Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.01 @ 00:31:03 Player: H0-R5E Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (448) 2240 Value Destroyed (20177) 20177 Prototype IDs (55) 1100 Alien Tech Used (2) 400 Bonus (6050) 6050 TOTAL SCORE: 38267 Bonus ------- High Alert Combat Kills 3422 Follower Combat Kills 2109 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -381 Cogmind --------- Core Integrity 0/1600 Matter 110/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (250) Ox4 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (17) ----- (None) > --- WEAPON (2) ------- Enhanced Hardcell Cannon > --- INVENTORY (5) ---- Core Reset Matrix Disintegrator Peak State ------------ > --- POWER ------------ Improved Fusion Compressor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Biometal Leg Heavy Shield Leg > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Experimental Matter Compressor Enhanced Optical Array Long-range Terrain Scanner Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Quantum Capacitor Improved Reaction Control System Improved Propulsion Shielding Experimental Thermal Shield Advanced Shield Generator Improved System Guard Stealth Drone Bay > --- WEAPON ----------- Perforator > --- INVENTORY -------- EM Shield Phase Redirector Core Reset Matrix Terrabomb Terrabomb Terrabomb Disintegrator [Rating: 190] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Reinforced Fission Core Reactor Light Quantum Reactor Propulsion Improved Titanium Leg Treads Heavy Treads Leg Improved Titanium Leg Wheel Wheel Utility Medium Storage Unit Device Weapon Cycler Storage Medium Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Artifact Phase Redirector Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Perforator Launcher Proton Missile Launcher Special Weapon Improved Remote Datajack Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . . 2 . . . . 2 2 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . . . . . . . . . . 2 . . . . . Utility 15 | . . 2 2 2 . . . 2 . . . . 2 . 2 . 1 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 357 | 7 8 30 25 25 2 . 5 6 10 3 3 8 41 37 14 36 60 24 13 Power 44 | 1 1 6 3 4 . . . . . 2 . 1 3 2 2 2 11 4 2 Engine 17 | 1 1 6 2 4 . . . . . 2 . . 1 . . . . . . Core 5 | . . . 1 . . . . . . . . 1 1 . . . . 1 1 Reactor 22 | . . . . . . . . . . . . . 1 2 2 2 11 3 1 Propulsion 76 | 2 2 9 4 5 . . 2 . 1 . . 1 8 7 2 8 17 5 3 Treads 2 | . . . . . . . . . . . . . 2 . . . . . . Leg 69 | . 2 9 4 5 . . 2 . 1 . . 1 5 7 2 6 17 5 3 Wheel 5 | 2 . . . . . . . . . . . . 1 . . 2 . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 162 | 2 3 10 12 9 2 . 3 5 8 . 1 3 21 16 6 16 26 13 6 Device 80 | 1 1 2 4 2 1 . 2 2 6 . 1 1 13 5 5 9 14 7 4 Storage 14 | 1 1 1 . . . . . 1 . . . 1 . 4 . 3 1 1 . Processor 36 | . . 2 3 3 . . . 1 1 . . . 4 6 . 4 8 4 . Hackware 4 | . . . 2 1 . . . . . . . . 1 . . . . . . Protection 27 | . 1 5 3 3 1 . 1 1 1 . . 1 3 1 1 . 3 1 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . 1 Weapon 75 | 2 2 5 6 7 . . . 1 1 1 2 3 9 12 4 10 6 2 2 Energy Gun 22 | 1 1 1 2 2 . . . 1 1 . 1 2 4 1 1 3 1 . . Energy Cannon 11 | . . . . . . . . . . . . . . 2 1 2 4 1 1 Ballistic Gun 29 | 1 . 2 3 4 . . . . . 1 . 1 3 8 2 3 1 . . Ballistic Cannon 4 | . 1 . . . . . . . . . . . 1 . . 1 . . 1 Launcher 4 | . . . . 1 . . . . . . . . 1 . . 1 . 1 . Special Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . 2 1 . . . . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 41 | . . 2 2 4 . . . . 1 . . . 5 3 2 13 3 3 3 Corrupted Parts 2 | . . . . . . . . . . . . 2 . . . . . . . System Corruption 10 | . . . . . . . . . . . . 10 . . . . . . . Parts Lost 174 | . 1 5 10 6 . . 3 . 1 2 . 2 23 23 22 9 50 3 14 Power 17 | . . . 1 1 . . . . 1 1 . . . 2 2 . 8 . 1 Propulsion 40 | . 1 . 3 1 . . . . . . . 2 3 5 6 1 14 . 4 Utility 82 | . . 3 4 2 . . 3 . . . . . 13 9 12 6 20 2 8 Weapon 35 | . . 2 2 2 . . . . . 1 . . 7 7 2 2 8 1 1 Highest Loss Streak 13 | . 1 1 3 5 . . 2 . 1 2 . 1 9 13 12 4 11 1 11 To Critical Strikes 3 | . . . . . . . . . . . . . . 1 . . 2 . . Average Backups 9 | 5 9 9 9 9 10 10 9 9 9 10 9 10 9 9 13 13 6 8 6 Power . | . . . . 1 1 1 1 1 . . . . . . . 1 . . . Propulsion . | 3 4 2 . 2 2 2 1 . . 1 1 . . 1 . . 1 . . Utility 5 | . 1 6 7 5 6 6 5 6 7 8 6 6 6 5 5 4 1 4 1 Weapon 2 | 1 1 . . 1 1 1 1 2 1 1 2 3 1 2 5 6 3 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 38 | . 6 2 2 5 . . . 2 2 . . 1 1 2 2 5 2 4 2 Power 6 | . 1 . . 2 . . . . 1 . . . . 1 . . . 1 . Propulsion 5 | . 3 2 . . . . . . . . . . . . . . . . . Utility 12 | . . . 2 1 . . . 2 1 . . . . . 1 2 . 3 . Weapon 12 | . 2 . . 1 . . . . . . . 1 1 1 1 3 2 . . Tool/Special 3 | . . . . 1 . . . . . . . . . . . . . . 2 Average Slot Usage (%) 92 | . 99 97 99 97 99 100 99 99 99 99 100 99 92 88 90 75 84 84 68 Engine 4 | . 14 11 7 7 7 7 7 6 5 5 6 1 . . . . . . . Reactor 1 | . . . . . . . . . . . . . 2 4 3 3 7 7 4 Leg 14 | . 13 22 17 15 15 15 15 13 13 13 13 12 7 15 13 11 13 16 10 Device 18 | . 13 10 9 11 3 . 13 19 24 26 31 27 27 12 18 15 15 21 23 Storage 8 | . 14 11 9 7 7 7 7 6 6 6 6 11 8 5 4 8 13 5 6 Processor 23 | . . 10 22 32 30 30 24 25 25 26 26 26 25 38 34 25 24 22 15 Protection 5 | . . 11 11 6 18 23 14 12 7 5 . . 4 1 3 . 1 2 . Energy Gun 4 | . 14 6 5 4 . . . 2 11 9 6 6 4 2 2 . 1 . . Ballistic Gun 5 | . 3 9 10 9 15 15 14 10 1 3 2 4 2 5 5 . . . . Peak Build Rating 190 | 9 10 20 39 46 46 45 49 56 70 69 65 71 84 102 114 163 176 174 190 Average Rating 71 | 5 9 15 31 41 44 45 47 55 62 65 64 68 73 82 104 110 152 161 142 On Entrance 61 | . 9 8 20 38 46 45 45 48 54 67 65 64 68 79 100 26 142 149 161 Naked Turns 87 | . . . . . . . . . . . . . . . . . . . 87 Heaviest Build 99 | 12 24 36 48 42 39 39 47 48 60 57 51 60 70 58 76 91 97 99 96 Greatest Support 120 | 20 20 32 37 40 40 40 49 49 49 49 49 49 79 100 100 113 120 109 113 Greatest Overweight (x) 8 | . 