Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.13 @ 09:41:03 Player: Zen9890 Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (50) 250 Value Destroyed (1202) 1202 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3352 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 109/300 Energy 99/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Machine Analyzer Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Structural Scanner Seismic Detector Recoil Stabilizer Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Machine Analyzer Core Shielding Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Autogun > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Heat Sink Large Matter Pod Structural Scanner Signal Interpreter Hardened Light Armor Plating Medium Laser Medium Laser Rocket Launcher Mining Laser Plasma Cutter Plasma Cutter [Rating: 22] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Flight Unit Utility Core Shielding Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . 2 . Weapon 1 | . . . . 1 Parts Attached 45 | 6 1 6 22 10 Power 6 | 1 . 1 2 2 Engine 6 | 1 . 1 2 2 Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 . 2 7 1 Treads 9 | . . 2 7 . Leg . | . . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 14 | 1 1 1 6 5 Device 5 | . 1 . 2 2 Storage 2 | 1 . . 1 . Processor 3 | . . 1 . 2 Hackware . | . . . . . Protection 4 | . . . 3 1 Artifact . | . . . . . Weapon 13 | 2 . 2 7 2 Energy Gun 2 | 2 . . . . Energy Cannon . | . . . . . Ballistic Gun 5 | . . . 5 . Ballistic Cannon 1 | . . . 1 . Launcher 1 | . . 1 . . Special Weapon 3 | . . . 1 2 Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 23 | . . 3 1 19 Power 4 | . . 1 . 3 Propulsion 5 | . . 1 . 4 Utility 6 | . . 1 1 4 Weapon 8 | . . . . 8 Highest Loss Streak 16 | . . 2 1 16 To Critical Strikes . | . . . . . Average Backups 9 | 1 5 7 11 8 Power . | . . . 1 1 Propulsion . | 1 2 1 . . Utility 2 | . 1 2 2 4 Weapon 4 | . 1 4 6 2 Tool/Special . | . . . . . Unused Backups 8 | . 1 . 4 3 Power 2 | . . . 1 1 Propulsion 1 | . 1 . . . Utility 3 | . . . 1 2 Weapon 2 | . . . 2 . Tool/Special . | . . . . . Average Slot Usage (%) 88 | . 88 97 93 58 Engine 11 | . 14 12 11 6 Treads 17 | . . 16 21 10 Wheel 4 | . 28 11 . . Device 7 | . 3 2 12 4 Storage 11 | . 14 14 11 6 Processor 5 | . . 11 2 7 Protection 8 | . . . 13 9 Energy Gun 7 | . 28 18 . 1 Ballistic Gun 7 | . . . 10 10 Ballistic Cannon 2 | . . . 4 . Launcher 1 | . . 3 1 . Impact Weapon 2 | . . 5 2 . Peak Build Rating 22 | 6 8 10 16 22 Average Rating 11 | 4 6 8 14 12 On Entrance 8 | . 6 8 10 16 Naked Turns . | . . . . . Heaviest Build 48 | 14 15 16 41 48 Greatest Support 63 | 20 20 40 43 63 Greatest Overweight (x) 9 | . . 1 1 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 11 | 6 8 8 14 12 Most Carried 15 | 4 8 8 15 14 Average Carried 9 | 1 5 7 12 8 Final Capacity 15 | 8 8 8 15 5 Final Carried 15 | 3 8 8 15 5 Class Distribution -------------------- 77% | Mutant 16% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1237 | 140 23 340 583 151 Remotely . | . . . . . Salvage Created 1409 | 25 23 193 918 250 Parts 71 | 4 3 8 44 12 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 4 | . . 2 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 37 | . . 4 19 14 Melee 5 | . . 1 4 . Guns 19 | . . 1 10 8 Cannons 4 | . . . 4 . AOE 6 | . . . . 6 Classes Destroyed 11 | 1 . 3 6 1 Worker 2 | . . 1 1 . Builder 3 | . . . 2 1 Tunneler 2 | 1 1 . . . Hauler 2 | . . . 2 . Recycler 1 | . . . 1 . Mechanic 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 1 | . . . . 1 Swarmer 14 | . . . 4 10 Grunt 16 | . . 2 10 4 Sentry 7 | . . 2 5 . Best Kill Streak 12 | 1 1 2 7 12 Combat Bots Only 11 | . . 2 5 11 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee 1 | . . 1 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 355 | . . 34 103 218 Missed 93 | . . 4 23 66 Hits 262 | . . 30 80 152 Projectile 262 | . . 30 80 152 Critical Strikes 7 | . . 2 1 4 Damage Taken 3470 | . . 423 917 2130 Core 722 | . . 83 85 554 Absorbed by Shields . | . . . . . Redirected to Shielding 51 | . . . 17 34 Regen/Repaired (Parts) 40 | . . . 40 . Core Remaining (%) 81 | 100 . 66 78 . Volleys Fired 102 | 3 3 10 51 35 Largest 3 | 2 2 2 2 3 Hottest 100 | 100 100 100 100 100 Shots Fired 186 | 6 6 20 86 68 Gun 142 | 6 6 20 50 60 Cannon 19 | . . . 19 . Launcher 5 | . . . . 5 Special 20 | . . . 17 3 Kinetic 116 | . . . 69 47 Thermal 65 | 6 6 20 17 16 Explosive 5 | . . . . 5 Electromagnetic . | . . . . . Robot Hit Streak 11 | 2 1 5 11 8 Robot Miss Streak 5 | 1 1 2 3 5 Penetration Max . | . . . . . Secondary Targets 5 | . . . 