Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.29 @ 19:59:00 Player: a602-5 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (22) 110 Value Destroyed (592) 592 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (221) 221 TOTAL SCORE: 2423 Bonus ------- Pacifist 200 Follower Combat Kills 21 Cogmind --------- Core Integrity 124/400 Matter 300/300 Energy 92/100 System Corruption 0% Temperature Warm (118) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (2) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (15) --- Light Ion Engine Heat Sink Small Storage Unit ECM Suite Hardened Light Armor Plating Authchip [Armor] Medium Laser Medium Laser Beam Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit > --- WEAPON ----------- Particle Gun Particle Gun > --- INVENTORY -------- Light Ion Engine Heat Sink Small Storage Unit ECM Suite Medium Laser Medium Laser Beam Cannon Remote Datajack [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 24 | 7 4 12 1 . . Power 3 | 1 . 1 1 . . Engine 3 | 1 . 1 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 2 5 . . . Treads . | . . . . . . Leg 5 | 2 . 3 . . . Wheel 4 | . 2 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 2 2 . . . Device 1 | . . 1 . . . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 7 | 3 . 4 . . . Energy Gun 5 | 3 . 2 . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 12 | . . 10 . . 2 Power 3 | . . 2 . . 1 Propulsion 4 | . . 4 . . . Utility 2 | . . 2 . . . Weapon 3 | . . 2 . . 1 Highest Loss Streak 6 | . . 6 . . 2 To Critical Strikes . | . . . . . . Average Backups 7 | 1 5 8 6 8 10 Power . | . 1 . . 1 1 Propulsion . | . 1 2 . . . Utility 3 | . . 3 3 3 5 Weapon 2 | . 2 2 3 3 3 Tool/Special . | . . . . . . Unused Backups 9 | . 4 . . . 5 Power 3 | . 2 . . . 1 Propulsion . | . . . . . . Utility 4 | . 1 . . . 3 Weapon . | . . . . . . Tool/Special 2 | . 1 . . . 1 Average Slot Usage (%) 95 | . 98 87 96 100 100 Engine 10 | . 14 7 7 11 11 Leg 31 | . 19 15 44 44 44 Wheel 7 | . 8 21 . . . Device 6 | . . 2 11 11 11 Storage 11 | . 14 11 11 11 11 Protection 3 | . 12 7 . . . Energy Gun 21 | . 28 17 22 22 22 Energy Cannon 1 | . . 3 . . . Peak Build Rating 16 | 6 7 14 15 16 16 Average Rating 12 | 4 6 10 14 15 15 On Entrance 9 | . 6 7 14 15 16 Avg Prop Armor Cover (%) 17 | 17 . . . . . Naked Turns . | . . . . . . Heaviest Build 34 | 14 32 34 30 30 30 Greatest Support 46 | 20 20 46 46 46 46 Greatest Overweight (x) 4 | 4 1 3 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 8 15 15 15 15 Most Carried 13 | 5 8 13 7 10 10 Average Carried 7 | 1 5 8 6 8 10 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 10 | 2 8 6 7 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 605 | 229 . 345 31 . . Remotely . | . . . . . . Salvage Created 597 | . . 582 15 . . Parts 44 | . . 41 3 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . . 1 Prevented 4 | . . . . . 4 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 22 | . . 21 1 . . Guns 13 | . . 12 1 . . Cannons 3 | . . 3 . . . AOE 6 | . . 6 . . . Classes Destroyed 3 | . . 3 . . . Swarmer 11 | . . 10 1 . . Grunt 6 | . . 6 . . . Sentry 5 | . . 5 . . . Best Kill Streak 6 | . . 6 1 . . Combat Bots Only 6 | . . 6 1 . . Max Kills in Single Turn 3 | . . 3 1 . . Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 139 | . 1 118 6 . 14 Missed 39 | . . 33 3 . 3 Hits 100 | . 1 85 3 . 11 Melee 1 | . . . . . 1 Projectile 99 | . 1 85 3 . 10 Critical Strikes 5 | . . 4 . . 1 Damage Taken 1341 | . 18 1073 24 . 226 Core 294 | . 18 227 10 . 39 Absorbed by Shields . | . . . . . . Core Remaining (%) 96 | 100 92 . . . . Volleys Fired 54 | . 2 45 2 . 5 Largest 2 | . 2 2 2 . 2 Hottest 130 | . 100 130 130 . 130 Shots Fired 108 | . 4 90 4 . 10 Gun 90 | . 4 72 4 . 10 Cannon 11 | . . 11 . . . Launcher 7 | . . 7 . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 87 | . 4 69 4 . 10 Explosive 7 | . . 7 . . . Electromagnetic 14 | . . 14 . . . Robot Hit Streak 8 | . . 8 1 . 8 Robot Miss Streak 4 | . 2 4 2 . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 67 | . . 57 1 . 9 Core Hits 38 | . . 35 1 . 2 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . 1 . . . Burn 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1195 | . . 1035 15 . 145 Guns 733 | . . 573 15 . 145 Cannons 122 | . . 122 . . . Explosions 340 | . . 340 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 767 | . . 607 15 . 145 Explosive 340 | . . 340 . . . Electromagnetic 88 | . . 88 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 77 | . . 77 . . . Projectiles . | . . . . . . Explosions 77 | . . 77 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 95 | . . 95 . . . Shots 2 | . . 2 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 561 | . 96 561 6 . 118 Average Temperature 125 | . 49 138 3 . 61 Received Heat Transfer 456 | . 9 357 . . 90 Effects 12 | . . 12 . . . Shutdowns 3 | . . 3 . . . Interference 2 | . . 