Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.04 @ 17:32:03 Player: Azimuth Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (41) 205 Value Destroyed (1195) 1195 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (291) 291 TOTAL SCORE: 3551 Bonus ------- High Alert Combat Kills 91 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 17/300 Energy 93/100 System Corruption 6% Temperature Cool (30) Movement Flying (40) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Flight Unit > --- UTILITY (4) ------ Signal Interpreter Improved Propulsion Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Advanced Weight Redist. System Structural Scanner Insulated Plating Insulated Plating > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Medium Storage Unit Small Laser Small Laser [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Signal Interpreter Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . 2 . . Weapon 1 | . . . 1 . Parts Attached 51 | 8 7 20 . 16 Power 8 | 2 1 3 . 2 Engine 8 | 2 1 3 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 16 | 4 . 7 . 5 Treads . | . . . . . Leg 6 | 4 . 2 . . Wheel . | . . . . . Hover 1 | . . 1 . . Flight 9 | . . 4 . 5 Utility 13 | . 2 7 . 4 Device 4 | . 1 3 . . Storage 2 | . . 1 . 1 Processor 1 | . . 1 . . Hackware . | . . . . . Protection 6 | . 1 2 . 3 Artifact . | . . . . . Weapon 14 | 2 4 3 . 5 Energy Gun 4 | 1 2 . . 1 Energy Cannon . | . . . . . Ballistic Gun 3 | 1 . 2 . . Ballistic Cannon . | . . . . . Launcher 7 | . 2 1 . 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 23 | . . 6 2 15 Power 3 | . . 1 . 2 Propulsion 7 | . . 1 1 5 Utility 5 | . . 2 1 2 Weapon 8 | . . 2 . 6 Highest Loss Streak 13 | . . 6 2 13 To Critical Strikes . | . . . . . Average Slot Usage (%) 70 | . 88 55 80 43 Engine 9 | . 14 7 9 5 Leg 11 | . 28 7 . . Flight 6 | . . 5 17 7 Device 10 | . 8 10 18 5 Processor 3 | . . . 9 9 Protection 7 | . 8 5 8 5 Energy Gun 8 | . 14 11 . . Ballistic Gun 8 | . 4 4 18 7 Launcher 3 | . 8 . . 1 Naked Turns 35 | . . 35 . . Heaviest Build 23 | 6 12 20 15 23 Greatest Support 20 | 20 20 20 17 17 Greatest Overweight (x) 7 | . . 1 . 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 5 5 10 5 10 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 Average Carried 4 | . 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 2 5 5 5 1 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Jun Mat Mat Mat Gar Matter Collected 718 | 289 142 255 . 32 Remotely . | . . . . . Salvage Created 747 | 49 83 401 . 214 Parts 62 | 1 11 33 . 17 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Combat Hostiles Destroyed 33 | 1 5 14 . 13 Melee 1 | . . . . 1 Guns 13 | 1 1 7 . 4 AOE 19 | . 4 7 . 8 Classes Destroyed 9 | 1 3 5 . . Worker 1 | . . 1 . . Builder 3 | . 2 1 . . Tunneler 1 | . . 1 . . Mechanic 1 | . . 1 . . Watcher 2 | . 1 1 . . Swarmer 15 | . 3 6 . 6 Grunt 13 | 1 2 6 . 4 Duelist 1 | . . 1 . . Sentry 4 | . . 1 . 3 Best Kill Streak 10 | 1 6 10 . 8 Combat Bots Only 8 | 1 3 7 . 8 Max Kills in Single Turn 10 | 1 5 10 . 4 Gunslinging . | . . . . . Exploded 7 | . 2 7 . 4 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Gar Damage Taken 2701 | 35 179 688 109 1690 Core 877 | 24 31 264 16 542 Absorbed by Shields 13 | . . . . 13 Redirected to Shielding 48 | . . . . 48 Regen/Repaired (Parts) 32 | . . 32 . . Core Remaining (%) 67 | 90 78 34 . . Volleys Fired 75 | 3 21 31 2 18 Largest 3 | 2 2 2 2 3 Hottest 108 | 60 90 90 46 108 Shots Fired 116 | 6 33 42 4 31 Gun 101 | 6 26 42 4 23 Cannon . | . . . . . Launcher 15 | . 7 . . 8 Special . | . . . . . Kinetic 74 | 3 19 26 4 22 Thermal 27 | 3 7 16 . 1 Explosive 15 | . 7 . . 8 Electromagnetic . | . . . . . Robot Hit Streak 10 | 2 3 10 . 5 Robot Miss Streak 4 | 2 4 4 . 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 46 | 3 9 22 . 12 Core Hits 59 | 2 11 18 . 28 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 1 1 . . Burn 2 | . 1 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2907 | 32 485 1476 . 914 Guns 629 | 32 103 347 . 147 Cannons . | . . . . . Explosions 2270 | . 382 1129 . 759 Melee . | . . . . . Ramming 8 | . . . . 8 Kinetic 480 | 20 81 232 . 