3 2 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 135 | 4 3 24 64 40 Core Hits 65 | 1 1 6 31 26 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . 1 1 . Critical Strikes 5 | . . 3 2 . Burn 1 | . . 1 . . Blast 1 | . . . 1 . Smash 3 | . . 2 1 . Melee Attacks 30 | . . 12 18 . Impact 30 | . . 12 18 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . 1 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3313 | 75 38 483 1463 1254 Guns 1348 | 75 38 179 535 521 Cannons 312 | . . . 312 . Explosions 702 | . . . . 702 Melee 829 | . . 304 525 . Ramming 43 | . . . 43 . Kinetic 1279 | . . . 847 432 Thermal 460 | 75 38 179 48 120 Explosive 702 | . . . . 702 Electromagnetic . | . . . . . Impact 829 | . . 304 525 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . 3 4 Average Corruption 1 | . . . 1 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 18 | . . . 14 4 Message Errors 2 | . . . 2 . Matter Fused 8 | . . . 6 2 Heat Flow Errors 3 | . . . 2 1 Energy Discharges 2 | . . . 1 1 Parts Rejected 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Misfires 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 201 | . . 22 168 11 Projectiles . | . . . . . Explosions 11 | . . . . 11 Melee 190 | . . 22 168 . Knockbacks 5 | . . . 5 . Impact 2 | . . . 2 . Kinetic 3 | . . . 3 . Secondary . | . . . . . Self-Inflicted Damage 93 | . . . . 93 Shots 2 | . . . . 2 Rammed 8 | . . . 7 1 Targets Rammed 9 | . . . 8 1 Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 356 | 78 117 356 233 233 Average Temperature 114 | 38 62 160 86 115 Received Heat Transfer 1461 | . . 207 390 864 Effects 2 | . . 1 1 . Energy Bleed 1 | . . . 1 . Matter Decay 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 4 | . . 1 3 . Combat Hostiles 2 | . . 1 1 . Parts Fried 10 | . . 2 8 . Impact Corruptions 8 | . . 2 6 . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 2 | . . 2 . . Heat Transferred 1395 | 222 111 592 100 370 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . . 1 1 Low Security (%) 85 | 100 100 100 85 53 Level 1 14 | . . . 14 46 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 326 | 5 30 30 265 326 Initial 98 | . 3 . . 98 Average 68 | 1 11 4 76 183 Influence Increases 1294 | 5 45 95 601 548 Destroy 0b10 Robot/C 740 | . . 80 380 280 Destroy 0b10 Robot/NC 65 | 5 5 5 40 10 Destroy Leader 166 | . . 10 104 52 Successful Hack 22 | . 10 . 3 9 Disable Machine 45 | . . . 15 30 Destroy Structure 46 | . . . 14 32 Lose Combat Pursuer 210 | . 30 . 45 135 Influence Decreases 988 | . 50 95 366 477 Entered New Map 139 | . 2 . . 137 Time Decay 609 | . 48 65 346 150 Lost Part 220 | . . 30 . 190 Purge Threat 20 | . . . 20 . Squads Dispatched 10 | . . . 5 5 Investigation 6 | . . . 3 3 Extermination . | . . . . . Reinforcement 3 | . . . 1 2 Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 6 | . . . 2 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 66 | . 4 5 28 29 Peak Tracking Total 11 | . 2 2 5 11 Tactical Retreats 7 | . 1 . 3 3 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 4 | . . . 2 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 3 | . . . 1 2 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 8 | . 2 . 4 2 Terminals 5 | . 2 . 1 2 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 34 | . 11 . 14 9 Successful 20 | . 7 . 10 3 Failed 14 | . 4 . 4 6 Catastrophic 2 | . 1 . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 24 | . 11 . 4 9 Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units 3 | . . . 3 . Scanalyzers 4 | . . . 4 . Garrison Access . | . . . . . Terminal Hacks 12 | . 7 . 2 3 Record 2 | . . . . 2 Robot Analysis 1 | . . . . 1 Prototype ID Bank 2 | . 2 . . . Alert Level 2 | . 2 . . . Unreport Threat 2 | . . . 2 . Dispatch Records 1 | . 1 . . . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 2 | . . . 2 . Process 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer 4 | . . . 4 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 . 3 2 Full Trace Events 4 | . . . 3 1 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 32 | . . . 32 . Parts Recycled . | . . . . . Recycled Matter 156 | . . . 156 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 575 | . 39 76 228 232 Structural 272 | . . . 228 44 Seismic 140 | . 39 76 . 25 Machine Analysis 231 | . . . . 231 Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2022 | 58 130 532 989 313 Spaces Moved 1079 | 45 141 317 374 202 Core 132 | 6 . . . 126 Treads 653 | . . 237 374 42 Legs . | . . . . . Wheels 260 | 39 141 80 . . Hover . | . . . . . Flight 34 | . . . . 