Cogmind - Beta 9.3 *** ADVENTURER MODE // 2019.12.27 @ 08:53:42 Player: DanielJ Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (121) 605 Value Destroyed (3716) 3716 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (-23) -23 TOTAL SCORE: 7758 Bonus ------- Friendly Fire -23 Cogmind --------- Core Integrity 0/700 Matter 166/300 Energy 428/550 System Corruption 2% Temperature Cool (697) Movement Walking (160) Ox1 Location -7/Storage Parts ------- > --- POWER (2) -------- Antimatter Reactor Antimatter Reactor > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (3) ------ Cryofiber Web Large Storage Unit Medium Reactive Plating > --- WEAPON (4) ------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (10) --- Antimatter Reactor Antimatter Reactor Thermal Converter Coolant Injector High-capacity Storage Unit High-capacity Matter Pod (0) Plasma Cannon Advanced Assault Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Coolant Injector Large Storage Unit Core Analyzer > --- WEAPON ----------- Precision Shock Rifle Plasma Cannon Advanced Assault Cannon Mass Driver > --- INVENTORY -------- Improved Deuterium Engine Antimatter Reactor Thermal Converter Cryofiber Web High-capacity Storage Unit High-capacity Matter Pod Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Medium Reactive Plating Weapon Advanced Assault Cannon Energy Gun Precision Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Slots Evolved 6 | . . 2 . 2 2 . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 . . 1 . . . Utility 1 | . . 1 . . . . . . Weapon 2 | . . . . 1 1 . . . Parts Attached 113 | 6 8 19 3 10 55 4 8 . Power 18 | 1 . 2 . 1 9 3 2 . Engine 9 | 1 . . . . 7 . 1 . Core 5 | . . 2 . 1 2 . . . Reactor 4 | . . . . . . 3 1 . Propulsion 21 | 2 1 5 . 3 10 . . . Treads . | . . . . . . . . . Leg 20 | 2 1 5 . 3 9 . . . Wheel . | . . . . . . . . . Hover 1 | . . . . . 1 . . . Flight . | . . . . . . . . . Utility 21 | 1 3 3 2 . 9 . 3 . Device 11 | . 1 1 1 . 7 . 1 . Storage 5 | 1 2 1 . . . . 1 . Processor 4 | . . 1 1 . 2 . . . Hackware . | . . . . . . . . . Protection 1 | . . . . . . . 1 . Artifact . | . . . . . . . . . Weapon 53 | 2 4 9 1 6 27 1 3 . Energy Gun 10 | . . 3 . . 7 . . . Energy Cannon 10 | . 3 . . . 7 . . . Ballistic Gun 17 | 2 . 5 1 6 3 . . . Ballistic Cannon 14 | . . . . . 10 1 3 . Launcher 2 | . 1 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 1 1 1 3 . 1 . Parts Lost 13 | . . 7 . . 4 . 1 1 Power 2 | . . 1 . . 1 . . . Propulsion 3 | . . 2 . . 1 . . . Utility 2 | . . . . . 2 . . . Weapon 6 | . . 4 . . . . 1 1 Highest Loss Streak 5 | . . 5 . . 3 . 1 1 Average Slot Usage (%) 96 | . 91 94 100 98 95 99 99 100 Engine 5 | . 14 3 . . 10 5 . . Core 5 | . . 6 11 16 3 . . . Reactor 1 | . . . . . . 9 14 15 Leg 29 | . 28 30 33 27 28 30 30 30 Device 8 | . 5 11 11 9 9 7 6 7 Storage 9 | . 14 10 11 9 7 7 8 7 Processor 6 | . . 11 11 9 4 7 2 . Energy Gun 5 | . . 7 11 . 5 7 5 . Energy Cannon 5 | . 17 1 . . 9 7 . . Ballistic Gun 9 | . 9 12 11 26 4 . . . Ballistic Cannon 6 | . . . . . 9 14 24 30 Naked Turns . | . . . . . . . . . Heaviest Build 102 | 13 41 28 28 36 72 76 102 99 Greatest Support 80 | 20 20 30 30 30 80 80 80 80 Greatest Overweight (x) 2 | . 2 1 . 1 1 . 1 1 Average Overweight (x) . | . 1 . . . . . . 1 Largest Inventory Capacity 18 | 6 18 10 10 10 10 10 10 10 Average Capacity 9 | 4 10 9 10 10 10 10 10 10 Most Carried 10 | 2 8 10 10 10 10 10 10 9 Average Carried 9 | . 