Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.14 @ 23:09:12 Player: reason Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (62) 310 Value Destroyed (2640) 2640 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (935) 935 TOTAL SCORE: 8305 Bonus ------- High Alert Combat Kills 35 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 781/1000 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Treading (200) Ox2 Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Medium Treads > --- UTILITY (10) ----- High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Improved Heat Sink Long-range Terrain Scanner Improved Targeting Computer Improved Target Analyzer Improved Particle Charger Improved Light Armor Plating Improved Integration Mediator High-powered Shock Rifle Heavy Plasma Cannon Heavy Plasma Cannon Faulty Cooled Plasma Cannon Long-range Missile Launcher Improved Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Improved Lightning Gun Improved Lightning Gun Heavy Plasma Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Medium Treads Improved Heat Sink Long-range Terrain Scanner Improved Targeting Computer Improved Target Analyzer Improved Particle Charger Improved Light Armor Plating Improved Integration Mediator High-powered Shock Rifle Heavy Plasma Cannon Heavy Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon Long-range Missile Launcher Improved Remote Datajack [Rating: 66] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Treads Treads Improved Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Improved Lightning Gun Energy Gun Improved Lightning Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Gar Slots Evolved 10 | . . 2 . . 2 2 2 2 . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . Utility 8 | . . 2 . . 2 1 1 2 . Weapon 1 | . . . . . . . 1 . . Parts Attached 54 | 6 3 4 8 . 12 2 13 2 4 Power 5 | 1 . . 2 . 1 . . . 1 Engine 5 | 1 . . 2 . 1 . . . 1 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 11 | 2 1 . 2 . 2 1 2 . 1 Treads 11 | 2 1 . 2 . 2 1 2 . 1 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | 1 2 2 2 . 5 1 3 2 1 Device 1 | . . . . . . . . 1 . Storage 6 | 1 2 . 2 . . 1 . . . Processor 8 | . . 2 . . 3 . 3 . . Hackware . | . . . . . . . . . . Protection 4 | . . . . . 2 . . 1 1 Artifact . | . . . . . . . . . . Weapon 19 | 2 . 2 2 . 4 . 8 . 1 Energy Gun 7 | 1 . . . . 1 . 5 . . Energy Cannon 5 | . . 1 . . 1 . 2 . 1 Ballistic Gun 3 | 1 . . 1 . 1 . . . . Ballistic Cannon 3 | . . 1 1 . 1 . . . . Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . 2 . 1 . 1 Parts Lost 18 | . . 1 1 . 3 . . . 13 Power 2 | . . . . . . . . . 2 Propulsion 3 | . . . . . . . . . 3 Utility 5 | . . . . . 1 . . . 4 Weapon 8 | . . 1 1 . 2 . . . 4 Highest Loss Streak 13 | . . 1 1 . 3 . . . 13 Average Slot Usage (%) 98 | . 97 98 99 100 97 93 99 100 95 Engine 9 | . 14 11 11 11 9 7 6 5 4 Treads 21 | . 28 22 22 22 18 23 20 17 14 Storage 20 | . 27 22 22 22 18 16 20 17 15 Processor 24 | . . 22 22 22 27 30 33 29 29 Protection 1 | . . . . . 6 . . 5 5 Energy Gun 6 | . 12 . . . 5 . 12 11 9 Energy Cannon 3 | . . 3 3 . 5 . 4 5 5 Ballistic Gun 5 | . 14 6 6 11 3 7 . . . Ballistic Cannon 4 | . . 11 11 11 2 7 1 . . Naked Turns . | . . . . . . . . . . Heaviest Build 102 | 12 40 43 79 79 82 80 92 97 102 Greatest Support 75 | 40 40 40 46 46 46 66 75 75 75 Greatest Overweight (x) 4 | . . 1 1 1 1 1 1 1 4 Average Overweight (x) . | . . . 