Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.20 @ 20:48:13

Player: jagoly

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (157)     785
Value Destroyed (5583)     5583
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (607)                607
              TOTAL SCORE: 10015

 Bonus
-------
High Alert Combat Kills    393
Follower Combat Kills      126
Entered Garrisons          200
Friendly Fire              -112

 Cogmind 
---------
Core Integrity             0/700
Matter                     182/300
Energy                     67/100
System Corruption          0%
Temperature                Cool (2)
Movement                   Walking (120)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY (5) ------
     Large Storage Unit
  Improved Targeting Computer
           System Shield
>          --- WEAPON (2) -------
           Great Axe
>          --- INVENTORY (15) ---
  Improved Deuterium Engine
     Heavy Deuterium Engine
           Aerolev Unit
           Aerolev Unit
           Aerolev Unit
           Aerolev Unit
           Aerolev Unit
  Improved Heat Sink
  Improved Signal Interpreter
           Rocket Launcher
           Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
     Heavy Deuterium Engine
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Targeting Computer
  Hardened Medium Armor Plating
           Hacking Suite
           System Shield
>          --- WEAPON -----------
     Heavy Particle Gun
  Advanced Beam Rifle
>          --- INVENTORY --------
    Cooled Ion Engine
  Improved Carbon-fiber Leg
           Aerolev Unit
           Aerolev Unit
           Aerolev Unit
           Aerolev Unit
           Aerolev Unit
  Improved Heat Sink
  Improved Signal Interpreter
           Reflective Plating
           Gauss Rifle
           Flak Gun
           Rocket Launcher
           Plasma Cutter
           Great Axe
[Rating: 50]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved Flight Unit
Utility                    Improved Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Improved Utility Shielding
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Gar 
Slots Evolved              6    | .   .   2   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   2   .   
  Utility                  3    | .   .   2   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             155  | 7   10  29  27  56  12  14  
  Power                    12   | 1   2   3   1   3   2   .   
    Engine                 12   | 1   2   3   1   3   2   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               54   | 2   5   7   11  15  6   8   
    Treads                 21   | .   .   4   7   6   2   2   
    Leg                    20   | 2   3   .   .   5   4   6   
    Wheel                  9    | .   2   3   2   2   .   .   
    Hover                  2    | .   .   .   1   1   .   .   
    Flight                 2    | .   .   .   1   1   .   .   
  Utility                  38   | 2   1   6   9   16  3   1   
    Device                 16   | 1   1   4   2   8   .   .   
    Storage                5    | 1   .   1   3   .   .   .   
    Processor              2    | .   .   .   2   .   .   .   
    Hackware               2    | .   .   .   .   .   2   .   
    Protection             13   | .   .   1   2   8   1   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   51   | 2   2   13  6   22  1   5   
    Energy Gun             20   | .   .   7   1   12  .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          13   | 2   .   .   3   4   .   4   
    Ballistic Cannon       10   | .   2   6   2   .   .   .   
    Launcher               3    | .   .   .   .   3   .   .   
    Special Weapon         3    | .   .   .   .   3   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   1   3   7   2   .   
Parts Lost                 32   | .   3   1   2   9   2   15  
  Power                    3    | .   1   .   .   .   1   1   
  Propulsion               10   | .   1   .   .   3   .   6   
  Utility                  7    | .   .   1   .   3   .   3   
  Weapon                   12   | .   1   .   2   3   1   5   
  Highest Loss Streak      11   | .   1   1   2   4   1   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  96  98  99  94  97  
  Engine                   9    | .   14  11  9   9   6   6   
  Treads                   11   | .   .   10  18  9   9   14  
  Leg                      11   | .   17  .   .   11  24  21  
  Wheel                    6    | .   9   11  8   5   .   .   
  Device                   14   | .   14  28  18  18  2   .   
  Storage                  9    | .   14  11  9   9   7   7   
  Processor                5    | .   .   .   6   9   7   7   
  Hackware                 3    | .   .   .   .   .   14  14  
  Protection               6    | .   .   1   10  8   5   6   
  Energy Gun               8    | .   .   13  13  11  14  .   