1 1 1 1 . . 1 1 1 1 1 2 8 4 7 8 2 1 1 Average Overweight (x) . | . . . . . . . . . . . . . 1 . . 1 . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 10 10 Average Capacity 10 | 6 9 10 10 10 10 10 10 10 10 10 10 10 9 11 15 15 10 10 8 Most Carried 15 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 13 10 10 Average Carried 10 | 5 9 9 9 9 10 10 9 9 9 10 9 9 9 9 14 14 9 9 8 Final Capacity 15 | 8 10 10 10 10 10 10 10 10 10 10 10 10 5 15 15 15 10 10 5 Final Carried 15 | 8 10 10 10 10 10 10 10 10 10 10 10 10 5 15 15 14 9 10 3 Class Distribution -------------------- 57% | Scavenger-Mutant 32% | Mutant 5% | Derelict-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Quarantine Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Matter Collected 14142 | 294 246 1137 1359 731 108 . 479 170 542 119 40 326 1346 1048 394 1155 1633 2468 547 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 23662 | 105 383 1925 2465 1868 60 . 814 325 733 176 . 278 2104 2204 510 1757 3504 3107 1344 Parts 1148 | 4 23 131 131 105 3 . 42 16 23 8 . 21 107 110 20 73 142 128 61 Haulers Intercepted 17 | . . 3 4 2 . . . . 1 . . . 3 2 1 . . 1 . Recyclers Shooed 22 | . . 1 3 3 . . . 1 . . . . 4 3 . 1 4 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 106 | . . . . . 5 . 18 . 21 7 . 55 . . . . . . . Prevented 12 | . . . . . . . . . . . . 12 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 340 | . 12 46 33 25 1 . 15 5 14 4 . 10 31 18 6 25 47 30 18 Melee 16 | . . 14 2 . . . . . . . . . . . . . . . . Guns 175 | . 5 25 31 21 1 . 11 5 8 3 . 10 23 17 6 2 7 . . Cannons 125 | . 7 7 . . . . . . . . . . 7 1 . 19 36 30 18 AOE 18 | . . . . 4 . . 4 . 6 . . . 1 . . 3 . . . Classes Destroyed 20 | 2 3 6 4 2 . . 1 . . . . . . . . . . 1 1 Worker 27 | . 1 1 6 3 . . . . . . . . 7 2 . 1 . 3 3 Builder 22 | . . . 4 3 . . . . . . . . 4 3 1 . 3 3 1 Tunneler 2 | 1 . . . 1 . . . . . . . . . . . . . . . Hauler 17 | . . 3 4 2 . . . . 1 . . . 3 2 1 . . 1 . Recycler 24 | 1 1 2 3 5 . . . . . . . . 2 4 . 2 2 2 . Mechanic 3 | . . 1 . . . . . . . . . . 1 . . . . 1 . Operator 4 | . . 2 1 . . . . . . . . . . . . . 1 . . Watcher 8 | . . 1 1 . . . . . . . . . 1 2 . 1 1 1 . Swarmer 65 | . 3 16 6 3 . . 4 . 3 3 . 10 9 2 1 . 5 . . Grunt 133 | . 9 21 17 16 . . 3 3 10 . . . 9 . 1 9 17 8 10 Brawler 7 | . . . 2 . . . 1 . . . . . . . . 1 . 2 1 Duelist 4 | . . 2 . 1 . . . . . . . . . . . 1 . . . Protector 1 | . . . . . . . . . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . . . . . . . 1 . Sentry 31 | . . 7 5 2 . . 1 1 1 1 . . 1 2 4 . 3 3 . Specialist 12 | . . . 2 . . . . . . . . . 4 1 . . 2 3 . Hunter 35 | . . . . 1 1 . . . . . . . 1 8 . 4 12 6 2 Programmer 43 | . . . . 2 . . . 1 . . . . 6 5 . 9 8 8 4 Heavy 2 | . . . 1 . . . . . . . . . 1 . . . . . . Protovariant G 1 | . . . . . . . . . . . . . . . . 1 . . . Thug 1 | . . . . . . . 1 . . . . . . . . . . . . Savage 4 | . . . . . . . 4 . . . . . . . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 13 | 1 3 5 8 10 1 . 5 2 5 2 . 5 8 12 4 8 9 8 13 Combat Bots Only 12 | . 3 5 6 5 1 . 5 2 5 2 . 5 5 3 3 6 7 7 12 Max Kills in Single Turn 4 | 1 1 2 2 4 1 . 3 1 3 1 . 2 2 3 1 2 3 3 3 Gunslinging 1 | . . 1 . 1 . . . . . . . 1 1 1 . . . . . Exploded 3 | . . . . 3 . . 3 . 3 . . . 1 . . 2 . . . Melee 1 | . . 1 1 . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Hostile Shots Fired 3128 | . 43 211 219 197 8 . 102 27 106 16 . 67 243 329 163 273 615 202 307 Missed 986 | . 16 64 59 60 . . 35 12 44 4 . 14 75 113 44 81 169 86 110 Hits 2142 | . 27 147 160 137 8 . 67 15 62 12 . 53 168 216 119 192 446 116 197 Melee 24 | . . 6 1 5 . . 3 . . . . 3 . . . 4 . 2 . Projectile 2118 | . 27 141 159 132 8 . 64 15 62 12 . 50 168 216 119 188 446 114 197 AOE 1 | . . . . . . . . . . . . . . 1 . . . . . Critical Strikes 90 | . . 3 13 3 . . 1 . 2 . . 1 8 8 5 15 19 4 8 Actively Blocked 2 | . . . . . . . . . . . . . 1 . . . . . 1 Part Disruptions 6 | . . . . . . . . . . . . . 1 2 . 1 2 . . Actively Blocked 1 | . . . . . . . . . . . . . 1 . . . . . . Damage Taken 34495 | . 281 1478 2480 1840 130 . 915 175 771 195 . 588 3311 3334 2679 2327 8879 1216 3896 Core 6336 | . 60 179 343 272 42 . 40 35 95 66 . 130 662 610 613 497 1001 77 1614 Absorbed by Shields 3830 | . . 252 . . . . 165 84 211 54 . 434 472 . 130 569 835 430 194 Redirected to Core 230 | . . . . . . . . . . . . . . . . . . . 230 Redirected to Shielding 557 | . . . 41 . 28 . 92 6 5 . . . 178 . . . 98 6 103 Ignored by Resistances 2528 | . . . . . . . . . . . . 16 111 522 133 995 105 344 302 Regen/Repaired (Parts) 911 | . . . 417 266 . . . 169 . . . . . . . 59 . . . Core Remaining (%) 49 | 100 76 55 37 . . . 49 . . . . 61 33 46 . 14 . 25 . Volleys Fired 1331 | 8 44 115 137 84 4 . 40 15 47 7 . 31 116 116 29 165 238 63 72 Largest 2 | 2 2 2 2 2 2 . 2 2 2 2 . 2 2 2 2 2 2 2 2 Hottest 250 | 60 70 79 88 93 56 . 56 56 144 144 . 114 225 120 138 200 199 250 240 Shots Fired 2006 | 15 82 196 260 160 8 . 77 30 72 13 . 57 204 203 58 180 252 65 74 Gun 1379 | 15 53 152 260 157 8 . 74 30 62 13 . 57 170 184 55 37 52 . . Cannon 597 | . 29 44 . . . . . . . . . . 34 12 3 137 199 65 74 Launcher 22 | . . . . 3 . . 3 . 10 . . . . . . 6 . . . Special 8 | . . . . . . . . . . . . . . 7 . . 1 . . Kinetic 1051 | 8 44 117 181 112 8 . 74 30 11 1 . 30 117 138 47 40 14 46 33 Thermal 916 | 7 38 79 79 45 . . . . 51 12 . 27 82 56 11 132 237 19 41 Explosive 22 | . . . . 3 . . 3 . 10 . . . . . . 6 . . . Electromagnetic 9 | . . . . . . . . . . . . . 5 2 . 2 . . . Robot Hit Streak 28 | 3 13 14 14 21 5 . 13 9 15 9 . 9 12 19 28 10 13 13 11 Robot Miss Streak 19 | 4 2 3 7 5 2 . 2 2 2 1 . 4 4 3 1 6 9 19 9 Penetration Max 2 | . . . 1 1 . . 1 1 . . . 1 1 2 1 1 2 2 1 Secondary Targets 27 | . . 1 4 4 . . 