Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.03 @ 22:15:01 Player: Xero Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (110) 550 Value Destroyed (5102) 5102 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1880) 1880 TOTAL SCORE: 14472 Bonus ------- High Alert Combat Kills 456 Follower Combat Kills 1035 Entered DSFs 500 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -711 Cogmind --------- Core Integrity 0/1300 Matter 126/550 Energy 13/100 System Corruption 8% Temperature Cool (-185) Movement Walking (250) Ox2 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Potential Leg > --- UTILITY (9) ------ Advanced Cryofiber Web Advanced Cryofiber Web Large Storage Unit Matter Compressor Advanced Shield Generator > --- WEAPON (4) ------- Linear Accelerator Linear Accelerator Linear Accelerator Linear Accelerator > --- INVENTORY (15) --- Advanced Targeting Computer Recoil Nullifier Improved Weapon Cycler Graphene Brace System Restoration Module Linear Accelerator Linear Accelerator Peak State ------------ > --- POWER ------------ Neutrino Core Micro Antimatter Reactor > --- PROPULSION ------- Biometal Medium Treads Flexi-carbon Leg Flexi-carbon Leg Armored Leg Potential Leg Potential Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cryofiber Web Large Storage Unit Matter Compressor Advanced Target Analyzer Improved Weapon Cycler Improved Utility Shielding Layered Heavy Armor Plating > --- WEAPON ----------- Linear Accelerator Linear Accelerator Linear Accelerator Powered Hammer > --- INVENTORY -------- Neutrino Core Advanced Targeting Computer Recoil Nullifier Recoil Nullifier Improved Weapon Cycler Layered Heavy Armor Plating Graphene Brace System Restoration Module Linear Accelerator Linear Accelerator Linear Accelerator Linear Accelerator Linear Accelerator Heavy Missile Launcher [Rating: 142] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Treads Biometal Medium Treads Leg Improved Titanium Leg Utility Medium Storage Unit Device Dynamic Insulation System Storage Medium Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Flak Cannon Energy Gun Tesla Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Molecular Scythe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Fac Res Slots Evolved 14 | . . . . . 4 2 . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . . . 1 . . . . 1 . . . . . 1 1 Utility 7 | . . . . . 3 1 . . . . . . . . 2 . 1 Weapon 2 | . . . . . . 1 . . . . . . . . . 1 . Parts Attached 169 | 8 10 9 4 . 15 9 7 . 2 14 2 6 12 . 26 9 36 Power 19 | 2 1 2 . . 1 2 1 . . 2 . 1 1 . 4 . 2 Engine 6 | 2 1 2 . . . . . . . 1 . . . . . . . Core 10 | . . . . . 1 2 1 . . 1 . 1 . . 3 . 1 Reactor 3 | . . . . . . . . . . . . . 1 . 1 . 1 Propulsion 31 | 2 2 1 4 . 4 1 1 . . 4 . . 5 . 1 1 5 Treads 2 | . . . . . 1 . . . . . . . . . . . 1 Leg 29 | 2 2 1 4 . 3 1 1 . . 4 . . 5 . 1 1 4 Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 42 | 2 3 1 . . 3 2 2 . 1 4 . . 5 . 6 3 10 Device 21 | 1 1 1 . . . . 2 . 1 3 . . 3 . 2 2 5 Storage 6 | 1 1 . . . . 1 . . . 1 . . 1 . . 1 . Processor 6 | . 1 . . . 3 . . . . . . . . . 1 . 1 Hackware . | . . . . . . . . . . . . . . . . . . Protection 9 | . . . . . . 1 . . . . . . 1 . 3 . 4 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 77 | 2 4 5 . . 7 4 3 . 1 4 2 5 1 . 