Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.21 @ 17:27:55

Player: inSANE

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (46)      230
Value Destroyed (1391)     1391
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (980)                980
              TOTAL SCORE: 7801

 Bonus
-------
Follower Combat Kills      80
Aligned with FarCom        300
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     281/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
  Advanced Signal Interpreter
           Melee Analysis Suite
>          --- WEAPON (4) -------
           CR-A16's Pointy Stick
>          --- INVENTORY (5) ----
    Spiked Medium Treads
  Improved Heat Sink
           Thermic Laser

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
            Flying Fortress v7
>           --- UTILITY ----------
   Improved Heat Sink
            Huge Storage Unit
   Improved Signal Interpreter
            0b10 Alert Chip
      Light Armor Plating
>           --- WEAPON -----------
  Precision Beam Rifle
     Guided Plasma Cannon
   Advanced Assault Cannon
>           --- INVENTORY --------
            Deuterium Engine
   Improved Deuterium Engine
      Light Treads
            Thermal Generator
   Improved Heat Sink
      Small Storage Unit
   Advanced Weight Redist. System
   Hardened Medium Armor Plating
   Improved Light Armor Plating
            Reflective Plating
  Precision Beam Rifle
            EM Pulse Cannon
   Improved Assault Rifle
            Gauss Rifle
       Mini Grenade Launcher
       Mini Grenade Launcher
            Spear
            Spear
            Spear
            Spear
  Makeshift Spear
[Rating: 71]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              Flying Fortress v7
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Power Maul
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Carbide Saw
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Parts Attached             115  | 6   14  22  2   1   12  26  2   5   2   .   19  3   1   
  Power                    10   | 1   2   .   .   .   2   2   .   .   .   .   2   .   1   
    Engine                 7    | 1   2   .   .   .   .   1   .   .   .   .   2   .   1   
    Core                   3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               50   | 2   8   21  .   .   2   5   .   2   .   .   8   2   .   
    Treads                 17   | .   4   10  .   .   .   2   .   .   .   .   .   1   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  21   | 2   4   11  .   .   2   2   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   
    Flight                 6    | .   .   .   .   .   .   1   .   2   .   .   2   1   .   
  Utility                  24   | 1   3   .   1   .   4   9   1   .   1   .   3   1   .   
    Device                 6    | .   .   .   .   .   1   4   .   .   .   .   .   1   .   
    Storage                4    | 1   2   .   .   .   .   1   .   .   .   .   .   .   .   
    Processor              8    | .   1   .   1   .   2   1   1   .   1   .   1   .   .   
    Hackware               2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   
    Protection             4    | .   .   .   .   .   .   3   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   1   1   1   1   4   10  1   3   1   .   6   .   .   
    Energy Gun             6    | 1   .   .   .   .   1   3   .   .   .   .   1   .   .   
    Energy Cannon          4    | .   1   .   1   1   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        9    | .   .   .   .   .   2   .   1   1   1   .   4   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   2   1   .   .   .   .   .   1   .   
Parts Lost                 32   | .   .   1   .   .   .   9   .   2   .   .   13  1   6   
  Power                    4    | .   .   .   .   .   .   1   .   .   .   .   1   .   2   
  Propulsion               15   | .   .   .   .   .   .   5   .   1   .   .   6   1   2   
  Utility                  4    | .   .   .   .   .   .   1   .   .   .   .   2   .   1   
  Weapon                   9    | .   .   1   .   .   .   2   .   1   .   .   4   .   1   
  Highest Loss Streak      9    | .   .   1   .   .   .   4   .   2   .   .   9   1   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     75   | .   98  100 100 100 98  82  14  22  22  30  41  53  31  
  Engine                   5    | .   14  14  14  14  1   1   .   .   .   .   2   6   .   
  Core                     2    | .   .   .   .   .   7   5   .   .   .   .   .   .   .   
  Treads                   2    | .   3   9   .   .   .   1   .   .   .   .   .   .   .   
  Wheel                    13   | .   24  18  28  28  36  7   .   .   .   .   .   .   .   
  Flight                   2    | .   .   .   .   .   .   4   .   8   7   7   4   5   2   
  Device                   4    | .   .   .   .   .   6   12  .   .   .   .   .   3   4   
  Storage                  7    | .   14  14  14  14  9   7   .   .   .   .   .   .   .   
  Processor                12   | .   12  14  14  14  16  11  4   7   7   15  13  13  13  
  Protection               1    | .   .   .   .   .   .   5   .   .   .   .   1   .   .   
