Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 14:11:28

Player: Bunch

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (90)      450
Value Destroyed (3050)     3050
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 7140

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     60/480
System Corruption          1%
Temperature                Critical (625)
Movement                   Core (1050) Ox20
Location                   -6/Garrison

 Parts 
-------
>               --- POWER (3) --------
       Improved Deuterium Engine
       Improved Deuterium Engine
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Targeting Computer
                Target Analyzer
                Transmission Jammer
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Nuclear Core
                Relay Coupler [NC] (27)
                Relay Coupler [Cutter] (31)
       Improved Lightning Gun
          Small Laser
                Gatling Laser
         Cooled Pulse Rifle
          Heavy Ion Cannon
          Heavy Ion Cannon
                Coil Gun
                Coil Gun
                Mining Laser
                Chainsword

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
       Improved Deuterium Engine
                Fission Core
>               --- PROPULSION -------
                Wheel
                Wheel
                Wheel
                Wheel
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Targeting Computer
                Transmission Jammer
>               --- WEAPON -----------
                Gatling Laser
                Coil Gun
                Coil Gun
                Chainsword
>               --- INVENTORY --------
          Light Deuterium Engine
       Improved Deuterium Engine
          Micro Nuclear Core
                Wheel
                Wheel
                Target Analyzer
       Improved Lightning Gun
          Small Laser
                Gatling Laser
         Cooled Pulse Rifle
          Heavy Ion Cannon
          Heavy Ion Cannon
          Heavy Ion Cannon
          Heavy Ion Cannon
       Advanced Assault Cannon
                Mining Laser
[Rating: 49]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
Utility                    Targeting Computer
  Device                   ECM Suite
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Chainsword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Gar 
Slots Evolved              8    | .   .   2   .   2   2   2   .   
  Power                    2    | .   .   1   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   
  Utility                  2    | .   .   1   .   .   1   .   .   
  Weapon                   2    | .   .   .   .   .   1   1   .   
Parts Attached             114  | 6   5   17  .   18  41  18  9   
  Power                    24   | 1   .   5   .   3   8   4   3   
    Engine                 15   | 1   .   5   .   2   2   3   2   
    Core                   9    | .   .   .   .   1   6   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   .   4   .   6   15  4   2   
    Treads                 6    | .   .   4   .   2   .   .   .   
    Leg                    15   | .   .   .   .   .   15  .   .   
    Wheel                  12   | 2   .   .   .   4   .   4   2   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  17   | 1   3   4   .   3   4   1   1   
    Device                 6    | .   1   .   .   2   2   1   .   
    Storage                3    | 1   1   1   .   .   .   .   .   
    Processor              6    | .   1   2   .   1   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             2    | .   .   1   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   2   4   .   6   14  9   3   
    Energy Gun             13   | 1   .   1   .   1   8   2   .   
    Energy Cannon          5    | .   .   .   .   .   .   3   2   
    Ballistic Gun          14   | 1   2   3   .   4   2   2   .   
    Ballistic Cannon       3    | .   .   .   .   1   1   .   1   
    Launcher               1    | .   .   .   .   .   1   .   .   
    Special Weapon         2    | .   .   .   .   .   1   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   .   
Parts Lost                 57   | .   2   4   .   12  27  .   12  
  Power                    15   | .   .   2   .   2   8   .   3   
  Propulsion               17   | .   1   .   .   3   7   .   6   
  Utility                  5    | .   .   1   .   2   2   .   .   
  Weapon                   20   | .   1   1   .   5   10  .   3   
  Highest Loss Streak      12   | .   1   2   .   11  12  .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   95  88  100 87  93  90  94  
  Engine                   11   | .   14  20  22  14  2   11  13  
  Core                     4    | .   .   .   .   3   10  3   5   
  Treads                   6    | .   .   21  22  15  .   .   .   
  Leg                      9    | .   .   .   .   .   26  4   .   
  Wheel                    10   | .   27  .   .   16  2   21  22  
  Device                   5    | .   6   .   .   3   6   7   12  
  Storage                  9    | .   14  11  11  9   7   6   6   
  Processor                10   | .   4   10  22  11  12  11  6   
  Energy Gun               5    | .   14  1   .   3   7   2   5   
  Ballistic Gun            10   | .   13  20  22  6   4   3   10  
  Ballistic Cannon         1    | .   .   .   .   3   2   .   .   