15 5 19 Energy Gun 1 | . . . . . . . . . . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | 2 1 . . . . . . . . . . . . . . . . Ballistic Cannon 39 | . 2 4 . . 4 1 1 . . . . 3 1 . 10 2 11 Launcher 14 | . . . . . . 1 . . . 2 1 1 . . 4 1 4 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 18 | . 1 1 . . 3 2 . . 1 2 1 1 . . 1 1 4 Slashing Weapon 2 | . . . . . . . 2 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . . . . . . . . . . Parts Lost 22 | . . 1 . . . 2 . . . . . 2 . . 1 . 16 Power 4 | . . 1 . . . 1 . . . . . . . . . . 2 Propulsion 6 | . . . . . . . . . . . . . . . . . 6 Utility 8 | . . . . . . 1 . . . . . 1 . . 1 . 5 Weapon 4 | . . . . . . . . . . . . 1 . . . . 3 Highest Loss Streak 6 | . . 1 . . . 2 . . . . . 2 . . 1 . 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 99 100 100 90 96 99 100 100 99 100 99 100 100 95 94 89 Engine 5 | . 13 13 14 14 . . . . . 5 6 6 6 6 4 . . Core 4 | . . . . . 8 6 7 7 7 6 6 5 . . 3 10 5 Reactor 1 | . . . . . . . . . . . . . 6 6 1 . 2 Leg 25 | . 27 28 28 28 25 23 23 23 23 26 26 26 26 26 23 26 21 Device 11 | . 8 10 14 14 9 5 5 7 9 13 13 12 13 13 13 10 14 Storage 12 | . 14 14 14 14 9 12 15 15 15 13 13 13 12 13 11 10 9 Processor 7 | . 5 3 . . 18 23 15 15 12 6 6 6 6 6 5 5 2 Protection 4 | . . . . . . 1 7 7 7 6 6 6 5 6 9 10 8 Ballistic Cannon 16 | . 16 27 28 28 17 15 15 15 15 13 13 13 20 20 12 10 13 Launcher 1 | . . . . . . 1 . . . 1 5 5 . . 3 4 . Impact Weapon 1 | . . . . . . 5 5 . . 4 . . . . . . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 129 | 13 22 24 24 24 28 37 44 44 45 64 64 73 79 77 89 101 129 Greatest Support 136 | 20 26 26 40 26 60 60 58 58 58 78 72 72 86 86 86 116 136 Greatest Overweight (x) 7 | 1 7 1 1 . . . . . . . . 1 . . 1 . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 Average Capacity 10 | 7 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 Most Carried 15 | 3 10 10 10 10 10 10 10 10 10 10 10 10 8 7 10 12 15 Average Carried 9 | 2 8 9 10 10 9 9 9 10 10 9 10 9 6 7 8 9 13 Final Capacity 15 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 Final Carried 12 | 3 10 10 10 10 10 10 10 10 10 10 10 9 7 7 10 12 7 Class Distribution -------------------- 92% | Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Tank | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Jun Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Fac Res Matter Collected 4610 | 236 192 234 . 20 125 . 225 . 35 490 102 337 70 317 706 165 1356 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3473 | 90 100 97 . . . . 462 . . 292 301 162 . 124 631 10 1204 Parts 123 | 4 7 2 . . . . 3 . . 9 5 4 . 4 28 1 56 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . . . 5 3 . 14 . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Fac Res Combat Hostiles Destroyed 97 | . 5 11 . . . . . . . 10 3 9 . 6 19 1 33 Melee 2 | . . . . . . . . . . . . . . . . . 2 Guns 2 | . 2 . . . . . . . . . . . . . . . . Cannons 60 | . 3 11 . . . . . . . 1 1 5 . 6 12 1 20 AOE 32 | . . . . . . . . . . 8 2 4 . . 7 . 11 Classes Destroyed 15 | 2 2 2 . . . . . . . 4 . 1 . . 4 . . Worker 9 | . . . . . . . . . . . . . . . 2 . 7 Builder 3 | . . . . . . . . . . . . . . . 2 . 1 Tunneler 3 | 1 . . . . . . . . . . . . . . 1 . 1 Recycler 3 | 1 . . . . . . . . . . . . . . 1 . 1 Watcher 2 | . . . . . . . . . . . . . . . 1 . 1 Swarmer 22 | . 