Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.23 @ 00:51:09 Player: IzRey Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (93) 465 Value Destroyed (2831) 2831 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7096 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 240/300 Energy 34/100 System Corruption 21% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit Armor Integrity Analyzer Armor Integrity Analyzer > --- WEAPON (3) ------- High-powered Shock Rifle > --- INVENTORY (5) ---- Compact Matter Pod (150) Improved Sensor Array System Shield Advanced System Restoration Module Improved Trap Extractor (0/6) Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer Hardened Heavy Armor Plating Hacking Suite System Restoration Module > --- WEAPON ----------- Power Sword Power Sword Ionic Axe > --- INVENTORY -------- Neutrino Core Armored Wheel Compact Matter Pod Improved Sensor Array Phase Shifter Hardened Medium Armor Plating Hardened Heavy Armor Plating System Shield Gauss Rifle KE Penetrator Proton Missile Launcher Heavy Missile Launcher Power Sword Power Sword [Rating: 63] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Advanced Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Utility Improved Signal Interpreter Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Power Sword Energy Gun Small Laser Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 3 | . . . 1 1 . 1 Utility 6 | . . 2 1 1 1 1 Weapon 1 | . . . . . 1 . Parts Attached 120 | 6 5 14 17 28 14 36 Power 14 | 1 1 3 1 4 1 3 Engine 8 | 1 1 3 1 2 . . Core 6 | . . . . 2 1 3 Reactor . | . . . . . . . Propulsion 30 | 2 . 3 1 8 4 12 Treads 2 | . . . . 1 . 1 Leg 2 | . . . . . . 2 Wheel 24 | 2 . 3 1 7 4 7 Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 38 | 2 2 4 5 9 4 12 Device 15 | 1 2 1 1 2 3 5 Storage 3 | 1 . . 1 1 . . Processor 6 | . . 1 . 3 . 2 Hackware 1 | . . . . . . 1 Protection 13 | . . 2 3 3 1 4 Artifact . | . . . . . . . Weapon 38 | 1 2 4 10 7 5 9 Energy Gun 6 | 1 2 1 . . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 19 | . . 3 9 4 1 2 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 8 | . . . . . 3 5 Piercing Weapon 4 | . . . . 3 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 47 | . . 3 1 6 1 36 Power 5 | . . 1 . 1 . 3 Propulsion 19 | . . . . 3 1 15 Utility 13 | . . 1 1 2 . 9 Weapon 10 | . . 1 . . . 9 Highest Loss Streak 27 | . . 2 1 3 1 27 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 95 | . 96 100 97 97 92 88 Engine 4 | . 14 11 9 5 . . Core 2 | . . . . 1 6 4 Treads 1 | . . . . 3 . . Wheel 25 | . 28 22 27 25 26 25 Device 6 | . 13 19 8 3 5 3 Storage 7 | . 14 11 9 7 6 4 Processor 17 | . . 11 9 22 20 20 Protection 7 | . . 2 16 9 6 4 Energy Gun 2 | . 25 12 . . . . Ballistic Gun 7 | . . 9 18 10 4 . Slashing Weapon 5 | . . . . . 14 16 Piercing Weapon 1 | . . . . 3 . . Peak Build Rating 63 | 8 8 14 28 41 55 63 Average Rating 36 | 5 7 12 23 36 50 56 On Entrance 21 | . 8 8 13 27 39 53 Naked Turns . | . . . . . . . Heaviest Build 68 | 10 12 22 39 53 60 68 Greatest Support 64 | 32 32 32 48 64 48 64 Greatest Overweight (x) 9 | . . . . 1 1 9 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 15 | 8 8 8 10 15 15 15 Average Capacity 12 | 7 8 8 8 14 15 14 Most Carried 15 | 7 8 8 10 15 15 15 Average Carried 11 | 4 6 7 8 13 14 13 Final Capacity 15 | 8 8 8 10 15 15 5 Final Carried 15 | 7 8 8 10 15 14 5 Class Distribution -------------------- 52% | Mutant 25% | Assassin 15% | Scavenger-Mutant 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Assassin | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2384 | 260 20 547 508 600 203 246 Remotely 70 | . . . . . . 