Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.19 @ 15:31:32 Player: MoonDog Result: Destroyed by as-77882 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (8) 40 Value Destroyed (118) 118 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1453) 1453 TOTAL SCORE: 5091 Bonus ------- Follower Combat Kills 39 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Friendly Fire -186 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 4/100 System Corruption 0% Temperature Cool (284) Movement Core (150) Ox2 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY (6) ------ Advanced Signal Interpreter Improved Melee Analysis Suite Force Booster Force Booster Advanced Reaction Control System Makeshift Hacking Suite > --- WEAPON (2) ------- Spear > --- INVENTORY (4) ---- Advanced Sensor Array Phase Shifter Hacking Drone Bay Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Cesium-ion Thruster Improved Cesium-ion Thruster Cooled VTOL Module > --- UTILITY ---------- Advanced Signal Interpreter Improved Melee Analysis Suite Force Booster Force Booster Advanced Reaction Control System Makeshift Hacking Suite > --- WEAPON ----------- Spear > --- INVENTORY -------- Advanced Sensor Array Hacking Drone Bay [Rating: 54] Favorites ----------- Power Micro Nuclear Core Engine Makeshift Power Source Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Cesium-ion Thruster Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Hacking Suite Device Advanced Sensor Array Processor Advanced Signal Interpreter Hackware Hacking Suite Weapon Spear Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Impact Weapon Maul Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 1 | . . . . 1 . . . . . Utility 4 | . . . 2 1 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 47 | 5 5 2 3 . 18 7 . 4 3 Power 9 | . 1 1 1 . 3 1 . 1 1 Engine 4 | . 1 1 1 . . . . 1 . Core 4 | . . . . . 3 1 . . . Reactor 1 | . . . . . . . . . 1 Propulsion 8 | 2 2 1 . . 3 . . . . Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight 6 | . 2 1 . . 3 . . . . Utility 15 | . 2 . 1 . 6 3 . 2 1 Device 4 | . . . . . 2 . . 1 1 Storage . | . . . . . . . . . . Processor 4 | . . . 1 . 2 . . 1 . Hackware 7 | . 2 . . . 2 3 . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 15 | 3 . . 1 . 6 3 . 1 1 Energy Gun 1 | 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 3 | 2 . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . . . . 4 . . . . Slashing Weapon 2 | . . . . . . 1 . 1 . Piercing Weapon 5 | . . . . . 2 2 . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . . . 1 Parts Lost 13 | . . 4 1 2 1 . . . 5 Power 5 | . . 1 1 . . . . . 3 Propulsion 4 | . . 1 . 2 . . . . 1 Utility 1 | . . . . . 1 . . . . Weapon 3 | . . 2 . . . . . . 1 Highest Loss Streak 4 | . . 4 1 1 1 . . . 3 Average Slot Usage (%) 79 | . 77 88 63 48 71 96 92 92 83 Engine 2 | . 3 11 8 . . . . 5 2 Core 6 | . . . . . 6 15 15 8 2 Flight 18 | . 22 28 22 12 11 23 23 23 22 Device 8 | . . . . . 6 15 15 15 18 Processor 12 | . . . 10 9 13 15 15 18 18 Hackware 17 | . 15 28 22 18 22 15 15 11 7 Energy Gun 2 | . 14 8 . . . . . . . Ballistic Gun 2 | . 14 11 . 9 . . . . . Impact Weapon 1 | . . . . . 5 . . . . Piercing Weapon 3 | . . . . . 2 11 7 5 4 Naked Turns . | . . . . . . . . . . Heaviest Build 21 | 3 6 6 5 3 16 21 18 19 19 Greatest Support 21 | 3 8 8 8 8 19 21 19 19 19 Greatest Overweight (x) 2 | . . . . . 2 1 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 3 4 4 4 4 4 4 4 4 3 Average Carried 3 | 2 3 3 3 4 3 3 4 3 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 3 4 3 4 4 4 4 4 3 3 Class Distribution -------------------- 45% | Hacker-Scout 20% | Hacker-Mutant 13% | Mutant 11% | Sprinter 6% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Assassin | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Zion Sprinter | -7/Deep Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Matter Collected 634 | 246 44 . . . 170 118 . 31 25 Remotely . | . . . . . . . . . . Salvage Created 461 | . 53 . . . 48 162 . . 198 Parts 29 | . 9 . . . 2 3 . . 15 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 9 1 . . Prevented 3 | . . . . . . . 3 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 3 | . . . . . . . . . 3 Melee 3 | . . . . . . . . . 3 Classes Destroyed 3 | . 1 . . . 1 . . . 1 Worker 1 | . . . . . 1 . . . . Operator 4 | . 3 . . . 1 . . . . Z-Light 2 | . . . . . . . . . 