  Ballistic Gun            6    | .   15  .   2   3   .   14  
  Ballistic Cannon         3    | .   12  8   2   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             47   | 13  18  29  41  46  46  47  
  Greatest Support         71   | 20  24  40  40  51  71  56  
  Greatest Overweight (x)  3    | 3   1   2   3   3   .   .   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   
Largest Inventory Capacity 15   | 8   8   10  15  15  15  15  
  Average Capacity         12   | 7   8   9   12  15  15  15  
  Most Carried             15   | 3   8   10  13  15  15  15  
  Average Carried          11   | 2   5   9   10  13  14  14  
  Final Capacity           15   | 8   8   10  15  15  15  15  
  Final Carried            15   | 3   8   10  12  15  14  11  

 Class Distribution 
--------------------
 47% | Mutant
 36% | Scavenger-Mutant
 12% | Hacker-Mutant
  3% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
    Hacker-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison

 Resources                      | -11  -10  -9   -8   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Gar  
Matter Collected           3291 | 195  373  547  329  1129 71   647  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            5266 | 102  566  696  745  1981 268  908  
  Parts                    296  | 5    36   50   48   100  14   43   
Haulers Intercepted        12   | .    1    3    3    4    1    .    
Recyclers Shooed           4    | .    2    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Gar 
Combat Hostiles Destroyed  119  | .   14  19  19  36  6   25  
  Melee                    2    | .   .   .   .   .   1   1   
  Guns                     93   | .   13  12  15  24  5   24  
  Cannons                  17   | .   1   7   4   5   .   .   
  AOE                      7    | .   .   .   .   7   .   .   
Classes Destroyed          15   | 2   5   2   1   5   .   .   
  Worker                   5    | .   .   1   1   3   .   .   
  Builder                  1    | .   .   .   .   1   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   12   | .   1   3   3   4   1   .   
  Recycler                 8    | 1   1   1   3   2   .   .   
  Operator                 5    | .   1   1   1   2   .   .   
  Drone                    1    | .   .   .   .   1   .   .   
  Watcher                  6    | .   1   1   2   2   .   .   
  Swarmer                  32   | .   6   4   7   1   4   10  
  Grunt                    51   | .   8   11  7   17  1   7   
  Brawler                  2    | .   .   .   .   2   .   .   
  Duelist                  2    | .   .   .   .   1   .   1   
  Protector                2    | .   .   .   .   2   .   .   
  Sentry                   25   | .   .   4   4   12  1   4   
  Hunter                   5    | .   .   .   1   1   .   3   
Best Kill Streak           14   | 2   4   7   6   14  3   4   
  Combat Bots Only         11   | .   4   7   6   11  3   4   
Max Kills in Single Turn   2    | 1   1   2   2   2   1   2   
  Gunslinging              1    | .   .   .   1   1   .   1   
  Exploded                 1    | .   .   .   .   1   .   .   
  Melee                    1    | .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Sto  Fac  Gar  
Hostile Shots Fired        742   | .    73   76   80   187  79   247  
  Missed                   215   | .    17   29   19   47   34   69   
Damage Taken               7216  | .    602  417  833  2187 708  2469 
  Core                     1371  | .    105  90   108  367  151  550  
  Absorbed by Shields      162   | .    9    153  .    .    .    .    
  Redirected to Shielding  102   | .    .    .    42   60   .    .    
  Ignored by Resistances   48    | .    .    .    .    4    .    44   
Core Remaining (%)         62    | 100  58   77   .    13   .    .    
Volleys Fired              427   | 11   78   59   70   104  15   90   
  Largest                  2     | 2    2    2    2    2    2    2    
  Hottest                  130   | 40   70   130  130  122  116  83   
Shots Fired                801   | 22   155  111  139  195  29   150  
  Gun                      681   | 22   130  59   121  170  29   150  
  Cannon                   110   | .    25   52   18   15   .    .    
  Launcher                 10    | .    .    .    .    10   .    .    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  501   | 22   155  52   44   82   .    146  
  Thermal                  290   | .    .    59   95   103  29   4    
  Explosive                10    | .    .    .    .    10   .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    
  Robot Hit Streak         23    | 8    14   12   16   23   6    9    
  Robot Miss Streak        9     | 2    5    9    9    5    1    6    
  Penetration Max          1     | .    .    .    .    1    .    1    
  Secondary Targets        14    | .    .    .    1    4    1    8    
    Max Gunslinging Chain  1     | .    .    .    1    1    1    1    
Shots Hit Robots           596   | 16   91   84   121  150  22   112  
  Core Hits                462   | 5    38   87   127  96   10   99   
  Critical Kills           4     | .    .    .    .    3    .    1    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    2    
  Critical Strikes         14    | .    .    .    .    10   1    3    
    Burn                   7     | .    .    .    .    7    .    .    
