Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.21 @ 12:19:38

Player: nirgal

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (38)      190
Value Destroyed (958)      958
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (18)                 18
              TOTAL SCORE: 2966

 Bonus
-------
High Alert Combat Kills    4
Follower Combat Kills      14

 Cogmind 
---------
Core Integrity             0/550
Matter                     280/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (119)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
        Aluminum Leg
>       --- UTILITY (5) ------
  Small Storage Unit
        Melee Analysis Suite
>       --- WEAPON (3) -------
  Light Assault Rifle
>       --- INVENTORY (6) ----
  Light Nuclear Core

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Sensor Array
           Melee Analysis Suite
           Transmission Jammer
  Improved Propulsion Shielding
>          --- WEAPON -----------
     Heavy Particle Cannon
           Ion Cannon
           Ion Cannon
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
           Ion Cannon
           Ion Cannon
[Rating: 26]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Hover Unit
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Improved Propulsion Shielding
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
  Protection               Improved Propulsion Shielding
Weapon                     Plasma Cutter
  Energy Gun               EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  3    | .   .   2   .   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             59   | 6   17  12  1   23  
  Power                    7    | 1   2   2   .   2   
    Engine                 4    | 1   2   1   .   .   
    Core                   3    | .   .   1   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   4   1   .   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | 2   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  5    | .   4   1   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  14   | 1   5   4   1   3   
    Device                 4    | .   .   2   .   2   
    Storage                1    | 1   .   .   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             8    | .   5   2   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   29   | 2   6   5   .   16  
    Energy Gun             8    | 2   1   3   .   2   
    Energy Cannon          10   | .   .   .   .   10  
    Ballistic Gun          1    | .   .   .   .   1   
    Ballistic Cannon       5    | .   5   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         3    | .   .   2   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 25   | .   .   3   .   22  
  Power                    3    | .   .   1   .   2   
  Propulsion               3    | .   .   1   .   2   
  Utility                  5    | .   .   1   .   4   
  Weapon                   14   | .   .   .   .   14  
  Highest Loss Streak      15   | .   .   3   .   15  
Average Slot Usage (%)     86   | .   85  87  88  86  
  Engine                   4    | .   13  5   .   .   
  Core                     5    | .   .   4   11  8   
  Leg                      4    | .   4   .   .   6   
  Hover                    11   | .   16  16  11  4   
  Device                   7    | .   .   13  5   11  
  Storage                  11   | .   14  11  11  9   
  Protection               17   | .   9   14  27  20  
  Energy Gun               6    | .   14  10  .   .   
  Energy Cannon            2    | .   .   .   .   7   
  Ballistic Cannon         5    | .   11  9   .   .   
  Launcher                 1    | .   .   .   .   2   
  Special Weapon           7    | .   .   1   22  13  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             32   | 13  17  20  20  32  
  Greatest Support         20   | 20  20  12  6   20  
  Greatest Overweight (x)  10   | 4   4   3   3   10  
  Average Overweight (x)   1    | 1   1   1   2   2   
Largest Inventory Capacity 6    | 6   6   6   6   6   
  Average Capacity         5    | 5   6   6   6   6   
  Most Carried             6    | 2   6   6   6   6   
  Average Carried          5    | .   5   5   5   4   
  Final Capacity           6    | 6   6   6   6   6   
  Final Carried            6    | 2   5   6   6   1   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           967  | 176 237 254 30  270 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1183 | .   252 215 .   716 
  Parts                    75   | .   15  14  .   46  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  26   | .   4   7   .   15  
  Guns                     6    | .   .   5   .   1   
  Cannons                  18   | .   4   2   .   12  
  AOE                      2    | .   .   .   .   2   
Classes Destroyed          10   | .   3   3   .   4   
  Worker                   3    | .   .   .   .   3   
  Builder                  2    | .   .   .   .   2   
  Recycler                 4    | .   1   .   .   3   
  Operator                 1    | .   .   1   .   .   
  Watcher                  2    | .   1   1   .   .   
  Swarmer                  8    | .   .   3   .   5   
  Grunt                    11   | .   4   3   .   4   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   4    | .   .   1   .   3   
  Hunter                   2    | .   .   .   .   2   
Best Kill Streak           9    | .   2   3   .   9   
  Combat Bots Only         6    | .   2   3   .   6   
Max Kills in Single Turn   2    | .   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               2752 | .    198  364  .    2190 
  Core                     712  | .    56   100  .    556  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         84   | 100  77   .    75   .    
Volleys Fired              103  | .    18   28   .    57   
  Largest                  3    | .    2    2    .    3    
