Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.20 @ 13:33:20

Player: NEVERWINEVER

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (17)      85
Value Destroyed (592)      592
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (465)                465
              TOTAL SCORE: 3142

 Bonus
-------
Follower Combat Kills      283
Entered Garrisons          200
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     78/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (2) ---
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (4) ------
     Large Storage Unit
     Large Storage Unit
           Melee Analysis Suite
           Core Shielding
>          --- WEAPON (2) -------
           Beam Rifle
           Katana
>          --- INVENTORY (15) ---
           Aluminum Leg
  Improved Heat Sink
           Katana

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Light Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
   Compact Matter Pod
  Improved Signal Interpreter
>          --- WEAPON -----------
     Heavy Assault Rifle
           Katana
>          --- INVENTORY --------
     Large Storage Unit
     Heavy Assault Rifle
[Rating: 22]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Melee Analysis Suite
  Protection               Power Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Slots Evolved              4    | .   .   .   2   2   .   
  Power                    2    | .   .   .   1   1   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             50   | 6   1   9   11  4   19  
  Power                    6    | 1   .   2   2   1   .   
    Engine                 6    | 1   .   2   2   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | 2   .   3   5   .   6   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    10   | .   .   1   3   .   6   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  1    | .   .   .   1   .   .   
    Flight                 3    | .   .   2   1   .   .   
  Utility                  14   | 1   1   2   2   3   5   
    Device                 1    | .   .   .   1   .   .   
    Storage                6    | 1   .   2   .   2   1   
    Processor              3    | .   .   .   .   1   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   1   .   1   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 2   .   2   2   .   8   
    Energy Gun             2    | .   .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | 2   .   1   2   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   4   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 17   | .   .   4   .   .   13  
  Power                    3    | .   .   .   .   .   3   
  Propulsion               6    | .   .   2   .   .   4   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   4    | .   .   2   .   .   2   
  Highest Loss Streak      8    | .   .   3   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   94  94  90  98  81  
  Engine                   16   | .   14  14  21  27  13  
  Leg                      10   | .   .   1   12  18  16  
  Wheel                    1    | .   28  1   .   .   .   
  Flight                   7    | .   .   22  2   .   .   
  Device                   4    | .   .   .   11  9   2   
  Storage                  13   | .   14  14  11  23  13  
  Processor                4    | .   .   .   .   2   12  
  Protection               8    | .   8   14  10  .   4   
  Energy Gun               1    | .   .   .   .   .   3   
  Ballistic Gun            16   | .   28  20  20  18  8   
  Special Weapon           1    | .   .   4   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   6   
Peak Build Rating          22   | 6   7   8   16  20  22  
  Average Rating           13   | 4   6   6   14  18  17  
  On Entrance              9    | .   6   7   8   15  20  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             63   | 11  12  17  23  63  46  
  Greatest Support         32   | 32  32  16  20  20  28  
  Greatest Overweight (x)  6    | .   .   3   6   3   4   
  Average Overweight (x)   1    | .   .   1   .   2   1   
Largest Inventory Capacity 15   | 8   8   10  5   15  15  
  Average Capacity         10   | 6   8   9   5   14  15  
  Most Carried             6    | 3   2   6   5   1   4   
  Average Carried          1    | .   .   .   .   .   2   
  Final Capacity           15   | 8   8   5   5   15  15  
  Final Carried            4    | .   2   4   1   1   3   