  Special Weapon           1    | .   .   .   .   .   4   1   .   
Peak Build Rating          49   | 6   7   23  23  31  41  49  49  
  Average Rating           26   | 3   6   19  23  23  34  36  47  
  On Entrance              18   | .   6   6   23  23  17  20  49  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             99   | 13  30  64  64  69  69  99  98  
  Greatest Support         80   | 32  32  40  40  80  74  55  40  
  Greatest Overweight (x)  11   | .   1   11  1   6   3   2   6   
  Average Overweight (x)   .    | .   .   .   1   .   .   1   2   
Largest Inventory Capacity 20   | 8   15  20  20  20  20  20  20  
  Average Capacity         18   | 6   12  17  20  20  20  20  20  
  Most Carried             20   | 4   7   12  12  13  20  17  18  
  Average Carried          11   | 2   3   9   11  10  15  9   16  
  Final Capacity           20   | 8   15  20  20  20  20  20  20  
  Final Carried            16   | 2   5   11  12  9   4   16  13  

 Class Distribution 
--------------------
 50% | Mutant
 21% | Scavenger-Gunner
 18% | Gunner
  9% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
           Gunner | -6/Factory
           Gunner | -6/Garrison

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Gar  
Matter Collected           2243 | 208  146  260  42   393  724  254  216  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3415 | .    308  530  42   424  1440 322  349  
  Parts                    199  | .    24   40   3    28   69   14   21   
Haulers Intercepted        1    | .    1    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Gar 
Combat Hostiles Destroyed  71   | .   5   15  3   15  23  2   8   
  Guns                     57   | .   5   15  3   9   19  .   6   
  Cannons                  12   | .   .   .   .   6   2   2   2   
  AOE                      1    | .   .   .   .   .   1   .   .   
Classes Destroyed          14   | .   6   2   .   2   3   .   1   
  Worker                   3    | .   1   1   .   1   .   .   .   
  Builder                  4    | .   .   .   .   2   2   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   
  Recycler                 6    | .   .   .   .   .   5   1   .   
  Operator                 2    | .   1   .   .   1   .   .   .   
  Watcher                  3    | .   1   1   .   .   .   1   .   
  Swarmer                  21   | .   1   6   3   8   .   .   3   
  Grunt                    27   | .   4   4   .   4   13  .   2   
  Duelist                  1    | .   .   1   .   .   .   .   .   
  Sentry                   14   | .   .   4   .   2   4   2   2   
  Hunter                   1    | .   .   .   .   .   1   .   .   
  Programmer               4    | .   .   .   .   .   4   .   .   
  Heavy                    2    | .   .   .   .   1   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   1   
Best Kill Streak           7    | .   2   7   3   7   7   2   3   
  Combat Bots Only         6    | .   2   6   3   5   4   1   3   
Max Kills in Single Turn   2    | .   1   1   2   2   1   1   2   
  Gunslinging              1    | .   .   .   1   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Gar  
Hostile Shots Fired        883  | .    36   95   27   177  409  37   102  
  Missed                   275  | .    10   25   9    40   163  9    19   
Damage Taken               8776 | .    280  834  144  1884 3411 225  1998 
  Core                     1980 | .    34   142  15   390  534  33   832  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         59   | 100  86   .    60   29   23   .    .    
Volleys Fired              250  | .    25   49   6    41   107  7    15   
  Largest                  4    | .    2    2    2    2    3    3    4    
  Hottest                  258  | .    60   60   46   103  174  195  258  
Shots Fired                487  | .    50   94   12   58   200  21   52   
  Gun                      389  | .    50   94   12   35   167  .    31   
  Cannon                   89   | .    .    .    .    23   24   21   21   
  Launcher                 6    | .    .    .    .    .    6    .    .    
  Special                  3    | .    .    .    .    .    3    .    .    
  Kinetic                  285  | .    25   88   12   44   93   .    23   
  Thermal                  121  | .    .    6    .    14   51   21   29   
  Explosive                6    | .    .    .    .    .    6    .    .    
  Electromagnetic          72   | .    25   .    .    .    47   .    .    
