Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.13 @ 16:05:13

Player: Olexender

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (74)      370
Value Destroyed (2279)     2279
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (13)                 13
              TOTAL SCORE: 5102

 Bonus
-------
High Alert Combat Kills    13

 Cogmind 
---------
Core Integrity             0/700
Matter                     131/300
Energy                     195/290
System Corruption          3%
Temperature                Cool (-25)
Movement                   Core (1700) Ox33
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
  Improved Deuterium Engine
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           Cryofiber Web
           Huge Storage Unit
           Trap Scanner
           Machine Analyzer
>          --- WEAPON (3) -------
  Improved EM Pulse Cannon
      Mini Grenade Launcher
>          --- INVENTORY (25) ---
     Micro Nuclear Core
     Light Antimatter Reactor
     Light Antimatter Reactor
     Light Treads
     Light Treads
           Cryofiber Web
           Weight Redist. System
  Improved Sensor Array
  Improved Terrain Scanner
           Matter Filter
           Kinecellerator
           Transmission Jammer
           ECM Suite
  Hardened Light Armor Plating
      Mini Grenade Launcher
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Micro Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
           Wheel
           Wheel
>          --- UTILITY ----------
           Cryofiber Web
           Huge Storage Unit
           Trap Scanner
           Machine Analyzer
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY --------
     Light Antimatter Reactor
     Light Antimatter Reactor
     Light Treads
     Light Treads
           Cryofiber Web
           Weight Redist. System
  Improved Sensor Array
  Improved Terrain Scanner
           Matter Filter
           Kinecellerator
           Transmission Jammer
           ECM Suite
  Hardened Light Armor Plating
           Rocket Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher
           Remote Datajack
[Rating: 34]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Machine Analyzer
Weapon                     Improved Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               2    | .   .   1   .   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             59   | 8   .   7   12  32  
  Power                    6    | 1   .   2   1   2   
    Engine                 5    | 1   .   2   1   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 2   .   .   4   10  
    Treads                 5    | .   .   .   .   5   
    Leg                    .    | .   .   .   .   .   
    Wheel                  10   | 2   .   .   3   5   
    Hover                  1    | .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  15   | 3   .   1   3   8   
    Device                 12   | 2   .   .   2   8   
    Storage                2    | 1   .   1   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   22   | 2   .   4   4   12  
    Energy Gun             6    | .   .   1   2   3   
    Energy Cannon          2    | .   .   1   .   1   
    Ballistic Gun          12   | 2   .   2   2   6   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   3   3   .   
Parts Lost                 29   | .   .   1   4   24  
  Power                    3    | .   .   .   .   3   
  Propulsion               8    | .   .   .   3   5   
  Utility                  3    | .   .   .   .   3   
  Weapon                   15   | .   .   1   1   13  
  Highest Loss Streak      6    | .   .   1   1   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     81   | .   100 86  91  70  
  Engine                   13   | .   14  21  15  9   
  Treads                   2    | .   .   .   .   5   
  Wheel                    16   | .   28  22  21  8   
  Device                   11   | .   14  11  14  9   
  Storage                  8    | .   14  11  9   7   
  Processor                4    | .   .   .   3   7   
  Energy Gun               4    | .   .   2   9   1   
  Ballistic Gun            17   | .   28  18  17  16  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             108  | 14  14  103 108 108 
  Greatest Support         80   | 26  26  26  42  80  
  Greatest Overweight (x)  33   | .   .   3   6   33  
  Average Overweight (x)   3    | .   .   1   3   5   
Largest Inventory Capacity 25   | 8   8   25  25  25  
  Average Capacity         22   | 7   8   17  25  25  
  Most Carried             25   | 6   8   10  22  25  
  Average Carried          15   | 3   7   8   16  19  
  Final Capacity           25   | 8   8   25  25  25  
  Final Carried            20   | 7   8   10  20  16  

