Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.04 @ 22:14:44 Player: Jezoensis Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (362) 1810 Value Destroyed (16928) 16928 Prototype IDs (50) 1000 Alien Tech Used (10) 2000 Bonus (16733) 16733 TOTAL SCORE: 48971 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4275 Follower Combat Kills 710 Entered Garrisons 400 Used RIF Installer 2000 Entered DSFs 500 Met Data Miner 300 Met Zhirov 300 Used Core Reset Matrix 3000 Met MAIN.C 5000 Friendly Fire -252 Cogmind --------- Core Integrity 0/1600 Matter 273/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Heavy Siege Treads Improved Heavy Siege Treads Improved Heavy Siege Treads > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Spacefold Activator Light Antimatter Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Improved Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Improved Targeting Computer Advanced Target Analyzer Experimental Target Analyzer Core Analyzer Improved Armor Integrity Analyzer Weapon Cycler Advanced Shield Generator Advanced Field Recycling Unit Spacefold Activator Microwarp Drive > --- WEAPON ----------- Enhanced Nova Cannon Hypervelocity Multirail Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Heavy Siege Treads Matter Compressor Advanced Matter Compressor Advanced Visual Processing Unit Advanced Sensor Array Advanced Sensor Array Antimissile System Antimissile System Long-range Tractor Beam Hardcell Cannon Hypervelocity Mass Driver Light Antimatter Cannon Linear Accelerator Linear Accelerator Gamma Bomb Array Advanced Micro-nuke Launcher [Rating: 210] Favorites ----------- Power Cooled Antimatter Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Cooled Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Relay Coupler [Grunt] Protection Improved Powered Armor Artifact Spacefold Activator Weapon Heavy Gauss Cannon Energy Gun Thermic Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . 2 . . . 2 . . 2 . . . . 2 . . . . 2 . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . 1 . . . . . 1 . . . . . . . . . . . . 1 . . . 1 . . . . Utility 11 | . . . 1 . 2 . . . . . . 2 . . . . 2 . . . . 1 . 1 . 1 . . 1 . Weapon 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 893 | 9 7 1 39 6 20 27 42 25 70 23 31 76 6 7 . 7 25 . 26 7 2 4 38 69 16 55 27 90 90 48 Power 29 | 1 1 . 1 . 1 . . 1 4 . . 4 . . . 1 . . . 2 . . 1 3 . 2 1 3 1 2 Engine 14 | 1 1 . 1 . 1 . . 1 4 . . 4 . . . 1 . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Reactor 14 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 3 . 2 1 3 1 2 Propulsion 99 | 4 4 . 9 . 1 4 6 9 15 3 3 7 . . . . 4 . 2 . . 1 5 2 . 7 . 3 5 5 Treads 66 | . 2 . 6 . 1 3 2 8 5 2 2 4 . . . . 1 . 2 . . 1 5 2 . 7 . 3 5 5 Leg 2 | . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . Wheel 30 | 4 2 . 3 . . 1 4 1 9 1 . 2 . . . . 3 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Utility 501 | 2 1 1 15 6 14 10 22 4 27 12 16 36 4 5 . 5 14 . 18 5 2 2 19 45 10 33 22 51 69 31 Device 344 | 1 1 1 6 4 8 4 13 4 19 8 10 25 3 3 . 4 10 . 16 1 1 2 17 40 10 25 12 31 48 17 Storage 21 | 1 . . 5 . . . . . . . . 1 . . . . . . . 1 . . . 1 . 1 2 1 4 4 Processor 25 | . . . 1 . 1 2 1 . 1 . 1 3 . 1 . . 1 . . . . . . 2 . 2 2 1 4 2 Hackware 12 | . . . . . . 1 4 . 4 . . 1 . . . . . . . . . . . 2 . . . . . . Protection 67 | . . . 3 2 5 3 4 . 3 4 5 6 1 1 . 1 3 . 2 3 1 . 2 . . 5 6 7 . . Artifact 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 13 8 Weapon 264 | 2 1 . 14 . 4 13 14 11 24 8 12 29 2 2 . 1 7 . 6 . . 1 13 19 6 13 4 33 15 10 Energy Gun 35 | 1 . . 5 . 2 2 2 4 2 . 2 6 . . . . 3 . 2 . . 1 2 . . . . 1 . . Energy Cannon 34 | . . . . . . . . . . . . . . . . . 2 . 2 . . . . 5 3 3 2 13 3 1 Ballistic Gun 63 | 1 1 . 5 . 1 4 7 3 11 3 3 5 . . . . 1 . . . . . 2 . 1 . . 7 4 4 Ballistic Cannon 50 | . . . . . . . . . . 1 2 3 . . . . . . . . . . 9 7 1 8 2 9 4 4 Launcher 37 | . . . 1 . 1 4 1 2 3 2 2 3 1 1 . . 1 . 2 . . . . 2 1 2 . 3 4 1 Special Weapon 14 | . . . 3 . . 3 3 . 4 . . 1 . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Slashing Weapon 26 | . . . . . . . 1 2 4 2 3 11 1 1 . 1 . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . 1 1 2 . 1 . . . . 1 . . . . . . . 6 . . . 4 3 1 3 3 . . Parts Lost 81 | . . . 3 . . 3 2 7 12 1 3 6 . . . . 3 . 2 . . . 9 1 . 9 1 9 4 6 Power 8 | . . . . . . . . 1 1 . . . . . . . . . . . . . 1 . . 1 1 3 . . Propulsion 32 | . . . 1 . . 3 1 4 6 1 3 2 . . . . 1 . 2 . . . 4 1 . . . 2 1 . Utility 25 | . . . . . . . 1 . 2 . . 2 . . . . 2 . . . . . 2 . . 6 . 4 2 4 Weapon 16 | . . . 2 . . . . 2 3 . . 2 . . . . . . . . . . 2 . . 2 . . 1 2 Highest Loss Streak 9 | . . . 3 . . 2 1 5 4 1 1 2 . . . . 3 . 1 . . . 9 1 . 6 1 3 2 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 100 99 100 100 99 99 98 97 99 99 99 100 99 100 100 98 94 94 90 94 94 92 96 99 86 85 83 86 82 Engine 4 | . 14 14 11 11 9 9 9 9 7 7 7 6 6 6 6 6 5 5 5 1 . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . 4 8 9 8 8 7 8 7 Treads 15 | . 1 . 11 11 9 23 14 16 14 22 22 20 13 13 13 13 11 11 11 11 11 15 21 22 23 13 13 13 12 12 Wheel 5 | . 26 28 22 22 18 3 12 10 13 7 5 2 13 13 13 13 10 5 5 5 5 5 1 . . . . . . . Device 14 | . 14 14 5 10 16 5 11 16 10 14 13 12 11 12 13 12 15 11 10 11 11 15 21 20 23 24 17 15 15 12 Storage 6 | . 14 14 11 11 9 9 9 9 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 5 Processor 20 | . . . 11 11 9 16 18 18 15 15 15 26 26 26 26 26 28 29 29 29 29 26 17 20 23 19 18 23 26 24 Protection 2 | . . . 5 . 10 10 2 . 1 . 1 . 1 . . . 1 5 5 1 4 5 3 2 . 3 8 2 . . Energy Gun 4 | . 14 14 4 . 3 7 6 8 1 . 3 9 13 13 13 8 8 11 13 11 11 10 2 . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . 5 2 5 5 5 . 1 3 1 2 3 3 2 Ballistic Gun 4 | . 14 14 15 22 14 7 9 6 16 17 7 4 . . . . . . . . . . 2 . . . . 1 2 2 Ballistic Cannon 4 | . . . . . . . . . . . 6 . . . . . . . . . . . 9 9 9 10 9 7 9 10 Slashing Weapon 1 | . . . . . . . . 1 2 3 4 4 6 2 . 3 2 . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 165 | 12 14 14 62 62 70 70 65 56 71 73 79 84 70 70 68 71 82 82 82 83 83 86 119 133 134 165 156 148 146 149 Greatest Support 240 | 32 20 20 26 26 26 68 68 68 88 20 66 96 22 22 22 22 28 28 28 28 28 28 134 136 136 240 235 235 220 215 Greatest Overweight (x) 7 | . 