Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.28 @ 08:08:50 Player: Zeta Lockhart Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (119) 595 Value Destroyed (3222) 3222 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (254) 254 TOTAL SCORE: 7771 Bonus ------- High Alert Combat Kills 280 Follower Combat Kills 195 Friendly Fire -221 Cogmind --------- Core Integrity 0/850 Matter 132/300 Energy 88/100 System Corruption 19% Temperature Cool (0) Movement Core (750) Ox14 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (5) ------- Gauss Rifle > --- INVENTORY (20) --- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Improved Heat Sink Improved Heat Sink Large Battery (200) Large Battery (200) High-capacity Matter Pod (200) High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Reflective Plating > --- WEAPON ----------- Particle Gun Heavy Particle Gun Heavy Laser Heavy Laser Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Compact Wheel Compact Wheel Compact Wheel Armored Wheel Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Battery Large Battery High-capacity Matter Pod High-capacity Matter Pod Heavy Reactive Plating Heavy Assault Rifle Minigun Heavy Machine Gun Heavy Machine Gun [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Protection Reflective Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . 2 . . . 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 1 | . . . . . . . . 1 Utility 3 | . . 1 . . . 1 1 . Weapon 3 | . . 1 . . . 1 . 1 Parts Attached 101 | 7 3 11 8 . 2 21 19 30 Power 10 | 1 . 2 . . . 3 3 1 Engine 10 | 1 . 2 . . . 3 3 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 23 | 2 . 3 . . 2 2 3 11 Treads 8 | 2 . 3 . . . . . 3 Leg . | . . . . . . . . . Wheel 15 | . . . . . 2 2 3 8 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 33 | 2 3 1 6 . . 9 7 5 Device 21 | . 1 1 5 . . 6 4 4 Storage 4 | 2 2 . . . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 8 | . . . 1 . . 3 3 1 Artifact . | . . . . . . . . . Weapon 35 | 2 . 5 2 . . 7 6 13 Energy Gun 16 | . . 4 1 . . 5 2 4 Energy Cannon 3 | . . . . . . 1 2 . Ballistic Gun 13 | 2 . 1 1 . . . 1 8 Ballistic Cannon 3 | . . . . . . 1 1 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 1 . 1 Corrupted Parts 3 | . . . . . . . . 3 System Corruption 17 | . . . . . . . . 17 Parts Lost 46 | . . . 1 . . 5 13 27 Power 4 | . . . . . . . 2 2 Propulsion 10 | . . . . . . 1 2 7 Utility 9 | . . . . . . 1 3 5 Weapon 23 | . . . 1 . . 3 6 13 Highest Loss Streak 23 | . . . 1 . . 3 10 23 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 99 97 99 100 100 99 88 91 Engine 11 | . 14 10 11 11 11 9 13 12 Treads 14 | . 28 21 22 22 14 . . 5 Wheel 5 | . . . . . 7 17 12 10 Device 18 | . 11 19 18 22 22 18 18 18 Storage 10 | . 16 11 11 11 11 9 7 6 Protection 3 | . . . 3 . . 9 4 5 Energy Gun 20 | . . 22 24 22 22 25 12 23 Ballistic Gun 8 | . 28 10 7 11 11 5 3 1 Ballistic Cannon 1 | . . . . . . 3 7 5 Peak Build Rating 59 | 7 8 13 23 23 24 35 39 59 Average Rating 24 | 5 7 11 19 23 23 31 34 45 On Entrance 18 | . 7 8 13 23 23 24 32 38 Naked Turns . | . . . . . . . . . Heaviest Build 118 | 16 47 55 64 61 61 73 97 118 Greatest Support 84 | 40 40 40 40 40 40 32 32 84 Greatest Overweight (x) 4 | . 1 2 1 1 1 2 4 3 Average Overweight (x) 1 | . . 1 1 1 1 1 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 20 20 Most Carried 20 | 4 11 20 20 20 20 20 20 20 Average Carried 17 | 1 6 16 19 20 19 19 16 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 2 11 20 20 20 20 20 20 9 Class Distribution -------------------- 41% | Scavenger-Gunner 35% | Scavenger-Tank 10% | Mutant 6% | Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Matter Collected 2709 | 282 129 505 130 . 