70 Salvage Created 3901 | 163 85 690 306 739 412 1506 Parts 219 | 8 4 41 21 45 20 80 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 2 | . . 1 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 61 | . 2 14 9 13 4 19 Melee 23 | . . . . 1 4 18 Guns 34 | . 2 14 6 11 . 1 AOE 4 | . . . 3 1 . . Classes Destroyed 15 | 3 1 5 1 2 1 2 Worker 11 | 2 . 1 . 3 1 4 Builder 3 | . . . . 1 1 1 Tunneler 3 | 2 . . . 1 . . Hauler 1 | . . 1 . . . . Recycler 7 | 1 . . 1 1 1 3 Mechanic 3 | . . 1 1 . . 1 Operator 1 | . . . . . . 1 Watcher 3 | . . . 1 1 1 . Swarmer 20 | . . 3 6 3 . 8 Grunt 14 | . 2 4 2 5 . 1 Brawler 1 | . . . . . . 1 Duelist 1 | . . 1 . . . . Sentry 13 | . . 6 1 2 . 4 Hunter 5 | . . . . . 3 2 Programmer 7 | . . . . 3 1 3 Best Kill Streak 9 | 3 1 5 7 5 2 9 Combat Bots Only 5 | . 1 4 5 5 2 4 Max Kills in Single Turn 4 | 1 1 1 4 2 1 1 Gunslinging 1 | . . . 1 . . . Exploded 3 | . . . 3 1 . . Melee 1 | . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 690 | . 9 80 49 168 39 345 Missed 174 | . 1 26 16 53 8 70 Damage Taken 8290 | . 86 694 360 1537 522 5091 Core 1348 | . 20 161 14 126 15 1012 Absorbed by Shields . | . . . . . . . Redirected to Shielding 12 | . . 12 . . . . Regen/Repaired (Parts) 436 | . . . . 15 421 . Core Remaining (%) 88 | 100 92 59 97 82 98 . Volleys Fired 156 | 17 11 52 23 47 . 6 Largest 2 | 1 2 2 2 2 . 2 Hottest 120 | 40 90 90 53 56 . 120 Shots Fired 291 | 17 21 104 46 92 . 11 Gun 290 | 17 21 104 45 92 . 11 Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special . | . . . . . . . Kinetic 200 | . . 54 45 92 . 9 Thermal 88 | 17 21 50 . . . . Explosive 1 | . . . 1 . . . Electromagnetic 2 | . . . . . . 2 Robot Hit Streak 20 | 17 5 17 10 20 . 10 Robot Miss Streak 9 | . 1 3 3 9 . 2 Penetration Max 1 | . . . . 1 . . Secondary Targets 8 | . . 3 1 4 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 322 | 17 16 79 29 70 17 94 Core Hits 145 | 6 6 30 16 41 10 36 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 24 | . . 5 . . 4 15 Burn 5 | . . 5 . . . . Destroy 1 | . . . . . . 1 Sever 18 | . . . . . 4 14 Melee Attacks 247 | . . . . 36 37 174 Impact . | . . . . . . . Slashing 207 | . . . . . 33 174 Piercing 40 | . . . . 36 4 . Sneak Attacks 20 | . . . . 3 3 14 Combat Hostiles . | . . . . . . . Follow-up Attacks 36 | . . . . . 9 27 Damage Inflicted 8931 | 185 182 1038 730 1643 798 4355 Guns 3164 | 185 182 1038 490 1159 . 110 Cannons . | . . . . . . . Explosions 361 | . . . 240 121 . . Melee 5406 | . . . . 363 798 4245 Ramming . | . . . . . . . Kinetic 2278 | . . 566 490 1159 . 63 Thermal 960 | 185 182 472 . 121 . . Explosive 240 | . . . 240 . . . Electromagnetic 47 | . . . . . . 47 Impact . | . . . . . . . Slashing 5043 | . . . . . 798 4245 Piercing 363 | . . . . 363 . . Highest Corruption 21 | . . . . 3 . 21 Average Corruption 4 | . . . . 2 . 10 Corruption Purged 2 | . . . . . . 2 Corruption Blocked . | . . . . . . . Effects 19 | . . . . 14 . 5 Message Errors 2 | . . . . 1 . 1 Matter Fused 5 | . . . . 3 . 2 Heat Flow Errors 2 | . . . . 1 . 1 Energy Discharges 3 | . . . . 2 . 1 Data Loss (minor) 4 | . . . . 4 . . Data Loss (major) 2 | . . . . 