Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.21 @ 03:32:16

Player: Runia

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (85)      425
Value Destroyed (2194)     2194
Prototype IDs (37)         740
Alien Tech Used (0)        0
Bonus (548)                548
              TOTAL SCORE: 6807

 Bonus
-------
High Alert Combat Kills    248
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Cooling System
     Large Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
           Great Axe

 Peak State 
------------
>          --- POWER ------------
     Heavy Deuterium Engine
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
   Armored Treads
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
           Huge Storage Unit
  Improved Targeting Computer
           Weapon Cycler
     Heavy Armor Plating
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
           Deuterium Engine
   Armored Treads
  Improved Cooling System
     Large Storage Unit
     Large Matter Pod
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Terrain Scanner
           Transmission Jammer
  Improved Utility Shielding
  Hardened Medium Armor Plating
  Improved Light Armor Plating
  Improved Trap Extractor
           Plasma Cannon
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
           Rocket Launcher
  Improved Grenade Launcher
           Chainsword
           Great Axe
           Longsword +1
[Rating: 44]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Transport Network Coupler
  Protection               Improved Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   1   .   
  Utility                  3    | .   .   .   .   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             83   | 2   8   10  2   3   54  3   1   
  Power                    10   | .   2   1   .   .   7   .   .   
    Engine                 10   | .   2   1   .   .   7   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   2   1   .   1   12  1   1   
    Treads                 17   | 2   2   .   .   .   11  1   1   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   1   .   1   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  20   | .   2   1   1   1   13  2   .   
    Device                 4    | .   1   .   .   .   3   .   .   
    Storage                5    | .   1   .   1   .   3   .   .   
    Processor              2    | .   .   .   .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             9    | .   .   1   .   1   6   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   33   | .   2   7   1   1   22  .   .   
    Energy Gun             1    | .   .   .   .   .   1   .   .   
    Energy Cannon          4    | .   .   .   .   .   4   .   .   
    Ballistic Gun          22   | .   2   7   .   .   13  .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   1   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   1   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   4   .   .   
Parts Lost                 28   | .   .   10  .   .   11  1   6   
  Power                    3    | .   .   1   .   .   1   .   1   
  Propulsion               9    | .   .   2   .   .   4   .   3   
  Utility                  7    | .   .   2   .   .   3   1   1   
  Weapon                   9    | .   .   5   .   .   3   .   1   
  Highest Loss Streak      10   | .   .   10  .   .   9   1   6   
Average Slot Usage (%)     89   | .   98  96  71  85  84  87  67  
  Engine                   11   | .   14  13  14  14  7   7   5   
  Treads                   22   | .   28  25  .   .   21  38  28  
  Wheel                    3    | .   .   .   14  14  5   .   .   
  Device                   9    | .   12  12  .   .   7   7   6   
  Storage                  13   | .   14  14  14  15  12  7   6   
  Processor                1    | .   .   .   .   .   2   2   6   
  Protection               4    | .   .   .   .   12  9   7   3   
  Energy Cannon            1    | .   .   .   .   .   3   .   .   
  Ballistic Gun            20   | .   28  27  28  14  11  15  10  
  Slashing Weapon          1    | .   .   .   .   9   3   .   .   
Naked Turns                14   | .   .   .   .   .   .   .   14  
Heaviest Build             120  | 13  53  50  55  59  120 113 106 
  Greatest Support         100  | 40  40  40  10  28  80  100 100 
  Greatest Overweight (x)  29   | .   1   4   5   5   29  1   1   
  Average Overweight (x)   1    | .   .   1   4   2   2   1   .   
Largest Inventory Capacity 25   | 8   20  20  20  20  25  25  25  
  Average Capacity         21   | 8   19  20  20  20  24  25  20  
  Most Carried             25   | 6   14  16  9   14  25  24  25  
  Average Carried          15   | 4   8   15  8   13  21  23  19  
  Final Capacity           25   | 8   20  20  20  20  25  25  5   
  Final Carried            25   | 2   14  8   8   14  25  24  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Waste

