Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.22 @ 15:44:18

Player: Lintence

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (62)      310
Value Destroyed (1102)     1102
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (160)                160
              TOTAL SCORE: 2612

 Bonus
-------
High Alert Combat Kills    160

 Cogmind 
---------
Core Integrity             122/400
Matter                     222/300
Energy                     250/250
System Corruption          6%
Temperature                Cool (0)
Movement                   Rolling (85)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (4) ---
           Wheel
           Wheel
           Wheel
   Compact Wheel
>          --- UTILITY (2) ------
     Large Storage Unit
           Transport Network Coupler
>          --- WEAPON (2) -------
  Improved Assault Rifle
      Mini Grenade Launcher
>          --- INVENTORY (15) ---
     Light Ion Engine
           Wheel
           Wheel
           Wheel
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
  Improved Flight Unit
    Medium Storage Unit
           Visual Processing Unit
           Hacking Suite
  Improved Medium Laser
     Heavy Assault Rifle
  Improved Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
   Compact Wheel
  Improved Flight Unit
>          --- UTILITY ----------
     Large Storage Unit
           Transport Network Coupler
>          --- WEAPON -----------
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
           Wheel
           Wheel
           Wheel
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
    Medium Storage Unit
           EM Pulse Gun
           EM Pulse Gun
  Improved Light Cannon
  Improved Light Cannon
           Rocket Launcher
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Transport Network Coupler
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             60   | 8   12  40  
  Power                    5    | 1   1   3   
    Engine                 5    | 1   1   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               23   | 3   1   19  
    Treads                 .    | .   .   .   
    Leg                    2    | .   .   2   
    Wheel                  20   | 3   1   16  
    Hover                  .    | .   .   .   
    Flight                 1    | .   .   1   
  Utility                  6    | 2   4   .   
    Device                 1    | 1   .   .   
    Storage                3    | 1   2   .   
    Processor              2    | .   2   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   26   | 2   6   18  
    Energy Gun             13   | 2   3   8   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          7    | .   1   6   
    Ballistic Cannon       .    | .   .   .   
    Launcher               6    | .   2   4   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  3    | .   .   3   
  Corrupted Parts          2    | .   .   2   
    System Corruption      6    | .   .   6   
Parts Lost                 9    | .   .   9   
  Power                    2    | .   .   2   
  Propulsion               4    | .   .   4   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      6    | .   .   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     95   | .   97  94  
  Engine                   9    | .   13  8   
  Leg                      2    | .   .   2   
  Wheel                    36   | .   27  39  
  Storage                  11   | .   14  11  
  Processor                11   | .   12  11  
  Energy Gun               13   | .   16  12  
  Ballistic Gun            8    | .   8   8   
  Launcher                 1    | .   1   .   
Peak Build Rating          16   | 7   8   16  
  Average Rating           10   | 6   7   12  
  On Entrance              5    | .   7   8   
Naked Turns                .    | .   .   .   
Heaviest Build             31   | 14  27  31  
  Greatest Support         52   | 26  20  52  
  Greatest Overweight (x)  2    | .   1   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         12   | 7   8   15  
  Most Carried             15   | 7   11  15  
  Average Carried          11   | 3   8   13  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 7   11  15  