 Class Distribution 
--------------------
 66% | Scavenger-Mutant
 31% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Mat Gar 
Matter Collected           868  | 242 .   189 90  .   347 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            847  | .   .   147 104 .   596 
  Parts                    36   | .   .   6   7   .   23  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Combat Hostiles Destroyed  17   | .   .   5   2   .   10  
  Melee                    6    | .   .   .   .   .   6   
  Guns                     11   | .   .   5   2   .   4   
Classes Destroyed          5    | .   .   2   1   .   2   
  Swarmer                  5    | .   .   3   .   .   2   
  Grunt                    7    | .   .   2   1   .   4   
  Duelist                  2    | .   .   .   .   .   2   
  Sentry                   2    | .   .   .   1   .   1   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           6    | .   .   2   1   .   6   
  Combat Bots Only         6    | .   .   2   1   .   6   
Max Kills in Single Turn   1    | .   .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Gar  
Hostile Shots Fired        200  | .    .    54   15   .    131  
  Missed                   53   | .    .    9    5    .    39   
Damage Taken               2083 | .    .    485  183  .    1415 
  Core                     700  | .    .    110  36   .    554  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  17   | .    .    10   .    .    7    
Core Remaining (%)         82   | 100  .    56   91   .    .    
Volleys Fired              102  | .    .    28   6    .    68   
  Largest                  2    | .    .    2    2    .    2    
  Hottest                  56   | .    .    40   46   .    56   
Shots Fired                129  | .    .    40   12   .    77   
  Gun                      129  | .    .    40   12   .    77   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  98   | .    .    40   12   .    46   
  Thermal                  31   | .    .    .    .    .    31   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         11   | .    .    6    4    .    11   
  Robot Miss Streak        6    | .    .    2    3    .    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    
Shots Hit Robots           101  | .    .    30   7    .    64   
  Core Hits                38   | .    .    8    5    .    25   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         7    | .    .    .    .    .    7    
    Burn                   5    | .    .    .    .    .    5    
    Sever                  2    | .    .    .    .    .    2    
Melee Attacks              14   | .    .    .    .    .    14   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 14   | .    .    .    .    .    14   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    2    
Damage Inflicted           1508 | .    .    253  109  .    1146 
  Guns                     1097 | .    .    252  108  .    737  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    407  | .    .    .    .    .    407  
  Ramming                  4    | .    .    1    1    .    2    
  Kinetic                  700  | .    .    252  108  .    340  
  Thermal                  397  | .    .    .    .    .    397  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 407  | .    .    .    .    .    407  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    4    
    Message Errors         2    | .    .    .    .    .    2    
    Matter Fused           2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   1    | .    .    1    .    .    .    
Targets Rammed             3    | .    .    1    1    .    1    
  Kicked                   2    | .    .    .    1    .    1    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        50   | .    .    50   .    .    18   
  Average Temperature      19   | .    .    22   .    .    7    
  Received Heat Transfer   657  | .    .    195  48   .    414  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    2    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    
  Heat Transferred         1369 | .    .    .    .    .    1369 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Peak Influence             294  | .   30  101 180 76  294 
  Initial                  76   | .   .   11  16  76  49  
  Average                  100  | .   22  57  60  76  177 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         90   | 100 100 100 100 100 74  
  Level 1                  9    | .   .   .   .   .   25  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   1   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar 
Distress Signals           1    | .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              36   | .   2   7   8   .   19  
  Peak Tracking Total      6    | .   2   3   2   .   6   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Traps Triggered            3    | .   .   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Mat Gar 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar 
Machines Accessed          3    | .   .   .   .   1   2   
  Terminals                2    | .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                4    | .   .   .   .   1   3   
  Successful               2    | .   .   .   .   1   1   
  Failed                   2    | .   .   .   .   .   2   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                3    | .   .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             1    | .   .   .   .   .   1   
  Garrison Registry        1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   2   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Mat Gar 
Total Allies               4    | .   .   4   .   .   .   
  Largest Group            3    | .   .   3   3   1   1   
  Highest-Rated Group      40   | .   .   40  40  16  16  
  Highest-Rated Ally       31   | .   .   31  16  16  16  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               45   | .   .   4   22  .   19  
  Total Damage             488  | .   .   63  250 .   175 
  Kills                    12   | .   .   2   5   .   5   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Min Mat Mat Gar 
Turns Passed               2413 | 58  41  689 632 120 873 
Spaces Moved               1165 | 49  38  401 311 39  327 
  Core                     17   | 6   .   9   2   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     718  | .   .   43  309 39  327 
  Wheels                   96   | 43  38  15  .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   334  | .   .   334 .   .   .   
  Fastest Speed            50   | 50  100 100 120 190 190 
  Average Speed            175  | 93  100 148 188 294 203 
  Slowest Speed            400  | 100 100 200 350 330 400 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       26   | 4   13  68  32  4   35  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar 
Total                      1385 | 60  41  457 345 45  437 
