Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.25 @ 19:51:21 Player: h0rm1g4 Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (58) 290 Value Destroyed (1955) 1955 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7545 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 208/300 Energy 100/100 System Corruption 0% Temperature Critical (4512) Movement Core (300) Ox5 Location -4/DSF Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Wheel VTOL Module VTOL Module VTOL Module > --- UTILITY (10) ----- Small Storage Unit Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON (3) ------- Datajack > --- INVENTORY (8) ---- VTOL Module VTOL Module Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Small Storage Unit Weight Redist. System Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer ECM Suite Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Beam Rifle KE Penetrator Axe > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Improved Aluminum Leg Wheel Armored Wheel Medium Storage Unit Advanced Plasma Cannon Datajack [Rating: 64] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Slots Evolved 12 | . . . 2 2 2 2 2 2 . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . . . . 1 . 1 . . Utility 8 | . . . 2 1 1 2 1 1 . Weapon 1 | . . . . . . . . 1 . Parts Attached 72 | 6 4 1 19 9 9 3 3 4 14 Power 9 | 1 . . 1 2 2 1 . . 2 Engine 8 | 1 . . 1 2 1 1 . . 2 Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 20 | 2 2 . 2 2 2 . 2 1 7 Treads . | . . . . . . . . . . Leg 11 | . . . 2 2 2 . 2 1 2 Wheel 4 | 2 1 . . . . . . . 1 Hover 1 | . 1 . . . . . . . . Flight 4 | . . . . . . . . . 4 Utility 23 | 1 1 1 12 1 3 2 1 1 . Device 6 | . . 1 2 . 1 1 . 1 . Storage 7 | 1 . . 6 . . . . . . Processor 7 | . . . 4 1 1 1 . . . Hackware 1 | . . . . . 1 . . . . Protection 2 | . 1 . . . . . 1 . . Artifact . | . . . . . . . . . . Weapon 20 | 2 1 . 4 4 2 . . 2 5 Energy Gun 3 | 1 . . . . 1 . . . 1 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 8 | 1 1 . 2 2 . . . 1 1 Ballistic Cannon 4 | . . . 2 1 1 . . . . Launcher 1 | . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . 1 . . . . 1 Unidentified Prototypes . | . . . . . . . . . . Parts Lost 18 | . . . 3 . . . . . 15 Power 3 | . . . . . . . . . 3 Propulsion 5 | . . . 2 . . . . . 3 Utility 5 | . . . 1 . . . . . 4 Weapon 5 | . . . . . . . . . 5 Highest Loss Streak 5 | . . . 2 . . . . . 5 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 94 | . 96 100 99 96 95 97 94 94 67 Engine 12 | . 14 14 11 15 13 13 11 10 6 Leg 14 | . . . 14 18 19 20 21 21 12 Wheel 6 | . 27 28 7 . . . . . . Device 11 | . . 12 14 9 13 18 17 15 9 Storage 9 | . 14 14 11 9 7 6 5 5 5 Processor 15 | . . . 18 25 17 18 17 15 10 Hackware 2 | . . . . . 4 6 5 5 5 Protection 1 | . 10 1 . . . . 1 5 1 Energy Gun 4 | . 14 14 . . 2 6 5 5 1 Ballistic Gun 6 | . 14 14 11 6 . . . . 2 Ballistic Cannon 7 | . . . 10 11 11 6 5 4 . Peak Build Rating 64 | 6 7 7 20 26 34 41 52 64 64 Average Rating 25 | 3 6 7 16 24 30 40 48 56 44 On Entrance 25 | . 6 7 7 20 26 34 41 52 64 Naked Turns . | . . . . . . . . . . Heaviest Build 47 | 12 14 14 38 35 38 37 40 43 47 Greatest Support 91 | 26 26 26 26 30 54 54 79 91 91 Greatest Overweight (x) 4 | 1 4 . 2 1 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 8 8 8 8 8 8 Average Capacity 8 | 7 8 8 9 8 8 8 8 8 8 Most Carried 9 | 5 8 8 9 8 8 8 8 8 8 Average Carried 7 | 3 6 7 7 7 7 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 4 8 8 7 7 8 8 8 8 2 Class Distribution -------------------- 64% | Mutant 13% | Hacker-Mutant 8% | Scavenger-Skirmisher 7% | Scavenger-Assassin 7% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Assassin | -4/Factory Hacker-Assassin | -4/DSF Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Matter Collected 1738 | 128 182 44 445 367 80 22 . . 470 Remotely . | . . . . . . . . . . Salvage Created 1865 | . 120 101 484 316 69 18 . . 757 Parts 107 | . 11 5 29 23 5 4 . . 30 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Combat Hostiles Destroyed 48 | . 3 2 18 9 3 . . . 