  Hottest                  165  | .    90   130  .    165  
Shots Fired                200  | .    36   55   .    109  
  Gun                      55   | .    14   33   .    8    
  Cannon                   110  | .    22   22   .    66   
  Launcher                 16   | .    .    .    .    16   
  Special                  19   | .    .    .    .    19   
  Kinetic                  46   | .    22   22   .    2    
  Thermal                  120  | .    1    33   .    86   
  Explosive                16   | .    .    .    .    16   
  Electromagnetic          18   | .    13   .    .    5    
  Robot Hit Streak         14   | .    5    6    .    14   
  Robot Miss Streak        4    | .    4    4    .    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           120  | .    19   32   .    69   
  Core Hits                58   | .    7    11   .    40   
  Critical Hits            2    | .    1    .    .    1    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2731 | .    308  543  .    1880 
  Guns                     512  | .    71   366  .    75   
  Cannons                  1477 | .    210  177  .    1090 
  Explosions               636  | .    27   .    .    609  
  Melee                    .    | .    .    .    .    .    
  Ramming                  13   | .    .    .    .    13   
  Kinetic                  387  | .    210  177  .    .    
  Thermal                  1590 | .    27   366  .    1197 
  Explosive                609  | .    .    .    .    609  
  Electromagnetic          132  | .    71   .    .    61   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            33   | .    8    .    .    25   
  Projectiles              30   | .    8    .    .    22   
  Explosions               3    | .    .    .    .    3    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 5    | .    3    2    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  5    | .    3    2    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      214  | .    .    .    .    214  
  Shots                    5    | .    .    .    .    5    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             2    | .    .    .    .    2    
  Kicked                   2    | .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        630  | .    231  289  .    630  
  Average Temperature      146  | .    67   130  .    182  
  Received Heat Transfer   756  | .    108  81   .    567  
  Effects                  18   | .    .    1    .    17   
    Shutdowns              3    | .    .    .    .    3    
    Energy Bleed           6    | .    .    1    .    5    
    Interference           3    | .    .    .    .    3    
    Short Circuit          2    | .    .    .    .    2    
    Damage (minor)         1    | .    .    .    .    1    
    Damage (major)         2    | .    .    .    .    2    
    Damage (core)          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    .    2    .    1    
  Heat Transferred         2925 | .    50   851  .    2024 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             414  | .   92  238 14  414 
  Initial                  27   | .   .   27  14  5   
  Average                  79   | .   27  128 14  121 
Maximum Alert Level        2    | .   .   1   .   2   
  Low Security (%)         82   | 100 100 70  100 66  
  Level 1                  17   | .   .   29  .   31  
  Level 2                  .    | .   .   .   .   1   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   3   1   .   3   
  Investigation            2    | .   1   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   2   1   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           5    | .   2   .   .   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              48   | .   16  11  .   21  
  Peak Tracking Total      6    | .   5   5   .   6   
  Tactical Retreats        6    | .   4   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            7    | .   6   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          3    | .   .   .   .   3   
  Max in Single Turn       2    | .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          9    | .   6   2   .   1   
  Terminals                6    | .   4   1   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                26   | .   16  8   .   2   
  Successful               8    | .   5   3   .   .   
  Failed                   18   | .   11  5   .   2   
    Catastrophic           4    | .   2   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   9    | .   6   1   .   2   
  Terminals                17   | .   11  4   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          6    | .   2   4   .   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   1   1   .   .   
  Reinforcement Status     1    | .   .   1   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   2   2   .   .   
  Scan Component           2    | .   1   1   .   .   
  Repair                   2    | .   1   1   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   4   1   .   1   
  Full Trace Events        2    | .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   1   1   .   .   
  Time                     39   | .   26  13  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         9    | .   9   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               1    | .   .   .   1   .   
  Largest Group            1    | .   .   .   1   1   
  Highest-Rated Group      31   | .   .   .   31  31  
  Highest-Rated Ally       31   | .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               7    | .   .   .   .   7   
  Total Damage             42   | .   .   .   .   42  
  Kills                    2    | .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               2085 | 64  588 420 256 757 
Spaces Moved               912  | 41  328 186 122 235 
  Core                     45   | 25  13  .   .   7   