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  
Matter Collected           2485 | 200  528  166  .    50   1391 76   74   
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3186 | .    790  162  .    23   2103 108  .    
  Parts                    174  | .    41   15   .    .    115  3    .    
Haulers Intercepted        8    | .    2    .    .    .    6    .    .    
Recyclers Shooed           5    | .    2    .    .    .    3    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was 
Combat Hostiles Destroyed  60   | .   13  11  .   .   35  1   .   
  Melee                    4    | .   .   .   .   .   4   .   .   
  Guns                     47   | .   13  11  .   .   22  1   .   
  Cannons                  7    | .   .   .   .   .   7   .   .   
  AOE                      2    | .   .   .   .   .   2   .   .   
Classes Destroyed          16   | .   7   2   .   1   5   1   .   
  Worker                   3    | .   2   .   .   .   1   .   .   
  Builder                  2    | .   1   .   .   .   1   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   
  Hauler                   8    | .   2   .   .   .   6   .   .   
  Recycler                 6    | .   3   .   .   .   2   1   .   
  Operator                 1    | .   .   .   .   .   1   .   .   
  Watcher                  5    | .   1   .   .   .   4   .   .   
  Swarmer                  21   | .   6   8   .   .   7   .   .   
  Grunt                    26   | .   7   .   .   .   19  .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   
  Sentry                   5    | .   .   .   .   .   5   .   .   
  Demolisher               2    | .   .   2   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   
Best Kill Streak           5    | .   4   3   .   1   5   1   .   
  Combat Bots Only         5    | .   3   3   .   .   5   1   .   
Max Kills in Single Turn   2    | .   1   1   .   1   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  
Damage Taken               5934 | .    509  1097 .    .    3393 177  758  
  Core                     1332 | .    85   159  .    .    379  26   683  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         44   | 100  .    .    .    2    31   .    .    
Volleys Fired              302  | .    95   36   .    .    151  11   9    
  Largest                  2    | .    2    2    .    .    2    2    2    
  Hottest                  108  | .    40   40   .    .    108  46   46   
Shots Fired                578  | .    190  72   .    .    276  22   18   
  Gun                      506  | .    190  72   .    .    204  22   18   
  Cannon                   69   | .    .    .    .    .    69   .    .    
  Launcher                 3    | .    .    .    .    .    3    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  506  | .    190  72   .    .    204  22   18   
  Thermal                  69   | .    .    .    .    .    69   .    .    
  Explosive                3    | .    .    .    .    .    3    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | .    16   11   .    .    16   12   9    
  Robot Miss Streak        6    | .    6    4    .    .    6    1    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    2    .    .    3    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    .    .    
Shots Hit Robots           391  | .    120  40   .    2    195  18   16   
  Core Hits                167  | .    42   21   .    1    93   5    5    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    
Melee Attacks              32   | .    .    .    .    3    29   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 32   | .    .    .    .    3    29   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    1    5    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    1    .    .    
Damage Inflicted           6817 | .    1157 350  .    189  4659 211  251  
  Guns                     3956 | .    1157 350  .    .    1987 211  251  
  Cannons                  1132 | .    .    .    .    .    1132 .    .    
  Explosions               282  | .    .    .    .    .    282  .    .    
  Melee                    1447 | .    .    .    .    189  1258 .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  3956 | .    1157 350  .    .    1987 211  251  
  Thermal                  1132 | .    .    .    .    .    1132 .    .    
  Explosive                282  | .    .    .    .    .    282  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 1447 | .    .    .    .    189  1258 .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    3    .    5    
  Average Corruption       3    | .    .    .    .    .    2    .    5    
  Corruption Purged        3    | .    .    .    .    .    3    .    .    
  Effects                  27   | .    .    .    .    .    26   .    1    
    Message Errors         10   | .    .    .    .    .    9    .    1    
    Matter Fused           11   | .    .    .    .    .    11   .    .    
    Energy Discharges      4    | .    .    .    .    .    4    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            384  | .    .    .    .    105  279  .    .    
  Projectiles              2    | .    .    .    .    .    2    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    382  | .    .    .    .    105  277  .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        370  | .    18   52   .    .    370  8    .    
  Average Temperature      35   | .    8    9    .    .    59   3    .    
  Received Heat Transfer   1700 | .    207  80   .    .    1413 .    .    
  Effects                  1    | .    .    .    .    .    1    .    .    
    Short Circuit          1    | .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    .    5    .    .    
  Heat Transferred         2250 | .    .    .    .    .    2250 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was 
Peak Influence             753  | .   188 135 .   5   753 367 128 
  Initial                  342  | .   .   45  .   .   1   342 128 
  Average                  197  | .   87  64  .   2   346 349 113 
Maximum Alert Level        3    | .   .   .   .   .   3   1   .   
  Low Security (%)         70   | 100 100 100 .   100 37  .   100 
  Level 1                  7    | .   .   .   .   .   7   100 .   
  Level 2                  21   | .   .   .   .   .   51  .   .   
  Level 3                  1    | .   .   .   .   .   2   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   3   .   .   .   9   .   .   
  Investigation            4    | .   3   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   4   .   .   
  Assault                  1    | .   .   .   .   .   1   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was 
Distress Signals           11   | .   4   .   .   .   7   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              123  | .   33  12  .   .   73  2   3   
  Peak Tracking Total      7    | .   5   3   .   .   7   1   3   
  Tactical Retreats        16   | .   1   1   .   .   14  .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was 
Traps Triggered            3    | .   2   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   3   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Was 
Machines Disabled          2    | .   .   .   .   .   2   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was 
Machines Accessed          23   | .   8   .   2   2   10  1   .   
  Terminals                14   | .   6   .   .   1   7   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   
  Recycling Units          3    | .   2   .   .   .   1   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                63   | .   27  .   2   5   28  1   .   
  Successful               33   | .   15  .   2   2   14  .   .   
  Failed                   30   | .   12  .   .   3   14  1   .   
