Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.10 @ 17:56:32 Player: CrossedViper Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (184) 920 Value Destroyed (7302) 7302 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (5265) 5265 TOTAL SCORE: 21007 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1904 Follower Combat Kills 2511 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -850 Cogmind --------- Core Integrity 0/1150 Matter 61/300 Energy 13/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Biometal Heavy Treads > --- UTILITY (8) ------ Experimental Heat Sink Salvage Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Biometal Heavy Treads Advanced Force Field Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ Reinforced Fission Core Zionite Light DM Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Heat Sink Advanced Cooling System Advanced Cooling System Large Storage Unit High-capacity Storage Unit Salvage Targeting Computer Tactical Coordination Suite Zionite Weapon Casing > --- WEAPON ----------- Zionite Phaser-M Zionite Phaser-M Flak Gun > --- INVENTORY -------- Biometal Heavy Treads Biometal Heavy Treads Zionite Biocell Armor Integrity Analyzer Precision Energy Filter Advanced Force Field Mobile Refinery Mk. CCLXVII Dispersion Rifle Dispersion Rifle Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Improved Proton Missile Launcher Scatter Rocket Array Scatter Rocket Array [Rating: 136] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Myomer Leg Wheel Armored Huge Wheel Utility Humpback Device Improved Heat Sink Storage Humpback Processor Salvage Targeting Computer Hackware Makeshift Hacking Suite Protection Hardened Heavy Armor Plating Weapon Heavy Flak Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Shock Bomb Launcher Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Slots Evolved 12 | . . . . . 4 2 . . . . 2 . . . . 2 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . . . 1 . . . . 1 . . . . . 2 . Utility 6 | . . . . . 3 1 . . . . 1 . . . . 1 . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Parts Attached 176 | 6 6 . 5 . 17 11 2 . . 11 13 7 5 2 8 22 23 38 Power 14 | 1 . . . . 1 . . . . 1 . 1 . . 1 3 1 5 Engine 5 | 1 . . . . 1 . . . . 1 . 1 . . 1 . . . Core 6 | . . . . . . . . . . . . . . . . 3 . 3 Reactor 3 | . . . . . . . . . . . . . . . . . 1 2 Propulsion 34 | 2 . . 1 . 2 2 . . . 2 4 . . 2 . 3 5 11 Treads 21 | 2 . . 1 . 2 2 . . . 2 3 . . 2 . 3 . 4 Leg 12 | . . . . . . . . . . . . . . . . . 5 7 Wheel 1 | . . . . . . . . . . . 1 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 52 | 1 2 . 1 . 7 4 . . . 3 3 3 2 . 1 8 7 10 Device 20 | . . . . . . 1 . . . 1 1 1 1 . 1 4 2 8 Storage 9 | 1 2 . 1 . 1 . . . . . 1 . . . . . 3 . Processor 3 | . . . . . . 1 . . . 1 . 1 . . . . . . Hackware 2 | . . . . . . . . . . . . . . . . 2 . . Protection 18 | . . . . . 6 2 . . . 1 1 1 1 . . 2 2 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 76 | 2 4 . 3 . 7 5 2 . . 5 6 3 3 . 6 8 10 12 Energy Gun 16 | 1 1 . . . . 2 . . . . 2 . . . . . 3 7 Energy Cannon 9 | . 1 . 1 . . . . . . 3 2 . 1 . . . 1 . Ballistic Gun 15 | 1 1 . . . 5 2 1 . . 1 1 . . . . . 2 1 Ballistic Cannon 12 | . . . 2 . . . . . . . . 2 1 . 4 3 . . Launcher 20 | . 1 . . . 2 1 1 . . 1 1 1 . . 1 4 3 4 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . 1 . 1 1 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 1 . . . . . . 1 . . . 2 2 5 Parts Lost 41 | . 1 . 2 . 1 . . . . 3 1 . 2 . . 3 19 9 Power 3 | . . . . . . . . . . . . . . . . . 2 1 Propulsion 12 | . . . 