5 . 3 . . 3 4 2 1 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . 1 . 1 . . 1 1 1 1 . . . . Capacitor 313 | . . . . . . . . . . . . . . . . 108 156 15 34 Shots Hit Robots 1400 | 8 54 156 190 118 6 . 61 22 56 10 . 35 136 152 47 98 158 46 47 Core Hits 838 | 2 24 74 82 83 3 . 39 13 37 5 . 18 91 72 25 79 87 67 37 Critical Kills 93 | . . . 3 . . . 1 2 . . . 1 2 5 2 5 20 38 14 Critical Parts Destroyed 127 | . . . 2 2 1 . 1 1 . . . . 4 5 . 6 12 69 24 Critical Strikes 267 | . 1 14 6 2 1 . 2 3 2 . . 1 15 16 2 11 39 111 41 Burn 15 | . . 3 1 . . . . . 2 . . . . 6 . . 3 . . Meltdown 6 | . . . . . . . . . . . . . . . . 1 5 . . Destroy 224 | . . . 5 2 1 . 2 3 . . . 1 6 10 2 10 31 111 40 Blast 13 | . 1 2 . . . . . . . . . . 9 . . . . . 1 Sever 9 | . . 9 . . . . . . . . . . . . . . . . . Melee Attacks 89 | . . 64 19 . . . . . . . 2 4 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 89 | . . 64 19 . . . . . . . 2 4 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . 8 6 . . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 43359 | 110 793 3422 4350 3264 84 . 1627 538 2123 197 . 1128 5441 4031 1304 4603 7375 901 2068 Guns 21450 | 110 313 1307 3532 2394 84 . 1291 527 1099 197 . 999 3427 3695 1164 366 945 . . Cannons 14646 | . 480 501 . . . . . . . . . . 945 286 109 3155 6297 864 2009 Explosions 4411 | . . . . 819 . . 336 . 1024 . . . 1046 . . 1082 104 . . Melee 2547 | . . 1614 804 . . . . . . . . 129 . . . . . . . Ramming 305 | . . . 14 51 . . . 11 . . . . 23 50 31 . 29 37 59 Kinetic 17332 | 63 574 1260 2498 1793 84 . 1291 527 204 . . 595 2535 2776 1010 461 225 595 841 Thermal 18796 | 47 219 548 1034 601 . . . . 895 197 . 404 1813 1180 263 3037 7121 269 1168 Explosive 4231 | . . . . 819 . . 336 . 1024 . . . 970 . . 1082 . . . Electromagnetic 148 | . . . . . . . . . . . . . 100 25 . 23 . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 2547 | . . 1614 804 . . . . . . . . 129 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . 1 2 . 3 3 . 2 . . . . 11 10 2 7 9 15 15 6 Average Corruption 3 | . 1 2 . 1 2 . 2 . . . . 1 4 1 4 4 6 12 4 Corruption Purged 15 | . . . . . 3 . . . . . . . . 2 . 5 . 5 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 203 | . 1 29 . 21 . . 6 . . . . 6 39 1 1 33 33 29 4 Message Errors 41 | . . 7 . 4 . . 1 . . . . 1 11 . . 7 5 5 . Matter Fused 57 | . . 7 . 7 . . 1 . . . . 2 8 1 . 13 7 9 2 Heat Flow Errors 29 | . 1 6 . 1 . . 2 . . . . 2 5 . . 1 6 4 1 Energy Discharges 21 | . . 3 . 2 . . 1 . . . . . 6 . . 3 3 3 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 . . Parts Fused 2 | . . . . 1 . . . . . . . . . . . 1 . . . Data Loss (minor) 22 | . . 3 . 3 . . 1 . . . . . 4 . 1 5 4 1 . Data Loss (major) 12 | . . 1 . . . . . . . . . 1 3 . . 1 3 2 1 Misfires 6 | . . 2 . 1 . . . . . . . . . . . 1 . 2 . Alerts 1 | . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 11 | . . . . 2 . . . . . . . . 2 . . 1 4 2 . Overload Shots 3 | . . . . . . . . . . . . . 3 . . . . . . Overflow Damage 1206 | . . 103 126 137 . . 25 . 16 . . 37 209 54 . 93 270 . 136 Projectiles 571 | . . . . . . . . . . . . . 80 45 . 52 270 . 124 Explosions 348 | . . . . 137 . . 25 . 16 . . . 129 . . 41 . . . Melee 287 | . . 103 126 . . . . . . . . 37 . 9 . . . . 12 Knockbacks 101 | . 7 6 . . . . . . . . . . 4 1 1 13 11 34 24 Impact 3 | . . . . . . . . . . . . . . 1 1 . 1 . . Kinetic 89 | . 7 6 . . . . . . . . . . 4 . . 13 7 32 20 Secondary 9 | . . . . . . . . . . . . . . . . . 3 2 4 Self-Inflicted Damage 164 | . . . . . . . . . 14 . . . 146 . . 4 . . . Shots 5 | . . . . . . . . . 1 . . . 3 . . 1 . . . Rammed 2 | . . . . . . . . . . . . . 1 . . . . . 1 Targets Rammed 44 | . . . 2 9 . . . 2 . . . . 7 5 7 . 5 4 3 Kicked 42 | . . . 2 9 . . . 2 . . . . 6 5 7 . 5 4 2 Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 588 | 20 175 273 355 304 . . 215 9 377 307 . 238 540 168 54 446 588 166 475 Average Temperature 109 | 20 41 66 115 84 . . 49 5 130 130 . 29 110 32 23 136 180 55 140 Received Heat Transfer 4916 | . 114 528 1215 750 . . 239 78 200 35 . 90 239 54 263 242 499 115 255 Effects 50 | . . . 4 3 . . . . 2 . . . 5 . . 7 26 . 3 Shutdowns 8 | . . . . . . . . . . . . . . . . . 6 . 2 Energy Bleed 2 | . . . . . . . . . . . . . 1 . . . 1 . . Interference 26 | . . . . 3 . . . . 2 . . . 3 . . 7 11 . . Matter Decay 2 | . . . 1 . . . . . . . . . 1 . . . . . . Short Circuit 6 | . . . . . . . . . . . . . . . . . 5 . 1 Damage (minor) 5 | . . . 3 . . . . . . . . . . . . . 2 . . Damage (major) 1 | . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . 1 Impact Corruptions 2 | . . . . . . . . . . . . . . 1 . . . . 1 Robots Melted 7 | . . . . . . . . . . 1 . . . . . 1 5 . . Combat Hostiles 6 | . . . . . . . . . . 1 . . . . . 1 4 . . Parts Melted 41 | . . 4 1 2 . . . . 3 2 . . 5 2 . 9 12 . 1 Heat Transferred 21596 | 100 500 1559 2220 1221 . . . . 1702 370 . 703 2906 1887 333 2183 4800 150 962 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . 1 . . . 2 . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Maximum Alert Level 4 | . . 3 2 2 . . . . . . . . 3 2 1 2 3 4 4 Low Security (%) 29 | 100 100 60 1 31 . . . 100 . . . . 2 . 1 70 . . . Level 1 37 | . . 18 58 49 . . . . . . . . 74 80 98 18 41 . . Level 2 21 | . . 18 39 19 . . . . . . . . 20 20 . 11 39 35 13 Level 3 7 | . . 3 . . . . . . . . . . 2 . . . 19 37 45 Level 4 3 | . . . . . . . . . . . . . . . . . . 27 40 Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 1398 | 5 90 715 660 445 . . . 72 . . . . 791 437 386 599 986 1227 1398 Initial 709 | . . 20 300 231 . . . 42 . . . . 285 387 211 114 330 552 709 Average 359 | 1 49 248 377 277 . . . 13 . . . . 352 362 308 158 489 878 975 Influence Increases 13730 | 10 325 1475 1090 1120 30 . 200 186 350 90 . 948 1343 707 540 1059 1718 1089 1450 Destroy 0b10 Robot/C 7680 | . 