34 Fastest Speed 40 | 50 80 80 160 40 Average Speed 133 | 76 80 139 177 91 Slowest Speed 520 | 80 80 160 240 520 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 31 | 3 30 76 29 17 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 13 | . . . 13 . Terrain Destroyed 53 | . . . 14 39 Melee . | . . . . . Projectile 14 | . . . 14 . AOE 39 | . . . . 39 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1391 | 62 152 358 548 271 Wait 41 | . . 8 33 . Move 1075 | 44 140 316 373 202 Hop . | . . . . . Pick Up 45 | 9 7 2 20 7 Fast Attach 4 | . . 2 1 1 Attach 28 | 6 1 1 4 16 Detach . | . . . . . Swap 32 | . . 6 23 3 Drop 25 | . 1 1 17 6 Fire 102 | 3 3 10 51 35 Melee 30 | . . 12 18 . Ram . | . . . . . Kick . | . . . . . Crush 9 | . . . 8 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 15) 142 | -10/Materials | Discovered new exit (range 18) 189 | -10/Materials | Entered Mines 198 | -10/Mines | Learned Materials emergency access door positions 324 | -10/Mines | Build established: Mutant 660 | -10/Mines | Discovered new exit (range 5) 665 | -10/Mines | Met a Derelict testing a Signal Generator 672 | -10/Mines | Found Signal Generator 721 | -10/Mines | Entered Materials 721 | -9/Materials | Evolved 2 slots: Utility x2 722 | -9/Materials | Identified exit to Mines 906 | -9/Materials | Repaired Rocket Launcher 1590 | -9/Materials | Discovered new exit (range 16) 1680 | -9/Materials | Build established: Scavenger-Mutant 1710 | -9/Materials | Entered another Materials area 1710 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1877 | -8/Materials | Core integrity fell below 50% 1905 | -8/Materials | Crushed by falling debris 1910 | -8/Materials | Destroyed 11 combat bots 1936 | -8/Materials | Lost 16 parts (2p3n3u8w) 1984 | -8/Materials | Core integrity fell below 20% 2023 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- A bubble of electromagnetic force engulfs the area. Door malfunctions. T-07 Excavator is excavating. Acquired Lgt. Ion Engine. System corrupted: Matter fused (-6). Dropped Seismic Detector. Dropped Structural Scanner. Dropped Heat Sink. Dropped Lrg. Matter Pod. Acquired Seismic Detector. R-06 Scavenger collects Lrg. Matter Pod. Acquired Structural Scanner. Critical hit (Burn: +37). R-06 Scavenger collects Heat Sink. ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Lgt. Ion Engine destroyed. >> Machine Analyzer network decryption results: Recycling Unit x1 Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | % ????????????????????????????????????? | | #######??????????????????????????????????????????? | | #######?????????????????????????????????""""?????? | | ##??????????????????????????????????????""""?????? | | ##???????????????? ??????????????"?"????""""?????? | | ##???????????????# ??????????????"Y"?????????????? | | ##???????????????# ##????????????"""?????????????? | | ##########???????# ##????????????????????????????? | | ##########???????# ##????????????????????????????? | | ## ##???????# ##????????????????????????????? | | ## T ##???????# ##????????????????????????????? | | ## ##???????# ##############????????????????? | | ## ##???##### ## #????????????????? | | ## ##???##### ## """ #????????????????? | | ## ####### # """"" #????????????????? | | #####+######### # g""""" Y #????????????????? | | Y g""""" #????????????????? | | # """ ##???????????????? | | +############## # @ ! #???????????????? | | ########## ###############???????????????? | | !! ########## # ##?????????????????????? | | !! ## # # ==! ##?????????????????????? | | ! ## / / =!! ##?????????????????????? | | ######## # # =! ##?????????????????????? | | ############## # ##???????????""????????? | | ?????? ######## # ##???????????"T???"""??? | | ????"""???????## #########???????????""???"""??? | | ????"""???????## #########????????????????"""??? | | ????"""???????## ##???????????????????????"""??? | | ??????????????# # ???????????????????????"""??? | | ?????????????? # # ????????????????????????????? | | ??????????????## # ????????????????????????????? | | ???????????????# # ????????????????????????????? | | ???????????????# # ????????????????????????????? | | ???????????????# # ????????????????????????????? | | ???????????????# # ????????????????????????????? | | ???????????????# + ????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed Med. Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Rocket Launcher | 42% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ServoArcBrace Manual? 0 Play Time 00:29:10 Cumulative 8.8 hours Start 2025.08.13 @ 09:12:30 End 2025.08.13 @ 09:41:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5cd9bf93-9b39-4168-92ac-f76f3987c9e3