1 . 2 2 2 3 3 3 6 7 7 5 3 3 3 3 6 2 2 2 2 3 3 . . . . . . . Average Overweight (x) 1 | . . . . 2 2 . 1 1 1 5 3 1 2 2 3 3 2 2 2 2 2 2 . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 8 8 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 8 8 8 19 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 4 7 8 10 19 19 19 19 18 18 19 19 19 19 19 19 19 19 19 19 19 20 19 18 19 19 18 19 18 19 18 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 8 8 8 19 20 20 20 19 19 20 20 20 20 20 19 19 20 19 20 19 20 20 20 20 20 20 20 19 20 20 2 Class Distribution -------------------- 20% | Mutant 14% | Scavenger-Mutant 12% | Scavenger-Assassin 11% | Scavenger-Skirmisher 10% | Alien-Mutant 6% | Assassin 5% | Skirmisher 5% | Alien-Skirmisher 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Skirmisher | -7/Factory Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -6/Factory Assassin | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Derelict-Assassin | -5/Proximity Caves Derelict-Assassin | -5/Factory Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Scavenger-Skirmisher | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Skirmisher | -4/DSF Scavenger-Assassin | -3/Research Mutant | -3/Testing Mutant | -2/Research Mutant | -2/Quarantine Alien-Mutant | -2/Section 7 Alien-Mutant | -1/Access Alien-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Matter Collected 15482 | 302 43 . 751 136 295 441 749 354 1295 221 421 1176 80 135 . 98 301 30 261 . 73 . 992 1081 174 964 349 1972 1806 982 Remotely 7848 | . . . . . 192 185 351 . 510 87 104 619 . . . 70 271 . 86 . 73 . 585 473 174 897 93 1255 1243 580 Salvage Created 14557 | 125 61 . 670 87 273 333 722 507 1206 122 197 1146 140 33 . 92 285 . 546 . . . 540 732 198 569 53 1351 2895 1674 Parts 728 | 10 10 . 51 5 14 24 40 20 92 5 15 39 4 1 . 9 8 . 15 . . . 35 28 7 23 8 58 124 83 Haulers Intercepted 11 | . . . 3 . 2 . 3 . 2 . . . . . . . . . . . . . . 1 . . . . . . Recyclers Shooed 17 | . . . 2 1 2 . . . . . . 3 . . . . . . . . . . . . 1 . . 2 4 2 Parts Field Recycled 126 | . . . . . . . . . 16 13 5 . . . . . . . . . . . . 24 10 7 4 38 5 4 Retrieved Matter 2795 | . . . . . . . . . 285 235 74 . . . . . . . . . . . . 479 313 340 135 806 93 35 Parts Self-Destructed 42 | . . . . . . . . . . 5 11 . 3 2 . 10 . . 11 . . . . . . . . . . . Prevented 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 256 | . 3 . 12 2 5 18 8 11 17 4 10 12 2 3 . 4 7 . 10 . . . 8 14 5 12 2 26 35 26 Guns 92 | . 3 . 11 2 2 5 7 8 11 1 3 4 1 . . . 2 . 4 . . . 3 . . . . 2 11 12 Cannons 85 | . . . . . . . . . . . 2 1 . . . . . . . . . . 4 11 5 8 2 18 20 14 AOE 68 | . . . 1 . 3 13 1 1 5 3 5 4 1 3 . 4 4 . 4 . . . . 3 . 4 . 5 4 . Classes Destroyed 21 | 2 2 . 4 . . 2 1 1 1 . . . . . . 1 . . . . . . 2 . . 1 . 1 3 . Worker 32 | . . . 1 . 1 . 1 . 14 . . 1 . . . . . . . . . . . 5 . . . 3 2 4 Builder 15 | . . . . . . . 1 . 5 . . . . . . . . . . . . . . 2 . 2 . 2 3 . Tunneler 7 | 2 . . 2 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . Hauler 11 | . . . 3 . 2 . 3 . 2 . . . . . . . . . . . . . . 1 . . . . . . Recycler 17 | 1 . . . . . . 2 . 1 . . 4 . . . . . . . . . . . . 1 3 . 1 3 1 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 3 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . Drone 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Watcher 18 | . 1 . . . 1 . 1 . 2 . . 1 . . . . . . . . . . . . . 1 . . 7 4 Swarmer 51 | . 3 . 2 . 3 10 . . 3 2 7 3 . 3 . . 1 . 1 . . . . 3 . 4 . . . 6 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 90 | . . . 6 2 . 5 4 2 9 2 1 3 2 . . 2 5 . 7 . . . 2 2 2 . . 11 16 7 Brawler 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 1 Duelist 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Sentry 31 | . . . 4 . 2 . 3 3 3 . 1 3 . . . . . . 1 . . . . 4 . . . 5 1 1 Specialist 4 | . . . . . . . . 2 . . . . . . . . . . . . . . 2 . . . . . . . Hunter 16 | . . . . . . 2 1 1 1 . 1 1 . . . . 1 . 1 . . . . . . 2 . 3 . 2 Programmer 47 | . . . . . . 1 . 3 1 . 1 2 . . . . . . . . . . 2 5 3 3 2 6 11 7 Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 15 | 2 2 . 7 2 4 15 5 3 10 3 4 8 1 3 . 2 5 . 3 . . . 3 5 6 7 2 7 8 10 Combat Bots Only 15 | . 2 . 3 2 3 15 2 3 4 2 4 7 1 3 . 2 5 . 3 . . . 3 5 5 6 2 5 6 7 Max Kills in Single Turn 4 | 1 1 . 1 1 1 3 3 1 4 2 3 1 1 2 . 1 2 . 2 . . . 1 2 1 3 1 2 3 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 1 . 1 3 1 1 2 2 3 1 1 2 . 1 2 . 2 . . . . 2 . 3 . 1 2 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Damage Taken 25927 | . 83 . 539 11 150 677 537 994 1749 131 788 1007 173 . . . 754 . 423 . . . 2121 842 632 3440 926 4759 1688 3503 Core 3958 | . 16 . 72 . . 31 60 191 247 1 39 73 38 . . . 107 . . . . . 287 31 10 277 . 859 907 712 Absorbed by Shields 2321 | . . . . . . . . . 179 . . . . . . . . . . . . . 118 283 181 756 . . 507 297 Reduced by Siege Mode 1829 | . . . . . . . . . . . . . . . . . . . . . . . . . . 899 28 523 57 322 Core Remaining (%) 74 | 100 . 93 . 82 . . . 48 . . 59 . . . . 86 . . . . 80 . 75 . 96 . . 21 . . Volleys Fired 912 | 4 10 . 50 4 32 44 41 39 76 7 25 44 11 3 . 4 16 5 27 . 11 6 40 52 32 59 15 88 91 76 Largest 4 | 2 2 . 2 2 2 2 2 2 3 3 3 3 2 1 . 1 3 1 3 . 1 1 3 3 3 3 3 3 4 4 Hottest 307 | 60 60 . 100 46 78 100 89 122 112 94 109 203 170 43 . 43 186 90 231 . 90 90 259 220 188 193 193 282 307 302 Shots Fired 1850 | 8 18 . 82 8 59 65 68 76 178 15 47 81 22 3 . 4 27 5 58 . 11 6 113 103 69 146 26 196 195 161 Gun 894 | 8 18 . 73 8 56 47 55 72 159 11 26 65 22 . . . 21 . 47 . . . 90 . . . . 30 39 47 Cannon 835 | . . . . . . . . . . 2 14 7 . . . . 2 5 6 . 11 6 23 101 69 142 26 158 151 112 Launcher 80 | . . . 2 . 3 10 2 4 5 2 7 8 . 3 . 4 4 . 5 . . . . 2 . 4 . 8 5 2 Special 41 | . . . 7 . . 8 11 . 14 . . 1 . . . . . . . . . . . . . . . . . . Kinetic 1153 | 4 10 . 45 8 47 20 35 16 141 13 32 26 . . . . 1 . . . . . 55 72 53 128 18 136 142 151 Thermal 556 | 4 8 . 7 . 9 29 20 56 18 . 8 45 22 . . . 22 5 53 . 11 6 58 29 16 14 8 52 48 8 Explosive 75 | . . . 2 . 3 10 2 4 5 2 7 3 . 