Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 19:42:49

Player: Tim

Result: Destroyed by as-30257 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (13)      65
Value Destroyed (313)      313
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 878

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     143/300
Energy                     43/100
System Corruption          0%
Temperature                Cool (30)
Movement                   Treading (165)
Location                   -10/Mines

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
    Light Treads
  Armored Treads
>         --- UTILITY (2) ------
    Large Storage Unit
          Seismic Detector
>         --- WEAPON (2) -------
    Small Laser
>         --- INVENTORY (15) ---
    Light Treads
          Aluminum Leg
          Aluminum Leg
    Large Storage Unit

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
>         --- PROPULSION -------
    Light Treads
  Armored Treads
>         --- UTILITY ----------
    Large Storage Unit
          Machine Analyzer
>         --- WEAPON -----------
    Small Laser
    Light Assault Rifle
>         --- INVENTORY --------
    Light Treads
    Light Treads
          Aluminum Leg
          Aluminum Leg
    Large Storage Unit
          Seismic Detector
    Light Armor Plating
          Mining Laser
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             24   | 7   10  7   
  Power                    3    | 2   .   1   
    Engine                 3    | 2   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   .   2   
    Treads                 4    | 2   .   2   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  9    | 1   5   3   
    Device                 3    | .   2   1   
    Storage                3    | 1   2   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   5   1   
    Energy Gun             4    | 2   2   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | .   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   2   .   
    Special Weapon         1    | .   .   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   4   5   
  Power                    2    | .   1   1   
  Propulsion               1    | .   .   1   
  Utility                  2    | .   1   1   
  Weapon                   4    | .   2   2   
  Highest Loss Streak      5    | .   2   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     93   | .   92  96  
  Engine                   12   | .   12  12  
  Treads                   27   | .   28  27  
  Device                   5    | .   6   1   
  Storage                  14   | .   14  14  
  Protection               2    | .   1   7   
  Energy Gun               16   | .   16  14  
  Ballistic Gun            7    | .   6   12  
  Launcher                 3    | .   4   .   
Peak Build Rating          11   | 6   7   11  
  Average Rating           6    | 5   6   8   
  On Entrance              4    | .   6   6   
Naked Turns                .    | .   .   .   
Heaviest Build             30   | 13  30  28  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  2    | 2   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         14   | 7   14  15  
  Most Carried             8    | 4   8   8   
  Average Carried          6    | 2   6   6   
  Final Capacity           15   | 8   15  15  
  Final Carried            7    | 4   7   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           360  | 184 176 .   
  Remotely                 .    | .   .   .   
Salvage Created            296  | .   283 13  
  Parts                    26   | .   26  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  10   | .   8   2   
  Guns                     7    | .   5   2   
  AOE                      3    | .   3   .   
Classes Destroyed          7    | .   6   1   
  Builder                  1    | .   1   .   
  Tunneler                 1    | .   1   .   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  3    | .   3   .   
  Grunt                    5    | .   5   .   
  Assembled                2    | .   .   2   
Best Kill Streak           3    | .   3   1   
  Combat Bots Only         3    | .   3   1   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        104  | .   53  51  
  Missed                   24   | .   14  10  
Damage Taken               1368 | .   545 823 
  Core                     254  | .   92  162 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              45   | .   34  11  
  Largest                  2    | .   2   2   
  Hottest                  140  | .   80  140 
Shots Fired                74   | .   57  17  
  Gun                      61   | .   46  15  
  Cannon                   .    | .   .   .   
  Launcher                 11   | .   11  .   
  Special                  2    | .   .   2   
  Kinetic                  16   | .   12  4   
  Thermal                  36   | .   23  13  
  Explosive                11   | .   11  .   
  Electromagnetic          11   | .   11  .   
  Robot Hit Streak         6    | .   6   6   
  Robot Miss Streak        5    | .   5   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   .   1   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           36   | .   27  9   
  Core Hits                25   | .   20  5   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           866  | .   759 107 
  Guns                     379  | .   296 83  
  Cannons                  .    | .   .   .   
  Explosions               463  | .   463 .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  103  | .   76  27  
  Thermal                  227  | .   147 80  
  Explosive                423  | .   423 .   
  Electromagnetic          113  | .   113 .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            47   | .   47  .   
  Projectiles              .    | .   .   .   
  Explosions               47   | .   47  .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      107  | .   107 .   
  Shots                    2    | .   2   .   
  Rammed                   1    | .   1   .   
Targets Rammed             1    | .   1   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        164  | .   164 133 
  Average Temperature      58   | .   66  41  
  Received Heat Transfer   353  | .   213 140 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         525  | .   350 175 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   1   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             257  | .   257 15  
  Initial                  15   | .   .   15  
  Average                  76   | .   97  13  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         94   | 100 92  100 
  Level 1                  5    | .   7   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   3   1   
  Investigation            3    | .   2   1   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              24   | .   15  9   
  Peak Tracking Total      8    | .   4   8   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          4    | .   4   .   
  Max in Single Turn       2    | .   2   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          5    | .   4   1   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                11   | .   10  1   
  Successful               8    | .   7   1   
  Failed                   3    | .   3   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   6   1   
  Prototype ID Bank        2    | .   2   .   
  Open Door                1    | .   .   1   
  Level Access Points      1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    3    | .   .   3   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1310 | 71  988 251 
Spaces Moved               595  | 43  430 122 
  Core                     13   | 13  .   .   
  Treads                   582  | 30  430 122 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 160 
  Average Speed            159  | 136 160 165 
  Slowest Speed            250  | 160 160 250 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       34   | 5   61  36  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          84   | .   83  1   
  Melee                    .    | .   .   .   
  Projectile               1    | .   .   1   
  AOE                      83   | .   83  .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      874  | 53  672 149 
  Wait                     199  | .   191 8   
  Move                     593  | 42  429 122 
  Hop                      .    | .   .   .   
  Pick Up                  10   | 4   5   1   
  Fast Attach              7    | 5   2   .   
  Attach                   7    | 1   2   4   
  Detach                   .    | .   .   .   
  Swap                     10   | 1   6   3   
  Drop                     2    | .   2   .   
  Fire                     45   | .   34  11  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    1    | .   1   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub])
-10/Mines