13 Melee 1 | . . . . . . . . . 1 Guns 28 | . 3 2 8 6 1 . . . 8 Cannons 17 | . . . 10 3 2 . . . 2 Classes Destroyed 12 | . 3 1 2 2 2 . . . 2 Hauler 1 | . 1 . . . . . . . . Recycler 1 | . . . 1 . . . . . . Operator 2 | . . . . 1 1 . . . . Watcher 6 | . 2 . 1 1 1 1 . . . Swarmer 20 | . 3 . 9 3 . . . . 5 Grunt 13 | . . 2 5 3 . . . . 3 Brawler 1 | . . . . 1 . . . . . Sentry 6 | . . . 4 2 . . . . . Specialist 2 | . . . . . . . . . 2 Hunter 4 | . . . . . 2 . . . 2 Programmer 1 | . . . . . 1 . . . . Heavy 1 | . . . . . . . . . 1 Best Kill Streak 6 | . 3 2 4 3 1 1 . . 6 Combat Bots Only 6 | . 3 2 4 3 1 . . . 6 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 . . 1 Gunslinging 1 | . . 1 . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Hostile Shots Fired 408 | . 10 12 79 27 22 . . . 258 Missed 157 | . 5 4 25 11 2 . . . 110 Damage Taken 4203 | . 31 81 491 164 279 . . . 3157 Core 1438 | . 13 . 100 33 29 . . . 1263 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 1 | . 1 . . . . . . . . Ignored by Resistances 914 | . 11 26 145 46 84 . . . 602 Regen/Repaired (Parts) 7 | . . . 7 . . . . . . Core Remaining (%) 94 | 100 . 94 75 94 95 100 100 . . Volleys Fired 152 | . 14 6 45 29 16 2 . . 40 Largest 2 | . 2 2 2 2 2 2 . . 2 Hottest 141 | . 60 60 62 83 104 104 . . 141 Shots Fired 281 | . 28 12 87 58 32 4 . . 60 Gun 156 | . 28 12 45 27 3 2 . . 39 Cannon 123 | . . . 42 31 29 2 . . 19 Launcher 2 | . . . . . . . . . 2 Special . | . . . . . . . . . . Kinetic 216 | . 14 6 87 58 29 2 . . 20 Thermal 63 | . 14 6 . . 3 2 . . 38 Explosive . | . . . . . . . . . . Electromagnetic 2 | . . . . . . . . . 2 Robot Hit Streak 16 | . 12 13 16 12 11 1 . . 9 Robot Miss Streak 3 | . 2 1 2 2 2 3 . . 2 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 2 | . 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 214 | . 18 11 65 44 25 1 . . 50 Core Hits 89 | . 9 5 26 17 8 1 . . 23 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 7 | . . . 2 1 2 . . . 2 Burn 1 | . . . . . . . . . 1 Meltdown 1 | . . . . . . . . . 1 Blast 5 | . . . 2 1 2 . . . . Melee Attacks 2 | . . . . . . . . . 2 Impact . | . . . . . . . . . . Slashing 1 | . . . . . . . . . 1 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4223 | . 207 143 1204 818 498 26 . . 1327 Guns 2024 | . 207 143 484 362 52 . . . 776 Cannons 2112 | . . . 720 456 446 26 . . 464 Explosions 60 | . . . . . . . . . 60 Melee 27 | . . . . . . . . . 27 Ramming . | . . . . . . . . . . Kinetic 3181 | . 83 76 1204 818 446 26 . . 528 Thermal 955 | . 124 67 . . 52 . . . 712 Explosive . | . . . . . . . . . . Electromagnetic 60 | . . . . . . . . . 60 Impact . | . . . . . . . . . . Slashing 27 | . . . . . . . . . 27 Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 35 | . . . . 25 10 . . . . Projectiles 35 | . . . . 25 10 . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 15 | . . . 6 2 7 . . . . Impact . | . . . . . . . . . . Kinetic 15 | . . . 6 2 7 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 26 | . . . . . . . . . 26 Shots 2 | . . . . . . . . . 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 4512 | . 40 78 63 134 165 78 . . 4512 Average Temperature 488 | . 17 52 15 41 59 39 . . 1381 Received Heat Transfer 535 | . 6 78 201 90 . . . . 160 Effects 39 | . . . . . . . . . 39 Shutdowns 7 | . . . . . . . . . 7 Energy Bleed 7 | . . . . . . . . . 7 Interference 2 | . . . . . . . . . 2 Matter Decay 3 | . . . . . . . . . 3 Short Circuit 3 | . . . . . . . . . 3 Damage (minor) 6 | . . . . . . . . . 6 Damage (major) 5 | . . . . . . . . . 5 Damage (core) 6 | . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Melted 10 | . . 1 . . 2 . . . 7 Heat Transferred 1828 | . 275 150 . . 111 . . . 1292 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 2 Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Peak Influence 356 | . 166 54 356 264 115 7 2 . 320 Initial 55 | . . 54 16 55 . . 2 . . Average 98 | . 109 47 186 133 34 6 2 . 173 Maximum Alert Level 1 | . . . 1 1 . . . . 