2 . . Misfires 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 643 | . . . . 105 10 528 Projectiles . | . . . . . . . Explosions 66 | . . . . 66 . . Melee 577 | . . . . 39 10 528 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 306 | . 108 192 53 306 . 145 Average Temperature 56 | . 49 37 16 97 . 76 Received Heat Transfer 1674 | . 48 273 144 597 . 612 Effects 4 | . . . . 4 . . Interference 4 | . . . . 4 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | 1 2 7 . . . . Heat Transferred 2522 | 425 460 1587 . 50 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 386 | 25 156 322 257 328 219 386 Initial 160 | . 16 65 135 47 160 88 Average 140 | 8 104 184 150 76 160 217 Maximum Alert Level 1 | . . 1 1 1 1 1 Low Security (%) 73 | 100 100 47 66 90 85 48 Level 1 26 | . . 52 33 9 14 51 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . 2 1 2 6 2 6 Investigation 4 | . . . 1 1 1 1 Extermination 7 | . . . . 4 1 2 Reinforcement 8 | . 2 1 1 1 . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 5 | . 3 . 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 112 | . 11 20 15 21 7 38 Peak Tracking Total 6 | . 4 6 4 4 5 5 Tactical Retreats 9 | . 2 . 2 1 . 4 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 3 | . . . 1 . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 5 | . . . 1 3 . 1 Max in Single Turn 3 | . . . 1 3 . 1 Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 31 | . 2 2 3 10 5 9 Terminals 21 | . 2 2 3 5 2 7 Fabricators 3 | . . . . 1 1 1 Repair Stations 3 | . . . . 2 1 . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 1 1 1 Total Hacks 85 | . 5 5 13 31 11 20 Successful 40 | . 2 3 5 20 4 6 Failed 45 | . 3 2 8 11 7 14 Catastrophic 7 | . 1 . 2 1 1 2 Database Lockouts . | . . . . . . . Manual 37 | . 1 3 8 12 3 10 Terminals 64 | . 5 5 13 19 5 17 Fabricators 5 | . . . . 3 1 1 Repair Stations 8 | . . . . 5 3 . Recycling Units 3 | . . . . 3 . . Scanalyzers . | . . . . . . . Garrison Access 5 | . . . . 1 2 2 Terminal Hacks 18 | . 2 1 3 6 2 4 Prototype ID Bank 2 | . . . 1 1 . . Open DSF 1 | . . . . . . 1 Branch Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . . . . 1 Locate Traps 6 | . 1 . . 3 1 1 Recall Investigation 1 | . . . . 1 . . Registered Components 2 | . . . . . 1 1 Zone Layout 4 | . 1 1 1 1 . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 5 | . . . . 3 2 . Scan Component 3 | . . . . 2 1 . Repair 2 | . . . . 1 1 . Recycling Unit Hacks 2 | . . . . 2 . . Report Inventory 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 13 | . . 2 2 8 . 1 Terminals 10 | . . 2 2 5 . 1 Track 2 | . . 1 . 1 . . Assimilate 1 | . . . . 1 . . Botnet 7 | . . 1 2 3 . 1 Fabricators 2 | . . . . 2 . . Report 1 | . . . . 1 . . Liberate 1 | . . . . 1 . . Repair Stations 1 | . . . . 1 . . Mechanics 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 29 | . 2 2 3 8 5 9 Full Trace Events 2 | . . . . 1 . 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 1 1 . Time 41 | . . . . 19 22 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . . 2 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 5768 | 114 276 610 801 1977 697 1293 Spaces Moved 4077 | 60 153 363 614 1510 556 821 Core 7 | 1 . . . . . 6 Treads 39 | . . . . 37 . 2 Legs 3 | . . . . . . 3 Wheels 4022 | 59 153 363 614 1473 556 804 Hover 6 | . . . . . . 