Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.02 @ 20:41:02 Player: void Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (46) 230 Value Destroyed (1295) 1295 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3345 Bonus ------- None Cogmind --------- Core Integrity 37/550 Matter 47/300 Energy 2/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Advanced Weight Redist. System Improved Sensor Array > --- WEAPON (2) ------- Medium Laser Heavy Hammer > --- INVENTORY (15) --- Wheel Improved Heat Sink Medium Laser Ion Cannon Heavy Assault Rifle Minigun Gauss Rifle Assault Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Seismic Detector Improved Light Armor Plating > --- WEAPON ----------- Minigun Missile Launcher > --- INVENTORY -------- Reinforced Ion Engine Aluminum Leg Improved Heat Sink Advanced Weight Redist. System Improved Sensor Array Hardlight Generator Shock Rifle Medium Laser Medium Laser Heavy Assault Rifle Assault Cannon Flak Cannon Heavy Hammer [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 38 | 7 1 2 5 23 Power 6 | 1 . 1 1 3 Engine 5 | 1 . . 1 3 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 7 | 2 . . 2 3 Treads . | . . . . . Leg 7 | 2 . . 2 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 2 . 1 . 7 Device 7 | 1 . 1 . 5 Storage 2 | 1 . . . 1 Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 15 | 2 1 . 2 10 Energy Gun 5 | 1 1 . . 3 Energy Cannon 1 | . . . . 1 Ballistic Gun 4 | 1 . . 1 2 Ballistic Cannon 2 | . . . . 2 Launcher 1 | . . . . 1 Special Weapon 1 | . . . 1 . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 14 | . . . . 14 Power 2 | . . . . 2 Propulsion 4 | . . . . 4 Utility 4 | . . . . 4 Weapon 4 | . . . . 4 Highest Loss Streak 8 | . . . . 8 To Critical Strikes . | . . . . . Average Backups 7 | 1 4 6 6 10 Power 1 | . 1 2 2 . Propulsion . | . . . . 1 Utility 1 | . 1 . . 2 Weapon 4 | . 1 3 3 5 Tool/Special . | . . . . . Unused Backups 7 | . . 1 4 2 Power 3 | . . 1 2 . Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 2 | . . . 2 . Tool/Special . | . . . . . Average Slot Usage (%) 89 | . 100 82 97 80 Engine 12 | . 14 11 11 13 Leg 24 | . 28 22 31 19 Device 18 | . 14 16 22 16 Storage 10 | . 14 11 11 9 Protection 2 | . . . . 5 Energy Gun 7 | . 18 22 5 2 Ballistic Gun 9 | . 9 . 13 9 Ballistic Cannon 1 | . . . . 3 Special Weapon 1 | . . . 3 . Peak Build Rating 34 | 7 7 9 13 34 Average Rating 15 | 4 7 8 11 23 On Entrance 7 | . 7 7 9 13 Avg Prop Armor Cover (%) 7 | . . 8 7 . Naked Turns . | . . . . . Heaviest Build 50 | 14 15 16 18 50 Greatest Support 54 | 20 20 20 33 54 Greatest Overweight (x) 14 | 1 . 1 1 14 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 Average Capacity 10 | 7 8 8 8 13 Most Carried 14 | 4 6 7 8 14 Average Carried 7 | 1 4 6 6 10 Final Capacity 15 | 8 8 8 8 15 Final Carried 8 | 3 6 6 7 8 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 910 | 275 . 38 115 482 Remotely . | . . . . . Salvage Created 1209 | 54 . 124 71 960 Parts 71 | 9 . 2 6 54 Haulers Intercepted 2 | . . . . 2 Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 36 | . . 3 4 29 Melee 1 | . . . . 1 Guns 18 | . . 3 4 11 Cannons 7 | . . . . 7 AOE 7 | . . . . 7 Classes Destroyed 9 | 1 . 2 1 5 Worker 4 | . . . . 4 Tunneler 4 | 4 . . . . Hauler 2 | . . . . 2 Swarmer 11 | . . . 3 8 Grunt 19 | . . 2 1 16 Brawler 1 | . . 1 . . Duelist 2 | . . . . 2 Sentry 2 | . . . . 2 Hunter 1 | . . . . 1 Best Kill Streak 10 | 4 . 3 3 10 Combat Bots Only 7 | . . 3 3 7 Max Kills in Single Turn 4 | 1 . 1 1 4 Gunslinging 1 | . . . . 1 Exploded 2 | . . . . 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 250 | . . 11 16 223 Missed 63 | . . 3 3 57 Hits 187 | . . 8 13 166 Melee 5 | . . 1 . 