Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.11 @ 18:24:38 Player: NQH Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (12) 60 Value Destroyed (238) 238 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1898 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 79/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- ECM Suite ECM Suite Utility Shielding Light Armor Plating Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Small Storage Unit Seismic Detector > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Improved Hover Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Utility Shielding Weapon Improved Light Cannon Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 2 | . . 2 . Parts Attached 20 | 9 2 2 7 Power 2 | 1 . . 1 Engine 2 | 1 . . 1 Core . | . . . . Reactor . | . . . . Propulsion 5 | 4 . . 1 Treads 2 | 2 . . . Leg . | . . . . Wheel 2 | 2 . . . Hover 1 | . . . 1 Flight . | . . . . Utility 5 | 2 . . 3 Device 1 | 1 . . . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 8 | 2 2 2 2 Energy Gun . | . . . . Energy Cannon 1 | . . . 1 Ballistic Gun 3 | 2 . . 1 Ballistic Cannon 4 | . 2 2 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . . 3 6 Power 2 | . . 1 1 Propulsion 3 | . . 2 1 Utility 1 | . . . 1 Weapon 3 | . . . 3 Highest Loss Streak 6 | . . 3 6 To Critical Strikes . | . . . . Average Backups 4 | . 2 6 6 Power . | . 1 1 . Propulsion . | . . . . Utility 4 | . 1 5 6 Weapon . | . . . . Tool/Special . | . . . . Unused Backups 7 | . . . 7 Power . | . . . . Propulsion . | . . . . Utility 6 | . . . 6 Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 71 | . 97 93 42 Engine 9 | . 14 10 6 Wheel 11 | . 28 19 . Hover 1 | . . . 3 Device 9 | . 14 11 7 Storage 9 | . 14 11 7 Protection 2 | . . . 6 Ballistic Gun 3 | . 22 . . Ballistic Cannon 22 | . 4 40 10 Peak Build Rating 14 | 7 10 14 12 Average Rating 8 | 5 7 12 7 On Entrance 6 | . 7 10 7 Naked Turns 43 | . . . 43 Heaviest Build 25 | 12 17 25 18 Greatest Support 20 | 20 20 20 7 Greatest Overweight (x) 5 | . . 5 5 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 7 Most Carried 8 | 2 7 8 8 Average Carried 4 | . 2 6 6 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 1 7 8 5 Class Distribution -------------------- 67% | Mutant 32% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 387 | 263 . 58 66 Remotely . | . . . . Salvage Created 294 | 123 . 105 66 Parts 23 | 5 . 11 7 Haulers Intercepted . | . . . . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 6 | . . 5 1 Cannons 6 | . . 5 1 Classes Destroyed 7 | 2 . 4 1 Worker 1 | . . 1 . Tunneler 2 | 2 . . . Recycler 1 | 1 . . . Operator 1 | . . . 1 Watcher 1 | . . 1 . Swarmer 3 | . . 3 . Sentry 3 | . . 2 1 Best Kill Streak 7 | 3 . 7 1 Combat Bots Only 5 | . . 5 1 Max Kills in Single Turn 2 | 1 . 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 191 | . . 82 109 Missed 57 | . . 21 36 Hits 134 | . . 61 73 Melee 5 | . . . 5 Projectile 129 | . . 61 68 Critical Strikes 6 | . . 5 1 Damage Taken 1692 | . . 674 1018 Core 701 | . . 147 554 Absorbed by Shields . | . . . . Redirected to Shielding 13 | . . . 13 Core Remaining (%) 87 | 100 100 63 . Volleys Fired 43 | 17 . 15 11 Largest 4 | 2 . 4 2 Hottest 132 | 40 . 132 108 Shots Fired 107 | 34 . 57 16 Gun 38 | 34 . . 4 Cannon 69 | . . 57 12 Launcher . | . . . . Special . | . . . . Kinetic 98 | 34 . 57 7 Thermal 9 | . . . 9 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 7 | 5 . 4 7 Robot Miss Streak 4 | 4 . 4 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 53 | 19 . 23 11 Core Hits 19 | 6 . 9 4 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1027 | 198 . 540 289 Guns 230 | 198 . . 32 Cannons 716 | . . 498 218 Explosions . | . . . . Melee . | . . . . Ramming 81 | . . 42 39 Kinetic 771 | 198 . 498 75 Thermal 175 | . . . 175 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . 5 . Average Corruption 5 | . . 5 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . 1 . Parts Rejected 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 7 | . . 7 . Projectiles 7 | . . 7 . Explosions . | . . . . Melee . | . . . . Knockbacks 7 | . . 7 . Impact . | . . . . Kinetic 7 | . . 7 . Secondary . | . . . . Self-Inflicted Damage 37 | . . 21 16 Shots . | . . . . Rammed 19 | . . 5 14 Targets Rammed 19 | . . 5 14 Kicked . | . . . . Crushed . | . . . . Highest Temperature 309 | . . 309 108 Average Temperature 94 | . . 