    Destroy                6     | .    .    .    .    3    .    3    
    Sever                  1     | .    .    .    .    .    1    .    
Melee Attacks              9     | .    .    .    .    .    6    3    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 9     | .    .    .    .    .    6    3    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           10680 | 126  881  1320 1790 4069 487  2007 
  Guns                     7947  | 126  648  774  1490 2572 398  1939 
  Cannons                  1345  | .    233  546  300  266  .    .    
  Explosions               1231  | .    .    .    .    1231 .    .    
  Melee                    157   | .    .    .    .    .    89   68   
  Ramming                  .     | .    .    .    .    .    .    .    
  Kinetic                  5460  | 126  881  546  643  1378 .    1886 
  Thermal                  3832  | .    .    774  1147 1460 398  53   
  Explosive                1231  | .    .    .    .    1231 .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 157   | .    .    .    .    .    89   68   
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    2    .    4    .    .    
  Average Corruption       3     | .    .    2    .    3    .    .    
  Corruption Purged        4     | .    .    .    .    4    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  23    | .    .    5    .    18   .    .    
    Message Errors         8     | .    .    .    .    8    .    .    
    Matter Fused           5     | .    .    2    .    3    .    .    
    Heat Flow Errors       1     | .    .    .    .    1    .    .    
    Energy Discharges      1     | .    .    .    .    1    .    .    
    Parts Fused            1     | .    .    .    .    1    .    .    
    Data Loss (minor)      3     | .    .    2    .    1    .    .    
    Data Loss (major)      1     | .    .    1    .    .    .    .    
    Alerts                 1     | .    .    .    .    1    .    .    
    Weapon Failures        2     | .    .    .    .    2    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            16    | .    .    .    .    16   .    .    
  Projectiles              .     | .    .    .    .    .    .    .    
  Explosions               16    | .    .    .    .    16   .    .    
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 20    | .    1    4    9    6    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  19    | .    1    3    9    6    .    .    
  Secondary                1     | .    .    1    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        346   | .    34   314  135  346  228  78   
  Average Temperature      44    | .    11   74   26   47   81   21   
  Received Heat Transfer   2189  | .    234  122  396  990  84   363  
  Effects                  4     | .    .    4    .    .    .    .    
    Interference           4     | .    .    4    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             16    | .    .    .    .    13   3    .    
  Heat Transferred         6430  | .    .    970  1420 3189 740  111  
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Gar 
Peak Influence             988  | 10  333 561 470 411 189 988 
  Initial                  198  | .   6   101 173 198 82  132 
  Average                  329  | 2   169 384 304 272 86  599 
Maximum Alert Level        3    | .   1   2   2   2   .   3   
  Low Security (%)         25   | 100 51  21  6   21  100 9   
  Level 1                  50   | .   48  20  80  78  .   16  
  Level 2                  16   | .   .   58  12  .   .   32  
  Level 3                  7    | .   .   .   .   .   .   41  
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          19   | .   2   3   3   7   4   .   
  Investigation            4    | .   .   2   1   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            8    | .   2   1   2   2   1   .   
  Assault                  2    | .   .   .   .   2   .   .   
  Garrison                 5    | .   .   .   .   2   3   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Gar 
Distress Signals           9    | .   3   1   2   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              172  | .   29  23  27  51  13  29  
  Peak Tracking Total      10   | .   6   8   4   10  7   5   
  Tactical Retreats        10   | .   1   1   1   2   1   4   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Gar 
Traps Triggered            8    | .   1   1   1   3   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Sto Fac Gar 
Machines Disabled          10   | .   .   1   .   5   .   4   
  Max in Single Turn       1    | .   .   1   .   1   .   1   
  Garrison Relay           4    | .   .   .   .   .   .   4   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        4    | .   .   .   .   4   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Gar 
Machines Accessed          34   | .   7   4   1   16  3   3   
  Terminals                26   | .   6   3   1   13  .   3   
  Fabricators              2    | .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   1   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   
Total Hacks                70   | .   16  9   2   32  5   6   
  Successful               25   | .   6   2   1   12  1   3   
  Failed                   45   | .   10  7   1   20  4   3   
    Catastrophic           15   | .   3   4   .   5   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   28   | .   5   5   2   11  4   1   
  Terminals                56   | .   14  7   2   27  .   6   
  Fabricators              4    | .   .   .   .   .   4   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          8    | .   2   2   .   4   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   
Terminal Hacks             21   | .   5   2   1   10  .   3   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   2   .   .   
