Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.19 @ 12:39:08 Player: Lunace Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (94) 470 Value Destroyed (1729) 1729 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (326) 326 TOTAL SCORE: 5505 Bonus ------- High Alert Combat Kills 26 Aligned with FarCom 300 Cogmind --------- Core Integrity 470/550 Matter 62/300 Energy 100/100 System Corruption 1% Temperature Critical (649) Movement Rolling (115) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Wheel Armored Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON (3) ------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (20) --- Deuterium Engine Light Treads Improved Heat Sink Improved Heat Sink Experimental Sensor Array Field Laser Pulse Rifle Pulse Rifle Advanced Beam Rifle Heavy Laser Advanced Assault Cannon AWS/Autocannon Advanced EMP Blaster Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Wheel Armored Wheel > --- UTILITY ---------- Cooling System High-capacity Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Deuterium Engine Light Treads Improved Heat Sink Improved Heat Sink Experimental Sensor Array Hardened Medium Armor Plating Layered Light Armor Plating Hardlight Generator Particle Gun Particle Gun Particle Gun Particle Gun Field Laser Pulse Rifle Heavy Laser AWS/Autocannon Advanced EMP Blaster Heavy Rocket Launcher [Rating: 37] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 2 | . . . 1 . . . 1 Weapon 1 | . . . . . . . 1 Parts Attached 74 | 7 6 1 11 7 1 2 39 Power 7 | 1 1 . 2 . . . 3 Engine 7 | 1 1 . 2 . . . 3 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 15 | 2 1 . 2 3 . . 7 Treads 12 | 2 1 . 2 3 . . 4 Leg . | . . . . . . . . Wheel 3 | . . . . . . . 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 2 2 . 4 1 1 . 4 Device 3 | 1 . . 2 . . . . Storage 5 | 1 2 . 1 . 1 . . Processor 2 | . . . . . . . 2 Hackware . | . . . . . . . . Protection 4 | . . . 1 1 . . 2 Artifact . | . . . . . . . . Weapon 38 | 2 2 1 3 3 . 2 25 Energy Gun 20 | 1 . . 3 1 . . 15 Energy Cannon . | . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon 5 | . 1 . . . . . 4 Launcher 12 | . 1 1 . 2 . 2 6 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . 3 Parts Lost 8 | . . . 1 2 . . 5 Power 1 | . . . . . . . 1 Propulsion 3 | . . . . 2 . . 1 Utility 3 | . . . 1 . . . 2 Weapon 1 | . . . . . . . 1 Highest Loss Streak 4 | . . . 1 2 . . 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 99 100 97 95 88 88 98 Engine 11 | . 14 14 10 11 11 11 8 Treads 27 | . 27 28 33 32 33 33 20 Wheel 2 | . . . . . . . 6 Device 11 | . 14 14 17 11 11 11 8 Storage 11 | . 14 14 11 11 11 11 9 Processor 3 | . . . . . . . 8 Protection 6 | . . . 2 11 11 11 9 Energy Gun 17 | . 14 14 20 12 11 1 23 Ballistic Gun 1 | . 9 . . . . . . Ballistic Cannon 1 | . 4 . . . . . 1 Launcher 3 | . . 14 1 4 . 10 1 Peak Build Rating 37 | 7 8 9 18 20 23 26 37 Average Rating 19 | 5 6 7 14 17 21 24 31 On Entrance 13 | . 7 7 9 17 20 23 24 Naked Turns . | . . . . . . . . Heaviest Build 78 | 14 31 31 59 59 57 64 78 Greatest Support 63 | 40 40 40 60 63 63 63 63 Greatest Overweight (x) 3 | 2 . . . . . 1 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 Average Capacity 17 | 7 11 15 19 20 20 20 20 Most Carried 20 | 3 10 10 14 15 16 15 20 Average Carried 12 | 1 5 8 9 12 13 14 17 Final Capacity 20 | 8 15 15 20 20 20 20 20 Final Carried 16 | 2 8 10 14 12 15 15 16 Class Distribution -------------------- 65% | Mutant 28% | Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 1165 | 280 66 96 125 120 . . 478 Remotely . | . . . . . . . . Salvage Created 2539 | 75 246 105 555 256 . 22 1280 Parts 162 | 6 31 15 26 27 . 5 52 Haulers Intercepted 5 | . 1 . 1 . . . 3 Recyclers Shooed 5 | 1 . . 2 . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 61 | . 10 8 7 10 . 6 20 Guns 31 | . 9 . 6 3 . . 13 Cannons 1 | . 1 . . . . . . AOE 26 | . . 8 . 7 . 6 5 Classes Destroyed 10 | 1 4 1 3 . . . 1 Worker 4 | . . 1 1 . . . 2 Builder 1 | . . . 1 . . . . Tunneler 6 | 4 . . . 1 . . 1 Hauler 5 | . 1 . 1 . . . 3 Recycler 9 | . . . 2 2 . . 5 Mechanic 1 | . . . . . . . 