Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.02 @ 12:02:54 Player: Demise Result: Destroyed by KY-IYP(B) with Slug Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (177) 885 Value Destroyed (5573) 5573 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (-2531) -2531 TOTAL SCORE: 7447 Bonus ------- High Alert Combat Kills 234 Follower Combat Kills 275 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -3740 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Rolling (165) Ox5 Location -6/Zion Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (2) --- Improved Treads Armored Wheel > --- UTILITY (8) ------ Improved Heat Sink High-capacity Storage Unit Weapon Cycler Microactuators Hacking Suite Hacking Suite Decoy Drone Bay (8/16) > --- WEAPON (2) ------- Battle Cannon Makeshift Spear > --- INVENTORY (20) --- Light Deuterium Engine VTOL Module VTOL Module VTOL Module Cooled VTOL Module Advanced Weight Redist. System Hacking Suite Hacking Suite Hacking Suite Hacking Suite Makeshift System Shield Relay Coupler [NC] (27) Improved Trap Extractor (4/6 Blade) Beamcaster Precision Rocket Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer Hacking Suite Hacking Suite Relay Coupler [Sentry] > --- WEAPON ----------- Magnetic Acceleration Cannon Precision Rocket Launcher > --- INVENTORY -------- Armored Treads VTOL Module VTOL Module VTOL Module Cooled VTOL Module Advanced Weight Redist. System Hacking Suite Hacking Suite Hacking Suite Hacking Suite Relay Coupler [NC] Relay Coupler [NC] Improved Trap Extractor Decoy Drone Bay Heavy Assault Rifle Gauss Rifle Magnetic Acceleration Cannon Remote Datajack Katana [Rating: 54] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Flight Unit Cooled VTOL Module Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Precision Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Katana Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Gar Fac Low Zio Slots Evolved 6 | . . . 2 . 2 . 2 . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 6 | . . . 2 . 2 . 2 . . Weapon . | . . . . . . . . . . Parts Attached 186 | 5 12 2 32 37 19 33 21 25 . Power 16 | 1 2 . 2 4 1 2 3 1 . Engine 9 | 1 2 . 2 3 1 . . . . Core 7 | . . . . 1 . 2 3 1 . Reactor . | . . . . . . . . . . Propulsion 39 | 2 3 1 4 15 5 2 2 5 . Treads 31 | 1 2 . 4 15 5 2 1 1 . Leg . | . . . . . . . . . . Wheel 6 | 1 1 1 . . . . 1 2 . Hover . | . . . . . . . . . . Flight 2 | . . . . . . . . 2 . Utility 59 | 1 4 1 12 7 8 12 6 8 . Device 26 | 1 2 . 4 . 2 6 3 8 . Storage 3 | . 2 1 . . . . . . . Processor 6 | . . . 2 . 2 2 . . . Hackware 6 | . . . . . . 3 3 . . Protection 18 | . . . 6 7 4 1 . . . Artifact . | . . . . . . . . . . Weapon 72 | 1 3 . 14 11 5 17 10 11 . Energy Gun 9 | 1 . . . . . 6 . 2 . Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 36 | . 3 . 10 7 4 2 6 4 . Ballistic Cannon 4 | . . . . . . 2 . 2 . Launcher 6 | . . . 1 2 . 1 1 1 . Special Weapon 2 | . . . . . . . 2 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 6 | . . . . 1 1 2 1 1 . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon 7 | . . . 2 1 . 4 . . . Unidentified Prototypes 5 | . . . 3 2 . . . . . Corrupted Parts 1 | . . . . 1 . . . . . System Corruption 1 | . . . . 1 . . . . . Parts Lost 38 | . 2 . 3 5 3 11 2 12 . Power 3 | . 1 . . . . 1 . 1 . Propulsion 9 | . 1 . 1 . 1 2 2 2 . Utility 12 | . . . 2 3 . 4 . 3 . Weapon 14 | . . . . 2 2 4 . 6 . Highest Loss Streak 8 | . 2 . 1 3 1 5 1 8 . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 96 100 98 98 96 97 95 77 92 Engine 7 | . 