1 . . . . . . . . . . . . 1 7 3 Utility 12 | . . . . . 1 . . . . 1 . . 1 . . 1 6 2 Weapon 14 | . 1 . 1 . . . . . . 2 1 . 1 . . 1 4 3 Highest Loss Streak 17 | . 1 . 2 . 1 . . . . 3 1 . 2 . . 1 17 6 Average Slot Usage (%) 84 | . 98 100 89 85 78 84 84 84 84 82 79 80 80 83 86 88 69 73 Engine 7 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 2 . . Core 1 | . . . . . . . . . . . . . . . . 7 6 3 Treads 20 | . 28 28 28 28 18 23 23 23 23 23 15 13 13 19 26 22 12 6 Wheel 1 | . . . . . . . . . . . 4 6 6 3 . . . . Device 6 | . . . . . . 6 7 7 7 7 12 12 6 6 12 13 10 13 Storage 10 | . 26 28 17 14 9 7 7 7 7 7 6 6 6 6 6 5 5 9 Processor 5 | . . . . . . 3 7 7 7 5 6 7 13 13 6 5 5 5 Protection 5 | . . . . . 16 11 7 7 7 6 6 5 6 6 6 8 6 3 Energy Gun 2 | . 12 . . . . 7 11 7 7 . 4 . . . . . . 8 Energy Cannon 4 | . . 14 21 . . . . . . 6 5 8 1 . . . . . Ballistic Gun 5 | . 10 14 6 . 16 13 10 15 15 15 6 5 . . . . 1 4 Ballistic Cannon 5 | . . . . 28 7 . . . . . . 2 11 6 13 15 9 . Launcher 1 | . 3 . . . 1 1 . . . . . 3 6 6 . 1 . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . 6 5 . 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 149 | 13 43 43 99 93 108 118 119 119 119 125 129 133 133 127 140 149 146 111 Greatest Support 225 | 20 40 40 40 40 40 63 63 63 63 69 89 28 28 88 88 92 92 225 Greatest Overweight (x) 4 | 4 2 1 2 2 2 2 1 1 1 1 4 4 4 4 1 1 2 2 Average Overweight (x) 1 | 2 . 1 1 2 2 1 1 1 1 1 3 4 4 2 1 1 . . Largest Inventory Capacity 44 | 6 16 16 24 24 44 24 24 24 24 24 44 24 24 24 24 24 24 18 Average Capacity 22 | 4 15 16 21 24 24 24 24 24 24 24 24 24 24 24 24 24 20 17 Most Carried 24 | 1 16 16 22 19 24 24 24 24 24 24 24 24 24 23 24 24 23 18 Average Carried 20 | . 7 14 19 19 19 23 23 24 24 23 23 23 22 22 22 21 17 17 Final Capacity 24 | 4 16 16 24 24 24 24 24 24 24 24 24 24 24 24 24 24 18 4 Final Carried 24 | . 16 15 19 19 24 24 24 24 24 24 24 24 22 23 23 21 18 4 Class Distribution -------------------- 41% | Hauler-Mutant 15% | Mutant 13% | Hauler-Tank 9% | Scavenger-Tank 7% | Hauler-Gunner 6% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Data Miner Hauler-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Hauler-Tank | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Mutant | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Gunner | -4/Armory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Matter Collected 5273 | 233 150 47 49 . 545 188 137 86 . 386 279 190 253 44 90 938 587 1071 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 7805 | . 438 43 17 . 465 188 59 81 . 479 758 593 769 . 57 1507 786 1565 Parts 324 | . 33 . 3 . 36 12 4 3 . 20 32 17 26 . . 59 23 56 Haulers Intercepted 10 | . 2 . . . 3 1 . . . . . 1 . . . 3 . . Recyclers Shooed 3 | . . . . . . . . . . . 1 . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 75 | . . . . . . . 4 3 . 19 . 6 18 . 25 . . . Prevented 32 | . . . . . . . . . . 5 . 10 11 . 6 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Combat Hostiles Destroyed 139 | . 7 . . . 11 5 3 3 . 9 13 9 14 . 1 23 13 28 Melee 4 | . . . . . . . . . . . . . . . . . 3 1 Guns 35 | . 5 . . . 3 2 1 1 . 5 8 . . . . . 2 8 Cannons 26 | . . . . . 3 . . . . 1 . 1 5 . . 11 5 . AOE 71 | . 2 . . . 5 3 2 2 . 3 5 8 7 . 1 11 3 19 Classes Destroyed 20 | . 7 . 1 . 3 . . . . 2 1 . . . . 1 1 4 Worker 10 | . 1 . . . . . . . . . 2 . . . . 6 1 . Builder 6 | . 1 . . . 1 . . . . . 1 . . . . 2 1 . Hauler 10 | . 2 . . . 3 1 . . . . . 1 . . . 3 . . Recycler 9 | . 2 1 . . 1 . . . . . 1 . . . . 3 1 . Mechanic 2 | . . . . . . . . . . . . . . . . . . 2 Operator 2 | . . . . . 1 . . . . . 