Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 16:24:05 Player: Oldman Pu Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (176) 880 Value Destroyed (5288) 5288 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1590) 1590 TOTAL SCORE: 10278 Bonus ------- High Alert Combat Kills 1590 Cogmind --------- Core Integrity 0/700 Matter 153/300 Energy 100/100 System Corruption 10% Temperature Warm (157) Movement Core (750) Ox14 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Graphene Brace > --- WEAPON (3) ------- Mini Assault Cannon > --- INVENTORY (20) --- Deuterium Engine Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Armored Wheel Advanced Heat Sink Compact Battery (200) Advanced Targeting Computer Advanced Targeting Computer Precision Beam Rifle Gatling Laser Cooled Pulse Rifle Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Layered Light Armor Plating Graphene Brace > --- WEAPON ----------- Gatling Laser Improved Assault Rifle Gauss Cannon > --- INVENTORY -------- Deuterium Engine Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Wheel Advanced Heat Sink Compact Battery Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Precision Beam Rifle Cooled Pulse Rifle Heavy Ion Cannon Enhanced Autogun Mini Assault Cannon [Rating: 55] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Armored Wheel Treads Medium Treads Leg Improved Aluminum Leg Wheel Armored Wheel Utility Core Shielding Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 4 | . . 2 1 1 Weapon 1 | . . . 1 . Parts Attached 139 | 6 11 29 43 50 Power 15 | 1 . 3 4 7 Engine 15 | 1 . 3 4 7 Core . | . . . . . Reactor . | . . . . . Propulsion 30 | 2 5 7 6 10 Treads 1 | . . . . 1 Leg 7 | . 2 . . 5 Wheel 22 | 2 3 7 6 4 Hover . | . . . . . Flight . | . . . . . Utility 52 | 1 4 12 16 19 Device 20 | . . 4 6 10 Storage 7 | 1 1 2 2 1 Processor 1 | . . . 1 . Hackware . | . . . . . Protection 24 | . 3 6 7 8 Artifact . | . . . . . Weapon 42 | 2 2 7 17 14 Energy Gun 23 | 1 1 5 10 6 Energy Cannon 1 | . . . 1 . Ballistic Gun 14 | 1 1 2 6 4 Ballistic Cannon 4 | . . . . 4 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 10 | . . 3 4 3 Parts Lost 38 | . . 7 5 26 Power 5 | . . 1 . 4 Propulsion 9 | . . 3 . 6 Utility 16 | . . 3 3 10 Weapon 8 | . . . 2 6 Highest Loss Streak 12 | . . 3 2 12 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 97 98 99 94 Engine 12 | . 14 10 9 14 Leg 2 | . 15 . . . Wheel 15 | . 12 21 17 10 Device 10 | . . 10 8 15 Storage 9 | . 14 11 9 7 Processor 4 | . . . 8 6 Protection 16 | . 12 21 18 12 Energy Gun 14 | . 13 15 14 13 Ballistic Gun 8 | . 14 6 11 6 Naked Turns . | . . . . . Heaviest Build 89 | 13 31 61 75 89 Greatest Support 36 | 32 32 26 24 36 Greatest Overweight (x) 7 | 2 1 3 5 7 Average Overweight (x) 2 | . . 1 2 3 Largest Inventory Capacity 20 | 8 15 20 20 20 Average Capacity 18 | 7 12 16 20 20 Most Carried 20 | . 12 17 20 20 Average Carried 16 | . 6 15 19 19 Final Capacity 20 | 8 15 20 20 20 Final Carried 20 | . 12 17 20 17 Class Distribution -------------------- 44% | Tank 38% | Mutant 8% | Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3038 | 210 357 471 1054 946 Remotely . | . . . . . Salvage Created 7416 | . 429 1797 3009 2181 Parts 391 | . 34 117 164 76 Haulers Intercepted 15 | . 2 6 6 1 Recyclers Shooed 5 | . 1 1 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 135 | . 12 35 51 37 Guns 125 | . 12 32 49 32 Cannons 5 | . . . 2 3 AOE 1 | . . 1 . . Classes Destroyed 15 | . 