Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.02.12 @ 19:50:38 Player: Jango Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (100) 500 Value Destroyed (4428) 4428 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 8659 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Light Angular Momentum Engine Improved Heat Sink Advanced Visual Processing Unit Targeting Computer Improved Transmission Jammer Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Plasma Rifle Improved EM Pulse Cannon Heavy Plasma Cannon Long-range Missile Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Advanced Visual Processing Unit Improved Transmission Jammer Improved Light Armor Plating Advanced Shield Generator Lightning Gun Beam Rifle Gatling Laser Wave Gun Heavy Assault Rifle Remote Datajack [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Protection Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Long-range Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . 1 . . . 1 Utility 5 | . . 1 1 1 1 1 Weapon 2 | . . . 1 . 1 . Parts Attached 107 | 5 2 8 18 19 21 34 Power 14 | 1 . . 1 3 5 4 Engine 6 | 1 . . 1 1 3 . Core 8 | . . . . 2 2 4 Reactor . | . . . . . . . Propulsion 26 | 2 . 4 4 6 2 8 Treads . | . . . . . . . Leg 26 | 2 . 4 4 6 2 8 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 27 | 1 1 2 5 6 7 5 Device 12 | . . . 3 3 4 2 Storage 3 | 1 . 2 . . . . Processor 6 | . . . 1 3 1 1 Hackware . | . . . . . . . Protection 6 | . 1 . 1 . 2 2 Artifact . | . . . . . . . Weapon 40 | 1 1 2 8 4 7 17 Energy Gun 20 | 1 1 2 6 2 3 5 Energy Cannon 4 | . . . . 1 . 3 Ballistic Gun 13 | . . . 2 1 3 7 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . 1 1 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 51 | . . . 5 7 6 33 Power 9 | . . . 1 2 2 4 Propulsion 11 | . . . . 2 . 9 Utility 9 | . . . 1 . 2 6 Weapon 22 | . . . 3 3 2 14 Highest Loss Streak 12 | . . . 2 5 2 12 Average Slot Usage (%) 97 | . 96 96 98 98 99 95 Engine 5 | . 14 11 8 5 4 1 Core 5 | . . . . 8 7 8 Leg 23 | . 28 33 26 22 20 21 Device 9 | . . . 8 7 11 13 Storage 14 | . 14 18 18 15 13 10 Processor 9 | . . . 2 15 12 11 Protection 2 | . 10 11 6 . . 1 Energy Gun 11 | . 27 22 21 10 7 5 Energy Cannon 3 | . . . . 3 4 6 Ballistic Gun 7 | . . . 4 6 12 7 Naked Turns . | . . . . . . . Heaviest Build 74 | 11 13 42 49 56 69 74 Greatest Support 80 | 20 20 30 50 60 60 80 Greatest Overweight (x) 5 | . . 1 2 1 1 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 16 | 6 6 16 16 16 16 16 Average Capacity 15 | 5 6 12 16 16 16 15 Most Carried 16 | 4 6 9 16 16 16 16 Average Carried 13 | 2 4 5 14 15 15 13 Final Capacity 16 | 6 6 16 16 16 16 10 Final Carried 16 | 3 6 9 15 16 14 5 Class Distribution -------------------- 58% | Scavenger-Skirmisher 14% | Scavenger-Tank 13% | Mutant 8% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 2162 | 217 53 80 286 302 450 774 Remotely . | . . . . . . . Salvage Created 4522 | . 168 451 1215 601 684 1403 Parts 237 | . 5 24 59 29 34 86 Haulers Intercepted . | . . . . . . . Recyclers Shooed 5 | . 1 1 1 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 85 | . 3 7 25 13 15 22 Melee 1 | . . . . . . 1 Guns 64 | . 3 7 24 10 9 11 Cannons 14 | . . . . 2 3 9 AOE 3 | . . . . . 3 . Classes Destroyed 11 | . 2 3 2 2 2 . Worker 2 | . . 1 . . . 1 Tunneler 1 | . . . . 1 . . Recycler 2 | . . 1 1 . . . Operator 2 | . . . . . 1 1 Watcher 8 | . 1 1 2 3 . 1 Swarmer 14 | . . . 6 4 4 . Grunt 36 | . 3 6 14 5 3 5 Duelist 1 | . . . 1 . . . Sentry 9 | . . 1 4 . 3 1 Hunter 10 | . . . . . 2 8 Programmer 15 | . . . . 4 3 8 Best Kill Streak 5 | . 2 3 4 4 5 3 Combat Bots Only 5 | . 2 3 3 4 5 3 Max Kills in Single Turn 3 | . 1 1 2 2 3 1 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . . . . 2 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 7875 | . 134 268 880 672 1360 4561 Core 1438 | . 8 81 122 59 163 1005 Absorbed by Shields 279 | . . . . . . 279 Core Remaining (%) 87 | 100 96 79 77 91 80 . Volleys Fired 269 | . 14 21 66 46 38 84 Largest 4 | . 2 2 3 3 4 4 Hottest 277 | . 90 96 165 166 246 277 Shots Fired 758 | . 28 42 185 116 135 252 Gun 654 | . 28 42 185 99 114 186 Cannon 97 | . . . . 17 18 62 Launcher 6 | . . . . . 3 3 Special 1 | . . . . . . 1 Kinetic 277 | . . . 46 34 71 126 Thermal 385 | . 28 42 139 65 37 74 Explosive 6 | . . . . . 3 3 Electromagnetic 89 | . . . . 17 24 48 Robot Hit Streak 25 | . 11 18 23 15 21 25 Robot Miss Streak 5 | . 3 1 2 4 5 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 14 | . 1 2 4 2 1 4 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 Shots Hit Robots 571 | . 22 37 147 82 100 183 Core Hits 234 | . 9 20 58 32 46 69 Critical Hits 4 | . . . . . 2 2 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 3 | . . . . . 1 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10921 | . 273 472 2238 1799 2262 3877 Guns 7834 | . 273 472 2182 1354 1297 2256 Cannons 2032 | . . . . 318 323 1391 Explosions 919 | . . . . 126 627 166 Melee . | . . . . . . . Ramming 136 | . . . 56 1 15 64 Kinetic 2979 | . . . 568 370 629 1412 Thermal 5805 | . 273 472 1614 1110 589 1747 Explosive 729 | . . . . . 603 126 Electromagnetic 1272 | . . . . 318 426 528 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . . 1 1 4 1 14 Average Corruption 3 | . . 1 1 3 1 6 Corruption Purged . | . . . . . . . Effects 105 | . . 1 1 19 5 79 Message Errors 22 | . . . . 8 1 13 Matter Fused 14 | . . . . 4 . 10 Heat Flow Errors 8 | . . . . 1 . 7 Energy Discharges 11 | . . 1 . 3 . 7 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 14 | . . . 1 2 1 10 Data Loss (major) 3 | . . . . . . 3 Alerts 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Targeting Errors 23 | . . . . 1 1 21 Weapon Failures 7 | . . . . . 2 5 Overload Shots . | . . . . . . . Overflow Damage 95 | . . . . 27 39 29 Projectiles 48 | . . . . 27 12 9 Explosions 47 | . . . . . 27 20 Melee . | . . . . . . . Knockbacks 2 | . . . 1 . . 1 Impact 2 | . . . 1 . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 206 | . . . . . 45 161 Shots 4 | . . . . . 1 3 Rammed 8 | . . . 2 . . 6 Targets Rammed 33 | . . . 9 1 1 22 Kicked 25 | . . . 7 1 1 16 Crushed . | . . . . . . . Highest Temperature 398 | . 282 214 313 398 245 349 Average Temperature 99 | . 112 90 56 145 67 94 Received Heat Transfer 1605 | . 96 180 486 108 216 519 Effects 14 | . . 1 . 12 . 1 Shutdowns 3 | . . . . 3 . . Energy Bleed 5 | . . 1 . 4 . . Interference 4 | . . . . 4 . . Matter Decay 1 | . . . . 1 . . Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 13 | . . . . 4 2 7 Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . 1 1 . . Combat Hostiles 2 | . . . 1 1 . . Parts Melted 19 | . 2 5 1 3 4 4 Heat Transferred 11232 | . 731 1177 3633 1970 1300 2421 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . 2 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 420 | . 124 132 420 216 166 213 Initial 145 | . . . 41 145 22 69 Average 78 | . 31 56 186 68 38 81 Maximum Alert Level 2 | . . . 2 1 . 1 Low Security (%) 93 | 100 100 100 60 98 100 98 Level 1 6 | . . . 35 1 . 1 Level 2 . | . . . 3 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 24 | . 1 . 3 5 6 9 Investigation 7 | . 1 . 2 2 2 . Extermination 8 | . . . . 2 2 4 Reinforcement 8 | . . . 1 . 2 5 Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Construction Impeded 3 | . . . . . 2 1 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 7 | . 1 1 5 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 148 | . 