  Energy Gun               3    | .   12  .   .   .   2   3   .   .   .   .   .   .   .   
  Energy Cannon            3    | .   1   14  14  14  1   .   .   .   .   .   .   .   .   
  Ballistic Gun            4    | .   14  9   .   .   2   5   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   4   14  14  1   .   .   .   .   .   .   .   .   
  Impact Weapon            3    | .   .   .   .   .   .   12  1   .   .   .   .   .   .   
  Piercing Weapon          3    | .   .   .   .   .   11  .   6   5   6   7   8   13  10  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             105  | 13  92  93  100 100 98  105 26  6   2   2   17  19  21  
  Greatest Support         61   | 32  40  40  32  32  52  61  50  9   4   4   27  18  9   
  Greatest Overweight (x)  6    | .   2   5   3   3   1   3   .   1   .   .   1   2   6   
  Average Overweight (x)   .    | .   1   2   2   2   1   .   .   .   .   .   .   .   3   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  8   5   5   5   5   5   5   
  Average Capacity         15   | 6   21  25  25  25  25  14  5   5   5   5   5   5   5   
  Most Carried             25   | 6   25  25  25  25  25  25  7   5   5   5   5   4   4   
  Average Carried          14   | 3   15  24  24  25  24  13  4   4   4   5   3   3   3   
  Final Capacity           25   | 8   25  25  25  25  25  8   5   5   5   5   5   5   5   
  Final Carried            25   | 6   25  25  25  25  24  7   4   5   5   5   1   4   3   

 Class Distribution 
--------------------
 76% | Mutant
  6% | Scavenger-Mutant
  5% | Scavenger-Assassin
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
 Scavenger-Assassin | -8/Materials
             Mutant | -7/Factory
             Mutant | -7/Lower Caves
             Mutant | -7/Lower Caves
             Mutant | -7/Zion
             Mutant | -6/Proximity Caves
             Mutant | -6/Factory
             Mutant | -6/Lower Caves
             Mutant | -6/Lower Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low 
Matter Collected           1662 | 237 258 307 .   .   142 434 15  46  33  55  99  36  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1781 | .   368 122 .   62  194 654 16  57  .   .   294 14  .   
  Parts                    103  | .   28  .   .   2   13  29  .   5   .   .   24  2   .   
Haulers Intercepted        2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low 
Combat Hostiles Destroyed  42   | .   6   9   .   .   2   15  1   5   .   .   3   1   .   
  Melee                    11   | .   .   .   .   .   2   4   .   1   .   .   3   1   .   
  Guns                     20   | .   6   6   .   .   .   8   .   .   .   .   .   .   .   
  Cannons                  3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Classes Destroyed          14   | .   5   2   .   1   1   1   1   .   .   .   3   .   .   
  Worker                   3    | .   2   .   .   .   .   .   .   .   .   .   1   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   1   1   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  12   | .   2   .   .   .   .   5   .   4   .   .   1   .   .   
  Grunt                    8    | .   4   .   .   .   .   4   .   .   .   .   .   .   .   
  Sentry                   5    | .   .   .   .   .   2   3   .   .   .   .   .   .   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Programmer               4    | .   .   .   .   .   .   3   .   .   .   .   1   .   .   
  Thief                    2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Master Thief             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Assembled                8    | .   .   8   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           4    | .   3   3   .   1   3   4   1   4   .   .   4   1   .   
  Combat Bots Only         4    | .   2   3   .   .   2   4   1   4   .   .   2   1   .   
Max Kills in Single Turn   3    | .   2   1   .   1   1   1   1   3   .   .   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   .   1   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  
Damage Taken               4843 | .    273  323  .    .    103  1718 30   226  .    94   1131 48   897  
  Core                     1367 | .    44   56   .    .    30   223  16   79   .    64   484  .    371  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         74   | 100  .    .    .    60   94   .    .    .    .    45   .    .    .    
Volleys Fired              90   | .    35   25   .    2    2    20   .    5    .    .    1    .    .    
  Largest                  3    | .    2    2    .    1    2    3    .    1    .    .    1    .    .    
  Hottest                  112  | .    60   95   .    60   95   112  .    36   .    .    85   .    .    
Shots Fired                190  | .    70   47   .    3    4    60   .    5    .    .    1    .    .    
  Gun                      152  | .    70   21   .    .    .    60   .    .    .    .    1    .    .    