5 3 5 2 Worker 11 | . 1 3 3 4 Builder 6 | . . 1 2 3 Hauler 15 | . 2 6 6 1 Recycler 3 | . . . 1 2 Operator 1 | . . 1 . . Watcher 13 | . 2 5 5 1 Swarmer 25 | . 9 10 6 . Grunt 71 | . 3 15 30 23 Brawler 4 | . . . 2 2 Duelist 4 | . . . . 4 Protector 2 | . . . 1 1 Sentry 21 | . . 10 9 2 Hunter 2 | . . . 2 . Programmer 5 | . . . . 5 Heavy 1 | . . . 1 . Best Kill Streak 11 | . 4 9 11 8 Combat Bots Only 9 | . 4 6 9 6 Max Kills in Single Turn 2 | . 1 2 2 2 Gunslinging 1 | . . 1 . 1 Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 743 | . 54 152 190 347 Missed 205 | . 12 42 59 92 Damage Taken 8052 | . 379 1310 2170 4193 Core 1152 | . 49 216 183 704 Absorbed by Shields . | . . . . . Redirected to Shielding 140 | . 30 45 40 25 Regen/Repaired (Parts) 294 | . 62 23 209 . Core Remaining (%) 73 | 100 80 46 66 . Volleys Fired 441 | . 51 116 145 129 Largest 3 | . 2 2 3 3 Hottest 183 | . 70 112 178 183 Shots Fired 1129 | . 101 232 425 371 Gun 1077 | . 101 232 406 338 Cannon 52 | . . . 19 33 Launcher . | . . . . . Special . | . . . . . Kinetic 451 | . 50 80 161 160 Thermal 673 | . 51 152 264 206 Explosive . | . . . . . Electromagnetic 5 | . . . . 5 Robot Hit Streak 33 | . 9 9 33 25 Robot Miss Streak 5 | . 5 5 4 4 Penetration Max 1 | . . . 1 . Secondary Targets 13 | . . 4 7 2 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 782 | . 58 159 282 283 Core Hits 364 | . 28 82 122 132 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 43 | . 3 10 14 16 Burn 40 | . 3 10 13 14 Destroy 1 | . . . 1 . Blast 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 13780 | . 651 2441 5125 5563 Guns 12654 | . 602 2350 4859 4843 Cannons 986 | . . . 266 720 Explosions 63 | . . 63 . . Melee . | . . . . . Ramming 77 | . 49 28 . . Kinetic 5269 | . 237 622 1985 2425 Thermal 8330 | . 365 1728 3140 3097 Explosive . | . . . . . Electromagnetic 104 | . . 63 . 41 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . 1 . 1 10 Average Corruption 1 | . 1 . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 36 | . 2 . 16 18 Message Errors 6 | . . . 1 5 Matter Fused 7 | . 1 . 2 4 Heat Flow Errors 5 | . . . 3 2 Energy Discharges 4 | . 1 . 2 1 Data Loss (minor) 5 | . . . 3 2 Data Loss (major) 1 | . . . 1 . Misfires 4 | . . . 1 3 Alerts 1 | . . . . 1 Weapon Failures 3 | . . . 3 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 13 | . 1 . . 12 Impact 1 | . 1 . . . Kinetic 11 | . . . . 11 Secondary 1 | . . . . 1 Self-Inflicted Damage 38 | . 24 14 . . Shots . | . . . . . Rammed 5 | . 4 1 . . Targets Rammed 5 | . 4 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 479 | . 252 257 479 347 Average Temperature 89 | . 66 32 105 115 Received Heat Transfer 3177 | . 42 447 1017 1671 Effects 12 | . . . 10 2 Shutdowns 1 | . . . 1 . Energy Bleed 4 | . . . 3 1 Interference 6 | . . . 5 1 Matter Decay 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 5 | . . 2 1 2 Combat Hostiles 4 | . . 2 . 2 Parts Melted 43 | . 1 9 16 17 Heat Transferred 20705 | . 1295 4773 7537 7100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 1336 | . 267 695 1336 800 Initial 585 | . . 42 266 585 Average 525 | . 112 454 736 577 Maximum Alert Level 4 | . 1 2 4 3 Low Security (%) 15 | 100 91 11 . . Level 1 12 | . 8 27 14 . Level 2 52 | . . 60 36 80 Level 3 16 | . . . 38 19 Level 4 2 | . . . 10 . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Sterilizations 1 | . . . 1 . Squads Dispatched 28 | . 2 5 9 12 Investigation 5 | . . 