42 427 597 597 Remotely . | . . . . . . . . . Salvage Created 4551 | 84 145 574 286 . 164 1132 1107 1059 Parts 241 | 1 15 38 17 . 7 47 77 39 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 12 | . 2 . . . . 2 1 7 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 76 | . 3 10 12 . 2 24 15 10 Guns 59 | . 3 10 12 . 2 19 5 8 Cannons 15 | . . . . . . 5 10 . AOE 1 | . . . . . . . . 1 Classes Destroyed 16 | 1 2 3 . . . 6 3 1 Worker 6 | . . 1 . . . . 3 2 Builder 9 | . . . . . . 1 8 . Recycler 20 | 1 1 2 . . 2 3 7 4 Mechanic 1 | . . . . . . 1 . . Operator 1 | . . . . . . . . 1 Drone 1 | . . . . . . 1 . . Watcher 6 | . 1 2 . . . 2 1 . Swarmer 23 | . 3 4 7 . 2 7 . . Grunt 28 | . . 3 3 . . 10 9 3 Brawler 2 | . . . . . . 1 1 . Duelist 3 | . . . . . . 2 . 1 Sentry 10 | . . 3 2 . . 3 . 2 Specialist 4 | . . . . . . . 2 2 Hunter 2 | . . . . . . . 1 1 Programmer 2 | . . . . . . . 1 1 Heavy 2 | . . . . . . 1 1 . Best Kill Streak 13 | 1 3 4 3 . 1 8 13 4 Combat Bots Only 7 | . 3 2 3 . 1 4 7 3 Max Kills in Single Turn 3 | 1 2 2 2 . 1 1 3 1 Gunslinging 1 | . . . 1 . . . . . Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 660 | . 29 33 55 . 2 85 137 319 Missed 171 | . 6 13 15 . . 21 45 71 Damage Taken 7616 | . 184 196 435 . 37 1204 1782 3778 Core 1650 | . 46 32 100 . . 370 243 859 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 72 | . . . . . . 72 . . Ignored by Resistances 634 | . . . . . . . 18 616 Core Remaining (%) 69 | 100 81 . . . 67 32 65 . Volleys Fired 250 | 3 18 24 19 . 6 59 55 66 Largest 5 | 2 2 3 3 . 3 4 4 5 Hottest 302 | 40 40 146 171 . 144 239 240 302 Shots Fired 810 | 6 36 72 55 . 18 212 190 221 Gun 665 | 6 36 72 55 . 18 173 106 199 Cannon 145 | . . . . . . 39 84 22 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 259 | 6 36 18 5 . 6 49 78 61 Thermal 539 | . . 54 50 . 12 163 100 160 Explosive . | . . . . . . . . . Electromagnetic 12 | . . . . . . . 12 . Robot Hit Streak 15 | 5 5 7 11 . 7 15 9 11 Robot Miss Streak 15 | . 6 4 9 . 4 11 15 6 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 7 | . . 1 4 . . . . 2 Max Gunslinging Chain 1 | . . 1 1 . . . . 1 Shots Hit Robots 496 | 5 15 38 42 . 12 126 125 133 Core Hits 392 | 2 7 21 33 . 10 132 114 73 Critical Kills 2 | . 1 . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 19 | . 1 3 2 . 1 2 2 8 Burn 14 | . . 3 2 . 1 2 . 6 Destroy 3 | . 1 . . . . . . 2 Blast 2 | . . . . . . . 2 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10186 | 44 178 497 590 . 202 2376 3527 2772 Guns 6932 | 44 176 497 570 . 178 1852 1246 2369 Cannons 2178 | . . . . . . 474 1445 259 Explosions 974 | . . . . . . . 836 138 Melee . | . . . . . . . . . Ramming 102 | . 2 . 20 . 24 50 . 6 Kinetic 2993 | 44 176 95 43 . 69 606 1114 846 Thermal 6748 | . . 402 527 . 109 1720 2208 1782 Explosive . | . . . . . . . . . Electromagnetic 343 | . . . . . . . 205 138 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 19 | . . . . . . 1 . 19 Average Corruption 6 | . . . . . . 1 . 17 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 24 | . . . . . . 9 . 15 Message Errors 2 | . . . . . . . . 2 Matter Fused 8 | . . . . . . 3 . 5 Heat Flow Errors 4 | . . . . . . 2 . 2 Energy Discharges 2 | . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . 2 . . Data Loss (major) 1 | . . . . . . 1 . . Misfires 1 | . . . . . . . . 1 Weapon Failures 4 | . . . . . . 