13 14 11 10 5 3 . . . Core 2 | . . . . . 3 5 6 3 7 Treads 15 | . 17 14 11 22 18 17 13 4 7 Wheel 3 | . 10 13 10 . . . . 2 7 Device 10 | . 15 14 11 . 7 12 9 22 30 Storage 9 | . 9 14 11 11 9 9 7 7 7 Processor 8 | . . . 4 11 14 14 15 2 . Hackware 5 | . . . . . . 4 25 19 15 Protection 12 | . . . 15 21 20 13 . . . Energy Gun 1 | . . . . . . 7 . 2 . Ballistic Gun 15 | . 27 28 20 20 15 2 9 2 . Ballistic Cannon 1 | . . . . . . 4 3 5 7 Naked Turns . | . . . . . . . . . . Heaviest Build 73 | 6 30 50 70 67 66 67 63 73 70 Greatest Support 46 | 20 40 40 43 46 46 40 40 28 12 Greatest Overweight (x) 6 | . 2 3 4 2 1 1 2 6 5 Average Overweight (x) 1 | . . 1 3 1 1 1 1 2 5 Largest Inventory Capacity 30 | 5 30 20 20 20 20 20 20 20 20 Average Capacity 19 | 5 11 15 20 20 20 20 20 20 20 Most Carried 20 | 5 15 19 20 20 20 20 20 20 16 Average Carried 18 | 3 10 15 19 19 19 19 19 14 16 Final Capacity 20 | 5 15 20 20 20 20 20 20 20 20 Final Carried 20 | 5 15 19 20 20 20 20 20 16 16 Class Distribution -------------------- 61% | Mutant 29% | Scavenger-Mutant 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Zion Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 ----------- Run | Scr Mat Min Mat Sto Mat Gar Fac Low Zio Matter Collected 4705 | 250 380 174 941 955 480 443 530 552 . Remotely . | . . . . . . . . . . Salvage Created 7224 | 184 392 191 1645 1604 1261 912 524 511 . Parts 410 | 11 41 13 108 81 68 36 27 25 . Haulers Intercepted 13 | . 1 . 6 3 3 . . . . Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . 22 . Prevented 1 | . . . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Gar Fac Low Zio Combat Hostiles Destroyed 129 | . 13 4 25 27 18 21 9 12 . Melee 5 | . . . . . 2 3 . . . Guns 106 | . 13 4 25 27 16 12 5 4 . Cannons 9 | . . . . . . 1 1 7 . AOE 9 | . . . . . . 5 3 1 . Classes Destroyed 15 | 2 4 . 5 . 2 1 1 . . Worker 4 | . . . 2 1 1 . . . . Builder 2 | . . . 1 . . . 1 . . Tunneler 6 | 4 . . 1 . . . 1 . . Hauler 13 | . 1 . 6 3 3 . . . . Recycler 9 | 1 . 1 1 1 3 . 2 . . Operator 4 | . . . 2 1 . . 1 . . Watcher 9 | . 3 . 3 2 1 . . . . Swarmer 31 | . 6 2 6 4 3 . 3 7 . Grunt 57 | . 7 2 9 12 8 16 1 2 . Brawler 3 | . . . 1 . . 2 . . . Duelist 3 | . . . . . 1 . . 2 . Sentry 28 | . . . 9 11 4 2 2 . . Hunter 3 | . . . . . 2 . 1 . . Programmer 3 | . . . . . . . 2 1 . Behemoth 1 | . . . . . . 1 . . . Best Kill Streak 8 | 5 5 2 8 4 8 8 3 6 . Combat Bots Only 8 | . 5 2 5 4 8 8 3 6 . Max Kills in Single Turn 3 | 1 2 1 2 2 1 3 3 2 . Gunslinging 1 | . . . . 1 . . . 1 . Exploded 3 | . . . . . . 3 3 1 . Melee 1 | . . . . . 1 1 . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . 01-MTF (-9/Storage) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Gar Fac Low Zio Damage Taken 9842 | . 416 263 969 1565 1507 2226 751 2009 136 Core 1547 | . 34 76 198 102 166 260 128 543 40 Absorbed by Shields 583 | . . . . . 108 248 222 5 . Redirected to Shielding 36 | . . . . . 36 . . . . Regen/Repaired (Parts) 967 | . . . 292 188 487 . . . . Core Remaining (%) 50 | 100 . 56 . 25 . 22 . . . Volleys Fired 495 | 19 57 16 102 88 59 52 49 53 . Largest 2 | 1 2 2 2 2 2 2 2 2 . Hottest 121 | 40 40 40 88 46 51 121 106 103 . Shots Fired 895 | 19 114 32 203 172 104 95 81 75 . Gun 832 | 19 114 32 201 171 104 90 63 38 . Cannon 50 | . . . 1 . . 3 10 36 . Launcher 6 | . . . 1 1 . 2 1 1 . Special 7 | . . . . . . . 7 . . Kinetic 797 | . 114 32 201 171 104 34 73 68 . Thermal 61 | . . . 1 . . 59 . 1 . Explosive 6 | . . . 1 1 . 2 1 1 . Electromagnetic 24 | 19 . . . . . . . 5 . Robot Hit Streak 29 | 5 7 7 29 23 28 20 26 13 . Robot Miss Streak 4 | 2 4 2 4 2 3 2 2 2 . Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 7 | . . 1 1 3 . 1 . 1 . Max Gunslinging Chain 1 | . . 1 1 1 . 1 . 1 . Shots Hit Robots 678 | 12 67 19 137 152 92 78 64 57 . Core Hits 284 | 6 27 8 58 53 44 38 26 24 . Critical Kills 1 | . 1 . . . . . . . . Critical Parts Destroyed 4 | . . 1 . . 1 . 1 1 . Critical Strikes 15 | . 1 1 . 1 3 4 3 2 . Burn 3 | . . . . . . 3 . . . Destroy 6 | . 1 1 . . 1 . 2 1 . Blast 2 | . . . . . . . 1 1 . Sever 4 | . . . . 1 2 1 . . . Melee Attacks 58 | . . . 1 18 15 21 1 2 . Impact . | . . . . . . . . . . Slashing 52 | . . . . 18 15 17 1 1 . Piercing 1 | . . . . . . . . 1 . Sneak Attacks 23 | . . . 1 18 3 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13054 | 155 873 268 2196 3250 1725 1878 1211 1498 . Guns 9356 | 155 873 268 2176 2170 1299 1001 840 574 . Cannons 1083 | . . . 20 . . 82 149 832 . Explosions 820 | . . . . . . 533 222 65 . Melee 1768 | . . . . 1080 426 262 . . . Ramming 27 | . . . . . . . . 27 . Kinetic 9589 | . 873 268 2176 2170 1299 452 989 1362 . Thermal 651 | . . . 20 . . 631 . . . Explosive 820 | . . . . . . 533 222 65 . Electromagnetic 199 | 155 . . . . . . . 44 . Impact . | . . . . . . . . . . Slashing 1768 | . . . . 1080 426 262 . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . 3 4 . . 2 2 2 Average Corruption 2 | . . . 3 3 . . 1 2 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 88 | . . . 2 48 . . 13 25 . Message Errors 17 | . . . . 8 . . 1 8 . Matter Fused 18 | . . . . 11 . . 3 4 . Heat Flow Errors 14 | . . . . 7 . . 2 5 . Energy Discharges 10 | . . . . 6 . . 2 2 . Parts Rejected 3 | . . . . 1 . . 1 1 . Data Loss (minor) 15 | . . . 2 9 . . 3 1 . Data Loss (major) 5 | . . . . 3 . . 1 1 . Misfires 2 | . . . . 1 . . . 1 . Alerts 3 | . . . . 1 . . . 2 . Weapon Failures 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 247 | . . . . 117 . 36 43 51 . Projectiles 51 | . . . . . . . . 51 . Explosions 75 | . . . . . . 32 43 . . Melee 121 | . . . . 117 . 4 . . . Knockbacks 7 | . . . . . . . . 7 . Impact . | . . . . . . . . . . Kinetic 7 | . . . . . . . . 7 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 106 | . . . . . . 35 . 71 . Shots 2 | . . . . . . 1 . 1 . Rammed 3 | . . . . . . . . 3 . Targets Rammed 3 | . . . . . . . . 3 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 264 | . . 2 93 264 46 86 221 198 . Average Temperature 42 | . . 1 24 56 17 22 57 56 . Received Heat Transfer 2913 | . 156 72 270 702 397 915 188 213 . Effects 1 | . . . . . . . 1 . . Interference 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | 2 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . . . . . 6 . . . Heat Transferred 1702 | . . . 37 . . 1665 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Gar Fac Low Zio Peak Influence 636 | 25 302 283 585 636 362 574 467 . . Initial 275 | . 16 103 31 236 268 14 275 . . Average 283 | 11 120 174 235 394 171 436 263 . . Maximum Alert Level 2 | . 1 1 2 2 1 2 2 . . Low Security (%) 36 | 100 70 47 50 13 58 13 22 . . Level 1 38 | . 29 52 31 41 41 21 70 . . Level 2 25 | . . . 18 45 . 65 6 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 3 . 3 5 4 . 6 . . Investigation 7 | . 2 . 2 1 . . 2 . . Extermination 3 | . . . . . . . 3 . . Reinforcement 6 | . 1 . 1 2 1 . 1 . . Assault 2 | . . . . 2 . . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Gar Fac Low Zio Distress Signals 6 | . 1 . 3 . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 218 | . 21 7 46 40 29 31 20 21 3 Peak Tracking Total 9 | . 5 2 6 4 4 9 4 7 3 Tactical Retreats 17 | . 