  Wait                     .    | .   .   .   .   .   .   
  Move                     1156 | 48  37  400 310 38  323 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  46   | 6   3   12  9   3   13  
  Fast Attach              1    | .   .   .   1   .   .   
  Attach                   30   | 6   1   3   6   3   11  
  Detach                   .    | .   .   .   .   .   .   
  Swap                     19   | .   .   6   4   1   8   
  Drop                     16   | .   .   7   8   .   1   
  Fire                     102  | .   .   28  6   .   68  
  Melee                    12   | .   .   .   .   .   12  
  Ram                      1    | .   .   1   .   .   .   
  Kick                     2    | .   .   .   1   .   1   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-9/Materials
-8/Materials
-8/Garrison (discovered 3 exits: [*Fac x3])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 14)
   59 | -11/Scrapyard | Entered Materials
   84 | -10/Materials | Discovered new exit (range 8)
  100 | -10/Materials | Entered Mines
  123 | -10/Mines     | Met a Derelict bent on vengeance
  178 | -10/Mines     | Discovered new exit (range 10)
  190 | -10/Mines     | Learned Materials stockpile data
  198 | -10/Mines     | Lost 3 parts (2n1w)
  311 | -10/Mines     | Build established: Mutant
  467 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  707 | -10/Mines     | Discovered new exit (range 13)
  757 | -10/Mines     | Learned Materials emergency access door positions
  776 | -10/Mines     | Discovered new exit (range 5)
  776 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  789 | -10/Mines     | Entered Materials
  789 | -9/Materials  | Accompanied by 3 allies
  789 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1079 | -9/Materials  | Build established: Scavenger-Mutant
 1328 | -9/Materials  | Discovered new exit (range 16)
 1421 | -9/Materials  | Entered another Materials area
 1421 | -8/Materials  | Accompanied by 1 ally
 1421 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1528 | -8/Materials  | Identified exit to Garrison
 1541 | -8/Materials  | Entered Garrison
 1541 | -8/Garrison   | Accompanied by 1 ally
 1627 | -8/Garrison   | Triggered checkpoint
 1661 | -8/Garrison   | Triggered checkpoint
 1795 | -8/Garrison   | Triggered checkpoint
 1840 | -8/Garrison   | Lost 3 parts (1p2u)
 1867 | -8/Garrison   | Discovered new exit (range 10)
 1893 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2023 | -8/Garrison   | Discovered new exit (range 7)
 2023 | -8/Garrison   | Discovered new exit (range 51)
 2023 | -8/Garrison   | Discovered new exit (range 68)
 2192 | -8/Garrison   | Core integrity fell below 50%
 2202 | -8/Garrison   | Core integrity fell below 20%
 2250 | -8/Garrison   | Lost 8 parts (1p3n2u2w)
 2414 | -8/Garrison   | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
02295_ C-30 ARC suffers critical hit (Burn).
02313_ C-30 ARC heat spikes uncontrollably.
02314_ C-30 ARC critical meltdown.
[Achievement: It's Just You]
02315_ Acquired 20 matter.
02323_ C-30 ARC suffers critical hit (Burn).
  <x2>
02327_ C-30 ARC heat damages Hcp. Storage Unit.
02333_ C-30 ARC suffers critical hit (Burn).
  <x2>
02341_ C-30 ARC heat damages Imp. Ion Engine,
  Arm. Wheel, Arm. Wheel.
02347_ Destroyed Imp. Ion Engine.
02348_ C-30 ARC heat damages core (-22).
02348_ Arm. Wheel melted.
02350_ ZKKSNVNFANNSS>#OAAD3GMT
02400_ C-30 ARC bursts open, deploying its
  payload.
02400_ S-10 Pest unfolds itself. <x4>
02412_ S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????####### |
| #####??????????????????????????????????????#       |
|     #??????????????????????????????????????#       |
| <   ######?????????????????????????????????#       |
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| #   ######?????????????????????????????????#   #?? |
| #   #??????????????????????????????????????#   #?? |
| #   #??????????????????????????????????????#   #?? |
| #   #??????????????????????????????????????#   #?? |
| #   #??????????????????????????????????????#   #?? |
| #   #???????????????????#######????????????#   #?? |
| #   #???????????????????#]]]]]######???????#   #?? |
| #   #???????????????????#]         #???????#   #?? |
| #   #???????????????????#]         #???????#   #?? |
| #   #???????????????????#]]]]]###  ###?????#   #?? |
| #   #???????????????????###+#####  " #?????#   #?? |
| #   #?????????????????????#     +  " #?????#   #?? |
| #   #?????????????????????# #####  " #?????#   #?? |
| #   #?????????????????????# #???#  ###?????#   #?? |
| #   #?????????????????????# #???#^^#???????#   #?? |
| #   #?????????????????????# #???#  #???????#   #?? |
| #   #?????????????????#####+#####  #########   #?? |
| #   #?????????????????#                 s%"    ### |
| #   ############??????#                 s"         |
|     +          #??????#  @              s          |
|     +          #??????#   #+#####++############### |
| #   #### ####  #??????#   # #?###  #######???????# |
| #   #??# #??#  #??????#   # #?#""      ""#?????### |
| #   #??# #??#  #??????#   + #?#"!      !"#?????# " |
| #   #??# #??#  #??????#   # #?#"!      !"#?????# " |
| #   #??# #??#  ########   # #?#"!      !"#?????# " |
| #   #??# #??#  ##% % ##   + #?#"!      !"#?????### |
| #   ####+####++##!   ##   # #?#"!      !"#???????# |
| +      !* %*=  ^^%        # #?#"!      !"#???????# |
| #     *%=[!/   ^^         + #?#""      ""#???????# |
| #     =% !% [  ^^         # #?#"""!!!!"""#???????# |
| ############   ##    ##   # #?#""""""""""#???????# |
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| ?????????#                " #????????????????????? |
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| ??????#### =%[%           " #????????????????????? |
| ??????#  +[%==            " #???????????#####????? |
| ??????# ####   ##    ##   ###???####????#"# #????? |
| ??????# #??#   ##    ##   #?????#  #????#"  #????? |
| ####### ####  [           #######"##????#"  #????? |
|            +   *          +       T#????#"  #????? |
| # ##### ####    !         #### ##"##????#"# #????? |
| # #???# #??## !##    ##  ##??# ##  #????### #????? |
| # #???# #???#  ##    ##  #???# #####??????# ###??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          22
Energy Capacity            440
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Power Shielding            33
Evasion (%)                45
Targeting Accuracy         5
Melee Accuracy             5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You

 Challenges 
------------
None

 Game 
------
Seed              PrecisionForcePerforator
  Manual?         0
Play Time         00:23:25
  Cumulative      1.9 hours
  Start           2025.04.20 @ 13:10:39
  End             2025.04.20 @ 13:33:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          5
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0cf58f70-5e70-45b0-8ab6-02087f64fe35