240 920 660 600 20 . 180 100 280 80 . 640 620 360 320 540 980 620 520 Destroy 0b10 Robot/NC 560 | 10 10 50 95 70 . . . . 5 . . . 90 65 15 25 40 55 30 Destroy Leader 1482 | . 50 218 150 124 10 . 20 30 20 10 . 60 138 108 102 64 224 84 70 Allied During Kill 418 | . . . . 21 . . . . . . . 173 . . 60 62 16 . 86 Successful Hack 272 | . 10 49 31 50 . . . 56 . . . . 22 4 12 14 24 . . Select Force Hacks 110 | . . 60 . . . . . . . . . . . . . . 50 . . Disable Machine 825 | . . . 60 180 . . . . . . . . 150 30 15 165 45 150 30 Destroy Structure 1288 | . . 13 4 60 . . . . . . . . 218 110 16 174 249 165 279 Partial Spotted 15 | . . . 15 . . . . . . . . . . . . . . . . Lose Combat Pursuer 1080 | . 15 165 75 15 . . . . 45 . . 75 105 30 . 15 90 15 435 Influence Decreases 12345 | 10 276 812 1292 1227 180 253 132 246 313 135 . 494 1006 1094 741 675 1323 888 1248 Entered New Map 3178 | . . 29 412 279 150 253 . 26 4 9 . . 169 404 193 89 257 430 474 Time Decay 6265 | 10 266 636 630 498 30 . 112 220 304 116 . 374 607 440 238 436 546 428 374 Lost Part 1715 | . 10 50 100 60 . . 20 . 5 10 . 20 230 230 220 90 500 30 140 Lost Ally 640 | . . . . 90 . . . . . . . 100 . 20 90 60 20 . 260 Purge Threat 547 | . . 97 150 300 . . . . . . . . . . . . . . . Squads Dispatched 96 | . 2 9 9 11 . . . 6 . . . 1 13 5 6 8 9 8 9 Investigation 21 | . 2 4 4 4 . . . 3 . . . . 2 1 . . 1 . . Extermination 24 | . . . . 3 . . . 2 . . . . 3 2 1 4 3 3 3 Reinforcement 37 | . . 4 4 3 . . . 1 . . . . 8 2 1 3 3 3 5 Assault 9 | . . 1 1 1 . . . . . . . 1 . . . 1 1 2 1 Garrison 5 | . . . . . . . . . . . . . . . 4 . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . 1 . . . 2 . Construction Impeded 8 | . . . 1 2 . . . . . . . . . . . 1 1 1 2 Haulers Reinforced 5 | . . . . 1 . . . . . . . . 2 1 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Distress Signals 29 | . 1 7 4 1 . . . . . . . . 3 2 . . 5 1 5 Communications Jammed 44 | . . . 1 2 . . . 1 . . . . 25 15 . . . . . Distress Signals 43 | . . . 1 1 . . . 1 . . . . 25 15 . . . . . Times Spotted 578 | . 16 72 56 36 1 . 15 6 17 4 . 35 47 33 23 32 75 45 65 Peak Tracking Total 11 | . 3 7 6 5 1 . 5 2 5 1 . 9 7 5 6 6 10 7 11 Tactical Retreats 46 | . 1 8 4 1 . . . . 3 . . 3 5 1 . 1 4 1 14 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Traps Triggered 14 | . . 3 . 2 . . . . . . . . 2 . . 1 3 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Machines Disabled 58 | . . . 4 12 . . . . . 1 . . 10 2 1 13 3 10 2 Max in Single Turn 5 | . . . 1 4 . . . . . 1 . . 5 1 1 1 1 2 1 Garrison Access 2 | . . . . 1 . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . . . . . . . . . . . . 2 . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Machines Accessed 67 | . 4 11 13 8 . 4 . 9 . . . . 7 2 1 3 4 1 . Terminals 28 | . 4 8 8 2 . . . 5 . . . . . . . 1 . . . Fabricators 9 | . . . . 2 . . . 1 . . . . 2 1 . 1 2 . . Repair Stations 9 | . . . 2 . . . . 2 . . . . 1 . 1 1 1 1 . Recycling Units 10 | . . 1 2 2 . . . 1 . . . . 3 1 . . . . . Scanalyzers 4 | . . 2 1 . . . . . . . . . 1 . . . . . . Garrison Access 3 | . . . . 2 . . . . . . . . . . . . 1 . . Total Hacks 206 | . 13 38 46 24 . 28 . 26 . . . . 13 3 3 4 7 1 . Successful 126 | . 3 27 27 16 . 28 . 10 . . . . 6 2 1 3 3 . . Failed 79 | . 10 10 19 8 . . . 16 . . . . 7 1 2 1 4 1 . Catastrophic 15 | . 2 . 1 3 . . . 2 . . . . 2 1 1 1 1 1 . Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . . . Manual 153 | . 8 20 25 13 . . . 11 . . . . 9 12 8 4 11 13 19 Terminals 83 | . 13 23 26 9 . . . 11 . . . . . . . 1 . . . Fabricators 22 | . . . . 7 . . . 3 . . . . 5 2 . 1 4 . . Repair Stations 28 | . . . 12 . . . . 7 . . . . 1 . 3 2 2 1 . Recycling Units 25 | . . 2 6 5 . . . 5 . . . . 6 1 . . . . . Scanalyzers 16 | . . 13 2 . . . . . . . . . 1 . . . . . . Garrison Access 4 | . . . . 3 . . . . . . . . . . . . 1 . . Terminal Hacks 53 | . 2 9 6 5 . 28 . 2 . . . . . . . 1 . . . Record 11 | . . . . . . 11 . . . . . . . . . . . . . Part Schematic 11 | . . . . . . 11 . . . . . . . . . . . . . Robot Schematic 4 | . . . 1 . . 3 . . . . . . . . . . . . . Robot Analysis 4 | . 1 3 . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . 1 . . 3 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 3 | . . 1 . 1 . . . 1 . . . . . . . . . . . Terminal Index 2 | . . 1 . 1 . . . . . . . . . . . . . . . Alert Level 3 | . . 1 . 1 . . . 1 . . . . . . . . . . . Unreport Threat 4 | . . 1 1 2 . . . . . . . . . . . . . . . Locate Traps 2 | . . 1 1 . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . . Recall Reinforcements 2 | . . 1 1 . . . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . 5 . . . 1 . . . . 2 2 . . . . . Load Schematic 5 | . . . . 2 . . . 1 . . . . 1 1 . . . . . Build 5 | . . . . 3 . . . . . . . . 1 1 . . . . . Repair Station Hacks 18 | . . . 10 . . . . 4 . . . . . . 1 2 1 . . Scan Component 11 | . . . 5 . . . . 3 . . . . . . 1 1 1 . . Repair 7 | . . . 5 . . . . 1 . . . . . . . 1 . . . Recycling Unit Hacks 2 | . . . 1 . . . . . . . . . 1 . . . . . . Retrieve Components 2 | . . . 1 . . . . . . . . . 1 . . . . . . Scanalyzer 9 | . . 8 1 . . . . . . . . . . . . . . . . Insert Component 5 | . . 4 1 . . . . . . . . . . . . . . . . Analyze 4 | . . 4 . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . . 1 . . Seal Access 2 | . . . . 1 . . . . . . . . . . . . 1 . . Unauthorized Hacks 32 | . 1 10 9 5 . . . 3 . . . . 3 . . . 1 . . Terminals 13 | . 1 6 4 1 . . . 1 . . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . . . . . . Botnet 10 | . 1 4 3 1 . . . 1 . . . . . . . . . . . Disrupt 1 | . . 1 . . . . . . . . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . 1 . . . . . . . . 1 . . . 1 . . Haulers 1 | . . . . 1 . . . . . . . . . . . . . . . Overload 1 | . . . . . . . . . . . . . . . . . 1 . . Recompile 1 | . . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 13 | . . 2 5 2 . . . 2 . . . . 2 . . . . . . Monitor 1 | . . . 1 . . . . . . . . . . . . . . . . Reject 6 | . . 1 2 2 . . . 1 . . . . . . . . . . . Recyclers 1 | . . . 1 . . . . . . . . . . . . . . . . Mask 5 | . . 1 1 . . . . 1 . . . . 2 . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . . . . . . Extract 2 | . . 2 . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . Reprogram 1 | . . . . 1 . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 57 | . 3 11 11 8 . . . 9 . . . . 6 2 1 2 3 1 . Full Trace Events 15 | . 2 2 4 3 . . . 3 . . . . . 1 . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . 1 . . 3 . . . . 2 . . . . . . 2 . Robots Built 3 | . . . . 3 . . . . . . . . . . . . . . . Authchips 2 | . . . . 1 . . . . . . . . 1 . . . . . . Time 313 | . . . . 179 . . . . . . . . 134 . . . . . . Total Robot Build Rating 5 | . . . . 5 . . . . . . . . . . . . . . . Part Schematics Acquired 40 | . . 12 . . . 11 . . . . 15 . . . . . . 2 . Parts Built 2 | . . . . . . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 106 | . . . . . . . . . . . . . . 106 . . . . . Total Part Build Rating 12 | . . . . . . . . . . . . . . 12 . . . . . Parts Repaired 7 | . . . 5 . . . . 1 . . . . . . . 1 . . . Time 258 | . . . 208 . . . . 19 . . . . . . . 31 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . 1 . . . . . . . . . 3 . . . . . . Parts Scanalyzed 4 | . . 4 . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . . . . . . . 6 . . . . . Non-combat 6 | . . . . . . . . . . . . . . 6 . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 6 | . . . . . . . . . . . . . . 6 . . . . . parse_system 2 | . . . . . . . . . . . . . . 2 . . . . . find_fabricator 2 | . . . . . . . . . . . . . . 2 . . . . . find_recycling 2 | . . . . . . . . . . . . . . 2 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . 2 . 1 . 1 . . . Allies Hacked 3 | . . . . . . . . . . . . . . . 2 . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Total Allies 36 | . . . . 6 . . . . . . 4 2 . 1 5 3 2 . 13 Largest Group 4 | . . . . 4 . . . . . . 4 4 . 1 4 2 2 . 4 Highest-Rated Group 345 | . . . . 74 . . . . . . 153 153 . 12 148 192 214 . 345 Highest-Rated Ally 180 | . . . . 26 . . . . . . 40 49 . 12 50 160 180 . 122 Zionite Dispatches 10 | . . . . . . . . . . . . . . . 3 . 2 . 5 Heavy 3 | . . . . . . . . . . . . . . . . . . . 3 Light 1 | . . . . . . . . . . . . . . . . . . . 1 Fire 2 | . . . . . . . . . . . . . . . 1 . . . 1 Demo 1 | . . . . . . . . . . . . . . . 1 . . . . Hero 1 | . . . . . . . . . . . . . . . . . 1 . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . Defense Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . Total Orders 62 | . . . . 14 . . . . . . . . 5 . 1 2 6 7 27 STAY 9 | . . . . 5 . . . . . . . . . . . 1 2 1 . FOLLOW 9 | . . . . 4 . . . . . . . . 1 . 1 1 1 . 1 AID 5 | . . . . 5 . . . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . 1 . . COLLECT 2 | . . . . . . . . . . . . . . . . . 2 . . EXPLORE 21 | . . . . . . . . . . . . . 2 . . . . 3 16 RETURN 15 | . . . . . . . . . . . . . 2 . . . . 3 10 Ally Attacks 219 | . . . . 22 . . . . . . . 68 . 8 28 26 23 . 44 Total Damage 8504 | . . . . 293 . . . . . . . 2364 . 86 1571 747 920 . 2523 Kills 55 | . . . . 5 . . . . . . . 23 . . 11 3 3 . 10 Allies Corrupted 4 | . . . . . . . . . . . . . . . 1 . 1 . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Active Infowar (turns) 17020 | 14 598 904 550 1019 3 . 365 1027 886 1059 1341 871 1974 1080 504 1528 1574 1050 673 Optics 13447 | . . . . . . . . 1011 886 1059 1341 871 1974 1080 504 1483 1515 1050 673 Terrain 3121 | 14 503 . . . . . . . 271 406 . 162 178 570 401 . . . 616 Traps 785 | . . . . . . . . . . . . . 453 239 93 . . . . Seismic 1189 | . 95 904 190 . . . . . . . . . . . . . . . . T.N.C. 2873 | . . . . 425 . . . . . . . . 67 1080 504 797 . . . Machine Analysis 2017 | . . . . . . . . . . . . . . . . 1144 873 . . Cloaking 100 | . . . . . . . . . . . . . . . . . . . 100 Jamming 3960 | . . . 360 705 3 . 365 1022 140 682 194 . 208 281 . . . . . ECM 19 | . . . . . . . . . . . . . 19 . . . . . . Robot Analysis Total 4 | . 1 3 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . 2 . 1 2 1 2 . . . . . . . Drone Launches 26 | . . . . . . . . . . . . . 3 . . . . 6 17 Drone Recoveries 26 | . . . . . . . . . . . . . 3 . . . . 6 17 Zionite Intel Received 4 | . . . . . . . . . . . . . . 1 . . . 2 1 Main Access 1 | . . . . . . . . . . . . . . 1 . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Turns Passed 21228 | 98 635 2485 2194 1323 77 99 562 1027 886 1059 1341 871 1974 1080 504 1528 1574 1050 861 Spaces Moved 10728 | 69 463 1133 894 724 24 77 293 519 472 555 920 421 730 488 234 700 745 603 664 Core 389 | 2 . . . . . . . . . . . . 80 3 4 66 . . 234 Treads 59 | . . . . . . . . . . . . . 59 . . . . . . Legs 9676 | . 196 1133 894 724 24 77 293 519 472 555 920 421 522 485 230 433 745 603 430 Wheels 604 | 67 267 . . . . . . . . . . . 69 . . 201 . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 120 120 120 130 130 130 130 125 125 130 120 50 120 120 106 106 112 50 Average Speed 141 | 79 98 157 145 129 130 130 145 175 137 181 137 163 187 127 142 143 124 116 95 Slowest Speed 450 | 80 190 190 190 200 130 130 200 200 200 200 200 260 450 250 400 450 260 186 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 68 84 72 25 5 68 47 18 69 73 88 58 26 12 7 69 27 66 36 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 3 | . . . . . . 1 1 . . . 1 . . . . . . . . Known Exits Taken 4 | . . . . 1 . . . 1 . . . . 1 1 . . . . . Unknown Exits Taken 15 | 1 1 1 1 . 1 1 1 . 1 1 1 1 . . 1 1 1 1 . Scrap Searched 9 | . . . . . 1 . 1 . 2 1 3 1 . . . . . . . Spaces Dug 80 | . . 9 . . . . 10 . . . . . 3 4 . 4 6 8 36 Terrain Destroyed 724 | . . 