Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.23 @ 15:23:41 Player: KingCain Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (78) 390 Value Destroyed (2564) 2564 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 6705 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/850 Matter 298/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Compact Wheel Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Field Recycling Unit > --- WEAPON ----------- Heavy Laser Heavy Laser Plasma Rifle Improved Assault Rifle Coil Gun > --- INVENTORY -------- Cooled Ion Engine Compact Wheel Field Recycling Unit Heavy Laser [Rating: 56] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device System Restoration Module Storage Large Storage Unit Protection Layered Medium Armor Plating Weapon Improved Grenade Launcher Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 1 | . . . 1 . . . . . Propulsion 3 | . . . 1 . 1 . . 1 Utility 1 | . . . . . 1 . . . Weapon 3 | . . . . 2 . . . 1 Parts Attached 89 | 8 5 4 6 15 3 3 6 39 Power 10 | 1 . 1 2 . . . . 6 Engine 8 | 1 . 1 2 . . . . 4 Core 1 | . . . . . . . . 1 Reactor 1 | . . . . . . . . 1 Propulsion 33 | 3 . 3 1 8 1 . 2 15 Treads 9 | 1 . 2 1 3 . . 2 . Leg 17 | . . . . 5 1 . . 11 Wheel 3 | 2 . 1 . . . . . . Hover . | . . . . . . . . . Flight 4 | . . . . . . . . 4 Utility 12 | 1 4 . . 1 2 . 2 2 Device 7 | . 1 . . 1 2 . 1 2 Storage 3 | 1 2 . . . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 2 | . 1 . . . . . 1 . Artifact . | . . . . . . . . . Weapon 34 | 3 1 . 3 6 . 3 2 16 Energy Gun 14 | 1 . . . 1 . 1 2 9 Energy Cannon 3 | . . . 1 1 . 1 . . Ballistic Gun 13 | 2 1 . 2 3 . 1 . 4 Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . . 1 . . . 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 1 1 . . 1 1 3 Corrupted Parts 2 | . . . . . . . 2 . System Corruption 10 | . . . . . . . 10 . Parts Lost 37 | . . 1 . . . . 5 31 Power 7 | . . . . . . . 1 6 Propulsion 10 | . . 1 . . . . 1 8 Utility 4 | . . . . . . . 1 3 Weapon 16 | . . . . . . . 2 14 Highest Loss Streak 18 | . . 1 . . . . 2 18 To Critical Strikes 1 | . . 1 . . . . . . Average Slot Usage (%) 91 | . 99 95 91 99 98 100 90 79 Engine 11 | . 14 14 16 18 15 15 12 5 Reactor 1 | . . . . . . . . 3 Treads 6 | . . 17 30 14 . . 3 5 Leg 14 | . . . . 12 30 30 21 5 Wheel 1 | . 28 6 . . . . . . Flight 2 | . . . . . . . . 6 Device 11 | . 5 14 11 8 13 15 13 9 Storage 7 | . 16 14 11 9 7 7 7 5 Protection 1 | . 5 . . . . . . 2 Energy Gun 10 | . . . . . 7 13 9 15 Energy Cannon 2 | . . . 4 5 7 1 7 . Ballistic Gun 10 | . 28 28 17 26 7 7 7 6 Launcher 5 | . . . . 3 7 7 4 8 Naked Turns 12 | . . . . . . . . 12 Heaviest Build 74 | 12 47 38 50 56 57 58 58 74 Greatest Support 82 | 26 26 40 60 60 54 54 58 82 Greatest Overweight (x) 8 | 1 1 2 1 3 1 1 1 8 Average Overweight (x) 1 | . . . . . 1 . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 14 Most Carried 15 | 2 6 8 11 15 13 14 15 15 Average Carried 10 | 1 3 7 8 12 13 11 14 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 2 6 8 11 14 13 14 15 2 Class Distribution -------------------- 51% | Gunner 17% | Mutant 14% | Scavenger-Gunner 8% | Tank 6% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Matter Collected 2180 | 308 64 46 94 516 58 97 123 874 Remotely . | . . . . . . . . . Salvage Created 3091 | 130 260 102 220 920 87 104 235 1033 Parts 181 | 8 21 7 19 50 3 5 12 56 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 6 | . 1 . 1 3 . . . 1 Parts Field Recycled 24 | . 8 . 7 . . . . 9 Retrieved Matter 140 | . 64 . 7 . . . . 69 Parts Self-Destructed 10 | . . . . . . 4 6 . Prevented 6 | . . . . . . . 6 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 51 | . 7 2 4 11 1 3 4 19 Guns 37 | . 