 Class Distribution 
--------------------
 45% | Mutant
 21% | Gunner
 17% | Skirmisher
 14% | Scavenger-Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Gunner | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  
Matter Collected           1523 | 306  .    129  397  691  
  Remotely                 121  | 121  .    .    .    .    
Salvage Created            2936 | 149  .    315  1334 1138 
  Parts                    160  | 7    .    17   70   66   
Haulers Intercepted        3    | .    .    1    2    .    
Recyclers Shooed           2    | .    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  53   | .   .   7   20  26  
  Guns                     42   | .   .   7   17  18  
  Cannons                  1    | .   .   .   .   1   
  AOE                      10   | .   .   .   3   7   
Classes Destroyed          14   | 3   .   5   2   4   
  Worker                   2    | 1   .   .   1   .   
  Builder                  1    | .   .   .   .   1   
  Tunneler                 2    | 2   .   .   .   .   
  Hauler                   3    | .   .   1   2   .   
  Recycler                 5    | 1   .   .   4   .   
  Mechanic                 1    | .   .   .   1   .   
  Operator                 1    | .   .   .   .   1   
  Watcher                  6    | .   .   2   4   .   
  Swarmer                  18   | .   .   4   8   6   
  Grunt                    15   | .   .   .   5   10  
  Duelist                  3    | .   .   1   .   2   
  Sentry                   13   | .   .   2   7   4   
  Hunter                   1    | .   .   .   .   1   
  Programmer               3    | .   .   .   .   3   
Best Kill Streak           7    | 3   .   5   7   7   
  Combat Bots Only         5    | .   .   5   5   5   
Max Kills in Single Turn   3    | 1   .   1   3   2   
  Gunslinging              2    | .   .   .   2   1   
  Exploded                 2    | .   .   .   2   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               3504 | .    .    369  573  2562 
  Core                     858  | .    .    60   96   702  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         91   | 100  100  85   82   .    
Volleys Fired              160  | 10   3    28   47   72   
  Largest                  3    | 2    2    2    3    3    
  Hottest                  124  | 40   40   68   124  118  
Shots Fired                401  | 20   6    50   142  183  
  Gun                      389  | 20   6    50   142  171  
  Cannon                   2    | .    .    .    .    2    
  Launcher                 10   | .    .    .    .    10   
  Special                  .    | .    .    .    .    .    
  Kinetic                  302  | 20   6    42   91   143  
  Thermal                  4    | .    .    .    4    .    
  Explosive                10   | .    .    .    .    10   
  Electromagnetic          85   | .    .    8    47   30   
  Robot Hit Streak         20   | 9    10   20   20   17   
  Robot Miss Streak        3    | 1    1    1    3    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        10   | .    .    1    5    4    
    Max Gunslinging Chain  2    | .    .    1    2    1    
Shots Hit Robots           314  | 14   3    41   103  153  
  Core Hits                138  | 5    .    15   50   68   
  Critical Kills           2    | .    .    .    .    2    
  Critical Parts Destroyed 3    | .    .    .    1    2    
  Critical Strikes         8    | .    .    .    2    6    
    Destroy                6    | .    .    .    1    5    
    Corrupt                2    | .    .    .    1    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5772 | 150  31   608  1792 3191 
  Guns                     4518 | 150  31   608  1557 2172 
  Cannons                  59   | .    .    .    .    59   
  Explosions               1195 | .    .    .    235  960  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  3479 | 150  31   514  901  1883 
  Thermal                  407  | .    .    .    269  138  
  Explosive                822  | .    .    .    .    822  
  Electromagnetic          1064 | .    .    94   622  348  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    .    .    3    3    
  Average Corruption       2    | .    .    .    3    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  17   | .    .    .    7    10   
    Message Errors         3    | .    .    .    2    1    
    Matter Fused           2    | .    .    .    .    2    
    Energy Discharges      3    | .    .    .    2    1    
    Parts Rejected         2    | .    .    .    1    1    
    Data Loss (minor)      3    | .    .    .    1    2    
    Misfires               1    | .    .    .    1    .    
    Alerts                 2    | .    .    .    .    2    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            70   | .    .    .    13   57   
  Projectiles              .    | .    .    .    .    .    
  Explosions               70   | .    .    .    13   57   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      340  | .    .    .    33   307  
  Shots                    10   | .    .    .    1    9    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        321  | .    .    94   133  321  
  Average Temperature      82   | .    .    29   36   121  
  Received Heat Transfer   1215 | .    .    51   315  849  
  Effects                  3    | .    .    .    .    3    
    Interference           3    | .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              4    | .    .    1    2    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    