  Robot Hit Streak         24   | .    9    15   5    24   20   6    12   
  Robot Miss Streak        4    | .    4    3    3    4    3    3    4    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        7    | .    .    1    1    3    2    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    1    .    .    
Shots Hit Robots           328  | .    28   73   7    39   134  14   33   
  Core Hits                164  | .    16   32   3    21   66   6    20   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    .    .    1    .    .    
  Critical Strikes         13   | .    .    1    .    3    8    .    1    
    Burn                   5    | .    .    .    .    .    5    .    .    
    Destroy                2    | .    .    1    .    .    1    .    .    
    Blast                  5    | .    .    .    .    3    1    .    1    
    Corrupt                1    | .    .    .    .    .    1    .    .    
Melee Attacks              1    | .    .    .    .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 1    | .    .    .    .    .    .    1    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6925 | .    398  784  114  1483 2772 411  963  
  Guns                     4204 | .    352  764  114  588  1768 .    618  
  Cannons                  2174 | .    .    .    .    895  586  348  345  
  Explosions               464  | .    46   .    .    .    418  .    .    
  Melee                    63   | .    .    .    .    .    .    63   .    
  Ramming                  20   | .    .    20   .    .    .    .    .    
  Kinetic                  3588 | .    151  718  114  1122 1123 .    360  
  Thermal                  2109 | .    46   46   .    361  705  348  603  
  Explosive                346  | .    .    .    .    .    346  .    .    
  Electromagnetic          799  | .    201  .    .    .    598  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 63   | .    .    .    .    .    .    63   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    .    1    
  Average Corruption       1    | .    .    .    .    .    2    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    .    12   .    .    
    Message Errors         2    | .    .    .    .    .    2    .    .    
    Matter Fused           5    | .    .    .    .    .    5    .    .    
    Heat Flow Errors       3    | .    .    .    .    .    3    .    .    
    Energy Discharges      1    | .    .    .    .    .    1    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            126  | .    .    .    .    83   43   .    .    
  Projectiles              83   | .    .    .    .    83   .    .    .    
  Explosions               43   | .    .    .    .    .    43   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    4    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    4    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      51   | .    8    .    .    .    43   .    .    
  Shots                    2    | .    1    .    .    .    1    .    .    
  Rammed                   2    | .    .    2    .    .    .    .    .    
Targets Rammed             4    | .    .    3    .    .    1    .    .    
  Kicked                   1    | .    .    .    .    .    1    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    .    
Highest Temperature        778  | .    75   168  .    283  474  471  778  
  Average Temperature      119  | .    30   51   .    92   112  196  296  
  Received Heat Transfer   2271 | .    84   162  .    324  1119 75   507  
  Effects                  40   | .    .    .    .    .    12   3    25   
    Shutdowns              9    | .    .    .    .    .    1    .    8    
    Energy Bleed           4    | .    .    .    .    .    1    1    2    
    Interference           10   | .    .    .    .    .    9    .    1    
    Matter Decay           2    | .    .    .    .    .    1    1    .    
    Short Circuit          4    | .    .    .    .    .    .    .    4    
    Damage (minor)         1    | .    .    .    .    .    .    1    .    
    Damage (major)         6    | .    .    .    .    .    .    .    6    
    Damage (core)          4    | .    .    .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    
  Parts Fried              1    | .    .    .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    .    .    2    3    1    .    
  Heat Transferred         4279 | .    50   100  .    825  1765 481  1058 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    .    .    1    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Gar 
Peak Influence             335  | .   192 335 134 250 232 187 210 
  Initial                  77   | .   .   13  49  52  77  23  2   
  Average                  105  | .   74  171 64  125 100 49  162 
Maximum Alert Level        1    | .   .   1   .   1   1   .   1   
  Low Security (%)         92   | 100 100 76  100 84  94  100 96  
  Level 1                  7    | .   .   23  .   15  5   .   3   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   1   1   .   2   9   1   .   
  Investigation            1    | .   .   .   .   1   .   .   .   
  Extermination            3    | .   .   .   .   .   3   .   .   