6 Flight . | . . . . . . . Fastest Speed 50 | 50 100 90 100 96 105 50 Average Speed 101 | 99 100 94 100 104 105 100 Slowest Speed 500 | 100 100 100 100 225 105 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 27 32 43 35 14 28 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 54 | . . . . 15 6 33 Terrain Destroyed 80 | . . . 12 29 6 33 Melee 54 | . . . . 15 6 33 Projectile 1 | . . . . 1 . . AOE 25 | . . . 12 13 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 5113 | 94 254 537 763 1768 632 1065 Wait 425 | 5 81 87 89 111 16 36 Move 4071 | 59 152 362 613 1509 555 821 Hop . | . . . . . . . Pick Up 67 | 7 2 9 8 18 10 13 Fast Attach 45 | 6 . 4 4 10 3 18 Attach 31 | . 2 5 1 5 6 12 Detach 5 | . 1 . . . 2 2 Swap 44 | . 3 5 12 13 5 6 Drop 68 | . 2 13 13 19 11 10 Fire 156 | 17 11 52 23 47 . 6 Melee 193 | . . . . 36 24 133 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . . . 8 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Factory -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 11) 391 | -10/Materials | Entered another Materials area 391 | -9/Materials | Evolved 2 slots: Utility x2 579 | -9/Materials | Discovered new exit (range 3) 736 | -9/Materials | Discovered new exit (range 7) 983 | -9/Materials | Discovered new exit (range 9) 1001 | -9/Materials | Entered another Materials area 1001 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1783 | -8/Materials | Discovered new exit (range 15) 1802 | -8/Materials | Entered Factory 1802 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2057 | -7/Factory | Discovered new exit (range 4) 2064 | -7/Factory | Identified exit to Factory 2271 | -7/Factory | Discovered new exit (range 10) 2364 | -7/Factory | Identified exit to Lower Caves 2900 | -7/Factory | Build established: Assassin 3113 | -7/Factory | Repaired Imp. Sensor Array 3271 | -7/Factory | Lost 3 parts (1p1n1u) 3413 | -7/Factory | Discovered exit to Factory (range 20) 3591 | -7/Factory | Build established: Mutant 3779 | -7/Factory | Entered another Factory area 3779 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4065 | -6/Factory | Discovered new exit (range 7) 4070 | -6/Factory | Identified exit to Factory 4205 | -6/Factory | Build established: Assassin 4230 | -6/Factory | Repaired Hrd. Heavy Armor Plating 4476 | -6/Factory | Entered another Factory area 4476 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5367 | -5/Factory | Lost 8 parts (1p5n2u) 5425 | -5/Factory | Discovered new exit (range 7) 5431 | -5/Factory | Identified exit to Upper Caves 5669 | -5/Factory | System corruption reached 10% 5712 | -5/Factory | Core integrity fell below 50% 5754 | -5/Factory | Core integrity fell below 20% 5769 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05756_ Penetrated by Slug. 05756_ Hyp. Gauss Rifle destroyed. 05756_ Penetrated by Slug. 05756_ Lrg. Storage Unit destroyed. 05758_ Slug penetrates Construction Platform. 05759_ Penetrated by Slug. 05759_ KE Penetrator destroyed. 05760_ Penetrated by Slug. 05760_ Imp. Signal Interpreter destroyed. 05760_ Carbon-fiber Leg destroyed. 05761_ Acquired Hpw. Shock Rifle. 05763_ Penetrated by Slug. 05763_ Acquired Hpw. Shock Rifle. 05765_ H-66 Slayer destroyed. 05765_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05766_ Penetrated by Slug. 05766_ U-05 Engineer builds a Door. 05768_ Hpw. Shock Rifle destroyed. 05769_ Slug penetrates Wall. 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