Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.10.29 @ 13:17:41

Player: intrepid

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (17)      85
Value Destroyed (427)      427
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-204)               -204
              TOTAL SCORE: 2008

 Bonus
-------
Follower Combat Kills      14
Friendly Fire              -218

 Cogmind 
---------
Core Integrity             0/400
Matter                     230/300
Energy                     89/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
     Small Storage Unit
>          --- WEAPON (2) -------
           Assault Rifle
           CR-A16's Pointy Stick
>          --- INVENTORY (8) ----
           Arc Projector
     Small Laser
           Shotgun
  Improved Light Cannon
     Heavy Missile Launcher
           GAL Module

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Wheel
>          --- UTILITY ----------
     Small Storage Unit
   Compact Matter Pod
           Sensor Array
>          --- WEAPON -----------
           Shotgun
           CR-A16's Pointy Stick
>          --- INVENTORY --------
           Arc Projector
     Small Laser
           Assault Rifle
     Light Cannon
  Improved Light Cannon
     Heavy Missile Launcher
           GAL Module
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
Weapon                     Shotgun
  Energy Gun               Small Laser
  Ballistic Gun            Shotgun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             25   | 6   3   4   2   4   2   4   
  Power                    3    | 1   .   .   .   2   .   .   
    Engine                 3    | 1   .   .   .   2   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               4    | 2   .   .   .   2   .   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   2   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  5    | 1   2   1   .   .   1   .   
    Device                 1    | .   .   1   .   .   .   .   
    Storage                4    | 1   2   .   .   .   1   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   13   | 2   1   3   2   .   1   4   
    Energy Gun             3    | 2   .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          4    | .   1   .   2   .   .   1   
    Ballistic Cannon       3    | .   .   2   .   .   .   1   
    Launcher               2    | .   .   1   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 12   | .   1   .   .   6   .   5   
  Power                    3    | .   .   .   .   2   .   1   
  Propulsion               4    | .   .   .   .   3   .   1   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   3    | .   1   .   .   1   .   1   
  Highest Loss Streak      6    | .   1   .   .   6   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     77   | .   84  98  75  80  70  33  
  Engine                   11   | .   14  14  11  14  11  .   
  Leg                      15   | .   28  28  22  20  .   .   
  Wheel                    3    | .   .   .   .   1   11  2   
  Device                   9    | .   .   14  11  11  11  .   
  Storage                  15   | .   14  14  11  11  21  11  
  Energy Gun               4    | .   24  3   .   .   .   .   
  Ballistic Gun            8    | .   2   3   10  22  11  .   
  Ballistic Cannon         4    | .   .   10  10  .   .   6   
  Launcher                 1    | .   .   8   .   .   .   .   
  Piercing Weapon          2    | .   .   .   .   .   4   11  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             88   | 13  88  18  18  20  16  12  
  Greatest Support         20   | 20  20  20  20  20  10  10  
  Greatest Overweight (x)  4    | 2   4   .   .   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   1   2   
Largest Inventory Capacity 25   | 8   25  8   8   8   8   8   
  Average Capacity         8    | 6   8   8   8   8   8   8   
  Most Carried             8    | 5   8   7   7   8   8   8   
  Average Carried          6    | 4   7   7   6   6   5   7   
  Final Capacity           8    | 8   8   8   8   8   8   8   
  Final Carried            8    | 4   8   7   7   4   8   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Min Mat Min Zio Pro 
Matter Collected           582  | 248 58  21  128 54  35  38  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            367  | .   165 66  35  36  .   65  
  Parts                    21   | .   7   6   .   7   .   1   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      1    | .   .   .   .   .   .   1   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  16   | .   4   5   1   3   .   3   
  Guns                     7    | .   4   .   .   3   .   .   
  Cannons                  5    | .   .   3   1   .   .   1   
  AOE                      4    | .   .   2   .   .   .   2   
Classes Destroyed          5    | .   1   3   .   .   .   1   
  Swarmer                  7    | .   .   4   .   3   .   .   
  Grunt                    7    | .   4   .   1   .   .   2   
  Sentry                   1    | .   .   .   .   .   .   1   
  Zionite                  1    | .   .   1   .   .   .   .   
  Assembled                1    | .   .   1   .   .   .   .   
  Thug                     1    | .   .   1   .   .   .   .   
Best Kill Streak           3    | .   2   3   1   3   .   3   
  Combat Bots Only         3    | .   2   3   1   3   .   3   
Max Kills in Single Turn   2    | .   1   2   1   2   .   1   
  Gunslinging              1    | .   .   .   .   1   .   .   
  Exploded                 1    | .   .   1   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Zio Pro 
Damage Taken               1724 | .   335 163 17  493 .   716 
  Core                     548  | .   87  58  .   41  .   362 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         71   | 100 .   42  .   .   .   .   
