Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.08 @ 18:28:37 Player: Rainbow Dash Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (189) 945 Value Destroyed (5306) 5306 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1002) 1002 TOTAL SCORE: 10973 Bonus ------- High Alert Combat Kills 467 Follower Combat Kills 235 Registered with UFD 300 Cogmind --------- Core Integrity 410/700 Matter 280/300 Energy 300/300 System Corruption 0% Temperature Cool (0) Movement Walking (195) Ox1 Location -7/Scraptown Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Aluminum Leg (fused) Improved Aluminum Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Coolant Injector High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Improved Shield Generator > --- WEAPON (3) ------- Gatling Laser Precision Assault Rifle Gauss Cannon > --- INVENTORY (20) --- Enhanced Nuclear Core Carbon-fiber Leg Compact Wheel High-capacity Matter Pod (200) Sensor Array Experimental Sensor Array Improved Signal Interpreter Advanced Targeting Computer Transmission Jammer Improved Weapon Shielding Improved Medium Armor Plating Improved Medium Armor Plating Insulated Plating Powered Armor Improved Trap Extractor (4/6 Blade) Gatling Laser Gauss Cannon Proton Missile Launcher Improved Datajack Power Maul Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Transmission Jammer Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Advanced Assault Cannon Gauss Cannon Power Maul > --- INVENTORY -------- Enhanced Nuclear Core Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Compact Wheel Coolant Injector High-capacity Matter Pod Experimental Sensor Array Improved Signal Interpreter Improved Medium Armor Plating Improved Medium Armor Plating Insulated Plating Powered Armor Improved Trap Extractor Gatling Laser Gatling Laser Precision Assault Rifle Gauss Cannon Proton Missile Launcher Improved Datajack [Rating: 55] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Heavy Assault Cannon Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Proton Missile Launcher Impact Weapon Flail Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Slots Evolved 6 | . . . 2 . 2 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 3 | . . . . . 2 1 . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 93 | 7 7 1 22 2 10 30 4 8 2 Power 9 | 1 1 . 3 . 2 1 1 . . Engine 7 | 1 1 . 3 . 2 . . . . Core 2 | . . . . . . 1 1 . . Reactor . | . . . . . . . . . . Propulsion 27 | 2 . . 11 . 2 9 1 2 . Treads 17 | 2 . . 11 . 1 3 . . . Leg 7 | . . . . . . 4 1 2 . Wheel 3 | . . . . . 1 2 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 33 | 2 3 . 4 1 3 13 1 4 2 Device 12 | 1 1 . 1 . . 7 . . 2 Storage 3 | 1 1 . 1 . . . . . . Processor 8 | . 1 . . . 2 3 . 2 . Hackware . | . . . . . . . . . . Protection 10 | . . . 2 1 1 3 1 2 . Artifact . | . . . . . . . . . . Weapon 24 | 2 3 1 4 1 3 7 1 2 . Energy Gun 9 | 2 3 . 1 . 1 1 . 1 . Energy Cannon 1 | . . . . . . 1 . . . Ballistic Gun 1 | . . . . . . . . 1 . Ballistic Cannon 6 | . . 1 1 . 1 3 . . . Launcher 4 | . . . 1 1 1 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 1 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . Unidentified Prototypes 6 | . . . 2 . 1 2 . 1 . Parts Lost 19 | . 1 . 1 . 5 5 3 4 . Power 3 | . 1 . . . 1 . 1 . . Propulsion 6 | . . . . . 3 1 . 2 . Utility 8 | . . . 1 . 1 3 2 1 . Weapon 2 | . . . . . . 1 . 1 . Highest Loss Streak 4 | . 1 . 1 . 4 1 2 4 . To Critical Strikes . | . . . . . . . . . . Average Backups 17 | 1 8 13 17 20 19 18 19 18 19 Power 1 | . . . 2 2 1 1 . 1 1 Propulsion 2 | . 1 3 2 2 2 2 4 2 2 Utility 6 | . 1 3 5 6 6 7 8 9 11 Weapon 6 | . 