2 . . . Damage (minor) 1 | . . 1 . . . Damage (major) 6 | . . 6 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . 7 . . . Heat Transferred 1961 | . . 1591 37 . 333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 70 | 100 100 53 85 . . Level 1 29 | . . 46 14 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 355 | . 2 355 205 . . Initial 121 | . . . 121 . . Average 128 | . . 180 176 . . Influence Increases 782 | . 4 684 94 . . Destroy 0b10 Robot/C 500 | . . 420 80 . . Destroy Leader 130 | . . 120 10 . . Allied During Kill 4 | . . . 4 . . Successful Hack 9 | . 4 5 . . . Disable Machine 60 | . . 60 . . . Destroy Structure 49 | . . 49 . . . Lose Combat Pursuer 30 | . . 30 . . . Influence Decreases 782 | . 4 373 250 155 . Entered New Map 345 | . . . 190 155 . Time Decay 337 | . 4 273 60 . . Lost Part 100 | . . 100 . . . Squads Dispatched 3 | . . 3 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . . 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 39 | . 5 27 4 . 3 Peak Tracking Total 9 | . 4 9 4 . 3 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 4 | . . 4 . . . Max in Single Turn 3 | . . 3 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 2 3 . 1 . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 13 | . 2 8 . 3 . Successful 11 | . 2 6 . 3 . Failed 2 | . . 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 7 | . 2 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 2 4 . 3 . Record 5 | . 2 3 . . . Part Schematic 3 | . . . . 3 . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . . 1 . 6 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 1 . Highest-Rated Group 31 | . . . 31 31 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 7 | . . . 7 . . Total Damage 85 | . . . 85 . . Kills 3 | . . . 3 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2295 | 67 270 714 121 1018 105 Spaces Moved 1659 | 43 233 405 75 828 75 Core 28 | 28 . . . . . Treads . | . . . . . . Legs 1245 | 15 137 115 75 828 75 Wheels 386 | . 96 290 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 120 120 120 Average Speed 111 | 120 105 95 120 120 120 Slowest Speed 250 | 250 190 190 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 34 34 21 69 11 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 50 | . . 50 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 50 | . . 50 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1980 | 57 253 636 102 852 80 Wait 194 | . . 149 23 22 . Move 1654 | 42 232 404 74 827 75 Hop . | . . . . . . Pick Up 35 | 8 11 11 2 3 . Fast Attach . | . . . . . . Attach 19 | 6 1 11 1 . . Detach . | . . . . . . Swap 18 | 1 3 14 . . . Drop 6 | . 4 2 . . . Fire 54 | . 2 45 2 . 5 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 11) 335 | -10/Materials | Build established: Mutant 338 | -10/Materials | Entered another Materials area 338 | -9/Materials | Evolved 2 slots: Propulsion x2 785 | -9/Materials | Lost 6 parts (1p2n1u2w) 887 | -9/Materials | Lost 3 parts (1p1n1u) 988 | -9/Materials | Core integrity fell below 50% 1046 | -9/Materials | Discovered new exit (range 5) 1052 | -9/Materials | Entered Mines 1052 | -9/Mines | Discovered new exit (range 12) 1055 | -9/Mines | Received a Mining Laser from a helpful Derelict 1160 | -9/Mines | Assembled infested the area 1160 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1173 | -9/Mines | Entered Zion 1173 | -7/Zion | Accompanied by 1 ally 1243 | -7/Zion | Identified exit to Deep Caves 1563 | -7/Zion | Learned Factory trap positions 1849 | -7/Zion | Received a visual enhancement algorithm 1850 | -7/Zion | Ran a visual enhancement algorithm 2115 | -7/Zion | Discovered new exit (range 16) 2191 | -7/Zion | Entered Proximity Caves 2296 | -6/Proximity Caves | Self-destructed Last Messages --------------- helps if you tag along with a Warlord squad. 02158_ M1-NGA(c) fondles an Authchip. 02163_ Acquired Authchip [Armor]. LOCATION=UNKNOWN GOAL=ESCAPE 02192_ A derelict emerges from the shadows: "Hey! In the mood for some fun?" 02244_ Acquired derelict log, extracted data. World map updated: -4/Factory. 02259_ KN-Q2X(c): "Looks like you're headed in the direction of 0b10." 02261_ C-30 ARC bursts open, deploying its payload. 02261_ G-50 Soldier unfolds itself. 02270_ KN-Q2X(c): "I've been working on a little something, and it might be of use to you." 02282_ L-41 Fighter sneak attacks. 02284_ KN-Q2X(c) destroyed. 02292_ Lgt. Ion Engine destroyed. 02295_ Particle Gun destroyed. 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Kinecellerator | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Beamcaster | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Organ Harvest Well Done Challenges ------------ None Game ------ Seed PhasingMiniCutter Manual? 0 Play Time 00:26:30 Cumulative 14.1 hours Start 2026.08.29 @ 19:32:29 End 2026.08.29 @ 19:59:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 825645bb-55cb-40ba-b861-ca0a400e18c5