Volleys Fired              53   | .   20  14  2   3   .   14  
  Largest                  2    | .   2   2   2   2   .   1   
  Hottest                  80   | .   80  69  62  46  .   55  
Shots Fired                75   | .   31  20  4   6   .   14  
  Gun                      45   | .   31  2   2   6   .   4   
  Cannon                   18   | .   .   12  2   .   .   4   
  Launcher                 12   | .   .   6   .   .   .   6   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  33   | .   4   14  4   6   .   5   
  Thermal                  20   | .   20  .   .   .   .   .   
  Explosive                12   | .   .   6   .   .   .   6   
  Electromagnetic          10   | .   7   .   .   .   .   3   
  Robot Hit Streak         19   | .   19  4   4   4   .   11  
  Robot Miss Streak        3    | .   1   2   1   3   .   1   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        2    | .   1   .   .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   1   .   .   
Shots Hit Robots           58   | .   27  9   4   4   .   14  
  Core Hits                33   | .   9   9   1   3   .   11  
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   
Melee Attacks              2    | .   .   .   .   .   .   2   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 2    | .   .   .   .   .   .   2   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           1447 | .   360 460 71  61  .   495 
  Guns                     460  | .   334 .   28  61  .   37  
  Cannons                  246  | .   .   138 43  .   .   65  
  Explosions               715  | .   26  322 .   .   .   367 
  Melee                    26   | .   .   .   .   .   .   26  
  Ramming                  .    | .   .   .   .   .   .   .   
  Kinetic                  420  | .   70  138 71  61  .   80  
  Thermal                  196  | .   196 .   .   .   .   .   
  Explosive                689  | .   .   322 .   .   .   367 
  Electromagnetic          116  | .   94  .   .   .   .   22  
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 26   | .   .   .   .   .   .   26  
Highest Corruption         7    | .   .   .   .   7   7   .   
  Average Corruption       7    | .   .   .   .   7   7   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
  Effects                  1    | .   .   .   .   .   1   .   
    Message Errors         1    | .   .   .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 3    | .   .   3   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  3    | .   .   3   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      26   | .   .   26  .   .   .   .   
  Shots                    2    | .   .   2   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   
Targets Rammed             1    | .   1   .   .   .   .   .   
  Kicked                   1    | .   1   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        209  | .   209 18  3   .   .   17  
  Average Temperature      61   | .   80  7   3   .   .   11  
  Received Heat Transfer   534  | .   282 .   12  .   .   240 
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             1    | .   1   .   .   .   .   .   
  Heat Transferred         450  | .   450 .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      1    | .   1   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Peak Influence             254  | .   108 254 42  79  .   .   
  Initial                  35   | .   .   35  27  9   .   .   
  Average                  64   | .   39  135 32  34  .   .   
Maximum Alert Level        1    | .   .   1   .   .   .   .   
  Low Security (%)         91   | 100 100 70  100 100 .   .   
  Level 1                  8    | .   .   29  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Distress Signals           .    | .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              26   | .   4   7   3   6   .   6   
  Peak Tracking Total      3    | .   2   3   .   3   .   3   
  Tactical Retreats        .    | .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Zio Pro 
Machines Disabled          2    | .   1   1   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Machines Accessed          4    | .   2   .   .   1   1   .   
  Terminals                2    | .   1   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                13   | .   3   .   .   2   8   .   
  Successful               13   | .   3   .   .   2   8   .   
  Failed                   .    | .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   
  Terminals                4    | .   2   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             12   | .   2   .   .   2   8   .   
  Record                   4    | .   2   .   .   2   .   .   
  Part Schematic           8    | .   .   .   .   .   8   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   .   8   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Zio Pro 
Total Allies               2    | .   .   2   .   .   .   .   
  Largest Group            2    | .   .   2   .   .   .   .   
  Highest-Rated Group      45   | .   .   45  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   14  .   .   .   .   
  Total Damage             127  | .   .   127 .   .   .   .   
  Kills                    2    | .   .   2   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -7  -6  
-------------              Run  | Scr Mat Min Mat Min Zio Pro 
Turns Passed               2446 | 59  383 477 461 173 749 144 
Spaces Moved               1709 | 45  261 364 136 73  771 59  
  Core                     73   | 15  .   .   .   .   .   58  
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     858  | 30  261 364 136 67  .   .   