  Treads                   .    | .   .   .   .   .   
  Legs                     208  | 16  84  .   .   108 
  Wheels                   .    | .   .   .   .   .   
  Hover                    659  | .   231 186 122 120 
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  56  116 180 120 
  Average Speed            170  | 130 143 149 207 213 
  Slowest Speed            550  | 250 250 240 240 550 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       21   | 3   45  15  27  16  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             2    | .   .   .   2   .   
Spaces Dug                 4    | .   .   .   .   4   
Terrain Destroyed          114  | .   3   .   .   111 
  Melee                    .    | .   .   .   .   .   
  Projectile               14   | .   .   .   .   14  
  AOE                      100  | .   3   .   .   97  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      1212 | 48  404 273 127 360 
  Wait                     108  | .   33  36  .   39  
  Move                     908  | 40  327 185 121 235 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  14   | 2   4   4   2   2   
  Fast Attach              42   | 6   14  10  1   11  
  Attach                   12   | .   1   1   .   10  
  Detach                   4    | .   2   .   .   2   
  Swap                     5    | .   2   1   .   2   
  Drop                     14   | .   3   8   3   .   
  Fire                     103  | .   18  28  .   57  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     2    | .   .   .   .   2   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   65 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  497 | -10/Materials | Repaired EM Pulse Gun
  645 | -10/Materials | Discovered new exit (range 8)
  653 | -10/Materials | Entered another Materials area
  653 | -9/Materials  | Evolved 2 slots: Utility x2
  771 | -9/Materials  | Repaired Hover Unit
  905 | -9/Materials  | Lost 3 parts (1p1n1u)
 1024 | -9/Materials  | Discovered new exit (range 14)
 1073 | -9/Materials  | Entered Mines
 1084 | -9/Mines      | Learned location of Zion (-7)
 1120 | -9/Mines      | Discovered new exit (range 13)
 1249 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1329 | -9/Mines      | Entered Materials
 1329 | -8/Materials  | Accompanied by 1 ally
 1329 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1739 | -8/Materials  | Core integrity fell below 50%
 1771 | -8/Materials  | Lost 7 parts (1n6w)
 2011 | -8/Materials  | Core integrity fell below 20%
 2086 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02072_ Imp. Propulsion Shielding destroyed.
02073_ Acquired Beam Rifle.
02074_ K-01 Serf collects debris.
02075_ S-10 Pest destroyed.
02075_ K-01 Serf collects debris.
02075_ U-05 Engineer lays Concrete.
02076_ Beam Rifle destroyed.
02076_ U-05 Engineer builds a Wall.
02077_ Kicked A-02 Transporter out of the way.
02077_ K-01 Serf collects debris. <x2>
02079_ Acquired 11 matter.
02081_ K-01 Serf collects debris.
02081_ U-05 Engineer lays Concrete.
02081_ Acquired Lgt. Assault Rifle.
02082_ K-01 Serf collects debris.
02082_ U-05 Engineer lays Concrete.
02083_ U-05 Engineer builds a Wall.
02084_ K-01 Serf collects debris.
02084_ Lgt. Nuclear Core destroyed.
02085_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ??????????????????? ???????????????????????????    |
| ???????????????????# ??????????????????????????    |
| ???????????????????#% ????###??????????????????    |
| ???????????????????#   ???# #######???###??????    |
| ???????????????????#   ####  ;#   #?    #??????    |
| ???????????????????#     a       ##     ???????    |
| ???????????????????#          !      ??????????    |
| ???????????????????#   """ %==%! #?????????????    |
| ???????????????????#   """gg  %#???????????????    |
| ???????????????????#t  """k=! ##???????????????    |
| ???????????????????#     %*  !#????????????????    |
| ???????????????????#     @ =  #????????????????    |
| ???????????????????#          #????????????????    |
| ???????????????????#          ###??????????????    |
| ?????????????#######   u      ; ###????????????    |
| ?????????????#     ## ###         #????????????    |
| ?????????????#     ## #"          #????????????    |
| ?????????????#     ## #"           #???????????    |
| ?????????????#     ## #"         # #???????????    |
| ?????????????#     ## #"         ; #???????????    |
| ?????????????#     ## #"         ; #???????????    |
| ?????????????#     ## #"         ; #???????????    |
| ##???????????#  !! ## #"      k  ;##???????????    |
| ##???????????#  !! ## #"         ;#????????????    |
|  #???????????#  !! ##+###### ;;;###????????????    |
|  #???????????#      #      ######??????????????    |
|  #############      #      #???????????????????    |
|    * =  %           #      #???????????????????    |
|  ########           #      #???????????????????    |
| ######??#  T        #  R"  ##??????????????????    |
| #[   #??#      #    /  ""   #??????????????????    |
| #!   #####+##### %  ## # ####??????????????????    |
| /!   #       ! # #   #   ] #???????????????????    |
| #*   #         ###         #???????????????????    |
| #    #         #?#   ^     #???????????????????    |
| #    #   """   #?#  ###    #???????????????????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             150
Propulsion Shielding       66
Reclamation Efficiency     10
Evasion (%)                53
Melee Accuracy             5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
No Signal

 Challenges 
------------
None

 Game 
------
Seed              GravitonCloakPod
  Manual?         0
Play Time         00:23:08
  Cumulative      12.4 hours
  Start           2020.09.21 @ 11:56:06
  End             2020.09.21 @ 12:19:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          22
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 024721ee-d910-43b5-b24b-ea61f5c0a30a