1 . . . . . . . Watcher 3 | . 1 . . . 1 . . . . . 1 . . . . . . . Swarmer 41 | . 3 . . . 6 4 3 3 . 2 3 3 3 . . 11 . . Saboteur 2 | . . . . . . . . . . . . . . . . . . 2 Grunt 52 | . 4 . . . 2 . . . . 1 6 6 9 . 1 3 7 13 Brawler 1 | . . . . . . . . . . . . . . . . . . 1 Duelist 4 | . . . . . . . . . . 1 . . 1 . . . . 2 Protector 3 | . . . . . . . . . . . . . . . . . 1 2 Sentry 16 | . . . . . 2 1 . . . 1 1 . 1 . . 3 5 2 Hunter 6 | . . . . . 1 . . . . . . . . . . 2 . 3 Programmer 10 | . . . . . . . . . . . 3 . . . . 4 . 3 Zionite 1 | . . . 1 . . . . . . . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . 1 Thug 3 | . . . . . . . . . . 3 . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . 1 . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 20 | . 3 1 . . 6 4 3 3 . 4 11 5 11 . 1 12 6 20 Combat Bots Only 18 | . 2 . . . 4 4 3 3 . 4 8 5 11 . 1 6 5 18 Max Kills in Single Turn 7 | . 1 1 1 . 4 3 1 2 . 2 4 3 4 . 1 4 2 7 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 6 | . 1 . . . 4 3 1 2 . 2 2 3 4 . 1 4 1 6 Melee 1 | . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Damage Taken 14867 | . 162 58 920 . 790 284 139 120 . 1040 814 389 850 . 114 2132 3565 3490 Core 1815 | . 35 14 88 . 90 11 . . . 119 82 40 82 . 18 85 937 214 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 11 | . . . . . . . . . . . . . . . . . . 11 Core Remaining (%) 78 | 100 . . . 45 83 . . . . 81 . . . . 73 91 . . Volleys Fired 351 | 1 27 . 1 . 45 12 4 3 . 27 33 24 38 . 2 62 31 41 Largest 3 | 2 2 . 1 . 3 3 2 3 . 3 3 2 2 . 1 3 3 3 Hottest 204 | 70 70 . 120 . 101 113 68 96 . 146 193 118 143 . 36 159 159 204 Shots Fired 672 | 2 44 . 1 . 103 32 6 9 . 74 72 31 46 . 2 114 64 72 Gun 334 | 2 41 . . . 72 31 4 9 . 55 52 9 . . . . 9 50 Cannon 229 | . . . 1 . 25 . . . . 16 15 7 29 . . 87 49 . Launcher 109 | . 3 . . . 6 1 2 . . 3 5 15 17 . 2 27 6 22 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 407 | 1 18 . . . 97 29 2 6 . 50 28 9 9 . . 87 53 18 Thermal 127 | 1 23 . 1 . . . . . . 16 39 7 20 . . . . 20 Explosive 35 | . 3 . . . 6 1 2 . . . 5 . . . . 1 2 15 Electromagnetic 91 | . . . . . . 2 2 3 . 8 . 15 17 . 2 26 9 7 Phasic 12 | . . . . . . . . . . . . . . . . . . 12 Robot Hit Streak 30 | 2 7 . 1 . 19 5 3 3 . 8 12 9 7 . . 17 30 24 Robot Miss Streak 13 | . 6 . . . 3 3 . 3 . 12 5 4 11 . . 9 13 11 Penetration Max 1 | . . . . . 1 . . . . 1 . . . . . . . . Secondary Targets 4 | . . . . . . . . 1 . 1 . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . 1 . 1 . . . . . . . 1 Shots Hit Robots 458 | 2 26 . 1 . 68 20 2 5 . 42 52 14 16 . 2 87 64 57 Core Hits 589 | . 24 . 1 . 30 13 5 5 . 44 47 23 39 . 3 123 97 135 Critical Hits 7 | . 1 . . . 3 . . . . . 1 . . . . . 1 1 Critical Kills 3 | . 1 . . . 1 . . . . . . . . . . . . 1 Critical Parts Destroyed 4 | . . . . . 2 . . . . . 1 . . . . . 1 . Melee Attacks 72 | . . . . . . . . . . . . . 19 4 37 1 11 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 72 | . . . . . . . . . . . . . 19 4 37 1 11 . Sneak Attacks 1 | . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 21631 | 28 525 17 35 9 1722 397 155 139 . 1713 1965 1291 1308 . 169 3691 2539 5928 Guns 4627 | 28 310 . . . 879 246 26 48 . 813 837 83 . . . . 131 1226 Cannons 4856 | . . . 35 . 313 . . . . 236 376 182 213 . . 2145 1356 . Explosions 11771 | . 204 . . . 528 151 129 91 . 664 752 1026 1095 . 60 1525 854 4692 Melee 276 | . . . . . . . . . . . . . . . 109 . 167 . Ramming 101 | . 11 17 . 9 2 . . . . . . . . . . 21 31 10 Kinetic 6950 | 15 122 . . . 1192 230 12 23 . 764 400 83 120 . . 2145 1415 429 Thermal 4871 | 13 188 . 