Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.10 @ 14:37:47 Player: kasaphescent Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (13) 2600 Robots Destroyed (75) 375 Value Destroyed (2405) 2405 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (708) 708 TOTAL SCORE: 8108 Bonus ------- High Alert Combat Kills 40 Follower Combat Kills 212 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -144 Cogmind --------- Core Integrity 0/700 Matter 207/300 Energy 290/290 System Corruption 9% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Medium Treads Medium Treads Carbon-fiber Leg > --- UTILITY (6) ------ High-capacity Storage Unit Surveybot 24 Scanner Surveybot 24 Chip Improved Targeting Computer Hardened Heavy Armor Plating > --- WEAPON (2) ------- Bore Cannon Phasing Sabre (fused) > --- INVENTORY (20) --- High-capacity Battery (250) High-powered Tractor Beam Arc Projector Arc Projector Bore Cannon EMP Blaster Heavy Missile Launcher Field Lobotomy Kit (2) CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Surveybot 24 Scanner Surveybot 24 Chip Improved Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Field Lobotomy Kit Phasing Sabre > --- INVENTORY -------- High-capacity Battery High-powered Tractor Beam Arc Projector Arc Projector Bore Cannon Bore Cannon EMP Blaster Heavy Missile Launcher CR-A16's Pointy Stick [Rating: 61] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Improved Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Heavy Armor Plating Weapon Heavy Assault Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . . Power 1 | . . . . . . . . 1 . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . Utility 4 | . . . 1 . . . 2 1 . . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 92 | 6 5 7 15 4 2 5 5 10 2 5 15 7 4 Power 8 | 1 . 1 3 . . . . 1 . 1 . 1 . Engine 8 | 1 . 1 3 . . . . 1 . 1 . 1 . Core . | . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 27 | 2 1 1 5 3 1 1 . 2 . 3 7 1 . Treads 17 | 1 . . 3 . 1 1 . 1 . 3 7 . . Leg 1 | . . . . . . . . . . . . 1 . Wheel 9 | 1 1 1 2 3 . . . 1 . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 25 | 1 3 1 5 . 1 1 3 3 1 1 2 3 . Device 10 | . . . 4 . . 1 3 1 . . . 1 . Storage 4 | 1 2 . . . 1 . . . . . . . . Processor 3 | . . . . . . . . 1 1 . . 1 . Hackware . | . . . . . . . . . . . . . . Protection 8 | . 1 1 1 . . . . 1 . 1 2 1 . Artifact . | . . . . . . . . . . . . . . Weapon 32 | 2 1 4 2 1 . 3 2 4 1 . 6 2 4 Energy Gun 3 | 1 . . . . . . . 2 . . . . . Energy Cannon 2 | . . 1 . . . . 1 . . . . . . Ballistic Gun 8 | 1 1 1 2 1 . 2 . . . . . . . Ballistic Cannon 11 | . . 1 . . . . 1 2 1 . 3 1 2 Launcher 3 | . . 1 . . . 1 . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . 3 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . 2 . . . . . Parts Lost 27 | . . 3 4 . . 2 . . . 7 11 . . Power 2 | . . . . . . . . . . 2 . . . Propulsion 12 | . . 1 1 . . 1 . . . 2 7 . . Utility 8 | . . 1 3 . . . . . . 2 2 . . Weapon 5 | . . 1 . . . 1 . . . 1 2 . . Highest Loss Streak 5 | . . 2 2 . . 2 . . . 4 5 . . To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 94 95 94 100 100 99 91 76 76 71 61 68 84 Engine 6 | . 9 11 11 11 11 11 9 7 7 4 . 6 7 Treads 14 | . 14 9 11 11 11 14 18 7 7 16 22 15 15 Wheel 8 | . 14 18 21 22 22 17 9 7 7 2 . . . Device 13 | . . . 13 22 22 22 34 25 16 10 6 . 7 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 7 Processor 7 | . . . . . . . . 6 13 15 14 7 15 Protection 4 | . 12 14 4 . . . . 4 7 5 6 7 7 Ballistic Gun 5 | . 24 14 11 16 22 22 2 . . . . . . Ballistic Cannon 4 | . . 3 11 5 . . 6 7 7 5 . 6 5 Slashing Weapon 1 | . . . . . . . . . . . 