Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.26 @ 17:24:52 Player: SunShine214 Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (128) 640 Value Destroyed (5215) 5215 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (3666) 3666 TOTAL SCORE: 15061 Bonus ------- High Alert Combat Kills 114 Follower Combat Kills 376 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1576 Cogmind --------- Core Integrity 0/1000 Matter 179/300 Energy 380/380 System Corruption 0% Temperature Cool (0) Movement Walking (330) Ox3 Location -5/Warlord Parts ------- > --- POWER (3) -------- Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink Advanced Signal Interpreter Long-range Terrain Scanner Armor Integrity Analyzer > --- WEAPON (4) ------- Heavy Autocannon > --- INVENTORY (5) ---- Hacking Drone Bay (1/1) Gauss Rifle Improved Remote Datajack GAL Module Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Signal Interpreter Long-range Terrain Scanner Armor Integrity Analyzer Advanced Recoil Stabilizer Improved Powered Armor > --- WEAPON ----------- Vortex Driver Coil Gun KE Penetrator Plasma Lance > --- INVENTORY -------- Hacking Drone Bay Vortex Catalyst Activator Improved Remote Datajack GAL Module [Rating: 100] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Armor Integrity Analyzer Device Advanced Heat Sink Storage Small Storage Unit Processor Armor Integrity Analyzer Protection Improved Powered Armor Weapon Scythe Energy Gun Heavy Riot Gun Energy Cannon Heavy Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Mass Driver Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Scythe Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp War Slots Evolved 10 | . . 2 . 2 2 . . . 4 . . . Power 2 | . . . . 1 . . . . 1 . . . Propulsion 2 | . . . . . 1 . . . 1 . . . Utility 4 | . . 1 . 1 . . . . 2 . . . Weapon 2 | . . 1 . . 1 . . . . . . . Parts Attached 143 | 6 5 7 11 20 16 . 4 16 29 3 5 21 Power 31 | 1 1 2 3 5 2 . . 4 4 1 1 7 Engine 17 | 1 1 1 3 2 2 . . 2 3 1 1 . Core 11 | . . 1 . 3 . . . 2 1 . . 4 Reactor 3 | . . . . . . . . . . . . 3 Propulsion 31 | 2 . 1 4 3 4 . . 6 5 1 1 4 Treads 11 | . . . . 3 3 . . 5 . . . . Leg 14 | . . . 2 . 1 . . 1 4 1 1 4 Wheel 6 | 2 . 1 2 . . . . . 1 . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 33 | 1 2 2 3 5 6 . 1 2 7 . 3 1 Device 21 | . 2 1 . 3 5 . 1 1 5 . 2 1 Storage 3 | 1 . . 1 1 . . . . . . . . Processor 6 | . . 1 . 1 1 . . 1 2 . . . Hackware . | . . . . . . . . . . . . . Protection 3 | . . . 2 . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 48 | 2 2 2 1 7 4 . 3 4 13 1 . 9 Energy Gun 12 | 1 1 . . 1 1 . . 3 4 . . 1 Energy Cannon 5 | . . 1 . 2 . . . 1 . . . 1 Ballistic Gun 16 | 1 1 . 1 2 1 . . . 6 . . 4 Ballistic Cannon 3 | . . . . 1 . . . . 1 . . 1 Launcher 5 | . . 1 . . 1 . 2 . . . . 1 Special Weapon 1 | . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . . 2 . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon 2 | . . . . 1 . . 1 . . . . . Unidentified Prototypes 13 | . . . . 1 1 . 3 . 3 . . 5 Parts Lost 79 | . 3 1 9 12 1 6 . 15 10 . 4 18 Power 18 | . 1 . 1 3 . 2 . 2 2 . 2 5 Propulsion 25 | . 1 1 2 4 . 2 . 5 2 . 2 6 Utility 14 | . . . 3 3 1 . . 3 2 . . 2 Weapon 22 | . 1 . 3 2 . 2 . 5 4 . . 5 Highest Loss Streak 14 | . 2 1 8 4 1 6 . 8 7 . 3 14 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 4 | 1 3 5 5 6 4 5 4 3 3 4 4 3 Power . | . 1 1 2 2 . . . . . . . . Propulsion . | . 1 1 . . . . . . . . . . Utility 1 | . . 2 1 2 1 3 3 2 1 1 1 1 Weapon 1 | . . 1 . 1 1 1 1 1 1 2 2 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 10 | . . . . 3 . . 2 4 . . . 1 Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . . . Utility 4 | . . . . . . . 