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 15)
   72 | -11/Scrapyard | Entered Materials
  232 | -10/Materials | Discovered new exit (range 14)
  312 | -10/Materials | Build established: Mutant
  443 | -10/Materials | Identified exit to Materials
  652 | -10/Materials | Discovered new exit (range 7)
 1060 | -10/Materials | Entered Mines
 1117 | -10/Mines     | Met a Derelict bent on vengeance
 1136 | -10/Mines     | Learned 2 Materials zone layouts
 1159 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1236 | -10/Mines     | Learned 2 Materials zone layouts
 1242 | -10/Mines     | Learned Materials interactive machine intel
 1248 | -10/Mines     | Assembled infested the area
 1288 | -10/Mines     | Core integrity fell below 50%
 1306 | -10/Mines     | Core integrity fell below 20%
 1311 | -10/Mines     | Destroyed by as-30257 with Assembled Rifle

 Last Messages 
---------------
01161_ ALERT: Derelict activity detected in mines. Dispatching investigation squad.
01163_ FR-HKY(g): "You've got to be kidding me! I'm outta here..."
01184_ Acquired Machine Analyzer.
01215_ K-01 Serf collects debris. <x4>
01236_ Acquired derelict log, extracted data.
Data stored: Materials zone layouts (x2).
01242_ Acquired derelict log, extracted data.
Data stored: Materials interactive machine intel.
01248_ ALERT: Infestation in the mines, dispatching Demolisher response squad.
01256_ U-05 Engineer destroyed.
01256_ R-06 Scavenger collects Wheel.
01269_ Discarded Machine Analyzer.
01276_ as-24269 destroyed.
01276_ Switching to secondary target: as-76780.
01281_ Lgt. Assault Rifle destroyed.
01283_ Lgt. Treads destroyed.
01283_ Lgt. Armor Plating destroyed.
01292_ Lgt. Ion Engine destroyed.
01300_ Mining Laser destroyed.
01307_ as-99423 destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              214
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadingLightpackCoupler
  Manual?         0
Play Time         00:16:12
  Cumulative      24.0 hours
  Start           2024.08.19 @ 19:28:55
  End             2024.08.19 @ 19:42:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          17
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ee4d5a96-28a4-430a-b336-b51c9ffe670e