3 . 4 4 . 5 . . . . 2 . 4 . 8 5 2 Electromagnetic 34 | . . . 28 . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robot Hit Streak 46 | 7 3 . 13 7 6 8 11 9 14 7 11 14 3 . . . 10 . 15 . . . 28 21 10 26 32 19 13 46 Robot Miss Streak 9 | . 2 . 2 1 4 3 9 3 3 2 6 2 3 . . . 2 . 4 . . . 3 5 3 3 1 4 7 3 Penetration Max 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 2 1 Secondary Targets 12 | . . . 2 . 1 1 . 1 3 . 1 . . . . . . . . . . . 3 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 1 . 1 1 . 1 . . . . . . . . . . . 1 . . . . . . . Shots Hit Robots 1160 | 7 9 . 48 7 34 32 40 50 132 8 24 56 14 . . . 18 . 37 . . . 89 55 36 107 13 111 108 125 Core Hits 652 | 4 4 . 24 3 16 28 20 18 72 11 20 33 4 2 . 6 12 . 22 . . . 32 30 12 32 2 75 88 82 Critical Kills 44 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 23 19 Critical Parts Destroyed 41 | . . . . . . . . . . 1 2 . . . . . . . . . . . . 1 . . . . 12 25 Critical Strikes 177 | . . . 1 . 1 . . 2 2 1 2 6 1 . . . 1 . 2 . . . 6 10 12 11 1 8 48 62 Burn 15 | . . . . . 1 . . 2 1 . . 4 1 . . . 1 . 2 . . . 3 . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Destroy 83 | . . . . . . . . . . 1 2 1 . . . . . . . . . . . . . . . . 35 44 Blast 74 | . . . . . . . . . . . . . . . . . . . . . . . 3 9 12 11 1 7 13 18 Corrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Sever 2 | . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . Melee Attacks 98 | . . . . . . . 4 4 17 2 3 37 1 3 . 3 3 . . . . . . 21 . . . . . . Impact 21 | . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . Slashing 77 | . . . . . . . 4 4 17 2 3 37 1 3 . 3 3 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 19 | . . . . . . . . . 8 . . 5 . . . . . . . . . . . 6 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 44173 | 75 116 . 931 107 747 1356 935 1281 3771 460 945 2385 252 256 . 451 1066 . 1544 . . . 2191 2900 1610 4883 598 6230 5492 3591 Guns 11042 | 75 116 . 809 107 568 435 583 1074 1931 117 213 728 252 . . . 349 . 665 . . . 1584 . . . . 469 444 523 Cannons 19734 | . . . . . . . . . . 45 207 33 . . . . . . 137 . . . 607 1873 1606 4071 595 3838 3654 3068 Explosions 11300 | . . . 122 . 179 921 257 207 1198 298 525 1003 . 256 . 451 717 . 742 . . . . 413 . 776 . 1854 1381 . Melee 1937 | . . . . . . . 95 . 642 . . 621 . . . . . . . . . . . 579 . . . . . . Ramming 160 | . . . . . . . . . . . . . . . . . . . . . . . . 35 4 36 3 69 13 . Kinetic 22978 | 35 80 . 444 107 477 162 347 214 1605 162 370 169 . . . . 21 . . . . . 1091 1724 1491 3985 595 3095 3351 3453 Thermal 7681 | 40 36 . . . 91 273 236 860 326 . 50 840 252 . . . 328 . 802 . . . 1100 149 115 86 . 1212 747 138 Explosive 10602 | . . . 122 . 179 921 257 207 1198 298 525 305 . 256 . 451 717 . 742 . . . . 413 . 776 . 1854 1381 . Electromagnetic 815 | . . . 365 . . . . . . . . 450 . . . . . . . . . . . . . . . . . . Impact 579 | . . . . . . . . . . . . . . . . . . . . . . . . 579 . . . . . . Slashing 1358 | . . . . . . . 95 . 642 . . 621 . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . 1 1 . . . 2 2 11 1 1 1 1 . . . . . . . . . . 1 2 6 9 9 11 . . Average Corruption 3 | . 1 1 . . . 1 2 4 1 1 1 1 . . . . . . . . . . 1 1 5 6 6 7 . . Corruption Purged 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . Effects 148 | . 1 2 . . . . 7 20 8 6 10 5 . . . . . . . . . . 2 10 3 28 10 36 . . Message Errors 40 | . 1 . . . . . 2 6 1 2 3 1 . . . . . . . . . . 1 2 1 9 3 8 . . Matter Fused 27 | . . 1 . . . . 3 5 3 . 2 2 . . . . . . . . . . . 2 1 3 . 5 . . Heat Flow Errors 14 | . . . . . . . 1 2 . 1 2 . . . . . . . . . . . . . . 1 2 5 . . Energy Discharges 16 | . . 1 . . . . . 1 2 1 1 . . . . . . . . . . . . . 1 3 1 5 . . Parts Rejected 4 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . 1 . . . . Parts Fused 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Data Loss (minor) 21 | . . . . . . . . 1 . 2 1 . . . . . . . . . . . . 3 . 5 2 7 . . Data Loss (major) 11 | . . . . . . . . 1 1 . . 1 . . . . . . . . . . . 2 . 3 1 2 . . Misfires 8 | . . . . . . . . 3 1 . . 1 . . . . . . . . . . . . . 2 . 1 . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon Failures 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . . Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Overflow Damage 1536 | . . . . . 10 . 19 . 171 6 6 168 . 6 . . 15 . 67 . . . 28 434 62 83 29 227 157 48 Projectiles 666 | . . . . . . . . . . . 6 . . . . . . . 53 . . . 28 39 62 80 29 183 138 48 Explosions 231 | . . . . . 10 . 7 . 44 6 . 73 . 6 . . 15 . 14 . . . . 12 . 3 . 22 19 . Melee 639 | . . . . . . . 12 . 127 . . 95 . . . . . . . . . . . 383 . . . 22 . . Knockbacks 118 | . . . . . . . . . . . 2 . . . . . . . . . . . 6 10 24 8 4 19 19 26 Impact 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . Kinetic 108 | . . . . . . . . . . . 2 . . . . . . . . . . . 6 8 20 8 4 17 17 26 Secondary 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 1 2 . Self-Inflicted Damage 694 | . . . . . . . 14 49 230 30 128 . . . . . 14 . . . . . . . . . . 212 . 17 Shots 17 | . . . . . . . 1 1 4 1 3 . . . . . 1 . . . . . . . . . . 5 . 1 Rammed 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 5 2 . Targets Rammed 14 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 3 1 5 2 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . Highest Temperature 410 | . . . 152 18 30 48 201 157 94 80 314 191 237 . . . 227 150 275 . 120 138 329 372 319 357 203 410 322 219 Average Temperature 75 | . . . 43 4 9 18 28 34 28 34 111 55 112 . . . 72 80 82 . 55 55 85 100 117 115 67 83 109 67 Received Heat Transfer 3013 | . . . 216 6 45 153 171 81 468 20 54 150 81 . . . 165 . 78 . . . 126 47 80 154 63 414 129 312 Effects 11 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 1 . 4 1 . Shutdowns 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 1 . Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Interference 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 11 11 6 Total Turns 469 | . . . . . . . . . . . . . . . . . . . . . . . . . . 125 17 139 88 100 Longest Duration 61 | . . . . . . . . . . . . . . . . . . . . . . . . . . 