4 Projectile 182 | . . 7 13 162 Critical Strikes 8 | . . . . 8 Damage Taken 2505 | . . 104 112 2289 Core 563 | . . 21 29 513 Absorbed by Shields 4 | . . . . 4 Regen/Repaired (Parts) 81 | . . . . 81 Core Remaining (%) 95 | 100 100 . 87 . Volleys Fired 87 | 8 . 14 10 55 Largest 2 | 2 . 2 2 2 Hottest 123 | 70 . 100 43 123 Shots Fired 163 | 16 . 28 20 99 Gun 126 | 16 . 28 20 62 Cannon 29 | . . . . 29 Launcher 8 | . . . . 8 Special . | . . . . . Kinetic 87 | 8 . . 20 59 Thermal 59 | 8 . 28 . 23 Explosive 8 | . . . . 8 Electromagnetic 9 | . . . . 9 Robot Hit Streak 19 | 12 . 19 7 8 Robot Miss Streak 4 | . . 2 4 4 Penetration Max . | . . . . . Secondary Targets 3 | . . . . 3 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 123 | 12 . 25 13 73 Core Hits 77 | 5 . 6 5 61 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 3 | . . . . 3 Critical Strikes 13 | 1 . 4 . 8 Burn 8 | 1 . 4 . 3 Corrupt 1 | . . . . 1 Smash 4 | . . . . 4 Melee Attacks 17 | . . . . 17 Impact 17 | . . . . 17 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3339 | 136 . 311 152 2740 Guns 1261 | 136 . 311 152 662 Cannons 314 | . . . . 314 Explosions 1308 | . . . . 1308 Melee 456 | . . . . 456 Ramming . | . . . . . Kinetic 796 | 36 . . 152 608 Thermal 737 | 100 . 311 . 326 Explosive 1240 | . . . . 1240 Electromagnetic 110 | . . . . 110 Impact 456 | . . . . 456 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 228 | . . . . 228 Projectiles 2 | . . . . 2 Explosions 35 | . . . . 35 Melee 191 | . . . . 191 Knockbacks 6 | . . . . 6 Impact . | . . . . . Kinetic 6 | . . . . 6 Secondary . | . . . . . Self-Inflicted Damage 127 | . . . . 127 Shots 3 | . . . . 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 397 | 100 . 397 5 152 Average Temperature 84 | 46 . 172 4 42 Received Heat Transfer 892 | . . 42 24 826 Effects 3 | . . 3 . . Shutdowns 1 | . . 1 . . Energy Bleed 1 | . . 1 . . Short Circuit 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 4 | . . . . 4 Combat Hostiles 3 | . . . . 3 Parts Fried 4 | . . . . 4 Impact Corruptions 9 | . . . . 9 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | 1 . 4 . . Heat Transferred 2468 | 370 . 1221 . 877 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 83 | 100 100 100 100 58 Level 1 16 | . . . . 41 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 395 | 10 . 60 79 395 Initial 15 | . . . 15 . Average 74 | 1 . 12 15 174 Influence Increases 1090 | 20 . 70 135 865 Destroy 0b10 Robot/C 720 | . . 60 80 580 Destroy 0b10 Robot/NC 50 | 20 . . . 30 Destroy Leader 134 | . . 10 10 114 Successful Hack 3 | . . . . 3 Disable Machine 30 | . . . . 30 Destroy Structure 63 | . . . . 63 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 75 | . . . 45 30 Influence Decreases 707 | 20 . 30 175 482 Entered New Map 25 | . . . 25 . Time Decay 542 | 20 . 30 150 342 Lost Part 140 | . . . . 140 Squads Dispatched 5 | . . 1 . 4 Investigation 3 | . . . . 3 Extermination . | . . . . . Reinforcement 2 | . . 1 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 5 | . . 1 . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 48 | . . 6 6 36 Peak Tracking Total 6 | . . 4 3 6 Tactical Retreats 3 | . . . 1 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 3 | . . . . 3 Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 10 | . . . . 10 Successful 6 | . . . . 6 Failed 4 | . . . . 4 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . . . . 3 Fabricators . | . . . . . Repair Stations 4 | . . . . 4 Recycling Units . | . . . . . Scanalyzers 3 | . . . . 3 Garrison Access . | . . . . . Terminal Hacks 2 | . . . . 2 Recall Investigation 1 | . . . . 1 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . . . 3 Full Trace Events 3 | . . . . 