Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.31 @ 15:41:55 Player: Schmee Result: Destroyed self via exploding Nuclear Reactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (73) 365 Value Destroyed (2088) 2088 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 5239 Bonus ------- High Alert Combat Kills 46 Cogmind --------- Core Integrity 0/700 Matter 211/300 Energy 16/100 System Corruption 0% Temperature Cool (23) Movement Rolling (100) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (6) ------ Component Analysis Suite > --- WEAPON (3) ------- Gatling Laser > --- INVENTORY (5) ---- Improved Heat Sink Coolant Injector Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Coolant Injector Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Gatling Laser Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Aluminum Leg Improved Aluminum Leg Wheel Armored Huge Wheel Structural Scanner Improved Targeting Computer Matter Filter Light Armor Plating Hardlight Generator Hacking Suite System Shield Arc Projector Small Laser Heavy Particle Gun Heavy Particle Gun Gatling Laser EM Pulse Cannon Autogun Advanced EMP Blaster Mini Grenade Launcher Katana Katana [Rating: 40] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Cannon Energy Gun Gatling Laser Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 4 | . . . 1 . 1 2 Weapon 1 | . . . . . 1 . Parts Attached 67 | . 8 1 14 5 26 13 Power 7 | . 1 . 1 2 2 1 Engine 7 | . 1 . 1 2 2 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 17 | . 2 . 6 . 7 2 Treads 4 | . . . . . 4 . Leg . | . . . . . . . Wheel 13 | . 2 . 6 . 3 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | . 3 . 2 1 4 7 Device 10 | . 2 . 1 1 3 3 Storage 1 | . 1 . . . . . Processor 2 | . . . . . 1 1 Hackware 2 | . . . . . . 2 Protection 2 | . . . 1 . . 1 Artifact . | . . . . . . . Weapon 26 | . 2 1 5 2 13 3 Energy Gun 7 | . 1 . . . 5 1 Energy Cannon . | . . . . . . . Ballistic Gun 3 | . . . . . 3 . Ballistic Cannon 6 | . . . 3 1 2 . Launcher 4 | . . . 1 . 2 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 6 | . 1 1 1 1 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 25 | . . 1 8 1 11 4 Power 4 | . . . 1 1 1 1 Propulsion 10 | . . 1 4 . 4 1 Utility 2 | . . . 1 . 1 . Weapon 9 | . . . 2 . 5 2 Highest Loss Streak 11 | . . 1 4 1 11 3 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 94 | . 98 100 83 99 97 90 Engine 9 | . 14 14 11 10 8 6 Treads 10 | . . . . . 18 20 Leg 1 | . 9 . . . . . Wheel 13 | . 18 28 21 33 6 . Device 16 | . 13 14 14 20 18 15 Storage 9 | . 14 14 11 11 9 6 Processor 5 | . . . . . 8 10 Protection 2 | . . . 3 1 . 5 Energy Gun 11 | . 23 22 3 . 9 13 Ballistic Gun 3 | . . . . . 8 6 Ballistic Cannon 6 | . . . 14 21 4 . Slashing Weapon 2 | . 4 5 3 . 2 . Naked Turns 67 | . . . . . . 67 Heaviest Build 109 | 13 92 92 99 99 109 107 Greatest Support 63 | 20 20 20 48 48 63 63 Greatest Overweight (x) 9 | . 4 9 9 2 6 1 Average Overweight (x) 2 | . 2 4 4 1 1 . Largest Inventory Capacity 25 | . 25 25 25 25 25 25 Average Capacity 23 | . 17 25 25 25 25 23 Most Carried 25 | . 13 14 20 19 25 25 Average Carried 18 | . 9 13 15 17 20 23 Final Capacity 25 | 8 25 25 25 25 25 5 Final Carried 25 | 6 13 14 16 19 25 2 Class Distribution -------------------- 61% | Mutant 15% | Scavenger-Skirmisher 14% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Min Mat Min Mat Fac Matter Collected 1668 | 200 80 10 435 245 586 112 Remotely . | . . . . . . . Salvage Created 2083 | . 168 21 616 230 506 542 Parts 139 | . 13 2 40 17 27 40 Haulers Intercepted 2 | . 1 . . . 1 . Recyclers Shooed 5 | . . . 3 . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 52 | . 5 . 19 5 13 10 Melee 2 | . 1 . . . . 1 Guns 10 | . 4 . . . 4 2 Cannons 30 | . . . 16 5 9 . AOE 10 | . . . 3 . . 7 Classes Destroyed 14 | . 3 1 4 1 2 3 Worker 11 | . . 1 3 2 . 5 Builder 2 | . . . 2 . . . Tunneler 1 | . . . . 1 . . Hauler 2 | . 1 . . . 1 . Recycler 3 | . . . 1 . . 2 Watcher 2 | . . . . . 1 1 Swarmer 14 | . 3 . 9 . . 2 Grunt 19 | . 2 . 5 5 7 . Duelist 1 | . . . 1 . . . Protector 2 | . . . . . . 2 Sentry 9 | . . . 4 . 5 . Specialist 2 | . . . . . . 2 Hunter 1 | . . . . . 