59 17 30 18 61 Robots Corrupted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Fried 11 | . . . . . . . . . . . . 2 . . . . . . . . . . . 8 . . . 1 . . Impact Corruptions 15 | . . . . . . . . . . . . . . . . . . . . . . . . 13 1 . . 1 . . Robots Melted 9 | . . . . . . . . 2 . . . 2 . . . . 1 . 2 . . . 1 . . . . 1 . . Combat Hostiles 9 | . . . . . . . . 2 . . . 2 . . . . 1 . 2 . . . 1 . . . . 1 . . Parts Melted 37 | . . . . . . 1 . 4 2 . . 8 1 . . . 3 . 10 . . . 4 1 . . . 1 1 1 Heat Transferred 13258 | 100 75 . . . 259 518 444 1554 666 . 111 2098 800 . . . 670 . 1575 . . . 2325 200 111 74 . 975 592 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Missiles Intercepted 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Peak Influence 1745 | 15 136 7 357 186 290 634 634 624 832 . . 350 . . . . 833 . . . . 12 147 362 204 473 236 948 1653 1745 Initial 1005 | . 9 7 2 90 72 111 308 313 327 . . 122 . . . . 77 . . . . . 8 82 145 114 236 59 568 1005 Average 393 | 5 45 7 178 95 136 397 441 501 547 . . 127 . . . . 527 . . . . 4 67 176 67 280 63 523 995 1416 Maximum Alert Level 5 | . . . 1 . 1 2 2 2 3 . . 1 . . . . 3 . . . . . . 1 1 2 1 3 5 5 Low Security (%) 43 | 100 100 100 51 100 94 21 . . . . . 75 . . . . 23 . . . . 100 100 51 98 41 97 12 . . Level 1 19 | . . . 48 . 5 28 37 18 27 . . 24 . . . . . . . . . . . 48 1 32 2 23 . . Level 2 18 | . . . . . . 50 62 81 53 . . . . . . . 45 . . . . . . . . 25 . 30 12 . Level 3 12 | . . . . . . . . . 18 . . . . . . . 30 . . . . . . . . . . 33 57 15 Level 4 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 48 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 18 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Squads Dispatched 51 | . 1 . 2 1 1 . 3 . 5 . . 5 . . . . 4 . . . . . 1 3 1 2 2 7 12 1 Investigation 7 | . 1 . 1 1 . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 . Extermination 16 | . . . . . . . . . 1 . . 2 . . . . 1 . . . . . . 2 1 1 1 2 4 1 Reinforcement 13 | . . . 1 . . . 1 . 4 . . 2 . . . . . . . . . . 1 . . 1 1 2 . . Assault 9 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 3 4 . Garrison 6 | . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . 1 1 . Construction Impeded 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Alert ID Control Effect 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Distress Signals 23 | . 1 . . . 2 . . . 3 . . 2 . . . . 1 . . . . . . 1 1 1 1 4 1 5 Communications Jammed 150 | . . . . . . . . . . . . . . . . . . . . . . . 7 3 75 21 4 40 . . Distress Signals 129 | . . . . . . . . . . . . . . . . . . . . . . . 1 3 75 6 4 40 . . Times Spotted 417 | . 8 . 14 3 16 21 16 11 27 7 13 19 2 1 . 2 16 . 9 . . . 11 24 16 17 6 46 61 51 Peak Tracking Total 10 | . 3 . 3 3 4 4 3 3 5 3 4 5 2 1 . 3 8 . 3 . . . 3 7 5 3 3 9 9 10 Tactical Retreats 27 | . . . . 1 1 2 . 1 . . 1 . . . . . . . . . . . 1 4 1 2 1 4 5 3 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Traps Triggered 16 | . . . 1 . . 3 . 2 . . . 3 . . . . 1 . . . . . 1 . . 1 1 . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Machines Disabled 70 | . . . 1 . . 1 . 1 7 1 . 2 . . . . 24 . . . . . . . 11 3 2 11 3 3 Max in Single Turn 3 | . . . 1 . . 1 . 1 3 . . 1 . . . . . . . . . . . . 2 1 1 1 1 1 Garrison Access 9 | . . . . . . . . . . . . 2 . . . . 2 . . . . . . 1 . 2 1 1 . . Garrison Relay 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Machines Accessed 77 | . 4 . 7 1 7 3 4 2 3 1 1 9 . 2 3 . 4 1 . 4 . 1 . 6 4 2 4 3 1 . Terminals 44 | . 4 . 6 . 5 3 2 2 2 . . 4 . . . . 2 1 . . . 1 . 3 3 . 3 3 . . Fabricators 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 11 | . . . . . 1 . 1 . . . . 2 . . . . 2 . . . . . . 1 . 2 1 . 1 . Total Hacks 207 | . 15 . 20 1 19 5 12 4 7 1 1 17 . 8 23 . 9 1 . 17 . 2 . 12 13 4 6 9 1 . Successful 129 | . 5 . 10 1 8 3 8 1 4 1 1 8 . 8 23 . 5 1 . 17 . 1 . 7 5 4 4 4 . . Failed 77 | . 9 . 10 . 11 2 4 3 3 . . 9 . . . . 4 . . . . 1 . 5 8 . 2 5 1 . Catastrophic 13 | . . . . . 1 1 . . 1 . . 3 . . . . . . . . . . . 2 2 . 2 1 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 80 | . 14 . 10 . 10 . 7 . 3 . . 10 . . . . 5 . . . . . . 2 9 . 2 8 . . Terminals 109 | . 15 . 16 . 13 5 7 4 2 . . 9 . . . . 5 1 . . . 2 . 5 12 . 4 9 . . Fabricators 10 | . . . . . . . . . 5 . . . . . . . . . . . . . . 4 1 . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . 4 . 2 . 3 . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 23 | . . . . . 4 . 2 . . . . 4 . . . . 4 . . . . . . 2 . 4 2 . 1 . Terminal Hacks 78 | . 4 . 4 1 2 3 1 1 . 1 1 3 . 8 23 . . 1 . 17 . 1 . . 3 . 2 2 . . Record 19 | . . . . . . . . . . . . . . 7 6 . . 1 . 5 . . . . . . . . . . Part Schematic 14 | . . . . . . . . . . . . . . . 10 . . . . 4 . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Robot Analysis 6 | . 1 . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 11 | . 1 . 2 . . . . . . . . . . . 3 . . . . 4 . . . . 1 . . . . . Open Door 4 | . . . . 1 . . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Branch Access Points 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 8 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . . 2 . 2 2 . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Security Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Build 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . 4 . 1 . 2 . . . . . . . . . . . . . . . . 1 . . . . . . Insert Component 5 | . . . 2 . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Analyze 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 20 | . . . . . 2 . 2 . . . . 4 . . . . 4 . . . . . . 2 . 4 2 . . . Unlock Access 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Seal Access 8 | . . . . . . . . . . . . 2 . . . . 2 . . . . . . 1 . 2 1 . . . Coupler Status 10 | . . . . . 1 . 1 . . . . 2 . . . . 2 . . . . . . 1 . 2 1 . . . Unauthorized Hacks 18 | . 1 . 2 . 3 . 3 . 3 . . 1 . . . . 1 . . . . . . . 2 . . 2 . . Terminals 15 | . 1 . 2 . 3 . 3 . . . . 1 . . . . 1 . . . . . . . 2 . . 2 . . Track 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Assimilate 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Botnet 10 | . 1 . 2 . 2 . 1 . . . . 1 . . . . . . . . . . . . 2 . . 