4 5 6 8 6 6 5 4 4 Tool/Special . | . . . . . . . . . . Unused Backups 23 | . . 2 3 3 2 4 . . 9 Power 3 | . . . . 1 . 1 . . 1 Propulsion 2 | . . . . . . 1 . . 1 Utility 8 | . . 1 . 1 . 1 . . 5 Weapon 10 | . . 1 3 1 2 1 . . 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 92 | . 99 90 87 88 92 95 98 95 98 Engine 6 | . 14 14 11 11 9 2 . . . Core 2 | . . . . . . 4 6 7 7 Treads 22 | . 28 28 42 44 35 7 . . . Leg 10 | . . . . . . 18 30 29 30 Device 6 | . 13 14 1 . 5 6 13 7 13 Storage 9 | . 14 14 11 11 9 7 7 7 7 Processor 7 | . . . . . 10 13 7 13 15 Protection 6 | . . . 9 11 10 7 7 3 . Energy Gun 4 | . 27 11 . . . 1 . 6 7 Ballistic Gun 1 | . . . . . . . . 5 7 Ballistic Cannon 9 | . . 8 10 10 11 10 15 7 7 Impact Weapon 1 | . . . . . . 5 7 2 . Peak Build Rating 55 | 7 11 15 22 23 27 54 55 53 51 Average Rating 30 | 5 10 13 19 19 25 44 52 47 50 On Entrance 25 | . 7 11 15 19 23 24 52 53 47 Avg Prop Armor Cover (%) 7 | . . . . . 14 7 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 81 | 14 33 39 63 80 81 76 76 76 68 Greatest Support 88 | 40 40 40 80 80 80 88 80 75 63 Greatest Overweight (x) 5 | . . . . . 5 2 1 1 1 Average Overweight (x) . | . . . . . . . . 1 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 Average Capacity 18 | 7 14 15 18 20 20 20 20 20 20 Most Carried 20 | 2 12 15 20 20 20 20 20 19 20 Average Carried 17 | 1 8 13 18 19 19 19 19 18 19 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 Final Carried 20 | 2 11 15 20 20 17 20 19 19 20 Class Distribution -------------------- 48% | Mutant 32% | Scavenger-Mutant 15% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Gunner | -7/Recycling Gunner | -7/Scraptown Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Matter Collected 4682 | 260 60 135 1062 141 653 1453 295 568 55 Remotely . | . . . . . . . . . . Salvage Created 5123 | 191 278 85 1305 138 673 2010 237 206 . Parts 291 | 11 12 6 86 12 50 105 6 3 . Haulers Intercepted 14 | . 1 . 5 . 3 5 . . . Recyclers Shooed 4 | . 1 . 1 . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Combat Hostiles Destroyed 114 | . 6 3 28 8 26 31 9 3 . Melee 1 | . . . . . . 1 . . . Guns 15 | . 6 . . . . 7 . 2 . Cannons 77 | . . 3 25 4 19 16 9 1 . AOE 20 | . . . 3 4 7 6 . . . Classes Destroyed 14 | 2 3 1 4 1 2 1 . . . Worker 16 | . . 1 3 . 3 9 . . . Builder 13 | . . . 3 . 1 8 1 . . Tunneler 8 | 5 . . . . . 3 . . . Hauler 14 | . 1 . 5 . 3 5 . . . Recycler 10 | 1 1 . 4 . . 3 . 1 . Operator 2 | . . . . . 1 1 . . . Watcher 12 | . . . 5 . 3 4 . . . Swarmer 29 | . 3 . 4 4 11 3 4 . . Grunt 48 | . 3 3 13 2 10 14 3 . . Brawler 3 | . . . 1 . . 2 . . . Duelist 5 | . . . . 2 1 2 . . . Sentry 22 | . . . 10 . 3 4 2 3 . Hunter 2 | . . . . . 1 1 . . . Programmer 5 | . . . . . . 5 . . . Best Kill Streak 20 | 5 2 1 8 4 10 20 4 2 . Combat Bots Only 8 | . 2 1 4 4 8 7 4 1 . Max Kills in Single Turn 8 | 1 1 1 6 2 7 8 1 2 . Gunslinging . | . . . . . . . . . . Exploded 5 | . . . 2 2 5 2 . . . Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Hostile Shots Fired 776 | . 44 5 119 9 163 222 124 90 . Missed 241 | . 13 1 37 7 44 77 41 21 . Hits 535 | . 31 4 82 2 119 145 83 69 . Melee 5 | . . . 1 1 . 3 . . . Projectile 530 | . 31 4 81 1 119 142 83 69 . Critical Strikes 19 | . 2 . 2 . 2 10 3 . . Damage Taken 5726 | . 350 51 1001 44 1297 1771 810 402 . Core 574 | . 63 . 90 . 131 179 65 46 . Absorbed by Shields 387 | . . . . . . 105 165 117 . Ignored by Resistances 213 | . . . . . 213 . . . . Regen/Repaired (Parts) 202 | . . . 202 . . . . . . Core Remaining (%) 81 | 100 . 74 . 77 76 . . . . Volleys Fired 388 | 10 30 7 96 16 94 97 28 10 . Largest 3 | 2 2 1 2 1 2 3 2 3 . Hottest 148 | 90 130 50 89 50 69 112 80 148 . Shots Fired 562 | 20 60 7 97 16 136 148 53 25 . Gun 142 | 20 60 . 