3 . . . . . . . . . . 4 . 3 2 . 10 Grunt 34 | . 2 2 . . . . . . . 5 2 3 . 2 11 . 7 Brawler 4 | . . . . . . . . . . 1 1 1 . . . . 1 Duelist 3 | . . . . . . . . . . 1 . . . . . . 2 Protector 3 | . . . . . . . . . . 2 . . . . . . 1 Sentry 5 | . . . . . . . . . . . . 1 . 1 1 . 2 Demolisher 1 | . . 1 . . . . . . . . . . . . . . . Hunter 6 | . . . . . . . . . . 1 . . . . 3 . 2 Programmer 11 | . . . . . . . . . . . . . . . 2 1 8 Assembled 8 | . . 8 . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . 1 . . . . . Best Kill Streak 14 | 2 2 10 . . . . . . . 9 3 6 . 3 9 1 14 Combat Bots Only 10 | . 2 10 . . . . . . . 9 3 6 . 3 9 1 10 Max Kills in Single Turn 5 | 1 1 1 . . . . . . . 3 1 1 . 1 2 1 5 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . 3 1 1 . . 2 . 3 Melee 1 | . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Jun Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Fac Res Damage Taken 8805 | . 69 552 . . . 262 . . . 233 61 872 . 158 809 249 5540 Core 1894 | . 11 178 . . . . . . . 5 . 309 . 21 68 . 1302 Absorbed by Shields 411 | . . . . . . . . . . . . . . . 306 . 105 Redirected to Shielding 103 | . . . . . . . . . . . . . . . . . 103 Regen/Repaired (Parts) 85 | . . . . . . . . . . 85 . . . . . . . Core Remaining (%) 82 | 100 . . . 24 100 . . . 100 . . . . 60 93 100 . Volleys Fired 183 | 4 8 22 . . . . . . . 11 6 17 . 9 36 4 66 Largest 4 | 2 2 2 . . . . . . . 2 2 3 . 3 3 3 4 Hottest 264 | 40 78 78 . . . . . . . 96 96 172 . 159 163 175 264 Shots Fired 374 | 8 16 41 . . . . . . 1 15 7 34 . 21 70 9 152 Gun 17 | 8 8 . . . . . . . . . . . . . . 1 . Cannon 322 | . 8 41 . . . . . . 1 8 2 29 . 21 58 8 146 Launcher 35 | . . . . . . . . . . 7 5 5 . . 12 . 6 Special . | . . . . . . . . . . . . . . . . . . Kinetic 338 | 8 16 41 . . . . . . 1 8 2 29 . 21 58 8 146 Thermal . | . . . . . . . . . . . . . . . . . . Explosive 35 | . . . . . . . . . . 7 5 5 . . 12 . 6 Electromagnetic 1 | . . . . . . . . . . . . . . . . 1 . Robot Hit Streak 40 | 7 5 8 . . . . . . . 12 13 15 . 25 24 9 40 Robot Miss Streak 7 | . 1 2 . . . . . . 1 . 1 3 . 7 3 1 3 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 314 | 7 11 26 . . . . 12 . . 13 8 30 . 21 52 8 126 Core Hits 282 | 3 7 14 . . . . 1 . . 35 9 29 . 30 69 2 83 Critical Kills 3 | . . . . . . . . . . . . 1 . . . . 2 Critical Parts Destroyed 8 | . . . . . . . 1 . . 1 1 1 . . 3 . 1 Critical Strikes 25 | . 1 1 . . . . 3 . . 1 2 3 . . 5 . 9 Destroy 3 | . . . . . . . . . . . . 3 . . . . . Blast 11 | . 1 1 . . . . . . . . 1 . . . 2 . 6 Smash 11 | . . . . . . . 3 . . 1 1 . . . 3 . 3 Melee Attacks 82 | . 2 2 . . 14 15 12 . . 3 5 1 . . 3 5 20 Impact 82 | . 2 2 . . 14 15 12 . . 3 5 1 . . 3 5 20 Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . . . . . . . . . 3 . 6 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 16947 | 58 154 562 . . . . 677 . 52 1913 759 1153 . 528 3988 298 6805 Guns 111 | 58 48 . . . . . . . . . . . . . . 5 . Cannons 8230 | . 106 562 . . . . . . 52 210 28 596 . 528 1514 293 4341 Explosions 6375 | . . . . . . . . . . 1629 324 557 . . 2168 . 1697 Melee 2183 | . . . . . . . 677 . . 38 407 . . . 306 . 755 Ramming 48 | . . . . . . . . . . 36 . . . . . . 12 Kinetic 8336 | 58 154 562 . . . . . . 52 210 28 596 . 528 1514 293 4341 Thermal . | . . . . . . . . . . . . . . . . . . Explosive 6375 | . . . . . . . . . . 