7 2 3 9 1 . 1 14 Cannons 3 | . . . 1 1 . 1 . . AOE 11 | . . . . 1 . 2 3 5 Classes Destroyed 14 | 3 4 . 1 2 . . 1 3 Worker 7 | 1 . . . 1 . . . 5 Builder 4 | . 1 . . 1 . . . 2 Tunneler 2 | 1 . . . . . . . 1 Hauler 1 | . . . . 1 . . . . Recycler 5 | 1 . 1 . 3 . . . . Operator 2 | . . . . 1 . . . 1 Watcher 6 | . 1 . 2 2 1 . . . Swarmer 8 | . 3 2 . . . 3 . . Grunt 25 | . 4 . 3 7 . . 3 8 Duelist 1 | . . . . . . . . 1 Sentry 9 | . . . 1 4 1 . . 3 Hunter 4 | . . . . . . . . 4 Programmer 3 | . . . . . . . . 3 Behemoth 1 | . . . . . . . 1 . Best Kill Streak 7 | 2 4 2 3 4 1 3 3 7 Combat Bots Only 5 | . 3 2 3 3 1 3 3 5 Max Kills in Single Turn 3 | 1 1 1 1 2 1 2 3 3 Gunslinging 1 | . . . . . . . . 1 Exploded 3 | . . . . 1 . 2 3 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Hostile Shots Fired 629 | . 55 20 28 45 51 8 45 377 Missed 204 | . 14 5 7 11 23 1 19 124 Damage Taken 6214 | . 389 121 281 602 186 129 560 3946 Core 1202 | . 103 26 27 66 11 . 66 903 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 83 | 100 . 48 93 88 . . 89 . Volleys Fired 172 | 14 29 10 11 34 5 4 11 54 Largest 5 | 2 2 2 2 4 4 4 4 5 Hottest 282 | 40 40 40 76 145 185 185 200 282 Shots Fired 548 | 28 58 20 22 136 17 13 42 212 Gun 486 | 28 58 20 18 128 9 9 29 187 Cannon 30 | . . . 4 7 5 3 11 . Launcher 32 | . . . . 1 3 1 2 25 Special . | . . . . . . . . . Kinetic 353 | 28 58 20 18 128 5 4 11 81 Thermal 116 | . . . . . 4 4 9 99 Explosive 32 | . . . . 1 3 1 2 25 Electromagnetic 47 | . . . 4 7 5 4 20 7 Robot Hit Streak 21 | 3 5 3 6 15 5 3 7 21 Robot Miss Streak 7 | 5 7 5 2 3 3 1 2 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 7 | . 1 . 1 1 . . . 4 Max Gunslinging Chain 1 | . 1 . 1 1 . . . 1 Shots Hit Robots 337 | 11 32 8 14 96 8 7 34 127 Core Hits 159 | 6 17 5 9 37 4 4 12 65 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . . . 1 Critical Strikes 6 | . . 1 . . . . 2 3 Burn 3 | . . . . . . . 1 2 Destroy 2 | . . 1 . . . . . 1 Corrupt 1 | . . . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6735 | 97 332 93 232 1680 210 256 857 2978 Guns 4605 | 97 332 93 146 1373 79 45 328 2112 Cannons 538 | . . . 77 150 68 67 176 . Explosions 1539 | . . . . 127 63 144 353 852 Melee . | . . . . . . . . . Ramming 53 | . . . 9 30 . . . 14 Kinetic 3283 | 97 332 93 146 1373 62 17 134 1029 Thermal 1378 | . . . . 53 17 16 255 1037 Explosive 1350 | . . . . 74 63 144 217 852 Electromagnetic 671 | . . . 77 150 68 79 251 46 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . 1 1 . . . . 9 5 Average Corruption 2 | . 1 1 . . . . 7 2 Corruption Purged 4 | . . . . . . . 4 . Corruption Blocked . | . . . . . . . . . Effects 34 | . 1 2 . . . . 3 28 Message Errors 9 | . . 2 . . . . 2 5 Matter Fused 7 | . 1 . . . . . 1 5 Heat Flow Errors 5 | . . . . . . . . 5 Energy Discharges 3 | . . . . . . . . 3 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . 4 Data Loss (major) 1 | . . . . . . . . 1 Misfires 2 | . . . . . . . . 2 Alerts 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 52 | . . . . . . 20 . 32 Projectiles 20 | . . . . . . 20 . . Explosions 32 | . . . . . . . . 32 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 254 | . . . . 39 . 32 . 183 Shots 9 | . . . . 1 . 1 . 7 Rammed 6 | . . . 2 3 . . . 1 Targets Rammed 9 | . . . 2 3 . . . 4 Kicked 3 | . . . . . . . . 3 Crushed . | . . . . . . . . . Highest Temperature 605 | . 60 34 122 405 42 18 411 605 Average Temperature 134 | . 29 16 46 135 15 12 193 173 Received Heat Transfer 1605 | . 114 . 135 270 30 . 51 1005 Effects 30 | . . . . 1 . . 2 27 Shutdowns 8 | . . . . 1 . . . 7 Energy Bleed 1 | . . . . . . . . 1 Interference 8 | . . . . . . . 2 6 Matter Decay 2 | . . . . . . . . 2 Short Circuit 3 | . . . . . . . . 