2 Best Kill Streak 3 | . 1 . . . 1 . . . 3 Combat Bots Only 3 | . . . . . . . . . 3 Max Kills in Single Turn 1 | . 1 . . . 1 . . . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Damage Taken 1865 | . 63 147 33 256 151 . 32 . 1183 Core 901 | . 7 17 10 155 75 . 32 . 605 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 89 | 100 . 90 97 71 . . . . . Volleys Fired 6 | . 4 . . 2 . . . . . Largest 1 | . 1 . . 1 . . . . . Hottest 40 | . 40 . . 23 . . . . . Shots Fired 6 | . 4 . . 2 . . . . . Gun 6 | . 4 . . 2 . . . . . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 2 | . . . . 2 . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 4 | . 4 . . . . . . . . Robot Hit Streak 4 | . 4 . . 1 . . . . . Robot Miss Streak 1 | . . . . 1 . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 22 | . 4 . . 2 2 3 . . 11 Core Hits 14 | . 3 . . 1 1 3 . . 6 Critical Hits 2 | . . . . . . . . . 2 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 53 | . . . . . 14 4 2 11 22 Impact 7 | . . . . . 7 . . . . Slashing 15 | . . . . . . . . 10 5 Piercing 31 | . . . . . 7 4 2 1 17 Sneak Attacks 2 | . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1169 | . 67 . . 10 184 252 . . 656 Guns 77 | . 67 . . 10 . . . . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 1092 | . . . . . 184 252 . . 656 Ramming . | . . . . . . . . . . Kinetic 10 | . . . . 10 . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 67 | . 67 . . . . . . . . Impact 95 | . . . . . 95 . . . . Slashing 289 | . . . . . . . . . 289 Piercing 708 | . . . . . 89 252 . . 367 Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 71 | . . . . . 70 . . . 1 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 71 | . . . . . 70 . . . 1 Knockbacks 1 | . . . . . 1 . . . . Impact 1 | . . . . . 1 . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 452 | . 15 . . . 3 36 8 300 452 Average Temperature 121 | . 6 . . . 3 17 6 111 178 Received Heat Transfer 393 | . 6 . 18 90 30 . 18 . 231 Effects 6 | . . . . . . . . . 6 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . 2 Interference 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . 1 . . . 2 . . . . Impact Corruptions 2 | . . . . . 2 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Peak Influence 209 | . 50 12 101 148 209 . . . . Initial 62 | . . . . 14 62 . . . . Average 60 | . 38 . 34 72 77 . . . . Maximum Alert Level 1 | . . . . . 1 . . . . Low Security (%) 99 | 100 100 100 100 100 98 . . . . Level 1 . | . . . . . 1 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 2 . 1 2 2 . . . . Investigation 2 | . 1 . . . 1 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 4 | . 1 . 1 2 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Distress Signals 1 | . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 83 | . 11 22 10 13 17 1 5 . 4 Peak Tracking Total 20 | . 7 20 7 9 6 1 4 . 3 Tactical Retreats 13 | . . 1 1 3 5 1 2 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . 1 2 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Machines Disabled 5 | . . . . . . . . 4 1 Max in Single Turn 1 | . . . . . . . . 1 1 Garrison Access 3 | . . . . . 3 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Machines Accessed 36 | . 4 . 5 6 19 1 1 . . Terminals 24 | . 4 . 5 6 9 . . . . Fabricators 5 | . . . . . 5 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 3 | . . . . . 3 . . . . Total Hacks 112 | . 20 . 16 29 45 1 1 . . Successful 83 | . 12 . 15 23 31 1 1 . . Failed 28 | . 8 . 1 6 13 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts 1 | . . . . . 1 . . . . Manual 72 | . 15 . 15 24 18 . . . . Terminals 90 | . 20 . 16 29 25 . . . . Fabricators 10 | . . . . . 10 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . Scanalyzers 5 | . . . . . 5 . . . . Garrison Access 3 | . . . . . 3 . . . . Terminal Hacks 27 | . 3 . 4 13 5 1 1 . . Part Schematic 8 | . . . . 6 2 . . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . Open Door 2 | . . . . . . 1 1 . . Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . Terminal Index 3 | . . . 1 1 1 . . . . Fabricator Index 1 | . . . . . 1 . . . . Unreport Threat 2 | . . . 1 . 1 . . . . Locate Traps 1 | . . . 1 . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . Registered Components 2 | . . . . 2 . . . . . Registered Prototypes 1 | . . . . 1 . . . . . Fabricator Hacks 7 | . . . . . 