1 4 2 1 2 5 . 2 . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Gar Fac Low Zio Traps Triggered 9 | . 1 . . 2 2 3 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts 30 | . . . 16 11 . 3 . . . Triggered . | . . . . . . . . . . Disarmed 2 | . . . . 1 . 1 . . . Reprogrammed 7 | . . . 5 2 . . . . . Reused 1 | . . . 1 . . . . . . Traps Extracted 4 | . . . 4 . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . Most Traps Carried 4 | . . . 4 4 4 4 4 4 4 Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 ---------- Run | Scr Mat Min Mat Sto Mat Gar Fac Low Zio Machines Disabled 7 | . 1 . 1 1 . 2 2 . . Max in Single Turn 1 | . 1 . 1 1 . 1 1 . . Garrison Relay 2 | . . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Gar Fac Low Zio Machines Accessed 53 | . 10 2 15 11 8 . 6 1 . Terminals 37 | . 7 . 11 9 5 . 5 . . Fabricators 1 | . . . . . . . 1 . . Repair Stations 5 | . 1 . 2 1 1 . . . . Recycling Units 4 | . 2 . . 1 1 . . . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 144 | . 30 2 53 28 18 . 12 1 . Successful 86 | . 16 2 32 17 11 . 7 1 . Failed 57 | . 14 . 20 11 7 . 5 . . Catastrophic 3 | . 1 . 1 . 1 . . . . Database Lockouts 1 | . . . 1 . . . . . . Manual 76 | . 24 . 26 13 6 . 7 . . Terminals 105 | . 24 . 39 22 10 . 10 . . Fabricators 2 | . . . . . . . 2 . . Repair Stations 18 | . 2 . 8 4 4 . . . . Recycling Units 8 | . 4 . . 2 2 . . . . Scanalyzers 6 | . . . 6 . . . . . . Garrison Access 2 | . . . . . 2 . . . . Terminal Hacks 32 | . 5 2 11 5 3 . 5 1 . Part Schematic 1 | . . . . . . . 1 . . Robot Analysis 6 | . 3 . 2 . 1 . . . . Prototype ID Bank 3 | . . . 3 . . . . . . Open Door 5 | . . 2 . 2 . . . 1 . Open DSF 1 | . . . . . . . 1 . . Level Access Points 1 | . 1 . . . . . . . . Branch Access Points 3 | . 1 . 1 . . . 1 . . Terminal Index 3 | . . . 1 1 . . 1 . . Unreport Threat 2 | . . . . . 2 . . . . Locate Traps 5 | . . . 3 1 . . 1 . . Hauler Manifests 2 | . . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 16 | . . . 8 4 4 . . . . Scan Component 8 | . . . 4 2 2 . . . . Repair 8 | . . . 4 2 2 . . . . Recycling Unit Hacks 3 | . 1 . . 1 1 . . . . Retrieve Components 3 | . 1 . . 1 1 . . . . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . Unauthorized Hacks 32 | . 10 . 11 7 2 . 2 . . Terminals 27 | . 7 . 11 6 2 . 1 . . Assimilate 2 | . . . 2 . . . . . . Botnet 23 | . 6 . 8 6 2 . 1 . . Operators 2 | . 1 . 1 . . . . . . Fabricators 1 | . . . . . . . 1 . . Haulers 1 | . . . . . . . 1 . . Repair Stations 1 | . 1 . . . . . . . . Mechanics 1 | . 1 . . . . . . . . Recycling Units 3 | . 2 . . 1 . . . . . Recyclers 1 | . 1 . . . . . . . . Mask 1 | . . . . 1 . . . . . Tunnel 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 40 | . 9 . 12 10 6 . 3 . . Full Trace Events 11 | . 4 . 5 1 . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 8 | . . . 4 2 2 . . . . Time 333 | . . . 129 64 140 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 15 | . 3 . . 9 3 . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 ------------ Run | Scr Mat Min Mat Sto Mat Gar Fac Low Zio Used RIF Installer 1 | . . . . . . 1 . . . Robots Hacked 6 | . . . . . . 2 4 . . Non-combat 2 | . . . . . . . 2 . . Combat 4 | . . . . . . 2 2 . . Robot Hacks Applied 6 | . . . . . . 2 4 . . find_chute 1 | . . . . . . . 1 . . disable_weapons 1 | . . . . . . . 1 . . streamctrl_high 1 | . . . . . . 1 . . . formatsys_high 3 | . . . . . . 1 2 . . Relay Couplers Released 10 | . . . . . . 10 . . . Machine Destruction 10 | . . . . . . 10 . . . Attached 4 | . . . . . . 