5 8 9 9 9 9 9 9 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 Final Carried 10 | 1 8 10 10 10 10 10 9 9 Class Distribution -------------------- 26% | Scavenger-Mutant 19% | Gunner 18% | Mutant 15% | Tank 12% | Scavenger-Skirmisher 4% | Scavenger-Gunner 4% | Pyromaniac-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Tank | -7/Factory Tank | -7/Storage Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Matter Collected 3229 | 222 212 636 24 609 996 196 301 33 Remotely . | . . . . . . . . . Salvage Created 4899 | . 455 664 . 1058 1854 322 447 99 Parts 235 | . 27 44 . 63 82 2 8 9 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 2 | . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Combat Hostiles Destroyed 82 | . 9 12 . 16 31 . 10 4 Guns 35 | . 1 9 . 16 7 . 2 . Cannons 38 | . 5 . . . 21 . 8 4 AOE 7 | . 3 3 . . 1 . . . Classes Destroyed 13 | . 5 4 . . 4 . . . Worker 5 | . . 1 . 1 3 . . . Builder 7 | . . 1 . 2 4 . . . Tunneler 1 | . . . . . 1 . . . Hauler 1 | . 1 . . . . . . . Recycler 11 | . 2 1 . 4 4 . . . Operator 3 | . . 1 . 1 . . 1 . Watcher 11 | . 2 4 . 2 2 . . 1 Swarmer 20 | . 3 3 . 4 6 . . 4 Grunt 42 | . 6 5 . 6 19 . 6 . Brawler 1 | . . . . . 1 . . . Sentry 16 | . . 4 . 6 2 . 4 . Hunter 1 | . . . . . 1 . . . Programmer 2 | . . . . . 2 . . . Best Kill Streak 9 | . 6 4 . 6 9 . 3 5 Combat Bots Only 4 | . 4 3 . 4 4 . 3 4 Max Kills in Single Turn 3 | . 3 1 . 3 2 . 1 2 Gunslinging 1 | . . . . 1 . . . . Exploded 2 | . 2 1 . . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Damage Taken 3799 | . 214 890 . 246 1831 . 377 241 Core 949 | . 26 137 . 47 603 . 31 105 Absorbed by Shields 33 | . . . . . 33 . . . Core Remaining (%) 86 | 100 89 . 65 91 . . . . Volleys Fired 239 | . 29 59 3 47 66 5 23 7 Largest 4 | . 2 2 2 3 4 4 4 4 Hottest 320 | . 120 100 80 103 320 240 208 201 Shots Fired 687 | . 51 105 6 137 253 20 92 23 Gun 383 | . 21 99 6 137 95 5 20 . Cannon 298 | . 28 2 . . 158 15 72 23 Launcher 6 | . 2 4 . . . . . . Special . | . . . . . . . . . Kinetic 449 | . 21 77 3 133 110 10 72 23 Thermal 141 | . 28 15 3 4 86 5 . . Explosive 6 | . 2 4 . . . . . . Electromagnetic 91 | . . 9 . . 57 5 20 . Robot Hit Streak 28 | . 9 22 11 15 28 22 21 6 Robot Miss Streak 4 | . 3 2 1 2 4 1 1 3 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 3 | . . 2 . 1 . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . Shots Hit Robots 456 | . 30 83 5 90 160 16 65 7 Core Hits 199 | . 19 29 1 46 73 4 22 5 Critical Hits 5 | . . . . . 2 2 1 . Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . 1 . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9569 | . 731 1061 124 1414 4025 421 1539 254 Guns 4208 | . 112 935 124 1414 1153 72 398 . Cannons 4653 | . 353 18 . . 2538 349 1141 254 Explosions 703 | . 261 108 . . 334 . . . Melee . | . . . . . . . . . Ramming 5 | . 5 . . . . . . . Kinetic 5178 | . 112 736 90 1362 1236 247 1141 254 Thermal 2713 | . 353 137 34 52 2035 102 . . Explosive 369 | . 261 108 . . . . . . Electromagnetic 1304 | . . 80 . . 754 72 398 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . 1 1 2 2 Average Corruption 1 | . . . . . 1 1 1 2 Corruption Purged . | . . . . . . . . . Effects 16 | . . . . . 3 2 9 2 Message Errors 6 | . . . . . 2 . 4 . Heat Flow Errors 2 | . . . . . . . 1 1 Energy Discharges 3 | . . . . . 1 1 1 . Data Loss (minor) 2 | . . . . . . . 2 . Targeting Errors 3 | . . . . . . 1 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 216 | . . . . . 182 . 34 . Projectiles 135 | . . . . . 101 . 34 . Explosions 81 | . . . . . 81 . . . Melee . | . . . . . . . . . Knockbacks 15 | . . . . . 9 . 4 2 Impact . | . . . . . . . . . Kinetic 13 | . . . . . 7 . 4 2 Secondary 2 | . . . . . 2 . . . Self-Inflicted Damage 128 | . . . . . 128 . . . Shots 2 | . . . . . 2 . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 858 | . 282 105 15 93 723 192 331 858 Average Temperature 140 | . 