 Class Distribution 
--------------------
 59% | Scavenger-Mutant
 40% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Yrd  Mat  Mat  
Matter Collected           1081 | 256  170  655  
  Remotely                 .    | .    .    .    
Salvage Created            1649 | 245  141  1263 
  Parts                    123  | 17   14   92   
Haulers Intercepted        6    | .    1    5    
Recyclers Shooed           1    | .    .    1    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  33   | .   5   28  
  Guns                     13   | .   .   13  
  AOE                      20   | .   5   15  
Classes Destroyed          11   | 3   5   3   
  Worker                   6    | 2   .   4   
  Builder                  3    | .   1   2   
  Tunneler                 7    | 5   .   2   
  Hauler                   6    | .   1   5   
  Recycler                 1    | 1   .   .   
  Mechanic                 1    | .   .   1   
  Operator                 2    | .   .   2   
  Watcher                  3    | .   1   2   
  Swarmer                  14   | .   3   11  
  Grunt                    13   | .   2   11  
  Sentry                   6    | .   .   6   
Best Kill Streak           9    | 4   7   9   
  Combat Bots Only         7    | .   5   7   
Max Kills in Single Turn   3    | 1   3   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   2   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        152  | .    20   132  
  Missed                   45   | .    6    39   
Damage Taken               1280 | .    123  1157 
  Core                     306  | .    28   278  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         94   | 100  88   .    
Volleys Fired              114  | 22   14   78   
  Largest                  2    | 2    2    2    
  Hottest                  101  | 80   80   101  
Shots Fired                209  | 44   23   142  
  Gun                      186  | 44   16   126  
  Cannon                   .    | .    .    .    
  Launcher                 23   | .    7    16   
  Special                  .    | .    .    .    
  Kinetic                  51   | .    5    46   
  Thermal                  33   | 22   7    4    
  Explosive                23   | .    7    16   
  Electromagnetic          102  | 22   4    76   
  Robot Hit Streak         9    | 5    5    9    
  Robot Miss Streak        5    | 3    2    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    .    2    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           122  | 24   10   88   
  Core Hits                87   | 9    12   66   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           3649 | 300  502  2847 
  Guns                     1644 | 300  97   1247 
  Cannons                  .    | .    .    .    
  Explosions               2005 | .    405  1600 
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  494  | .    23   471  
  Thermal                  349  | 110  64   175  
  Explosive                1863 | .    405  1458 
  Electromagnetic          943  | 190  10   743  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         6    | .    .    6    
  Average Corruption       5    | .    .    5    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  10   | .    .    10   
    Message Errors         1    | .    .    1    
    Matter Fused           4    | .    .    4    
    Heat Flow Errors       1    | .    .    1    
    Energy Discharges      1    | .    .    1    
    Data Loss (minor)      1    | .    .    1    
    Alerts                 1    | .    .    1    
    Weapon Failures        1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            88   | .    9    79   
  Projectiles              .    | .    .    .    
  Explosions               88   | .    9    79   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      72   | .    5    67   
  Shots                    4    | .    1    3    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        208  | 144  36   208  
  Average Temperature      45   | 50   13   48   
  Received Heat Transfer   369  | .    24   345  
Siege Activations          .    | .    .    .    
Robots Corrupted           1    | .    .    1    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              9    | 1    .    8    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         674  | 250  150  274  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      4    | .    .    4    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             691  | 40  198 691 
  Initial                  83   | .   26  83  
  Average                  311  | 14  141 411 
Maximum Alert Level        2    | .   .   2   
  Low Security (%)         46   | 100 100 22  
  Level 1                  14   | .   .   20  
  Level 2                  39   | .   .   56  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   .   3   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   .   2   
  Assault                  1    | .   .   1   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   .   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              42   | .   7   35  
  Peak Tracking Total      8    | .   6   8   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          6    | .   3   3   
  Max in Single Turn       3    | .   3   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          5    | .   2   3   
  Terminals                5    | .   2   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                14   | .   4   10  
  Successful               7    | .   1   6   
  Failed                   7    | .   3   4   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   4    | .   1   3   
  Terminals                14   | .   4   10  
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   1   6   
  Record                   4    | .   .   4   
  Prototype ID Bank        2    | .   1   1   
  Hauler Manifests         1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   2   3   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1213 | 157 220 836 
Spaces Moved               823  | 87  197 539 
  Core                     2    | 2   .   .   
  Treads                   .    | .   .   .   
  Legs                     40   | .   .   40  
  Wheels                   781  | 85  197 499 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  85  
  Average Speed            89   | 83  80  93  
  Slowest Speed            260  | 90  95  260 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       32   | 6   42  48  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          129  | .   23  106 
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      129  | .   23  106 
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1083 | 122 235 726 
  Wait                     24   | .   .   24  
  Move                     821  | 86  196 539 
  Hop                      .    | .   .   .   
  Pick Up                  29   | 6   6   17  
  Fast Attach              26   | 7   6   13  
  Attach                   9    | .   .   9   
  Detach                   9    | .   1   8   
  Swap                     25   | 1   6   18  
  Drop                     26   | .   6   20  
  Fire                     114  | 22  14  78  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
  158 | -11/Scrapyard | Entered Materials
  195 | -10/Materials | Discovered new exit (range 12)
  239 | -10/Materials | Identified exit to Mines
  307 | -10/Materials | Build established: Mutant
  343 | -10/Materials | Discovered new exit (range 16)
  378 | -10/Materials | Entered another Materials area
  378 | -9/Materials  | Evolved 2 slots: Propulsion x2
  409 | -9/Materials  | Discovered new exit (range 8)
  670 | -9/Materials  | Build established: Scavenger-Mutant
  950 | -9/Materials  | Core integrity fell below 50%
  986 | -9/Materials  | Lost 6 parts (1p2n3w)
  988 | -9/Materials  | Destroyed 7 combat bots
 1178 | -9/Materials  | First assault squad dispatched
 1214 | -9/Materials  | Self-destructed

 Last Messages 
---------------
  Processor.
01196_ A-02 Transporter destroyed.
01197_ C-30 ARC bursts open, deploying its
  payload.
01197_ G-47 Trooper unfolds itself.
01197_ G-34 Mercenary unfolds itself. <x2>
01199_ U-05 Engineer lays Concrete.
01199_ G-34 Mercenary destroyed. <x2>
01201_ The unstable cave ceiling collapses.
01201_ Faulty Adv. Beam Cannon crushed.
01201_ U-05 Engineer lays Concrete. <x2>
01202_ G-34 Mercenary destroyed.
01202_ G-47 Trooper destroyed.
01202_ Destroyed Wheel.
01202_ M-13 Machinist destroyed.
01203_ U-05 Engineer lays Concrete. <x2>
01205_ G-34 Mercenary destroyed.
01208_ System corrupted: Mni. Grenade Launcher
  failed to launch.
01208_ G-47 Trooper destroyed.

 Map 
-----
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| ?????     ??????????????????????????????????       |
| ??????[[]???????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              QuantumPhysicsSource
  Manual?         0
Play Time         00:19:24
  Cumulative      42.6 hours
  Start           2024.10.22 @ 15:24:58
  End             2024.10.22 @ 15:44:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          81
  Rogue           81
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          33
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/X11
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5adf2ddd-9b10-4412-972a-889d53faef7a