9 1 70 . . 43 . 121 . . 4 112 60 1 100 85 57 61 Melee 9 | . . 9 . . . . . . . . . . . . . . . . . Projectile 245 | . . . 1 . . . 1 . 1 . . 4 54 60 1 31 63 11 18 AOE 384 | . . . . 70 . . 42 . 120 . . . 58 . . 63 7 . 24 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Total 15021 | 95 561 1557 1520 966 61 76 358 611 641 594 998 548 1180 771 349 1135 1307 858 835 Wait 1642 | 1 22 128 366 85 30 . 4 57 76 20 63 43 182 55 14 145 190 103 58 Move 10709 | 68 462 1132 893 723 23 76 292 518 471 554 919 420 729 487 233 699 744 602 664 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 241 | 11 10 16 23 16 . . 5 5 6 . 4 4 32 29 18 22 18 16 6 Fast Attach 196 | 4 2 9 11 10 2 . 1 3 1 2 2 2 21 24 3 26 44 21 8 Attach 153 | 3 1 11 12 8 . . 3 2 1 . . . 25 9 13 21 27 7 10 Detach 53 | . 1 5 2 2 . . . . 1 . . . 6 2 4 12 12 4 2 Swap 278 | . 7 47 38 12 1 . 10 4 31 10 2 23 33 22 5 14 10 7 2 Drop 250 | . 12 30 17 17 1 . 3 5 7 1 6 7 29 19 15 27 13 31 10 Fire 1331 | 8 44 115 137 84 4 . 40 15 47 7 . 31 116 116 29 165 238 63 72 Melee 89 | . . 64 19 . . . . . . . 2 4 . . . . . . . Ram 2 | . . . . . . . . . . . . . 1 . . . . . 1 Kick 42 | . . . 2 9 . . . 2 . . . . 6 5 7 . 5 4 2 Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . . . . 6 . . Rewire 29 | . . . . . . . . . . . . 14 . 3 8 4 . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Testing -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Discovered new exit (range 15) 330 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 14) 628 | -10/Materials | Discovered new exit (range 8) 734 | -10/Materials | Entered another Materials area 734 | -9/Materials | Evolved 2 slots: Utility x2 1220 | -9/Materials | Discovered new exit (range 12) 1458 | -9/Materials | Build established: Scavenger-Mutant 1753 | -9/Materials | Discovered new exit (range 16) 1968 | -9/Materials | Discovered new exit (range 15) 2076 | -9/Materials | Discovered new exit (range 8) 2417 | -9/Materials | Build established: Mutant 2683 | -9/Materials | Central database locked down 2700 | -9/Materials | Identified exit to Mines 2921 | -9/Materials | Discovered new exit (range 4) 3134 | -9/Materials | First assault squad dispatched 3219 | -9/Materials | Entered another Materials area 3219 | -8/Materials | Evolved 2 slots: Utility x2 3263 | -8/Materials | Repaired Imp. Aluminum Leg 3452 | -8/Materials | Discovered new exit (range 15) 3883 | -8/Materials | Discovered new exit (range 11) 4122 | -8/Materials | Lost 3 parts (1p1n1u) 4494 | -8/Materials | Build established: Scavenger-Mutant 4912 | -8/Materials | Repaired Imp. Carbon-fiber Leg? 5024 | -8/Materials | Repaired Gauss Rifle 5070 | -8/Materials | Repaired Imp. Carbon-fiber Leg 5115 | -8/Materials | Repaired Rnf. Deuterium Engine 5195 | -8/Materials | Core integrity fell below 50% 5219 | -8/Materials | First assault squad dispatched 5263 | -8/Materials | Discovered new exit (range 16) 5413 | -8/Materials | Entered Factory 5413 | -7/Factory | Evolved 2 slots: Utility x2 5596 | -7/Factory | Fabricated O-24 Administrator (x1) 5639 | -7/Factory | Fabricated M-13 Machinist? 6030 | -7/Factory | Fabricated M-13 Machinist (x1) 6074 | -7/Factory | Lost 5 parts (1p1n1u2w) 6213 | -7/Factory | Discovered new exit (range 13) 6216 | -7/Factory | Identified exit to Storage 6216 | -7/Factory | Identified exit to Lower Caves 6564 | -7/Factory | Discovered new exit (range 8) 6613 | -7/Factory | First assault squad dispatched 6736 | -7/Factory | Entered Lower Caves 6737 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6781 | -7/Lower Caves | Build established: Mutant 6813 | -7/Lower Caves | Entered Data Miner 6813 | -7/Data Miner | Discovered new exit (range 6) 6838 | -7/Data Miner | Met Data Miner 6872 | -7/Data Miner | Learned location of Section 7 (-2) 6872 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6882 | -7/Data Miner | Received God Mode back door access code from Data Miner 6912 | -7/Data Miner | Entered Proximity Caves 6965 | -6/Proximity Caves | Attacked by a faux Warlord 7010 | -6/Proximity Caves | Core integrity fell below 50% 7216 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7338 | -6/Proximity Caves | Learned Factory stockpile data 7430 | -6/Proximity Caves | Discovered new exit (range 8) 7474 | -6/Proximity Caves | Entered Factory 7474 | -6/Factory | Evolved 2 slots: Utility x2 8201 | -6/Factory | Discovered new exit (range 14) 8203 | -6/Factory | Discovered new exit (range 10) 8269 | -6/Factory | Identified exit to Lower Caves 8436 | -6/Factory | Repaired Hrd. Medium Armor Plating 8501 | -6/Factory | Entered Lower Caves 9067 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9094 | -6/Lower Caves | Build established: Scavenger-Mutant 9172 | -6/Lower Caves | Learned Factory stockpile data 9302 | -6/Lower Caves | Discovered new exit (range 8) 9346 | -6/Lower Caves | Entered a destroyed Warlord outpost 9387 | -6/Lower Caves | Entered another Lower Caves area 9387 | -6/Lower Caves | Discovered new exit (range 10) 9874 | -6/Lower Caves | Attracted the attention of an 0b10 base 9923 | -6/Lower Caves | Learned location of 1 exit from Factory 9995 | -6/Lower Caves | Entered a destroyed Warlord outpost 10341 | -6/Lower Caves | Discovered new exit (range 14) 10446 | -6/Lower Caves | Entered Zion 10556 | -6/Zion | Discovered new exit (range 14) 10928 | -6/Zion | Given A8's code to call for help 11057 | -6/Zion | Met Imprinter 11147 | -6/Zion | Build established: Derelict-Mutant 11431 | -6/Zion | Learned Factory security intel 11509 | -6/Zion | Imprinted 11512 | -6/Zion | Declared Zion's savior 11787 | -6/Zion | Entered Proximity Caves 11787 | -5/Proximity Caves | Accompanied by 4 allies 11982 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12301 | -5/Proximity Caves | Build established: Scavenger-Mutant 12405 | -5/Proximity Caves | Learned Factory emergency access door positions 12487 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 12594 | -5/Proximity Caves | Discovered new exit (range 8) 12656 | -5/Proximity Caves | System corruption reached 10% 12658 | -5/Proximity Caves | Entered Factory 12658 | -5/Factory | Evolved 2 slots: Utility x2 12659 | -5/Factory | Identified exit to Factory 13072 | -5/Factory | Lost 3 parts (1n2w) 13124 | -5/Factory | Spotted B-75 Beast 13286 | -5/Factory | Lost 9 parts (1n5u3w) 13680 | -5/Factory | Core integrity fell below 50% 13850 | -5/Factory | Build established: Mutant 14085 | -5/Factory | Terminal network hard line cut 14133 | -5/Factory | Discovered exit to Factory (range 6) 14240 | -5/Factory | Lost 4 parts (4u) 14291 | -5/Factory | System corruption reached 10% 14394 | -5/Factory | Lost 3 parts (1n1u1w) 14632 | -5/Factory | Entered another Factory area 14632 | -4/Factory | Evolved 2 slots: Propulsion x2 14650 | -4/Factory | Retrieved Zion intel report: Main Access 14650 | -4/Factory | Identified exit to Research 14982 | -4/Factory | Lost 7 parts (1p2n4u) 15083 | -4/Factory | Build established: Scavenger-Mutant 15088 | -4/Factory | Lost 13 parts (1p2n3u7w) 15334 | -4/Factory | Incoming investigation squad redirected 15334 | -4/Factory | Core integrity fell below 50% 15416 | -4/Factory | Fabricated Remote Force Field? 15712 | -4/Factory | Entered Research 15712 | -3/Research | Evolved 2 slots: Utility x2 15746 | -3/Research | Found Prototype Device 15746 | -3/Research | Identified Exp. Thermal Defense Suite 15750 | -3/Research | Found Exp. Thermal Defense Suite 15760 | -3/Research | Zion Demo squad teleported in 15875 | -3/Research | Lost 8 parts (1p3n4u) 15885 | -3/Research | Found Fusion Bomb Launcher 15909 | -3/Research | Build established: Scavenger-Skirmisher 15910 | -3/Research | Zion Defense Resupply teleported in 15925 | -3/Research | Zion Fire squad teleported in 15938 | -3/Research | Found Quantum Capacitor 16070 | -3/Research | Discovered new exit (range 7) 16178 | -3/Research | Garrison activated, responded to threat 16216 | -3/Research | Entered Testing 16244 | -3/Testing | Lost 12 parts (1p2n7u2w) 16289 | -3/Testing | Enhanced Grunt warped into view, answering call for help 16290 | -3/Testing | Enhanced Grunt warped into view, answering call for help 16299 | -3/Testing | Unstable Terrabomb Derivative detonated 16387 | -3/Testing | Found Prototype Processor 16387 | -3/Testing | Identified Spectral Analyzer 16413 | -3/Testing | Core integrity fell below 50% 16498 | -3/Testing | Build established: Mutant 16578 | -3/Testing | Found Prototype Ballistic Cannon 16578 | -3/Testing | Identified Perforator 16679 | -3/Testing | Found Prototype Device 16679 | -3/Testing | Identified Exp. EM Shield 16832 | -3/Testing | Build established: Scavenger-Mutant 16979 | -3/Testing | Spotted PG-AMB6YLTNJD 16987 | -3/Testing | Destroyed PG-AMB6YLTNJD 17018 | -3/Testing | Found Prototype Device 17019 | -3/Testing | Identified Exp. Weapon Cycler 17070 | -3/Testing | Found Prototype Energy Cannon 17070 | -3/Testing | Identified Null Cannon 17111 | -3/Testing | Found Prototype Energy Cannon 17111 | -3/Testing | Identified Disintegrator 17429 | -3/Testing | Rewired PX-85R6LQRB1L 17606 | -3/Testing | Terminal network hard line cut 17615 | -3/Testing | Lost 4 parts (1n2u1w) 17638 | -3/Testing | Discovered new exit (range 20) 17640 | -3/Testing | Core integrity fell below 20% 17716 | -3/Testing | First assault squad dispatched 17719 | -3/Testing | Repaired Quantum Capacitor 17744 | -3/Testing | Entered Research 17744 | -2/Research | Evolved 2 slots: Power x1, Utility x1 17913 | -2/Research | Lost 5 parts (1p1n1u2w) 18096 | -2/Research | Zion Thermal Resupply teleported in 18110 | -2/Research | Garrison activated, responded to threat 18174 | -2/Research | Spotted B-90 Cyclops 18240 | -2/Research | Found Quantum Capacitor 18363 | -2/Research | Zion hero teleported in (7V-RTL) 18487 | -2/Research | Found Quantum Capacitor 18511 | -2/Research | Lost 11 parts (1p3n4u3w) 18641 | -2/Research | Lost 7 parts (4n2u1w) 18730 | -2/Research | Core integrity fell below 50% 18763 | -2/Research | Lost 5 parts (3p1n1u) 19013 | -2/Research | Destroyed 7 combat bots 19065 | -2/Research | Lost 4 parts (2n2u) 19093 | -2/Research | System corruption reached 10% 19125 | -2/Research | Terminal network hard line cut 19132 | -2/Research | Lost 9 parts (1p2n4u2w) 19244 | -2/Research | First assault squad dispatched 19301 | -2/Research | Discovered new exit (range 8) 19306 | -2/Research | Destroyed 7 combat bots 19315 | -2/Research | Lost 4 parts (1p1n2u) 19318 | -2/Research | Entered Quarantine 19364 | -2/Quarantine | Found Alien Artifact 19442 | -2/Quarantine | Found Alien Artifact 19505 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 19568 | -2/Quarantine | First assault squad dispatched 19792 | -2/Quarantine | Destroyed 7 combat bots 20216 | -2/Quarantine | Discovered new exit (range 26) 20298 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 20309 | -2/Quarantine | Found Alien Artifact 20319 | -2/Quarantine | Found Alien Artifact 20330 | -2/Quarantine | Found Alien Artifact 20336 | -2/Quarantine | Incoming assault squad redirected 20365 | -2/Quarantine | Incoming assault squad redirected 20368 | -2/Quarantine | Entered Access 20368 | -1/Access | Evolved 2 slots: Utility x2 20422 | -1/Access | Retrieved Zion intel report: Emergency Access 20423 | -1/Access | Zion Fire squad teleported in 20492 | -1/Access | Lost 4 allies 20510 | -1/Access | Zion Heavy squad teleported in 20540 | -1/Access | Found Prototype Device 20597 | -1/Access | Zion Light squad teleported in 20618 | -1/Access | First assault squad dispatched 20631 | -1/Access | Identified Exp. Thermal Shield 20856 | -1/Access | Destroyed 12 combat bots 20973 | -1/Access | Zion Heavy squad teleported in 20993 | -1/Access | Identified Phase Redirector 21041 | -1/Access | Released all parts (11) 21042 | -1/Access | Identified Terrabomb (x2) 21042 | -1/Access | Used Terrabomb 21065 | -1/Access | Zion Heavy squad teleported in 21071 | -1/Access | Lost 11 parts (3n7u1w) 21089 | -1/Access | Core integrity fell below 50% 21121 | -1/Access | Used Terrabomb 21176 | -1/Access | Core integrity fell below 20% 21229 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 21160_ The unstable cave ceiling collapses. 