1 . . Disrupt 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabnet 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 56 | . 4 . 6 . 7 2 3 2 3 . . 8 . . . . 3 . . . . 1 . 4 4 2 3 3 1 . Full Trace Events 5 | . 2 . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . 2 . . . 1 . . . . . . . 10 . . . . 4 . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Authchips 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Time 183 | . . . . . . . . . 47 . . . . . . . . . . . . . . 136 . . . . . . Total Part Build Rating 16 | . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Used RIF Installer 4 | . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . Hotswap 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert ID Control 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Program Shield 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 18 | . . . . . . 4 6 . 7 . . 1 . . . . . . . . . . . . . . . . . . Non-combat 4 | . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . Combat 14 | . . . . . . 4 4 . 5 . . 1 . . . . . . . . . . . . . . . . . . Robot Hacks Applied 23 | . . . . . . 6 8 . 8 . . 1 . . . . . . . . . . . . . . . . . . parse_system 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . drop_inventory 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . map_route 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . find_garrison 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . scatter_targeting 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . link_complan 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . disrupt_area 3 | . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . spike_heat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . disable_weapons 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . overwrite_iff 5 | . . . . . . 2 1 . 2 . . . . . . . . . . . . . . . . . . . . . formatsys_high 3 | . . . . . . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . Relay Couplers Released 13 | . . . . . . 7 . 4 . . . . . . . . . . . . . . . . . 1 . 1 . . Machine Destruction 10 | . . . . . . 4 . 4 . . . . . . . . . . . . . . . . . 1 . 1 . . Programmers 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Attached 8 | . . . . . . 1 3 . 3 . . 1 . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Total Allies 22 | . . . . 3 . 2 2 . 3 . . 1 . . . 1 4 . . . . . . . . . . . . 6 Largest Group 6 | . . . . 3 3 1 1 . 1 1 1 1 . . . 1 4 1 1 . . . . . . . . . . 6 Highest-Rated Group 189 | . . . . 40 40 29 16 . 29 21 21 90 . . . 96 189 10 10 . . . . . . . . . . 86 Highest-Rated Ally 96 | . . . . 16 16 29 16 . 29 21 21 90 . . . 96 96 10 10 . . . . . . . . . . 15 Total Orders 10 | . . . . . . . . . 2 . . . . . . . . . 6 . . . . . 2 . . . . . STAY 4 | . . . . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . FOLLOW 4 | . . . . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Ally Attacks 189 | . . . . 2 35 23 16 . 16 9 . . . . . 2 28 . . . . . . . . . . . . 58 Total Damage 3826 | . . . . 27 375 229 306 . 334 219 . . . . . 161 1237 . . . . . . . . . . . . 938 Kills 27 | . . . . 1 3 1 2 . 3 3 . . . . . 2 10 . . . . . . . . . . . . 2 Allies Corrupted 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Allies Melted 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Robot Analysis Total 6 | . 1 . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 11 | . . . . 2 . . . . . . 2 . 2 1 . 1 . 1 2 . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Turns Passed 19530 | 76 230 196 593 349 470 584 477 765 971 633 1133 1741 280 560 95 291 426 329 650 249 345 156 439 1455 775 1084 670 1159 1765 584 Spaces Moved 11102 | 53 232 243 351 268 285 280 221 450 482 352 603 924 202 437 74 203 253 242 398 177 247 103 162 664 394 488 376 624 998 316 Core 26 | 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Treads 4791 | . . . 19 . . 217 59 105 83 . 216 588 . . . . . . . . . . 147 664 394 488 376 449 815 171 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 5793 | 38 232 243 332 268 285 63 162 345 399 352 387 336 202 437 74 203 253 242 398 177 247 103 15 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 120 120 120 110 120 95 125 125 115 115 115 130 130 125 130 130 130 130 130 130 166 168 155 155 155 163 50 Average Speed 141 | 82 80 80 102 120 120 151 127 132 123 161 160 152 115 122 130 130 128 130 130 130 130 134 162 166 168 159 155 157 164 166 Slowest Speed 185 | 100 95 80 160 120 120 160 160 160 170 185 185 165 130 130 130 130 170 130 130 130 130 145 166 168 168 168 155 163 170 176 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Spacefolds 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 15 5 Microwarps 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 8 6 Exploration Rate (%) 44 | 3 58 58 38 69 44 52 23 47 15 54 72 34 54 65 71 51 15 50 68 61 54 4 89 21 58 23 46 36 28 16 Regions Visited 30 Branch Regions 16 Pre-discovered Areas 6 | . . . . . . . . . . . 2 . . . 1 . . . . 3 . . . . . . . . . . Known Exits Taken 23 | . . . 1 . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 15 | . . . . 1 . . . . . 2 1 . 1 3 . 3 . 1 3 . . . . . . . . . . . Spaces Dug 225 | . . . 6 . . . 1 . 10 2 13 25 1 3 . 18 5 1 . . 6 5 1 29 8 41 6 19 18 7 Terrain Destroyed 1123 | . . . 50 . 15 17 23 26 60 24 60 62 1 69 . 69 30 5 58 . 11 6 10 71 19 105 7 156 132 37 Melee 57 | . . . . . . . 1 . 5 2 3 24 1 3 . 3 3 . . . . . . 12 . . . . . . Projectile 289 | . . . 6 . . 1 3 1 1 1 7 5 . . . . 3 5 2 . 11 6 10 50 19 35 7 59 48 9 AOE 772 | . . . 44 . 15 16 19 25 54 21 50 33 . 66 . 66 24 . 56 . . . . 9 . 70 . 97 82 25 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Total 13512 | 74 257 243 488 288 355 368 339 535 699 403 716 1142 224 457 73 219 327 251 483 196 259 117 286 885 460 699 440 758 1107 364 Wait 297 | . . . 5 1 2 . 6 4 7 2 43 2 1 2 . . 8 4 25 . . . 1 24 6 51 4 43 34 22 Move 10631 | 52 231 242 350 267 284 278 220 448 481 351 602 923 201 436 73 202 252 241 397 176 246 102 161 663 393 487 375 467 837 193 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 270 | 9 4 . 22 4 9 8 10 8 25 8 6 27 2 2 . 2 10 1 4 3 . 3 20 21 2 17 2 22 14 5 Fast Attach 152 | 4 . . 5 2 1 1 5 1 10 1 2 6 . 