature 64 | 20 31 21 . 11 . 95 107 1 55 25 30 164 Received Heat Transfer 1240 | . . 57 . 108 . 378 . 74 325 125 173 . Effects 1 | . . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 3 | 1 . . . . . . . . . 2 . . Heat Transferred 2979 | 125 37 187 . 497 . 405 . . . 870 730 128 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Arm Maximum Alert Level 1 | . . . . . . . . . . . 1 . Low Security (%) 99 | 100 100 100 100 100 100 100 . . . 100 98 100 Level 1 . | . . . . . . . . . . . 1 . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 236 | 5 95 174 75 145 44 191 . . . 187 236 50 Initial 78 | . . 27 73 11 44 . . . . 39 78 50 Average 39 | . 18 9 50 57 15 33 . . . 54 40 14 Influence Increases 2804 | 10 117 204 2 414 2 489 . . 390 516 610 50 Destroy 0b10 Robot/C 1380 | . 80 60 . 200 . 280 . . 220 260 260 20 Destroy 0b10 Robot/NC 70 | 10 . 5 . 10 . 15 . . . 5 25 . Destroy Leader 304 | . 20 10 . 60 . 64 . . 20 60 70 . Successful Hack 54 | . 2 . 2 22 . 16 . . . . 12 . Disable Machine 420 | . . 60 . 75 . 75 . . . 90 90 30 Destroy Structure 366 | . 15 69 . 47 2 9 . . . 86 138 . Lose Combat Pursuer 210 | . . . . . . 30 . . 150 15 15 . Influence Decreases 2784 | 10 52 95 151 313 128 316 173 . 327 418 668 133 Entered New Map 460 | . . 38 101 14 82 . 65 . . 24 83 53 Time Decay 1890 | 10 52 57 50 274 46 296 108 . 237 372 308 80 Lost Part 419 | . . . . 10 . 20 . . 90 22 277 . Lost Ally 15 | . . . . 15 . . . . . . . . Squads Dispatched 27 | . 2 . . 5 . 5 . . . 8 6 1 Investigation 6 | . 1 . . 3 . 1 . . . 1 . . Extermination 9 | . . . . 1 . 2 . . . 4 2 . Reinforcement 11 | . 1 . . 1 . 1 . . . 3 4 1 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Arm Distress Signals 7 | . 1 . . 1 . . . . . 2 1 2 Communications Jammed 2 | . . . . . . . . . . . 2 . Distress Signals . | . . . . . . . . . . . . . Times Spotted 137 | . 7 11 2 14 1 19 . 5 25 16 31 6 Peak Tracking Total 11 | . 5 5 3 5 1 3 . 4 7 4 11 5 Tactical Retreats 13 | . . . . . . 2 . 2 7 1 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Arm Traps Triggered 2 | . . . . 1 . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Arm Machines Disabled 29 | . . 4 . 5 . 5 . . . 6 7 2 Max in Single Turn 5 | . . 3 . 2 . 4 . . . 2 5 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Arm Machines Accessed 23 | . 3 . 2 4 . 4 1 . . 5 3 1 Terminals 8 | . 3 . 1 . . 1 . . . 1 2 . Fabricators 3 | . . . . 1 . . . . . 1 . 1 Repair Stations 4 | . . . 1 1 . 1 . . . 1 . . Recycling Units 4 | . . . . 1 . . . . . 2 1 . Scanalyzers 3 | . . . . 1 . 2 . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 57 | . 10 . 3 12 . 11 1 . . 11 6 3 Successful 33 | . 6 . 2 7 . 5 1 . . 8 3 1 Failed 24 | . 4 . 1 5 . 6 . . . 3 3 2 Catastrophic 6 | . 1 . . 1 . 3 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 18 | . 10 . 1 . . 1 . . . 1 5 . Fabricators 7 | . . . . 2 . . . . . 2 . 3 Repair Stations 11 | . . . 2 3 . 3 . . . 3 . . Recycling Units 9 | . . . . 3 . . . . . 5 1 . Scanalyzers 11 | . . . . 4 . 7 . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 10 | . 6 . . . . . 1 . . 1 2 . Record 6 | . 5 . . . . . 1 . . . . . Robot Schematic 1 | . . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . 1 . . Fabricator Hacks 4 | . . . . 1 . . . . . 2 . 1 Load Schematic 2 | . . . . . . . . . . 1 . 1 Build 2 | . . . . 1 . . . . . 1 . . Repair Station Hacks 7 | . . . 2 2 . 1 . . . 2 . . Scan Component 4 | . . . 1 1 . 1 . . . 1 . . Repair 3 | . . . 1 1 . . . . . 1 . . Recycling Unit Hacks 5 | . . . . 1 . . . . . 3 1 . Process 1 | . . . . . . . . . . 1 . . Retrieve Components 4 | . . . . 1 . . . . . 