2 2 . . . . Weapon 3 | . . . . . . . . 2 . . . 1 Tool/Special 1 | . . . . 1 . . . . . . . . Average Slot Usage (%) 81 | . 85 86 80 84 57 78 61 90 70 100 98 84 Engine 7 | . 12 10 8 10 5 7 . 10 3 11 10 2 Core 2 | . . . . 3 . . . 2 3 5 5 5 Treads 6 | . . . . 4 11 16 7 20 . . . . Leg 7 | . . . 12 . 2 . . . 11 23 22 16 Wheel 2 | . 20 14 4 8 . . . . . . . . Device 15 | . 9 11 9 12 21 23 23 15 11 11 10 13 Storage 1 | . 14 11 11 8 . . . . . . . . Processor 12 | . . 6 . 5 6 7 7 13 19 23 19 13 Protection 1 | . . . 9 6 . . . . . . 2 4 Energy Gun 3 | . 14 . 8 3 . 4 . 9 3 . . . Energy Cannon 2 | . . 10 . 11 . . . 4 . . . 2 Ballistic Gun 6 | . 14 11 1 1 2 7 7 . 9 11 11 9 Ballistic Cannon 1 | . . . . . . . . . 1 5 5 1 Launcher 2 | . . 10 11 5 1 4 1 1 . . . . Slashing Weapon 4 | . . . . . 4 7 6 7 2 5 5 4 Special Melee Weapon 1 | . . . . . . . 5 2 . . . . Peak Build Rating 100 | 6 8 16 16 28 40 40 42 56 80 85 85 100 Average Rating 47 | 4 7 13 11 20 25 33 31 47 60 81 82 76 On Entrance 31 | . 6 8 16 13 4 40 25 40 22 80 82 71 Naked Turns 3 | . . . . 3 . . . . . . . . Heaviest Build 88 | 11 14 18 18 36 40 36 17 38 50 53 64 88 Greatest Support 71 | 26 26 22 32 40 68 68 28 71 70 70 70 65 Greatest Overweight (x) 9 | . 1 1 3 9 1 . . 5 3 . . 4 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 20 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 8 8 7 5 5 5 5 5 5 5 5 Most Carried 8 | 3 4 8 8 8 5 5 5 5 5 5 5 5 Average Carried 5 | 1 3 6 5 6 4 5 4 4 4 5 5 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 Final Carried 8 | 3 4 8 7 5 5 5 5 5 5 5 5 4 Class Distribution -------------------- 31% | Scavenger-Gunner 29% | Mutant 12% | Scavenger-Skirmisher 12% | Scavenger-Mutant 7% | Gunner 4% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -7/Lower Caves Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Gunner | -5/Warlord Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp War Matter Collected 3253 | 243 80 170 299 628 172 . 157 308 413 126 311 346 Remotely . | . . . . . . . . . . . . . Salvage Created 5238 | . 242 288 312 1027 346 184 . 894 994 91 490 370 Parts 239 | . 10 23 26 53 23 7 . 28 42 . 17 10 Haulers Intercepted 6 | . 1 . . 2 . . . . 2 . 1 . Recyclers Shooed 1 | . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . 7 1 20 . . 21 . Prevented 13 | . . . . . . . . 11 . . 2 . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp War Combat Hostiles Destroyed 105 | . 4 7 14 27 4 4 . 15 7 2 9 12 Melee 15 | . . . . . 4 . . 6 1 . 1 3 Guns 29 | . 4 2 1 7 . 1 . 4 4 1 5 . Cannons 20 | . . 2 . 7 . . . 3 1 1 3 3 AOE 39 | . . 3 13 13 . 3 . 1 . . . 6 Classes Destroyed 18 | . 3 2 4 3 1 . . 2 . . . 3 Worker 3 | . . 1 . . 1 . . . 1 . . . Builder 2 | . . . . 2 . . . . . . . . Hauler 6 | . 1 . . 2 . . . . 2 . 1 . Recycler 7 | . . . 2 1 2 . . . 2 . . . Minesweeper 1 | . . . . . . . . 1 . . . . Operator 1 | . . . . 1 . . . . . . . . Watcher 3 | . 1 1 . . . . . . 1 . . . Swarmer 15 | . . . 7 6 . . . . . . 2 . Grunt 50 | . 4 4 5 12 . 3 . 9 3 1 5 4 Brawler 6 | . . . 1 . . 1 . 2 . . . 2 Duelist 3 | . . . 1 . . . . . 1 . . 1 Protector 1 | . . . . . . . . . . . . 1 Sentry 14 | . . 3 . 6 1 . . 1 1 1 1 . Specialist 1 | . . . . . . . . . . . . 1 Hunter 8 | . . . . 3 . . . 2 . . 1 2 Programmer 5 | . . . . . 3 . . . 2 . . . Behemoth 1 | . . . . . . . . 1 . . . . Executioner 1 | . . . . . . . . . . . . 1 Best Kill Streak 9 | . 3 2 5 6 3 4 . 3 5 1 5 9 Combat Bots Only 9 | . 3 2 5 6 1 4 . 3 4 1 5 9 Max Kills in Single Turn 3 | . 1 2 2 3 1 3 . 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 1 2 3 . 3 . 1 . . . 2 Melee 1 | . . . . . 1 . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp War Hostile Shots Fired 859 | . 32 30 36 162 91 36 . 123 82 10 70 187 Missed 245 | . 8 11 9 37 38 10 . 30 21 1 27 53 Hits 614 | . 24 19 27 125 53 26 . 93 61 9 43 134 Melee 17 | . . . 6 . . . . 1 10 . . . Projectile 597 | . 24 19 21 125 53 26 . 92 51 9 43 134 AOE 1 | . . . . . . . . . 1 . . . Critical Strikes 18 | . 1 1 . 4 . 1 . 4 5 . . 2 Part Disruptions 1 | . . . . . . . . . . . . 1 Damage Taken 10971 | . 322 304 717 1527 517 490 . 1910 1568 214 788 2614 Core 2122 | . 65 . 162 450 124 74 . 239 513 . 103 392 Absorbed by Shields 116 | . . . . . 48 68 . . . . . . Regen/Repaired (Parts) 152 | . . . . . . . . . 114 . . 38 Core Remaining (%) 57 | 100 74 . 59 18 . . . 37 . . . . Volleys Fired 273 | . 29 20 27 63 . 6 . 35 26 8 28 31 Largest 4 | . 2 3 3 3 . 3 . 3 4 3 3 3 Hottest 195 | . 70 118 118 180 . 119 . 195 180 110 110 163 Shots Fired 567 | . 57 47 43 135 . 18 . 64 56 22 82 43 Gun 334 | . 57 19 20 55 . 12 . 37 52 14 55 13 Cannon 151 | . . 20 2 57 . . . 23 4 7 27 11 Launcher 68 | . . 8 21 23 . 6 . 4 . . . 6 Special 14 | . . . . . . . . . . 1 . 13 Kinetic 265 | . 29 19 5 39 . 6 . 3 41 21 82 20 Thermal 185 | . 28 20 17 73 . . . 32 15 . . . Explosive 62 | . . 8 21 23 . 6 . 4 . . . . Electromagnetic 31 | . . . . . . 6 . 25 . . . . Entropic 10 | . . . . . . . . . . . . 10 Robot Hit Streak 19 | . 8 12 19 15 . 4 . 11 6 4 8 15 Robot Miss Streak 5 | . 3 3 2 3 . 3 . 3 4 2 5 2 Penetration Max 1 | . . . . . . . . . 1 . . . Secondary Targets 1 | . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . Shots Hit Robots 418 | . 35 28 21 90 20 13 . 66 49 14 49 33 Core Hits 262 | . 14 17 26 66 8 16 . 51 22 5 19 18 Critical Kills 1 | . . . . . . . . . . . 1 . Critical Parts Destroyed 7 | . 1 . . . . . . . 2 . 3 1 Critical Strikes 19 | . 2 . . 4 1 . . 3 3 . 4 2 Burn 7 | . 1 . . 4 . . . 2 . . . . Destroy 9 | . 1 . . . . . . . 3 . 4 1 Sever 2 | . . . . . 1 . . 1 . . . . Impale 1 | . . . . . . . . . . . . 1 Melee Attacks 75 | . . . . 1 21 . . 27 16 . 6 4 Thermal 1 | . . . . . . . . . 1 . . . Impact . | . . . . . . . . . . . . . Slashing 67 | . . . . . 21 . . 25 15 . 6 . Piercing 4 | . . . . . . . . . . . . 4 Sneak Attacks 13 | . . . . . 3 . . 3 6 . 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 15264 | . 389 744 1326 2946 724 673 . 2064 1652 314 1196 3236 Guns 3857 | . 389 104 146 789 . 190 . 526 818 162 543 190 Cannons 2699 | . . 309 40 857 . . . 331 171 152 447 392 Explosions 6298 | . . 328 1119 1268 . 483 . 568 . . . 2532 Melee 2350 | . . . . . 724 . . 639 659 . 206 122 Ramming 60 | . . 3 21 32 . . . . 4 . . . Kinetic 3733 | . 154 104 17 577 . 110 . 82 884 314 990 501 Thermal 2564 | . 235 309 169 1098 . 151 . 497 105 . . . Explosive 3586 | . . 328 1119 1239 . 332 . 568 . . . . Electromagnetic 358 | . . . . . . 80 . 278 . . . . Impact . | . . . . . . . . . . . . . Slashing 2228 | . . . . . 724 . . 639 659 . 206 . Piercing 122 | . . . . . . . . . . . . 122 Entropic 2613 | . . . . . . . . . . . . 2613 Highest Corruption 3 | . . . 3 1 3 3 3 . 2 2 2 2 Average Corruption 2 | . . . 3 1 1 3 3 . 1 2 2 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 51 | . . . 7 1 2 4 2 . 2 20 13 . Message Errors 9 | . . . 1 . . . . . . 5 3 . Matter Fused 16 | . . . 2 . 1 2 1 . 2 5 3 . Heat Flow Errors 8 | . . . 2 . 1 . . . . 5 . . Energy Discharges 7 | . . . 1 . . 1 1 . . . 4 . Parts Fused 1 | . . . . . . . . . . 1 . . Data Loss (minor) 5 | . . . . 1 . 1 . . . 2 1 . Data Loss (major) 2 | . . . . . . . . . . 2 . . Weapon Failures 3 | . . . 1 . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 188 | . . 6 24 5 9 6 . 22 36 . 8 72 Projectiles 57 | . . 6 . 5 . . . . 12 . 