1 . 3 Overload Shots . | . . . . . . . . . Overflow Damage 111 | . . . . . . . 107 4 Projectiles 33 | . . . . . . . 33 . Explosions 78 | . . . . . . . 74 4 Melee . | . . . . . . . . . Knockbacks 31 | . . . . . . 20 11 . Impact 1 | . . . . . . 1 . . Kinetic 28 | . . . . . . 18 10 . Secondary 2 | . . . . . . 1 1 . Self-Inflicted Damage 123 | . . . . . . 24 25 74 Shots 3 | . . . . . . . 1 2 Rammed 13 | . 1 . 3 . 2 6 . 1 Targets Rammed 14 | . 1 . 3 . 3 6 . 1 Kicked . | . . . . . . . . . Crushed 1 | . . . . . 1 . . . Highest Temperature 606 | . . 30 330 . 72 368 538 606 Average Temperature 109 | . . 13 99 . 26 95 170 147 Received Heat Transfer 1470 | . . 48 162 . . 258 648 354 Effects 32 | . . . 2 . . 6 5 19 Shutdowns 7 | . . . . . . . 2 5 Energy Bleed 5 | . . . 2 . . . 1 2 Interference 11 | . . . . . . 6 1 4 Matter Decay 4 | . . . . . . . 1 3 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 17 | . . 3 5 . . . 1 8 Heat Transferred 12164 | . . 1296 1252 . 248 3099 2495 3774 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Peak Influence 686 | 5 71 298 192 . 206 578 686 306 Initial 274 | . 3 29 67 . . 1 262 274 Average 168 | 2 32 144 66 . 59 338 462 212 Maximum Alert Level 2 | . . 1 . . 1 2 2 1 Low Security (%) 66 | 100 100 78 100 . 93 12 . 45 Level 1 22 | . . 21 . . 6 47 37 54 Level 2 11 | . . . . . . 39 62 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 1 . . . . 6 6 4 Investigation 2 | . . . . . . . 1 1 Extermination 2 | . . . . . . . . 2 Reinforcement 11 | . 1 . . . . 4 5 1 Assault 1 | . . . . . . 1 . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . . . 1 2 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Distress Signals 5 | . . . . . . 4 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 142 | . 8 12 15 . 7 48 25 27 Peak Tracking Total 14 | . 3 4 4 . 3 5 6 14 Tactical Retreats 13 | . . 1 . . . 5 3 4 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Traps Triggered 5 | . . 2 . . . 2 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Disabled 5 | . . . . . . . 1 4 Max in Single Turn 3 | . . . . . . . 1 3 Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Accessed 20 | . 4 1 1 4 1 3 1 5 Terminals 11 | . 4 1 . . 1 1 1 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 1 | . . . . . . . . 1 Garrison Access 2 | . . . . . . 1 . 1 Total Hacks 35 | . 8 1 1 4 2 6 2 11 Successful 17 | . 4 1 1 4 . 4 1 2 Failed 18 | . 4 . . . 2 2 1 9 Catastrophic 6 | . 2 . . . . . 1 3 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 23 | . 8 1 . . 2 3 2 7 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . Scanalyzers 3 | . . . . . . . . 3 Garrison Access 2 | . . . . . . 1 . 1 Terminal Hacks 12 | . 4 1 1 4 . 1 1 . Record 4 | . . . . 4 . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . . 1 . . . . . Level Access Points 1 | . . . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . . Locate Traps 2 | . 2 . . . . . . . Zone Layout 2 | . . 1 . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . Report Inventory 2 | . . . . . . 2 . . Scanalyzer 2 | . . . . . . . . 2 Insert Component 1 | . . . . . . . . 1 Analyze 1 | . . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 4 . . . 1 2 1 4 Full Trace Events 2 | . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total Allies 5 | . . . 5 . . . . . Largest Group 5 | . . . 5 5 3 3 . . Highest-Rated Group 83 | . . . 83 83 40 40 . . Highest-Rated Ally 31 | . . . 31 31 16 16 . . Total Orders . | . . . . . . . . . Ally Attacks 147 | . . . 20 . 25 102 . . Total Damage 741 | . . . 