2 1 . Scanalyzer 7 | . . . . 3 . 4 . . . . . . Insert Component 4 | . . . . 2 . 2 . . . . . . Analyze 3 | . . . . 1 . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . . 1 . . Used . | . . . . . . . . . . . . . Hacking Detections 17 | . 3 . 1 3 . 4 . . . 3 2 1 Full Trace Events 5 | . 1 . . 2 . 1 . . . 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . 1 . Robots Built 2 | . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 40 | . . . . 40 . . . . . . . . Total Robot Build Rating 2 | . . . . 2 . . . . . . . . Part Schematics Acquired 3 | . . . . 1 . 2 . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 84 | . . . . . . . . . . 84 . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 1 . . . . . 1 . . Time 143 | . . . 38 44 . . . . . 61 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 34 | . . . . . . . . . . 34 . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . . . . . 3 3 . Parts Scanalyzed 4 | . . . . 2 . 2 . . . . . . Part Schematics Acquired 3 | . . . . 1 . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Arm Total Allies 2 | . . . . 2 . . . . . . . . Largest Group 2 | . . . . 2 . . . . . . . . Highest-Rated Group 16 | . . . . 16 . . . . . . . . Highest-Rated Ally 9 | . . . . 9 . . . . . . . . Total Orders 2 | . . . . 2 . . . . . . . . COLLECT 2 | . . . . 2 . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted 1 | . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Arm Active Infowar (turns) 5627 | 4 304 392 114 713 157 1347 400 107 673 1009 407 . Sensors 5069 | . . 213 114 713 157 1347 400 107 673 1009 336 . Seismic 487 | 4 304 179 . . . . . . . . . . Jamming 407 | . . . . . . . . . . . 407 . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 . 2 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Arm Turns Passed 7510 | 141 304 392 114 713 157 1361 400 107 878 1625 1012 306 Spaces Moved 4507 | 69 226 268 249 460 94 768 279 79 586 846 372 211 Core 81 | 4 . . . . . . . . . . 67 10 Treads 49 | 49 . . . . . . . . . . . . Legs 3931 | 16 226 268 . 263 94 768 279 79 586 846 305 201 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 446 | . . . 249 197 . . . . . . . . Fastest Speed 26 | 50 120 120 26 26 133 130 136 136 136 132 50 50 Average Speed 128 | 146 120 120 26 87 133 133 136 136 136 146 185 119 Slowest Speed 1900 | 190 120 190 26 140 133 136 136 136 140 250 1900 126 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 7 | . . . . . 7 . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . Exploration Rate (%) 28 | 5 50 20 27 10 73 16 42 13 63 25 10 12 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . Scrap Searched 5 | . . . . . . . 2 . 3 . . . Spaces Dug 40 | . . . . 2 9 6 . . 16 5 2 . Terrain Destroyed 418 | . 24 73 . 52 9 10 . . 105 53 92 . Melee 24 | . . . . 2 9 6 . . . 5 2 . Projectile 34 | . . . . . . 2 . . 2 10 20 . AOE 360 | . 24 73 . 50 . 2 . . 103 38 70 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Arm Total 5723 | 97 246 323 297 725 112 988 291 78 626 1134 558 248 Wait 584 | . 5 21 38 195 10 104 2 . 5 155 49 . Move 4496 | 68 225 267 248 460 93 767 278 78 585 845 371 211 Hop . | . . . . . . . . . . . . . Pick Up 112 | 13 4 6 5 6 . 13 1 . 4 24 24 12 Fast Attach 20 | . . . . 4 . 4 . . . 10 . 2 Attach 70 | 7 . 2 2 2 . 3 . . 3 10 29 12 Detach 1 | . . . . 1 . . . . . . . . Swap 86 | 2 3 12 2 16 . 12 4 . 5 19 11 . Drop 64 | 1 1 7 2 14 . 12 1 . 2 18 6 . Fire 222 | 6 7 8 . 22 . 43 . . 21 45 65 5 Melee 67 | . . . . 5 9 30 5 . 1 8 3 6 Ram . | . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / *Arm) -4/Armory History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 142 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 9) 311 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 10) 446 | -10/Materials | Entered another Materials area 446 | -9/Materials | Evolved 2 slots: Utility x2 700 | -9/Materials | Discovered new exit (range 7) 714 | -9/Materials | Identified exit to Materials 838 | -9/Materials | Entered another Materials area 838 | -8/Materials | Evolved 2 slots: Propulsion x2 889 | -8/Materials | Repaired Hacking Suite 951 | -8/Materials | Discovered new exit (range 3) 952 | -8/Materials | Identified exit to Factory 952 | -8/Materials | Entered Factory 952 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 995 | -7/Factory | Fabricated R-06 Scavenger (x2) 1433 | -7/Factory | Repaired Lgt. Armored Exoskeleton 1661 | -7/Factory | Discovered new exit (range 16) 1665 | -7/Factory | Sucked down chute 1665 | -7/Factory | Entered Waste 1680 | -7/Waste | EMP discharged 1680 | -7/Waste | System corruption reached 10% 1698 | -7/Waste | Spotted C-40 Crusher 1765 | -7/Waste | Crushed by falling debris 1772 | -7/Waste | Spotted C-40 Crusher 1780 | -7/Waste | EMP discharged 1810 | -7/Waste | Discovered new exit (range 10) 1820 | -7/Waste | Identified exit to Factory 1822 | -7/Waste | Entered Factory 3146 | -7/Factory | Garrison activated, responded to threat 3158 | -7/Factory | Discovered new exit (range 15) 3178 | -7/Factory | Identified exit to Lower Caves 3183 | -7/Factory | Entered Lower Caves 3451 | -7/Lower Caves | Entered a destroyed Warlord outpost 3459 | -7/Lower Caves | Learned Factory garrison access intel 3502 | -7/Lower Caves | Learned Factory emergency access door positions 3579 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3581 | -7/Lower Caves | Identified exit to Zion 3583 | -7/Lower Caves | Entered Zion 3601 | -6/Zion | Attacked by Zionites 3635 | -6/Zion | Spotted OT-V5J(B) 3635 | -6/Zion | Spotted IV-PVL(B) 3661 | -6/Zion | Discovered new exit (range 15) 3688 | -6/Zion | Identified exit to Proximity Caves 3690 | -6/Zion | Entered Proximity Caves 3832 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4122 | -5/Proximity Caves | Spotted B-75 Beast 4401 | -5/Proximity Caves | Lost 4 parts (1p1n1u1w) 4415 | -5/Proximity Caves | Learned Factory stockpile data 4472 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4487 | -5/Proximity Caves | Core integrity fell below 50% 4538 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 4553 | -5/Proximity Caves | Discovered new exit (range 10) 4561 | -5/Proximity Caves | Learned Factory security intel 4567 | -5/Proximity Caves | Identified exit to Factory 4568 | -5/Proximity Caves | Entered Factory 4568 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 4572 | -5/Factory | Loaded intel: 4 garrison access locations 5070 | -5/Factory | Build established: Hacker-Mutant 5363 | -5/Factory | Repaired Broken Lgt. Armored Exoskeleton 5385 | -5/Factory | Cargo convoy interrupted 5848 | -5/Factory | System corruption reached 10% 6182 | -5/Factory | Discovered new exit (range 6) 6191 | -5/Factory | Identified exit to Factory 6193 | -5/Factory | Entered another Factory area 6193 | -4/Factory | Evolved 2 slots: Utility x2 6594 | -4/Factory | System corruption reached 10% 6631 | -4/Factory | Lost 8 parts (1p2n3u2w) 6770 | -4/Factory | Lost 4 parts (2n2u) 6871 | -4/Factory | Identified exit to Upper Caves 6871 | -4/Factory | Identified exit to Extension 6871 | -4/Factory | Identified exit to Armory 6911 | -4/Factory | Build established: Scavenger-Mutant 6999 | -4/Factory | Lost 4 parts (1p1n2u) 7139 | -4/Factory | Core integrity fell below 50% 7161 | -4/Factory | Released all parts (7) 7192 | -4/Factory | Lost 15 parts (2p3n4u6w) 7204 | -4/Factory | Core integrity fell below 20% 7205 | -4/Factory | Entered Armory 7466 | -4/Armory | Build established: Mutant 7512 | -4/Armory | Core destroyed Last Messages --------------- 07378_ Acquired Quantum Reactor. 