8 26 Explosions 76 | . . . 24 . . 6 . . . . . 46 Melee 55 | . . . . . 9 . . 22 24 . . . Knockbacks 18 | . . . . 10 . . . . 2 . 5 1 Impact 1 | . . . . . . . . . 1 . . . Kinetic 16 | . . . . 9 . . . . 1 . 5 1 Secondary 1 | . . . . 1 . . . . . . . . Self-Inflicted Damage 524 | . . 47 338 9 . 45 . 83 2 . . . Shots 18 | . . 3 10 . . 1 . 4 . . . . Rammed 13 | . . 1 2 9 . . . . 1 . . . Targets Rammed 18 | . . 1 7 9 . . . . 1 . . . Kicked 5 | . . . 5 . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 452 | . 197 14 178 452 133 15 . 351 324 172 36 168 Average Temperature 111 | . 74 5 50 174 81 7 . 93 86 51 11 55 Received Heat Transfer 2477 | . 195 117 66 639 76 64 . 507 303 45 201 264 Effects 13 | . . . . 13 . . . . . . . . Shutdowns 2 | . . . . 2 . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . Interference 5 | . . . . 5 . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . Damage (major) 4 | . . . . 4 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Parts Melted 6 | . 1 1 . 2 . . . 2 . . . . Heat Transferred 5100 | . 753 555 397 2122 . 200 . 888 185 . . . Parts Sabotaged 2 | . . . . . . . . . 2 . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp War Maximum Alert Level 3 | . . . 1 3 1 . . . . . . . Low Security (%) 67 | 100 100 100 72 34 71 . . . 100 . . . Level 1 18 | . . . 27 28 28 . . . . . . . Level 2 12 | . . . . 33 . . . . . . . . Level 3 1 | . . . . 3 . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 741 | . 60 197 276 741 336 . . . 79 . . . Initial 336 | . . 5 72 103 336 . . . 4 . . . Average 178 | . 26 72 168 332 151 . . . 16 . . . Influence Increases 3715 | . 125 339 424 1236 150 105 . 457 265 40 195 379 Destroy 0b10 Robot/C 2220 | . 80 140 280 540 80 80 . 320 140 40 180 340 Destroy 0b10 Robot/NC 125 | . 10 10 10 30 15 . . 5 30 . 5 10 Destroy Leader 404 | . 24 52 50 134 40 10 . 40 44 . 10 . Allied During Kill 31 | . . . . . . . . 2 . . . 29 Successful Hack 100 | . 11 47 . 16 . . . . 26 . . . Disable Machine 210 | . . 45 . 150 . . . . 15 . . . Destroy Structure 325 | . . 45 84 186 . . . . 10 . . . Partial Spotted 30 | . . . . 30 . . . . . . . . Lose Combat Pursuer 270 | . . . . 150 15 15 . 90 . . . . Influence Decreases 3584 | . 110 167 345 761 819 167 10 449 273 40 185 258 Entered New Map 744 | . . 10 115 163 405 27 10 . 4 . . 10 Time Decay 2172 | . 90 147 140 478 404 80 . 353 231 40 145 64 Lost Part 588 | . 20 10 90 120 10 60 . 76 38 . 40 124 Lost Ally 80 | . . . . . . . . 20 . . . 60 Squads Dispatched 19 | . . 1 1 7 5 . . . 5 . . . Investigation 3 | . . . . 3 . . . . . . . . Extermination 5 | . . . . . 2 . . . 3 . . . Reinforcement 5 | . . 1 1 2 1 . . . . . . . Assault 6 | . . . . 2 2 . . . 2 . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp War Distress Signals 10 | . 3 2 . 3 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 162 | . 7 13 13 46 6 5 . 22 14 1 9 26 Peak Tracking Total 10 | . 3 5 4 10 1 4 . 7 5 1 5 10 Tactical Retreats 8 | . . . . 3 1 1 . 3 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp War Traps Triggered 3 | . . . . 3 . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp War Machines Disabled 15 | . . 3 . 10 . . . . 1 . . 1 Max in Single Turn 2 | . . 1 . 2 . . . . 1 . . 1 Garrison Access 2 | . . . . . 1 . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp War Machines Accessed 29 | . 3 4 . 7 4 . . 1 4 2 1 3 Terminals 18 | . 3 4 . 6 3 . . 1 . . 1 . Fabricators 2 | . . . . . 1 . . . 1 . . . Repair Stations 1 | . . . . . . . . . 1 . . . Recycling Units 2 | . . . . 1 . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . Total Hacks 75 | . 7 17 . 14 10 . . 2 8 8 1 8 Successful 40 | . 4 8 . 4 1 . . 