1629 324 557 . . 2168 . 1697 Electromagnetic 5 | . . . . . . . . . . . . . . . . 5 . Impact 2183 | . . . . . . . 677 . . 38 407 . . . 306 . 755 Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . 1 1 1 1 . . . . . . 1 8 Average Corruption 2 | . . . . . . 1 1 1 1 . . . . . . 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 46 | . . . . . . 3 4 . 3 . . . . . . 3 33 Message Errors 14 | . . . . . . 2 1 . . . . . . . . 1 10 Matter Fused 11 | . . . . . . . 2 . 1 . . . . . . 1 7 Heat Flow Errors 4 | . . . . . . . . . . . . . . . . . 4 Energy Discharges 7 | . . . . . . 1 . . 1 . . . . . . 1 4 Data Loss (minor) 7 | . . . . . . . 1 . . . . . . . . . 6 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1179 | . . 3 . . . . 108 . . 57 234 39 . . 312 45 381 Projectiles 110 | . . 3 . . . . . . . 13 . . . . 1 45 48 Explosions 114 | . . . . . . . . . . 6 . 39 . . 5 . 64 Melee 955 | . . . . . . . 108 . . 38 234 . . . 306 . 269 Knockbacks 97 | . 1 5 . . . . 2 . . 3 . 5 . 14 7 4 56 Impact 4 | . . . . . . . 1 . . 1 . . . . . . 2 Kinetic 84 | . 1 5 . . . . . . . 2 . 5 . 13 7 3 48 Secondary 9 | . . . . . . . 1 . . . . . . 1 . 1 6 Self-Inflicted Damage 63 | . . . . . . . . . . 32 31 . . . . . . Shots 2 | . . . . . . . . . . 1 1 . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 6 | . . . . . . . . . . 2 . . . . . . 4 Kicked 6 | . . . . . . . . . . 2 . . . . . . 4 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 1031 | . 54 253 . . . . . . . 102 79 668 . 95 114 24 1031 Average Temperature 253 | . 24 150 . . . . . . . 39 31 246 . 35 47 18 370 Received Heat Transfer 1463 | . 33 154 . . . . . . . 36 18 162 . 18 200 9 833 Effects 82 | . . 3 . . . . . . . . . 27 . . . . 52 Shutdowns 8 | . . . . . . . . . . . . 5 . . . . 3 Energy Bleed 8 | . . . . . . . . . . . . 2 . . . . 6 Interference 18 | . . 3 . . . . . . . . . 6 . . . . 9 Matter Decay 6 | . . . . . . . . . . . . 2 . . . . 4 Short Circuit 6 | . . . . . . . . . . . . . . . . . 6 Damage (minor) 8 | . . . . . . . . . . . . 3 . . . . 5 Damage (major) 21 | . . . . . . . . . . . . 7 . . . . 14 Damage (core) 7 | . . . . . . . . . . . . 2 . . . . 5 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 12 | . . . . . . . 4 . . 2 . . . . 5 . 1 Impact Corruptions 27 | . . . . . . . 4 . . 1 8 . . . 5 1 8 Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Fac Res Peak Influence 866 | 10 86 76 . . 54 25 . 4 258 866 . . . . 637 237 546 Initial 184 | . 5 . . . . 20 . . 1 117 . . . . 71 184 37 Average 150 | 2 21 24 . . 6 15 . . 166 563 . . . . 249 124 185 Maximum Alert Level 3 | . . . . . . . . . 1 3 . . . . 2 1 2 Low Security (%) 75 | 100 100 100 . 100 100 100 100 100 28 20 . . . . 45 95 62 Level 1 6 | . . . . . . . . . 71 14 . . . . 18 4 9 Level 2 11 | . . . . . . . . . . 17 . . . . 36 . 27 Level 3 5 | . . . . . . . . . . 47 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . . . . . . . . . 2 10 . . . . 5 . 11 Investigation . | . . . . . . . . . . . . . . . . . . Extermination 6 | . . . . . . . . . . 2 . . . . 1 . 3 Reinforcement 13 | . . . . . . . . . 2 3 . . . . 4 . 4 Assault 3 | . . . . . . . . . . 2 . . . . . . 1 Garrison 6 | . . . . . . . . . . 3 . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . 1 . 1 Haulers Reinforced 4 | . . . . . . . . . . 2 . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Jun Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Fac Res Distress Signals 8 | . 1 . . . . . . . 1 2 . . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 165 | . 13 11 . . 4 . . . 1 33 3 14 . 7 26 4 49 Peak Tracking Total 10 | . 3 6 . . 2 . . . 1 9 3 6 . 4 7 1 10 Tactical Retreats 12 | . 2 . . . . . . . . 1 . 2 . . . 2 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Fac Res Traps Triggered 11 | . . . . . . 2 . . 1 . . . . . 1 2 5 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Jun Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Fac Res Machines Disabled 27 | . . . . . . . . . 1 20 . . . . 3 . 3 Max in Single Turn 2 | . . . . . . . . . . . . . . . 1 . 2 Garrison Access 3 | . . . . . . . . . . 1 . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Jun Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Fac Res Machines Accessed 16 | . 4 . . . 3 2 . 1 . 3 . 1 . . . 1 1 Terminals 9 | . 4 . . . 2 1 . 1 . 1 . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 1 . . . . . 1 1 Total Hacks 24 | . 5 . . . 7 3 . 1 . 5 . 1 . . . 1 1 Successful 14 | . 4 . . . 1 1 . 1 . 4 . 1 . . . 1 1 Failed 10 | . 1 . . . 6 2 . . . 1 . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 11 | . 5 . 1 . 2 2 . . . . . . 1 . . . . Terminals 11 | . 5 . . . 2 2 . 1 . 1 . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . 3 . . . . . . . Recycling Units 5 | . . . . . 5 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 1 . . . . . 1 1 Terminal Hacks 3 | . . . . . . . . 1 . 1 . 1 . . . . . Record 1 | . . . . . . . . . . 1 . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . . . . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . 1 . . . . . 1 1 Seal Access 3 | . . . . . . . . . . 1 . . . . . 1 1 Unauthorized Hacks 6 | . 4 . . . 1 1 . . . . . . . . . . . Terminals 6 | . 4 . . . 1 1 . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . Assimilate 5 | . 3 . . . 1 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 6 | . 1 . . . 2 2 . . . 1 . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . . Time 86 | . . . . . . . . . . 86 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Jun Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Jun Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Fac Res Total Allies 20 | . . . . . . . 20 . . . . . . . . . . Largest Group 20 | . . . . . . . 20 20 20 19 . . . . . . . Highest-Rated Group 563 | . . . . . . . 563 563 563 543 . . . . . . . Highest-Rated Ally 35 | . . . . . . . 35 35 35 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 232 | . . . . . . . . . 26 206 . . . . . . . Total Damage 7109 | . . . . . . . . . 1051 6058 . . . . . . . Kills 42 | . . . . . . . . . 6 36 . . . . . . . Allies Corrupted 3 | . . . . . . . . . . 3 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 . . . . . . . 2 2 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Jun Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Fac Res Turns Passed 14787 | 88 1223 1171 350 258 1192 554 639 41 152 1317 635 1359 1613 320 1143 759 1973 Spaces Moved 9598 | 57 781 623 218 216 710 373 454 29 115 808 460 1057 1256 239 605 596 1001 Core 14 | 13 1 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 9584 | 44 780 623 218 216 710 373 454 29 115 808 460 1057 1256 239 605 596 1001 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 105 120 120 126 126 126 126 122 122 122 112 122 117 112 105 Average Speed 129 | 112 123 170 157 120 128 128 126 126 126 126 122 122 121 122 148 112 130 Slowest Speed 410 | 120 400 190 190 120 130 130 126 126 126 127 122 192 122 122 189 112 410 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . . . . Exploration Rate (%) 47 | 4 82 98 41 46 27 8 96 2 93 25 61 88 85 48 19 13 25 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 2 | . . 