1 . . 53 . 8 . Cannon 413 | . . 7 94 14 133 95 53 17 . Launcher 7 | . . . 2 2 3 . . . . Special . | . . . . . . . . . . Kinetic 415 | . . 7 94 14 133 95 53 19 . Thermal 140 | 20 60 . 1 . . 53 . 6 . Explosive 7 | . . . 2 2 3 . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 21 | 10 7 3 8 5 11 21 7 10 . Robot Miss Streak 5 | 3 5 1 2 1 5 2 5 1 . Penetration Max 1 | . . . 1 . 1 1 1 . . Secondary Targets 1 | . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . Shots Hit Robots 377 | 13 28 5 69 12 80 120 30 20 . Core Hits 233 | 7 11 3 40 9 44 94 16 9 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 . . . Critical Strikes 44 | . 3 . 13 1 12 11 4 . . Burn 5 | . 3 . . . . 2 . . . Blast 37 | . . . 13 1 12 7 4 . . Smash 2 | . . . . . . 2 . . . Melee Attacks 33 | . . . 2 . . 28 3 . . Impact 31 | . . . . . . 28 3 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 14 | . . . 2 . . 12 . . . Combat Hostiles 1 | . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 17244 | 152 448 309 4381 856 3644 5947 962 545 . Guns 1431 | 152 445 . . . . 700 . 134 . Cannons 11523 | . . 276 3655 602 3040 2592 962 396 . Explosions 3151 | . . . 671 244 593 1643 . . . Melee 1012 | . . . . . . 1012 . . . Ramming 127 | . 3 33 55 10 11 . . 15 . Kinetic 11559 | . . 276 3655 602 3040 2592 962 432 . Thermal 2513 | 152 445 . 542 . . 1276 . 98 . Explosive 1278 | . . . 129 244 593 312 . . . Electromagnetic 755 | . . . . . . 755 . . . Impact 1012 | . . . . . . 1012 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . . . . . . 15 15 15 . Average Corruption 11 | . . . . . . 9 15 15 . Corruption Purged 1 | . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . Effects 147 | . . . . . . 76 15 56 . Message Errors 36 | . . . . . . 15 4 17 . Matter Fused 30 | . . . . . . 18 1 11 . Heat Flow Errors 19 | . . . . . . 8 1 10 . Energy Discharges 12 | . . . . . . 6 1 5 . Parts Fused 2 | . . . . . . . 1 1 . Data Loss (minor) 21 | . . . . . . 13 3 5 . Data Loss (major) 5 | . . . . . . 3 1 1 . Misfires 6 | . . . . . . 3 . 3 . Alerts 6 | . . . . . . 4 . 2 . Misdirections 1 | . . . . . . . . 1 . Weapon Failures 9 | . . . . . . 6 3 . . Overload Shots . | . . . . . . . . . . Overflow Damage 1274 | . . 14 329 102 219 609 1 . . Projectiles 630 | . . 14 210 98 148 159 1 . . Explosions 275 | . . . 119 4 71 81 . . . Melee 369 | . . . . . . 369 . . . Knockbacks 48 | . . 2 7 7 11 11 9 1 . Impact 6 | . . 1 1 . . 4 . . . Kinetic 38 | . . 1 6 7 11 6 6 1 . Secondary 4 | . . . . . . 1 3 . . Self-Inflicted Damage 141 | . . . 41 . 54 46 . . . Shots 5 | . . . 2 . 1 2 . . . Rammed 10 | . 1 2 4 1 2 . . . . Targets Rammed 15 | . 1 3 7 1 2 . . 1 . Kicked 1 | . . . . . . . . 1 . Crushed 4 | . . 1 3 . . . . . . Highest Temperature 385 | 270 105 . 385 12 104 261 228 240 . Average Temperature 49 | 126 27 . 28 6 19 70 28 102 . Received Heat Transfer 1928 | . 189 30 303 6 486 539 251 124 . Effects 6 | 1 . . 1 . . 1 . 3 . Energy Bleed 1 | 1 . . . . . . . . . Interference 5 | . . . 1 . . 1 . 3 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 5 | . . . . . . 5 . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 14 | . . . . . . 14 . . . Impact Corruptions 11 | . . . . . . 10 1 . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 9 | 2 1 . . . . 6 . . . Heat Transferred 4220 | 409 1295 . 300 . . 1991 . 225 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 4 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Maximum Alert Level 4 | . . . 1 . 2 4 2 1 . Low Security (%) 67 | 100 100 100 49 100 62 45 . 98 . Level 1 22 | . . . 50 . 32 31 . 