84 38 10 29 173 107 143 556 Received Heat Transfer 1296 | . 81 414 . 108 432 . 207 54 Effects 48 | . . . . . 26 . . 22 Shutdowns 13 | . . . . . 9 . . 4 Energy Bleed 3 | . . . . . . . . 3 Interference 13 | . . . . . 8 . . 5 Matter Decay 2 | . . . . . 1 . . 1 Short Circuit 3 | . . . . . 2 . . 1 Damage (minor) 3 | . . . . . 2 . . 1 Damage (major) 6 | . . . . . . . . 6 Damage (core) 5 | . . . . . 4 . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . 1 . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 4 | . . 1 . . 1 . 2 . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 8 | . 1 . . . 7 . . . Heat Transferred 4928 | . 740 296 74 111 3507 200 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Peak Influence 367 | . 155 287 9 367 343 43 303 199 Average Influence 125 | . 36 132 4 159 171 43 191 132 Maximum Alert Level 1 | . . 1 . 1 1 . 1 . Low Security (%) 77 | 100 100 71 100 74 68 100 56 100 Level 1 22 | . . 28 . 25 31 . 43 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 24 | . 2 2 . 5 11 . 4 . Investigation 10 | . 2 . . . 6 . 2 . Extermination 3 | . . . . . 3 . . . Reinforcement 7 | . . 2 . 2 2 . 1 . Assault . | . . . . . . . . . Garrison 4 | . . . . 3 . . 1 . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Distress Signals 5 | . 1 2 . . 1 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 116 | . 13 21 . 22 42 . 12 6 Peak Tracking Total 5 | . 4 4 . 3 4 . 3 5 Tactical Retreats 10 | . . . . 1 6 . 3 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Traps Triggered 9 | . 2 1 . . 4 . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed 5 | . . . 5 . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Machines Disabled 10 | . 2 1 . 1 5 . 1 . Max in Single Turn 2 | . 2 1 . 1 2 . 1 . Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Machines Accessed 25 | . 3 6 . 2 10 . 4 . Terminals 14 | . 3 4 . 1 4 . 2 . Fabricators 2 | . . . . . 2 . . . Repair Stations 2 | . . 1 . . 1 . . . Recycling Units 2 | . . . . 1 1 . . . Scanalyzers 4 | . . 1 . . 2 . 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 80 | . 9 17 . 4 37 . 13 . Successful 58 | . 7 10 . 3 28 . 10 . Failed 22 | . 2 7 . 1 9 . 3 . Catastrophic 2 | . . . . . 2 . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . . . 1 . Terminals 39 | . 9 9 . 3 12 . 6 . Fabricators 8 | . . . . . 8 . . . Repair Stations 9 | . . 6 . . 3 . . . Recycling Units 4 | . . . . 1 3 . . . Scanalyzers 18 | . . 2 . . 11 . 5 . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 23 | . 7 3 . 2 6 . 5 . Record 2 | . . . . . 1 . 1 . Part Schematic 4 | . . . . . 2 . 2 . Prototype ID Bank 6 | . 2 1 . 1 2 . . . Emergency Access Points 1 | . . 1 . . . . . . Alert Level 2 | . 2 . . . . . . . Unreport Threat 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . . . . . . 1 . Investigation Status 1 | . 1 . . . . . . . Registered Components 2 | . . . . . 1 . 1 . Zone Layout 2 | . . 1 . 1 . . . . Fabricator Hacks 7 | . . . . . 7 . . . Network Status 1 | . . . . . 1 . . . Load Schematic 1 | . . . . . 1 . . . Build 5 | . . . . . 5 . . . Repair Station Hacks 6 | . . 5 . . 1 . . . Scan Component 4 | . . 3 . . 1 . . . Repair 2 | . . 2 . . . . . . Recycling Unit Hacks 4 | . . . . 1 3 . . . Process 1 | . . . . . 1 . . . Report Inventory 3 | . . . . 1 2 . . . Scanalyzer 17 | . . 2 . . 11 . 4 . Insert Component 8 | . . 1 . . 5 . 2 . Analyze 9 | . . 1 . . 6 . 2 . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 18 | . 2 4 . 1 7 . 4 . Full Trace Events 9 | . 1 . . . 6 . 2 . Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 11 | . . 1 . . 6 . 4 . Parts Built 6 | . . . . . 6 . . . Matter 504 | . . . . . 