  Reinforcement            8    | .   1   1   .   1   5   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   1   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Gar 
Distress Signals           1    | .   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              120  | .   19  22  3   21  36  5   14  
  Peak Tracking Total      8    | .   5   7   3   7   8   3   6   
  Tactical Retreats        6    | .   1   1   .   1   2   1   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Gar 
Traps Triggered            2    | .   .   .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac Gar 
Machines Disabled          2    | .   .   .   1   .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   .   .   .   1   
  Garrison Relay           1    | .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Gar 
Machines Accessed          8    | .   1   .   .   2   3   1   1   
  Terminals                7    | .   1   .   .   2   3   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                13   | .   2   .   .   3   6   1   1   
  Successful               7    | .   .   .   .   2   3   1   1   
  Failed                   6    | .   2   .   .   1   3   .   .   
    Catastrophic           1    | .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   2   .   .   .   
  Terminals                12   | .   2   .   .   3   6   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Terminal Hacks             6    | .   .   .   .   2   3   .   1   
  Open Door                1    | .   .   .   .   .   .   .   1   
  Open DSF                 2    | .   .   .   .   .   2   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   
  Dispatch Records         2    | .   .   .   .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   .   2   2   .   1   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   2   .   .   
  Non-combat               1    | .   .   .   .   .   1   .   .   
  Combat                   1    | .   .   .   .   .   1   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   3   .   .   
  parse_system             2    | .   .   .   .   .   2   .   .   
  find_chute               1    | .   .   .   .   .   1   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   5   
  Machine Destruction      5    | .   .   .   .   .   .   .   5   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac Gar 
Total Allies               3    | .   .   .   1   .   .   .   2   
  Largest Group            2    | .   .   .   1   1   .   .   2   
  Highest-Rated Group      84   | .   .   .   31  31  .   .   84  
  Highest-Rated Ally       46   | .   .   .   31  31  .   .   46  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   2   .   .   12  
  Total Damage             483  | .   .   .   .   41  .   .   442 
  Kills                    1    | .   .   .   .   1   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Gar  
Turns Passed               5829 | 61   864  981  386  663  2022 593  259  
Spaces Moved               3205 | 55   545  359  147  385  1132 455  127  
  Core                     19   | 18   .    1    .    .    .    .    .    
  Treads                   622  | .    .    340  147  135  .    .    .    
  Legs                     1094 | .    .    .    .    .    1023 71   .    
  Wheels                   1470 | 37   545  18   .    250  109  384  127  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  130  250  105  105  95   110  
  Average Speed            137  | 83   100  224  250  131  131  108  111  
  Slowest Speed            600  | 100  115  600  250  330  340  192  170  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       24   | 4    55   26   40   26   23   7    17   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    .    .    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          58   | .    4    .    .    10   43   1    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               11   | .    .    .    .    10   .    1    .    
  AOE                      47   | .    4    .    .    .    43   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Gar  
Total                      4199 | 69   816  455  155  470  1487 541  206  
  Wait                     465  | 1    229  .    2    10   158  24   41   
  Move                     3198 | 54   544  358  146  384  1131 454  127  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  116  | 8    9    21   1    14   35   25   3    
  Fast Attach              .    | .    .    .    .    .    .    .    .    
  Attach                   104  | 6    3    15   .    18   38   18   6    
  Detach                   9    | .    .    1    .    1    2    5    .    
  Swap                     10   | .    2    2    .    .    3    .    3    
  Drop                     34   | .    4    6    .    2    12   7    3    
  Fire                     250  | .    25   49   6    41   107  7    15   
  Melee                    1    | .    .    .    .    .    .    1    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    1    .    .    