2 4 8 1 8 Failed 34 | . 3 8 . 10 9 . . . 4 . . . Catastrophic 11 | . 2 3 . 3 3 . . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . . Manual 28 | . 4 9 . 4 . . . . 6 . 1 4 Terminals 48 | . 7 17 . 13 8 . . 2 . . 1 . Fabricators 3 | . . . . . 2 . . . 1 . . . Repair Stations 3 | . . . . . . . . . 3 . . . Recycling Units 3 | . . . . 1 . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . . . Terminal Hacks 35 | . 4 8 . 3 1 . . 2 . 8 1 8 Record 14 | . . . . 1 1 . . 2 . 7 1 2 Robot Analysis 1 | . . 1 . . . . . . . . . . Prototype ID Bank 10 | . 2 3 . . . . . . . . . 5 Open Door 2 | . . . . . . . . . . 1 . 1 Branch Access Points 3 | . 1 1 . 1 . . . . . . . . Hauler Manifests 3 | . 1 1 . 1 . . . . . . . . Zone Layout 2 | . . 2 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . 1 . . . Recycling Unit Hacks 2 | . . . . 1 . . . . 1 . . . Report Inventory 2 | . . . . 1 . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 20 | . 2 4 . 6 4 . . 1 2 . 1 . Full Trace Events 2 | . . . . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . Time 35 | . . . . . . . . . 35 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 3 | . . . . 1 . . . 1 . 1 . . Non-combat 2 | . . . . . . . . 1 . 1 . . Combat 1 | . . . . 1 . . . . . . . . Robot Hacks Applied 4 | . . . . 1 . . . 2 . 1 . . parse_system 3 | . . . . 1 . . . 1 . 1 . . no_distress 1 | . . . . . . . . 1 . . . . Relay Couplers Released 3 | . . . . . 1 . . . 2 . . . Machine Destruction 3 | . . . . . 1 . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . 5 Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp War Total Allies 10 | . . . . . . . 4 . 1 . . 5 Largest Group 5 | . . . . . . . 4 4 1 . . 5 Highest-Rated Group 291 | . . . . . . . 158 158 31 . . 291 Highest-Rated Ally 68 | . . . . . . . 40 40 31 . . 68 Zionite Dispatches 1 | . . . . . . . . . 1 . . . Kinetic Resupply 1 | . . . . . . . . . 1 . . . Total Orders 1 | . . . . . . . . . 1 . . . DROP 1 | . . . . . . . . . 1 . . . Ally Attacks 24 | . . . . . . . . 11 . . . 13 Total Damage 1034 | . . . . . . . . 233 . . . 801 Kills 8 | . . . . . . . . 1 . . . 7 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp War Active Infowar (turns) 5022 | . . . . . 268 97 712 2078 . . 437 1430 Terrain 5022 | . . . . . 268 97 712 2078 . . 437 1430 Robot Analysis Total 1 | . . 1 . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 2 1 2 . 1 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp War Turns Passed 13360 | 53 237 386 289 1842 971 166 2101 2260 1025 1758 838 1434 Spaces Moved 8092 | 47 158 327 159 964 539 88 1299 1134 517 1431 600 829 Core 431 | 2 . . 10 399 . . . 3 11 . . 6 Treads 3046 | . . . . 271 311 88 1299 1077 . . . . Legs 3688 | . . . 118 1 228 . . 54 433 1431 600 823 Wheels 927 | 45 158 327 31 293 . . . . 73 . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 85 90 50 130 160 160 160 50 120 120 100 Average Speed 139 | 88 93 95 121 114 148 160 160 167 155 120 120 158 Slowest Speed 500 | 100 95 105 200 500 240 160 160 300 260 120 120 330 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 28 32 34 63 9 12 83 94 9 97 73 66 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . 1 . . . 2 . . Known Exits Taken 5 | . . 1 . . . . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . . . . . Scrap Searched 12 | . . . 1 . . . 2 3 . 2 4 . Spaces Dug 7 | . . . . 7 . . . . . . . . Terrain Destroyed 633 | . . 50 150 237 . 32 . 43 4 4 22 91 Melee . | . . . . . . . . . . . . . Projectile 61 | . . . . 21 . . . 1 4 4 22 9 AOE 572 | . . 50 150 216 . 32 . 42 . . . 82 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp War Total 9562 | 55 193 359 208 1588 675 99 1322 1397 658 1456 645 907 Wait 837 | . 