  Cannon                   33   | .    .    26   .    3    4    .    .    .    .    .    .    .    .    
  Launcher                 5    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  99   | .    35   22   .    .    2    40   .    .    .    .    .    .    .    
  Thermal                  86   | .    35   25   .    3    2    20   .    .    .    .    1    .    .    
  Explosive                5    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         23   | .    8    8    .    7    2    23   .    1    .    .    .    .    .    
  Robot Miss Streak        5    | .    5    3    .    1    1    2    .    1    .    .    1    .    .    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           178  | .    44   31   .    2    7    67   4    4    .    .    18   1    .    
  Core Hits                76   | .    19   17   .    1    3    19   .    7    .    .    9    1    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5    | .    .    .    .    .    .    3    2    .    .    .    .    .    .    
  Critical Strikes         8    | .    .    .    .    .    .    3    2    2    .    .    1    .    .    
    Smash                  5    | .    .    .    .    .    .    3    2    .    .    .    .    .    .    
    Impale                 3    | .    .    .    .    .    .    .    .    2    .    .    1    .    .    
Melee Attacks              106  | .    .    .    .    .    12   49   5    3    1    .    31   4    1    
  Impact                   54   | .    .    .    .    .    .    49   5    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 52   | .    .    .    .    .    12   .    .    3    1    .    31   4    1    
  Sneak Attacks            4    | .    .    .    .    .    1    .    .    .    .    .    3    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        14   | .    .    .    .    .    .    7    2    .    .    .    5    .    .    
Damage Inflicted           4329 | .    534  475  .    36   222  1775 190  406  .    .    658  33   .    
  Guns                     1609 | .    534  214  .    .    .    861  .    .    .    .    .    .    .    
  Cannons                  330  | .    .    261  .    36   33   .    .    .    .    .    .    .    .    
  Explosions               306  | .    .    .    .    .    .    .    .    306  .    .    .    .    .    
  Melee                    2084 | .    .    .    .    .    189  914  190  100  .    .    658  33   .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1102 | .    304  214  .    .    15   569  .    .    .    .    .    .    .    
  Thermal                  837  | .    230  261  .    36   18   292  .    .    .    .    .    .    .    
  Explosive                306  | .    .    .    .    .    .    .    .    306  .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1104 | .    .    .    .    .    .    914  190  .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 980  | .    .    .    .    .    189  .    .    100  .    .    658  33   .    
Highest Corruption         6    | .    2    6    6    6    .    6    6    6    6    .    1    1    1    
  Average Corruption       3    | .    2    3    6    6    .    3    6    6    6    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  48   | .    1    7    8    2    .    21   3    2    .    .    .    4    .    
    Message Errors         12   | .    1    1    1    .    .    7    .    .    .    .    .    2    .    
    Matter Fused           12   | .    .    3    .    1    .    4    1    1    .    .    .    2    .    
    Heat Flow Errors       5    | .    .    .    3    .    .    1    1    .    .    .    .    .    .    
    Energy Discharges      8    | .    .    1    2    .    .    4    .    1    .    .    .    .    .    
    Data Loss (minor)      4    | .    .    .    1    .    .    3    .    .    .    .    .    .    .    
    Data Loss (major)      4    | .    .    1    .    .    .    2    1    .    .    .    .    .    .    
    Misfires               1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Alerts                 2    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            356  | .    .    .    .    .    13   280  .    14   .    .    49   .    .    
  Projectiles              13   | .    .    .    .    .    13   .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    343  | .    .    .    .    .    .    280  .    14   .    .    49   .    .    
Knockbacks                 11   | .    .    .    .    .    1    7    3    .    .    .    .    .    .    
  Impact                   9    | .    .    .    .    .    .    6    3    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Self-Inflicted Damage      59   | .    .    .    .    .    .    .    .    59   .    .    .    .    .    
  Shots                    2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        222  | .    54   189  187  63   18   222  93   .    .    .    24   .    .    
  Average Temperature      47   | .    24   59   83   26   12   40   59   .    .    .    18   .    .    
  Received Heat Transfer   656  | .    99   20   .    .    36   264  .    .    .    9    87   .    141  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    .    .    .    3    3    .    .    .    .    .    .    
  Impact Corruptions       19   | .    .    .    .    .    .    17   2    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Heat Transferred         1783 | .    525  555  .    74   37   592  .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low 
Peak Influence             354  | .   199 79  .   4   81  308 .   .   .   .   354 .   .   