1 4 . Extermination 5 | . . . . 5 Reinforcement 12 | . 2 4 4 2 Assault 6 | . . . 1 5 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 1 . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 195 | . 21 51 64 59 Peak Tracking Total 10 | . 5 6 6 10 Tactical Retreats 8 | . 1 3 4 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . . 1 2 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . . 1 2 1 Max in Single Turn 1 | . . 1 1 1 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 31 | . 5 10 9 7 Terminals 19 | . 4 6 4 5 Fabricators . | . . . . . Repair Stations 5 | . 1 2 2 . Recycling Units 1 | . . 1 . . Scanalyzers 5 | . . 1 2 2 Garrison Access 1 | . . . 1 . Total Hacks 89 | . 7 33 35 14 Successful 58 | . 4 26 21 7 Failed 31 | . 3 7 14 7 Catastrophic 8 | . 2 . 2 4 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 44 | . 5 18 13 8 Fabricators . | . . . . . Repair Stations 22 | . 2 7 13 . Recycling Units 3 | . . 3 . . Scanalyzers 18 | . . 5 7 6 Garrison Access 2 | . . . 2 . Terminal Hacks 25 | . 2 15 5 3 Record 7 | . . 5 2 . Robot Analysis 1 | . . 1 . . Prototype ID Bank 1 | . . 1 . . Level Access Points 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Emergency Access Points 5 | . . 3 1 1 Locate Traps 3 | . 1 . . 2 Dispatch Records 2 | . . 1 1 . Recall Reinforcements 1 | . . 1 . . Hauler Manifests 2 | . . 1 1 . Registered Components 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 15 | . 2 4 9 . Scan Component 9 | . 1 2 6 . Repair 6 | . 1 2 3 . Recycling Unit Hacks 2 | . . 2 . . Report Inventory 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer 15 | . . 5 6 4 Insert Component 7 | . . 2 3 2 Analyze 8 | . . 3 3 2 Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 27 | . 3 8 9 7 Full Trace Events 6 | . . 1 5 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . . 2 2 2 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . 1 2 3 . Time 224 | . 26 90 108 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 4 | . . 4 . . Parts Scanalyzed 7 | . . 2 3 2 Part Schematics Acquired 6 | . . 2 2 2 Parts Damaged 3 | . . 1 1 1 Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 8857 | 47 1142 2321 2413 2934 Spaces Moved 5148 | 37 741 1545 1311 1514 Core 12 | 12 . . . . Treads 13 | . . . . 13 Legs 396 | . 342 . . 54 Wheels 4727 | 25 399 1545 1311 1447 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 95 115 125 Average Speed 127 | 104 122 110 123 152 Slowest Speed 320 | 150 190 130 165 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 65 | 2 95 98 99 34 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 7 | . . . 1 6 Melee . | . . . . . Projectile 7 | . . . 1 6 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 6585 | 42 885 1954 1818 1886 Wait 669 | . 60 203 259 147 Move 5144 | 36 740 1544 1310 1514 Hop . | . . . . . Pick Up 92 | . 14 30 28 20 Fast Attach 23 | 6 2 4 5 6 Attach 35 | . . 9 9 17 Detach . | . . . . . Swap 81 | . 9 16 29 27 Drop 95 | . 5 31 33 26 Fire 441 | . 51 116 145 129 Melee . | . . . . . Ram 5 | . 