7 10 47 23 21 40 Peak Tracking Total 6 | . 4 4 6 4 6 6 Tactical Retreats 11 | . . 1 6 . 1 3 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 12 | . 1 1 1 1 4 4 Indirectly 2 | . . . . . . 2 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed 4 | . 4 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 12 | . . . 2 1 . 9 Max in Single Turn 3 | . . . 1 1 . 3 Garrison Access 2 | . . . . 1 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 31 | . 5 1 7 10 6 2 Terminals 18 | . 5 . 5 2 4 2 Fabricators 2 | . . . . 2 . . Repair Stations 2 | . . . . 1 1 . Recycling Units 3 | . . . 1 2 . . Scanalyzers 4 | . . 1 1 2 . . Garrison Access 2 | . . . . 1 1 . Total Hacks 83 | . 21 2 15 20 15 10 Successful 68 | . 20 2 12 15 12 7 Failed 15 | . 1 . 3 5 3 3 Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 54 | . 11 . 11 16 10 6 Terminals 63 | . 21 . 13 8 11 10 Fabricators 3 | . . . . 3 . . Repair Stations 3 | . . . . 1 2 . Recycling Units 3 | . . . 1 2 . . Scanalyzers 7 | . . 2 1 4 . . Garrison Access 4 | . . . . 2 2 . Terminal Hacks 17 | . 10 . 1 1 1 4 Record 9 | . 4 . 1 1 1 2 Emergency Access Points 1 | . 1 . . . . . Alert Level 2 | . 1 . . . . 1 Disarm Traps 1 | . 1 . . . . . Reprogram Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 1 | . . . . . . 1 Zone Layout 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . 2 . . Network Status 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks 2 | . . . . 1 1 . Seal Access 2 | . . . . 1 1 . Unauthorized Hacks 42 | . 10 . 11 11 7 3 Terminals 35 | . 10 . 9 6 7 3 Track 16 | . 5 . 5 2 3 1 Assimilate 3 | . . . . 2 . 1 Botnet 16 | . 5 . 4 2 4 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Mechanics 1 | . . . . 1 . . Recycling Units 3 | . . . 1 2 . . Recyclers 3 | . . . 1 2 . . Scanalyzers 3 | . . . 1 2 . . Researchers 3 | . . . 1 2 . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 20 | . 3 1 4 6 5 1 Full Trace Events 4 | . . . 1 2 1 . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built 2 | . . . . 2 . . Matter 168 | . . . . 168 . . Time 84 | . . . . 84 . . Total Part Build Rating 8 | . . . . 8 . . Parts Repaired 1 | . . . . . 1 . Time 32 | . . . . . 32 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released 4 | . . . . . 4 . Programmers 4 | . . . . . 4 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 2 | . . . . 1 . 1 Largest Group 1 | . . . . 1 . 1 Highest-Rated Group 10 | . . . . 10 . 10 Highest-Rated Ally 10 | . . . . 10 . 10 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 9848 | 60 552 633 1528 2268 2708 2099 Spaces Moved 5694 | 39 375 391 844 1447 1455 1143 Core 16 | 10 . . . . . 6 Treads . | . . . . . . . Legs 5678 | 29 375 391 844 1447 1455 1137 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 126 126 123 125 Average Speed 134 | 102 120 138 129 127 152 129 Slowest Speed 300 | 120 120 150 180 160 160 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 3 77 29 59 27 32 19 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 3 | . . . . . . 3 Terrain Destroyed 121 | . . . . 7 44 70 Melee . | . . . . . . . Projectile 8 | . . . . . . 8 AOE 113 | . . . . 7 44 62 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 7276 | 58 449 440 1136 1773 1852 1568 Wait 1032 | 9 54 6 162 235 306 260 Move 5688 | 38 374 390 843 1446 1454 1143 Hop . | . . . . . . . Pick Up 92 | 6 5 10 24 16 14 17 Fast Attach 14 | 2 . . 1 3 5 3 Attach 76 | 3 2 6 14 13 13 25 Detach 5 | . . . 2 1 1 1 Swap 17 | . . 2 3 3 3 6 Drop 45 | . . 5 12 9 12 7 Fire 269 | . 14 21 66 46 38 84 Melee . | . . . . . . . Ram 5 | . . . . . . 5 Kick 28 | . . . 