  Initial                  65   | .   .   14  .   .   1   .   .   .   .   .   65  .   .   
  Average                  82   | .   58  45  .   .   42  93  .   .   .   .   214 .   .   
Maximum Alert Level        1    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Low Security (%)         88   | 100 100 100 .   100 100 87  .   .   .   .   39  .   .   
  Level 1                  11   | .   .   .   .   .   .   12  .   .   .   .   60  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   2   .   .   .   1   2   .   .   .   .   2   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Reinforcement            6    | .   2   .   .   .   1   1   .   .   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low 
Distress Signals           3    | .   .   1   .   .   .   2   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              120  | .   13  10  .   .   3   42  4   9   .   5   25  2   7   
  Peak Tracking Total      7    | .   3   3   .   .   2   6   3   4   .   7   7   1   7   
  Tactical Retreats        27   | .   .   1   .   .   .   8   2   1   .   5   9   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low 
Traps Triggered            9    | .   1   .   .   .   1   4   .   .   .   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low 
Machines Accessed          10   | .   2   .   1   .   1   4   .   .   .   .   1   1   .   
  Terminals                7    | .   2   .   .   .   1   4   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                20   | .   5   .   1   .   4   7   .   .   .   .   2   1   .   
  Successful               8    | .   3   .   1   .   1   2   .   .   .   .   .   1   .   
  Failed                   12   | .   2   .   .   .   3   5   .   .   .   .   2   .   .   
    Catastrophic           2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   2   .   1   .   4   4   .   .   .   .   .   .   .   
  Terminals                16   | .   5   .   .   .   4   7   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   2   .   1   .   .   1   .   .   .   .   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   
  Terminals                3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   
    Botnet                 3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   2   .   .   .   1   2   .   .   .   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   .   .   15  .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low 
Total Allies               8    | .   .   .   .   .   .   3   .   .   4   .   .   .   1   
  Largest Group            4    | .   .   .   .   .   .   3   .   .   4   .   .   .   1   
  Highest-Rated Group      154  | .   .   .   .   .   .   93  .   .   154 .   .   .   106 
  Highest-Rated Ally       106  | .   .   .   .   .   .   31  .   .   41  .   .   .   106 
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   .   .   12  .   .   .   .   .   .   7   
  Total Damage             473  | .   .   .   .   .   .   257 .   .   .   .   .   .   216 
  Kills                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   1   .   .   .   .   3   .   2   2   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  
Turns Passed               4760 | 47   703  467  323  59   425  1356 210  117  221  123  341  338  30   
Spaces Moved               5236 | 36   386  218  232  40   281  1685 395  249  605  307  448  344  10   
  Core                     423  | 7    .    .    .    .    .    .    388  16   .    .    6    .    6    
  Treads                   31   | .    25   6    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1448 | 29   361  212  232  40   281  293  .    .    .    .    .    .    .    
  Hover                    625  | .    .    .    .    .    .    .    .    .    .    .    277  344  4    
  Flight                   2709 | .    .    .    .    .    .    1392 7    233  605  307  165  .    .    
  Fastest Speed            29   | 50   100  130  130  130  105  50   50   32   35   35   29   56   120  
  Average Speed            70   | 90   126  139  136  131  105  61   50   35   35   35   50   93   250  
  Slowest Speed            350  | 100  160  320  145  145  105  135  50   100  35   35   120  180  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            15   | .    .    .    .    .    .    9    .    .    .    .    4    2    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 3    57   50   60   16   22   52   66   53   84   56   19   51   4    
  Regions Visited          13
    Branch Regions         9
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    .    .    .    1    1    .    .    1    1    1    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    .    .    1    1    .    .    .    .    .    
Scrap Searched             9    | .    .    1    .    .    .    .    1    1    1    3    .    2    .    
Spaces Dug                 32   | .    .    .    .    .    4    9    .    15   .    .    4    .    .    
Terrain Destroyed          49   | .    .    .    .    .    4    9    .    32   .    .    4    .    .    
  Melee                    17   | .    .    .    .    .    4    9    .    .    .    .    4    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      32   | .    .    .    .    .    .    .    .    32   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  
Total                      5931 | 47   533  327  240  44   395  1880 399  262  611  321  508  351  13   
  Wait                     308  | .    66   53   .    .    60   91   .    .    3    15   19   .    1    
  Move                     5194 | 35   385  217  231  39   280  1667 394  248  604  306  439  339  10   
  Hop                      14   | .    .    .    .    .    .    8    .    .    .    .    4    2    .    