  Heat Transferred         524  | .    .    .    374  150  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      6    | .    .    .    4    2    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             484  | 20  92  295 484 362 
  Initial                  137  | .   11  33  42  137 
  Average                  155  | 5   50  135 211 151 
Maximum Alert Level        2    | .   .   1   2   1   
  Low Security (%)         61   | 100 100 87  50  51  
  Level 1                  37   | .   .   12  45  48  
  Level 2                  1    | .   .   .   3   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          14   | .   2   .   2   10  
  Investigation            5    | .   2   .   .   3   
  Extermination            2    | .   .   .   .   2   
  Reinforcement            2    | .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 5    | .   .   .   2   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           4    | .   1   1   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              73   | .   3   12  28  30  
  Peak Tracking Total      6    | .   3   5   4   6   
  Tactical Retreats        4    | .   2   1   .   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            4    | .   2   .   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          6    | .   .   .   1   5   
  Max in Single Turn       3    | .   .   .   1   3   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          17   | .   2   3   7   5   
  Terminals                10   | .   2   2   5   1   
  Fabricators              2    | .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   1   
  Scanalyzers              2    | .   .   1   1   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                56   | .   6   9   25  16  
  Successful               37   | .   5   6   18  8   
  Failed                   19   | .   1   3   7   8   
    Catastrophic           2    | .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                36   | .   6   7   20  3   
  Fabricators              5    | .   .   .   .   5   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          6    | .   .   .   1   5   
  Scanalyzers              6    | .   .   2   4   .   
  Garrison Access          3    | .   .   .   .   3   
Terminal Hacks             24   | .   5   4   13  2   
  Record                   9    | .   1   1   5   2   
  Robot Analysis           1    | .   .   .   1   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Emergency Access Points  3    | .   1   1   1   .   
  Alert Level              1    | .   1   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   
  Patrol Status            1    | .   1   .   .   .   
  Transport Status         1    | .   1   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   
  Recall Reinforcements    3    | .   .   1   2   .   
  Hauler Manifests         2    | .   .   .   2   .   
Fabricator Hacks           2    | .   .   .   .   2   
  Network Status           1    | .   .   .   .   1   
  Build                    1    | .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   1   4   
  Process                  1    | .   .   .   .   1   
  Report Inventory         2    | .   .   .   1   1   
  Retrieve Matter          2    | .   .   .   .   2   
Scanalyzer                 6    | .   .   2   4   .   
  Insert Component         3    | .   .   1   2   .   
  Analyze                  3    | .   .   1   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         15   | .   2   3   5   5   
  Full Trace Events        4    | .   .   .   1   3   
  Feedback Events          1    | .   .   .   .   1   
    Corruption             1    | .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   .   1   2   .   
  Parts Built              2    | .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   
    Time                   58   | .   .   .   .   58  
  Total Part Build Rating  14   | .   .   .   .   14  
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          4    | .   .   .   .   4   
  Retrieved Matter         4    | .   .   .   .   4   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           3    | .   .   1   2   .   
  Part Schematics Acquired 3    | .   .   1   2   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       1    | .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               2857 | 112  192  427  908  1218 
Spaces Moved               1511 | 72   179  261  526  473  
  Core                     11   | 6    .    .    .    5    
  Treads                   8    | .    .    .    .    8    
  Legs                     .    | .    .    .    .    .    
  Wheels                   1492 | 66   179  261  526  460  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   116  140  
  Average Speed            141  | 86   90   118  135  190  
  Slowest Speed            1700 | 90   90   135  190  1700 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       24   | 4    43   22   43   10   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          137  | .    .    .    15   122  
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      137  | .    .    .    15   122  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Total                      1914 | 103 206 331 622 652 
  Wait                     93   | .   14  19  8   52  
  Move                     1507 | 71  178 260 525 473 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  72   | 14  6   9   23  20  