9 1 1 17 Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 11) 302 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 6) 583 | -10/Materials | Discovered new exit (range 15) 613 | -10/Materials | Entered another Materials area 613 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1150 | -9/Materials | Discovered new exit (range 10) 1246 | -9/Materials | Entered another Materials area 1246 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1640 | -8/Materials | Build established: Scavenger-Tank 2716 | -8/Materials | Discovered new exit (range 11) 2774 | -8/Materials | Entered Factory 2774 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2816 | -7/Factory | Build established: Scavenger-Skirmisher 3649 | -7/Factory | Garrison activated, responded to threat 3917 | -7/Factory | Lost 5 parts (1p1n3w) 4881 | -7/Factory | Fabricated Imp. Titanium Leg (x2) 5020 | -7/Factory | Discovered new exit (range 17) 5041 | -7/Factory | Identified exit to Factory 5042 | -7/Factory | Entered another Factory area 5042 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6518 | -6/Factory | Discovered new exit (range 16) 6890 | -6/Factory | Identified exit to Lower Caves 6915 | -6/Factory | Build established: Skirmisher 7266 | -6/Factory | Repaired Hvy. Assault Rifle 7727 | -6/Factory | Discovered new exit (range 7) 7748 | -6/Factory | Identified exit to Factory 7750 | -6/Factory | Entered another Factory area 7750 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7868 | -5/Factory | Build established: Scavenger-Skirmisher 9304 | -5/Factory | System corruption reached 10% 9353 | -5/Factory | Lost 3 parts (1n2w) 9525 | -5/Factory | Lost 7 parts (1p1n2u3w) 9785 | -5/Factory | Lost 7 parts (1p2n4w) 9826 | -5/Factory | Core integrity fell below 50% 9843 | -5/Factory | Core integrity fell below 20% 9849 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 09843_ K-01 Serf collects debris. 09843_ U-05 Engineer lays Concrete. 09844_ Slammed into H-66 Slayer. 09844_ P-70 Sage resets H-66 Slayer, system corruption cleaned. 09844_ U-05 Engineer builds a Door. 09844_ U-05 Engineer lays Concrete. 09844_ K-01 Serf collects debris. 09845_ P-70 Sage resets P-70 Sage, system corruption cleaned. 09845_ Slug penetrates Wall. 09845_ Penetrated by Slug. 09846_ Door malfunctions. 09846_ U-05 Engineer lays Concrete. 09847_ Slammed into H-66 Slayer. 09847_ U-05 Engineer lays Concrete. 09848_ Penetrated by Slug. 09848_ K-01 Serf collects debris. 09848_ U-05 Engineer lays Concrete. 09848_ K-01 Serf collects debris. 09848_ U-05 Engineer repairs door. 09848_ Penetrated by Slug. 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""" """ #?????????????? | | # #????? """ """ #?????????????? | | # #????? ? #?????????????? | | # #????? ? ?? #?????????????? | | + #????? ######?####???????????????????? | | # #????# #?????????????????????????????? | | # ###### +?????????????????????????????? | | # % #?????????????????????????????? | | # #?????????????????????????????? | | # """" #?????????????????????????????? | | # "F " #?????????????????????????????? | | ##### #?????????????????????????????? | | ????# #?????????????????????????????? | | ??### #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 31 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Titanium Leg | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! I Spy Just What I Needed Part-time Mechanic Power Corrupts Safety First root@ Challenges ------------ None Game ------ Seed StasisHeavyRay Manual? 0 Play Time 02:17:26 Cumulative 17.2 hours Start 2022.02.10 @ 20:53:14 End 2022.02.12 @ 19:50:38 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 26 Rogue 23 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 17 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27d64357-529c-4f78-884e-72222236c361