3 1 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Gar Fac Low Zio Total Allies 8 | . . 1 2 1 . 2 2 . . Largest Group 2 | . . 1 1 2 1 1 2 . . Highest-Rated Group 110 | . . 31 31 110 10 85 58 . . Highest-Rated Ally 100 | . . 31 31 100 10 85 32 . . Total Orders 5 | . . . . 4 . . . 1 . STAY 2 | . . . . 2 . . . . . FOLLOW 2 | . . . . 2 . . . . . RETURN 1 | . . . . . . . . 1 . Ally Attacks 33 | . . . 8 6 . 8 11 . . Total Damage 1099 | . . . 104 151 . 532 312 . . Kills 10 | . . . 3 5 . . 2 . . Allies Corrupted 1 | . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Gar Fac Low Zio Robot Analysis Total 6 | . 3 . 2 . 1 . . . . Derelict Logs Recovered 3 | . . 2 . . . . . 1 . Drone Launches 16 | . . . . . . . . 16 . Drone Recoveries 8 | . . . . . . . . 8 . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 ------------- Run | Scr Mat Min Mat Sto Mat Gar Fac Low Zio Turns Passed 13934 | 122 1061 570 2925 2688 1661 2125 1428 1252 102 Spaces Moved 5889 | 48 688 421 1484 914 534 737 540 461 62 Core 3 | 3 . . . . . . . . . Treads 3071 | 43 137 2 58 914 534 737 450 196 . Legs . | . . . . . . . . . . Wheels 2807 | 2 551 419 1426 . . . 90 257 62 Hover . | . . . . . . . . . . Flight 8 | . . . . . . . . 8 . Fastest Speed 50 | 50 100 115 145 240 232 250 115 115 165 Average Speed 193 | 150 117 119 155 240 239 250 231 232 165 Slowest Speed 464 | 160 240 160 240 320 250 250 330 464 165 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 59 | 4 98 98 93 94 38 67 17 75 11 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . 1 1 . . . . . . . Known Exits Taken 5 | . 1 1 1 . 1 . 1 . . Unknown Exits Taken 3 | 1 . . . 1 . . . 1 . Scrap Searched 3 | . . 1 . . . . . 2 . Spaces Dug 36 | . . . 12 16 4 2 1 1 . Terrain Destroyed 92 | . . . 12 16 4 17 14 29 . Melee 8 | . . . . . 4 2 1 1 . Projectile 6 | . . . . . . . 2 4 . AOE 78 | . . . 12 16 . 15 11 24 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Gar Fac Low Zio Total 7452 | 77 826 457 1919 1215 792 889 644 571 62 Wait 593 | . 49 8 230 107 144 25 18 12 . Move 5881 | 47 687 420 1483 913 534 736 539 460 62 Hop . | . . . . . . . . . . Pick Up 75 | 6 13 7 21 9 7 3 4 5 . Fast Attach 81 | 4 6 . 14 10 10 16 8 13 . Attach 33 | 1 1 1 3 7 2 5 2 11 . Detach 24 | . 1 . 3 3 2 5 3 7 . Swap 72 | . 5 1 15 20 7 12 11 1 . Drop 97 | . 7 4 31 25 12 5 9 4 . Fire 495 | 19 57 16 102 88 59 52 49 53 . Melee 58 | . . . 1 18 15 21 1 2 . Ram 3 | . . . . . . . . 3 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . 4 . 6 . . . Rewire . | . . . . . . . . . . Trap 30 | . . . 16 11 . 3 . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -9/Storage -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -6/Zion History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 25 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 14) 320 | -10/Materials | Discovered new exit (range 7) 410 | -10/Materials | Discovered new exit (range 9) 432 | -10/Materials | Identified exit to Mines 536 | -10/Materials | Discovered new exit (range 11) 835 | -10/Materials | Identified exit to Materials 1184 | -10/Materials | Entered Mines 1238 | -10/Mines | Discovered exit to Materials (range 6) 1281 | -10/Mines | Found the Drone Emporium 1286 | -10/Mines | Found Prototype Device 1399 | -10/Mines | Learned location of Zion (-6) 1473 | -10/Mines | Discovered exit to Materials (range 16) 1500 | -10/Mines | Learned Materials garrison access intel 1513 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1624 | -10/Mines | Received a Mining Laser from a helpful Derelict 1648 