  Crush                    3    | .    .    3    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    .    8    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory
-6/Garrison

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   62 | -11/Scrapyard | Entered Materials
  228 | -10/Materials | Discovered new exit (range 8)
  318 | -10/Materials | Build established: Mutant
  621 | -10/Materials | Discovered new exit (range 12)
  926 | -10/Materials | Entered another Materials area
  926 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1220 | -9/Materials  | Discovered new exit (range 14)
 1905 | -9/Materials  | Identified exit to Mines
 1907 | -9/Materials  | Entered Mines
 2276 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2276 | -9/Mines      | Discovered new exit (range 5)
 2288 | -9/Mines      | Identified exit to Materials
 2293 | -9/Mines      | Entered Materials
 2293 | -8/Materials  | Accompanied by 1 ally
 2293 | -8/Materials  | Evolved 2 slots: Propulsion x2
 2590 | -8/Materials  | Core integrity fell below 50%
 2622 | -8/Materials  | Lost 11 parts (2p3n2u4w)
 2661 | -8/Materials  | Discovered new exit (range 10)
 2954 | -8/Materials  | Build established: Scavenger-Mutant
 2956 | -8/Materials  | Entered Factory
 2956 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3539 | -7/Factory    | Discovered new exit (range 15)
 3553 | -7/Factory    | Garrison activated, responded to threat
 3677 | -7/Factory    | Lost 3 parts (1p1u1w)
 3919 | -7/Factory    | Build established: Scavenger-Gunner
 4190 | -7/Factory    | Cargo convoy interrupted
 4574 | -7/Factory    | Lost 5 parts (2p2n1w)
 4926 | -7/Factory    | Discovered new exit (range 16)
 4961 | -7/Factory    | Core integrity fell below 50%
 4978 | -7/Factory    | Entered another Factory area
 4978 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 5006 | -6/Factory    | Lost 12 parts (4p3n5w)
 5272 | -6/Factory    | Garrison activated, responded to threat
 5358 | -6/Factory    | Build established: Gunner
 5570 | -6/Factory    | Identified exit to Garrison
 5571 | -6/Factory    | Entered Garrison
 5587 | -6/Garrison   | Triggered checkpoint
 5610 | -6/Garrison   | Garrison Relay disabled
 5646 | -6/Garrison   | Rescued a captive Derelict
 5657 | -6/Garrison   | Rescued a captive Derelict
 5770 | -6/Garrison   | Spotted B-75 Beast
 5774 | -6/Garrison   | Triggered checkpoint
 5793 | -6/Garrison   | Destroyed B-75 Beast
 5825 | -6/Garrison   | Core integrity fell below 50%
 5827 | -6/Garrison   | Core integrity fell below 20%
 5830 | -6/Garrison   | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05819_ Overheating: Target Analyzer damaged (-12).
05819_ Wheel destroyed.
05820_ Adv. Assault Cannon broken.
05820_ Overheating: Short circuit.
05820_ Critical hit (Burn: +37).
05820_ Dropped Broken Adv. Assault Cannon.
05820_ Critical hit (Burn: +37).
05821_ Gatling Laser broken.
05821_ Overheating: Short circuit.
05822_ Power failure, Imp. Deuterium Engine shutdown.
05822_ Hvy. Ion Cannon destroyed.
05822_ Broken Gatling Laser destroyed.
05823_ Power failure, Mic. Nuclear Core shutdown.
05823_ Acquired 28 matter.
05824_ Wheel destroyed.
05825_ Power failure, Imp. Deuterium Engine shutdown.
05825_ Overheating: Core damaged (-170).
05827_ Overheating: Core damaged (-127).
05828_ Mic. Nuclear Core destroyed.
05829_ Overheating: Core damaged (-110).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????????????#       ?          #???????????? |
| ??????????????????#      ??         ?????????????? |
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| ????????????????????# % ##%^  ##   ###???????????? |
| ????????????????????#   g!*]             ????????? |
| ????????????????????#   g@!%     p       ????????? |
| ????????????????????#  %!===       ###???????????? |
| ????????????????????##*!## g  ##  ##?????????????? |
| ?????????????????????# %#?    #???#??????????????? |
| ?????????????????????# %#?#####??????????????????? |
| ?????????????????????# %#????????????????????????? |
| ?????????????????????#  #????????????????????????? |
| ?????????????????????#  #????????????????????????? |
| ?????????????????????#^ #????????????????????????? |
| ######################  #????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          40
Energy Capacity            690
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Armor Coverage             225
Resistance: EM             15
Evasion (%)                55
Targeting Accuracy         10
Target Analysis            5
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IonJunkProjector
  Manual?         0
Play Time         01:03:57
  Cumulative      16.7 hours
  Start           2024.09.20 @ 10:06:40
  End             2024.09.20 @ 14:11:28
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           30
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          15
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 89f0ca74-3824-480f-8d5a-b5da163f7752