1 . . . . . . . . . . 1 . . . . Known Exits Taken 4 | . 1 . . . 1 . . 1 . . . . . . 1 . . Unknown Exits Taken 10 | 1 . 1 1 1 . . . . . 1 1 1 1 1 . 1 . Scrap Searched 11 | . . 1 . 1 . . . . . . 2 3 2 2 . . . Spaces Dug 42 | . 1 2 . . 10 7 . . . 8 . 1 . . . 5 8 Terrain Destroyed 273 | . 1 3 . . 10 7 . . . 20 30 28 . . 102 6 66 Melee 35 | . 1 2 . . 10 7 . . . 1 . 1 . . . 5 8 Projectile 35 | . . 1 . . . . . . . . 1 1 . . 7 1 24 AOE 203 | . . . . . . . . . . 19 29 26 . . 95 . 34 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Jun Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Fac Res Total 11513 | 71 1025 684 223 215 963 422 501 33 122 1082 517 1094 1339 251 775 673 1523 Wait 1339 | . 195 23 . . 212 18 17 5 4 235 45 6 65 4 89 50 371 Move 9582 | 56 780 622 217 215 709 373 453 28 114 807 459 1056 1255 238 604 595 1001 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 59 | 3 15 2 . . 5 5 4 . . 2 . 2 2 . 5 5 9 Fast Attach 75 | 6 5 3 2 . 7 4 4 . 2 8 . 3 3 . 9 3 16 Attach 29 | 1 1 1 . . 2 3 1 . . 1 . 1 3 . 2 3 10 Detach 3 | . 1 . . . . . . . . . . . . . 2 . . Swap 65 | 1 4 5 2 . 6 2 2 . . 5 2 2 6 . 15 3 10 Drop 90 | . 14 4 2 . 8 2 8 . 2 8 . 6 5 . 10 5 16 Fire 183 | 4 8 22 . . . . . . . 11 6 17 . 9 36 4 66 Melee 82 | . 2 2 . . 14 15 12 . . 3 5 1 . . 3 5 20 Ram . | . . . . . . . . . . . . . . . . . . Kick 6 | . . . . . . . . . . 2 . . . . . . 4 Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) -4/Factory -3/Research History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 14) 89 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 7) 402 | -10/Materials | Discovered new exit (range 3) 566 | -10/Materials | Discovered new exit (range 16) 773 | -10/Materials | Discovered new exit (range 8) 813 | -10/Materials | Identified exit to Materials 1076 | -10/Materials | Identified exit to Mines 1312 | -10/Materials | Entered Mines 1313 | -10/Mines | Assembled infested the area 1323 | -10/Mines | Met a Derelict bent on vengeance 1355 | -10/Mines | Core integrity fell below 50% 1387 | -10/Mines | Destroyed 10 combat bots 1829 | -10/Mines | Discovered exit to Materials (range 9) 2040 | -10/Mines | Learned location of Storage (-8) 2055 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2306 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2306 | -10/Mines | Discovered new exit (range 6) 2346 | -10/Mines | Discovered exit to Materials (range 15) 2483 | -10/Mines | Entered Exiles 2514 | -10/Exiles | Discovered new exit (range 15) 2544 | -10/Exiles | Met 8R-AWN 2577 | -10/Exiles | Met EX-HEX 2630 | -10/Exiles | Met EX-BIN 2653 | -10/Exiles | Aligned with FarCom system 2654 | -10/Exiles | Given EX-Vault access code 2700 | -10/Exiles | Opened EX-Vault 2706 | -10/Exiles | Found Prototype Leg 2706 | -10/Exiles | Identified Potential Leg 2709 | -10/Exiles | Found Potential Leg 