Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.30 @ 10:38:57 Player: beans Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (114) 570 Value Destroyed (3313) 3313 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (167) 167 TOTAL SCORE: 6690 Bonus ------- High Alert Combat Kills 167 Cogmind --------- Core Integrity 0/700 Matter 181/300 Energy 100/100 System Corruption 2% Temperature Cool (72) Movement Flying (165) Ox2 Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Cesium-ion Thruster > --- UTILITY (5) ------ Transport Network Coupler Targeting Computer Advanced ECM Suite Hacking Suite > --- WEAPON (3) ------- Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (5) ---- Plasma Cannon Enhanced Autogun Gauss Cannon Rocket Array Rocket Array Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Improved Cesium-ion Thruster Cooled VTOL Module > --- UTILITY ---------- Advanced Weight Redist. System Transport Network Coupler Targeting Computer Weapon Cycler Hacking Suite > --- WEAPON ----------- Precision Assault Rifle Rocket Array Power Maul > --- INVENTORY -------- Advanced ECM Suite Plasma Cannon Flak Gun Gauss Cannon Precision Grenade Launcher [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Improved Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Flight Unit Improved Cesium-ion Thruster Utility Targeting Computer Device Advanced Weight Redist. System Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Array Impact Weapon Power Maul Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . . . 1 . Utility 3 | . . 2 . 1 . Weapon 1 | . . . 1 . . Parts Attached 61 | 5 5 8 14 18 11 Power 9 | 1 . 1 1 4 2 Engine 6 | 1 . 1 1 3 . Core 3 | . . . . 1 2 Reactor . | . . . . . . Propulsion 11 | 2 . 2 3 3 1 Treads 3 | . . 2 1 . . Leg 4 | 2 . . 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight 4 | . . . . 3 1 Utility 11 | . 3 2 1 4 1 Device 4 | . 1 . . 2 1 Storage . | . . . . . . Processor 5 | . 2 2 . 1 . Hackware 1 | . . . . 1 . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 30 | 2 2 3 9 7 7 Energy Gun 5 | 2 . . 2 1 . Energy Cannon . | . . . . . . Ballistic Gun 9 | . 2 3 1 1 2 Ballistic Cannon 12 | . . . 6 3 3 Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . . . 3 4 Parts Lost 29 | . 2 2 12 1 12 Power 6 | . . . 2 1 3 Propulsion 9 | . 2 1 3 . 3 Utility 3 | . . . 1 . 2 Weapon 11 | . . 1 6 . 4 Highest Loss Streak 10 | . 2 2 7 1 10 To Critical Strikes . | . . . . . . Average Backups 3 | 1 3 4 3 4 4 Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . 1 1 . Weapon 2 | . 1 4 2 2 3 Tool/Special . | . . . . . . Unused Backups 5 | . 1 . . 1 3 Power 1 | . 1 . . . . Propulsion 1 | . . . . . 1 Utility 1 | . . . . 1 . Weapon 2 | . . . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 73 | . 71 87 73 69 65 Engine 6 | . 14 11 6 3 . Core 1 | . . . . 1 3 Treads 3 | . . 11 4 1 . Leg 2 | . 13 . 4 . . Flight 5 | . . . . 13 13 Device 4 | . 4 . . 9 9 Processor 25 | . 10 43 31 18 15 Hackware 2 | . . . . 5 7 Energy Gun 2 | . 17 . . 1 . Ballistic Gun 6 | . 10 21 2 . 5 Ballistic Cannon 9 | . . . 21 7 4 Peak Build Rating 46 | 5 8 12 19 44 46 Average Rating 18 | 3 5 10 12 29 30 On Entrance 14 | . 5 5 11 19 44 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 26 | 9 10 13 26 26 21 Greatest Support 40 | 20 20 40 20 26 26 Greatest Overweight (x) 5 | . 3 3 5 1 2 Average Overweight (x) . | . 1 . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 Average Carried 4 | 1 3 4 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 1 5 4 4 4 5 Class Distribution -------------------- 24% | Sprinter 23% | Mutant 22% | Gunner 14% | Scavenger-Mutant 7% | Scavenger-Gunner 6% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Sprinter | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 2410 | 250 84 318 828 620 310 Remotely . | . . . . . . Salvage Created 4115 | 61 372 860 945 1142 735 Parts 212 | 1 22 53 62 52 22 Haulers Intercepted 7 | . 