  Pick Up                  64   | 6    23   5    1    1    14   11   .    1    1    .    .    1    .    
  Fast Attach              49   | 6    4    .    2    .    6    10   1    2    1    .    14   3    .    
  Attach                   23   | .    .    1    .    .    3    11   1    .    1    .    5    .    1    
  Detach                   16   | .    1    .    1    .    2    8    .    .    .    .    1    3    .    
  Swap                     43   | .    10   21   .    1    3    5    .    3    .    .    .    .    .    
  Drop                     49   | .    9    5    5    1    14   15   .    .    .    .    .    .    .    
  Fire                     90   | .    35   25   .    2    2    20   .    5    .    .    1    .    .    
  Melee                    81   | .    .    .    .    .    11   34   3    3    1    .    25   3    1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
    7 | -11/Scrapyard      | Discovered new exit (range 15)
   48 | -11/Scrapyard      | Entered Materials
  257 | -10/Materials      | Discovered new exit (range 16)
  312 | -10/Materials      | Build established: Mutant
  416 | -10/Materials      | Discovered new exit (range 4)
  751 | -10/Materials      | Entered Mines
  790 | -10/Mines          | Assembled infested the area
 1133 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
 1213 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
 1213 | -10/Mines          | Discovered new exit (range 5)
 1218 | -10/Mines          | Entered Exiles
 1250 | -10/Exiles         | Met 8R-AWN
 1272 | -10/Exiles         | Met EX-HEX
 1307 | -10/Exiles         | Met EX-BIN
 1350 | -10/Exiles         | Aligned with FarCom system
 1351 | -10/Exiles         | Given EX-Vault access code
 1381 | -10/Exiles         | Opened EX-Vault
 1389 | -10/Exiles         | Found 0b10 Alert Chip
 1393 | -10/Exiles         | Found Gui. Plasma Cannon
 1403 | -10/Exiles         | Found Flying Fortress v7
 1439 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 1477 | -10/Exiles         | Met EX-DEC
 1529 | -10/Exiles         | Discovered new exit (range 10)
 1541 | -10/Exiles         | Stole three prototypes: 0b10 Alert Chip, Gui. Plasma Cannon, Flying Fortress v7
 1541 | -10/Exiles         | Entered Mines
 1562 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1586 | -9/Mines           | Discovered new exit (range 6)
 1600 | -9/Mines           | Entered Materials
 1600 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 1976 | -8/Materials       | Discovered new exit (range 3)
 2024 | -8/Materials       | Identified exit to Factory
 2025 | -8/Materials       | Entered Factory
 2025 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 2027 | -7/Factory         | FarCom data flow suspended
 2410 | -7/Factory         | Discovered new exit (range 10)
 2421 | -7/Factory         | Identified exit to Factory
 2537 | -7/Factory         | Lost 4 parts (2n2w)
 2711 | -7/Factory         | Allied Derelicts emerged from ambush trap array
 3378 | -7/Factory         | Discovered new exit (range 5)
 3380 | -7/Factory         | Identified exit to Lower Caves
 3381 | -7/Factory         | Entered Lower Caves
 3381 | -7/Lower Caves     | Spotted BD-KGF(f)
 3381 | -7/Lower Caves     | Spotted VS-MB7(f)
 3382 | -7/Lower Caves     | Encountered a Master Thief
 3382 | -7/Lower Caves     | Encountered a Master Thief
 3390 | -7/Lower Caves     | Flying Fortress v7 stolen by Master Thief
 3393 | -7/Lower Caves     | Destroyed BD-KGF(f)
 3395 | -7/Lower Caves     | Released all parts (9)
 3432 | -7/Lower Caves     | Learned Factory stockpile data
 3515 | -7/Lower Caves     | Learned Factory terminal intel
 3587 | -7/Lower Caves     | Discovered new exit (range 9)
 3591 | -7/Lower Caves     | Entered another Lower Caves area
 3705 | -7/Lower Caves     | Discovered new exit (range 11)
 3708 | -7/Lower Caves     | Entered Zion
 3721 | -7/Zion            | System corruption cleaned by Quarantine Array
 3751 | -7/Zion            | Identified exit to Proximity Caves
 3784 | -7/Zion            | Found CR-A16's Pointy Stick
 3823 | -7/Zion            | Imprinted