2 . 1 480 93 6 10 168 58 12 3 4 Move 8080 | 46 157 326 158 963 538 87 1298 1133 516 1430 599 829 Hop . | . . . . . . . . . . . . . Pick Up 34 | 3 . 1 . 12 4 . 3 6 4 . . 1 Fast Attach 111 | 6 2 5 6 16 11 . 4 11 29 . 3 18 Attach 22 | . 1 1 5 6 4 . 1 2 2 . . . Detach 13 | . . 3 1 5 . . . 1 . . 1 2 Swap 36 | . 2 2 3 8 1 . 1 7 . 4 2 6 Drop 63 | . . . . 25 3 . 5 7 6 2 3 12 Fire 273 | . 29 20 27 63 . 6 . 35 26 8 28 31 Melee 75 | . . . . 1 21 . . 27 16 . 6 4 Ram 10 | . . 1 2 6 . . . . 1 . . . Kick 5 | . . . 5 . . . . . . . . . Crush 3 | . . . . 3 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves (discovered 2 exits: Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 25 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Identified exit to Mines 276 | -10/Materials | Discovered new exit (range 10) 291 | -10/Materials | Entered another Materials area 291 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 516 | -9/Materials | Central database locked down 590 | -9/Materials | Build established: Gunner 597 | -9/Materials | Discovered new exit (range 11) 599 | -9/Materials | Identified exit to Mines 599 | -9/Materials | Identified exit to Storage 677 | -9/Materials | Entered Mines 689 | -9/Mines | Met a Derelict bent on vengeance 745 | -9/Mines | Lost 8 parts (1p1n3u3w) 879 | -9/Mines | Discovered new exit (range 11) 966 | -9/Mines | Entered Materials 966 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1317 | -8/Materials | Build established: Scavenger-Bomber 1831 | -8/Materials | Lost 3 parts (2n1u) 2148 | -8/Materials | Build established: Scavenger-Gunner 2298 | -8/Materials | Lost 4 parts (1p1n1u1w) 2566 | -8/Materials | First assault squad dispatched 2591 | -8/Materials | Core integrity fell below 50% 2718 | -8/Materials | Core integrity fell below 20% 2801 | -8/Materials | Discovered new exit (range 4) 2808 | -8/Materials | Entered Factory 2808 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2902 | -7/Factory | Build established: Mutant 3336 | -7/Factory | Discovered new exit (range 16) 3395 | -7/Factory | Discovered new exit (range 14) 3720 | -7/Factory | Cargo convoy interrupted 3779 | -7/Factory | Entered Lower Caves 3789 | -7/Lower Caves | Learned location of Zion (-6) 3825 | -7/Lower Caves | Identified exit to Lower Caves 3839 | -7/Lower Caves | Spotted B-75 Beast 3909 | -7/Lower Caves | Lost 6 parts (2p2n2w) 3939 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3945 | -7/Lower Caves | Entered Zion 4008 | -6/Zion | System corruption cleaned by Quarantine Array 4271 | -6/Zion | Learned Factory emergency access door positions 4377 | -6/Zion | Given the Hacking Drone Bay 4378 | -6/Zion | Found Prototype Device 4400 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 4652 | -6/Zion | Met Imprinter 4750 | -6/Zion | Imprinted 4752 | -6/Zion | Declared Zion's savior 5124 | -6/Zion | Learned location of 1 exit from Factory 5240 | -6/Zion | Found GAL Module 5334 | -6/Zion | Identified Hacking Drone Bay 5447 | -6/Zion | Found Prototype Launcher 5447 | -6/Zion | Identified Gui. Missile Launcher 5451 | -6/Zion | Found Prototype Launcher 5451 | -6/Zion | Identified Rocket Array 5950 | -6/Zion | Discovered new exit (range 14) 6046 | -6/Zion | Entered Proximity Caves 6046 | -5/Proximity Caves | Accompanied by 4 allies 6103 | -5/Proximity Caves | Attracted the attention of an 0b10 base 6159 | -5/Proximity Caves | Lost 4 allies 6174 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 6796 | -5/Proximity Caves | Learned Factory trap positions 7381 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 7416 | -5/Proximity Caves | Spotted