1 1 3 2 . Recyclers Shooed 4 | . 1 1 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 71 | . 7 11 22 11 20 Melee 8 | . . . . 6 2 Guns 36 | . 7 11 6 1 11 Cannons 21 | . . . 16 4 1 Classes Destroyed 12 | 1 4 6 . 1 . Worker 14 | . . 2 7 5 . Builder 3 | . 1 1 . 1 . Tunneler 2 | . . 1 1 . . Hauler 7 | . 1 1 3 2 . Recycler 10 | 1 1 1 2 5 . Mechanic 1 | . . 1 . . . Operator 2 | . . 1 1 . . Watcher 4 | . . 2 1 1 . Swarmer 16 | . 3 . 7 . 6 Grunt 41 | . 4 5 13 7 12 Sentry 13 | . . 6 2 3 2 Programmer 1 | . . . . 1 . Best Kill Streak 12 | 1 3 9 12 7 12 Combat Bots Only 12 | . 3 3 11 3 12 Max Kills in Single Turn 2 | 1 2 1 2 2 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 581 | . 65 50 165 103 198 Missed 209 | . 20 17 50 53 69 Hits 372 | . 45 33 115 50 129 Projectile 372 | . 45 33 115 50 129 Critical Strikes 14 | . . 3 7 1 3 Damage Taken 4603 | . 610 491 1523 519 1460 Core 1556 | . 204 167 480 127 578 Absorbed by Shields . | . . . . . . Core Remaining (%) 47 | 100 18 58 12 . . Volleys Fired 288 | 9 39 63 93 39 45 Largest 3 | 2 2 2 3 3 3 Hottest 132 | 100 100 46 132 111 120 Shots Fired 564 | 17 72 120 231 57 67 Gun 336 | 17 72 120 54 19 54 Cannon 228 | . . . 177 38 13 Launcher . | . . . . . . Special . | . . . . . . Kinetic 487 | . 34 120 225 41 67 Thermal 77 | 17 38 . 6 16 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 21 | 2 10 21 19 6 8 Robot Miss Streak 6 | 2 3 3 6 6 5 Penetration Max . | . . . . . . Secondary Targets 6 | . 2 2 . . 2 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 386 | 10 46 86 123 54 67 Core Hits 234 | 2 21 40 74 37 60 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 6 | . . . 1 . 5 Critical Strikes 18 | . 3 . 7 1 7 Burn 4 | . 3 . 1 . . Destroy 1 | . . . 1 . . Blast 5 | . . . 5 . . Smash 6 | . . . . . 6 Sever 2 | . . . . 1 1 Melee Attacks 55 | . . . . 32 23 Impact 25 | . . . . 4 21 Slashing 30 | . . . . 28 2 Piercing . | . . . . . . Sneak Attacks 9 | . . . . 9 . Combat Hostiles 1 | . . . . 1 . Follow-up Attacks . | . . . . . . Damage Inflicted 7973 | 126 516 1037 2265 2320 1709 Guns 3335 | 126 516 1037 409 267 980 Cannons 2635 | . . . 1856 653 126 Explosions . | . . . . . . Melee 2003 | . . . . 1400 603 Ramming . | . . . . . . Kinetic 5290 | . 203 1037 2229 715 1106 Thermal 680 | 126 313 . 36 205 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 711 | . . . . 166 545 Slashing 1292 | . . . . 1234 58 Piercing . | . . . . . . Highest Corruption 2 | . . . . 1 2 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . 1 6 Message Errors 1 | . . . . . 1 Matter Fused 3 | . . . . . 3 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 329 | . . . 18 78 233 Projectiles 25 | . . . 18 7 . Explosions . | . . . . . . Melee 304 | . . . . 71 233 Knockbacks 40 | . . . 25 12 3 Impact 3 | . . . . 1 2 Kinetic 32 | . . . 23 8 1 Secondary 5 | . . . 2 3 . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 322 | 322 312 24 209 258 146 Average Temperature 78 | 167 133 6 70 79 26 Received Heat Transfer 1647 | . 207 216 504 219 501 Effects 6 | 1 4 . . 1 . Energy Bleed 2 | . 1 . . 1 . Interference 4 | 1 3 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 6 | . . . . . 6 Combat Hostiles 6 | . . . . . 6 Parts Fried 6 | . . . . . 6 Impact Corruptions 10 | . . . . 1 9 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 1 . 2 1 . Heat Transferred 2073 | 370 1147 . 148 408 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Maximum Alert Level 2 | . . . 1 2 2 Low Security (%) 57 | 100 100 100 18 70 . Level 1 35 | . . . 