3 Damage (minor) 3 | . . . . . . . . 3 Damage (major) 5 | . . . . . . . . 5 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 Heat Transferred 2876 | . . . . 100 37 37 396 2306 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . 1 . . 2 . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Peak Influence 404 | 15 221 145 116 404 190 . . 210 Initial 120 | . 9 85 56 42 120 . . 18 Average 94 | 6 78 136 39 218 130 . . 76 Maximum Alert Level 2 | . 1 . . 2 . . . 1 Low Security (%) 89 | 100 90 100 100 33 100 . . 98 Level 1 9 | . 9 . . 57 . . . 1 Level 2 1 | . . . . 9 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 3 . . 1 . . . 6 Investigation 1 | . 1 . . . . . . . Extermination 3 | . . . . . . . . 3 Reinforcement 6 | . 2 . . 1 . . . 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Distress Signals 4 | . 1 . . 1 . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 73 | . 12 3 7 16 2 3 4 26 Peak Tracking Total 5 | . 3 3 3 3 1 3 3 5 Tactical Retreats 4 | . . 1 1 1 . . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Traps Triggered 4 | . 1 . . . . . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Disabled 4 | . . . . . . . . 4 Max in Single Turn 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Accessed 6 | . 1 . 2 . . 1 . 2 Terminals 4 | . 1 . 2 . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 10 | . 2 . 4 . . 1 . 3 Successful 4 | . . . 2 . . 1 . 1 Failed 6 | . 2 . 2 . . . . 2 Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 8 | . 2 . 4 . . . . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . . . 2 . . 1 . 1 Record 1 | . . . 1 . . . . . Open Door 1 | . . . . . . 1 . . Unreport Threat 1 | . . . 1 . . . . . Zone Layout 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . 1 . . . . . . 1 Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Turns Passed 7021 | 143 307 111 635 645 324 1893 608 2355 Spaces Moved 3185 | 95 209 51 321 275 160 987 284 803 Core 12 | 12 . . . . . . . . Treads 922 | 18 . 39 321 129 . . 57 358 Legs 1727 | . . . . 146 160 987 227 207 Wheels 286 | 65 209 12 . . . . . . Hover . | . . . . . . . . . Flight 238 | . . . . . . . . 238 Fastest Speed 50 | 50 90 115 160 160 190 115 160 116 Average Speed 190 | 98 104 152 174 177 190 189 183 241 Slowest Speed 600 | 160 105 160 240 330 190 190 190 600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 6 34 15 32 26 4 83 30 15 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 3 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 207 | . . . . 16 5 9 23 154 Melee . | . . . . . . . . . Projectile 4 | . . . . . . . 1 3 AOE 203 | . . . . 16 5 9 22 151 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total 3753 | 119 250 66 376 346 168 998 343 1087 Wait 214 | . . . 20 . . . 38 156 Move 3177 | 94 208 50 320 274 159 986 283 803 Hop . | . . . . . . . . . Pick Up 29 | 1 5 2 9 4 . 2 2 4 Fast Attach 55 | 8 3 1 3 13 2 1 3 21 Attach 29 | . 1 . 3 2 1 2 3 17 Detach 11 | 1 . . 1 4 . 1 2 2 Swap 5 | . 1 3 . . . . . 1 Drop 45 | 1 3 . 7 12 1 2 1 18 Fire 172 | 14 29 10 11 34 5 4 11 54 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 3 | . . . . . . . . 3 Crush 6 | . . . 2 3 . . . 1 Escape Stasis 7 | . . . . . . . . 