    Catastrophic           4    | .   1   .   .   1   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   26   | .   14  .   1   4   7   .   .   
  Terminals                44   | .   24  .   .   4   16  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   
  Recycling Units          4    | .   3   .   .   .   1   .   .   
  Scanalyzers              11   | .   .   .   .   .   11  .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             22   | .   13  .   2   2   5   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   
  Part Schematic           2    | .   2   .   .   .   .   .   .   
  Robot Analysis           3    | .   3   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   .   1   3   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   1   .   .   
  Disarm Traps             2    | .   2   .   .   .   .   .   .   
  Hauler Manifests         3    | .   2   .   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   8   .   .   
  Insert Component         4    | .   .   .   .   .   4   .   .   
  Analyze                  4    | .   .   .   .   .   4   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   2   .   .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   .   .   
    Tunnel                 3    | .   2   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   7   .   .   1   9   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   2   .   .   .   4   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   4   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   4   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Was 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was 
Robot Analysis Total       3    | .   3   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  
Turns Passed               6437 | 5    1783 1195 393  238  2507 243  73   
Spaces Moved               2533 | 1    629  466  279  164  897  81   16   
  Core                     5    | .    .    .    .    .    2    .    3    
  Treads                   1456 | 1    629  420  .    .    312  81   13   
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   1072 | .    .    46   279  164  583  .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 160  160  140  140  130  110  250  50   
  Average Speed            198  | 160  234  230  140  131  181  250  212  
  Slowest Speed            1500 | 160  240  240  155  155  1500 250  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 2    93   86   69   40   82   3    21   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     4    | .    2    .    1    .    1    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    .    1    1    1    1    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    
Spaces Dug                 7    | .    .    .    .    .    7    .    .    
Terrain Destroyed          55   | .    .    .    .    .    55   .    .    
  Melee                    3    | .    .    .    .    .    3    .    .    
  Projectile               20   | .    .    .    .    .    20   .    .    
  AOE                      32   | .    .    .    .    .    32   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  
Total                      3379 | 6    770  530  281  181  1463 106  42   
  Wait                     327  | .    17   17   .    5    263  10   15   
  Move                     2527 | .    628  465  278  163  896  81   16   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  58   | .    15   1    1    5    35   1    .    
  Fast Attach              22   | .    2    .    .    2    16   1    1    
  Attach                   25   | 2    .    8    1    .    12   2    .    
  Detach                   3    | .    .    .    .    1    1    .    1    
  Swap                     36   | .    6    2    1    1    26   .    .    
  Drop                     48   | 4    7    1    .    1    35   .    .    
  Fire                     302  | .    95   36   .    .    151  11   9    
  Melee                    31   | .    .    .    .    3    28   .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 0)
    6 | -11/Scrapyard | Entered Materials
  260 | -10/Materials | Discovered new exit (range 3)
  301 | -10/Materials | Build established: Mutant
  335 | -10/Materials | Discovered new exit (range 11)
  687 | -10/Materials | Discovered new exit (range 15)
  950 | -10/Materials | Discovered new exit (range 15)
 1553 | -10/Materials | Discovered new exit (range 8)
 1637 | -10/Materials | Identified exit to Mines
 1789 | -10/Materials | Entered Mines
 1886 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2101 | -10/Mines     | Discovered new exit (range 8)
 2291 | -10/Mines     | Assembled infested the area
 2366 | -10/Mines     | Discovered new exit (range 5)
 2642 | -10/Mines     | Found a hidden stash of uninstalled traps
 2731 | -10/Mines     | Discovered new exit (range 3)
 2879 | -10/Mines     | Core integrity fell below 50%
 2892 | -10/Mines     | Core integrity fell below 20%
 2940 | -10/Mines     | Lost 10 parts (1p2n2u5w)
 2984 | -10/Mines     | Entered Exiles
 3007 | -10/Exiles    | Discovered new exit (range 15)
 3019 | -10/Exiles    | Met 8R-AWN
 3039 | -10/Exiles    | Met EX-HEX
 3098 | -10/Exiles    | Met EX-DEC
 3103 | -10/Exiles    | Learned location of Zion (-6)
 3126 | -10/Exiles    | Met EX-BIN
 3145 | -10/Exiles    | Aligned with FarCom system
 3147 | -10/Exiles    | Given EX-Vault access code
 3180 | -10/Exiles    | Opened EX-Vault
 3189 | -10/Exiles    | Found Longsword +1
 3221 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3359 | -10/Exiles    | Discovered new exit (range 12)
 3377 | -10/Exiles    | Left Exiles lab with Longsword +1
 3377 | -10/Exiles    | Entered Mines
 3383 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 3430 | -9/Mines      | Learned Materials interactive machine intel
 3445 | -9/Mines      | Met a Derelict bent on vengeance
 3608 | -9/Mines      | Discovered new exit (range 7)
 3615 | -9/Mines      | Entered Materials
 3615 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 3616 | -8/Materials  | Loaded intel: 19 interactive machine locations
 4885 | -8/Materials  | Core integrity fell below 50%
 4974 | -8/Materials  | Lost 9 parts (1p3n2u3w)
 5257 | -8/Materials  | Discovered new exit (range 3)
 5918 | -8/Materials  | Garrison activated, responded to threat
 6015 | -8/Materials  | First assault squad dispatched
 6100 | -8/Materials  | Discovered new exit (range 8)
 6122 | -8/Materials  | Entered Factory
 6122 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6365 | -7/Factory    | Sucked down chute
 6365 | -7/Factory    | Entered Waste
 6380 | -7/Waste      | EMP discharged
 6393 | -7/Waste      | Spotted C-40 Crusher
 6418 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 6419 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 6421 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6422 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6423 | -7/Waste      | Spotted C-40 Crusher
 6423 | -7/Waste      | Spotted C-40 Crusher
 6424 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 6432 | -7/Waste      | Core integrity fell below 50%
 6436 | -7/Waste      | Core integrity fell below 20%
 6438 | -7/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
06419_ Hvy. Assault Rifle crushed.
06419_ Arm. Treads crushed.
06419_ Critical hit (Destroy).
06419_ Hvy. Assault Rifle destroyed.
06421_ Hvy. Assault Rifle crushed.
06421_ Arm. Treads crushed.
06421_ Huge Storage Unit crushed.
06421_ Acquired Arm. Treads.
06422_ Hvy. Assault Rifle crushed. <x2>
06422_ Arm. Treads crushed.
06422_ Longsword +1 crushed.
06422_ Arm. Treads crushed.
06422_ Weapon Cycler crushed.
06423_ Extracted 74 matter.
06424_ Huge Storage Unit crushed.
06424_ Imp. Terrain Scanner crushed.
06424_ Hrd. Medium Armor Plating crushed.
06424_ Imp. Light Armor Plating crushed.
06424_ Imp. Targeting Computer crushed.
06429_ Plasma Cannon crushed.

