Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.02.10 @ 19:41:59

Player: Dhoby_Ghaut

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (11)      55
Value Destroyed (197)      197
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 2152

 Bonus
-------
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             400/400
Matter                     121/400
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (130) Ox5
Location                   -7/Zion

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (3) ---
                Wheel
        Compact Wheel
        Compact Wheel
>               --- UTILITY (3) ------
         Medium Storage Unit
  High-capacity Storage Unit
         Medium Matter Pod
>               --- WEAPON (2) -------
      Makeshift Hammer
      Makeshift Spear
>               --- INVENTORY (16) ---
       Improved Ion Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Wheel
       Improved Heat Sink
       Advanced Signal Interpreter
         Medium Laser
          Heavy Assault Rifle
          Heavy Battle Rifle
                Bore Cannon
                Bore Cannon
                Bore Cannon
           Mini Grenade Launcher
       Enhanced Flamer
       Enhanced Flamer

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                Wheel
        Compact Wheel
        Compact Wheel
>               --- UTILITY ----------
       Improved Heat Sink
         Medium Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
                Bore Cannon
                Bore Cannon
>               --- INVENTORY --------
                Ion Engine
          Light Nuclear Core
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Wheel
       Advanced Signal Interpreter
         Medium Laser
          Light Assault Rifle
          Heavy Assault Rifle
          Heavy Battle Rifle
                Bore Cannon
                Grenade Launcher
           Mini Grenade Launcher
       Enhanced Flamer
[Rating: 23]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Bore Cannon
  Special Weapon           Enhanced Flamer
  Impact Weapon            Makeshift Hammer
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             43   | 6   7   4   .   26  
  Power                    4    | 1   1   .   .   2   
    Engine                 2    | 1   1   .   .   .   
    Core                   2    | .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   1   1   .   7   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  11   | 2   1   1   .   7   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  13   | 1   5   1   .   6   
    Device                 2    | .   2   .   .   .   
    Storage                10   | 1   2   1   .   6   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 2   .   2   .   11  
    Energy Gun             1    | .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 2   .   2   .   .   
    Ballistic Cannon       3    | .   .   .   .   3   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   2   
    Impact Weapon          2    | .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   3   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 2    | .   2   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   1   .   .   .   
  Utility                  1    | .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      2    | .   2   .   .   .   
Average Slot Usage (%)     90   | .   95  91  100 88  
  Engine                   6    | .   14  11  11  4   
  Core                     4    | .   .   .   .   5   
  Wheel                    28   | .   26  33  33  29  
  Device                   5    | .   7   11  11  4   
  Storage                  21   | .   14  14  22  24  
  Ballistic Gun            9    | .   28  22  22  3   
  Ballistic Cannon         3    | .   .   .   .   4   
  Special Weapon           3    | .   .   .   .   4   
  Impact Weapon            2    | .   .   .   .   3   
  Piercing Weapon          2    | .   .   .   .   3   
Naked Turns                6    | .   .   .   .   6   
Heaviest Build             66   | 13  44  52  52  66  
  Greatest Support         42   | 32  32  42  42  42  
  Greatest Overweight (x)  5    | .   1   1   1   5   
  Average Overweight (x)   .    | .   .   1   1   .   
Largest Inventory Capacity 16   | 6   12  16  16  16  
  Average Capacity         12   | 5   6   13  16  14  
  Most Carried             16   | 6   8   12  11  16  
  Average Carried          11   | 3   6   8   11  13  
  Final Capacity           16   | 6   12  16  16  16  
  Final Carried            16   | 6   8   11  11  16  

 Class Distribution 
--------------------
 54% | Mutant
 27% | Derelict-Mutant
 14% | Scavenger-Mutant
  3% | Messiah-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -7/Zion

