Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.16 @ 02:42:21 Player: shapeshifter Result: Assimilated 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (106) 530 Value Destroyed (6482) 6482 Prototype IDs (35) 700 Alien Tech Used (1) 200 Bonus (15656) 15656 TOTAL SCORE: 32868 Bonus ------- High Alert Combat Kills 715 Follower Combat Kills 1207 Entered Garrisons 800 Used RIF Installer 2000 Entered DSFs 500 Scanned by Researcher 500 Met MAIN.C 5000 Used 0b10 Conduit 2000 Win 3000 Friendly Fire -66 Cogmind --------- Core Integrity 1510/1600 Matter 300/300 Energy 148/150 System Corruption 18% Temperature Cool (6) Movement Flying (35) Location 0b10 Command Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (8) --- Surge Thruster Field Propulsion Drive Field Propulsion Drive > --- UTILITY (12) ----- Advanced Heat Sink Lightpack 2.0 Enhanced Optical Array Advanced Signal Interpreter Hacking Suite Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (40) --- Improved Deuterium Engine Neutrino Core Light Antimatter Reactor Light Antimatter Reactor Cooled Q-thruster Energy Well (350) Energy Well (350) Improved Signal Interpreter Improved Melee Analysis Suite Energy Filter Force Booster Improved Reaction Control System Graphene Brace Improved Force Field Relay Coupler [Duelist] (29) Drone Bay (2/2) Dimensional Node Initializer Dimensional Node Initializer Transdimensional Reconstructor Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Terrabomb Terrabomb Terrabomb Nova Cannon Nova Cannon Nova Cannon Enhanced Nova Cannon Rocket Array Rocket Array Rocket Array Advanced Remote Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Matter Drive > --- PROPULSION ------- Surge Thruster Surge Thruster Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Diametric Drive Q-thruster > --- UTILITY ---------- Advanced Heat Sink Lightpack 2.0 Energy Well Gravity Neutralizer Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Transmission Jammer Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Quantum Rifle Greatsword > --- INVENTORY -------- Improved Deuterium Engine Neutrino Core Light Antimatter Reactor Light Antimatter Reactor Diametric Drive Cooled Q-thruster Energy Well Energy Well Improved Signal Interpreter Improved Melee Analysis Suite Energy Filter Force Booster Improved Reaction Control System Graphene Brace Improved Force Field Relay Coupler [Duelist] Drone Bay Dimensional Node Initializer Dimensional Node Initializer Transdimensional Reconstructor Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Terrabomb Terrabomb Terrabomb Nova Cannon Nova Cannon Nova Cannon Enhanced Nova Cannon Rocket Array Rocket Array Rocket Array Advanced Remote Datajack Plasma Cutter [Rating: 184] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Matter Drive Propulsion Improved Heavy Treads Treads Improved Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Surge Thruster Utility Advanced Targeting Computer Device Seismic Detector Storage Cargo Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Chainsword Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Railgun Ballistic Cannon Assault Cannon Launcher Rocket Array Special Weapon Improved Remote Datajack Slashing Weapon Chainsword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Sto Gar Rec Scr Fac Was Fac DSF Fac Gar Res Qua Res Acc Com Slots Evolved 18 | . . . . . 4 . 2 . . . . . . 4 . . . 2 . 2 . 2 2 . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 6 | . . . . . 1 . 1 . . . . . . 2 . . . 1 . . . 1 . . Utility 10 | . . . . . 2 . 1 . . . . . . 1 . . . 1 . 2 . 