7 . . . . Load Schematic 4 | . . . . . 4 . . . . Build 3 | . . . . . 3 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . Report Inventory 1 | . . . . . 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer 4 | . . . . . 4 . . . . Insert Component 2 | . . . . . 2 . . . . Analyze 2 | . . . . . 2 . . . . Garrison Access Hacks 3 | . . . . . 3 . . . . Seal Access 3 | . . . . . 3 . . . . Unauthorized Hacks 40 | . 9 . 11 10 10 . . . . Terminals 39 | . 9 . 11 10 9 . . . . Track 11 | . 3 . 5 2 1 . . . . Assimilate 7 | . 2 . 2 1 2 . . . . Botnet 18 | . 3 . 4 5 6 . . . . Detonate 1 | . . . . 1 . . . . . Operators 2 | . 1 . . 1 . . . . . Fabricators 1 | . . . . . 1 . . . . Siphon 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 30 | . 4 . 5 6 15 . . . . Full Trace Events 3 | . 2 . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . . . . 6 3 . . . . Parts Built 5 | . . . . . 5 . . . . Matter 482 | . . . . . 482 . . . . Time 106 | . . . . . 106 . . . . Total Part Build Rating 19 | . . . . . 19 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Total Allies 14 | . 2 3 2 1 2 . . 4 . Largest Group 4 | . 2 3 2 1 1 . . 4 2 Highest-Rated Group 152 | . 20 40 20 26 26 . . 152 74 Highest-Rated Ally 41 | . 10 16 10 26 26 . . 41 38 Total Orders . | . . . . . . . . . . Ally Attacks 5 | . . 5 . . . . . . . Total Damage 74 | . . 74 . . . . . . . Kills 2 | . . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Turns Passed 2870 | 34 462 52 123 90 975 325 204 357 248 Spaces Moved 5371 | 47 317 102 230 198 2120 540 492 922 403 Core 402 | 47 141 . . 6 208 . . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 4969 | . 176 102 230 192 1912 540 492 922 403 Fastest Speed 27 | 50 37 37 37 37 30 27 30 30 30 Average Speed 36 | 50 42 37 37 38 37 50 30 30 30 Slowest Speed 150 | 50 50 37 37 50 150 100 30 30 40 Overloaded Moves 69 | . . . . . . 69 . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 27 | . 3 3 1 7 13 . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 3 37 21 29 25 44 67 64 91 58 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 6 | . 1 . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . Scrap Searched 9 | . . . . . . 3 2 4 . Spaces Dug 9 | . . . . . 7 . 2 . . Terrain Destroyed 9 | . . . . . 7 . 2 . . Melee 9 | . . . . . 7 . 2 . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Total 6142 | 54 636 112 265 201 2273 583 545 980 493 Wait 653 | . 304 12 32 9 116 27 51 39 63 Move 5309 | 46 311 95 227 183 2093 539 491 921 403 Hop 26 | . 2 3 1 7 13 . . . . Pick Up 22 | 2 5 . 1 . 9 2 . 2 1 Fast Attach 30 | 5 4 1 2 . 12 3 . 1 2 Attach 13 | . 1 1 1 . 5 2 . 2 1 Detach 8 | 1 . . 1 . 3 1 . 1 1 Swap 4 | . . . . . 1 2 . 1 . Drop 22 | . 5 . . . 11 3 1 2 . Fire 6 | . 4 . . 2 . . . . . Melee 49 | . . . . . 10 4 2 11 22 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x3 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves (discovered 1 exit: *Pro) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 35 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 497 | -10/Materials | Entered Mines 501 | -10/Mines | Assembled infested the area 516 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 538 | -10/Mines | Discovered new exit (range 8) 549 | -10/Mines | Entered Materials 549 | -9/Materials | Evolved 2 slots: Utility x2 561 | -9/Materials | Lost 4 parts (1p1n2w) 646 | -9/Materials | Discovered new exit (range 15) 653 | -9/Materials | Discovered new exit (range 15) 672 | -9/Materials | Entered another Materials area 672 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 686 | -8/Materials | Build established: Hacker-Mutant 711 | -8/Materials | Identified exit to Factory 762 | -8/Materials | Entered Factory 762 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 830 | -7/Factory | Fabricated Adv. Sensor Array (x1) 1015 | -7/Factory | Discovered new exit (range 16) 1031 | -7/Factory | Identified exit to Factory 1244 | -7/Factory | Discovered exit to Factory (range 17) 1249 | -7/Factory | Build established: Hacker-Scout 1276 | -7/Factory | Discovered new exit (range 11) 1430 | -7/Factory | Central database locked down 1536 | -7/Factory | Fabricated Spear (x2) 1621 | -7/Factory | Discovered exit to Factory (range 20) 1672 | -7/Factory | Fabricated Force Booster? 