  Open Door                4    | .   .   .   .   3   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   1   .   .   .   
  Recycling Unit Index     1    | .   .   1   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   3   .   .   
  Locate Traps             2    | .   1   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  Registered Components    2    | .   1   1   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   2   .   .   
  Retrieve Components      3    | .   1   .   .   2   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         28   | .   6   4   1   11  3   3   
  Full Trace Events        2    | .   .   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     22   | .   3   .   .   19  .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Sto Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    16   | .   .   .   .   .   .   16  
  Machine Destruction      16   | .   .   .   .   .   .   16  
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Sto Fac Gar 
Total Allies               13   | .   .   .   .   12  .   1   
  Largest Group            10   | .   .   .   .   10  10  1   
  Highest-Rated Group      173  | .   .   .   .   173 173 25  
  Highest-Rated Ally       31   | .   .   .   .   31  29  25  
Total Orders               16   | .   .   .   .   16  .   .   
  EXPLORE                  16   | .   .   .   .   16  .   .   
Ally Attacks               52   | .   .   .   .   11  40  1   
  Total Damage             651  | .   .   .   .   185 434 32  
  Kills                    4    | .   .   .   .   .   4   .   
Allies Corrupted           1    | .   .   .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Gar 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             16   | .   .   .   .   16  .   .   
  Drone Recoveries         2    | .   .   .   .   2   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Gar  
Turns Passed               6193 | 109  728  844  1187 1846 304  1175 
Spaces Moved               3168 | 57   454  419  576  829  162  671  
  Core                     6    | 6    .    .    .    .    .    .    
  Treads                   491  | .    .    124  198  136  7    26   
  Legs                     1474 | 51   207  .    .    416  155  645  
  Wheels                   1197 | .    247  295  378  277  .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   120  130  120  120  
  Average Speed            133  | 117  104  143  152  142  129  121  
  Slowest Speed            240  | 200  190  240  240  240  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 4    87   31   56   94   4    60   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          55   | .    .    .    .    55   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      55   | .    .    .    .    55   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Gar  
Total                      4280 | 77   580  544  748  1237 216  878  
  Wait                     330  | .    20   22   53   144  6    85   
  Move                     3162 | 56   453  418  575  828  161  671  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  50   | 3    8    5    4    19   5    6    
  Fast Attach              59   | 7    6    7    8    20   8    3    
  Attach                   29   | .    1    2    6    11   1    8    
  Detach                   20   | .    2    2    5    11   .    .    
  Swap                     68   | .    3    20   13   25   4    3    
  Drop                     81   | .    9    9    14   35   10   4    
  Fire                     427  | 11   78   59   70   104  15   90   
  Melee                    9    | .    .    .    .    .    6    3    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    5    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            40   | .    .    .    .    40   .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage
-7/Factory
-7/Garrison (discovered 3 exits: [*Fac x3])

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
  110 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  596 | -10/Materials | Discovered new exit (range 16)
  684 | -10/Materials | Discovered new exit (range 6)
  779 | -10/Materials | Discovered new exit (range 13)
  838 | -10/Materials | Entered another Materials area
  838 | -9/Materials  | Evolved 2 slots: Utility x2
 1066 | -9/Materials  | Destroyed 7 combat bots
 1474 | -9/Materials  | Discovered new exit (range 16)
 1682 | -9/Materials  | Entered another Materials area
 1682 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2429 | -8/Materials  | Discovered new exit (range 15)
 2533 | -8/Materials  | Build established: Scavenger-Mutant
 2812 | -8/Materials  | Discovered new exit (range 5)
 2819 | -8/Materials  | Identified exit to Factory
 2841 | -8/Materials  | Discovered new exit (range 16)
 2869 | -8/Materials  | Entered Storage