 Map 
-----
+----------------------------------------------------+
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| ?????????############??#    #????????????????????? |
| ?????????#          #??#    #????????????????????? |
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| ?????????#                  #????????????????????? |
| ?????????#                  #????????????????????? |
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| ?????????#     ]       *[!/]#????????????????????? |
| ?????????#          ####[=  #????????????????????? |
| ?????????#          #??#]!  #????????????????????? |
| ?????????#          #??#!CC!#????????????????????? |
| ?????????############??#[CC!#????????????????????? |
| ???????????????????????# @CC#????????????????????? |
| ?????????????????????# CC CC      ???????????????? |
| ?????????????????????# CC              ??????????? |
| ?????????????????????#                  ?????????? |
| ?????????????????????#                  ?????????? |
| ?????????????????????###    ########   ??????????? |
| ???????????????????????#    #????????? ??????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          18
Energy Capacity            310
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             825
Weapon Cycling             15
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           5

 Item Schematics 
-----------------
      Hcp. Storage Unit | -10/Materials | Hacked
      Lrg. Storage Unit | -10/Materials | Hacked
 Imp. Utility Shielding | -8/Materials  | Scanalyzed
    Imp. Cooling System | -8/Materials  | Scanalyzed
     Hvy. Armor Plating | -8/Materials  | Scanalyzed
    Imp. Trap Extractor | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FireSupersonicProjector
  Manual?         0
Play Time         00:33:46
  Cumulative      504.1 hours
  Start           2021.11.21 @ 02:57:46
  End             2021.11.21 @ 03:32:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          489
  Rogue           489
  Adventurer      0
  Explorer        0
Win Type          -
  Total           13
  Types           9/0/3/1/0/0/0/0/0
Lore%             83
Gallery%          94
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a44aefe8-112c-447e-8ba2-f334be3a5551