1 . Level 2 3 | . . . . . 5 . 100 . . Level 3 1 | . . . . . . 7 . . . Level 4 3 | . . . . . . 15 . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1321 | 20 60 138 388 153 420 1321 546 204 . Initial 461 | . . . 18 136 27 185 461 204 . Average 197 | 4 25 36 211 79 163 390 494 38 . Influence Increases 4864 | 30 212 249 1046 267 837 1803 265 155 . Destroy 0b10 Robot/C 2440 | . 120 160 580 160 520 660 180 60 . Destroy 0b10 Robot/NC 385 | 30 10 5 100 . 55 175 5 5 . Destroy Leader 592 | . 22 30 180 30 112 178 40 . . Allied During Kill 44 | . . 33 8 . . 3 . . . Successful Hack 133 | . 14 . 45 . 24 20 5 25 . Select Force Hacks 60 | . . . . . . . . 60 . Disable Machine 600 | . 15 . 30 15 60 465 15 . . Anti-Garrison Action 150 | . . . . . . 150 . . . Destroy Structure 280 | . 1 6 73 17 51 107 20 5 . Lose Combat Pursuer 180 | . 30 15 30 45 15 45 . . . Influence Decreases 4864 | 30 212 201 742 546 502 1196 754 681 . Entered New Map 1391 | . . . 30 216 46 223 554 322 . Time Decay 2863 | 30 202 161 662 330 406 583 170 319 . Lost Part 190 | . 10 . 10 . 50 50 30 40 . Lost Ally 120 | . . 40 40 . . 40 . . . Purge Threat 300 | . . . . . . 300 . . . Squads Dispatched 22 | . 2 1 2 1 3 13 . . . Investigation 3 | . 1 . 1 1 . . . . . Extermination 6 | . . . . . . 6 . . . Reinforcement 7 | . 1 . 1 . 1 4 . . . Assault 4 | . . 1 . . . 3 . . . Garrison 2 | . . . . . 2 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Distress Signals 9 | . 2 . 2 . 3 1 1 . . Communications Jammed 19 | . . . . . . 18 1 . . Distress Signals 19 | . . . . . . 18 1 . . Times Spotted 169 | . 17 4 41 11 35 48 10 3 . Peak Tracking Total 10 | . 6 2 4 4 10 8 4 1 . Tactical Retreats 10 | . 1 1 1 3 1 3 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Traps Triggered 5 | . . . . . . 5 . . . Indirectly 1 | . . . . . . 1 . . . Trap Hack Attempts 45 | . . . 45 . . . . . . Triggered 1 | . . . 1 . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 4 | . . . 4 . . . . . . Reused . | . . . . . . . . . . Traps Extracted 4 | . . . 4 . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Most Traps Carried 4 | . . . 4 4 4 4 4 4 4 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Machines Disabled 41 | . 1 . 2 1 4 32 1 . . Max in Single Turn 7 | . 1 . 1 1 1 7 1 . . Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Machines Accessed 48 | . 5 1 15 1 5 10 2 8 1 Terminals 33 | . 4 . 11 . 5 6 2 5 . Fabricators 1 | . . . . . . 1 . . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units 9 | . 1 . 2 . . 3 . 3 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 141 | . 21 1 41 1 19 28 5 20 5 Successful 71 | . 11 1 21 1 11 13 2 6 5 Failed 70 | . 10 . 20 . 8 15 3 14 . Catastrophic 8 | . . . 3 . . 3 . 2 . Database Lockouts . | . . . . . . . . . . Manual 64 | . 12 . 24 . 10 11 2 5 . Terminals 102 | . 18 . 32 . 19 17 5 11 . Fabricators 1 | . . . . . . 1 . . . Repair Stations 5 | . . . 5 . . . . . . Recycling Units 26 | . 3 . 4 . . 10 . 9 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 35 | . 4 1 9 1 4 7 2 2 5 Record 5 | . . . . . . . . . 5 Robot Analysis 8 | . . . 4 . 1 1 . 2 . Prototype ID Bank 8 | . 1 . 3 . 2 1 1 . . Open Door 2 | . . 1 . 1 . . . . . Branch Access Points 1 | . . . . . . 1 . . . Alert Level 4 | . . . 1 . 1 2 . . . Unreport Threat 2 | . . . . . . 2 . . . Locate Traps 3 | . 3 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Zone Layout 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks 4 | . . . . . . 2 . 2 . Retrieve Matter 1 | . . . . . . 1 . . . Retrieve Components 3 | . . . . . . 1 . 2 . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 30 | . 7 . 10 . 7 4 . 2 . Terminals 19 | . 