1 . Programmer 4 | . . . . . . 4 Best Kill Streak 12 | . 3 1 12 3 4 12 Combat Bots Only 7 | . 3 . 5 3 3 7 Max Kills in Single Turn 12 | . 1 1 2 1 1 12 Gunslinging . | . . . . . . . Exploded 7 | . . . 2 . . 7 Melee 1 | . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Damage Taken 3994 | . 216 71 721 229 1336 1421 Core 1294 | . 36 . 179 72 295 712 Absorbed by Shields . | . . . . . . . Redirected to Shielding 13 | . . . 13 . . . Core Remaining (%) 67 | 100 . 85 . 37 46 . Volleys Fired 142 | . 22 . 38 17 45 20 Largest 3 | . 2 . 2 2 3 3 Hottest 168 | . 90 . 88 88 168 164 Shots Fired 287 | . 39 . 70 34 96 48 Gun 107 | . 39 . . . 22 46 Cannon 175 | . . . 67 34 74 . Launcher 5 | . . . 3 . . 2 Special . | . . . . . . . Kinetic 198 | . . . 67 34 83 14 Thermal 83 | . 38 . . . 13 32 Explosive 3 | . . . 3 . . . Electromagnetic 3 | . 1 . . . . 2 Robot Hit Streak 12 | . 6 . 8 5 12 4 Robot Miss Streak 4 | . 2 . 4 4 4 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 174 | . 25 2 39 17 63 28 Core Hits 109 | . 9 1 25 9 31 34 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . 1 . . 2 3 1 Burn 2 | . 1 . . . . 1 Blast 5 | . . . . 2 3 . Melee Attacks 19 | . 1 2 7 3 1 5 Impact . | . . . . . . . Slashing 19 | . 1 2 7 3 1 5 Piercing . | . . . . . . . Sneak Attacks 7 | . . 2 3 2 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6604 | . 326 97 1239 499 1502 2941 Guns 1211 | . 300 . . . 300 611 Cannons 2489 | . . . 888 403 1198 . Explosions 2421 | . . . 187 . . 2234 Melee 479 | . 26 97 164 96 . 96 Ramming 4 | . . . . . 4 . Kinetic 2679 | . . . 888 403 1268 120 Thermal 2931 | . 300 . . . 230 2401 Explosive 298 | . . . 187 . . 111 Electromagnetic 213 | . . . . . . 213 Impact . | . . . . . . . Slashing 479 | . 26 97 164 96 . 96 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 533 | . . 8 53 6 . 466 Projectiles 18 | . . . 18 . . . Explosions 494 | . . . 35 . . 459 Melee 21 | . . 8 . 6 . 7 Knockbacks 24 | . . . 3 3 18 . Impact 1 | . . . . . 1 . Kinetic 22 | . . . 3 3 16 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 405 | . . . 72 . . 333 Shots 6 | . . . 1 . . 5 Rammed 1 | . . . . . 1 . Targets Rammed 1 | . . . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 522 | . 350 . 168 210 522 180 Average Temperature 117 | . 133 . 54 84 189 62 Received Heat Transfer 1152 | . 75 36 150 150 567 174 Effects 10 | . 4 . . . 6 . Shutdowns 2 | . . . . . 2 . Energy Bleed 2 | . 1 . . . 1 . Interference 5 | . 3 . . . 2 . Matter Decay 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 1 1 Heat Transferred 3377 | . 806 . . . 525 2046 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Peak Influence 596 | . 142 20 596 239 276 328 Initial 154 | . . . 3 154 40 37 Average 96 | . 56 2 237 156 79 59 Maximum Alert Level 2 | . . . 2 1 1 1 Low Security (%) 80 | . 100 100 42 62 82 91 Level 1 18 | . . . 47 37 17 8 Level 2 1 | . . . 9 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 1 . 4 . 2 3 Investigation 2 | . . . 2 . . . Extermination 2 | . . . . . . 2 Reinforcement 5 | . 1 . 2 . 1 1 Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Distress Signals 6 | . 1 . 1 . 3 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 97 | . 12 2 25 5 16 37 Peak Tracking Total 13 | . 5 2 7 3 5 13 Tactical Retreats 4 | . . . 1 . 1 2 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Traps Triggered 2 | . . . 1 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Min Mat Min Mat Fac Machines Disabled 10 | . . . 5 1 . 4 Max in Single Turn 3 | . . . 2 1 . 3 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Machines Accessed 11 | . 2 . 2 . 5 2 Terminals 9 | . 1 . 2 . 4 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 24 | . 6 . 4 . 11 3 Successful 6 | . 1 . . . 4 1 Failed 18 | . 5 . 4 . 7 2 Catastrophic 2 | . 1 . . . 1 . Database Lockouts . | . . . . . . . Manual 17 | . 4 . 5 . 6 2 Terminals 21 | . 4 . 4 . 10 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 1 . . . 3 1 Robot Analysis 2 | . 1 . . . 1 . Alert Level 1 | . . . . . 1 . Unreport Threat 1 | . . . . . 1 . Zone Layout 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Mask 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 . 2 . 