2 . . 4 . 1 6 . 1 12 12 6 11 14 19 18 8 Attach 181 | 3 1 . 8 . 3 5 6 9 13 4 4 15 . . . . 6 . 2 2 . 2 7 10 1 18 3 24 21 14 Detach 78 | . 1 . 3 1 . 2 4 2 3 1 . 3 . 1 . . 1 . . 2 . . 2 5 2 8 3 11 16 7 Swap 569 | 2 6 1 26 4 16 21 31 15 47 18 25 55 6 5 . 7 15 . 23 1 2 1 19 47 9 26 12 52 51 26 Drop 306 | . 4 . 19 5 8 5 12 5 20 9 6 30 2 3 . 1 12 . 4 6 . 2 24 28 8 19 11 27 23 13 Fire 912 | 4 10 . 50 4 32 44 41 39 76 7 25 44 11 3 . 4 16 5 27 . 11 6 40 52 32 59 15 88 91 76 Melee 98 | . . . . . . . 4 4 17 2 3 37 1 3 . 3 3 . . . . . . 21 . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 14 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 3 1 5 2 . Escape Stasis 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto / Gar) -8/Garrison -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / Ext / DSF) -4/DSF -3/Research (discovered 4 exits: *Res x2 / *Arm / *Tes) -3/Testing -2/Research -2/Quarantine -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 32 | -11/Junkyard | Discovered new exit (range 13) 77 | -11/Junkyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 6) 148 | -10/Materials | Central database locked down 252 | -10/Materials | Discovered new exit (range 12) 300 | -10/Materials | Build established: Mutant 307 | -10/Materials | Entered Mines 495 | -10/Mines | Discovered new exit (range 9) 503 | -10/Mines | Entered Materials 503 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 575 | -9/Materials | Discovered new exit (range 4) 653 | -9/Materials | Lost 3 parts (1n2w) 801 | -9/Materials | Discovered new exit (range 7) 964 | -9/Materials | Identified exit to Mines 1096 | -9/Materials | Entered Mines 1105 | -9/Mines | Met a Derelict shopkeep closing up shop 1186 | -9/Mines | Learned Materials emergency access door positions 1235 | -9/Mines | Learned 8 Materials zone layouts 1258 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1261 | -9/Mines | Found Prototype Device 1261 | -9/Mines | Identified Exp. Sensor Array 1346 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1389 | -9/Mines | Discovered new exit (range 8) 1445 | -9/Mines | Entered Materials 1445 | -8/Materials | Accompanied by 3 allies 1445 | -8/Materials | Evolved 2 slots: Utility x2 1446 | -8/Materials | Identified exit to Storage 1446 | -8/Materials | Identified exit to Factory 1842 | -8/Materials | Garrison activated, responded to threat 1914 | -8/Materials | Identified exit to Garrison 1915 | -8/Materials | Entered Garrison 1915 | -8/Garrison | Accompanied by 1 ally 1966 | -8/Garrison | Installed Relay Interface Framework 1983 | -8/Garrison | Learned Materials security intel 2006 | -8/Garrison | Triggered checkpoint 2039 | -8/Garrison | Garrison Relay disabled 2069 | -8/Garrison | Build established: Scavenger-Mutant 2170 | -8/Garrison | Triggered checkpoint 2198 | -8/Garrison | Triggered checkpoint 2268 | -8/Garrison | Destroyed 15 combat bots 2340 | -8/Garrison | Triggered checkpoint 2379 | -8/Garrison | Discovered new exit (range 15) 2408 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 2435 | -8/Garrison | Build established: Mutant 2499 | -8/Garrison | Entered Materials 2965 | -8/Materials | Identified exit to Garrison 2976 | -8/Materials | Entered Garrison 3022 | -8/Garrison | Expanded RIF knowledge: Program Shield 3077 | -8/Garrison | Build established: Scavenger-Mutant 3170 | -8/Garrison | Expanded RIF knowledge: Hotswap 3190 | -8/Garrison | Discovered exit to Factory (range 14) 3192 | -8/Garrison | Triggered checkpoint 3376 | -8/Garrison | Discovered exit to Factory (range 76) 3376 | -8/Garrison | Discovered exit to Factory (range 30) 3376 | -8/Garrison | Discovered exit to Factory (range 24) 3441 | -8/Garrison | Garrison Relay disabled 3543 | -8/Garrison | Core integrity fell below 50% 3550 | -8/Garrison | System corruption reached 10% 3585 | -8/Garrison | Lost 5 parts (1p3n1w) 3741 | -8/Garrison | Entered Factory 3741 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4011 | -7/Factory | Lost 3 parts (2n1u) 4065 | -7/Factory | Lost 3 parts (1n1u1w) 4130 | -7/Factory | Lost 4 parts (1p1n2w) 4469 | -7/Factory | Discovered new exit (range 16) 4509 | -7/Factory | Identified exit to Lower Caves 4513 | -7/Factory | Build established: Scavenger-Skirmisher 4712 | -7/Factory | Entered Lower Caves 4712 | -7/Lower Caves | Accompanied by 1 ally 4821 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5336 | -7/Lower Caves | Discovered new exit (range 7) 5342 | -7/Lower Caves | Identified exit to Lower Caves 5345 | -7/Lower Caves | Entered another Lower Caves area 5345 | -7/Lower Caves | Accompanied by 1 ally 5346 | -7/Lower Caves | Encountered a Warlord checkpoint 5363 | -7/Lower Caves | Discovered new exit (range 5) 5410 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6064 | -7/Lower Caves | Discovered new exit (range 13) 6149 | -7/Lower Caves | Identified exit to Zion 6476 | -7/Lower Caves | Identified exit to Factory 6478 | -7/Lower Caves | Entered Factory 6478 | -6/Factory | Evolved 2 slots: Utility x2 7052 | -6/Factory | Spotted B-75 Beast 7249 | -6/Factory | Build established: Scavenger-Assassin 7686 | -6/Factory | Destroyed 7 combat bots 7701 | -6/Factory | Build established: Assassin 7845 | -6/Factory | Identified exit to Lower Caves 8219 | -6/Factory | Entered Lower Caves 8224 | -6/Lower Caves | Encountered a Warlord checkpoint 8313 | -6/Lower Caves | Identified exit to Lower Caves 8427 | -6/Lower Caves | Learned 8 Factory zone layouts 8499 | -6/Lower Caves | Entered another Lower Caves area 8500 | -6/Lower Caves | Encountered a Warlord checkpoint 8588 | -6/Lower Caves | Learned location of 1 exit from Factory 8611 | -6/Lower Caves | Learned Extension emergency access door positions 8611 | -6/Lower Caves | Learned Extension security intel 8611 | -6/Lower Caves | Learned Factory garrison access intel 9046 | -6/Lower Caves | Discovered new exit (range 12) 9057 | -6/Lower Caves | Identified exit to Data Miner 9059 | -6/Lower Caves | Entered Data Miner 9059 | -6/Data Miner | Discovered new exit (range 7) 9079 | -6/Data Miner | Met Data Miner 9108 | -6/Data Miner | Learned location of