1 Watcher 7 | . 2 . 2 . . . 3 Swarmer 36 | . 9 6 . 7 . 6 8 Grunt 19 | . 1 2 5 3 . . 8 Sentry 6 | . . . 2 . . . 4 Best Kill Streak 8 | 4 8 4 4 5 . 6 8 Combat Bots Only 7 | . 7 3 3 4 . 6 5 Max Kills in Single Turn 4 | 1 1 3 2 4 . 3 4 Gunslinging . | . . . . . . . . Exploded 4 | . . 3 . 4 . 3 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 195 | . 37 6 33 28 . 4 87 Missed 56 | . 15 2 10 6 . 1 22 Damage Taken 2240 | . 173 52 290 279 . 95 1351 Core 165 | . 18 . 32 22 . 13 80 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 115 | . 54 . . . . . 61 Core Remaining (%) 91 | 100 . 92 . . . 83 . Volleys Fired 169 | 10 29 6 32 16 . 6 70 Largest 3 | 2 2 1 2 2 . 1 3 Hottest 199 | 70 85 30 121 121 . 39 199 Shots Fired 358 | 20 58 6 59 26 . 6 183 Gun 305 | 20 57 . 57 20 . . 151 Cannon 24 | . 1 . . . . . 23 Launcher 29 | . . 6 2 6 . 6 9 Special . | . . . . . . . . Kinetic 62 | 10 29 . . . . . 23 Thermal 267 | 10 29 . 57 20 . . 151 Explosive 26 | . . 6 2 6 . 6 6 Electromagnetic 3 | . . . . . . . 3 Robot Hit Streak 25 | 3 6 8 25 12 . 2 16 Robot Miss Streak 8 | 2 3 . 8 2 . 2 4 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 3 . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . . 1 Shots Hit Robots 220 | 10 31 2 43 19 . 1 114 Core Hits 152 | 7 16 14 40 18 . 6 51 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 15 | 1 2 . 3 . . . 9 Burn 15 | 1 2 . 3 . . . 9 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5420 | 127 338 436 801 607 . 376 2735 Guns 3000 | 127 320 . 668 238 . . 1647 Cannons 479 | . 18 . . . . . 461 Explosions 1941 | . . 436 133 369 . 376 627 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 629 | 52 116 . . . . . 461 Thermal 2850 | 75 222 . 668 238 . . 1647 Explosive 1845 | . . 436 133 369 . 376 531 Electromagnetic 96 | . . . . . . . 96 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 100 | . . 22 9 . . 15 54 Projectiles . | . . . . . . . . Explosions 100 | . . 22 9 . . 15 54 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 196 | . . 25 . 52 . 71 48 Shots 9 | . . 1 . 2 . 2 4 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 649 | 80 160 . 102 7 . . 649 Average Temperature 83 | 38 55 . 32 3 . . 122 Received Heat Transfer 552 | . . . 111 63 . . 378 Effects 7 | . . . . . . . 7 Energy Bleed 1 | . . . . . . . 1 Interference 2 | . . . . . . . 2 Short Circuit 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Damage (major) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . 1 . . . 2 Combat Hostiles 3 | . . . 1 . . . 2 Parts Melted 17 | . 1 . 2 2 . . 12 Heat Transferred 7617 | 296 814 . 1586 555 . . 4366 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Peak Influence 467 | 20 286 191 270 300 . 283 467 Initial 109 | . 13 1 26 33 . . 109 Average 166 | 5 86 133 132 170 . 270 220 Maximum Alert Level 2 | . 1 . 1 1 . 1 2 Low Security (%) 63 | 100 94 100 64 58 . 7 44 Level 1 35 | . 5 . 35 41 . 92 52 Level 2 1 | . . . . . . . 3 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 1 . 1 . . . 4 Investigation 2 | . 1 . . . . . 1 Extermination . | . . . . . . . . Reinforcement 4 | . . . 1 . . . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 6 | . 3 . 1 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 84 | . 13 8 11 10 . 6 36 Peak Tracking Total 5 | . 4 3 3 4 . 4 5 Tactical Retreats 5 | . 1 . . . . 1 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 5 | . 1 . . . . . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 5 | . . . . . . 3 2 Max in Single Turn 3 | . . . . . . 3 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 23 | . 4 . 5 1 2 . 11 Terminals 13 | . 2 . 3 . . . 8 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . . . 1 Recycling Units 4 | . 1 . 1 . . . 2 Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 56 | . 10 . 14 1 2 . 29 Successful 32 | . 5 . 11 1 2 . 13 Failed 24 | . 5 . 3 . . . 16 Catastrophic 5 | . . . 1 . . . 4 Database Lockouts . | . . . . . . . . Manual 35 | . 5 . 9 . 1 . 20 Terminals 37 | . 5 . 9 . . . 23 Fabricators . | . . . . . . . . Repair Stations 4 | . 2 . . . . . 2 Recycling Units 10 | . 3 . 3 . . . 