35 . . . . 91 . 680 1073 397 247 . . 216 . 1931 Explosive 4928 | . 183 . . . 528 151 129 . . . 492 . . . . 350 692 2403 Electromagnetic 4125 | . 21 . . . . 16 14 25 . 269 . 811 941 . 60 959 234 775 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 276 | . . . . . . . . . . . . . . . 109 . 167 . Phasic 380 | . . . . . . . . . . . . . . . . . . 380 Highest Corruption 12 | . 3 3 3 3 . . . . . 2 2 3 4 4 . 9 . 12 Average Corruption 3 | . 1 3 3 3 . . . . . 2 1 2 3 4 . 6 . 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 124 | . 7 8 32 6 . . . . . 8 4 6 31 3 . 17 . 2 Message Errors 36 | . . 3 9 4 . . . . . 5 . 3 6 . . 5 . 1 Matter Fused 29 | . 2 2 13 1 . . . . . . . . 6 1 . 3 . 1 Heat Flow Errors 13 | . 2 1 3 . . . . . . 1 1 1 3 . . 1 . . Energy Discharges 18 | . 2 1 4 1 . . . . . 1 . . 6 . . 3 . . Data Loss (minor) 17 | . 1 1 3 . . . . . . . 1 2 6 1 . 2 . . Targeting Errors 11 | . . . . . . . . . . 1 2 . 4 1 . 3 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 401 | . 12 . . . 34 . 32 . . 20 76 10 13 . . 5 6 193 Projectiles 26 | . . . . . . . . . . 3 23 . . . . . . . Explosions 375 | . 12 . . . 34 . 32 . . 17 53 10 13 . . 5 6 193 Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 33 | . . . . . 3 . . . . . . . 5 . . 22 3 . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 32 | . . . . . 3 . . . . . . . 5 . . 21 3 . Secondary 1 | . . . . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 930 | . . . . . 118 . . 56 . 47 30 21 20 . . 188 55 395 Shots 36 | . . . . . 3 . . 1 . 1 1 2 3 . . 5 2 18 Rammed 13 | . 2 1 . 2 1 . . . . . . . . . . 1 2 4 Targets Rammed 14 | . 2 2 . 2 1 . . . . . . . . . . 1 2 4 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . Highest Temperature 393 | 9 179 119 225 . 382 66 4 12 . 259 393 121 350 . 7 297 292 309 Average Temperature 102 | 6 41 61 94 . 183 31 3 12 . 80 133 49 134 . 4 95 86 116 Received Heat Transfer 2384 | . 27 18 80 . 171 66 . . . 219 171 114 252 . 27 135 834 270 Effects 7 | . . . . . 3 . . . . . 1 . 2 . . 1 . . Energy Bleed 4 | . . . . . . . . . . . 1 . 2 . . 1 . . Interference 2 | . . . . . 2 . . . . . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . 1 Total Turns 15 | . . . . . . . . . . . . . . . . . . 15 Longest Duration 15 | . . . . . . . . . . . . . . . . . . 15 Robots Corrupted 4 | . . . . . . . . . . . . . 2 . . 2 . . Combat Hostiles 3 | . . . . . . . . . . . . . 2 . . 1 . . Parts Fried 19 | . . . . . . . . . . . . 7 6 . . 3 . 3 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 15 | . . . . . . . . . . 1 6 . 1 . 3 . . 4 Heat Transferred 5495 | 37 460 . 80 . . . . 100 . 833 1260 472 311 . . 200 . 1742 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 15 | . . . . . . . . 1 . 2 . 3 1 . . 5 . 3 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Peak Influence 2534 | . 198 30 . . 284 302 . . . . 435 . . . . 730 555 2534 Initial 340 | . . 10 . . . 121 . . . . . . . . . 69 340 208 Average 356 | . 72 28 . . 168 180 . . . . 227 . . . . 380 411 1218 Maximum Alert Level 5 | . . . . . 1 1 . . . . 2 . . . . 3 2 5 Low Security (%) 46 | 100 100 100 . 100 45 63 . . . . 31 . . . . 27 . . Level 1 29 | . . . . . 54 36 . . . . 57 . . . . 37 40 24 Level 2 12 | . . . . . . . . . . . 11 . . . . 26 60 6 Level 3 5 | . . . . . . . . . . . . . . . . 9 . 24 Level 4 1 | . . . . . . . . . . . . . . . . . . 10 Level 5 . | . . . . . . . . . . . . . . . . . . 3 High Security 4 | . . . . . . . . . . . . . . . . . . 29 Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 2 . . . 1 . . . . . 3 . 1 . . 