07381_ Acquired Enh. Nova Cannon. 07387_ System corrupted: Matter fused (-6). 07387_ Acquired Enh. Nova Cannon. 07429_ Reinforced Shell breached. 07462_ <68NEELLPB UAGMP 4DSYHR1DD 07468_ Acquired Lyr. Heavy Armor Plating. 07478_ Acquired Imp. Force Field. 07481_ System corrupted: Matter fused (-10). 07483_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A012. 07491_ M-28 Smith repairs H-77 Assassin. 07494_ Sneak attack on M-28 Smith. 07494_ Destroyed Lgt. Deuterium Engine. 07494_ M-28 Smith sends out distress signal. 07501_ I-47 Archangel sends out distress signal. 07505_ System corrupted: Imp. Force Field rejected. 07511_ Destroyed Lgt. Antimatter Reactor. 07511_ L-61 Swordsman suffers critical hit (Meltdown). 07512_ Overheating: Core damaged (-138). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????####??????????##???#?#????????????? | | ??????????????# ????????? #?? ???????????? | | ??????????????# ??????? +? ???????????? | | ??????????????# ?????? # ????????????? | | ??????????????# """"" # #?????????????? | | ??????????????# h m # #?????????????? | | ??????????????# %= # #?????????????? | | ?????????????????########/#### #?????????????? | | ??????????????????????# h@ #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# """ # !???????????? | | ??????????????????????# Y" + ! ??????????? | | ??????????????????????# """ #?????????????? | | ??????????????????????# #?????????????? | | ???????????????######## ########??????? | | ???????????????# !! # #??????? | | ???????????????+ ^ !! # """" #??????? | | ???????????????# ! # "]]" #??????? | | ???????????????# ^ ! # "]]" #??????? | | ???????????????# ############# # "]]" #??????? | | ???????????????#?????????????# # " "" #??????? | | ?????????????????????????????# # ######## | | ?????????????????????????????# # # # | | ?????????????????????????????# # # "" # | | ?????????????????????????????# # # """ # | | ?????????????????????????????# + #! F" # | | ?????????????????????????????# # # """ # | | ?????????????????????????????# # # "" # | | ?????????????????????????##### ###+#### # | | ??????????????????????? # # | | ??????????????????????? # # | | ??????????????????????? + # | | ??????????????????????? # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 45 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 1200 Point Defense Rating 160 Phase Shifting 10 Evasion (%) 67 Target Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 1 Matter Filtering 50 Offensive Hacking 24 Defensive Hacking 26 Item Schematics ----------------- Lgt. Armored Exoskeleton | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Imp. Light Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -4/Factory | Hacked Fabricated ------------ R-06 Scavenger | x2 | -7/Factory | Preloaded Repaired ---------- Hacking Suite | 80% | -8/Materials Lgt. Armored Exoskeleton | 65% | -7/Factory Lgt. Armored Exoskeleton | 67% | -5/Factory | Broken Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed IntegritySuspensionPod Manual? 0 Play Time 01:22:37 Cumulative 42.3 hours Start 2025.06.02 @ 14:33:56 End 2025.06.02 @ 16:03:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 36 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3928617c-cbe0-4a0f-9ba1-186f3d4ae768