1 6 7 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 88 | 11 26 39 41 41 55 55 63 70 70 80 65 88 88 Greatest Support 73 | 20 16 26 26 28 28 28 18 34 34 63 73 56 56 Greatest Overweight (x) 4 | 1 1 1 4 1 1 4 4 3 2 1 1 1 1 Average Overweight (x) 1 | . . 1 1 1 1 2 3 1 1 . . 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 10 15 15 15 18 20 20 20 20 20 20 20 20 Most Carried 20 | 7 11 12 15 15 16 19 20 20 20 20 20 11 9 Average Carried 15 | 3 9 10 14 14 15 17 19 19 19 16 17 9 9 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 11 10 15 15 16 19 20 20 20 14 13 9 9 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Matter Collected 2624 | 240 144 71 559 263 . 180 82 342 89 276 122 110 146 Remotely 40 | . . . 40 . . . . . . . . . . Salvage Created 2418 | . 250 110 490 263 . 257 101 407 24 133 206 110 67 Parts 137 | . 13 10 42 15 . 9 2 19 1 5 12 . 9 Haulers Intercepted 2 | . 1 . . . . . 1 . . . . . . Recyclers Shooed 5 | . . . 1 2 . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . 1 5 . . 9 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 66 | . 4 7 17 4 . 4 . 12 1 8 4 . 5 Guns 22 | . 4 2 9 4 . 3 . . . . . . . Cannons 34 | . . 1 8 . . . . 12 1 8 3 . 1 AOE 10 | . . 4 . . . 1 . . . . 1 . 4 Classes Destroyed 13 | . 2 2 2 1 . 1 . 2 . 1 2 . . Builder 1 | . . . 1 . . . . . . . . . . Hauler 2 | . 1 . . . . . 1 . . . . . . Recycler 5 | . . . . 3 . 1 1 . . . . . . Mechanic 1 | . . . . . . . . 1 . . . . . Swarmer 24 | . . 4 8 4 . . . 1 . 3 . . 4 Grunt 22 | . 4 2 4 . . 2 . 7 . 3 . . . Brawler 1 | . . . . . . . . . . 1 . . . Sentry 8 | . . . 5 . . . . 2 . 1 . . . Hunter 2 | . . . . . . 2 . . . . . . . Programmer 4 | . . . . . . . . 2 1 . . . 1 Zionite 1 | . . . . . . . . . . . 1 . . Assembled 1 | . . 1 . . . . . . . . . . . Mutant 3 | . . . . . . . . . . . 3 . . Best Kill Streak 8 | . 2 4 8 4 . 4 1 3 1 4 5 . 4 Combat Bots Only 8 | . 2 4 8 4 . 3 . 3 1 4 4 . 4 Max Kills in Single Turn 2 | . 1 2 1 1 . 1 1 1 1 1 1 . 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . 2 . . . 1 . . . . 1 . 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Damage Taken 6385 | . 313 386 806 65 . 382 . 762 80 1245 2158 . 188 Core 1043 | . 45 133 118 10 . 36 . 89 . 123 459 . 30 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 71 | 100 . 28 . . . 59 100 . . . . . . Volleys Fired 217 | . 20 13 52 16 . 16 4 40 4 30 8 . 14 Largest 2 | . 2 2 2 2 . 2 1 1 1 1 2 . 1 Hottest 114 | . 60 80 80 46 . 46 60 60 60 60 114 . 57 Shots Fired 331 | . 40 23 103 32 . 30 4 40 4 29 12 1 13 Gun 168 | . 40 17 51 32 . 28 . . . . . . . Cannon 150 | . . 3 52 . . . 4 40 4 29 12 1 5 Launcher 10 | . . 3 . . . 2 . . . . . . 5 Special 3 | . . . . . . . . . . . . . 3 Kinetic 310 | . 34 18 103 32 . 28 4 40 4 29 12 1 5 Thermal 8 | . 6 2 . . . . . . . . . . . Explosive 10 | . . 3 . . . 2 . . . . . . 5 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 19 | . 12 6 13 4 . 19 3 14 1 11 9 . 5 Robot Miss Streak 7 | . 3 3 7 2 . 1 1 2 1 2 1 . 2 Penetration Max 1 | . . . 1 . . . . . . 1 . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . Shots Hit Robots 219 | . 29 12 55 20 . 26 3 30 2 25 8 4 5 Core Hits 104 | . 12 11 21 8 . 16 1 13 2 7 4 3 6 Critical Kills 8 | . . . 5 . . . . . . . 3 . . Critical Parts Destroyed 10 | . . . 8 . . 1 . . . . . . 1 Critical Strikes 25 | . . . 14 . . 1 . 4 1 1 3 . 1 Destroy 19 | . . . 14 . . 1 . . . . 3 . 1 Blast 6 | . . . . . . . . 4 1 1 . . . Melee Attacks 27 | . . . . . . . . . . . 14 12 1 Impact . | . . . . . . . . . . . . . . Slashing 27 | . . . . . . . . . . . 14 12 1 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 6995 | . 307 481 1022 280 . 408 144 1696 134 1393 316 404 410 Guns 1526 | . 307 114 542 280 . 283 . . . . . . . Cannons 4224 | . . 17 480 . . . 144 1696 126 1393 305 . 