1 Low Security (%) 82 | 100 100 100 49 83 100 100 100 100 52 Level 1 17 | . . . 50 16 . . . . 47 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 Squads Dispatched 8 | . . . 1 1 3 1 . . 2 Investigation 1 | . . . . 1 . . . . . Extermination 2 | . . . . . 1 1 . . . Reinforcement 5 | . . . 1 . 2 . . . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Distress Signals 2 | . . . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 88 | . 11 2 29 19 4 1 . . 22 Peak Tracking Total 6 | . 5 2 5 4 3 1 . . 6 Tactical Retreats 16 | . 1 . 3 4 1 . . . 7 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Traps Triggered 5 | . . . . 1 1 . . . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Machines Disabled 7 | . 1 . 2 . 3 . . . 1 Max in Single Turn 1 | . 1 . 1 . 1 . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Machines Accessed 9 | . 3 . 2 2 1 . . 1 . Terminals 7 | . 2 . 1 2 1 . . 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 13 | . 5 . 3 3 1 . . 1 . Successful 10 | . 3 . 3 3 . . . 1 . Failed 3 | . 2 . . . 1 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 10 | . 4 . 1 3 1 . . 1 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 7 | . 2 . 1 3 . . . 1 . Record 5 | . 2 . 1 2 . . . . . Open DSF 1 | . . . . . . . . 1 . Alert Level 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . 1 . . 1 . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 26 | . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Turns Passed 4319 | 62 323 470 808 823 819 271 139 162 442 Spaces Moved 3089 | 51 285 463 626 473 544 210 109 127 201 Core 13 | 10 3 . . . . . . . . Treads . | . . . . . . . . . . Legs 2076 | . . . 451 473 544 210 109 127 162 Wheels 961 | 41 282 463 175 . . . . . . Hover . | . . . . . . . . . . Flight 39 | . . . . . . . . . 39 Fastest Speed 26 | 50 90 90 90 90 120 123 122 122 26 Average Speed 114 | 90 91 90 93 150 137 123 122 122 112 Slowest Speed 250 | 100 250 90 180 190 190 123 123 122 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 3 57 86 43 32 17 6 3 3 59 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 4 | . . . . 1 . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . Scrap Searched 2 | . . 2 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 21 | . . . 1 1 . . . . 19 Melee . | . . . . . . . . . . Projectile 5 | . . . 1 1 . . . . 3 AOE 16 | . . . . . . . . . 16 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Total 3602 | 66 323 504 764 533 586 218 116 133 359 Wait 161 | . . 31 48 10 3 . . . 69 Move 3080 | 50 284 462 625 472 543 209 108 126 201 Hop . | . . . . . . . . . . Pick Up 74 | 10 13 2 17 7 9 2 2 1 11 Fast Attach 8 | . . . . 1 . 2 3 2 . Attach 33 | 6 2 . 8 1 3 . . 1 12 Detach . | . . . . . . . . . . Swap 31 | . 2 1 11 7 6 1 . 1 2 Drop 48 | . 8 2 10 6 6 2 3 2 9 Fire 152 | . 14 6 45 29 16 2 . . 40 Melee 2 | . . . . . . . . . 2 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . 13 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/DSF History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 16) 386 | -10/Materials | Entered Mines 410 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 410 | -10/Mines | Discovered new exit (range 5) 437 | -10/Mines | Learned location of Zion (-6) 745 | -10/Mines | Learned location of 1 exit from Materials 770 | -10/Mines | Discovered new exit (range 15) 856 | -10/Mines | Entered Materials 856 | -9/Materials | Evolved 2 slots: Utility x2 857 | -9/Materials | Identified exit to Mines 945 | -9/Materials | Repaired Sensor Array 1644 | -9/Materials | Discovered new exit (range 17) 1664 | -9/Materials | Entered another Materials area 1664 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2169 | -8/Materials | Discovered new exit (range 16) 2206 | -8/Materials | Identified exit to Factory 2487 | -8/Materials | Entered Factory 2487 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3075 | -7/Factory | Build established: Hacker-Mutant 3291 | -7/Factory | Discovered new exit (range 5) 3306 | -7/Factory | Entered another Factory area 3306 | -6/Factory | Evolved 2 slots: Utility x2 3325 | -6/Factory | Discovered new exit (range 15) 3355 | -6/Factory | Identified exit to Factory 3577 | -6/Factory | Entered another Factory area 3577 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3651 | -5/Factory | Discovered new exit (range 9) 3653 | -5/Factory | Build established: Scavenger-Skirmisher 3715 | -5/Factory | Identified exit to Factory 3716 | -5/Factory | Entered another Factory area 3716 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3765 | -4/Factory | Identified exit to DSF 3878 | -4/Factory | Entered DSF 3899 | -4/DSF | Additional patrols routed to DSF 3939 | -4/DSF | Lost 3 parts (1p1u1w) 4089 | -4/DSF | Lost 5 parts (2p1n2w) 4122 | -4/DSF | Sterilization system engaged 4142 | -4/DSF | Ambient heat levels rising (+10) 4157 | -4/DSF | Ambient heat levels rising (+10) 4172 | -4/DSF | Ambient heat levels rising (+10) 4187 | -4/DSF | Ambient heat levels rising (+10) 4201 | -4/DSF | Lost 5 parts (2n1u2w) 4202 | -4/DSF | Ambient heat levels rising (+10) 4217 | -4/DSF | Ambient heat levels rising (+10) 4232 | -4/DSF | Ambient heat levels rising (+10) 4247 | -4/DSF | Ambient heat levels rising (+10) 4262 | -4/DSF | Ambient heat levels rising (+10) 4277 | -4/DSF | Ambient heat levels rising (+10) 4289 | -4/DSF | Core integrity fell below 50% 4292 | -4/DSF | Ambient heat levels rising (+10) 4306 | -4/DSF | Core integrity fell below 20% 4307 | -4/DSF | Ambient heat levels rising (+10) 4321 | -4/DSF | Core destroyed Last Messages --------------- 04285_ Overheating: Visual Processing Unit damaged (-3). 04288_ Overheating: Core damaged (-149). 04289_ Overheating: Core damaged (-184). 04292_ Power failure, Imp. Deuterium Engine shutdown. 04292_ ALERT: Ambient heat levels +10. 04293_ Overheating: Energy bleed (-31). 04294_ Wheel broken. 04294_ Overheating: Short circuit. 04296_ Overheating: Energy bleed (-60). 04300_ Overheating: Core damaged (-172). 04303_ Imp. Deuterium Engine broken. 04303_ Overheating: Short circuit. 04306_ Overheating: Core damaged (-195). 04307_ Overheating: Adv. Sensor Array damaged (-2). 04307_ ALERT: Ambient heat levels +10. 04310_ Overheating: Matter decay (-36). 04321_ Overheating: Core damaged (-172). Map ----- +----------------------------------------------------+ | ???????#" ########## #????????? | | ???????#[ ]]#??????# #????????? | | ???????#[ ]]#??????# #????????? | | ???????#" ="##??????### #"#????????? | | ???????# ^ [[#???????!! !!#????????? | | ???????# ^ [[#??????#!! !!#????????? | | ???????# [[#??????#!! !!#????????? | | ??????###%="########### ###????????? | | ??????# [! ##!!!"!!!#?# #??????????? | | ?????## %[%" !!!#!!!## ??????????? | | ?????#" [=" ????????? | | ?????## =" ????????? | | ?????#" [% ????????? | | ?????##!![%"" #!!!## #?????????? | | ??????#!! !## #?!!### ##?????????? | | ?????### [ ######??##?# ???????????? | | ?????# [ #????????? ???????????? | | ?????# #????????? ???????????? | | ?????# ! #???????????????????????? | | ?????# ##???????????????????????? | | ?????# "![ #???????????????????????? | | ?????# #![ #???????????????????????? | | ?????#### ###?##????????????????????? | | ??????### ##? #????????????????????? | | ?????##"" ## =# ##???????????????? | | ????""""" %@^ ????????? | | ????"##"" ^ ????????? | | ??????#""%%"##!!#!!!# ]]] #????????? | | ??????#"""%"#?###??##????? ?????????? | | ??????####"##????????????????????????? | | ?????????#"#?????????????????????????? | | ?????????""#?????????????????????????? | | ?????????##??????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 25 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 57 Targeting Accuracy 8 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarpGrenadeInterrupter Manual? 0 Play Time 01:26:11 Cumulative 30.0 hours Start 2025.03.24 @ 19:05:01 End 2025.03.25 @ 19:51:21 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 7 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 25 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35a62ab8-09a4-429a-9d95-2b783a3d6fcf