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1754 | -10/Mines | Entered Materials 1754 | -9/Materials | Accompanied by 1 ally 1754 | -9/Materials | Evolved 2 slots: Utility x2 1835 | -9/Materials | Repaired Lgt. Treads 1862 | -9/Materials | Repaired Assault Rifle 1890 | -9/Materials | Repaired Assault Rifle 2153 | -9/Materials | Identified Decoy Drone Bay 2296 | -9/Materials | Central database locked down 2324 | -9/Materials | Discovered new exit (range 4) 2497 | -9/Materials | Identified exit to Mines 2497 | -9/Materials | Identified exit to Storage 3464 | -9/Materials | Discovered new exit (range 14) 3934 | -9/Materials | Discovered new exit (range 15) 4007 | -9/Materials | Repaired Imp. Assault Rifle 4679 | -9/Materials | Entered Storage 4679 | -9/Storage | Accompanied by 1 ally 4893 | -9/Storage | Core integrity fell below 50% 5426 | -9/Storage | Build established: Scavenger-Mutant 5772 | -9/Storage | Build established: Mutant 6667 | -9/Storage | Build established: Scavenger-Mutant 6679 | -9/Storage | First assault squad dispatched 6821 | -9/Storage | Lost 3 parts (2u1w) 6845 | -9/Storage | Met 01-MTF 6898 | -9/Storage | Repaired Hvy. Assault Rifle 6936 | -9/Storage | Repaired Imp. Treads 7058 | -9/Storage | Build established: Mutant 7271 | -9/Storage | Discovered new exit (range 15) 7357 | -9/Storage | Destroyed 01-MTF 7367 | -9/Storage | Entered Materials 7367 | -8/Materials | Accompanied by 1 ally 7367 | -8/Materials | Evolved 2 slots: Utility x2 7368 | -8/Materials | Loaded intel: 1 garrison access location 7616 | -8/Materials | Discovered new exit (range 15) 7677 | -8/Materials | Garrison activated, responded to threat 7744 | -8/Materials | Destroyed 8 combat bots 8374 | -8/Materials | Build established: Scavenger-Mutant 8532 | -8/Materials | Repaired Centrium Light Armor Plating 8565 | -8/Materials | Repaired Hrd. Light Armor Plating 9028 | -8/Materials | Identified exit to Garrison 9028 | -8/Materials | Entered Garrison 9041 | -8/Garrison | Installed Relay Interface Framework 9136 | -8/Garrison | Triggered checkpoint 9187 | -8/Garrison | Garrison Relay disabled 9342 | -8/Garrison | Destroyed 8 combat bots 9348 | -8/Garrison | Triggered checkpoint 9388 | -8/Garrison | Triggered checkpoint 9481 | -8/Garrison | Spotted B-75 Beast 9611 | -8/Garrison | Discovered new exit (range 15) 9692 | -8/Garrison | Triggered checkpoint 9776 | -8/Garrison | Lost 3 parts (2n1u) 9850 | -8/Garrison | Core integrity fell below 50% 9914 | -8/Garrison | Garrison Relay disabled 10223 | -8/Garrison | Discovered new exit (range 11) 10392 | -8/Garrison | Discovered new exit (range 8) 10537 | -8/Garrison | Spotted B-75 Beast 10561 | -8/Garrison | Hijacked Beast 3a control node with streamctrl_high 10605 | -8/Garrison | Destroyed B-75 Beast 10617 | -8/Garrison | Lost 5 parts (1p2u2w) 10843 | -8/Garrison | Build established: Mutant 11153 | -8/Garrison | Entered Factory 11153 | -7/Factory | Evolved 2 slots: Utility x2 11654 | -7/Factory | Build established: Hacker-Mutant 12199 | -7/Factory | Identified exit to Lower Caves 12581 | -7/Factory | Discovered new exit (range 15) 12581 | -7/Factory | Entered Lower Caves 12676 | -7/Lower Caves | Build established: Scavenger-Mutant 12787 | -7/Lower Caves | Lost 3 parts (2u1w) 12884 | -7/Lower Caves | Core integrity fell below 50% 12908 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 12939 | -7/Lower Caves | Core integrity fell below 20% 12976 | -7/Lower Caves | Lost 8 parts (1p1n1u5w) 12993 | -7/Lower Caves | Encountered a Warlord checkpoint 13815 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 13833 | -7/Lower Caves | Entered Zion 13903 | -6/Zion | System corruption cleaned by Quarantine Array 13909 | -6/Zion | RIF detected upon attempting to enter Zion 13909 | -6/Zion | Attacked by Zionites 13909 | -6/Zion | Spotted 0S-ZY2(B) 13909 | -6/Zion | Spotted KY-IYP(B) 13935 | -6/Zion | Destroyed by KY-IYP(B) with Slug Cannon Last Messages --------------- 13781_ Identified Mak. Spear. 