63 Explosions 822 | . . 350 . . . 125 . . . . . . 347 Melee 404 | . . . . . . . . . . . . 404 . Ramming 19 | . . . . . . . . . 8 . 11 . . Kinetic 5666 | . 240 114 1022 280 . 283 144 1696 126 1393 305 . 63 Thermal 84 | . 67 17 . . . . . . . . . . . Explosive 822 | . . 350 . . . 125 . . . . . . 347 Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 404 | . . . . . . . . . . . . 404 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . 1 1 8 8 9 Average Corruption 5 | . . . . . . . . . 1 1 3 8 8 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 53 | . . . . . . . . . . 6 9 28 10 Message Errors 14 | . . . . . . . . . . 1 2 10 1 Matter Fused 10 | . . . . . . . . . . . 3 4 3 Heat Flow Errors 10 | . . . . . . . . . . 2 1 5 2 Energy Discharges 8 | . . . . . . . . . . 2 1 4 1 Parts Fused 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . . . . 1 3 . Data Loss (major) 1 | . . . . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . . . 1 1 . Alerts 1 | . . . . . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 378 | . . 6 18 . . . 19 114 28 69 15 73 36 Projectiles 263 | . . . 18 . . . 19 114 28 69 15 . . Explosions 42 | . . 6 . . . . . . . . . . 36 Melee 73 | . . . . . . . . . . . . 73 . Knockbacks 21 | . . . 5 . . . . 7 1 5 3 . . Impact . | . . . . . . . . . . . . . . Kinetic 21 | . . . 5 . . . . 7 1 5 3 . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 50 | . . 45 . . . . . . 4 . . . 1 Shots 3 | . . 2 . . . . . . . . . . 1 Rammed 3 | . . . . . . . . . 1 . 2 . . Targets Rammed 3 | . . . . . . . . . 1 . 2 . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 228 | . 111 81 63 . . . . 6 . 179 101 228 195 Average Temperature 46 | . 37 22 17 . . . . 3 . 36 31 86 63 Received Heat Transfer 1722 | . 168 131 273 . . 63 . 228 . 261 598 . . Effects 1 | . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 187 | . 150 37 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Peak Influence 502 | . 198 156 502 300 . 128 22 243 . . . . . Initial 195 | . . . 60 195 . . . 9 . . . . . Average 111 | . 109 70 291 241 . 25 4 90 . . . . . Maximum Alert Level 2 | . . . 2 1 . . . 1 . . . . . Low Security (%) 84 | 100 100 100 39 51 . 100 100 91 . . . . . Level 1 10 | . . . 23 48 . . . 8 . . . . . Level 2 5 | . . . 36 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 9 | . 1 . 1 . . . . 7 . . . . . Investigation 4 | . . . . . . . . 4 . . . . . Extermination 2 | . . . . . . . . 2 . . . . . Reinforcement 3 | . 1 . 1 . . . . 1 . . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Distress Signals 2 | . 1 . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 125 | . 12 16 26 4 . 5 1 17 1 10 21 . 12 Peak Tracking Total 12 | . 4 7 8 4 . 3 1 5 1 4 12 . 4 Tactical Retreats 11 | . 1 1 4 . . 1 . 1 . 3 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Traps Triggered 6 | . 2 . . . . . . 4 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 3 | . 3 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . 2 Exploded 3 | . . . . . . . . . . . 3 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Disabled 7 | . . . 3 . . . . 1 . . 1 1 1 Max in Single Turn 1 | . . . 1 . . . . . . . 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Accessed 19 | . 1 . 3 . 2 . 1 11 . . . . 1 Terminals 13 | . 1 . 3 . . . 1 8 . . . . . Fabricators 2 | . . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 40 | . 2 . 10 . 2 . 2 23 . . . . 1 Successful 22 | . 2 . 5 . 2 . 1 11 . . . . 1 Failed 18 | . . . 5 . . . 1 12 . . . . . Catastrophic 6 | . . . 1 . . . . 5 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 28 | . 2 . 7 . 1 . . 13 . . 5 . . Terminals 32 | . 2 . 10 . . . 2 18 . . . . . Fabricators 4 | . . . . . . . . 