2739 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2833 | -10/Exiles | Left Exiles lab with Potential Leg 2833 | -10/Exiles | Entered Mines 2968 | -9/Mines | Discovered new exit (range 11) 3025 | -9/Mines | Learned Materials stockpile data 3029 | -9/Mines | Discovered new exit (range 11) 3091 | -9/Mines | Entered Materials 3091 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3202 | -8/Materials | Discovered new exit (range 3) 4274 | -8/Materials | Discovered new exit (range 4) 4278 | -8/Materials | Identified exit to Factory 4283 | -8/Materials | Entered Factory 4283 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4698 | -7/Factory | Crushed by falling debris 4837 | -7/Factory | Sucked down chute 4837 | -7/Factory | Entered Waste 4838 | -7/Waste | Joined by Warlord forces that had cleared the area 4974 | -7/Waste | Discovered new exit (range 12) 5352 | -7/Waste | Found Prototype Slashing Weapon 5352 | -7/Waste | Identified Molecular Scythe 5462 | -7/Waste | Identified exit to Factory 5476 | -7/Waste | Entered Factory 5476 | -7/Factory | Accompanied by 20 allies 5511 | -7/Factory | Identified exit to DSF 5517 | -7/Factory | Entered DSF 5517 | -7/DSF | Accompanied by 20 allies 5542 | -7/DSF | Additional patrols routed to DSF 5607 | -7/DSF | Discovered new exit (range 15) 5669 | -7/DSF | Entered Factory 5669 | -6/Factory | Accompanied by 19 allies 5669 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6126 | -6/Factory | Garrison activated, responded to threat 6137 | -6/Factory | Spotted B-75 Beast 6139 | -6/Factory | Allies destroyed B-75 Beast 6369 | -6/Factory | First assault squad dispatched 6554 | -6/Factory | Destroyed 9 combat bots 6854 | -6/Factory | Repaired Broken Hyp. Mass Driver 6964 | -6/Factory | Discovered new exit (range 15) 6986 | -6/Factory | Entered Lower Caves 7600 | -6/Lower Caves | Discovered new exit (range 8) 7621 | -6/Lower Caves | Entered another Lower Caves area 7740 | -6/Lower Caves | Learned Factory garrison access intel 7856 | -6/Lower Caves | Encountered a Warlord checkpoint 8043 | -6/Lower Caves | Spotted B-75 Beast 8567 | -6/Lower Caves | Discovered new exit (range 14) 8846 | -6/Lower Caves | Learned Factory stockpile data 8896 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8959 | -6/Lower Caves | Discovered new exit (range 8) 8980 | -6/Lower Caves | Entered Zion 9219 | -6/Zion | Discovered new exit (range 16) 9357 | -6/Zion | Learned 8 Factory zone layouts 9662 | -6/Zion | Learned 12 Factory zone layouts 10411 | -6/Zion | Rebuked by Imprinter 10593 | -6/Zion | Entered Proximity Caves 10635 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10769 | -5/Proximity Caves | Learned Factory stockpile data 10907 | -5/Proximity Caves | Discovered new exit (range 5) 10913 | -5/Proximity Caves | Entered Factory 10913 | -5/Factory | Evolved 2 slots: Utility x2 10914 | -5/Factory | Identified exit to Upper Caves 10914 | -5/Factory | Identified exit to Factory 10916 | -5/Factory | Loaded intel: 4 garrison access locations 10921 | -5/Factory | Build established: Tank 11693 | -5/Factory | Destroyed 9 combat bots 11799 | -5/Factory | Build established: Mutant 11984 | -5/Factory | Discovered exit to Factory (range 15) 12056 | -5/Factory | Entered another Factory area 12056 