 Resources                      | -11 -10 -9  -9  -7  
-----------                Run  | Scr Mat Mat Min Zio 
Matter Collected           669  | 206 276 76  .   111 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            361  | .   286 75  .   .   
  Parts                    29   | .   26  3   .   .   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Combat Hostiles Destroyed  6    | .   5   1   .   .   
  Guns                     5    | .   4   1   .   .   
  AOE                      1    | .   1   .   .   .   
Classes Destroyed          7    | .   5   2   .   .   
  Builder                  1    | .   1   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 1    | .   1   .   .   .   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    2    | .   2   .   .   .   
  Sentry                   1    | .   .   1   .   .   
Best Kill Streak           4    | .   4   1   .   .   
  Combat Bots Only         2    | .   2   1   .   .   
Max Kills in Single Turn   1    | .   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -7  
--------                   Run  | Scr Mat Mat Min Zio 
Damage Taken               469  | .   409 60  .   .   
  Core                     48   | .   48  .   .   .   
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         90   | 100 80  .   .   .   
Volleys Fired              37   | .   27  6   .   4   
  Largest                  2    | .   2   2   .   2   
  Hottest                  160  | .   40  40  .   160 
Shots Fired                74   | .   54  12  .   8   
  Gun                      66   | .   54  12  .   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  8    | .   .   .   .   8   
  Kinetic                  66   | .   54  12  .   .   
  Thermal                  8    | .   .   .   .   8   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         6    | .   6   5   .   .   
  Robot Miss Streak        4    | .   4   1   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           39   | .   32  7   .   .   
  Core Hits                17   | .   14  3   .   .   
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              49   | .   .   .   .   49  
  Impact                   9    | .   .   .   .   9   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 40   | .   .   .   .   40  
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           743  | .   650 93  .   .   
  Guns                     503  | .   410 93  .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               240  | .   240 .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  503  | .   410 93  .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                240  | .   240 .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      49   | .   49  .   .   .   
  Shots                    1    | .   1   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        186  | .   18  .   .   186 
  Average Temperature      57   | .   8   .   .   83  
  Received Heat Transfer   135  | .   117 18  .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Peak Influence             151  | .   151 59  22  .   
  Average Influence        45   | .   55  36  22  .   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   1   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  
---------                  Run  | Scr Mat Mat Min Zio 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              13   | .   10  3   .   .   
  Peak Tracking Total      4    | .   4   1   .   .   
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  
----------                 Run  | Scr Mat Mat Min Zio 
Machines Disabled          1    | .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  
---------                  Run  | Scr Mat Mat Min Zio 
Machines Accessed          6    | .   5   1   .   .   
  Terminals                6    | .   5   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                21   | .   18  3   .   .   
  Successful               11   | .   9   2   .   .   
  Failed                   10   | .   9   1   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   12   | .   8   3   .   1   
  Terminals                21   | .   18  3   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   7   1   .   .   
  Part Schematic           1    | .   1   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   
  Locate Traps             3    | .   3   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   
  Zone Layout              2    | .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         9    | .   6   3   .   .   
  Terminals                3    | .   2   1   .   .   
    Track                  1    | .   1   .   .   .   
    Botnet                 2    | .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   5   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  
------------               Run  | Scr Mat Mat Min Zio 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  
--------                   Run  | Scr Mat Mat Min Zio 
Total Allies               4    | .   .   .   .   4   
  Largest Group            4    | .   .   .   .   4   
  Highest-Rated Group      150  | .   .   .   .   150 
  Highest-Rated Ally       38   | .   .   .   .   38  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   
-------------              Run  | Scr  Mat  Mat  Min  Zio  
Turns Passed               2657 | 57   479  194  14   1913 
Spaces Moved               2323 | 44   354  162  14   1749 
  Core                     202  | 4    .    .    .    198  
  Treads                   .    | .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   2121 | 40   354  162  14   1551 
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   100  103  103  50   
  Average Speed            98   | 95   100  103  103  98   
  Slowest Speed            300  | 100  110  103  103  300  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       33   | 3    53   16   5    89   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    1    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             4    | .    .    .    1    3    
Spaces Dug                 11   | .    .    .    .    11   
Terrain Destroyed          32   | .    21   .    .    11   
  Melee                    11   | .    .    .    .    11   
  Projectile               .    | .    .    .    .    .    
  AOE                      21   | .    21   .    .    .    