 3825 | -7/Zion            | Declared Zion's savior
 3929 | -7/Zion            | Entered Proximity Caves
 3935 | -6/Proximity Caves | Core integrity fell below 50%
 3949 | -6/Proximity Caves | Spotted B-75 Beast
 4033 | -6/Proximity Caves | Learned Factory non-interactive machine intel
 4042 | -6/Proximity Caves | Discovered exit to Factory (range 11)
 4052 | -6/Proximity Caves | Entered Factory
 4052 | -6/Factory         | Evolved 2 slots: Power x1, Weapon x1
 4053 | -6/Factory         | Identified exit to Lower Caves
 4055 | -6/Factory         | Loaded intel: 195 non-interactive machine locations
 4056 | -6/Factory         | Loaded intel: 28 terminal locations
 4128 | -6/Factory         | Spotted B-75 Beast
 4280 | -6/Factory         | Lost 9 parts (1p4n1u3w)
 4281 | -6/Factory         | Core integrity fell below 50%
 4393 | -6/Factory         | Entered Lower Caves
 4444 | -6/Lower Caves     | Spotted B-75 Beast
 4489 | -6/Lower Caves     | Learned location of 1 exit from Factory
 4532 | -6/Lower Caves     | Discovered new exit (range 9)
 4536 | -6/Lower Caves     | Identified exit to Lower Caves
 4558 | -6/Lower Caves     | Found Prototype Device
 4558 | -6/Lower Caves     | Identified Heart of Steel
 4731 | -6/Lower Caves     | Entered another Lower Caves area
 4743 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4749 | -6/Lower Caves     | Learned Factory non-interactive machine intel
 4750 | -6/Lower Caves     | 12-ASH showed up to help
 4751 | -6/Lower Caves     | Core integrity fell below 20%
 4752 | -6/Lower Caves     | 12-ASH revealed a hidden path
 4758 | -6/Lower Caves     | Identified exit to Factory
 4761 | -6/Lower Caves     | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
GOAL=ESCAPE
04733_ Lgt. Ion Engine destroyed.
04739_ Gravmag System destroyed.
04742_ Cesium-ion Thruster destroyed.
04743_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."
04747_ Lgt. Deuterium Engine destroyed.
A strange signal echoes through the caves.
04749_ Acquired derelict log, extracted data.
Data stored: Factory non-interactive machine intel.
12-ASH: "Let me deal with this, you get out of here!"
04750_ S-27 Virus destroyed.
12-ASH: "There's a hidden path right here."
04754_ 12-ASH: "Gotta help the little guy..."
04755_ S-27 Virus destroyed.
04756_ Lgt. Nuclear Core fries itself beyond repair.
04758_ S-27 Virus destroyed.
04758_ EXIT=IDENTIFIED: FACTORY
04759_ Hvy. Pick destroyed.
04759_ Heart of Steel destroyed.
04761_ S-27 Virus destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    9
Armor Coverage             150
Resistance: EM             15
Evasion (%)                63
Melee Accuracy             11
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
                   Hvy. Laser | -7/Zion | Archive
 Lgt. Angular Momentum Engine | -7/Zion | Archive
              Hvy. Ion Cannon | -7/Zion | Archive
                Proton Cannon | -7/Zion | Archive
    Imp. Melee Analysis Suite | -7/Zion | Archive
                  Energy Well | -7/Zion | Archive
                  Med. Treads | -7/Zion | Archive
             Recoil Nullifier | -7/Zion | Archive
           Remote Force Field | -7/Zion | Archive
        Imp. Deuterium Engine | -7/Zion | Archive
               Adv. Heat Sink | -7/Zion | Archive
    Dynamic Insulation System | -7/Zion | Archive
              Mak. Hover Unit | -7/Zion | Archive
  Adv. Terrain Scan Processor | -7/Zion | Archive
            Lrn. Phase Cannon | -7/Zion | Archive

 Robot Schematics 
------------------
 A-02 Transporter | -7/Zion | Archive
   T-07 Excavator | -7/Zion | Archive
       S-27 Virus | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GrenadeGrapheneDoomcannon
  Manual?         0
Play Time         02:31:00
  Cumulative      131.8 hours
  Start           2022.03.21 @ 08:48:48
  End             2022.03.21 @ 17:27:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          62
  Rogue           62
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          51
Achievement%      56
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0ee6f74f-60ff-4ffd-a173-dabf1cb440eb