7 1 12 Investigation 4 | . . . . . 1 . . . . . 2 . . . . 1 . . Extermination 5 | . . . . . . . . . . . 1 . . . . 3 . 1 Reinforcement 5 | . 2 . . . . . . . . . . . . . . 2 . 1 Assault 13 | . . . . . . . . . . . . . 1 . . 1 1 10 Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Distress Signals 9 | . 1 . . . 4 . . . . . . . . . . . . 4 Communications Jammed 6 | . . . . . . . . . . . . . . . . 4 2 . Distress Signals 6 | . . . . . . . . . . . . . . . . 4 2 . Times Spotted 284 | . 16 2 9 . 21 5 3 3 . 14 16 9 19 . 15 27 13 112 Peak Tracking Total 14 | . 4 2 9 . 6 4 3 3 . 8 4 5 10 . 4 5 7 14 Tactical Retreats 11 | . 1 . . . 1 1 . . . 1 . 2 2 . 1 . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Traps Triggered 10 | . 3 . . . . 1 . . . . . . . . . 1 . 5 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Machines Disabled 27 | . 3 . . . 2 1 . . . . 4 . . . . 7 1 9 Max in Single Turn 4 | . 3 . . . 1 1 . . . . 4 . . . . 2 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Machines Accessed 18 | . 1 . 2 . 3 2 . . 4 . 5 . . . . . 1 . Terminals 7 | . 1 . . . 3 1 . . . . 2 . . . . . . . Fabricators 3 | . . . . . . . . . . . 3 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . Total Hacks 64 | . 2 . 2 . 11 5 . . 28 . 15 . . . . . 1 . Successful 41 | . 2 . 2 . 4 2 . . 28 . 2 . . . . . 1 . Failed 23 | . . . . . 7 3 . . . . 13 . . . . . . . Catastrophic 5 | . . . . . 1 . . . . . 4 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 53 | . 2 . 1 . 7 3 . . . . 8 . . . . 22 . 10 Terminals 24 | . 2 . . . 11 3 . . . . 8 . . . . . . . Fabricators 7 | . . . . . . . . . . . 7 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . Terminal Hacks 38 | . 2 . 2 . 4 1 . . 28 . 1 . . . . . . . Record 12 | . . . 1 . . . . . 11 . . . . . . . . . Part Schematic 10 | . . . . . 1 . . . 9 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . Robot Analysis 4 | . 2 . . . 2 . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . Branch Access Points 3 | . . . . . 1 1 . . . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . . . Used 1 | . . . . . . . . . . . 1 . . . . . . . Hacking Detections 11 | . 1 . . . 3 2 . . . . 5 . . . . . . . Full Trace Events 3 | . . . . . 1 . . . . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . 1 . . . 9 . . . . . . 13 . . Parts Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired 12 | . . . . . . . . . . 2 . . 4 . . . . 6 Allies Hacked 3 | . . . . . . . . . . . . . . . . . . 3 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Total Allies 33 | . . . . . . . . . . 3 . . 4 4 . 5 . 17 Largest Group 7 | . . . . . . . . . . 3 . . 3 7 7 6 . 7 Highest-Rated Group 563 | . . . . . . . . . . 144 . . 140 294 294 220 . 563 Highest-Rated Ally 103 | . . . . . . . . . . 94 . . 81 81 81 81 . 103 Zionite Dispatches 7 | . . . . . . . . . . . . . . . . 2 . 5 Heavy 4 | . . . . . . . . . . . . . . . . . . 4 Light 1 | . . . . . . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . . . . . 1 . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . 1 . . Total Orders 1 | . . . . . . . . . . . . . . . . 1 . . DROP 1 | . . . . . . . . . . . . . . . . 1 . . Ally Attacks 229 | . . . . . . . . . . 17 . . 19 . 36 8 . 149 Total Damage 10886 | . . . . . . . . . . 390 . . 392 . 1399 143 . 8562 Kills 77 | . . . . . . . . . . 3 . . 2 . 20 4 . 48 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . 3 Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Robot Analysis Total 4 | . 2 . . . 2 . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . . 3 . . 1 . 2 1 1 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . . . . 3 . . Emergency Access 1 | . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Turns Passed 14414 | 103 1001 351 1964 278 679 681 549 253 141 686 761 441 1306 1399 1155 1058 655 953 Spaces Moved 7356 | 56 527 187 801 138 257 345 298 136 79 299 410 263 804 897 625 479 288 467 Core 119 | 54 26 . . . . . . . . . . . . . . . 31 8 Treads 5036 | 2 501 187 801 138 257 345 298 136 79 299 95 . . 425 625 479 180 189 Legs 347 | . . . . . . . . . . . . . . . . . 77 270 Wheels 1854 | . . . . . . . . . . . 315 263 804 472 . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 150 180 180 200 200 180 180 180 180 180 130 140 140 140 165 165 50 50 Average Speed 165 | 161 168 180 192 200 200 180 180 180 180 180 149 140 140 151 165 174 160 142 Slowest Speed 250 | 250 180 180 200 200 200 200 180 180 180 180 200 140 140 165 165 181 201 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 87 31 75 33 32 12 52 32 68 51 12 52 87 88 69 19 7 41 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 5 | . . . 1 . . . . . 1 . . . . 2 1 . . . Known Exits Taken 6 | . . . . . . 1 . . . . 1 1 1 1 1 . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 . 1 1 1 1 . . . . . 1 1 . Scrap Searched 14 | . . 1 . . . . 1 . . 1 . 1 3 2 5 . . . Spaces Dug 401 | . . . . . 13 . 6 . . 14 9 . 13 1 20 1 . 324 Terrain Destroyed 799 | . 19 . . . 62 8 10 8 . 16 69 13 27 1 20 83 34 429 Melee 30 | . . . . . . . . . . . . . 8 1 20 1 . . Projectile 30 | . . . . . 5 . . . . 3 4 1 17 . . . . . AOE 739 | . 19 . . . 57 8 10 8 . 13 65 12 2 . . 82 34 429 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Total 8875 | 64 598 203 1224 139 347 383 305 138 78 393 501 309 908 929 694 599 400 663 Wait 526 | . 4 6 399 . 6 . . . . 2 20 1 8 23 11 13 15 18 Move 7338 | 55 526 186 800 137 256 344 297 135 78 298 409 262 803 896 624 478 287 467 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 141 | 1 25 4 17 . 12 5 1 . . 9 13 7 1 3 5 10 23 5 Fast Attach 65 | 5 2 . 1 . 7 5 . . . 2 3 1 . . 1 4 10 24 Attach 63 | 1 2 . 3 . 5 2 1 . . 7 6 5 2 2 3 11 6 7 Detach 5 | . . . . . . . . . . . . . . . 1 2 1 1 Swap 48 | . 2 . 1 . 5 4 1 . . 2 4 1 3 . 4 7 7 7 Drop 110 | 1 8 5 2 . 10 9 1 . . 7 13 8 . 1 6 10 7 22 Fire 351 | 1 27 . 1 . 45 12 4 3 . 27 33 24 38 . 2 62 31 41 Melee 72 | . . . . . . . . . . . . . 19 4 37 1 11 . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 14 | . 2 2 . 2 1 . . . . . . . . . . 1 2 4 Escape Stasis 2 | . . . . . . 2 . . . . . . . . . . . . Rewire 140 | . . . . . . . . . . 39 . . 34 . . . . 67 Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -4/Factory -4/Armory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 104 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 14) 314 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 14) 728 | -10/Materials | Discovered new exit (range 12) 866 | -10/Materials | Discovered new exit (range 5) 1105 | -10/Materials | Entered Mines 1114 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1184 | -10/Mines | Met a Derelict bent on vengeance 1447 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1447 | -10/Mines | Discovered new exit (range 5) 1456 | -10/Mines | Entered Exiles 1498 | -10/Exiles | Met 8R-AWN 1530 | -10/Exiles | Met EX-HEX 1599 | -10/Exiles | Met EX-DEC 1615 | -10/Exiles | Learned location of Zion (-6) 1686 | -10/Exiles | Visited The Gauntlet 1773 | -10/Exiles | Met EX-BIN 1798 | -10/Exiles | Aligned with FarCom system 1800 | -10/Exiles | Given EX-Vault access code 1842 | -10/Exiles | Opened EX-Vault 1856 | -10/Exiles | Found Gui. Plasma Cannon 1895 