1737 | -7/Factory | Identified exit to Lower Caves 1737 | -7/Factory | Entered Lower Caves 1814 | -7/Lower Caves | Learned Factory garrison access intel 1865 | -7/Lower Caves | Encountered a Warlord checkpoint 2052 | -7/Lower Caves | Discovered new exit (range 10) 2061 | -7/Lower Caves | Identified exit to Lower Caves 2062 | -7/Lower Caves | Entered another Lower Caves area 2075 | -7/Lower Caves | Learned Factory stockpile data 2097 | -7/Lower Caves | Discovered exit to Factory (range 18) 2232 | -7/Lower Caves | Encountered a Warlord checkpoint 2263 | -7/Lower Caves | Discovered new exit (range 9) 2265 | -7/Lower Caves | Identified exit to Zion 2266 | -7/Lower Caves | Entered Zion 2276 | -7/Zion | Given A8's code to call for help 2293 | -7/Zion | Discovered new exit (range 12) 2298 | -7/Zion | Identified exit to Proximity Caves 2451 | -7/Zion | Given the Hacking Drone Bay 2452 | -7/Zion | Found Prototype Device 2484 | -7/Zion | Imprinted 2486 | -7/Zion | Declared Zion's savior 2600 | -7/Zion | Discovered new exit (range 3) 2600 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2601 | -7/Zion | Identified exit to Deep Caves 2623 | -7/Zion | Entered Deep Caves 2623 | -7/Deep Caves | Accompanied by 2 allies 2705 | -7/Deep Caves | Attacked by Z-Imprinter 2721 | -7/Deep Caves | Destroyed Z-Imprinter 2754 | -7/Deep Caves | Lost 3 parts (2p1w) 2783 | -7/Deep Caves | Z-Facility disabled 2812 | -7/Deep Caves | Build established: Sprinter 2826 | -7/Deep Caves | Discovered new exit (range 6) 2827 | -7/Deep Caves | Identified exit to Proximity Caves 2835 | -7/Deep Caves | Spotted as-77882 2859 | -7/Deep Caves | Core integrity fell below 50% 2866 | -7/Deep Caves | Core integrity fell below 20% 2871 | -7/Deep Caves | Destroyed by as-77882 with Assembled Focal Cannon Last Messages --------------- 02723_ Mak. Power Source destroyed. 02725_ Overheating: Energy bleed (-19). 02731_ LG-LAQ(z) destroyed. 02737_ 8J-X9G(z) suffers critical hit. 02737_ 8J-X9G(z) destroyed. 02740_ Discarded Adv. Visual Processing Unit. 02741_ Acquired 5 matter. 02760_ Acquired Prototype Reactor. 02760_ Identified Zio. Light DM Reactor. 02771_ Acquired 10 matter. 02772_ Acquired Adv. Reaction Control System. 02774_ Acquired 10 matter. 02775_ Acquired Phase Shifter. 02783_ Z-Facility disabled. 02826_ EXIT=FOUND 02827_ EXIT=IDENTIFIED: PROXIMITY CAVES 02837_ as-77882: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 02858_ Cld. VTOL Module destroyed. 02865_ Zio. Light DM Reactor destroyed. 02871_ Overheating: Energy bleed (-1). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????? ?????????????????????? | | ??????????????????? #???????????????????? | | ???????????????? ! ##??????????????????? | | ?????????????? ! #??????????????????? | | ???????????? ! #??????????????????? | | ??????????? ! #??????????????????? | | ?????????? / = #??????????????????? | | ?????????" [ = M #??????????????????? | | ?????????" #??????????????????? | | ?????????" / #??????????????????? | | ?????????" ##????#######??????? | | ????????"" / g #????# ???????? | | ????????# [ #????# ????????? | | ????????" [ b[ #????# #?????????? | | ????????" [ ###### #?????????? | | ????????" /// #?????##### | | ????????""" ##??### # | | ????????" #??# | | ?????????" #### #??# # | | ????????" ### ##### ### | | ????????"" ### ## #?? | | ????????" #G# ## # ## ### | | ????????" #### ##@## ### ## | | ????????""" #????# ?# ####?## ############# | | ?????????" ??????##?# #?????######???????????? | | ?????????##???????????###??????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 28 Energy Capacity 220 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Evasion (%) 78 Melee Accuracy 6 Force Boost 6 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked System Shield | -8/Materials | Hacked Katana | -8/Materials | Hacked Adv. Sensor Array | -8/Materials | Hacked Adv. Signal Interpreter | -8/Materials | Hacked Imp. ECM Suite | -8/Materials | Hacked Imp. Cesium-ion Thruster | -7/Factory | Scanalyzed Force Booster | -7/Factory | Hacked Spear | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Spear | x2 | -7/Factory Force Booster | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormArcInjector Manual? 0 Play Time 00:55:10 Cumulative 134.5 hours Start 2021.03.17 @ 13:39:40 End 2021.03.19 @ 15:31:32 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 60 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 4bc4f17d-2174-4e49-98f6-c0b0894dd9ff