80 . 155 506 . . Kills 16 | . . . 2 . 4 10 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches 22 | . . . 5 . 2 15 . . Drone Recoveries 19 | . . . 2 . 2 15 . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Turns Passed 6793 | 91 606 644 1859 591 499 991 494 1018 Spaces Moved 2882 | 46 227 220 720 245 264 501 197 462 Core 5 | 5 . . . . . . . . Treads 1658 | 41 227 220 720 245 128 . . 77 Legs . | . . . . . . . . . Wheels 1219 | . . . . . 136 501 197 385 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 115 115 120 120 Average Speed 189 | 148 221 240 240 240 175 129 134 145 Slowest Speed 400 | 160 240 320 240 240 240 130 160 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 4 54 26 87 64 60 45 6 15 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . . 3 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 46 | . . . . . . 7 33 6 Melee . | . . . . . . . . . Projectile 25 | . . . . . . 7 12 6 AOE 21 | . . . . . . . 21 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total 3670 | 64 298 287 809 249 283 708 302 670 Wait 252 | . 35 . 42 5 3 79 6 82 Move 2874 | 45 226 219 719 244 263 500 196 462 Hop . | . . . . . . . . . Pick Up 103 | 9 12 22 7 . 2 19 20 12 Fast Attach 12 | . . . 2 . 1 3 1 5 Attach 60 | 7 1 5 2 . 1 10 15 19 Detach 4 | . . . 1 . . 1 . 2 Swap 29 | . 2 6 4 . . 8 3 6 Drop 72 | . 3 11 10 . 4 23 6 15 Fire 250 | 3 18 24 19 . 6 59 55 66 Melee . | . . . . . . . . . Ram 7 | . . . . . . 6 . 1 Kick . | . . . . . . . . . Crush 7 | . 1 . 3 . 3 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 647 | -10/Materials | Discovered new exit (range 8) 698 | -10/Materials | Entered another Materials area 698 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1007 | -9/Materials | Build established: Gunner 1239 | -9/Materials | Discovered new exit (range 14) 1342 | -9/Materials | Entered Mines 1363 | -9/Mines | Build established: Scavenger-Gunner 2122 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2172 | -9/Mines | Build established: Scavenger-Tank 2441 | -9/Mines | Found the Drone Emporium 2453 | -9/Mines | Found Prototype Device 2453 | -9/Mines | Identified Thief Drone Bay 2740 | -9/Mines | Build established: Scavenger-Gunner 3174 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3174 | -9/Mines | Discovered new exit (range 5) 3201 | -9/Mines | Entered Exiles 3201 | -9/Exiles | Found Exiles lab abandoned 3201 | -9/Exiles | Accompanied by 8 allies 3231 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3761 | -9/Exiles | Discovered new exit (range 15) 3792 | -9/Exiles | Entered Mines 3792 | -8/Mines | Accompanied by 6 allies 4275 | -8/Mines | Discovered new exit (range 7) 4291 | -8/Mines | Entered Materials 4291 | -8/Materials | Accompanied by 6 allies 4291 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4292 | -8/Materials | Identified exit to Storage 4396 | -8/Materials | Garrison activated, responded to threat 4689 | -8/Materials | Lost 4 allies 4801 | -8/Materials | Build established: Tank 5091 | -8/Materials | First assault squad dispatched 5127 | -8/Materials | Core integrity fell below 50% 5166 | -8/Materials | Lost 3 parts (1n1u1w) 5198 | -8/Materials | Discovered new exit (range 15) 5282 | -8/Materials | Entered Factory 5282 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5295 | -7/Factory | Identified exit to Factory 5438 | -7/Factory | Build established: Scavenger-Tank 5536 | -7/Factory | Destroyed 7 combat bots 5574 | -7/Factory | Lost 10 parts (1p1n3u5w) 5776 | -7/Factory | Entered another Factory area 5776 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6316 | -6/Factory | Found Hvy. Reactive Plating 6491 | -6/Factory | System corruption reached 10% 6690 | -6/Factory | Cargo convoy interrupted 6757 | -6/Factory | Core integrity fell below 50% 6774 | -6/Factory | Core integrity fell below 20% 6794 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 06784_ H-66 Slayer destroyed. 