4 1 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 12) 237 | -10/Materials | Identified exit to Mines 239 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Build established: Mutant 662 | -10/Materials | Discovered new exit (range 13) 831 | -10/Materials | Discovered new exit (range 14) 1176 | -10/Materials | Repaired Med. Laser 1190 | -10/Materials | Entered another Materials area 1190 | -9/Materials | Evolved 2 slots: Utility x2 1621 | -9/Materials | Discovered new exit (range 15) 1622 | -9/Materials | Lost 3 parts (1n2u) 1810 | -9/Materials | Lost 3 parts (1p1n1u) 1882 | -9/Materials | Repaired Core Shielding 1900 | -9/Materials | Discovered new exit (range 12) 1914 | -9/Materials | Identified exit to Materials 2635 | -9/Materials | Discovered new exit (range 7) 2895 | -9/Materials | Core integrity fell below 50% 2997 | -9/Materials | Discovered new exit (range 10) 3356 | -9/Materials | Repaired Broken Imp. Medium Laser 3511 | -9/Materials | Entered another Materials area 3511 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3818 | -8/Materials | Build established: Tank 4185 | -8/Materials | Destroyed 9 combat bots 4269 | -8/Materials | Discovered new exit (range 15) 4677 | -8/Materials | Repaired Arm. Wheel 4711 | -8/Materials | Repaired Cooling System 5114 | -8/Materials | Discovered new exit (range 14) 5511 | -8/Materials | First assault squad dispatched 5760 | -8/Materials | Repaired Broken Arm. Wheel 5793 | -8/Materials | Sterilization system engaged 5793 | -8/Materials | Non-combat units ordered to evacuate 5837 | -8/Materials | Discovered new exit (range 5) 5893 | -8/Materials | Combat units ordered to evacuate 5924 | -8/Materials | Entered Factory 5924 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6721 | -7/Factory | Build established: Scavenger-Tank 7168 | -7/Factory | Build established: Tank 8073 | -7/Factory | Build established: Gunner 8324 | -7/Factory | First assault squad dispatched 8562 | -7/Factory | Lost 8 parts (2p1n3u2w) 8782 | -7/Factory | Core integrity fell below 50% 8843 | -7/Factory | Core integrity fell below 20% 8848 | -7/Factory | System corruption reached 10% 8858 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08825_ Knocked back. 08826_ Imp. Deuterium Engine destroyed. 08831_ L-41 Fighter knocked back. 08832_ Wheel destroyed. 08834_ Deuterium Engine destroyed. 08835_ L-41 Fighter knocked back. 08836_ Gauss Cannon destroyed. 08838_ L-41 Fighter destroyed. 08840_ Adv. Targeting Computer destroyed. 08840_ System corrupted by crushing effect (+2). 08840_ Knocked back. 08842_ Wheel destroyed. 08847_ Adv. Heat Sink destroyed. 08847_ Lyr. Light Armor Plating destroyed. 08847_ System corrupted by crushing effect (+5). 08847_ System corrupted by crushing effect (+1). 08852_ Hrd. Medium Armor Plating destroyed. 08853_ Knocked back. 08853_ Imp. Assault Rifle destroyed. 08857_ Enh. Autogun destroyed. 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T # | | #?##### # """ # "" + | | ####?????# # """ + # [ | | ######### # """ #* % # | | =[# !#]] ## # # # | | !%########%]! ## # # | | [ """ *###???#]] ################ / | | ] """ #####[! #??????????????# | | ] """ !** % #??????????????# | | !*! #??????????????########## | | " """ **! #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Core Shielding 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Core Shielding | -9/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Prc. Beam Rifle | -7/Factory | Scanalyzed Hrd. Light Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseSpectralStorm Manual? 0 Play Time 01:40:17 Cumulative 212.0 hours Start 2024.04.01 @ 17:17:23 End 2024.04.02 @ 16:24:05 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 164 Rogue 152 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 44 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c484061b-3011-46bb-90ae-7e07b1e27627