  Wheels                   778  | .   .   .   .   6   771 1   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 80  95  95  
  Average Speed            110  | 103 122 120 120 117 95  178 
  Slowest Speed            400  | 150 400 120 120 120 95  200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   1   .   .   
Exploration Rate (%)       31   | 5   28  65  10  22  78  13  
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     3    | .   .   1   .   .   2   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             2    | .   .   .   .   .   2   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          46   | .   2   38  .   .   .   6   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      46   | .   2   38  .   .   .   6   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Total                      2182 | 55  296 382 429 154 787 79  
  Wait                     373  | .   .   1   289 74  9   .   
  Move                     1703 | 44  260 363 135 72  770 59  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  21   | 5   8   .   1   1   6   .   
  Fast Attach              5    | 5   .   .   .   .   .   .   
  Attach                   14   | 1   3   1   1   4   2   2   
  Detach                   1    | .   1   .   .   .   .   .   
  Swap                     6    | .   .   3   1   .   .   2   
  Drop                     3    | .   3   .   .   .   .   .   
  Fire                     53   | .   20  14  2   3   .   14  
  Melee                    2    | .   .   .   .   .   .   2   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    7 | -11/Scrapyard      | Discovered new exit (range 16)
   60 | -11/Scrapyard      | Entered Materials
  299 | -10/Materials      | Discovered new exit (range 15)
  308 | -10/Materials      | Build established: Mutant
  443 | -10/Materials      | Entered Mines
  491 | -10/Mines          | Learned Materials terminal intel
  712 | -10/Mines          | Discovered new exit (range 9)
  753 | -10/Mines          | Learned location of Zion (-7)
  862 | -10/Mines          | Excavation squad dispatched
  862 | -10/Mines          | A large section of the Mines collapsed
  871 | -10/Mines          | Core integrity fell below 50%
  920 | -10/Mines          | Entered Materials
  920 | -9/Materials       | Evolved 2 slots: Power x1, Utility x1
  921 | -9/Materials       | Loaded intel: 12 terminal locations
 1360 | -9/Materials       | Discovered new exit (range 16)
 1381 | -9/Materials       | Entered Mines
 1382 | -9/Mines           | Assembled infested the area
 1402 | -9/Mines           | Met a Derelict bent on vengeance
 1540 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1550 | -9/Mines           | Crushed by falling debris
 1554 | -9/Mines           | Entered Zion
 1583 | -7/Zion            | Lost 6 parts (2p3n1w)
 1631 | -7/Zion            | System corruption cleaned by Quarantine Array
 1890 | -7/Zion            | Learned location of Extension (-5)
 1964 | -7/Zion            | Found CR-A16's Pointy Stick
 1973 | -7/Zion            | Learned location of Data Miner (-6)
 2011 | -7/Zion            | Found GAL Module
 2188 | -7/Zion            | Given A8's code to call for help
 2288 | -7/Zion            | Discovered new exit (range 16)
 2303 | -7/Zion            | Entered Proximity Caves
 2305 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2362 | -6/Proximity Caves | Lost 5 parts (1p1n2u1w)
 2426 | -6/Proximity Caves | Core integrity fell below 50%
 2431 | -6/Proximity Caves | Core integrity fell below 20%
 2447 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
LOCATION=UNKNOWN
GOAL=ESCAPE
Sensor Array destroyed.
Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."
Lgt. Ion Engine destroyed.
Destroyed Adv. Heat Sink.
G-50 Soldier destroyed. <x2>
Rocket Launcher destroyed.
Com. Matter Pod destroyed.
Lgt. Angular Momentum Engine fries itself beyond repair.
Y-54 Guardian misfires.
Wheel destroyed.
Y-54 Guardian destroyed.
Acquired 13 matter.
Acquired 25 matter.
The unstable cave ceiling collapses.
C-30 ARC bursts open, deploying its payload.
L-41 Fighter unfolds itself.
G-50 Soldier unfolds itself. <x2>
Lgt. Cannon severed.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????#                      #?? |
| ????????????????????????#  $                   #?? |
| ???????????????????????##              ##### ###?? |
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| ??????????????#          ##    g    #?#     #????? |
| ??????????????##         ?##     ###        #????? |
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| ?????????????????????????????????????????????????? |
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|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            275
Matter Stores              302
Matter Capacity            450
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
      Riot Gun | -7/Zion | Free
   Arc Thrower | -7/Zion | Free
  Battle Rifle | -7/Zion | Free
 Battle Cannon | -7/Zion | Free
        Flamer | -7/Zion | Free
   Enh. Flamer | -7/Zion | Free
 Plasma Flamer | -7/Zion | Free
        Ripper | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
I Survived The Infestation
Robot Respite
Tourist
Uninvited Guest
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              MicrowarpAntigravStorm
  Manual?         0
Play Time         00:41:12
  Cumulative      2.6 hours
  Start           2022.10.18 @ 00:02:19
  End             2022.10.29 @ 13:17:41
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          3
  Rogue           0
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          3
Achievement%      4
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7f3ce490-43ff-43ff-9d89-d8c85788f26c