81 24 38 Level 2 7 | . . . . 4 61 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 575 | 5 85 129 371 515 575 Initial 234 | . . 7 46 130 234 Average 171 | . 31 50 277 115 429 Influence Increases 2738 | 5 177 381 771 813 591 Destroy 0b10 Robot/C 1420 | . 140 220 440 220 400 Destroy 0b10 Robot/NC 215 | 5 15 50 75 70 . Destroy Leader 300 | . 22 96 68 64 50 Successful Hack 26 | . . . . 10 16 Disable Machine 105 | . . . 45 15 45 Anti-Garrison Action 300 | . . . . 300 . Destroy Structure 27 | . . . 8 14 5 Partial Spotted 60 | . . 15 . 30 15 Lose Combat Pursuer 285 | . . . 135 90 60 Influence Decreases 2203 | 5 160 286 596 585 571 Entered New Map 514 | . . 10 66 157 281 Time Decay 1399 | 5 140 256 410 418 170 Lost Part 290 | . 20 20 120 10 120 Squads Dispatched 18 | . . 3 5 6 4 Investigation 2 | . . . . 1 1 Extermination 2 | . . . . 1 1 Reinforcement 9 | . . 3 4 . 2 Assault 4 | . . . . 4 . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 8 | . . 3 1 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 122 | . 10 18 39 28 27 Peak Tracking Total 10 | . 4 4 9 8 10 Tactical Retreats 13 | . . . 7 3 3 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 9 | . . . 3 3 3 Max in Single Turn 1 | . . . 1 1 1 Garrison Access 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 6 | . . . . 3 3 Terminals 4 | . . . . 2 2 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . . . . 6 7 Successful 4 | . . . . 2 2 Failed 9 | . . . . 4 5 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . . 3 Terminals 8 | . . . . 4 4 Fabricators . | . . . . . . Repair Stations 3 | . . . . . 3 Recycling Units 2 | . . . . 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . . . 1 1 Record 1 | . . . . 1 . Open Door 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . . 1 Scan Component 1 | . . . . . 1 Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . . . . 3 3 Full Trace Events 2 | . . . . 1 1 Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Machine Destruction 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Active Infowar (turns) 3122 | . 140 572 990 1079 341 T.N.C. 3122 | . 140 572 990 1079 341 ECM 1 | . . . . . 1 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 3403 | 77 344 572 990 1079 341 Spaces Moved 2163 | 41 155 220 387 1095 265 Core 246 | 12 77 17 133 . 7 Treads 444 | . . 203 163 78 . Legs 198 | 29 78 . 91 . . Wheels . | . . . . . . Hover . | . . . . . . Flight 1275 | . . . . 1017 258 Fastest Speed 30 | 50 120 150 50 30 30 Average Speed 84 | 99 141 159 150 46 45 Slowest Speed 300 | 120 200 200 300 250 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 9 | . . . . 3 6 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 38 18 40 26 48 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 9 | . . . . 8 1 Terrain Destroyed 16 | . . . . 12 4 Melee 9 | . . . . 8 1 Projectile 7 | . . . . 4 3 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 3163 | 60 214 332 621 1555 381 Wait 509 | . 8 32 111 328 30 Move 2140 | 40 154 219 386 1088 253 Hop 9 | . . . . 3 6 Pick Up 53 | 6 6 6 12 19 4 Fast Attach 20 | . 2 2 1 6 9 Attach 40 | 5 1 4 13 13 4 Detach 8 | . . . 1 3 4 Swap 10 | . 2 2 3 3 . Drop 31 | . 2 4 1 21 3 Fire 288 | 9 39 63 93 39 45 Melee 55 | . . . . 