1 2 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 139 | 8 1 1 . . 31 6 16 20 1 3 3 2 9 6 1 . 1 4 3 6 6 5 6 . Power 14 | 1 1 . . . 2 . 2 3 . 1 . . 1 1 . . . . . . 1 1 . . Engine 8 | 1 1 . . . 2 . 1 1 . 1 . . 1 . . . . . . . . . . . Core 4 | . . . . . . . 1 2 . . . . . 1 . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . Propulsion 45 | 2 . . . . 8 2 7 7 . . . . 3 3 1 . 1 1 2 3 1 3 1 . Treads 8 | 2 . . . . 2 . . 4 . . . . . . . . . . . . . . . . Leg 10 | . . . . . 5 . 3 2 . . . . . . . . . . . . . . . . Wheel 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Flight 21 | . . . . . 1 . . 1 . . . . 3 3 1 . 1 1 2 3 1 3 1 . Utility 44 | 2 . 1 . . 6 2 4 7 . . 2 2 3 2 . . . 1 1 3 3 1 4 . Device 13 | 1 . . . . 1 . . 1 . . . 1 2 1 . . . . 1 1 1 1 2 . Storage 8 | 1 . 1 . . . . . 2 . . . . 1 1 . . . . . . 1 . 1 . Processor 8 | . . . . . . 1 3 1 . . . . . . . . . 1 . 1 1 . . . Hackware 6 | . . . . . . . . 2 . . 1 1 . . . . . . . 1 . . 1 . Protection 9 | . . . . . 5 1 1 1 . . 1 . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 36 | 3 . . . . 15 2 3 3 1 2 1 . 2 . . . . 2 . . 1 . 1 . Energy Gun 8 | 2 . . . . 4 . . . . . . . . . . . . 2 . . . . . . Energy Cannon 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . Ballistic Gun 10 | 1 . . . . 3 . 3 2 1 . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Launcher 7 | . . . . . 1 1 . . . 2 1 . 2 . . . . . . . . . . . Special Weapon 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . 1 . Piercing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 4 . . 1 . 2 . . . . . . . . . 1 1 . . . Parts Lost 42 | . . . . . 6 6 5 2 . 2 2 1 . . . . . . 3 . . 3 . 12 Power 3 | . . . . . 1 1 . . . 1 . . . . . . . . . . . . . . Propulsion 22 | . . . . . 3 3 4 . . . 1 . . . . . . . 3 . . 1 . 7 Utility 8 | . . . . . . 2 1 . . . . . . . . . . . . . . 1 . 4 Weapon 9 | . . . . . 2 . . 2 . 1 1 1 . . . . . . . . . 1 . 1 Highest Loss Streak 12 | . . . . . 5 3 3 1 . 1 1 1 . . . . . . 2 . . 2 . 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 19 | 3 6 9 9 8 7 6 8 18 27 27 27 27 28 30 34 36 35 34 35 36 37 37 34 34 Power . | . 1 2 1 . . . . . 1 1 . . . . 2 3 2 2 2 3 2 2 3 4 Propulsion 3 | 1 2 2 1 . . . . 3 5 5 5 5 4 . 2 3 5 7 6 6 6 4 3 1 Utility 10 | . 1 3 4 5 3 3 4 9 14 13 15 17 17 18 19 19 18 16 18 18 17 11 10 11 Weapon 3 | . 1 2 2 3 4 3 1 2 5 6 4 4 4 5 5 5 6 6 6 8 7 7 7 7 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 100 | . . . 6 2 3 2 5 12 1 3 2 . 8 . 2 . 16 2 3 1 9 2 . 21 Power 6 | . . . 1 . . . . . . . . . . . . . 1 . . . 1 . . 3 Propulsion 5 | . . . 2 . . . . . . . . . . . . . 1 . . . . 1 . 1 Utility 60 | . . . 3 1 3 1 4 10 1 2 . . 7 . 2 . 8 2 2 . 6 1 . 7 Weapon 18 | . . . . 1 . 1 1 1 . 1 2 . 1 . . . 2 . . 1 2 . . 5 Tool/Special 11 | . . . . . . . . 1 . . . . . . . . 4 . 1 . . . . 5 Average Slot Usage (%) 79 | . 100 100 100 100 86 79 81 77 76 73 65 61 64 74 82 82 82 88 89 89 90 88 87 68 Engine 5 | . 14 14 14 14 6 5 1 2 . . 7 7 7 5 5 5 5 5 5 4 4 . . . Core 1 | . . . . . . . 1 4 7 7 . . . 3 5 5 5 5 5 4 2 . . . Treads 10 | . 28 28 28 28 12 . . 10 15 15 9 7 5 . . . . . . . . . . . Leg 2 | . . . . . 9 16 4 3 . . . . . . . . . . . . . . . . Flight 5 | . . . . . . . . . . . . . 7 33 35 35 35 36 36 33 33 33 32 23 Device 4 | . 14 14 14 14 10 3 . . . . . . 3 11 11 11 11 10 10 14 11 13 18 8 Storage 8 | . 14 14 14 14 9 9 7 7 7 7 7 7 7 9 11 11 11 10 10 6 6 8 8 7 Processor 8 | . . . . . . 5 19 17 15 15 7 7 5 . . . . 4 5 8 9 8 8 8 Hackware 2 | . . . . . . . . . . . 6 11 5 . . . . . . 2 4 4 5 8 Protection 5 | . . . . . 14 10 6 6 7 7 7 2 5 . . . . . . . . . . . Energy Gun 2 | . 