Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.29 @ 17:05:36 // Halloween2020/ForbiddenLore Player: Vectis Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (49) 245 Value Destroyed (1423) 1423 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (352) 352 TOTAL SCORE: 5640 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 40 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 32/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Hacking Suite Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Large Storage Unit Enhanced Optical Array Hacking Suite System Shield > --- WEAPON ----------- Heavy Rocket Launcher Spear > --- INVENTORY -------- Ion Engine Heavy Ion Engine Large Storage Unit Large Storage Unit High-capacity Battery Cloak of Protection Hacking Suite Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Heavy Missile Launcher [Rating: 60] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Cloak of Protection Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Assault Rifle Launcher Rocket Launcher Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . . . . 4 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . . . 2 . . Utility 4 | . . . . . 4 . . . Weapon . | . . . . . . . . . Parts Attached 57 | . 9 5 1 . 23 19 . . Power 4 | . . 1 . . 2 1 . . Engine 3 | . . 1 . . 1 1 . . Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 10 | . 3 2 . . 4 1 . . Treads . | . . . . . . . . . Leg 9 | . 3 2 . . 4 . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . 1 . . Utility 19 | . 3 . 1 . 7 8 . . Device 2 | . . . . . 1 1 . . Storage 11 | . 3 . 1 . 4 3 . . Processor 2 | . . . . . 1 1 . . Hackware 2 | . . . . . . 2 . . Protection 2 | . . . . . 1 1 . . Artifact . | . . . . . . . . . Weapon 24 | . 3 2 . . 10 9 . . Energy Gun 7 | . 2 1 . . 4 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | . 1 . . . 1 2 . . Ballistic Cannon . | . . . . . . . . . Launcher 12 | . . 1 . . 5 6 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 17 | . 1 . . . 6 6 2 2 Power 3 | . . . . . 2 1 . . Propulsion 2 | . 1 . . . 1 . . . Utility 4 | . . . . . . 1 1 2 Weapon 8 | . . . . . 3 4 1 . Highest Loss Streak 3 | . 1 . . . 3 3 2 2 Average Slot Usage (%) 83 | . 97 100 89 85 73 68 24 3 Engine 10 | . 14 14 14 14 3 6 . . Leg 20 | . 27 28 28 28 17 . . . Storage 20 | . 26 28 18 14 18 22 . . Processor 2 | . . . . . 8 4 4 . Hackware 1 | . . . . . . 10 15 3 Energy Gun 15 | . 5 27 28 28 11 . . . Ballistic Gun 5 | . 21 . . . 3 7 . . Launcher 1 | . . . . . 2 3 . . Naked Turns 33 | . . . . . . . . 33 Heaviest Build 185 | 13 43 43 89 89 185 65 50 . Greatest Support 72 | 20 20 40 40 40 40 72 72 3 Greatest Overweight (x) 5 | . 2 2 2 2 5 . 3 . Average Overweight (x) 1 | . . 1 1 2 3 . . . Largest Inventory Capacity 50 | . 16 16 24 24 50 44 20 4 Average Capacity 24 | . 13 16 21 24 43 20 5 4 Most Carried 37 | . 16 16 24 24 37 37 14 1 Average Carried 19 | . 11 15 20 24 29 13 2 1 Final Capacity 44 | 6 16 16 24 24 44 20 4 4 Final Carried 37 | 6 14 16 24 24 37 14 1 1 Class Distribution -------------------- 49% | Hauler-Mutant 39% | Mutant 11% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Matter Collected 1133 | 198 245 134 10 . 422 124 . . Remotely . | . . . . . . . . . Salvage Created 1514 | . 328 20 . . 910 256 . . Parts 87 | . 17 . . . 52 18 . . Haulers Intercepted 4 | . 2 . . . 2 . . . Recyclers Shooed 3 | . 2 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 35 | . 3 5 . . 17 10 . . Guns 11 | . 3 1 . . 6 1 . . AOE 23 | . . 4 . . 10 9 . . Classes Destroyed 13 | . 4 1 . . 6 2 . . Worker 3 | . . . . . 2 1 . . Builder 4 | . . . . . 3 1 . . Tunneler 1 | . . . . . 1 . . . Hauler 4 | . 2 . . . 2 . . . Recycler 1 | . 1 . . . . . . . Watcher 1 | . 1 . . . . . . . Swarmer 5 | . . . . . . 5 . . Grunt 19 | . 3 . . . 13 3 . . Brawler 2 | . . . . . 1 1 . . Duelist 1 | . . . . . 1 . . . Sentry 2 | . . . . . 2 . . . Programmer 1 | . . . . . . 