Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.18 @ 17:21:03 Player: Anthony Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (1153) 1153 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-84) -84 TOTAL SCORE: 3074 Bonus ------- Follower Combat Kills 50 Friendly Fire -134 Cogmind --------- Core Integrity 0/550 Matter 68/300 Energy 144/160 System Corruption 0% Temperature Cool (898) Movement Treading (180) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (5) ------ Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Hardened Heavy Armor Plating > --- WEAPON (2) ------- Plasma Cannon > --- INVENTORY (10) --- Light Ion Engine Improved Ion Engine Deuterium Engine Light Treads Plasma Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Particle Gun Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Deuterium Engine Plasma Cannon Plasma Cannon [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 45 | 6 4 . 17 18 Power 8 | 1 . . 1 6 Engine 6 | 1 . . 1 4 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 10 | 2 . . 6 2 Treads 10 | 2 . . 6 2 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 3 . 6 4 Device 2 | . . . 1 1 Storage 3 | 1 1 . 1 . Processor 4 | . 1 . 1 2 Hackware . | . . . . . Protection 5 | . 1 . 3 1 Artifact . | . . . . . Weapon 13 | 2 1 . 4 6 Energy Gun 4 | 1 . . 2 1 Energy Cannon 3 | . . . . 3 Ballistic Gun 6 | 1 1 . 2 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 10 | . . . 2 8 Power 2 | . . . . 2 Propulsion . | . . . . . Utility 4 | . . . 1 3 Weapon 4 | . . . 1 3 Highest Loss Streak 3 | . . . 1 3 Average Slot Usage (%) 93 | . 90 100 94 91 Engine 11 | . 14 14 11 8 Core 2 | . . . . 8 Treads 22 | . 28 28 21 18 Device 2 | . . . 2 6 Storage 9 | . 13 . 11 9 Processor 10 | . . 14 12 13 Protection 11 | . 5 14 14 10 Energy Gun 6 | . 9 . 8 4 Ballistic Gun 15 | . 18 28 12 11 Naked Turns . | . . . . . Heaviest Build 51 | 10 24 8 33 51 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 10 | . . . 10 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 10 4 10 10 Average Capacity 9 | 5 9 4 10 10 Most Carried 8 | 4 2 2 8 8 Average Carried 2 | 1 1 2 3 4 Final Capacity 10 | 6 4 4 10 10 Final Carried 5 | 1 2 2 3 5 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1008 | 127 130 181 220 350 Remotely . | . . . . . Salvage Created 1534 | . 105 107 799 523 Parts 88 | . 10 1 57 20 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 35 | . 2 8 15 10 Guns 33 | . 2 8 15 8 Cannons 2 | . . . . 2 Classes Destroyed 7 | . 2 2 3 . Recycler 1 | . . . 1 . Watcher 5 | . 1 . 3 1 Swarmer 6 | . . 3 3 . Grunt 18 | . 2 . 9 7 Brawler 1 | . . . 1 . Sentry 6 | . . . 3 3 Assembled 5 | . . 5 . . Best Kill Streak 5 | . 1 5 5 3 Combat Bots Only 5 | . 1 5 4 3 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2453 | . 58 237 674 1484 Core 753 | . 8 29 121 595 Absorbed by Shields 85 | . . . 18 67 Core Remaining (%) 84 | 100 . 85 69 . Volleys Fired 133 | . 9 18 44 62 Largest 2 | . 2 2 2 2 Hottest 160 | . 60 40 112 160 Shots Fired 245 | . 18 36 81 110 Gun 226 | . 18 36 81 91 Cannon 19 | . . . . 19 Launcher . | . . . . . Special . | . . . . . Kinetic 139 | . 10 36 24 69 Thermal 106 | . 8 . 57 41 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 16 | . 9 10 16 15 Robot Miss Streak 3 | . 1 2 3 2 Penetration Max . | . . . . . Secondary Targets 5 | . . . 5 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 185 | . 16 27 57 85 Core Hits 73 | . 7 12 29 25 Critical Hits 1 | . . . . 1 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2716 | . 185 315 914 1302 Guns 2363 | . 185 315 914 949 Cannons 348 | . . . . 348 Explosions . | . . . . . Melee . | . . . . . Ramming 5 | . . . . 5 Kinetic 1356 | . 113 315 248 680 Thermal 1355 | . 72 . 666 617 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Effects 2 | . . . 2 . Energy Discharges 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 942 | . 30 . 385 942 Average Temperature 209 | . 16 . 125 294 Received Heat Transfer 948 | . 42 . 291 615 Effects 48 | . . . 1 47 Shutdowns 13 | . . . 1 12 Energy Bleed 2 | . . . . 2 Interference 8 | . . . . 8 Matter Decay 9 | . . . . 9 Short Circuit 2 | . . . . 2 Damage (minor) 4 | . . . . 