Section 7 (-2) 9108 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9124 | -6/Data Miner | Received God Mode back door access code from Data Miner 9153 | -6/Data Miner | Identified exit to Proximity Caves 9154 | -6/Data Miner | Entered Proximity Caves 9173 | -5/Proximity Caves | Escorted by Enhanced Grunt 9258 | -5/Proximity Caves | Learned Factory terminal intel 9424 | -5/Proximity Caves | Discovered new exit (range 18) 9444 | -5/Proximity Caves | Identified exit to Factory 9445 | -5/Proximity Caves | Entered Factory 9445 | -5/Factory | Accompanied by 1 ally 9445 | -5/Factory | Evolved 2 slots: Utility x2 9446 | -5/Factory | Identified exit to Factory 9447 | -5/Factory | Identified exit to Upper Caves 9448 | -5/Factory | Loaded intel: 26 terminal locations 9449 | -5/Factory | Loaded intel: 4 garrison access locations 9574 | -5/Factory | Build established: Derelict-Assassin 9587 | -5/Factory | Allied Derelicts emerged from ambush trap array 9738 | -5/Factory | Lost 3 parts (1n2u) 9745 | -5/Factory | First assault squad dispatched 9772 | -5/Factory | Incoming assault squad redirected 9871 | -5/Factory | Entered Upper Caves 9871 | -5/Upper Caves | Accompanied by 1 ally 10045 | -5/Upper Caves | Learned 12 Factory zone layouts 10086 | -5/Upper Caves | Build established: Derelict-Mutant 10193 | -5/Upper Caves | Discovered new exit (range 5) 10198 | -5/Upper Caves | Identified exit to Upper Caves 10200 | -5/Upper Caves | Entered another Upper Caves area 10200 | -5/Upper Caves | Accompanied by 1 ally 10447 | -5/Upper Caves | Spotted B-75 Beast 10647 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10751 | -5/Upper Caves | Learned Factory terminal intel 10821 | -5/Upper Caves | Discovered new exit (range 15) 10849 | -5/Upper Caves | Identified exit to Zhirov 10850 | -5/Upper Caves | Entered Zhirov 10850 | -5/Zhirov | Discovered new exit (range 4) 10853 | -5/Zhirov | Identified exit to Proximity Caves 10874 | -5/Zhirov | Met Zhirov 10903 | -5/Zhirov | Found Alien Artifact 10903 | -5/Zhirov | Identified Integrated Reactor 10903 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10983 | -5/Zhirov | Learned location of Quarantine (-2) 10983 | -5/Zhirov | Learned location of Testing (-3) 10983 | -5/Zhirov | Learned location of Command (-1) 10989 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11009 | -5/Zhirov | Found Alien Artifact 11025 | -5/Zhirov | Identified Transdimensional Reconstructor 11025 | -5/Zhirov | Warped through subspace 11099 | -5/Zhirov | Entered Proximity Caves 11410 | -4/Proximity Caves | Discovered exit to Factory (range 13) 11444 | -4/Proximity Caves | Entered Factory 11444 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11445 | -4/Factory | Identified exit to Extension 11445 | -4/Factory | Identified exit to Research 11446 | -4/Factory | Loaded intel: 27 terminal locations 11466 | -4/Factory | Build established: Scavenger-Mutant 11598 | -4/Factory | Identified exit to DSF 11600 | -4/Factory | Entered DSF 11639 | -4/DSF | Additional patrols routed to DSF 11743 | -4/DSF | Discovered exit to Research (range 16) 11752 | -4/DSF | Lost 9 parts (1p4n2u2w) 11957 | -4/DSF | Sterilization system engaged 11977 | -4/DSF | Ambient heat levels rising (+10) 11992 | -4/DSF | Ambient heat levels rising (+10) 12007 | -4/DSF | Ambient heat levels rising (+10) 12022 | -4/DSF | Ambient heat levels rising (+10) 12037 | -4/DSF | Ambient heat levels rising (+10) 12039 | -4/DSF | Entered Research 12039 | -3/Research | Evolved 2 slots: Power x1, Utility x1 12040 | -3/Research | Identified exit to Armory 12133 | -3/Research | Found Prototype Device 12133 | -3/Research | Identified Exp. ECM Suite 12137 | -3/Research | Found Exp. ECM Suite 12211 | -3/Research | Found Gamma Bomb Array 12234 | -3/Research | Fabricated Exp. Sensor Array? 12325 | -3/Research | Fabricated Exp. Sensor Array? 12395 | -3/Research | Build established: Scavenger-Assassin 12409 | -3/Research | Found Prototype Launcher 12409 | -3/Research | Identified Adv. Micro-nuke Launcher 12478 | -3/Research | Found Antimissile System 12817 | -3/Research | Spotted B-86 Titan 12876 | -3/Research | Discovered new exit (range 19) 12922 | -3/Research | Identified exit to Research 13090 | -3/Research | Discovered exit to Research (range 18) 13097 | -3/Research | Incoming investigation squad redirected 13136 | -3/Research | Discovered new exit (range 23) 13231 | -3/Research | Identified exit to Testing 13494 | -3/Research | Entered Testing 13718 | -3/Testing | Found Prototype Launcher 13718 | -3/Testing | Identified Z-bomb Delivery System 13749 | -3/Testing | Discovered exit to Research (range 19) 13761 | -3/Testing | Build established: Mutant 13795 | -3/Testing | Found Prototype Ballistic Gun 13795 | -3/Testing | Identified Hyp. Multirail 13832 | -3/Testing | Found Antimissile System 13972 | -3/Testing | Found Prototype Energy Cannon 13972 | -3/Testing | Identified Cld. Nova Cannon 14269 | -3/Testing | Entered Research 14269 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 14798 | -2/Research | Lost 6 parts (1p3u2w) 15008 | -2/Research | Found Imp. Powered Armor 15011 | -2/Research | Found Imp. Powered Armor 15013 | -2/Research | Found Imp. Powered Armor 15016 | -2/Research | Found Imp. Powered Armor 15021 | -2/Research | Found Imp. Powered Armor 15129 | -2/Research | Found Prototype Processor 15129 | -2/Research | Identified Exp. Target Analyzer 15134 | -2/Research | Cargo convoy interrupted 15224 | -2/Research | Spotted B-90 Cyclops 15288 | -2/Research | Discovered new exit (range 13) 15312 | -2/Research | Destroyed B-90 Cyclops 15352 | -2/Research | Identified exit to Quarantine 15353 | -2/Research | Entered Quarantine 15550 | -2/Quarantine | Found Alien Artifact 15550 | -2/Quarantine | Identified Terrabomb 15550 | -2/Quarantine | Used Terrabomb 15594 | -2/Quarantine | Found Alien Artifact 15594 | -2/Quarantine | Identified Core Reset Matrix 15594 | -2/Quarantine | Used Core Reset Matrix 15598 | -2/Quarantine | Detected hypermatrix surge 15598 | -2/Quarantine | Sensed 11 artifacts in vicinity 15687 | -2/Quarantine | Found