1 . . Assembled 5 | . . 5 . . . . . . Best Kill Streak 7 | . 1 4 . . 7 4 . . Combat Bots Only 6 | . 1 4 . . 6 4 . . Max Kills in Single Turn 3 | . 1 1 . . 3 2 . . Gunslinging . | . . . . . . . . . Exploded 2 | . . 1 . . 2 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Damage Taken 3709 | . 385 164 . 3 1142 1480 183 352 Core 894 | . 46 47 . . 97 244 133 327 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 81 | 100 . . . 62 82 . . . Volleys Fired 130 | . 48 15 . . 45 22 . . Largest 2 | . 2 2 . . 2 2 . . Hottest 90 | . 70 90 . . 90 69 . . Shots Fired 238 | . 96 24 . . 78 40 . . Gun 205 | . 96 18 . . 63 28 . . Cannon . | . . . . . . . . . Launcher 33 | . . 6 . . 15 12 . . Special . | . . . . . . . . . Kinetic 129 | . 86 . . . 15 28 . . Thermal 10 | . 10 . . . . . . . Explosive 33 | . . 6 . . 15 12 . . Electromagnetic 66 | . . 18 . . 48 . . . Robot Hit Streak 18 | . 17 5 . . 18 9 . . Robot Miss Streak 8 | . 4 6 . . 2 8 . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 167 | . 75 15 . . 61 16 . . Core Hits 109 | . 17 13 . . 56 23 . . Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 5 | . . . . . . 5 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 5 | . . . . . . 5 . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4604 | . 806 505 . 6 1982 1305 . . Guns 1988 | . 806 90 . . 832 260 . . Cannons . | . . . . . . . . . Explosions 2558 | . . 415 . . 1150 993 . . Melee 24 | . . . . . . 24 . . Ramming 34 | . . . . 6 . 28 . . Kinetic 1158 | . 720 . . . 178 260 . . Thermal 86 | . 86 . . . . . . . Explosive 2558 | . . 415 . . 1150 993 . . Electromagnetic 744 | . . 90 . . 654 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 24 | . . . . . . 24 . . Highest Corruption 1 | . . . . . . 1 1 1 Average Corruption 1 | . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . Effects 1 | . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 142 | . . 25 . . 19 98 . . Projectiles . | . . . . . . . . . Explosions 142 | . . 25 . . 19 98 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 193 | . . 36 . 3 46 108 . . Shots 5 | . . 2 . . 1 2 . . Rammed 3 | . . . . 1 . 2 . . Targets Rammed 3 | . . . . 1 . 2 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 240 | . 90 240 . . 138 14 . . Average Temperature 45 | . 28 101 . . 37 5 . . Received Heat Transfer 1168 | . 222 40 . . 531 330 45 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 259 | . 259 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen 4 | . . . . . . . 4 . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Peak Influence 658 | . 134 25 . . 334 658 . . Initial 151 | . . 25 . . . 151 . . Average 141 | . 38 14 . . 173 405 . . Maximum Alert Level 2 | . . . . . 1 2 . . Low Security (%) 65 | . 100 100 . 100 43 13 . . Level 1 23 | . . . . . 56 26 . . Level 2 10 | . . . . . . 60 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . . . . . 5 6 . . Investigation 3 | . . . . . 1 2 . . Extermination 2 | . . . . . . 2 . . Reinforcement 6 | . . . . . 4 2 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Distress Signals 4 | . . . . . 3 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 104 | . 11 9 . . 23 40 13 8 Peak Tracking Total 9 | . 3 5 . . 4 7 9 4 Tactical Retreats 21 | . 4 4 . . 1 8 3 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Machines Disabled 8 | . . . . . 4 4 . . Max in Single Turn 3 | . . . . . 3 2 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Machines Accessed 13 | . 4 1 2 . 1 5 . . Terminals 6 | . 3 . . . 1 2 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 2 | . . . . . . 2 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 36 | . 15 1 5 . 1 14 . . Successful 18 | . 8 1 5 . . 4 . . Failed 17 | . 6 . . . 1 10 . . Catastrophic 2 | . . . . . 1 1 . . Database Lockouts 1 | . 1 . . . . . . . Manual 18 | . 6 . 1 . 1 10 . . Terminals 16 | . 10 . . . 1 5 . . Fabricators . | . . . . . . . . . Repair Stations 5 | . 