112 50 Received Heat Transfer 459 | . . 171 288 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 259 | . . . 259 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 132 | 10 . 132 35 Initial 29 | . . . 29 Average 18 | . . 43 7 Influence Increases 273 | 15 . 162 96 Destroy 0b10 Robot/C 120 | . . 100 20 Destroy 0b10 Robot/NC 30 | 15 . 10 5 Destroy Leader 42 | . . 32 10 Disable Machine 30 | . . 15 15 Destroy Structure 6 | . . 5 1 Lose Combat Pursuer 45 | . . . 45 Influence Decreases 238 | 15 . 90 133 Entered New Map 43 | . . . 43 Time Decay 139 | 15 . 60 64 Lost Part 56 | . . 30 26 Squads Dispatched 2 | . . 1 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 25 | . . 9 16 Peak Tracking Total 13 | . . 4 13 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 480 | 10 62 226 182 Seismic 480 | 10 62 226 182 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 629 | 116 62 226 225 Spaces Moved 432 | 71 64 161 136 Core 131 | 22 . 7 102 Treads 3 | 3 . . . Legs . | . . . . Wheels 264 | 46 64 154 . Hover 34 | . . . 34 Flight . | . . . . Fastest Speed 50 | 50 80 95 50 Average Speed 100 | 74 80 102 120 Slowest Speed 300 | 160 80 300 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 14 | 4 19 17 18 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 5 | . . 4 1 Melee . | . . . . Projectile 5 | . . 4 1 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 538 | 101 75 186 176 Wait 1 | . . . 1 Move 429 | 70 63 160 136 Hop . | . . . . Pick Up 12 | 1 6 3 2 Fast Attach 15 | 9 2 . 4 Attach 5 | . . 2 3 Detach 6 | 2 2 . 2 Swap . | . . . . Drop 8 | 2 2 1 3 Fire 43 | 17 . 15 11 Melee . | . . . . Ram 19 | . . 5 14 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 14) 117 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 10) 179 | -10/Materials | Entered another Materials area 179 | -9/Materials | Evolved 2 slots: Weapon x2 378 | -9/Materials | Discovered new exit (range 16) 405 | -9/Materials | Entered another Materials area 405 | -8/Materials | Evolved 2 slots: Utility x2 429 | -8/Materials | Lost 3 parts (1p2n) 587 | -8/Materials | Released all parts (3) 600 | -8/Materials | Core integrity fell below 50% 618 | -8/Materials | Lost 6 parts (1p1n1u3w) 621 | -8/Materials | Core integrity fell below 20% 630 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00561_ Lgt. Treads melted. 00561_ Y-45 Defender destroyed. 00563_ Acquired 60 matter. 00564_ Lgt. Ion Engine destroyed. 00566_ Acquired Hvy. Assault Rifle. 00569_ Acquired Lgt. Armor Plating. 00575_ U-05 Engineer builds a Wall. 00579_ Lgt. Armor Plating destroyed. 00581_ Hvy. Particle Cannon destroyed. 00586_ Dropped Hrd. Light Armor Plating. 00587_ Imp. Hover Unit destroyed. 00587_ Released Seismic Detector. 00587_ Released Sml. Storage Unit. 00587_ Released Hrd. Light Armor Plating. 00596_ Slammed into G-47 Trooper. 00615_ W-25 Informer sends out distress signal. 00616_ Slammed into S-10 Pest. 00617_ K-01 Serf collects debris. 00617_ Slammed into S-10 Pest. 00625_ Slammed into W-25 Informer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##+#########????????????????????? | | ?????????????????# #????????????????????? | | ?????????????????# #????????????????????? | | ?????????????????# @ #????????????????????? | | ?????????????????## ##### #????????????????????? | | ??????????????????#+##??# #????????????????????? | | ?????????????????? ?# #????????????????????? | | ??????????????????" 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" " Y #????????????????????? | | ??????????????# # #????????????????????? | | ??????????????# ]] # w #????????????????????? | | ??????????????# ]] ?# #????????????????????? | | ??????????????# ]]??# #????????????????????? | | ??????????????## ####???# #????????????????????? | | ???????????????#?######## #????????????????????? | | ??????????????+ #????????????????????? | | ?????????????????######## #????????????????????? | | ????????????????????????# s #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 125 Matter Stores 245 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Evasion (%) 50 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalNavigationCharger Manual? 0 Play Time 00:06:56 Cumulative 26.3 hours Start 2025.10.11 @ 18:19:50 End 2025.10.11 @ 18:24:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 28 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b489fb04-b978-4f16-ad83-50bae3b14286