21169_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A012. 21170_ System corrupted: Matter fused (-9). 21185_ P-80 Master knocked back. 21187_ P-80 Master Gamma Rifle blasted off. 21187_ P-80 Master knocked back. 21189_ P-80 Master destroyed. 21191_ P-80 Master knocked back. 21193_ P-80 Master destroyed. 21198_ Acquired Mic. Antimatter Reactor. 21200_ Acquired 6 matter. 21204_ P-80 Master knocked back. 21207_ System corrupted: Heat flow error (+187). 21210_ P-80 Master destroyed. 21213_ Imp. Thunder Leg destroyed. 21218_ G-73 Enforcer knocked back. 21222_ G-73 Enforcer destroyed. 21224_ G-73 Enforcer knocked back. 21226_ Mic. Antimatter Reactor destroyed. Map ----- +----------------------------------------------------+ | ?? " ### ### #????# #???????? | | ?? """""" " ###?# #?#######????# #???????? | | ????"S""" """"###???# #????????????#### #???????? | | ???????"" # ?????? ?????????????### ###?????? | | ??????? # ?????? ?????????????# #?????? | | ??????? + ?????? ????????????# #?????? | | ?????? ?# ?????? ????????????# " #?????? | | ?????? ??# ?????? ????????????# #?????? | | ???????????####??????#####?? ??????# #?????? | | ???????????????????????????# ????#### ###+###? | | ???????????????????????????# ###### #? | | ???????????????????????????# # # #? | | ???????????????????????????# # !! #? | | ???????????????????????????# # !! #? | | ???????????????????????????# #"" !! #? | | ???????????????????????????# #"" #? | | ???????????????????????????# #"" #? | | ???????????????????????????# #"Y # #? | | ???????????????????????????# #"" # # #? | | ???????????????????????????# #"" !]# #? #? | | ???????????????????????????# #"" ! # #?? #? | | ???????????????????????????# # # #??? [#? | | ???????????????????????????# ; # #????##? | | ??????????????????????????#=% ######## ####### | | ???????????????????#######[%!g m | | ???????????????????# !@;% g% | | ???????????????????# [ % %+[% | | ???????????????????# !#% | | ???????????????????# # % | | ???????????????????# ### | | ???????????????????# #?# | | ???????????????????########?# | | ???????????????????????######+#####+#### | | ???????????????????????# #???########## | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????##############????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Energy Generation 61 Energy Capacity 1575 Matter Stores 800 Matter Capacity 800 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 85 ECM Strength 2 Jamming Range 14 Cloak Strength 4 Power Amplification 40 Additional Mass Support 9 EM Shielding 2 Corruption Containment 12 Armor Coverage 675 Resistance: KI 30 Resistance: TH 30 Resistance: EM 75 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 26 Target Analysis 12 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 6 Energy Filtering 50 Salvage Targeting 3 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Shield Generator | -9/Materials | Scanalyzed Salvage Targeting Computer | -9/Materials | Scanalyzed Trap Extractor | -9/Materials | Extracted Mace | -9/Materials | Extracted Lrg. Battery | -9/Materials | Extracted Imp. Hover Unit | -9/Materials | Extracted Imp. Aluminum Leg | -9/Materials | Extracted Hvy. Assault Rifle | -9/Materials | Extracted Com. Wheel | -9/Materials | Extracted Cld. Ion Engine | -9/Materials | Scanalyzed Melee Analysis Suite | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Extracted Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Imp. Armor Integrity Analyzer | -7/Data Miner | Free Adv. Power Amplifier | -7/Data Miner | Free Imp. Recalibrator | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive System Guard | -6/Zion | Archive Imp. KE Penetrator | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Spectral Analyzer | -2/Quarantine | Archive Cld. Phase Gun | -2/Quarantine | Archive Robot Schematics ------------------ M-13 Machinist | -8/Materials | Hacked S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free R-10 Processor | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive R-06 Scavenger | -2/Quarantine | Archive G-73 Enforcer | -2/Quarantine | Archive Fabricated ------------ O-24 Administrator | x1 | -7/Factory | Preloaded, Authchip M-13 Machinist | x1 | -7/Factory M-13 Machinist | x1 | -7/Factory Remote Force Field | x2 | -4/Factory Repaired ---------- Imp. Aluminum Leg | 17% | -8/Materials Imp. Carbon-fiber Leg | 10% | -8/Materials Gauss Rifle | 27% | -8/Materials Imp. Carbon-fiber Leg | 58% | -8/Materials Rnf. Deuterium Engine | 57% | -8/Materials Hrd. Medium Armor Plating | 29% | -6/Factory Quantum Capacitor | 26% | -3/Testing Alien Tech Used ----------------- Phase Redirector Terrabomb Achievements -------------- None Challenges ------------ None Game ------ Seed NodeSmartBiocell Manual? 0 Play Time 06:30:31 Cumulative 1170.3 hours Start 2025.05.22 @ 19:19:16 End 2025.06.01 @ 00:31:03 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 499 Rogue 499 Adventurer 0 Explorer 0 Win Type - Total 15 Types 13/0/1/1/0/0/0/0/0/0 Lore% 52 Gallery% 73 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0915fff4-7127-4188-9b80-845cda9b0268