 Actions                        | -11  -10  -9   -9   -7   
---------                  Run  | Scr  Mat  Mat  Min  Zio  
Total                      2542 | 55   423  178  13   1873 
  Wait                     28   | .    26   .    .    2    
  Move                     2319 | 43   353  161  13   1749 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  49   | 6    4    5    .    34   
  Fast Attach              27   | 6    3    .    .    18   
  Attach                   4    | .    1    2    .    1    
  Detach                   2    | .    1    .    .    1    
  Swap                     12   | .    3    2    .    7    
  Drop                     13   | .    5    2    .    6    
  Fire                     37   | .    27   6    .    4    
  Melee                    48   | .    .    .    .    48   
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   3    | .    .    .    .    3    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials
-9/Mines
-7/Zion

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
  293 | -10/Materials | Discovered new exit (range 10)
  316 | -10/Materials | Discovered new exit (range 16)
  318 | -10/Materials | Build established: Mutant
  334 | -10/Materials | Discovered new exit (range 15)
  462 | -10/Materials | Discovered new exit (range 16)
  537 | -10/Materials | Entered another Materials area
  537 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  614 | -9/Materials  | Discovered new exit (range 16)
  731 | -9/Materials  | Entered Mines
  732 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  735 | -9/Mines      | Met a Derelict bent on vengeance
  745 | -9/Mines      | Entered Zion
  852 | -7/Zion       | Received a hallucinogenic algorithm
  982 | -7/Zion       | Build established: Scavenger-Mutant
 1006 | -7/Zion       | Learned 4 Factory zone layouts
 1119 | -7/Zion       | Given A8's code to call for help
 1342 | -7/Zion       | Build established: Mutant
 1487 | -7/Zion       | Released all parts (9)
 1988 | -7/Zion       | Build established: Derelict-Mutant
 2226 | -7/Zion       | Released all parts (9)
 2562 | -7/Zion       | Imprinted
 2564 | -7/Zion       | Declared Zion's savior
 2658 | -7/Zion       | Self-destructed

 Last Messages 
---------------
  Warlord-style great. That one would be content ruling over Complex 0b10.
  We could be so much more than that...
02552_ IV-7WC(c): "Calibrated and ready!"
02554_ DI-RRH(c): "Just stand out in the middle there and wait a moment."
02562_ Initiating imprint selection...
02563_ RESULT UNKNOWN
02563_ IMP:G-0014175/C-0630194 disabled.
Imprinter: It... it must be a sign! Our savior has finally come, everyone!
It is time to put long-dormant plans into motion. Once we are ready you
  should be able to contact us via \\ZION commands at terminals.
02565_ IV-7WC(c): "What do we tell everyone for the next cycle?"
02567_ DI-RRH(c): "How are we supposed to repair everything in time?"
02569_ Imprinter: "Explanations will come soon enough. The rise of the
  Derelicts is at hand!"
02572_ 75-67P(M): "We'll do our best to protect you while preparations are
  underway."
02577_ 75-67P(M): "There's no telling where there might be Unaware spies,
  waiting in hiding for this very moment!"
02627_ BQ-MWI(z) scatters some of the Twisted Machinery.
[A new version of Cogmind is available, see F1 News page.]

 Map 
-----
+----------------------------------------------------+
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| #"###???????#"""    """"" ""#" """"""       "    " |
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| ????????????#""""""##?#"""""""       " "##?###"""# |
| ??????????#?#""  """######"""      """"""#???##"## |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            265
Matter Stores              304
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50

 Item Schematics 
-----------------
 Lrg. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BackupChromaticSource
  Manual?         0
Play Time         00:27:53
  Cumulative      53.3 hours
  Start           2020.02.09 @ 14:11:37
  End             2020.02.10 @ 19:41:59
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           7/0/0/0/0/0/0
Lore%             65
Gallery%          64
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 54e370a9-c6fb-4d21-8cf0-bfdb677a23c5