14 14 14 14 4 . . . . . . . . . . . . 4 5 4 4 4 4 2 Energy Cannon 1 | . . . . . 3 20 1 . . . . . . . . . . . . . . . . . Ballistic Gun 9 | . 14 14 14 14 13 . 10 15 23 19 10 . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . 1 . . . 6 7 3 5 5 5 5 5 4 4 4 . . Slashing Weapon 4 | . . . . . 1 6 7 4 . . 5 7 7 3 5 5 5 5 5 4 4 2 3 4 Peak Build Rating 184 | 7 7 8 11 11 27 28 49 75 74 74 71 53 79 97 100 100 105 125 126 143 167 182 183 184 Average Rating 56 | 5 7 7 9 11 21 23 39 64 72 71 57 52 58 92 98 100 102 124 125 138 153 177 182 149 On Entrance 73 | . 7 7 8 11 11 26 26 44 71 74 66 52 52 79 97 100 100 104 125 126 139 167 168 183 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 184 | 12 14 19 19 19 42 39 37 166 163 165 184 177 176 35 35 35 35 41 41 42 50 51 49 47 Greatest Support 150 | 40 40 40 40 40 60 30 40 150 150 150 150 75 75 36 36 36 37 45 46 50 51 58 61 61 Greatest Overweight (x) 12 | . . . . . 8 2 12 2 1 1 2 2 2 . 1 . . . . . . 1 . 1 Average Overweight (x) . | . . . . . . 1 . . 1 1 1 2 . . . . . . . . . . . . Largest Inventory Capacity 40 | 8 8 10 10 10 10 10 10 30 30 30 30 30 40 40 40 40 40 40 40 40 40 40 40 40 Average Capacity 23 | 7 8 9 10 10 10 10 10 24 30 30 30 30 32 40 40 40 40 40 40 40 40 40 40 40 Most Carried 40 | 6 8 10 10 10 10 10 10 30 30 30 30 30 34 34 38 38 40 38 38 40 40 40 37 36 Average Carried 22 | 3 6 9 9 9 9 8 9 23 29 29 29 29 29 31 36 38 37 36 37 39 39 38 34 34 Final Capacity 40 | 8 8 10 10 10 10 10 10 30 30 30 30 30 40 40 40 40 40 40 40 40 40 40 40 40 Final Carried 40 | 5 8 10 10 10 10 10 10 29 30 29 29 29 34 34 38 38 36 38 38 40 40 38 36 34 Class Distribution -------------------- 26% | Bothacker-Mutant 15% | Mutant 13% | Scavenger-Mutant 12% | Bothacker-Gunner 8% | Hauler-Sprinter 6% | Hauler-Mutant 6% | Commander-Mutant 3% | Scavenger-Tank 3% | Hauler-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Commander-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -7/Factory Bothacker-Gunner | -7/Garrison Bothacker-Gunner | -7/Factory Bothacker-Gunner | -7/Storage Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -7/Recycling Bothacker-Mutant | -7/Scraptown Bothacker-Mutant | -5/Factory Hauler-Sprinter | -5/Waste Hauler-Sprinter | -5/Factory Hauler-Sprinter | -5/DSF Hauler-Sprinter | -4/Factory Hauler-Sprinter | -4/Garrison Hauler-Scout | -3/Research Hauler-Scout | -3/Quarantine Hauler-Scout | -2/Research Hauler-Ninja | -1/Access Hauler-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Sto Gar Rec Scr Fac Was Fac DSF Fac Gar Res Qua Res Acc Com Matter Collected 4137 | 294 25 38 42 9 723 147 400 1008 65 292 439 38 134 . 100 . 24 40 50 37 . . 232 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5542 | 121 49 . 61 63 1061 331 527 1709 224 284 472 . . . . . 68 43 148 37 71 . 273 . Parts 283 | 10 5 . 3 2 56 14 33 75 8 15 24 . . . . . 5 4 5 1 4 . 19 . Haulers Intercepted 4 | . . . . . 2 . . . . . . . . . . . . . . . . . 2 . Recyclers Shooed 3 | 1 . . . . 2 . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Sto Gar Rec Scr Fac Was Fac DSF Fac Gar Res Qua Res Acc Com Combat Hostiles Destroyed 84 | . 3 . . 2 16 10 10 21 3 4 12 . . . . . 1 . 2 . . . . . Melee 8 | . . . . . 2 2 1 . . . . . . . . . 1 . 2 . . . . . Guns 63 | . 3 . . 2 13 . 9 21 3 4 8 . . . . . . . . . . . . . Cannons 7 | . . . . . 1 6 . . . . . . . . . . . . . . . . . . AOE 6 | . . . . . . 2 . . . . 4 . . . . . . . . . . . . . Classes Destroyed 18 | 2 1 . . 1 7 2 . 2 . . . . . . . . 1 1 . . 1 . . . Worker 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Builder 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 4 | . . . . . 