32 23 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Core integrity fell below 50% 244 | -10/Materials | Discovered new exit (range 7) 312 | -10/Materials | Build established: Mutant 341 | -10/Materials | Core integrity fell below 20% 411 | -10/Materials | Discovered new exit (range 8) 422 | -10/Materials | Entered another Materials area 422 | -9/Materials | Evolved 2 slots: Utility x2 812 | -9/Materials | Build established: Scavenger-Mutant 954 | -9/Materials | Discovered new exit (range 15) 994 | -9/Materials | Entered another Materials area 994 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1218 | -8/Materials | Destroyed 11 combat bots 1512 | -8/Materials | Lost 7 parts (2p2n1u2w) 1580 | -8/Materials | Core integrity fell below 50% 1604 | -8/Materials | Core integrity fell below 20% 1668 | -8/Materials | Garrison activated, responded to threat 1949 | -8/Materials | Build established: Gunner 1949 | -8/Materials | Discovered new exit (range 10) 1984 | -8/Materials | Entered Factory 1984 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2777 | -7/Factory | Build established: Sprinter 2961 | -7/Factory | Discovered new exit (range 11) 3063 | -7/Factory | Entered Storage 3098 | -7/Storage | Found Prototype Launcher 3098 | -7/Storage | Identified Rocket Array 3100 | -7/Storage | Found Rocket Array 3211 | -7/Storage | Destroyed 7 combat bots 3233 | -7/Storage | Core integrity fell below 50% 3265 | -7/Storage | Core integrity fell below 20% 3281 | -7/Storage | Lost 10 parts (3p3n2u2w) 3309 | -7/Storage | Destroyed 12 combat bots 3404 | -7/Storage | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Dropped Aluminum Leg. Acquired 10 matter. Storage Shell breached. System corrupted: Matter fused (-6). Acquired Prototype Ballistic Gun. Identified Enh. Autogun. Connecting with Door Terminal... ALERT: Potential suspicious activity detected, Programmers report to Storage Zone 6A. K-01 Serf collects debris. System corrupted: Matter fused (-7). Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. Acquired Mni. Assault Cannon. K-01 Serf collects debris. K-01 Serf cleans the Door Terminal. P-60 Hacker knocked back. K-01 Serf cleans the Door Terminal. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?# #?????????????????????????????????????????????? | | ?# #?????????????????????????????????????????????? | | ?# #??????????????????#??????????????????????????? | | ?# #????????????????? #??????????????????????????? | | ?# ##+##### #???????? #??????????????????????????? | | ?+ +????#### #??????????????????????????? | | ?# ######?????# #??????????????????????????? | | ?# #??????????# #??###??????##?????????????? | | ?# ############ #??# ?????? #?????????????? | | ?# ## # ???+ ??""? #?????????????? | | ?#/# ## """? # #????# """"]? #?????????????? | | + / "="""" # #????# "=""[? #?????????????? | | "" ##### "*%"[" + ###### " ""[" #?????????????? | | ?" ????# "=" " # + "[""" ####??????????? | | ?" ????# "% "*" # ###### " " # #??????????? | | ?" ????# *"*" # #????# # "??????????? | | ? ????# %*= # #######%##+##### "??????????? | | ? ????########### + "??????????? | | ? ??????????????# % p ##T#??????????? | | ? ??????????????###+######;;%### #?##??????????? | | ?#??????????????????????## #?# #?????????????? | | ????????????????????????#T k #?# ##????????????? | | ???????????????????????### ##?# T#????????????? | | ???????????????????????# !#?# ##????????????? | | ???????????????????????#] !#?""""?????????????? | | ???????????????????????#]@ [[[#??????????????????? | | ???????????????????????#]] [[[#??????????????????? | | ???????????????????????########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 23 Energy Capacity 305 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 15 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingTiamatSegregator Manual? 0 Play Time 00:29:12 Cumulative 253.3 hours Start 2026.03.29 @ 15:42:45 End 2026.03.30 @ 10:38:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 686 Rogue 684 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 62 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c6bd3435-6a97-4e9c-8e82-22a2ccf3f115