1 2 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Robot Analysis Total 2 | . 1 . . . 1 . Derelict Logs Recovered 4 | . . 2 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Min Mat Min Mat Fac Turns Passed 4571 | . 565 343 569 689 1092 1313 Spaces Moved 2341 | 1 362 238 266 464 412 598 Core 137 | . 1 . . . . 136 Treads 744 | . . . . . 282 462 Legs 139 | 1 138 . . . . . Wheels 1321 | . 223 238 266 464 130 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 80 140 116 115 110 50 Average Speed 164 | 120 130 140 155 128 206 197 Slowest Speed 560 | 120 250 215 215 130 560 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 1 56 74 32 87 34 16 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug 3 | . . . 2 . 1 . Terrain Destroyed 90 | . . . 46 11 17 16 Melee 3 | . . . 2 . 1 . Projectile 41 | . . . 14 11 16 . AOE 46 | . . . 30 . . 16 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Total 2745 | . 409 242 333 518 565 678 Wait 113 | . 10 . 2 22 49 30 Move 2335 | . 361 237 265 463 411 598 Hop . | . . . . . . . Pick Up 43 | . 6 1 7 5 19 5 Fast Attach 20 | . 1 . 6 1 8 4 Attach 22 | . . . 5 1 11 5 Detach 6 | . . . . 1 4 1 Swap 25 | . 7 1 3 3 7 4 Drop 18 | . 1 . . 2 9 6 Fire 142 | . 22 . 38 17 45 20 Melee 19 | . 1 2 7 3 1 5 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . . 1 . Escape Stasis . | . . . . . . . Rewire 1 | . . 1 . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat / *Min / [*Sto x2]) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 11) 270 | -10/Materials | Discovered new exit (range 9) 300 | -10/Materials | Build established: Mutant 566 | -10/Materials | Entered Mines 597 | -10/Mines | Learned location of 1 exit from Materials 784 | -10/Mines | Assembled infested the area 803 | -10/Mines | Learned Materials non-interactive machine intel 892 | -10/Mines | Discovered new exit (range 10) 896 | -10/Mines | Learned location of Storage (-9) 909 | -10/Mines | Entered Materials 909 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 910 | -9/Materials | Identified exit to Mines 911 | -9/Materials | Loaded intel: 60 non-interactive machine locations 1118 | -9/Materials | Discovered new exit (range 15) 1238 | -9/Materials | Discovered new exit (range 16) 1257 | -9/Materials | Discovered new exit (range 8) 1322 | -9/Materials | Lost 4 parts (1p2n1u) 1478 | -9/Materials | Entered Mines 1850 | -9/Mines | Learned location of Zion (-6) 1921 | -9/Mines | Discovered new exit (range 15) 1957 | -9/Mines | Core integrity fell below 50% 2167 | -9/Mines | Entered Materials 2167 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2488 | -8/Materials | Lost 11 parts (1p4n1u5w) 2722 | -8/Materials | Discovered new exit (range 16) 2856 | -8/Materials | Core integrity fell below 50% 3065 | -8/Materials | Garrison activated, responded to threat 3259 | -8/Materials | Entered Factory 3259 | -7/Factory | Evolved 2 slots: Utility x2 3562 | -7/Factory | Build established: Scavenger-Gunner 4005 | -7/Factory | Build established: Scavenger-Skirmisher 4452 | -7/Factory | Cargo convoy interrupted 4459 | -7/Factory | Released all parts (11) 4475 | -7/Factory | Destroyed 7 combat bots 4488 | -7/Factory | Lost 3 parts (1p1n1w) 4491 | -7/Factory | Core integrity fell below 50% 4503 | -7/Factory | Core integrity fell below 20% 4572 | -7/Factory | Destroyed self via exploding Nuclear Reactor Last Messages --------------- 04500_ Critical hit (Burn: +37). 04500_ K-01 Serf collects debris. 04500_ X-62 Marksman destroyed. 04500_ U-05 Engineer lays Concrete. 04504_ K-01 Serf collects debris. 04504_ Penetrated by Slug. 04504_ U-05 Engineer lays Concrete. 04504_ Katana destroyed. 04505_ Slug penetrates X-62 Marksman. 04505_ U-05 Engineer lays Concrete. 04506_ U-05 Engineer builds a Wall. 04508_ K-01 Serf collects debris. 04536_ K-01 Serf cleans the Nuclear Reactor. 04542_ Acquired Component Analysis Suite. 04546_ Acquired Gatling Laser. 04551_ K-01 Serf cleans the Nuclear Reactor. 04553_ Penetrated by Slug. 04553_ K-01 Serf cleans the Nuclear Reactor. 04571_ Slug penetrates Fusion Modulator. 04572_ Nuclear Reactor explodes. 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