504 . . . Time 252 | . . . . . 252 . . . Total Part Build Rating 24 | . . . . . 24 . . . Parts Repaired 2 | . . 2 . . . . . . Time 64 | . . 64 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 135 | . . . . . 135 . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 7 | . . 1 . . 4 . 2 . Part Schematics Acquired 7 | . . 1 . . 4 . 2 . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Turns Passed 6325 | 66 638 908 756 785 2278 240 581 73 Spaces Moved 3592 | 49 358 500 614 379 1196 164 301 31 Core 4 | 4 . . . . . . . . Treads . | . . . . . . . . . Legs 3588 | 45 358 500 614 379 1196 164 301 31 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 130 130 160 Average Speed 138 | 114 150 125 120 147 146 130 148 160 Slowest Speed 180 | 120 180 150 120 150 160 130 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 4 62 48 97 32 26 78 6 10 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 3 | . . 1 1 1 . . . . Unknown Exits Taken 3 | 1 1 . . . . . 1 . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 82 | . 4 17 . . 21 . 23 17 Melee . | . . . . . . . . . Projectile 51 | . . . . . 11 . 23 17 AOE 31 | . 4 17 . . 10 . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Total 4440 | 56 404 677 626 513 1570 179 376 39 Wait 358 | . . 74 . 61 183 . 39 1 Move 3585 | 48 357 499 613 378 1196 163 300 31 Hop . | . . . . . . . . . Pick Up 54 | 2 5 15 . 6 24 1 1 . Fast Attach 54 | 5 3 10 1 2 27 3 3 . Attach 16 | 1 1 5 . 1 6 . 2 . Detach 8 | . 2 2 . . 2 1 1 . Swap 43 | . 4 4 2 7 22 1 3 . Drop 77 | . 2 9 2 11 44 5 4 . Fire 239 | . 29 59 3 47 66 5 23 7 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 5 | . . . 5 . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory -7/Storage History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 3) 316 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 15) 406 | -10/Materials | Discovered new exit (range 10) 659 | -10/Materials | Discovered new exit (range 8) 705 | -10/Materials | Entered another Materials area 705 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1088 | -9/Materials | Lost 5 parts (1p2n2w) 1250 | -9/Materials | Repaired Lgt. Nuclear Core 1277 | -9/Materials | Repaired Lrg. Storage Unit 1343 | -9/Materials | Discovered new exit (range 15) 1355 | -9/Materials | Build established: Scavenger-Mutant 1581 | -9/Materials | Discovered new exit (range 12) 1611 | -9/Materials | Identified exit to Mines 1613 | -9/Materials | Entered Mines 1616 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1732 | -9/Mines | Learned Materials interactive machine intel 1916 | -9/Mines | Found a hidden stash of uninstalled traps 2049 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2079 | -9/Mines | Found Prototype Device 2079 | -9/Mines | Identified Exp. Sensor Array 2279 | -9/Mines | Discovered new exit (range 6) 2280 | -9/Mines | Learned location of Storage (-7) 2286 | -9/Mines | Identified exit to Materials 2360 | -9/Mines | Discovered exit to Materials (range 5) 2369 | -9/Mines | Entered Materials 2369 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2370 | -8/Materials | Loaded intel: 18 interactive machine locations 2676 | -8/Materials | Build established: Scavenger-Skirmisher 2832 | -8/Materials | Garrison activated, responded to threat 3069 | -8/Materials | Discovered new exit (range 3) 3153 | -8/Materials | Identified exit to Factory 3154 | -8/Materials | Entered Factory 3154 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3410 | -7/Factory | Core integrity fell below 50% 4339 | -7/Factory | Fabricated Adv. Assault Cannon (x2) 4431 | -7/Factory | Fabricated Adv. Assault Cannon (x2) 4465 | -7/Factory | Build