4 Damage (major) 4 | . . . . 4 Damage (core) 6 | . . . . 6 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 1 2 Heat Transferred 2847 | . 175 . 1443 1229 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 344 | . 41 81 344 263 Initial 73 | . . 2 26 73 Average 98 | . 16 75 142 126 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 86 | 100 100 100 73 85 Level 1 13 | . . . 26 14 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . . . 4 3 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 6 | . . . 3 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 3 | . . . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 5 8 27 22 Peak Tracking Total 7 | . 2 3 7 5 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 6 | . 2 . 4 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 3 | . 1 . 2 . Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . 3 . 7 . Successful 9 | . 3 . 6 . Failed 1 | . . . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . 3 . 3 . Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 3 . 2 . Record 5 | . 3 . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 52 | . . . 52 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 16 | . . 16 16 . Total Orders 3 | . . 2 1 . ROAM 1 | . . . 1 . FOLLOW 1 | . . 1 . . AID 1 | . . 1 . . Ally Attacks 12 | . . . 12 . Total Damage 136 | . . . 136 . Kills 3 | . . . 3 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2709 | 83 595 281 970 780 Spaces Moved 1254 | 37 331 139 434 313 Core 14 | 12 . . 2 . Treads 1240 | 25 331 139 432 313 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 161 | 124 160 160 161 168 Slowest Speed 550 | 160 160 160 550 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 4 49 37 47 24 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 7 | . . . . 7 Melee . | . . . . . Projectile 7 | . . . . 7 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1686 | 74 378 162 620 452 Wait 214 | 25 29 6 109 45 Move 1250 | 36 330 138 433 313 Hop . | . . . . . Pick Up 37 | 7 4 . 15 11 Fast Attach . | . . . . . Attach 27 | 6 1 . 12 8 Detach . | . . . . . Swap 18 | . 3 . 5 10 Drop 6 | . 2 . 2 2 Fire 133 | . 9 18 44 62 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 15) 637 | -10/Materials | Discovered new exit (range 6) 646 | -10/Materials | Identified exit to Mines 679 | -10/Materials | Entered Mines 712 | -10/Mines | Learned Materials emergency access door positions 736 | -10/Mines | Assembled infested the area 943 | -10/Mines | Discovered new exit (range 9) 952 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 959 | -10/Mines | Identified exit to Materials 960 | -10/Mines | Entered Materials 960 | -9/Materials | Accompanied by 3 allies 960 | -9/Materials | Evolved 2 slots: Utility x2 1761 | -9/Materials | Repaired Core Shielding 1789 | -9/Materials | Repaired Lgt. Treads 1925 | -9/Materials | Discovered new exit (range 3) 1930 | -9/Materials | Entered another Materials area 1930 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2254 | -8/Materials | Core integrity fell below 50% 2361 | -8/Materials | Lost 3 parts (1p1u1w) 2668 | -8/Materials | Build established: Scavenger-Mutant 2708 | -8/Materials | Core integrity fell below 20% 2711 | -8/Materials | Core destroyed Last Messages --------------- 02694_ Assault Rifle destroyed. 02695_ Overheating: Matter decay (-20). 02695_ R-06 Scavenger collects Imp. Heat Sink. 02695_ G-47 Trooper destroyed. 02696_ Overheating: Matter decay (-13). 02700_ Overheating: Energy bleed (-10). 02701_ Overheating: Lgt. Nuclear Core damaged (-11). 02703_ Power failure, Lgt. Nuclear Core shutdown. 02703_ Overheating: System interference. 02703_ Plasma Cannon temporarily disabled. 02705_ Overheating: System interference. 02705_ Particle Gun temporarily disabled. 02706_ Overheating: Imp. Targeting Computer damaged (-1). 02706_ Particle Gun destroyed. 02706_ Acquired 35 matter. 02707_ Overheating: Matter decay (-20). 02708_ Overheating: Core damaged (-88). 02710_ Overheating: Matter decay (-18). 02711_ Power failure, Lgt. Nuclear Core shutdown. 02711_ Overheating: Core damaged (-104). 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