06784_ K-01 Serf collects debris. 06784_ Slug penetrates K-01 Serf. 06784_ K-01 Serf suffers critical hit (Destroy). 06784_ K-01 Serf destroyed. 06785_ K-01 Serf collects debris. 06785_ R-10 Processor collects Flexi-carbon Leg. 06785_ R-10 Processor collects Lgt. Fission Core. 06786_ Slug penetrates K-01 Serf. 06787_ Penetrated by Slug. 06787_ Gauss Rifle destroyed. 06788_ K-01 Serf collects debris. 06788_ R-10 Processor collects Gauss Rifle. 06790_ Penetrated by Slug. 06790_ Com. Wheel destroyed. 06791_ R-10 Processor collects Phase Shifter. 06791_ Acquired Gauss Rifle. 06791_ R-10 Processor collects Wheel. 06792_ K-01 Serf collects debris. 06794_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????# | | ?????????????????????????????????????????# ### | | ?????????????????????????????????????????##^ ##?? | | ??????????????????????????????????????????# ???? | | ??????????????????????????????????????????# ????? | | ??????????????????????????????????????????# ????? | | ??????????????????????????????????????????# ?????? | | ??????????????????????????????????????????# ?????? | | ??????????????????????????????????????????#??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????#??????? | | ??????????????????????????????????????????# ?????? | | ?????????????????????????????????????#????# """"? | | ??????????????????????###?????????? ##???# """" | | ??????????????????????########### #???? | | ?????????????????????## #????? [ | | ?????????????????????## % R #?????? | | ??????????????????????#*=% u #??????? | | ?????????????????????##[h@####### #?????? | | ?????????????????????##[%=#?????????????????#####+ | | ?????????????????????## kR#?????????????????# | | ?????????????## ####### R%################### | | ??????? % | | ??????? ! "" | | ??????? % % T" | | ???????? A | | ???????? % % | | ?????????#############+########+############# | | ???????????????????? ????# #??????## % | | ??????????????????? ????# """ #??????####+#+ | | ?????????????????? ????# """ #??????# | | ????????????????? ????# """ #??????# | | ???????????????? ? ????# #??????# % | | ??????????????? ?? ????# """ #??????# =!% | | ??????????????? ??? ????# """ #?????## | | ????????????????????? ?????# """ #?????# | | ???????????????????????????# #?????## %! | | ???????????????????????????##########??????# = | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# ! | | ???????????????????????????????????????????# %= | | ???????????????????????????????????????????# | | ???????????????????????????????????????????####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Coolant Potential 50 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 40 Resistance: TH 10 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Com. Wheel | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PersonalEnhancedScreen Manual? 0 Play Time 01:14:27 Cumulative 45.9 hours Start 2025.02.28 @ 06:54:23 End 2025.02.28 @ 08:08:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 30 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 41x27 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f58f6de-c79b-411e-b403-a489b7aa4d61