B-75 Beast 7425 | -5/Proximity Caves | Core integrity fell below 50% 7439 | -5/Proximity Caves | Destroyed B-75 Beast 7624 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7711 | -5/Proximity Caves | Build established: Scavenger-Mutant 7792 | -5/Proximity Caves | Identified exit to Factory 8228 | -5/Proximity Caves | Lost 8 parts (1p3n2u2w) 8306 | -5/Proximity Caves | Entered Factory 8306 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 8307 | -5/Factory | Identified exit to Factory 8308 | -5/Factory | Loaded intel: 101 trap records 8479 | -5/Factory | Build established: Mutant 8613 | -5/Factory | Repaired Rocket Array 8781 | -5/Factory | Build established: Gunner 8928 | -5/Factory | Core integrity fell below 50% 8952 | -5/Factory | Lost 7 parts (1p2n1u3w) 9049 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 9050 | -5/Factory | Zion Kinetic Resupply teleported in 9139 | -5/Factory | P-70 Sage assimilated allied FP-11H(A) 9177 | -5/Factory | Build established: Scavenger-Gunner 9245 | -5/Factory | Discovered new exit (range 14) 9328 | -5/Factory | Identified exit to Upper Caves 9331 | -5/Factory | Entered Upper Caves 9353 | -5/Upper Caves | Encountered a Warlord checkpoint 9383 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9403 | -5/Upper Caves | Learned location of Armory (-3) 10927 | -5/Upper Caves | Entered an active Warlord outpost 10938 | -5/Upper Caves | Learned location of 1 exit from Research 10938 | -5/Upper Caves | Learned Armory stockpile data 10938 | -5/Upper Caves | Learned Armory terminal intel 10959 | -5/Upper Caves | Discovered new exit (range 10) 10978 | -5/Upper Caves | Identified exit to Upper Caves 11089 | -5/Upper Caves | Entered another Upper Caves area 11098 | -5/Upper Caves | Learned location of 1 exit from Factory 11129 | -5/Upper Caves | Discovered exit to Factory (range 9) 11481 | -5/Upper Caves | Found Imp. Powered Armor 11777 | -5/Upper Caves | Build established: Scavenger-Skirmisher 11847 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11892 | -5/Upper Caves | Lost 3 parts (2p1n) 11906 | -5/Upper Caves | Discovered new exit (range 12) 11920 | -5/Upper Caves | Identified exit to Warlord 11927 | -5/Upper Caves | Entered Warlord 11973 | -5/Warlord | System corruption cleaned by Quarantine Array 12344 | -5/Warlord | Visited the Vortex Lab 12356 | -5/Warlord | Warlord's base attacked by MAIN.C 12358 | -5/Warlord | Found Prototype Energy Gun 12358 | -5/Warlord | Identified Vortex Rifle 12401 | -5/Warlord | Found Prototype Energy Cannon 12401 | -5/Warlord | Identified Vortex Driver 12436 | -5/Warlord | Found Prototype Launcher 12706 | -5/Warlord | Warlord forces counterattacked 12724 | -5/Warlord | Rebuked by Warlord 12901 | -5/Warlord | Build established: Scavenger-Gunner 13031 | -5/Warlord | Warlord base infiltrated, sounded retreat 13036 | -5/Warlord | Spotted Striker 13044 | -5/Warlord | Allies destroyed Striker 13068 | -5/Warlord | Lost 3 allies 13136 | -5/Warlord | Spotted Striker 13138 | -5/Warlord | Spotted Executioner 13141 | -5/Warlord | Allies destroyed Striker 13145 | -5/Warlord | P-80 Master assimilated allied Beamer 6a 13250 | -5/Warlord | Core integrity fell below 20% 13280 | -5/Warlord | Lost 14 parts (4p5n2u3w) 13297 | -5/Warlord | Found Prototype Ballistic Cannon 13297 | -5/Warlord | Identified Hvy. Autocannon 13333 | -5/Warlord | Identified Vortex Catalyst Activator 13338 | -5/Warlord | Spotted Executioner 13348 | -5/Warlord | Destroyed Executioner 13361 | -5/Warlord | Destroyed by Executioner with Helical Railgun Last Messages --------------- Destroyed Prototype Ballistic Gun. Destroyed Imp. Armor Integrity Analyzer. G-50 Soldier destroyed. ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. Penetrated by Slug. Myomer Leg destroyed. Executioner destroyed. Slug penetrates Earth. Penetrated by Slug. Slug penetrates Blast Doors. B-60 Warrior destroyed. Penetrated by Slug. Vortex Catalyst Activator destroyed. ANNOUNCEMENT: Detected 2 Programmer squads, 1 Hunter squad, 1 Swarmer squad, with prototype support. Penetrated by Slug. Slug penetrates Earth. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ""### # ?#??#??##????????????????????????????? | | "### ? ###?####???#????????????????????????? | | "### # ###???#?????????????????????????????? | | "### + #####?##??????#????? ???????????????? | | ""### # ##?#####??##???????????????#????????? | | ### ?? ####?###?#??????##??????##???#????#?? | | ########### #?#######?####?????????#????????#???# | | ^^ ^ ## ###?#?#?#?# ????????##????? | | ^ ^ ##? ??##?##?#?? ???##?### ?? ? | | ^ + ? ####???##?# ? #??#?## ?? ?? | | =% = % ### ###########? ? ?????????? ??? | | " % """ ####?#########?##?##??? ?###??????? | | "" ################??#?##? ?#?##??# ?? ?? | | """ ########?####?###??####?? ??#???# ? ?? | | ######?######???????### #?###?? ?#? | | ! %=% # ###############??#??# ?### ? #? | | [ ######?###?####?#?# ??? | | #+# ###########?#??#### ## ### | | # # ##?""###??###?#?? #??? ? | | # # # ##""####?#####?# ##?# | | + ## ###""##??##?#??# # ??? | | # ## ##""##?#?#### ## ###?? | | ####"" !%## # ##""##?##### [ #?# | | #####" ##""######## [ ###? | | ### "" !%=;;!; ; ! ### | | ### ;! ["" *%!@[ ## # | | ###### ! #% =""%!%!*%[ ! | | " !% ;[ |!%!=[[%% ] % %*&=% | | # ; %%%[=% %% %% % = %=%! ## | | # ;!% [!%=!% % [ % %=! #### | | # /^==[!!!! = %%]=##### | | # " ; [ ""= =]!! ##?## | | # # ; "" [=% # ##### | | + # # "" != ####### ## #### # | | # # # ";#####""#;### ##??#???### ### | | # "######"";#############?#?## ### | | # = "######""######?####?###?## ### | | # !%! ##?####""#?######??######## #### | | ? ###???#""?#??#??#?#######? ?#?## | | ???? #?####"?###??######?##### ?#??## | | # " =% ?#??####?####?###??#?#### #?#???# | | # "? ###?#####???#?####?#??#?# ###??### | | ?? #?#??###?#?#??#?###?#?#??? ####?### | | ? ???? ??####???#????####?####?? ??##?### | | # ""? #????##?#?###?##????######?#??? ?##?# | | # ?"?? ??# ##?##??#?##?###??##??###? #? ??### | | ? ??"??????#?#?###?##?##?#?####? ??? ##?#? ??# | | ???????? ???????#?#??####??#?? ?? ???#?? ?# | | ????" ?? ?#?#???#???#???????#????? ???# ?## | | ?????? ? ? #???#?###?#?###?#?#? ?#????##?# ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 48 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 135 Additional Mass Support 9 Armor Coverage 400 Resistance: EX 50 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Matter Filtering 50 Particle Charging 15 Item Schematics ----------------- Adv. Signal Interpreter | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Lance | -6/Zion | Archive Coil Gun | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive IFF Parser | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Fission Core | -6/Zion | Archive Adv. Thermal Generator | -6/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive H-55 Commando | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Rocket Array | 5% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Adventurer Omniscient Cartographer Respectable Loadout Challenges ------------ None Game ------ Seed MolecularWarlordMace Manual? 0 Play Time 01:58:20 Cumulative 17.7 hours Start 2025.05.26 @ 15:00:37 End 2025.05.26 @ 17:24:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a5d5c665-3f6f-45cc-836d-f7a9cbcfc0ce