5 . . . . . . . Recycling Units 7 | . . . . . . 7 . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 12 | . 5 1 5 . . 1 . . Record 4 | . . . 4 . . . . . Part Schematic 1 | . 1 . . . . . . . Robot Analysis 2 | . 2 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . Branch Access Points 2 | . 1 . . . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . 3 . . . . . . . Scan Component 2 | . 2 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . Retrieve Matter 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . . . . . . 2 . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . Mask 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Reprogram 1 | . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 4 . . . . 3 . . Full Trace Events 2 | . . . . . . 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Total Allies 5 | . . 2 . . . 3 . . Largest Group 2 | . . 2 2 . . 2 . . Highest-Rated Group 45 | . . 45 45 . . 32 . . Highest-Rated Ally 32 | . . 31 31 . . 32 . . Total Orders . | . . . . . . . . . Ally Attacks 12 | . . . . . . 12 . . Total Damage 156 | . . . . . . 156 . . Kills 1 | . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Turns Passed 4693 | . 752 710 1093 234 1139 622 105 38 Spaces Moved 3183 | 1 382 390 634 130 402 977 191 76 Core 266 | . . . . . . . 190 76 Treads . | . . . . . . . . . Legs 1939 | 1 382 390 634 130 402 . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 978 | . . . . . . 977 1 . Fastest Speed 50 | 120 120 150 120 180 180 50 50 50 Average Speed 126 | 120 143 153 168 180 239 50 50 50 Slowest Speed 270 | 120 180 180 180 180 270 50 200 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 13 | . . . . . . 13 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 2 54 65 72 33 29 37 56 15 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 2 | . 1 . . . . 1 . . Unknown Exits Taken 6 | 1 . 1 1 1 1 . 1 . Scrap Searched 3 | . . 2 . . . . 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 261 | . . 37 . . 163 61 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 261 | . . 37 . . 163 61 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Total 3592 | . 496 477 660 130 498 1050 205 76 Wait 123 | . 37 65 . . 10 11 . . Move 3149 | . 381 389 633 129 401 950 190 76 Hop 13 | . . . . . . 13 . . Pick Up 60 | . 12 1 20 . 15 12 . . Fast Attach 18 | . 4 . 1 . 8 5 . . Attach 15 | . . . . . 5 10 . . Detach 4 | . . . . . 1 3 . . Swap 24 | . 5 5 . . 10 4 . . Drop 45 | . 9 2 6 . 3 10 15 . Fire 130 | . 48 15 . . 45 22 . . Melee 5 | . . . . . . 5 . . Ram 2 | . . . . . . 2 . . Kick 1 | . . . . 1 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . . 3 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 4) 609 | -10/Materials | Central database locked down 609 | -10/Materials | Identified exit to Mines 618 | -10/Materials | Discovered new exit (range 7) 710 | -10/Materials | Repaired Lgt. Treads 753 | -10/Materials | Entered Mines 754 | -10/Mines | Assembled infested the area 759 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1014 | -10/Mines | Learned Materials garrison access intel 1082 | -10/Mines | Discovered new exit (range 9) 1085 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1092 | -10/Mines | Discovered new exit (range 6) 1207 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1448 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1449 | -10/Mines | Discovered new exit (range 5) 1463 | -10/Mines | Entered Exiles 1463 | -10/Exiles | Accompanied by 2 allies 1493 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1504 | -10/Exiles | Met 8R-AWN 1526 | -10/Exiles | Met EX-HEX 1591 | -10/Exiles | Met EX-DEC 1603 | -10/Exiles | Learned location of Zion (-6) 1648 | -10/Exiles | Discovered new exit (range 10) 2125 | -10/Exiles | Build established: Hauler-Mutant 2165 | -10/Exiles | Met EX-BIN 2192 | -10/Exiles | Aligned with FarCom system 2193 | -10/Exiles | Given EX-Vault access code 2238 | -10/Exiles | Opened EX-Vault 2254 | -10/Exiles | Found Flying Fortress v7 2260 | -10/Exiles | Found Cloak of Protection 2300 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2556 | -10/Exiles | Stole two prototypes: Flying Fortress v7, Cloak of Protection 2556 | -10/Exiles | Entered Mines 2772 | -9/Mines | Discovered new exit (range 10) 2790 | -9/Mines | Entered Materials 2790 | -8/Materials | Evolved 4 slots: Utility x4 2791 | -8/Materials | Loaded intel: 1 garrison access location 2905 | -8/Materials | Lost 3 parts (1p2w) 3896 | -8/Materials | Discovered new exit (range 11) 3929 | -8/Materials | Entered Factory 3929 | -7/Factory | Evolved 2 slots: Propulsion x2 3931 | -7/Factory | FarCom data flow suspended 4368 | -7/Factory | Lost 3 parts (1p2w) 4414 | -7/Factory | Identified exit to Lower Caves 4434 | -7/Factory | Build established: Hacker-Mutant 4551 | -7/Factory | Entered Lower Caves 4551 | -7/Lower Caves | Spotted 2H-B4Z(f) 4551 | -7/Lower Caves | Spotted 7W-2R4(f) 4552 | -7/Lower Caves | Encountered a Master Thief 4552 | -7/Lower Caves | Encountered a Master Thief 4552 | -7/Lower Caves | Flying Fortress v7 stolen by Master Thief 4568 | -7/Lower Caves | Spotted KG-672(f) 4569 | -7/Lower Caves | Encountered a Master Thief 4569 | -7/Lower Caves | Cloak of Protection stolen by Master Thief 4574 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4623 | -7/Lower Caves | Core integrity fell below 50% 4646 | -7/Lower Caves | Remote Datajack stolen by Master Thief 4649 | -7/Lower Caves | Discovered new exit (range 13) 4656 | -7/Lower Caves | Entered another Lower Caves area 4674 | -7/Lower Caves | Core integrity fell below 20% 4693 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4694 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04561_ Dropped Hvy. Ion Engine. 04563_ System corrupted: Component data lost. 04569_ Cloak of Protection stolen. 04574_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 04575_ Slug penetrates Wall. 04578_ Y-64 Sentinel: "REQUESTING BACKUP." 04605_ Spear destroyed. 04616_ Searching scrap... 04616_ Found Plasma Cutter. 04616_ Found Imp. EM Pulse Cannon. 04616_ Found 13 Matter. 04627_ Enh. Optical Array ripped off. 04646_ Remote Datajack stolen. 04649_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 04660_ System Shield destroyed. 04661_ Hacking Suite destroyed. 04693_ Acquired derelict log, extracted data. Data stored: Proximity Caves exits (x1). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????######????????????########????? | | ???????????#?????### #######??#### ##???? | | ??????????? ## #### ##### | | ?????????? ## ss ## | | ????????????# ##### | | ??????????????????# @ #???# | | ??????????????????# ## #?# # | | ??????????????????# ## ##### #### ## | | ?????????????????# ### ####???## ##??#####? | | ????????????????# #??# #????????##????????? | | ?????????????? ???# #??????????????????? | | ?????????????"" #??? ??????????????????? | | ??????????????" #??? ?????????????????? | | ?????????????" #???# ????????????????? | | ????????????? #????### ????????????????? | | ?????????????? ???????## ???????????????? | | ??????????????### ?????????? #??????????????? | | ????????????????###?????????? #??????????????? | | ?????????????????????????????# ??????????????? | | ??????????????????????????????### ?????????????? | | ????????????????????????????????? ?????????????? | | ?????????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Cloak Strength 5 Utility Shielding 66 Evasion (%) 60 Targeting Accuracy 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HackingAluminumLaser Manual? 0 Play Time 00:28:11 Cumulative 250.3 hours Start 2020.10.29 @ 16:21:17 End 2020.10.29 @ 17:05:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 9 Types 7/0/0/1/0/1/0/0/0 Lore% 83 Gallery% 83 Achievement% 74 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46fe2e44-b8d0-42dd-9931-249fcfc3c51b