4 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 11 | . 2 . 3 . 2 . 1 2 . . . . 1 Record 3 | . . . 1 . 1 . . . . . . . 1 Robot Analysis 1 | . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . Zone Layout 3 | . 1 . 1 . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . Network Status 2 | . . . . . . . . 2 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 8 | . . . 2 . . . . 6 . . . . . Terminals 7 | . . . 2 . . . . 5 . . . . . Botnet 7 | . . . 2 . . . . 5 . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . Fabnet 1 | . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 13 | . 1 . 2 . . . 1 9 . . . . . Full Trace Events 2 | . . . . . . . . 2 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . 1 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total Allies 6 | . . . . . . . . 3 . . . . 3 Largest Group 3 | . . . . . . . . 3 . . . . 1 Highest-Rated Group 93 | . . . . . . . . 93 . . . . 47 Highest-Rated Ally 47 | . . . . . . . . 31 . . . . 47 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 47 | . . . . . . . . 35 . . . . 12 Total Damage 824 | . . . . . . . . 591 . . . . 233 Kills 6 | . . . . . . . . 6 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Field Lobotomies 3 | . . . . . . . . . . . . . 3 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Robot Analysis Total 1 | . . . 1 . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 1 . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Turns Passed 8648 | 59 404 202 503 367 616 546 464 1163 502 655 2030 865 272 Spaces Moved 5241 | 44 296 119 285 288 549 300 317 722 411 356 1119 345 90 Core 5 | 5 . . . . . . . . . . . . . Treads 1731 | 6 . . . . . . . . . 171 1119 345 90 Legs . | . . . . . . . . . . . . . . Wheels 3505 | 33 296 119 285 288 549 300 317 722 411 185 . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 105 95 100 110 110 120 115 115 115 152 240 240 Average Speed 140 | 92 99 111 100 102 110 124 136 125 118 150 173 240 240 Slowest Speed 240 | 160 115 115 140 110 110 150 150 135 130 240 240 240 240 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 47 33 32 66 91 71 22 16 65 48 82 61 18 Regions Visited 13 Branch Regions 9 Pre-discovered Areas 3 | . . 1 . . 1 . . . . . 1 . . Known Exits Taken 1 | . . . . . . . . 1 . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 6 | . . . . . . 1 . . 2 . 3 . . Spaces Dug 37 | . . 25 1 . . . . 3 . . 2 . 6 Terrain Destroyed 172 | . . 25 26 . . 20 1 13 3 10 2 1 71 Melee 2 | . . . . . . . . . . . 2 . . Projectile 54 | . . . 26 . . . 1 13 3 10 . 1 . AOE 116 | . . 25 . . . 20 . . . . . . 71 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total 6130 | 59 375 164 404 329 563 443 347 927 422 432 1178 363 124 Wait 425 | 3 30 24 32 15 2 117 3 137 2 42 3 . 15 Move 5228 | 43 295 118 284 287 548 299 316 721 410 355 1118 344 90 Hop . | . . . . . . . . . . . . . . Pick Up 63 | 7 12 2 10 2 5 5 6 5 1 . 8 . . Fast Attach 29 | 5 2 1 3 . . . 3 9 1 . 1 4 . Attach 35 | 1 . 3 5 . . 2 2 . 1 5 13 3 . Detach 13 | . 2 . 2 . . . 3 . . . 6 . . Swap 28 | . 3 3 7 4 2 3 . 1 . . 1 . 4 Drop 62 | . 11 . 9 5 6 1 10 14 2 . 4 . . Fire 217 | . 20 13 52 16 . 16 4 40 4 30 8 . 14 Melee 27 | . . . . . . . . . . . 14 12 1 Ram 1 | . . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . 2 . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 22 | -11/Junkyard | Discovered new exit (range 13) 60 | -11/Junkyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 5) 251 | -10/Materials | Discovered new exit (range 9) 256 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 464 | -10/Materials | Entered Mines 469 | -10/Mines | Met a Derelict bent on vengeance 527 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 567 | -10/Mines | Assembled infested the area 572 | -10/Mines | Assisted by a Guerilla fighting off Assembled 574 | -10/Mines | Learned Materials trap positions 594 | -10/Mines | Core integrity fell below 50% 607 | -10/Mines | Learned location of Zion (-7) 649 | -10/Mines | Discovered new exit (range 16) 666 | -10/Mines | Entered Materials 666 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 667 | -9/Materials | Loaded intel: 31 trap records 993 | -9/Materials | Destroyed 8 combat bots 1122 | -9/Materials | Discovered new exit (range 15) 1169 | -9/Materials | Entered Mines 1489 | -9/Mines | Learned Materials security intel 1505 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1530 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1531 | -9/Mines | Discovered new exit (range 5) 1536 | -9/Mines | Entered Exiles 1573 | -9/Exiles | Met 8R-AWN 1590 | -9/Exiles | Met EX-HEX 1623 | -9/Exiles | Met EX-BIN 1635 | -9/Exiles | Aligned with FarCom system 1636 | -9/Exiles | Given EX-Vault access code 1656 | -9/Exiles | Build established: Scavenger-Mutant 1662 | -9/Exiles | Opened EX-Vault 1670 | -9/Exiles | Found Field Lobotomy Kit 1693 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1725 | -9/Exiles | Met EX-DEC 1957 | -9/Exiles | Visited The Gauntlet 2139 | -9/Exiles | Discovered new exit (range 14) 2152 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 2152 | -9/Exiles | Entered Mines 2638 | -8/Mines | Discovered new exit (range 13) 2698 | -8/Mines | Entered Materials 2698 | -8/Materials | Evolved 2 slots: Utility x2 3143 | -8/Materials | Discovered new exit (range 15) 3162 | -8/Materials | Entered Factory 3162 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3346 | -7/Factory | Allied Derelicts emerged from ambush trap array 3931 | -7/Factory | Build established: Mutant 3974 | -7/Factory | Discovered new exit (range 6) 4222 | -7/Factory | Identified exit to Lower Caves 4325 | -7/Factory | Entered Lower Caves 4780 | -7/Lower Caves | Discovered new exit (range 7) 4790 | -7/Lower Caves | Encountered a Warlord checkpoint 4827 | -7/Lower Caves | Entered another Lower Caves area 4935 | -7/Lower Caves | Encountered a Warlord checkpoint 5036 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5120 | -7/Lower Caves | Lost 4 parts (1p1n2u) 5281 | -7/Lower Caves | Spotted B-75 Beast 5386 | -7/Lower Caves | Learned Factory security intel 5458 | -7/Lower Caves | Discovered new exit (range 15) 5482 | -7/Lower Caves | Entered Zion 5685 | -7/Zion | Found CR-A16's Pointy Stick 5718 | -7/Zion | System corruption cleaned by Quarantine Array 6070 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6430 | -7/Zion | Received a visual enhancement algorithm 7055 | -7/Zion | Opened final containment barrier to the Deep Caves 7297 | -7/Zion | Rebuked by Imprinter 7322 | -7/Zion | Attacked by Zionites 7323 | -7/Zion | Destroyed Imprinter 7372 | -7/Zion | Lost 3 parts (2n1w) 7412 | -7/Zion | Core integrity fell below 50% 7468 | -7/Zion | Core integrity fell below 20% 7487 | -7/Zion | Lost 5 parts (3n1u1w) 7508 | -7/Zion | Discovered new exit (range 3) 7508 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7512 | -7/Zion | Entered Deep Caves 7534 | -7/Deep Caves | Lost 3 parts (2n1u) 7761 | -7/Deep Caves | Z-Facility disabled 8295 | -7/Deep Caves | Discovered new exit (range 15) 8324 | -7/Deep Caves | Found Surveybot 24 Scanner 8328 | -7/Deep Caves | Found Surveybot 24 Chip 8377 | -7/Deep Caves | Entered Proximity Caves 8453 | -6/Proximity Caves | Spotter reported a threat 8453 | -6/Proximity Caves | Spotter reported a threat 8524 | -6/Proximity Caves | Assimilated G-67 Veteran with FLK Orb 8534 | -6/Proximity Caves | Assimilated G-50 Soldier with FLK Orb 8542 | -6/Proximity Caves | Assimilated G-50 Soldier with FLK Orb 8649 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08564_ System corrupted: FCS attempts to trigger Bore Cannon. 