7 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 144 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 11) 451 | -10/Materials | Entered Mines 458 | -10/Mines | Core integrity fell below 50% 469 | -10/Mines | Met a Derelict bent on vengeance 512 | -10/Mines | Discovered new exit (range 12) 562 | -10/Mines | Entered Materials 562 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1103 | -9/Materials | Discovered new exit (range 15) 1197 | -9/Materials | Entered another Materials area 1197 | -8/Materials | Evolved 2 slots: Weapon x2 1725 | -8/Materials | Discovered new exit (range 14) 1746 | -8/Materials | Build established: Scavenger-Gunner 1842 | -8/Materials | Entered Factory 1842 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2109 | -7/Factory | Discovered new exit (range 16) 2166 | -7/Factory | Entered Lower Caves 2282 | -7/Lower Caves | Learned 4 Factory zone layouts 2390 | -7/Lower Caves | Build established: Gunner 3170 | -7/Lower Caves | Encountered a Warlord checkpoint 3955 | -7/Lower Caves | Discovered new exit (range 7) 4059 | -7/Lower Caves | Entered another Lower Caves area 4362 | -7/Lower Caves | Spotted B-75 Beast 4435 | -7/Lower Caves | Discovered new exit (range 10) 4510 | -7/Lower Caves | Destroyed B-75 Beast 4667 | -7/Lower Caves | Entered Factory 4667 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4668 | -6/Factory | Identified exit to Lower Caves 4668 | -6/Factory | Identified exit to Factory 4960 | -6/Factory | Build established: Tank 5560 | -6/Factory | Build established: Bomber 5688 | -6/Factory | Lost 4 parts (1n3w) 6088 | -6/Factory | Build established: Gunner 6491 | -6/Factory | Lost 7 parts (1p2n4w) 6560 | -6/Factory | Cargo convoy interrupted 6814 | -6/Factory | Build established: Scavenger-Gunner 6936 | -6/Factory | Core integrity fell below 50% 7015 | -6/Factory | Core integrity fell below 20% 7022 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 06970_ Lgt. Ion Engine broken. 06970_ Overheating: Short circuit. 06970_ Hvy. Laser destroyed. 06989_ Lrg. Storage Unit destroyed. 06990_ Hvy. Laser destroyed. 06992_ G-50 Soldier destroyed. 06995_ Carbon-fiber Leg destroyed. 06997_ Broken Lgt. Ion Engine destroyed. 06998_ Plasma Rifle destroyed. 06998_ Field Recycling Unit destroyed. 06998_ Critical hit (Blast). 06998_ Knocked back. The art gallery (ESC then open Records) doubles as a tally of all parts you've discovered and used throughout all runs. 07001_ R-10 Processor collects Adv. Heat Sink. 07003_ System corrupted: Heat flow error (+249). 07006_ R-10 Processor collects Carbon-fiber Leg. 07006_ Knocked back. 07010_ Flexi-carbon Leg destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????# ! ==# | | ???????????????????????????????????# % =[!# | | ???????????????????????????????????# "" [ # | | ???????????????????????????????????# """"" !# | | ???????????????????????????????????# """""! + | | ??????????##############???????????# ! # | | ??????????# """"" #???????????############# | | ??????????# ""Y"" #???????????????#=! # | | ??????????# #?###########???#!! # | | ??????????# ! #?# #???# + | | ??????????# #?# #???#= # ^ | | ?????????## [ #?# #???# # | | ?????????# #?# #???# ?# ^^ | | ?????????## #?# """ """ #???#### #?# ^ | | ?????????# #?# """ """ #??????##?## ^ | | ?????????# #?# """ """ #?????????#T | | ?????????# #?# #???######## | | ??????#### = #?#########+###?# | | #####""####"#### ############ #?# | | ! =%= ### | | | | % ###### | | ######""""##+##############+## #=!!%#%! | | ???# # % #######*== + = | | ???# ; g %! #?????#!= =#######+ | | ???# % ; H @ #?????# !!#?# | | ???# ! # g #?????# ! #?# | | ???# # %% ;#????# #?# | | ???# # ##????######?# | | ???#############################????????????###### | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 31 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Hey, That's Mine! Serviceable Loadout Challenges ------------ None Game ------ Seed InertialDispersionMembrane Manual? 0 Play Time 00:55:05 Cumulative 5.3 hours Start 2024.05.23 @ 13:55:36 End 2024.05.23 @ 15:23:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 94% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b281a37b-75af-472f-8e9f-09641d08fb62