Subatomic Replicator 15902 | -2/Quarantine | Spotted Fortress 16009 | -2/Quarantine | Discovered new exit (range 6) 16016 | -2/Quarantine | Identified exit to Section 7 16023 | -2/Quarantine | Entered Section 7 16024 | -2/Section 7 | Sensed 18 artifacts in vicinity 16057 | -2/Section 7 | Found Microwarp Drive 16294 | -2/Section 7 | Found Spacefold Activator 16329 | -2/Section 7 | Found Integrated Dissipator 16329 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 16487 | -2/Section 7 | Lost 3 parts (3u) 16523 | -2/Section 7 | First assault squad dispatched 16538 | -2/Section 7 | System corruption reached 10% 16660 | -2/Section 7 | Found Integrated Dissipator 16660 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 16753 | -2/Section 7 | Build established: Alien-Skirmisher 16835 | -2/Section 7 | Core integrity fell below 50% 16853 | -2/Section 7 | Spotted B-90 Cyclops 16876 | -2/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Reactor 16879 | -2/Section 7 | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 16948 | -2/Section 7 | Spotted S7 Guard 16959 | -2/Section 7 | Found Core Membrane 16959 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 17041 | -2/Section 7 | Incoming assault squad redirected 17077 | -2/Section 7 | Build established: Alien-Mutant 17171 | -2/Section 7 | Discovered new exit (range 10) 17180 | -2/Section 7 | Identified exit to Access 17182 | -2/Section 7 | Entered Access 17182 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 17407 | -1/Access | Spotted B-99 Colossus 17411 | -1/Access | Energy Cycler disabled 17432 | -1/Access | First assault squad dispatched 17545 | -1/Access | Incoming investigation squad redirected 17922 | -1/Access | Found Antimissile System 18034 | -1/Access | Garrison activated, responded to threat 18720 | -1/Access | Core integrity fell below 50% 18797 | -1/Access | Discovered new exit (range 16) 18887 | -1/Access | Found Unknown Launcher 18887 | -1/Access | Identified Gamma Bomb Array 18945 | -1/Access | Identified exit to Command 18947 | -1/Access | Entered Command 19241 | -1/Command | Emitted hypermatrix ping 19246 | -1/Command | Assembled emerged from beneath the floor 19359 | -1/Command | Spotted M Guard 19359 | -1/Command | Spotted M Guard 19365 | -1/Command | Spotted Combat Programmer 19366 | -1/Command | Spotted Combat Programmer 19392 | -1/Command | Destroyed Combat Programmer 19404 | -1/Command | Destroyed Combat Programmer 19423 | -1/Command | High security lockdown imminent 19433 | -1/Command | Lost 3 parts (2u1w) 19444 | -1/Command | Destroyed 7 combat bots 19468 | -1/Command | Core integrity fell below 20% 19498 | -1/Command | 0b10 Conduit disabled 19503 | -1/Command | High security lockdown engaged 19506 | -1/Command | Met MAIN.C 19520 | -1/Command | Spotted B-99 Colossus 19521 | -1/Command | MAIN.C activated Command garrisons 19521 | -1/Command | Released all parts (19) 19531 | -1/Command | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 19521_ Released Imp. Armor Integrity Analyzer. 19521_ Released Hcp. Storage Unit. 19521_ Released Imp. Heavy Siege Treads. 19521_ Released Lgt. Quantum Reactor. 19521_ Released Adv. Heat Sink. 19521_ Released Linear Accelerator. 19521_ Released Matter Compressor. 19521_ Released Spacefold Activator. 19521_ Released Microwarp Drive. 19524_ Knocked back. 19524_ Penetrated by Slug. 19524_ Slug penetrates Wall. 19525_ Acquired Imp. Heavy Siege Treads. 19526_ B-99 Colossus activates siege mode. 19527_ Acquired Spacefold Activator. 19528_ Knocked back. 19528_ Penetrated by Slug. 19528_ Slug penetrates Wall. 19528_ R-10 Processor collects Adv. Heat Sink. 19528_ Acquired 3 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????" #?????????????????? | | ?????????????????????????"" #??????############ | | ??????????????????"??????" #??????""""" """" | | ??????????????????? ? ? #???#"" "" | | ???????????????????# #???#""""" "" | | ???????????????????# #???#"""""""""" | | ???????????????????# "" #???#" " """ | | ???????????????????# """" #???#"" """""" | | ???????????????????# """" #???#"" """""" | | ???????????????????# "" #???# " """""" | | ???????????????????# #???# " "" | | ???????????????????# @ #???# " " | | ???????????????????# % #???#""""""""" | | ???????????????????# #???#"" "" | | ???????????????????# "" "" #???# """" | | ???????????????????# ""R""sBB#???# " " | | ???????????????????# """" BB##### " " | | ???????????????????#s s *]]* " " " | | ???????????????????# % ]*]=%] """ " " | | ???????????????????# k R*!![=!]! " " " | | ???????????????? sk #### !###### """""""""" | | ?????????????? s ???# #????# " """ " " | | ??????????????? ???####????# """ " " | | ???????????????##### ?????????????############### | | ???????????????????# ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Coolant Potential 100 Energy Generation 70 Energy Capacity 660 Matter Stores 700 Matter Capacity 700 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 3 Jamming Range 16 Power Amplification 30 Additional Mass Support 12 Armor Coverage 2400 Resistance: KI 25 Resistance: TH 15 Resistance: EM 25 Point Defense Rating 480 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 14 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 6 Matter Filtering 50 Salvage Targeting 4 Offensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 38 Authchip Count 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -3/Research | Authchip Exp. Sensor Array | x1 | -3/Research | Authchip Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Terrabomb Core Reset Matrix Microwarp Drive Spacefold Activator Integrated Dissipator Subatomic Replicator Supercharged Integrated Reactor Core Membrane Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaMetafiberNullifier Manual? 0 Play Time 05:53:27 Cumulative 925.8 hours Start 2023.04.04 @ 11:58:24 End 2023.04.04 @ 22:14:44 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 479 Rogue 352 Adventurer 125 Explorer 2 Win Type - Total 107 Types 85/8/7/2/2/0/0/2/1 Lore% 85 Gallery% 91 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03ac97d7-50c9-4014-ab1f-e4fdfe7daff7