13787_ Acquired Unknown Wheel. 13787_ Identified Arm. Wheel. 13788_ Acquired 20 matter. 13791_ Acquired Lgt. Deuterium Engine. 13815_ A derelict emerges from the shadows: "Hey, you there! You look lost. Come on over to our place to get your bearings." V6-7ZE(z) disappears into a concealed tunnel. 13824_ System corrupted: Microactuators rejected. 13824_ Acquired Microactuators. LOCATION=UNKNOWN GOAL=ESCAPE 13834_ V6-7ZE(z): "It's not far from here, follow me." 13877_ V6-7ZE(z): "Welcome to Zion!" 13884_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 13903_ System quarantine in progress... 13903_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 1. 13909_ PUBLIC SERVICE ANNOUNCEMENT: 0b10 RIF detected in Zion! Defend our home! 13909_ System Quarantine Field Array disabled. 13909_ V6-7ZE(z) pulls a Mak. Spear out of the Twisted Machinery. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????###??????????????????? | | ????????????????????????????? ##????? ???????? | | ????????????????????????????? #???? ???????? | | ????????????????????????????? ?#### ????????? | | ????????????????????????????? ? ??? ?????? | | ????????????????????????????? #??? ????? | | ???????????????????###???????# #??? ?????? | | ??????????????????## ##?????## #### ??????? | | ??????????????????# #???### #??????? | | ??####????????????# ##?## ## ## ## #??#???? | | ??# "############# ### ## # # # #???? | | ??# """"""""""## @ % """ ????? | | ### "" """"## """ ?????? | | # ;; """ #?????????? | | % z % ## # # #?????????? | | % ####### ## ## #?????????? | | # ## #?????# #?????????? | | ### """"" ""## #?????##### ###?????????? | | """"""""""# ######???# #???????? ?? | | $$ "############ ??# ###????? ??? | | $###???????????## ?## #???? ???? | | $$????????????????# ### ##??? ????? | | ?????????????????## ### #???? ?????? | | ???????????????????# ### #??? #?????? | | ???????????????????# # ##?? #?????? | | ???????????????????## ## ### #### #?????? | | ?????????????????????###### ??# ##????? | | ??????????????????????????# ???## #? | | ??????????????????????????# ?????### # #? | | ??????????????????????????##????????# #?########? | | ????????????????????????????????????# #?????????? | | ???????????????????????????????????## ##????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????## ##????????? | | ??????????????????????????????????## #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Power Shielding 66 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 9 Recoil Reduction 2 Offensive Hacking 20 Relay Coupler Types 2 Relay Coupler Value 35 Trap Extractor Capacity 6 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Cld. VTOL Module | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AblativeStorageThruster Manual? 0 Play Time 01:30:38 Cumulative 481.9 hours Start 2022.05.01 @ 19:43:08 End 2022.05.02 @ 12:02:54 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 398 Rogue 398 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 68 Gallery% 78 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf58c842-c6b8-44e0-ad8f-1fd3a0ce146a