Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.05.21 @ 22:00:08 Player: MACIEK Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (30) 150 Value Destroyed (614) 614 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1664 Bonus ------- None Cogmind --------- Core Integrity 339/400 Matter 181/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Aluminum Leg Large Battery (300) Visual Processing Unit Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- (None) > --- WEAPON ----------- Medium Laser Assault Rifle Rocket Launcher > --- INVENTORY -------- Large Battery Visual Processing Unit Light Assault Rifle [Rating: 7] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Storage High-capacity Storage Unit Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 3 | . 1 2 Power . | . . . Propulsion . | . . . Utility 2 | . 1 1 Weapon 1 | . . 1 Parts Attached 12 | 5 4 3 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 3 | 2 1 . Treads . | . . . Leg 3 | 2 1 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 1 | . 1 . Device . | . . . Storage 1 | . 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 2 1 3 Energy Gun 2 | 1 1 . Energy Cannon . | . . . Ballistic Gun 2 | 1 . 1 Ballistic Cannon . | . . . Launcher 2 | . . 2 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . . 3 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 3 | . . 3 Highest Loss Streak 1 | . . 1 Average Slot Usage (%) 58 | . 61 50 Engine 11 | . 12 10 Leg 23 | . 24 20 Energy Gun 10 | . 12 7 Ballistic Gun 11 | . 12 9 Launcher 1 | . . 3 Naked Turns . | . . . Heaviest Build 41 | 7 41 13 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 2 | . 2 . Average Overweight (x) . | . . . Largest Inventory Capacity 12 | 4 12 4 Average Capacity 4 | 4 4 4 Most Carried 4 | 4 4 4 Average Carried 3 | 2 3 3 Final Capacity 4 | 4 4 4 Final Carried 3 | 3 3 3 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 437 | 253 73 111 Remotely . | . . . Salvage Created 816 | 31 302 483 Parts 75 | 4 23 48 Haulers Intercepted . | . . . Recyclers Shooed 6 | . . 6 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 21 | 1 6 14 Guns 19 | 1 6 12 AOE 2 | . . 2 Classes Destroyed 7 | 1 3 3 Worker 1 | . . 1 Builder 1 | . . 1 Recycler 2 | . 1 1 Watcher 5 | . 3 2 Swarmer 11 | . 4 7 Grunt 7 | 1 2 4 Sentry 3 | . . 3 Best Kill Streak 11 | 1 5 11 Combat Bots Only 4 | 1 4 4 Max Kills in Single Turn 2 | 1 2 2 Gunslinging 1 | . 1 . Exploded 2 | . . 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 462 | 7 133 322 Core 72 | 7 4 61 Absorbed by Shields . | . . . Core Remaining (%) 96 | 97 95 . Volleys Fired 79 | 1 21 57 Largest 2 | 2 2 2 Hottest 70 | 70 70 70 Shots Fired 136 | 2 42 92 Gun 132 | 2 42 88 Cannon . | . . . Launcher 4 | . . 4 Special . | . . . Kinetic 75 | 1 21 53 Thermal 57 | 1 21 35 Explosive 4 | . . 4 Electromagnetic . | . . . Robot Hit Streak 17 | 2 8 17 Robot Miss Streak 3 | . 2 3 Penetration Max . | . . . Secondary Targets 3 | . 2 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 96 | 2 26 68 Core Hits 51 | 2 13 36 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1262 | 23 327 912 Guns 1093 | 23 327 743 Cannons . | . . . Explosions 169 | . . 169 Melee . | . . . Ramming . | . . . Kinetic 681 | 11 203 467 Thermal 412 | 12 124 276 Explosive 169 | . . 169 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 . Average Corruption 1 | . 1 . Corruption Purged . | . . . Effects 6 | . 6 . Message Errors 4 | . 4 . Data Loss (minor) 1 | . 1 . Targeting Errors 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 52 | . . 52 Shots 2 | . . 2 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 108 | 9 108 18 Average Temperature 20 | 6 25 10 Received Heat Transfer 159 | 6 96 57 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . 2 . Heat Transferred 1221 | 37 370 814 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 373 | 20 169 373 Initial 9 | . 9 . Average 89 | 3 57 181 Maximum Alert Level 1 | . . 1 Low Security (%) 85 | 100 100 49 Level 1 14 | . . 