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2321 | -10/Exiles | Build established: Hauler-Mutant 3374 | -10/Exiles | Attacked by the Exiles 3395 | -10/Exiles | Discovered new exit (range 14) 3419 | -10/Exiles | Core integrity fell below 50% 3420 | -10/Exiles | Entered Mines 3678 | -9/Mines | Discovered new exit (range 9) 3698 | -9/Mines | Entered Materials 3698 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 4306 | -8/Materials | Discovered new exit (range 8) 4377 | -8/Materials | Entered Factory 4377 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4455 | -7/Factory | Build established: Hauler-Tank 4768 | -7/Factory | Identified exit to Storage 4768 | -7/Factory | Identified exit to Lower Caves 5058 | -7/Factory | Entered Lower Caves 5156 | -7/Lower Caves | Learned Factory terminal intel 5180 | -7/Lower Caves | Build established: Hauler-Gunner 5184 | -7/Lower Caves | Learned Factory security intel 5206 | -7/Lower Caves | Learned Factory stockpile data 5502 | -7/Lower Caves | Discovered new exit (range 14) 5607 | -7/Lower Caves | Entered another Lower Caves area 5838 | -7/Lower Caves | Discovered new exit (range 11) 5860 | -7/Lower Caves | Entered Data Miner 5860 | -7/Data Miner | Discovered new exit (range 6) 5895 | -7/Data Miner | Met Data Miner 5945 | -7/Data Miner | Learned location of Section 7 (-2) 5945 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5961 | -7/Data Miner | Received God Mode back door access code from Data Miner 6001 | -7/Data Miner | Entered Proximity Caves 6018 | -6/Proximity Caves | Attacked by a faux Warlord 6062 | -6/Proximity Caves | Lost 3 parts (1u2w) 6264 | -6/Proximity Caves | Learned Factory terminal intel 6273 | -6/Proximity Caves | Escorted by Enhanced Grunt 6311 | -6/Proximity Caves | Build established: Hauler-Tank 6351 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6672 | -6/Proximity Caves | Discovered new exit (range 9) 6687 | -6/Proximity Caves | Entered Factory 6687 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6690 | -6/Factory | Loaded intel: 21 terminal locations 6867 | -6/Factory | Identified exit to Lower Caves 6867 | -6/Factory | Identified exit to Extension 6952 | -6/Factory | Destroyed 8 combat bots 7373 | -6/Factory | Spotted B-75 Beast 7448 | -6/Factory | Entered Lower Caves 7500 | -6/Lower Caves | Encountered a Warlord checkpoint 7686 | -6/Lower Caves | Learned Factory emergency access door positions 7806 | -6/Lower Caves | Found Imp. Powered Armor 7808 | -6/Lower Caves | Found Imp. Powered Armor 7863 | -6/Lower Caves | Identified exit to Lower Caves 7889 | -6/Lower Caves | Entered another Lower Caves area 7912 | -6/Lower Caves | Learned Factory garrison access intel 7957 | -6/Lower Caves | Discovered new exit (range 16) 7982 | -6/Lower Caves | Identified exit to Factory 8097 | -6/Lower Caves | Build established: Hauler-Skirmisher 8234 | -6/Lower Caves | Encountered a Warlord checkpoint 8443 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8497 | -6/Lower Caves | Build established: Hauler-Mutant 8504 | -6/Lower Caves | Destroyed 11 combat bots 9093 | -6/Lower Caves | Spotted B-75 Beast 9110 | -6/Lower Caves | Rewired B-75 Beast 9127 | -6/Lower Caves | Discovered new exit (range 8) 9188 | -6/Lower Caves | Identified exit to Zion 9195 | -6/Lower Caves | Entered Zion 9195 | -6/Zion | Accompanied by 3 allies 9354 | -6/Zion | Found Prototype Device 9389 | -6/Zion | System corruption cleaned by Quarantine Array 9437 | -6/Zion | Learned location of Armory (-4) 9599 | -6/Zion | Learned location of