4 . 7 . 7 1 . . . Track 3 | . . . 1 . 1 1 . . . Botnet 4 | . 2 . 1 . 1 . . . . Skim 12 | . 2 . 5 . 5 . . . . Fabricators 1 | . . . . . . 1 . . . Liberate 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 10 | . 3 . 3 . . 2 . 2 . Reject 5 | . 1 . 2 . . 2 . . . Recyclers 2 | . 1 . 1 . . . . . . Mask 1 | . 1 . . . . . . . . Tunnel 2 | . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 44 | . 5 . 14 . 5 10 3 7 . Full Trace Events 4 | . 1 . 1 . . . . 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 38 | . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 4 | . . . . . . 2 . 2 . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . Non-combat 1 | . . . 1 . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . . find_recycling 1 | . . . 1 . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . Machine Destruction 1 | . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Total Allies 7 | . . 4 . . . 3 . . . Largest Group 4 | . . 4 2 . . 3 . . . Highest-Rated Group 71 | . . 71 32 . . 48 . . . Highest-Rated Ally 31 | . . 31 16 . . 16 . . . Total Orders . | . . . . . . . . . . Ally Attacks 52 | . . 33 4 . . 15 . . . Total Damage 674 | . . 466 30 . . 178 . . . Kills 10 | . . 5 1 . . 4 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Active Infowar (turns) 6342 | 16 20 . . . 1071 2743 348 1305 839 Optics 6302 | . . . . . 1067 2743 348 1305 839 Sensors 328 | . . . . . . 327 . . 1 Seismic 706 | 16 20 . . . 670 . . . . Jamming 1760 | . . . . . . 1067 348 345 . Robot Analysis Total 8 | . . . 4 . 1 1 . 2 . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Turns Passed 11918 | 132 661 1360 2591 771 1071 2839 348 1306 839 Spaces Moved 6049 | 61 335 570 1339 449 360 1701 163 643 428 Core 6 | 6 . . . . . . . . . Treads 3421 | 55 335 570 1339 449 335 338 . . . Legs 2275 | . . . . . . 1041 163 643 428 Wheels 347 | . . . . . 25 322 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 108 130 195 195 Average Speed 161 | 149 160 160 160 160 210 135 145 195 195 Slowest Speed 240 | 160 160 160 160 160 240 240 197 197 195 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 60 | 4 73 96 96 92 28 44 30 99 42 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 5 | . . . 1 2 . . . 2 . Known Exits Taken 4 | . 1 . . 1 1 1 . . . Unknown Exits Taken 5 | 1 . 1 1 . . . 1 1 . Scrap Searched 3 | . . 1 . 1 . . . . 1 Spaces Dug 12 | . . . 2 . . 10 . . . Terrain Destroyed 301 | . . 6 71 29 53 117 20 5 . Melee 10 | . . . . . . 10 . . . Projectile 114 | . . 6 35 2 28 18 20 5 . AOE 177 | . . . 36 27 25 89 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Total 7480 | 79 399 1011 1648 483 512 2031 215 671 431 Wait 670 | . 13 412 87 4 25 114 11 4 . Move 6040 | 60 334 569 1338 448 359 1700 162 642 428 Hop . | . . . . . . . . . . Pick Up 80 | 2 8 11 17 4 8 26 3 1 . Fast Attach 35 | 7 3 . 5 2 3 9 1 3 2 Attach 35 | . 2 1 9 1 8 8 3 3 . Detach 19 | . 4 . 3 1 1 6 . 3 1 Swap 47 | . 3 . 15 . 3 21 1 4 . Drop 73 | . 1 8 24 6 9 22 3 . . Fire 388 | 10 30 7 96 16 94 97 28 10 . Melee 33 | . . . 2 . . 28 3 . . Ram . | . . . . . . . . . . Kick 1 | . . . . . . . . 1 . Crush 14 | . 1 3 7 1 2 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 45 | . . . 45 . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat / [*Exi] / [*Zio]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x2 / *Sto / *Low x2) -7/Storage -7/Recycling (discovered 2 exits: [*Fac] / *Scr) -7/Scraptown History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 133 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 7) 500 | -10/Materials | Discovered new exit (range 15) 566 | -10/Materials | Discovered new exit (range 15) 611 | -10/Materials | Discovered new exit (range 15) 790 | -10/Materials | Identified exit to Mines 794 | -10/Materials | Entered Mines 839 | -10/Mines | Learned Materials trap positions 856 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1553 | -10/Mines | Met a Derelict testing a Signal Generator 1587 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1811 | -10/Mines | Discovered new exit (range 10) 1853 | -10/Mines | Discovered new exit (range 8) 2154 | -10/Mines | Entered Materials 2154 | -9/Materials | Accompanied by 2 allies 2154 | -9/Materials | Evolved 2 slots: Propulsion x2 2155 | -9/Materials | Loaded intel: 16 trap records 2550 | -9/Materials | Discovered new exit (range 13) 2729 | -9/Materials | Discovered new exit (range 16) 2903 | -9/Materials | Build established: Scavenger-Mutant 3153 | -9/Materials | Identified exit to Materials 3220 | -9/Materials | Learned location of 2 exits from Materials 3279 | -9/Materials | Learned Storage machine intel 3327 | -9/Materials | Loaded intel: 2 repair station locations 3366 | -9/Materials | Learned location of Mines (-9) 3442 | -9/Materials | Repaired Hvy. Assault Cannon 3479 | -9/Materials | Learned Materials emergency access door positions 4745 | -9/Materials | Entered Mines 4750 | -9/Mines | Discovered exit to Materials (range 10) 4753 | -9/Mines | Met a Derelict bent on vengeance 4792 | -9/Mines | Learned location of Storage (-7) 4801 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4841 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4843 | -9/Mines | Discovered new exit (range 5) 5091 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5312 | -9/Mines | Met a Derelict shopkeep closing up shop 5404 | -9/Mines | Found a hidden stash of uninstalled traps 5448 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5451 | -9/Mines | Found Prototype Device 5516 | -9/Mines | Entered Materials 5516 | -8/Materials | Evolved 2 slots: Utility x2 5517 | -8/Materials | Identified exit to Factory 6229 | -8/Materials | Destroyed 8 combat bots 6444 | -8/Materials | Garrison activated, responded to threat 6565 | -8/Materials | Lost 4 parts (1p3n) 6587 | -8/Materials | Entered Factory 6587 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6796 | -7/Factory | Build established: Mutant 6801 | -7/Factory | Identified Exp. Sensor Array 7103 | -7/Factory | Build established: Skirmisher 7128 | -7/Factory | Discovered new exit (range 12) 7218 | -7/Factory | Identified exit to Lower Caves 7454 | -7/Factory | Build established: Mutant 7701 | -7/Factory | Discovered new exit (range 18) 8102 | -7/Factory | Identified exit to Factory 8271 | -7/Factory | System corruption reached 10% 8618 | -7/Factory | Identified exit to Storage 8742 | -7/Factory | P-60 Hacker assimilated allied G-47 Trooper 8786 | -7/Factory | Garrison activated, responded to threat 8816 | -7/Factory | Destroyed 7 combat bots 9178 | -7/Factory | Discovered exit to Factory (range 16) 9387 | -7/Factory | First assault squad dispatched 9426 | -7/Factory | Entered Storage 9427 | -7/Storage | Loaded intel: 50 machine locations 9546 | -7/Storage | Found Powered Armor 9768 | -7/Storage | Used back door to open Recycling access 9768 | -7/Storage | Discovered new exit (range 4) 9774 | -7/Storage | Entered Recycling 9775 | -7/Recycling | Met a Zionite searching for Scraptown 9911 | -7/Recycling | Lost 4 parts (2n1u1w) 10443 | -7/Recycling | Build established: Gunner 10936 | -7/Recycling | Discovered new exit (range 15) 11036 | -7/Recycling | Scanned before Scraplab entrance 11063 | -7/Recycling | Entered Scraplab 11078 | -7/Recycling | Discovered new exit (range 2) 11080 | -7/Recycling | Entered Scraptown 11080 | -7/Scraptown | System corruption cleaned by C-Scrubber 11330 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 11361 | -7/Scraptown | Visited IN-MT5's Study 11470 | -7/Scraptown | Visited Cyclists 11488 | -7/Scraptown | Visited Awakened 11519 | -7/Scraptown | Visited The Evicted 11554 | -7/Scraptown | Visited Shadow of the Wyrm 11599 | -7/Scraptown | Visited UFD Registry 11599 | -7/Scraptown | Registered with UFD as "Hammerdrive" 11655 | -7/Scraptown | Visited CR-KLE's Repair Center 11774 | -7/Scraptown | Visited Chapter 10 11813 | -7/Scraptown | Visited Abandonware Association 11837 | -7/Scraptown | Learned abandonware demo "REPAIR.EXE" 11837 | -7/Scraptown | Learned abandonware demo "REVENGE.EXE" 11887 | -7/Scraptown | Visited Infowarlord's Domain 11919 | -7/Scraptown | Self-destructed Last Messages --------------- He swings and he misses! Again! That's you the announcer after installing this and watching a Brawler that couldn't hit the broad side of Triborg. DATA::[WIP] >>Record "EXPIRY.EXE" Mechanic part installations are smooth and presumed to have completely predictable results, so it would be a shame if said process was sabotaged to only cause a breakdown at some later crucial moment. DATA::[RESERVED] >>Record "4GET.EXE" Erasing bits of an Explorer's memory seems like a bad joke, but I tried it on Sheerstep and they were so happy, rediscovering all their favorite places again as if experiencing them for the first time! DATA::[DELETED] 11887_ LOCAL NARROWCAST: Infowarlord's Domain. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????? ?????????????????????????????????????? | | ?????#" ????????????????????????????????????? | | ?????" "????????????????????????????????????? | | ?????" "????????????????????????????????????? | | ?????" "????????????????????????????????????? | | ?????" ""???????????????????????????????????? | | ?????" ""???????????????????????????????????? | | ?????" ""#??????????????????????????????????? | | ?????" ""#? ?? ?? ??????????????????????????? | | "#???" ""# ?? ?? ????????????????????? "???? | | ##???#" "" ? "" ???????????????????? ??? | | ?????#" "" ?? "" ?????????????????? "#??? | | ######" ""#??? ????????????????? "#??? | | ""#? "" "" ??????????????? "#??? | | ""#? "" "" ????????????"" "#??? | | ""#?? l ?????????????"" "#??? | | ""#??? ??????????????"" "#??? | | ""###### ################"" "#??# | | """""""""""""""""""""""""""" "##" | | """""""""""""""""""""""""""" "? | | "#??? | | "#??? | | g "#??? | | #""""#" @ ##?? | | #????#" #?? | | #????#"""""" """"""""""" """"""""""" """""" ##?? | | #????####### ########### ########### ###### #??? | | ??????# #?# #??# #?????? #??? | | ??????### "#?# #??# #??????????? | | ???????# ""#?# """"" #??#! !#??????????? | | ???????# """"#?# "###" #??#! !#??????????? | | ???????# " ""#?# "#X#" #??#! !#??????????? | | ???????# """"#?# "# #" #??#! !#??????????? | | ???????# ""#?# p #??#! !#??????????? | | ???????# ""#?# " " " #??# #??????????? | | ???????## " #?#"""""""""#??#######??????????? | | ????????"""""""""#?###########???????????????????? | | ????????#########????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Cannon | 19% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExpertGaussMachine Manual? 0 Play Time 01:34:57 Cumulative 173.7 hours Start 2026.04.08 @ 15:21:08 End 2026.04.08 @ 18:28:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 103 Adventurer 45 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 76 Gallery% 62 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4bf70a7a-a5e3-472d-9545-5e840edeb73e