4 Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . . . 3 1 2 . . Record 1 | . . . . . 1 . . Part Schematic 2 | . . . 2 . . . . Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 2 . . . . . 2 Scan Component 2 | . 1 . . . . . 1 Repair 2 | . 1 . . . . . 1 Recycling Unit Hacks 4 | . 1 . 1 . . . 2 Retrieve Components 4 | . 1 . 1 . . . 2 Scanalyzer 2 | . . . 2 . . . . Insert Component 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 16 | . 2 . 5 . . . 9 Terminals 14 | . 2 . 4 . . . 8 Assimilate 1 | . . . . . . . 1 Botnet 4 | . . . 2 . . . 2 Skim 9 | . 2 . 2 . . . 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . 1 . . . 1 Reject 1 | . . . . . . . 1 Recyclers 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 3 . 4 . . . 10 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . . . . . 1 Time 64 | . 26 . . . . . 38 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 21 | . 2 . 9 . . . 10 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 3 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 5326 | 132 871 529 517 817 416 203 1841 Spaces Moved 2472 | 60 353 310 233 307 259 118 832 Core 8 | 8 . . . . . . . Treads 2220 | 52 353 310 233 307 259 118 588 Legs . | . . . . . . . . Wheels 244 | . . . . . . . 244 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 113 Average Speed 156 | 152 160 160 160 160 160 160 149 Slowest Speed 240 | 160 160 160 160 160 160 240 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 51 | 5 62 59 21 77 64 46 77 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 6 | . . . . 3 1 . 2 Known Exits Taken 2 | . . 1 1 . . . . Unknown Exits Taken 5 | 1 1 . . 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 14 | . . . . . . . 14 Terrain Destroyed 267 | . . 55 6 28 . 88 90 Melee . | . . . . . . . . Projectile 5 | . . . . . . . 5 AOE 262 | . . 55 6 28 . 88 85 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 3620 | 79 607 337 319 607 261 127 1283 Wait 809 | . 205 19 26 270 . . 289 Move 2465 | 59 352 309 232 306 258 117 832 Hop . | . . . . . . . . Pick Up 49 | 3 9 2 10 3 1 . 21 Fast Attach 20 | 6 1 . 2 . . . 11 Attach 22 | 1 1 . 5 2 . 2 11 Detach 9 | . . . 1 . . 2 6 Swap 32 | . 4 1 4 5 1 . 17 Drop 45 | . 6 . 7 5 1 . 26 Fire 169 | 10 29 6 32 16 . 6 70 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 133 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 8) 522 | -10/Materials | Destroyed 7 combat bots 619 | -10/Materials | Discovered new exit (range 13) 690 | -10/Materials | Repaired Lgt. Treads 980 | -10/Materials | Discovered new exit (range 15) 1004 | -10/Materials | Entered Mines 1230 | -10/Mines | Identified exit to Materials 1435 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1439 | -10/Mines | Found Prototype Device 1533 | -10/Mines | Entered Materials 1533 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1551 | -9/Materials | Identified Exp. Sensor Array 1700 | -9/Materials | Identified exit to Mines 2050 | -9/Materials | Entered Mines 2147 | -9/Mines | Learned location of Storage (-8) 2196 | -9/Mines | Discovered new exit (range 14) 2208 | -9/Mines | Learned location of Recycling (-8) 2258 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2749 | -9/Mines | Learned location of Zion (-7) 2779 | -9/Mines | Learned Materials emergency access door positions 2861 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2861 | -9/Mines | Discovered new exit (range 5) 2867 | -9/Mines | Entered Exiles 2906 | -9/Exiles | Met 8R-AWN 2933 | -9/Exiles | Met EX-HEX 3042 | -9/Exiles | Met EX-BIN 3059 | -9/Exiles | Aligned with FarCom system 3061 | -9/Exiles | Given EX-Vault access code 3098 | -9/Exiles | Opened EX-Vault 3107 | -9/Exiles | Found AWS/Autocannon 3142 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3187 | -9/Exiles | Met EX-DEC 3270 | -9/Exiles | Discovered new exit (range 10) 3283 | -9/Exiles | Left Exiles lab with AWS/Autocannon 3283 | -9/Exiles | Entered Mines 3430 | -8/Mines | Discovered new exit (range 5) 3486 | -8/Mines | Entered Materials 3486 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3819 | -8/Materials | Build established: Skirmisher 4449 | -8/Materials | Learned location of Lower Caves (-6) 4484 | -8/Materials | Learned 2 Storage zone layouts 4510 | -8/Materials | Learned location of 1 exit from Storage 4523 | -8/Materials | Discovered new exit (range 7) 4524 | -8/Materials | Learned Factory security intel 4529 | -8/Materials | Learned location of 1 exit from Recycling 4530 | -8/Materials | Learned 2 Storage zone layouts 4549 | -8/Materials | Learned Storage emergency access door positions 4573 | -8/Materials | Learned Factory repair station intel 5107 | -8/Materials | Discovered new exit (range 7) 5164 | -8/Materials | Repaired Field Laser 5327 | -8/Materials | Self-destructed Last Messages --------------- 05312_ Penetrated by Slug. 05314_ Imp. Deuterium Engine destroyed. 05314_ Hrd. Medium Armor Plating destroyed. 05314_ Critical hit (Burn: +37). 05316_ Overheating: Adv. Targeting Computer damaged (-13). 05316_ Overheating: Adv. Assault Cannon damaged (-51). 05316_ Knocked back. 05323_ Overheating: Adv. Targeting Computer damaged (-1). 05324_ Adv. Assault Cannon destroyed. 05324_ Knocked back. 05325_ Adv. Assault Cannon broken. 05325_ Overheating: Short circuit. 05325_ Acquired 2 matter. 05326_ Overheating: System interference. 05326_ Adv. Targeting Computer temporarily disabled. 05326_ Adv. Assault Cannon temporarily disabled. Map ----- +----------------------------------------------------+ | ????????????????###############?#####????????????? | | ????????????????# # #????????????? | | ????????????????# """ # #????????????? | | ????????????????# """ R" # """ #????????????? | | ????????????????# """ """ # """ #????????????? | | ????????????????# """ # !! 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[[#?????? | | ??????????????# * !# [ #?????? | | ??????????????# # !!#?????? | | ??????????????# """ # =##########+##+## !!#?????? | | ??????????????# """ #[ #?????# #####?????? | | ??????????????# """! / =#?????# """ #?????????? | | ??????????????# !g=# #?????# """ [ #?????????? | | ??????????????####+### ##????# """ #?????????? | | ?????????????????# ## #????# #?????????? | | ##???????????????# ## #????# #?????????? | | ????????????????# # < #????# #?????????? | | ????????????????# # #????# #?????????? | | ????????????????# # # ##????# "T" #?????????? | | #????????????????# ### #?????##########?????????? | | #????????????????# #?# #????????????????????????? | | #????????????????# #?# ####?????????????????????? | | ################## ### #@;##????????????????????? | | % %g #????????????????????? | | %g #????????????????????? | | %* % % #????????????????????? | | # ###+#### ####### #????????????????????? | | ! # =????# #?????# #????????????????????? | | """" #??????# #?????# #????????????????????? | | """" #??????# #?????; #????????????????????? | | """" #???? ## #?????# #????????????????????? | | """" #??"" ## #?????# #????????????????????? | | """" # ## #?????# ;????????????????????? | | """" + !## #?????# ;????????????????????? | | """" ##### ## #?????# ;????????????????????? | | #??????# #?????? H ???????????????????? | | ########??????# #?????? k ???????????????????? | | ??????????????#%* #?????? % % ???????????????????? | | ???????????????[ ???????%% % ???????????????????? | | ??????????????? #?????? ???????????????????? | | ??##########??? #??????# "???????????????????? | | ??# #??? #??????? ?????????????????????? | | ??# """ #??? #??????? ?????????????????????? | | ??# """ ! #??? #??????# ?????????????????????? | | ??# """ #??? #??????# ?????????????????????? | | ??# #??# #??????# ?????????????????????? | | ### """ !#??# #??????# ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Sml. Laser | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamFissionBotcube Manual? 0 Play Time 00:34:02 Cumulative 369.5 hours Start 2024.09.19 @ 12:00:36 End 2024.09.19 @ 12:39:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 373 Rogue 368 Adventurer 5 Explorer 0 Win Type - Total 7 Types 5/0/0/2/0/0/0/0/0 Lore% 79 Gallery% 83 Achievement% 70 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6607042-c2d8-44fe-93d2-5adbb4a1dce4