established: Tank 4547 | -7/Factory | Fabricated Adv. Assault Cannon (x2) 4679 | -7/Factory | Lost 3 parts (1p1n1u) 4743 | -7/Factory | Core integrity fell below 20% 5116 | -7/Factory | Discovered new exit (range 15) 5279 | -7/Factory | Build established: Gunner 5432 | -7/Factory | Sucked down chute 5432 | -7/Factory | Entered Waste 5432 | -7/Waste | The area was eerily silent 5605 | -7/Waste | Discovered new exit (range 13) 5672 | -7/Waste | Entered Factory 5718 | -7/Factory | Garrison activated, responded to threat 6150 | -7/Factory | Discovered new exit (range 9) 6169 | -7/Factory | Build established: Tank 6253 | -7/Factory | Entered Storage 6327 | -7/Storage | Core destroyed Last Messages --------------- 06316_ Overheating: Energy bleed (-69). 06317_ Overheating: Short circuit. 06317_ Broken Adv. Assault Cannon permanently disabled. 06317_ U-05 Engineer builds a Wall. 06317_ K-01 Serf collects debris. 06319_ Overheating: System interference. 06319_ Adv. Assault Cannon temporarily disabled. 06319_ U-05 Engineer builds a Wall. 06320_ Power failure, Antimatter Reactor shutdown. 06321_ Overheating: Mass Driver damaged (-12). 06321_ Overheating: Antimatter Reactor damaged (-4). 06321_ Overheating: Lrg. Storage Unit damaged (-70). 06321_ K-01 Serf collects debris. 06321_ U-05 Engineer builds a Wall. 06323_ Overheating: Imp. Titanium Leg damaged (-44). 06323_ Overheating: Broken Adv. Assault Cannon damaged (-48). 06323_ Mass Driver destroyed. 06324_ Overheating: Matter decay (-36). 06325_ Overheating: Adv. Assault Cannon damaged (-81). 06327_ Overheating: Core damaged (-98). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????########################??????????? | | ????????????# @ = **% +??????????? | | ????????????# ###########;=g=^ ; ""?????? | | ????????????# #???? +=*%= ; #???? | | ????????????# ## #"*"% ######?????? | | ????????????# ## #### "#?????????? | | ????######### ## """"" ???? ##?????????? | | ????# # ?"""" ?????? ????????? | | ????# +??"""" ?????? ###""#??????? | | ????# #??? !??????? #? ##??????? | | ????######## #????? ??????? "#?##???????? | | ???????????# #????###????????? ##??????????? | | ???????????# #???????????????? ??????????? | | ???????????# #????????????????? ?????????? | | ???????????# #?????????????????""" ?????????? | | ???????????+ +??????????????????????????????? | | ???????????# #??????????????????????????????? | | ???????????# #??????????????????????????????? | | ???????????# #??????????????????????????????? | | ???????????? +??????????????????????????????? | | ????????????#+##??????????????????????????????? | | ????????????? ???????????????????????????????? | | ????????????? ????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Adv. Assault Cannon | -7/Factory | Scanalyzed Imp. Deuterium Engine | -7/Factory | Scanalyzed Imp. Shield Generator | -7/Factory | Scanalyzed Exp. Sensor Array | -7/Factory | Scanalyzed Arm. Leg | -7/Factory | Hacked Proton Cannon | -7/Factory | Hacked Antimatter Reactor | -7/Factory | Scanalyzed Mass Driver | -7/Factory | Scanalyzed Drone Bay | -7/Factory | Hacked Mni. Drone Bay | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Assault Cannon | x2 | -7/Factory Adv. Assault Cannon | x2 | -7/Factory Adv. Assault Cannon | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CorruptionCatalystTrap Manual? 0 Play Time 01:10:19 Cumulative 21.6 hours Start 2019.12.26 @ 20:53:12 End 2019.12.27 @ 08:53:42 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 0 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 26 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66a76a6c-3864-4d2a-aab1-28f843042f99