147 Thermal 1278 | 12 22 1244 . . Explosive 1141 | . 382 . . 759 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 360 | . 8 352 . . Projectiles . | . . . . . Explosions 360 | . 8 352 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 267 | . . 228 . 39 Shots 3 | . . 2 . 1 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 118 | 18 78 118 . 70 Average Temperature 25 | 14 23 29 . 23 Received Heat Transfer 735 | 18 66 123 . 528 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 1233 | 25 136 1072 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Peak Influence 666 | 20 258 479 202 666 Initial 202 | . 13 29 202 118 Average 193 | 3 152 202 201 352 Maximum Alert Level 2 | . 1 2 1 2 Low Security (%) 40 | 100 48 52 3 21 Level 1 48 | . 51 20 96 45 Level 2 11 | . . 26 . 32 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 1 2 . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Distress Signals 3 | . 1 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 67 | 1 7 19 8 32 Peak Tracking Total 16 | 1 4 11 4 16 Tactical Retreats 9 | . . 2 . 7 Traps | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Traps Triggered 4 | . . 1 . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Jun Mat Mat Mat Gar Machines Disabled 4 | . 1 2 . 1 Max in Single Turn 2 | . 1 2 . 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Machines Accessed 12 | . 3 6 1 2 Terminals 10 | . 3 5 . 2 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 27 | . 6 16 1 4 Successful 13 | . 3 8 1 1 Failed 14 | . 3 8 . 3 Catastrophic 2 | . 1 . . 1 Database Lockouts . | . . . . . Manual 2 | . . . . 2 Terminals 23 | . 6 13 . 4 Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 9 | . 3 5 . 1 Record 2 | . . 2 . . Prototype ID Bank 1 | . . 1 . . Emergency Access Points 1 | . . . . 1 Locate Traps 2 | . 2 . . . Transport Status 1 | . . 1 . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . 3 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Refit 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 3 . 2 Full Trace Events 3 | . . 2 . 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Jun Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Jun Mat Mat Mat Gar Turns Passed 1539 | 111 507 387 311 223 Spaces Moved 1174 | 84 235 396 144 315 Core 172 | 20 . 102 . 50 Treads . | . . . . . Legs 438 | 64 235 139 . . Wheels . | . . . . . Hover . | . . . . . Flight 564 | . . 155 144 265 Fastest Speed 37 | 50 120 37 37 37 Average Speed 72 | 103 120 69 37 46 Slowest Speed 400 | 120 120 120 40 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 11 | . . . 1 10 Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 29 | 7 47 48 10 35 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 114 | . 38 33 . 43 Melee . | . . . . . Projectile . | . . . . . AOE 114 | . 38 33 . 43 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Total 1727 | 99 424 461 396 347 Wait 406 | . 158 . 248 . Move 1149 | 83 234 395 142 295 Hop 10 | . . . 1 9 Pick Up 11 | 2 3 5 1 . Fast Attach 33 | 8 2 12 . 11 Attach 8 | . . 3 . 5 Detach 3 | . . 2 . 1 Swap 10 | . 5 5 . . Drop 16 | 3 1 8 2 2 Fire 75 | 3 21 31 2 18 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -8/Garrison (discovered 1 exit: *Mat) History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 80 | -11/Junkyard | Discovered new exit (range 8) 112 | -11/Junkyard | Entered Materials 320 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 13) 619 | -10/Materials | Entered another Materials area 619 | -9/Materials | Evolved 2 slots: Utility x2 696 | -9/Materials | Repaired Aluminum Leg 825 | -9/Materials | Core integrity fell below 50% 837 | -9/Materials | Discovered new exit (range 13) 845 | -9/Materials | Destroyed 7 combat bots 855 | -9/Materials | Lost 6 parts (1p1n2u2w) 913 | -9/Materials | Discovered new exit (range 5) 997 | -9/Materials | Discovered new exit (range 15) 1004 | -9/Materials | Identified exit to Materials 1006 | -9/Materials | Entered another Materials area 1006 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1271 | -8/Materials | Build established: Scavenger-Mutant 1317 | -8/Materials | Identified exit to Garrison 1317 | -8/Materials | Entered Garrison 1359 | -8/Garrison | Triggered checkpoint 1365 | -8/Garrison | Garrison Relay disabled 1424 | -8/Garrison | Triggered checkpoint 1434 | -8/Garrison | Triggered checkpoint 1434 | -8/Garrison | Triggered checkpoint 1448 | -8/Garrison | Discovered new exit (range 10) 1452 | -8/Garrison | Identified exit to Materials 1452 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1465 | -8/Garrison | Core integrity fell below 50% 1502 | -8/Garrison | Crushed by falling debris 1510 | -8/Garrison | Core integrity fell below 20% 1521 | -8/Garrison | Destroyed 8 combat bots 1540 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 01504_ System corrupted: Component data lost. 01506_ Acquired 18 matter. 01507_ The unstable cave ceiling collapses. 01508_ Acquired Flight Unit. 01512_ The unstable cave ceiling collapses. 01517_ Connecting with Garrison Terminal... Feedback: System corruption (+1%). 01517_ ALERT: Suspicious activity at Terminal G001. Transmitting hostile system tracking data. 01520_ System corrupted: Sml. Laser rejected. 01523_ Flight Unit destroyed. 01536_ Slammed into S-10 Pest. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. 01536_ S-10 Pest destroyed. [Achievement: Fist Fight] 01537_ Acquired 14 matter. 01537_ Acquired Flight Unit. 01540_ Critical hit (Burn: +37). [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ???????????????????????# #????????# # | | ???????????????????????+ * +???????? # | | ???????????????????????# % #????????##? | | ???????????????????????# ## ## #??????????? | | ?????????????????????### ## ## #??????????? | | ?????????????????????# "?+????????? | | ?????????????????????# "??????????? | | ?????????????????????# "??????????? | | ?????????????????????? "??????????? | | ???????????????????????# ^ ## ## #??????????? | | ?????????############### !## ## #??????????? | | ?????????# ????????? | | ?????????# ???????? | | ?????????# ####+??????? | | ?????????# #### #######s### ###+##??????????? | | ?????????# #??# T#????# #?? #???????????????? | | ?????????# #??# ##????# #?#+##+#???????????????? | | ?????????# #??# #?????# ### #??????????????????? | | ?????????# #??# #?????# #????????????????+?? | | ???####### #### ####### #####??????????????????? | | + [ #??????????????????????? | | ???####### ############ #??????????????????????? | | ?????????# #??????????# #??????????????????????? | | ?????????# #??????????#Y#??????????????????????? | | ?????????# #??????????# #???????????????+??????? | | ?????????# #??????????#@#??????????????????????+ | | ?????????# #??????????#g#??????????????????????? | | ?????????# #??????????# #??????????????????????? | | ?????????# ###????????#g#?????????+????????????? | | ?????????# # #????????# #???????????????????+??? | | ?????????# # ###?????# #??????????????????????? | | ????????## # #?????# #??????????????????????? | | ????????# # ####### #??????????????????????? | | ?????????# = # !!! ## #??????????????????????? | | ????????## [ #??????????????????????? | | ????????# # #??????????????????????? | | ????????## # # #??????????????????????? | | ?????????# # # #### #??????????????????????? | | ?????????# ## ##?# ##?????????????????????? | | ?????????# #########??#["#?????????????????????? | | ?????????# #??????????# T#???????????????+?????? | | ?????????# #??????????#""#?????????????????????? | | ?????????# #??????????####?????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# ###?????????????????????????????????? | | ????????## #?????????????????????????????????? | | ????????# < #?????????????????????????????????? | | ????????## #?????????????????????????????????? | | ?????????#######?????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Resistance: EM 15 Propulsion Shielding 66 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Fist Fight Novice Programmer Part-time Mechanic Quick And Dirty Risk Taker Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed DiametricPortableInterpreter Manual? 0 Play Time 00:49:31 Cumulative 1.6 hours Start 2023.04.04 @ 16:36:28 End 2023.04.04 @ 17:32:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8652be5-29ca-496c-98b3-66f4fc6a888d