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . . . 1 Time 32 | . . . . 32 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 1903 | 26 212 219 862 584 Sensors 5 | . . . . 5 Seismic 1898 | 26 212 219 862 579 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2294 | 122 212 219 862 879 Spaces Moved 1232 | 71 170 94 577 320 Core 16 | 13 . . . 3 Treads . | . . . . . Legs 1216 | 58 170 94 577 317 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 134 | 112 120 137 125 161 Slowest Speed 750 | 120 120 190 190 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 5 33 13 89 42 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 1 | . . . . 1 Terrain Destroyed 64 | . . . . 64 Melee 1 | . . . . 1 Projectile 3 | . . . . 3 AOE 60 | . . . . 60 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1672 | 98 177 156 696 545 Wait 222 | 4 4 43 90 81 Move 1228 | 70 169 93 576 320 Hop . | . . . . . Pick Up 34 | 9 3 2 6 14 Fast Attach 10 | 1 . . 3 6 Attach 21 | 6 . 1 1 13 Detach 4 | . . . 1 3 Swap 33 | . 1 2 2 28 Drop 16 | . . 1 7 8 Fire 87 | 8 . 14 10 55 Melee 17 | . . . . 17 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 11) 229 | -10/Materials | Discovered new exit (range 7) 308 | -10/Materials | Build established: Mutant 335 | -10/Materials | Entered another Materials area 335 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 464 | -9/Materials | Discovered new exit (range 14) 554 | -9/Materials | Entered Mines 601 | -9/Mines | Assembled infested the area 611 | -9/Mines | Learned Materials trap positions 667 | -9/Mines | Met a Derelict bent on vengeance 681 | -9/Mines | Discovered new exit (range 15) 795 | -9/Mines | Found DCF Scrap (12 items) 851 | -9/Mines | Learned Materials stockpile data 980 | -9/Mines | Build established: Scavenger-Mutant 1416 | -9/Mines | Entered Materials 1416 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1417 | -8/Materials | Loaded intel: 21 trap records 1464 | -8/Materials | Repaired Imp. Aluminum Leg 2023 | -8/Materials | Destroyed 7 combat bots 2026 | -8/Materials | Lost 8 parts (1p2n3u2w) 2068 | -8/Materials | Core integrity fell below 50% 2199 | -8/Materials | Build established: Mutant 2232 | -8/Materials | Core integrity fell below 20% 2295 | -8/Materials | Self-destructed Last Messages --------------- 02247_ S-10 Pest knocked back. 02250_ Rnf. Ion Engine destroyed. 02250_ W-25 Informer sends out distress signal. 02251_ K-01 Serf collects debris. 02253_ R-06 Scavenger collects Lgt. Nuclear Core. 02255_ K-01 Serf collects debris. 02260_ R-06 Scavenger collects Lgt. Ion Engine. 02262_ Pulse Rifle destroyed. 02264_ Aluminum Leg destroyed. 02269_ Hardlight Generator destroyed. 02276_ Flak Cannon destroyed. 02280_ Destroyed Flight Unit. 02280_ S-10 Pest system corrupted by crushing effect. 02283_ Destroyed Lgt. Ion Engine. 02283_ Destroyed Flight Unit. 02283_ S-10 Pest system corrupted by crushing effect. 02283_ S-10 Pest IFF system glitched. 02284_ S-10 Pest system terminally corrupted. 02291_ S-10 Pest suffers critical hit (Burn). 02291_ S-10 Pest destroyed. 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Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 19% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Ghost 'Em Challenges ------------ None Game ------ Seed LargeOpticalLattice Manual? 0 Play Time 00:33:04 Cumulative 59.2 hours Start 2025.12.19 @ 22:38:51 End 2026.01.02 @ 20:41:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 84 Adventurer 13 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 32 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 92% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95391da9-b418-4f6e-a8fa-f0b44ae47b0b