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 12748 | -4/Factory | Discovered new exit (range 12) 12815 | -4/Factory | Entered Research 12815 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13860 | -3/Research | Garrison activated, responded to threat 14107 | -3/Research | Core integrity fell below 50% 14216 | -3/Research | Destroyed 10 combat bots 14315 | -3/Research | First assault squad dispatched 14370 | -3/Research | Found Hvy. Reactive Plating 14374 | -3/Research | Found Hvy. Reactive Plating 14552 | -3/Research | Core integrity fell below 20% 14601 | -3/Research | Lost 3 parts (1p1n1w) 14701 | -3/Research | Lost 6 parts (2n2u2w) 14788 | -3/Research | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 14757_ Kicked G-67 Veteran. 14757_ Flexi-carbon Leg destroyed. 14759_ Kicked G-67 Veteran. 14761_ #PHLMCRT5C 14768_ ALERT: Cargo convoy en route, clear transfer corridor. 14770_ Acquired 8 matter. 14775_ Critical hit (Burn: +50). 14779_ Triggered Tesla Bomb Trap. 14779_ A bubble of electromagnetic force engulfs the area. 14779_ Door malfunctions. 14781_ SE71N/OZR9PZSJ3KHOKTMDO/1KAM>T4UN 14783_ Hvy. Reactive Plating destroyed. 14784_ Kicked G-67 Veteran. 14784_ G-67 Veteran destroyed. 14785_ Acquired 48 matter. 14785_ Neutrino Core destroyed. 14787_ Acquired 65 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ???????????????????????######????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# ###########??? | | ??????????????????####?# # #??? | | ???????????????????" ?# # #??? | | ???????????????????? # # #??? | | ????????????????????? # % #??? | | ?????????????????????? / gg/ #??? | | ???????????????????????# g# """"" #??? | | ???????????????????????#![ # """"" #??? | | ???????????????????????#! [ # """"" #??? | | ???????????????????????#=@ ##########???? | | ???????????????????????# # ! #???? | | ?????????????########### # #???? | | ???????????? x / "" #???? | | ???????????? x # ""S #???? | | ???????????? # "" #???? | | ???????????? # #???? | | ?????????????#######+#######; #???? | | ?????????????????? ??????##! #???? | | ?????????????????# ???????#" ! * #???? | | ?????????????????# ??????###"##########?? | | ?????????????????# ???????# % #?? | | ??????????????????????????# #?? | | ??????????????????????????# #?? | | ??????????????????????????# #?? | | ??????????????????????????# #?? | | ??????????????????????????####/#########?? | | ????????????????????????????# #??#####?? | | ????????????????????????????# # #? | | ????????????????????????????+ + #? | | ????????????????????????????# # ! #? | | ????????????????????????????# #??#####?? | | ????????????????????????????# #????????? | | #???????????????????????????# "????????? | | +???????????????????????????# "????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 36 Energy Capacity 515 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 200 EM Shielding 2 Armor Coverage 700 Resistance: KI 60 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 6 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Leap Before You Look We Are Legion Challenges ------------ None Game ------ Seed CoilHeartBarrier Manual? 0 Play Time 02:49:21 Cumulative 23.6 hours Start 2023.04.02 @ 23:44:41 End 2023.04.03 @ 22:15:01 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 603a006e-f04b-4611-a34b-eafc51d3c475