50 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 4 | . 1 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 30 | 1 11 18 Peak Tracking Total 6 | 1 5 6 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 3 | . 1 2 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 2 | . 1 1 Max in Single Turn 1 | . 1 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 3 | . 3 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 10 | . 10 . Successful 10 | . 10 . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual 2 | . 2 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations 4 | . 4 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 6 . Record 5 | . 5 . Alert Level 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 4 | . 4 . Scan Component 2 | . 2 . Repair 2 | . 2 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events 1 | . 1 . Feedback Events 1 | . 1 . Corruption 1 | . 1 . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 2 | . 2 . Time 52 | . 52 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1373 | 98 873 402 Spaces Moved 898 | 73 618 207 Core 17 | 17 . . Treads . | . . . Legs 881 | 56 618 207 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 118 | 103 120 120 Slowest Speed 180 | 120 180 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 43 | 5 99 26 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 2 | 1 1 . Unknown Exits Taken . | . . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 19 | . . 19 Melee . | . . . Projectile . | . . . AOE 19 | . . 19 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1072 | 93 709 270 Wait 62 | 7 55 . Move 896 | 72 617 207 Hop . | . . . Pick Up 17 | 8 7 2 Fast Attach . | . . . Attach 12 | 5 4 3 Detach 1 | . . 1 Swap . | . . . Drop 5 | . 5 . Fire 79 | 1 21 57 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 1 exit: *Mat) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 74 | -11/Scrapyard | Identified exit to Materials 74 | -11/Scrapyard | Discovered exit to Materials (range 8) 99 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Evolved 1 slot: Utility x1 311 | -10/Materials | Build established: Hacker-Mutant 337 | -10/Materials | Identified exit to Materials 337 | -10/Materials | Discovered exit to Materials (range 16) 398 | -10/Materials | Identified exit to Mines 398 | -10/Materials | Discovered exit to Mines (range 4) 484 | -10/Materials | Discovered exit to Mines (range 12) 585 | -10/Materials | Discovered exit to Materials (range 16) 748 | -10/Materials | Discovered exit to Materials (range 15) 823 | -10/Materials | Repaired Med. Laser 849 | -10/Materials | Repaired Aluminum Leg 972 | -10/Materials | Entered another Materials area 972 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1300 | -9/Materials | Identified exit to Materials 1300 | -9/Materials | Discovered exit to Materials (range 16) 1374 | -9/Materials | Self-destructed Last Messages --------------- 01329_ U-05 Engineer lays Concrete. 01334_ R-06 Scavenger inserts Imp. Ion Engine into recycling unit. 01335_ Recycling unit begins recycling process. 01337_ R-06 Scavenger inserts Beam Rifle into recycling unit. 01338_ Assault Rifle destroyed. 01340_ R-06 Scavenger inserts Heat Sink into recycling unit. 01345_ R-06 Scavenger inserts Hover Unit into recycling unit. 01346_ Recycling unit begins recycling process. 01348_ R-06 Scavenger inserts Wheel into recycling unit. 01351_ R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. 01354_ R-06 Scavenger inserts Sensor Array into recycling unit. 01355_ Recycling unit begins recycling process. 01355_ S-10 Pest destroyed. 01368_ Acquired 10 matter. 01370_ R-06 Scavenger collects Lgt. Assault Rifle. 01372_ Triggered Blade Trap. 01372_ Massive razor-sharp blades shoot up from within the floor. 01372_ Ion Engine severed. 01372_ Aluminum Leg severed. 01372_ Lgt. Assault Rifle severed. Map ----- +----------------------------------------------------+ | ????????### ** # ! 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