Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.01.26 @ 12:44:43 Player: Alix Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1580) 1580 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (56) 56 TOTAL SCORE: 3961 Bonus ------- High Alert Combat Kills 26 Follower Combat Kills 90 Entered Garrisons 200 Friendly Fire -260 Cogmind --------- Core Integrity 0/550 Matter 257/300 Energy 80/100 System Corruption 3% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Visual Processing Unit > --- WEAPON (2) ------- Gauss Rifle Rocket Launcher > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Matter Pod Visual Processing Unit Signal Interpreter > --- WEAPON ----------- Particle Gun Flail > --- INVENTORY -------- Improved Heat Sink [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Signal Interpreter Device Improved Heat Sink Storage High-capacity Matter Pod Processor Signal Interpreter Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . . 2 . . Utility 1 | . . . . 1 . Weapon . | . . . . . . Parts Attached 59 | 6 9 10 9 16 9 Power 7 | 1 . 1 1 3 1 Engine 6 | 1 . 1 1 2 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 17 | 3 4 . 3 4 3 Treads 3 | . . . . . 3 Leg 11 | 2 2 . 3 4 . Wheel 3 | 1 2 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | . 2 5 1 1 . Device 3 | . . 3 . . . Storage 4 | . 1 2 . 1 . Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 26 | 2 3 4 4 8 5 Energy Gun 8 | . 1 1 3 2 1 Energy Cannon 1 | . . 1 . . . Ballistic Gun 10 | 2 . . . 6 2 Ballistic Cannon 1 | . . . . . 1 Launcher 2 | . 1 . . . 1 Special Weapon 3 | . 1 2 . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 25 | . . 1 2 7 15 Power 4 | . . . . 1 3 Propulsion 11 | . . . 1 4 6 Utility 2 | . . . . . 2 Weapon 8 | . . 1 1 2 4 Highest Loss Streak 10 | . . 1 2 3 10 Average Slot Usage (%) 88 | . 94 100 85 89 75 Engine 11 | . 14 14 11 11 5 Core 2 | . . . . 3 7 Treads 2 | . . . . . 15 Leg 24 | . 27 28 31 29 2 Device 1 | . . 8 2 . . Storage 6 | . 12 5 . 9 8 Processor 16 | . 10 14 19 18 17 Energy Gun 8 | . 9 11 17 3 . Energy Cannon 1 | . . 2 2 . . Ballistic Gun 5 | . 5 . . 10 10 Ballistic Cannon 1 | . . . . . 6 Launcher 1 | . 6 . . . . Special Weapon 3 | . 6 14 . . . Naked Turns . | . . . . . . Heaviest Build 24 | 5 12 10 13 24 24 Greatest Support 60 | 20 20 20 49 46 60 Greatest Overweight (x) 5 | . . . . 1 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 Average Carried 2 | 1 2 3 3 1 2 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 4 | 2 4 3 2 4 . Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Matter Collected 1353 | 269 145 201 167 391 180 Remotely . | . . . . . . Salvage Created 1901 | 98 179 70 214 877 463 Parts 126 | 8 18 5 13 48 34 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Combat Hostiles Destroyed 42 | 1 5 2 4 17 13 Melee 1 | . . . . 1 . Guns 33 | 1 4 1 4 16 7 Cannons 7 | . . 1 . . 6 AOE 1 | . 1 . . . . Classes Destroyed 9 | 2 4 . 1 . 2 Worker 2 | . 1 . . 1 . Builder 4 | . 1 . . 3 . Tunneler 2 | 2 . . . . . Watcher 2 | . 1 . 1 . . Swarmer 12 | . 3 . 2 3 4 Grunt 15 | 1 2 2 . 8 2 Brawler 1 | . . . . . 1 Sentry 12 | . . . 2 6 4 Hunter 2 | . . . . . 2 Thug 1 | . . . 1 . . Best Kill Streak 7 | 3 5 2 1 7 6 Combat Bots Only 6 | 1 3 2 1 5 6 Max Kills in Single Turn 2 | 1 2 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Damage Taken 3220 | 50 136 129 387 1141 1377 Core 746 | 16 22 30 110 244 324 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 93 . 72 72 . . Volleys Fired 159 | 7 22 7 20 58 45 Largest 2 | 2 2 2 2 2 2 Hottest 120 | 40 70 120 110 69 79 Shots Fired 272 | 14 32 8 40 98 80 Gun 236 | 14 22 6 34 98 62 Cannon 23 | . . . 6 . 17 Launcher 5 | . 4 . . . 1 Special 8 | . 6 2 . . . Kinetic 169 | 14 1 . . 80 74 Thermal 52 | . 6 2 26 13 5 Explosive 5 | . 4 . . . 1 Electromagnetic 46 | . 21 6 14 5 . Robot Hit Streak 36 | 6 11 7 13 26 36 Robot Miss Streak 5 | 3 3 . 5 3 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . . . 3 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 218 | 9 19 7 29 85 69 Core Hits 93 | 6 12 4 11 34 26 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 6 | . . . . 6 . Impact 6 | . . . . 