08593_ S-27 Virus destroyed. 08596_ Destroyed VTOL Module. 08598_ Autogun fries itself beyond repair. 08598_ System corrupted: Hvy. Missile Launcher failed to launch. 08599_ The unstable cave ceiling collapses. 08600_ System corrupted: Heat flow error (+124). 08600_ S-27 Virus destroyed. 08602_ The unstable cave ceiling collapses. 08608_ VTOL Module fries itself beyond repair. 08609_ Autogun fries itself beyond repair. 08616_ The unstable cave ceiling collapses. 08617_ MH%RIR:>%1DOUQQWU2JB|EKE 08626_ The unstable cave ceiling collapses. 08628_ Acquired 3 matter. 08630_ The unstable cave ceiling collapses. 08634_ System corrupted: Matter fused (-6). 08636_ The unstable cave ceiling collapses. 08647_ C-30 ARC bursts open, deploying its payload. 08647_ S-27 Virus unfolds itself. Map ----- +----------------------------------------------------+ | | | | | ##??#???????????????####?###?####????????????????? | | #??##?##???????############?########?????????????? | | ##########???################?#######????????????? | | ###############?###################?####?????????? | | ########################################?????????? | | ################################?########????????? | | ########################################?##??????? | | ############################################?????? | | ############################?##############?#????? | | ###########################################??????? | | ##############################################???? | | #############################################????? | | ########################################?##?##???? | | ################################################?? | | #############################################?###? | | ############################# #### ######??#? | | ######## ############### ####?#?? | | ### ############### ###?#? | | ## ### ################# ###?? | | ## ## ################## ?###? | | ################### ### ##?? | | ############ ## ### ##? | | ####### ### ######## ### ###? ? | | ######## ## @ s## ## #### ? | | ###### ## # # g## s s ### #### ? | | ##### # # # # ## #### ######### | | [! # # # # ##### ######## ? | | #%## # # ####### ###### ? | | #!### # ########## ## ? ? | | * ### # ########## ? | | %##### # # ######### ? | | ######## ## #### #### ####### ## ## ? | | ######## ######## ##### ###### ### #?#? | | ##### # ######### ############### #### ???? | | ########## ############### #### ?#?? | | # ########### ### ############### #### ???? | | # ########### #### ############### ###? ???? | | # ############ ##################### #### ???? | | ############ ################### #? ????? | | ########### ################# ###?????? | | ########### ########### ###??????? | | ########## ####????????? | | ######## #####????????? | | ###### ########### ####?????????? | | ### ########## #????????????? | | ### ######## ??????????????? | | # ### ## ## ########???????????????? | | ## ### ## #### ## ######?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 2010 Additional Mass Support 6 Armor Coverage 600 Evasion (%) 44 Targeting Accuracy 12 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokArmageddonCutter Manual? 0 Play Time 00:47:59 Cumulative 339.1 hours Start 2023.04.10 @ 13:50:37 End 2023.04.10 @ 14:37:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 236 Rogue 236 Adventurer 0 Explorer 0 Win Type - Total 23 Types 20/0/2/1/0/0/0/0/0 Lore% 70 Gallery% 85 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82a55ecf-26bd-4f84-8cd1-d7566690beea