1 1 1 1 1 1 1 Largest Inventory Capacity 20 | 6 16 16 20 20 20 20 20 20 20 Average Capacity 18 | 5 15 16 19 20 20 20 20 20 20 Most Carried 20 | 5 16 16 20 20 20 20 20 19 18 Average Carried 17 | 3 12 15 18 20 19 19 19 18 17 Final Capacity 20 | 6 16 16 20 20 20 20 20 20 20 Final Carried 20 | 4 16 16 20 20 20 20 20 18 14 Class Distribution -------------------- 54% | Hauler-Mutant 22% | Hauler-Gunner 22% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -9/Storage Hauler-Mutant | -9/Garrison Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Gunner | -6/Factory Hauler-Gunner | -5/Factory Hauler-Mutant | -5/Garrison Resources | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Gar Matter Collected 1263 | 143 104 156 212 193 168 . 227 . 60 Remotely . | . . . . . . . . . . Salvage Created 2681 | . 129 187 370 299 567 . 533 . 596 Parts 115 | . 8 12 15 14 17 . 25 . 24 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Gar Combat Hostiles Destroyed 58 | . 2 5 7 10 11 . 9 . 14 Guns 21 | . 2 . . 3 5 . 2 . 9 Cannons 32 | . . 5 7 7 5 . 5 . 3 AOE 1 | . . . . . 1 . . . . Classes Destroyed 10 | . 2 1 1 1 1 . 3 . 1 Recycler 1 | . . . 1 . . . . . . Operator 1 | . . . . . 1 . . . . Watcher 2 | . 1 . 1 . . . . . . Swarmer 7 | . . . . . . . . . 7 Grunt 30 | . 2 2 2 9 8 . 3 . 4 Brawler 1 | . . . . . . . 1 . . Duelist 2 | . . . . 1 1 . . . . Sentry 12 | . . 3 5 . 2 . 2 . . Hunter 2 | . . . . . . . 1 . 1 Programmer 4 | . . . . . . . 2 . 2 Best Kill Streak 8 | . 2 4 2 6 4 . 4 . 8 Combat Bots Only 8 | . 2 4 2 6 4 . 4 . 8 Max Kills in Single Turn 1 | . 1 1 1 1 1 . 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Gar Damage Taken 4127 | . 152 192 321 387 669 . 524 . 1882 Core 407 | . 11 15 30 62 . . 70 . 219 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 93 | 100 95 . . 73 100 100 91 . . Volleys Fired 190 | . 14 16 24 28 41 . 21 . 46 Largest 3 | . 2 1 2 2 2 . 3 . 3 Hottest 210 | . 60 35 95 62 113 . 210 . 210 Shots Fired 322 | . 28 16 45 55 66 . 52 . 60 Gun 157 | . 28 . 12 27 32 . 34 . 24 Cannon 163 | . . 16 33 28 34 . 16 . 36 Launcher . | . . . . . . . . . . Special 2 | . . . . . . . 2 . . Kinetic 138 | . 14 16 36 55 14 . 3 . . Thermal 86 | . . . 9 . 28 . 13 . 36 Explosive . | . . . . . . . . . . Electromagnetic 96 | . 14 . . . 24 . 34 . 24 Robot Hit Streak 43 | . 6 13 13 21 43 . 26 . 22 Robot Miss Streak 2 | . 2 1 2 1 2 . 2 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . 1 Shots Hit Robots 263 | . 16 15 35 46 59 . 41 . 51 Core Hits 105 | . 6 7 13 15 29 . 17 . 18 Critical Hits 9 | . . 1 . . 5 . 3 . . Critical Kills 5 | . . 1 . . 3 . 1 . . Critical Parts Destroyed 4 | . . . . . 2 . 2 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5863 | . 169 258 635 765 1276 . 1161 . 1599 Guns 2206 | . 169 . 149 331 498 . 644 . 415 Cannons 3314 | . . 258 486 434 615 . 337 . 1184 Explosions 343 | . . . . . 163 . 180 . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 1835 | . 52 258 497 765 246 . 17 . . Thermal 2475 | . . . 138 . 653 . 500 . 1184 Explosive . | . . . . . . . . . . Electromagnetic 1553 | . 117 . . . 377 . 644 . 415 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . 3 3 . . . . 5 Average Corruption 3 | . . . 2 3 . . . . 3 Corruption Purged . | . . . . . . . . . . Effects 12 | . . . 1 7 . . . . 4 Message Errors 3 | . . . . 2 . . . . 1 Matter Fused 1 | . . . 1 . . . . . . Energy Discharges 2 | . . . . 2 . . . . . Data Loss (minor) 3 | . . . . 3 . . . . . Targeting Errors 3 | . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 97 | . . . . 9 18 . 3 . 67 Projectiles 76 | . . . . 9 . . . . 67 Explosions 21 | . . . . . 18 . 3 . . Melee . | . . . . . . . . . . Knockbacks 6 | . . . . 6 . . . . . Impact . | . . . . . . . . . . Kinetic 6 | . . . . 6 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 117 | . . . . . 50 . 67 . . Shots 2 | . . . . . 1 . 1 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 397 | . 147 3 99 50 312 . 397 . 142 Average Temperature 89 | . 59 3 35 20 113 . 147 . 61 Received Heat Transfer 1017 | . 87 54 120 216 288 . 72 . 180 Effects 2 | . . . . . . . 2 . . Matter Decay 1 | . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . 2 . . Parts Fried 5 | . . . . . 2 . 3 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Melted 13 | . . . . . 4 . 2 . 7 Heat Transferred 3621 | . . . 296 . 1088 . 587 . 1650 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 . 2 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Gar Peak Influence 470 | . 127 249 295 470 425 196 214 46 287 Initial 228 | . . 12 104 130 228 181 95 46 32 Average 167 | . 64 121 170 360 321 181 86 46 145 Maximum Alert Level 2 | . . 1 1 2 2 . 1 . 1 Low Security (%) 65 | 100 100 64 65 3 . 100 97 100 72 Level 1 30 | . . 35 34 62 98 . 2 . 27 Level 2 3 | . . . . 34 1 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . . 1 . . 1 . 2 . . Investigation . | . . . . . . . . . . Extermination 2 | . . . . . . . 2 . . Reinforcement 2 | . . 1 . . 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Gar Distress Signals 5 | . . 2 2 . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 89 | . 10 10 10 12 18 1 12 . 16 Peak Tracking Total 7 | . 3 7 4 4 3 1 4 . 7 Tactical Retreats 9 | . . 3 . 2 3 . . . 1 Traps | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Gar Traps Triggered 9 | . 1 . 2 4 . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Gar Machines Disabled 3 | . 1 . 2 . . . . . . Max in Single Turn 1 | . 1 . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Gar Machines Accessed 10 | . 3 1 3 . 1 1 . 1 . Terminals 6 | . 3 . 2 . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . . Garrison Access 2 | . . . 1 . . . . 1 . Total Hacks 27 | . 9 3 6 . 3 5 . 1 . Successful 20 | . 7 2 3 . 2 5 . 1 . Failed 7 | . 2 1 3 . 1 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 10 | . 9 . . . 1 . . . . Terminals 17 | . 9 . 5 . 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 8 | . . 3 . . . 5 . . . Garrison Access 2 | . . . 1 . . . . 1 . Terminal Hacks 6 | . 2 . 2 . 2 . . . . Record 2 | . . . . . 2 . . . . Open Door 2 | . . . 2 . . . . . . Level Access Points 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 7 | . . 2 . . . 5 . . . Insert Component 3 | . . 1 . . . 2 . . . Analyze 4 | . . 1 . . . 3 . . . Garrison Access Hacks 2 | . . . 1 . . . . 1 . Unlock Access 2 | . . . 1 . . . . 1 . Unauthorized Hacks 5 | . 5 . . . . . . . . Terminals 5 | . 5 . . . . . . . . Track 2 | . 2 . . . . . . . . Botnet 3 | . 3 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 2 1 2 . 1 1 . 1 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . 1 . . . 2 . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . 1 . . . 2 . . . Part Schematics Acquired 3 | . . 1 . . . 2 . . . Parts Damaged 1 | . . 1 . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Gar Used RIF Installer 1 | . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . Programmers 3 | . . . . . . . 3 . . Robots Rewired 1 | . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Gar Total Allies 1 | . . . . . . . 1 . . Largest Group 1 | . . . . . . . 1 . . Highest-Rated Group 12 | . . . . . . . 12 . . Highest-Rated Ally 12 | . . . . . . . 12 . . Total Orders . | . . . . . . . . . . Ally Attacks 2 | . . . . . . . 2 . . Total Damage 12 | . . . . . . . 12 . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Gar Turns Passed 4100 | 82 501 320 584 373 619 280 1017 22 302 Spaces Moved 1840 | 45 269 147 246 152 240 151 478 12 100 Core 4 | 4 . . . . . . . . . Treads 1836 | 41 269 147 246 152 240 151 478 12 100 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 180 180 180 180 175 175 175 Average Speed 175 | 150 160 179 180 180 180 180 176 175 176 Slowest Speed 225 | 160 160 180 180 180 180 180 180 175 225 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 22 | 4 45 13 33 37 23 4 18 . 29 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | . 1 1 1 . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 11 | . . . . . 4 . 6 . 1 Melee . | . . . . . . . . . . Projectile 5 | . . . . . . . 4 . 1 AOE 6 | . . . . . 4 . 2 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Fac Gar Total 2441 | 60 315 193 348 197 367 161 621 13 166 Wait 165 | . 12 7 31 10 41 1 51 . 12 Move 1832 | 44 268 146 246 151 239 150 477 11 100 Hop . | . . . . . . . . . . Pick Up 116 | 10 16 12 22 . 20 5 31 . . Fast Attach . | . . . . . . . . . . Attach 30 | 6 2 4 1 . 5 2 4 2 4 Detach 1 | . . . . . . . 1 . . Swap 24 | . 1 . 7 . 7 . 9 . . Drop 71 | . 2 8 17 . 14 3 27 . . Fire 190 | . 14 16 24 28 41 . 21 . 46 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 12 | . . . . 8 . . . . 4 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Storage -9/Garrison -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 13) 295 | -10/Materials | Identified exit to Materials 306 | -10/Materials | Build established: Mutant 584 | -10/Materials | Entered another Materials area 584 | -9/Materials | Evolved 2 slots: Utility x2 766 | -9/Materials | Discovered new exit (range 9) 832 | -9/Materials | Identified exit to Storage 904 | -9/Materials | Entered Storage 1217 | -9/Storage | Build established: Hauler-Mutant 1488 | -9/Storage | Identified exit to Garrison 1488 | -9/Storage | Entered Garrison 1622 | -9/Garrison | Triggered checkpoint 1726 | -9/Garrison | Triggered checkpoint 1820 | -9/Garrison | Discovered new exit (range 12) 1841 | -9/Garrison | Identified exit to Materials 1854 | -9/Garrison | Installed Relay Interface Framework 1861 | -9/Garrison | Entered Materials 1861 | -8/Materials | Evolved 2 slots: Utility x2 2353 | -8/Materials | Lost 3 parts (1u2w) 2431 | -8/Materials | Discovered new exit (range 8) 2442 | -8/Materials | Identified exit to Factory 2480 | -8/Materials | Entered Factory 2480 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2738 | -7/Factory | Discovered new exit (range 6) 2747 | -7/Factory | Identified exit to Factory 2760 | -7/Factory | Entered another Factory area 2760 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3227 | -6/Factory | Build established: Hauler-Gunner 3358 | -6/Factory | Discovered new exit (range 16) 3417 | -6/Factory | Identified exit to Lower Caves 3643 | -6/Factory | Discovered new exit (range 18) 3730 | -6/Factory | Identified exit to Factory 3777 | -6/Factory | Entered another Factory area 3777 | -5/Factory | Evolved 2 slots: Utility x2 3797 | -5/Factory | Identified exit to Garrison 3799 | -5/Factory | Entered Garrison 3850 | -5/Garrison | Triggered checkpoint 3914 | -5/Garrison | Triggered checkpoint 3994 | -5/Garrison | Triggered checkpoint 3994 | -5/Garrison | Triggered checkpoint 4082 | -5/Garrison | Destroyed 8 combat bots 4101 | -5/Garrison | Self-destructed Last Messages --------------- 04083_ Adv. Treads destroyed. 