6 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3522 | 74 359 165 547 1314 1063 Guns 2705 | 73 216 78 335 1211 792 Cannons 323 | . . . 52 . 271 Explosions 353 | . 130 63 160 . . Melee 103 | . . . . 103 . Ramming 6 | 1 5 . . . . Kinetic 1971 | 73 . . . 906 992 Thermal 587 | . 8 87 217 204 71 Explosive 290 | . 130 . 160 . . Electromagnetic 565 | . 216 78 170 101 . Impact 103 | . . . . 103 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 1 3 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Effects 5 | . . . . 2 3 Message Errors 2 | . . . . 1 1 Energy Discharges 2 | . . . . 1 1 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 66 | . 1 . 65 . . Projectiles . | . . . . . . Explosions 66 | . 1 . 65 . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 181 | . 33 16 132 . . Shots 4 | . 1 1 2 . . Rammed 2 | . 2 . . . . Targets Rammed 5 | 1 3 . 1 . . Kicked 3 | 1 1 . 1 . . Crushed . | . . . . . . Highest Temperature 202 | 6 24 75 132 202 90 Average Temperature 39 | 6 12 41 37 49 25 Received Heat Transfer 1260 | 36 12 87 117 738 270 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 1 . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . 3 1 . Heat Transferred 1396 | . 75 100 592 444 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Peak Influence 475 | 30 205 41 157 257 475 Average Influence 108 | 17 83 39 88 135 231 Maximum Alert Level 2 | . 1 . . 1 2 Low Security (%) 83 | 100 81 100 100 74 49 Level 1 15 | . 18 . . 25 40 Level 2 1 | . . . . . 10 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 . 2 3 . Investigation 5 | . 1 . 2 2 . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Distress Signals 3 | . 3 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | 1 9 2 10 17 19 Peak Tracking Total 6 | 1 4 2 2 4 6 Tactical Retreats 3 | . 1 . 1 . 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Traps Triggered 3 | . 1 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . . 6 . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Machines Disabled 5 | . 2 . 2 . 1 Max in Single Turn 2 | . 1 . 2 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Machines Accessed 13 | . 4 . 4 5 . Terminals 9 | . 2 . 4 3 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 46 | . 18 . 13 15 . Successful 35 | . 16 . 9 10 . Failed 10 | . 2 . 3 5 . Catastrophic . | . . . . . . Database Lockouts 1 | . . . 1 . . Manual . | . . . . . . Terminals 36 | . 12 . 13 11 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 8 | . 5 . . 3 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 29 | . 11 . 9 9 . Record 16 | . 3 . 7 6 . Prototype ID Bank 1 | . . . . 1 . Emergency Access Points 3 | . 2 . 1 . . Alert Level 4 | . 4 . . . . Disarm Traps 1 | . . . . 1 . Reinforcement Status 1 | . 1 . . . . Hauler Manifests 2 | . . . 1 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . 5 . . . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 3 . 4 4 . Full Trace Events 6 | . 2 . 2 2 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 2 . . Highest-Rated Group 46 | . . 46 46 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 24 | . . . 24 . . Total Damage 379 | . . . 379 . . Kills 5 | . . . 5 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Turns Passed 2602 | 195 454 366 621 540 426 Spaces Moved 1622 | 148 307 269 436 283 179 Core 35 | 20 . . . . 15 Treads 149 | . . . . . 149 Legs 1432 | 122 307 269 436 283 15 Wheels 6 | 6 . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 123 | 108 120 120 120 120 163 Slowest Speed 300 | 120 120 120 120 150 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 10 40 57 40 26 29 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 86 | . 25 5 47 . 9 Melee . | . . . . . . Projectile . | . . . . . . AOE 86 | . 25 5 47 . 9 Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Total 1957 | 171 359 301 497 384 245 Wait 14 | 2 . 2 10 . . Move 1617 | 147 306 268 435 282 179 Hop . | . . . . . . Pick Up 61 | 7 12 7 11 16 8 Fast Attach . | . . . . . . Attach 35 | 6 3 2 5 10 9 Detach 4 | 1 . . 2 1 . Swap 24 | . 6 8 4 6 . Drop 32 | . 7 7 9 5 4 Fire 159 | 7 22 7 20 58 45 Melee 6 | . . . . 6 . Ram . | . . . . . . Kick 5 | 1 3 . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 196 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 610 | -10/Materials | Discovered new exit (range 14) 630 | -10/Materials | Identified exit to Mines 650 | -10/Materials | Entered Mines 888 | -10/Mines | Found a hidden stash of uninstalled traps 997 | -10/Mines | Discovered new exit (range 3) 999 | -10/Mines | Identified exit to Materials 1016 | -10/Mines | Entered Materials 1016 | -9/Materials | Accompanied by 2 allies 1016 | -9/Materials | Evolved 2 slots: Propulsion x2 1021 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1333 | -9/Materials | Discovered new exit (range 13) 1361 | -9/Materials | Identified exit to Mines 1480 | -9/Materials | Central database locked down 1559 | -9/Materials | Discovered new exit (range 18) 1633 | -9/Materials | Identified exit to Materials 1637 | -9/Materials | Entered another Materials area 1637 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1744 | -8/Materials | Lost 3 parts (1p1n1w) 2035 | -8/Materials | Build established: Scavenger-Mutant 2105 | -8/Materials | Garrison activated, responded to threat 2164 | -8/Materials | Identified exit to Garrison 2177 | -8/Materials | Entered Garrison 2215 | -8/Garrison | Core integrity fell below 50% 2250 | -8/Garrison | Triggered checkpoint 2261 | -8/Garrison | Lost 5 parts (1p3n1w) 2496 | -8/Garrison | Triggered checkpoint 2530 | -8/Garrison | Triggered checkpoint 2559 | -8/Garrison | Triggered checkpoint 2560 | -8/Garrison | Triggered checkpoint 2588 | -8/Garrison | Core integrity fell below 20% 2603 | -8/Garrison | Destroyed by L-31 Rogue with Katana Last Messages --------------- S-10 Pest destroyed. Garrison Door breached. Beams of light sweep through the air. An alarm sounds. Slug penetrates Wall. S-10 Pest destroyed. Assault Cannon destroyed. Slug penetrates Wall. Acquired 8 matter. H-55 Commando destroyed. S-10 Pest destroyed. Lgt. Treads destroyed. Signal Interpreter destroyed. System corrupted by crushing effect (+2). B-36 Bruiser destroyed. Autogun destroyed. Beam Rifle destroyed. Hcp. Matter Pod destroyed. System corrupted: Gauss Rifle targeting data glitched. Slug penetrates Y-45 Defender. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ???#+#####!########??????????????????????????????? | | #### *[%%[[*%!=%#??????????????????????????????? | | ######[#### #??????????????????????????????? | | #????###??# #??????????????????????????????? | | #### #?????????#!#??????????????????????????????? | | ???# #?????????# #??????????????????????????????? | | ???# #?????????# #####??????????????????????????? | | ???# #?????????# #??????????????????????????? | | ???# #?????????# ### #??????????????????????????? | | ???# #?????????# #?######???????????????????????? | | ???# #?????????# #?#=[ #???????????????????????? | | ???# #????????######[% ############ #????????? | | ???# ########## !% #????????? | | ???# #????????? | | ???# #????????? | | ???############# ## ## ##########?????????? | | ?????????????### ## ## ###????????????????? | | ?????????????# #????????????????? | | ?????????????# #????????????????? | | ?????????????# = #????????????????? | | ?????????????# %*%= #????????????????? | | ???????????# ### ##%*= ## #??????????????????? | | ??????????## ^ ##=* ## ###########????????? | | ?????+ ! #??????? | | ?????# Yl% ???????? | | ????????#### @ ########???????????? | | ???????????????## ## %!######??????????????????? | | ????????????????# ##CC%C#???????????????????????? | | ????????????????# #######???????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# ??????????????????????????????? | | ????????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 27 Energy Capacity 325 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Crack Shot First Step to Greatness Let's See Who's Tougher Librarian Novice Programmer One Hack Too Far Risk Taker Shopping List Storm Trooper Troublemaker Challenges ------------ None Game ------ Seed PlasmaOpticalMegatreads Manual? 0 Play Time 01:19:13 Cumulative 2.6 hours Start 2020.01.26 @ 10:46:03 End 2020.01.26 @ 12:44:43 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6d481cfc-a20b-4aa1-acc1-8156847d6849