  Fast Attach              3    | .   .   1   .   2   
  Attach                   38   | 7   .   3   7   21  
  Detach                   .    | .   .   .   .   .   
  Swap                     18   | 1   .   3   5   9   
  Drop                     23   | .   5   8   7   3   
  Fire                     160  | 10  3   28  47  72  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
  113 | -11/Scrapyard | Entered Materials
  134 | -10/Materials | Discovered new exit (range 13)
  191 | -10/Materials | Discovered new exit (range 13)
  292 | -10/Materials | Discovered new exit (range 15)
  305 | -10/Materials | Entered another Materials area
  305 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  306 | -9/Materials  | Build established: Mutant
  411 | -9/Materials  | Discovered new exit (range 13)
  594 | -9/Materials  | Discovered new exit (range 5)
  732 | -9/Materials  | Entered another Materials area
  732 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  913 | -8/Materials  | Garrison activated, responded to threat
 1022 | -8/Materials  | Build established: Gunner
 1083 | -8/Materials  | Garrison activated, responded to threat
 1631 | -8/Materials  | Discovered new exit (range 3)
 1640 | -8/Materials  | Build established: Skirmisher
 1640 | -8/Materials  | Entered Factory
 1640 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1963 | -7/Factory    | Build established: Mutant
 2108 | -7/Factory    | Discovered new exit (range 5)
 2197 | -7/Factory    | Garrison activated, responded to threat
 2276 | -7/Factory    | Lost 6 parts (1p2n3w)
 2322 | -7/Factory    | Core integrity fell below 50%
 2353 | -7/Factory    | Lost 5 parts (1p1u3w)
 2410 | -7/Factory    | Lost 3 parts (1u2w)
 2464 | -7/Factory    | Core integrity fell below 20%
 2671 | -7/Factory    | Build established: Scavenger-Skirmisher
 2716 | -7/Factory    | Fabricated Lgt. Antimatter Reactor (x2)
 2835 | -7/Factory    | Lost 6 parts (1p2n3w)
 2858 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02807_ U-05 Engineer lays Concrete.
02809_ G-47 Trooper destroyed.
02809_ U-05 Engineer destroyed.
02813_ Destroyed Lgt. Nuclear Core.
02813_ G-47 Trooper destroyed.
02815_ Fusion Modulator explodes. <x2>
02815_ Terminal disabled.
02821_ The unstable cave ceiling collapses. <x4>
02834_ Acquired Imp. EM Pulse Cannon.
02839_ Acquired Mic. Nuclear Core.
02846_ System corrupted: Energy discharge (-98).
02846_ U-05 Engineer builds a Wall.
02850_ The unstable cave ceiling collapses.
02850_ Rocket Launcher destroyed.
02850_ Critical hit (Burn: +37).
02851_ U-05 Engineer builds a Wall.
02853_ Wheel destroyed.
02853_ Destroyed Wheel.
02856_ U-05 Engineer builds a Wall.
02856_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
| """ """ #???#              ^ ^     #?????????????? |
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|         ## """ +       #?#   "F"  ##?????????????? |
|         ## """ #+#########   """  #??????????????? |
| #####+#### """ #        ## !% !   #??????????????? |
|          #     #        ## =^^!   ###############? |
|          #= ! !#       ]##  !!!   ##            #? |
|  """"""  ######"        ##  !     ##   ""  ""   #? |
|  """"""  ####"""""""###+##         +   ""  ""   #? |
|  """"""  #                        ##   """ """  #? |
|  """"""  #                        ##   """ """  #? |
|          # "           u          ##   """ """  #? |
|          # "                 """   #            #? |
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| !     Y" #                   """   #            #? |
|       "" #              g          #            #? |
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|      #???#                         #####+########? |
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|      #???#                                       # |
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| #   """  ########     # #* ""#?# ##        #   ^ # |
| # = """  #    =##  # ## #    #?# ##      ""#?      |
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| #        + =  *    #??? ???????# ##       G#??     |
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| ????????????????????????????#       ==*+ %!      # |
| ????????????????????????????#   ########         # |
| ????????????????????????????    ????## # !       # |
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| ?????????????????????#  """"" """""    +*!       # |
| ????????????????????????""""" """""  [!########### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          26
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Base Temperature (-)       100
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                42
Recoil Reduction           4
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Assault Rifle | -9/Materials | Scanalyzed
   Seismic Detector | -8/Materials | Scanalyzed
       Aerolev Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lgt. Antimatter Reactor | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gunslinger

 Challenges 
------------
None

 Game 
------
Seed              CatalystLightningProtomatter
  Manual?         0
Play Time         00:36:34
  Cumulative      22.8 hours
  Start           2022.04.13 @ 15:28:15
  End             2022.04.13 @ 16:05:13
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          24
  Rogue           0
  Adventurer      24
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          37
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2fc2e1cf-506a-4ce8-af8d-231f3d92e33e