 3245 | -8/Storage    | Core integrity fell below 50%
 3246 | -8/Storage    | Lost 13 allies
 3301 | -8/Storage    | Destroyed 9 combat bots
 3568 | -8/Storage    | Garrison activated, responded to threat
 3695 | -8/Storage    | Discovered exit to Factory (range 16)
 3775 | -8/Storage    | Met a pair of Derelict thieves
 3848 | -8/Storage    | Core integrity fell below 20%
 3877 | -8/Storage    | Lost 4 parts (1n2u1w)
 3888 | -8/Storage    | Destroyed 11 combat bots
 3963 | -8/Storage    | Garrison activated, responded to threat
 4194 | -8/Storage    | Build established: Mutant
 4575 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 4715 | -8/Storage    | Entered Factory
 4715 | -7/Factory    | Accompanied by 10 allies
 4715 | -7/Factory    | Evolved 2 slots: Propulsion x2
 4760 | -7/Factory    | Identified exit to Garrison
 4789 | -7/Factory    | Garrison activated, responded to threat
 4849 | -7/Factory    | Lost 10 allies
 5019 | -7/Factory    | Entered Garrison
 5057 | -7/Garrison   | Triggered checkpoint
 5059 | -7/Garrison   | Build established: Hacker-Mutant
 5134 | -7/Garrison   | Garrison Relay disabled
 5157 | -7/Garrison   | Rescued a captive Derelict
 5209 | -7/Garrison   | Triggered checkpoint
 5263 | -7/Garrison   | Triggered checkpoint
 5397 | -7/Garrison   | Triggered checkpoint
 5418 | -7/Garrison   | Discovered new exit (range 5)
 5471 | -7/Garrison   | Triggered checkpoint
 5501 | -7/Garrison   | Garrison Relay disabled
 5525 | -7/Garrison   | Discovered new exit (range 13)
 5595 | -7/Garrison   | Triggered checkpoint
 5691 | -7/Garrison   | Triggered checkpoint
 5708 | -7/Garrison   | Garrison Relay disabled
 5760 | -7/Garrison   | Discovered new exit (range 10)
 5783 | -7/Garrison   | Build established: Scavenger-Mutant
 5789 | -7/Garrison   | Triggered checkpoint
 5897 | -7/Garrison   | Garrison Relay disabled
 5993 | -7/Garrison   | Learned Factory security intel
 6145 | -7/Garrison   | Core integrity fell below 50%
 6181 | -7/Garrison   | Core integrity fell below 20%
 6194 | -7/Garrison   | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
06156_ Lgt. Treads destroyed.
06156_ Slug penetrates Garrison Relay.
06156_ Imp. Carbon-fiber Leg destroyed.
06159_ Penetrated by Slug.
06162_ Hvy. Deuterium Engine destroyed.
06162_ Penetrated by Slug. <x3>
06165_ Aluminum Leg destroyed.
06165_ Penetrated by Slug. <x3>
06168_ Slug penetrates Reinforced Barrier.
06170_ H-55 Commando destroyed.
06170_ Switching to secondary target: H-55 Commando.
06171_ Penetrated by Slug. <x3>
06174_ Flak Gun destroyed.
06177_ Penetrated by Slug. <x2>
06177_ Hacking Suite destroyed.
06180_ Penetrated by Slug.
06180_ Autogun destroyed.
06183_ Penetrated by Slug. <x2>
06188_ H-55 Commando destroyed.
06190_ Slug penetrates Reinforced Barrier.

 Map 
-----
+----------------------------------------------------+
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????############# |
|                ??????????????????????#             |
|                ??????????????????????#             |
|                ??????????????????????#  ########## |
|                ??????????????????????#  #????????# |
|                ??????????????????????#  #???????   |
|                ??????????????????????#  #??????    |
|                ???###????????????????#  #?????     |
|                ???#  #####???????????#  #???"=     |
|                ???#      #???????????#  #??#"/ ++" |
|                ???#  ### #???????????#  #??#"= +   |
|                ???###??# #???????????#  ####"! +   |
|                ????????#;##??????????#    ##"* +++ |
|                ????????#  #??????????#  < ##"!  ?  |
|                ????????#  #??????????#    ##""  ?  |
|                ??????###  #??????????#  ###??""??] |
|                ??????# #  ###????????#  #????????" |
|                ??????# !    #????????#  #????????# |
|                ??????# !^   #????????#  #????????? |
|                ??????#"!^^= #????????#  #????????? |
|                ??????#"#[[###??#####?#  #????????? |
|                ??????###%@#????#   #?#* #????????? |
|                ????????#!h######   ###%[########## |
|                ????????#       %! !    =+          |
|                ????????#      =%=[      "          |
|                ????????###########T############### |
|                ??????????????????###?????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Resistance: TH             10
Resistance: EM             15
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ForceLegClaymores
  Manual?         0
Play Time         02:04:50
  Cumulative      120.3 hours
  Start           2024.07.20 @ 00:55:32
  End             2024.07.20 @ 20:48:13
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          54
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ffd12cc0-6d6c-440e-8891-50a6a8615e07