04084_ Slug penetrates Wall. 04085_ H-66 Slayer heat spikes uncontrollably. 04086_ Melted Phase Shifter. 04087_ H-66 Slayer heat damages Flexi-carbon Leg. 04087_ Slug penetrates Wall. 04088_ Melted Lgt. Fission Core. 04089_ H-66 Slayer heat spikes uncontrollably. 04089_ H-66 Slayer critical meltdown. 04089_ Gauss Rifle melted. 04089_ Targeting Computer melted. 04091_ Acquired 10 matter. 04097_ Penetrated by Slug. 04098_ H-66 Slayer heat short circuits Targeting Computer. 04099_ System corrupted: Cld. Plasma Cannon targeting data glitched. 04100_ Imp. Ion Engine destroyed. 04100_ Penetrated by Slug. 04100_ Lyr. Light Armor Plating destroyed. 04100_ Critical hit. 04100_ Cld. Plasma Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????#### = #?????# *####??# # | | ????????????????????????# ###?????### #?????# ### | | ????????????????????????# #?????????#=#?????# #?? | | ????????????????????????# #?????????# #?????# #?? | | ????????????????????????# #?????????# #?????# #?? | | ????????????????????????# #?????????# #?????# #?? | | ????????????????????????# #?????????# #?????# #?? | | ????????????????????????# #?????????# #?????# #?? | | ????????????????????????# #?????????# #?????# #?? | | ????????????????????????# #?????????#*#?????# #?? | | ????????????????????????# ###########%####### #?? | | ????????????????????????# [ #?? | | ????????????????????????# #?? | | ????????????????????????# ######### ##########?? | | ????????????????????????# #???????# #??????????? | | ????????????????????????# #???????# #??????????? | | ????????????????????????# #???????# #??????????? | | ??????????????????####??# #???????# #??????????? | | ??????????????????#"%" ?# #???????# #??????????? | | ??????####+######## " ## ##??????# #??????????? | | ???? ######## #??????????? | | ???? % #??????????? | | ???? !=% #??????????? | | ????????###### ## ##%!=###########??????????? | | ?????????????# ## h;#!=%###??????????????????? | | ?????????????" [%@%* #??????????????????? | | ?????????????" *=[*= #??????????????????? | | ?????????????" %!% #??????????????????? | | ?????????????" #??????????????????? | | ?????????????# ## ## ###??????????????????? | | ?????????????# ?# ?# #????????????????????? | | ?????????????# ? ? ????????????????????? | | ?????????????+ ? ?? ???????????????????? | | ????????????##? ? ###??????????????????? | | ??????????????# ##"""?######????????????????????? | | ??????????????# ????????????????????????????????? | | ??????????????# ?????????????????????????????????? | | ??????????????#??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 14 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Targeting Accuracy 24 Recoil Reduction 3 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Enh. Optical Array | -7/Factory | Scanalyzed Missile Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyCloakingWeb Manual? 0 Play Time 00:54:33 Cumulative 39.2 hours Start 2021.05.14 @ 22:08:26 End 2021.05.14 @ 23:09:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 41 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c972741-0237-41f2-933d-15d38d2be8ac