Testing (-2) 10226 | -6/Zion | Imprinted 10228 | -6/Zion | Declared Zion's savior 10542 | -6/Zion | Discovered new exit (range 15) 10593 | -6/Zion | Identified exit to Proximity Caves 10594 | -6/Zion | Entered Proximity Caves 10594 | -5/Proximity Caves | Accompanied by 7 allies 10596 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11587 | -5/Proximity Caves | Learned Factory security intel 11729 | -5/Proximity Caves | Discovered exit to Factory (range 6) 11749 | -5/Proximity Caves | Entered Factory 11749 | -5/Factory | Accompanied by 1 ally 11749 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11749 | -5/Factory | Identified Mobile Refinery Mk. CCLXVII 11752 | -5/Factory | Loaded intel: 20 terminal locations 11753 | -5/Factory | Loaded intel: 3 garrison access locations 11777 | -5/Factory | Zion Fire squad teleported in 11881 | -5/Factory | Zion Hacking Resupply teleported in 11957 | -5/Factory | Incoming investigation squad redirected 12133 | -5/Factory | Found Prototype Launcher 12134 | -5/Factory | Identified Scatter Rocket Array 12137 | -5/Factory | Found Scatter Rocket Array 12142 | -5/Factory | Found Scatter Rocket Array 12282 | -5/Factory | Retrieved Zion intel report: Emergency Access 12317 | -5/Factory | Spotted B-75 Beast 12418 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 12649 | -5/Factory | First assault squad dispatched 12681 | -5/Factory | Retrieved Zion intel report: Component Schematics 12732 | -5/Factory | Build established: Scavenger-Tank 12789 | -5/Factory | Discovered new exit (range 11) 12807 | -5/Factory | Entered another Factory area 12807 | -4/Factory | Evolved 2 slots: Propulsion x2 12916 | -4/Factory | Found Prototype Device 12917 | -4/Factory | Identified EM Disruption Field 13057 | -4/Factory | First assault squad dispatched 13085 | -4/Factory | Incoming assault squad redirected 13138 | -4/Factory | Discovered new exit (range 8) 13279 | -4/Factory | Core integrity fell below 50% 13315 | -4/Factory | Core integrity fell below 20% 13334 | -4/Factory | Lost 17 parts (2p6n5u4w) 13462 | -4/Factory | Entered Armory 13518 | -4/Armory | Zion Heavy squad teleported in 13712 | -4/Armory | First assault squad dispatched 13738 | -4/Armory | Incoming assault squad redirected 13779 | -4/Armory | Zion Heavy squad teleported in 13882 | -4/Armory | Found Prototype Protection 13882 | -4/Armory | Identified Zio. Weapon Casing 13892 | -4/Armory | Zion Heavy squad teleported in 13961 | -4/Armory | Zion Heavy squad teleported in 14069 | -4/Armory | Discovered new exit (range 3) 14089 | -4/Armory | Zion Light squad teleported in 14134 | -4/Armory | High security lockdown imminent 14214 | -4/Armory | High security lockdown engaged 14334 | -4/Armory | Destroyed 18 combat bots 14409 | -4/Armory | System corruption reached 10% 14415 | -4/Armory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 14401_ H-77 Assassin destroyed. 14403_ The unstable cave ceiling collapses. 14403_ Slammed into H-77 Assassin. 14404_ Acquired 53 matter. 14404_ Dropped Biometal Heavy Treads. 14405_ Critical hit. 14405_ Biometal Heavy Treads destroyed. 14406_ Slug penetrates P-70 Sage. 14406_ P-70 Sage resets H-77 Assassin, system corruption cleaned. 14406_ Dropped Hcp. Storage Unit. 14407_ Dropped Adv. Cooling System. 14408_ The unstable cave ceiling collapses. 14409_ Dropped Lrg. Storage Unit. 14410_ The unstable cave ceiling collapses. 14411_ Dropped Scatter Rocket Array. 14412_ Penetrated by Slug. 14412_ Biometal Heavy Treads destroyed. 14414_ PGKK|4|XWX%G|Y6 0LEBPAB DVG%K7UCGW