2 . . . . . . . . . . . . . . . . . 2 . Recycler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . Operator 4 | . . . . . . . . . . . . . . . . . . 2 . . 1 . 1 . Watcher 7 | . . . . . 2 . 1 . 1 1 . . . . . . . . . 1 . . 1 . Swarmer 18 | . 3 . . 1 . . 2 8 . . 4 . . . . . . . . . . . . . Cutter 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Grunt 33 | . . . . 1 10 5 3 9 1 1 1 . . . . . . . 2 . . . . . Brawler 3 | . . . . . 2 . . . 1 . . . . . . . . . . . . . . . Duelist 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 11 | . . . . . 3 . 2 . 1 3 2 . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Hunter 4 | . . . . . 1 . 2 . . . 1 . . . . . . . . . . . . . Programmer 7 | . . . . . . 2 1 1 . . 3 . . . . . . . . . . . . . Behemoth 3 | . . . . . . . . 2 . . 1 . . . . . . . . . . . . . Best Kill Streak 6 | 3 3 . . 1 4 5 3 6 3 3 5 . . . . . 1 1 2 1 1 . 2 . Combat Bots Only 6 | . 3 . . 1 3 5 3 6 2 2 5 . . . . . 1 . 2 . . . . . Max Kills in Single Turn 3 | 1 1 . . 1 2 2 1 2 1 1 3 . . . . . 1 1 1 1 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 2 . . . . 3 . . . . . . . . . . . . . Melee 1 | . . . . . 1 1 1 . . . . . . . . . 1 . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Sto Gar Rec Scr Fac Was Fac DSF Fac Gar Res Qua Res Acc Com Hostile Shots Fired 784 | . 9 . . 6 135 38 86 119 11 135 146 9 . . . . 1 . 25 10 1 13 10 30 Missed 254 | . 4 . . 2 24 9 30 34 4 56 55 4 . . . . 1 . 7 5 . 6 3 10 Hits 530 | . 5 . . 4 111 29 56 85 7 79 91 5 . . . . . . 18 5 1 7 7 20 Melee 10 | . . . . . 1 8 . 1 . . . . . . . . . . . . . . . . Projectile 520 | . 5 . . 4 110 21 56 84 7 79 91 5 . . . . . . 18 5 1 7 7 20 AOE 3 | . . . . . . . . 2 . . . . . . . . 1 . . . . . . . Critical Strikes 23 | . 1 . . . 6 3 1 7 . . 1 . . . . . . . 1 . . 1 2 . Actively Blocked 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Damage Taken 8928 | . 39 . . 60 1611 875 704 1660 70 635 845 39 . . . . 33 . 385 125 87 332 247 1181 Core 1103 | . 6 . . 15 230 282 131 108 6 98 62 4 . . . . . . . 42 29 . . 90 Absorbed by Shields 115 | . . . . . . . . 45 . . 70 . . . . . . . . . . . . . Reduced by Siege Mode 78 | . . . . . . . . 74 . . 4 . . . . . . . . . . . . . Redirected to Shielding 104 | . . . . . . 23 17 20 . 35 9 . . . . . . . . . . . . . Ignored by Resistances 179 | . . . . . . . . . . . 175 4 . . . . . . . . . . . . Regen/Repaired (Parts) 134 | . . . . . . . . . . . . . . . 25 . . 12 97 . . . . . Core Remaining (%) 80 | 100 . . . 91 . 6 . . . . . . 41 . . . 100 . 100 . 94 100 . 94 Volleys Fired 325 | 9 10 . 14 3 65 33 30 74 10 15 41 3 . . . . 2 11 3 2 . . . . Largest 3 | 2 2 . 2 2 3 2 2 3 3 3 2 1 . . . . 1 1 1 1 . . . . Hottest 163 | 60 60 . 60 60 163 136 70 91 93 98 78 33 . . . . 7 94 94 94 . . . . Shots Fired 646 | 18 19 . 28 6 163 50 58 143 31 38 70 3 . . . . 2 11 3 2 . . . 1 Gun 563 | 18 19 . 28 6 142 . 57 138 31 38 67 2 . . . . . 11 3 2 . . . 1 Cannon 71 | . . . . . 21 49 1 . . . . . . . . . . . . . . . . . Launcher 4 | . . . . . . 1 . . . . 3 . . . . . . . . . . . . . Special 8 | . . . . . . . . 5 . . . 1 . . . . 2 . . . . . . . Kinetic 486 | 9 10 . 14 3 117 . 57 138 31 38 67 2 . . . . . . . . . . . . Thermal 113 | 9 9 . 14 3 11 49 1 . . . . . . . . . . 11 3 2 . . . 1 Explosive 4 | . . . . . . 1 . . . . 3 . . . . . . . . . . . . . Electromagnetic 35 | . . . . . 35 . . . . . . . . . . . . . . . . . . . Robot Hit Streak 17 | 3 6 . 7 6 11 5 9 17 5 9 12 10 . . . . 11 12 2 . . . . 2 Robot Miss Streak 8 | 2 8 . 1 . 4 3 2 4 2 2 5 . . . . . . 1 1 . . . . . Penetration Max 1 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Secondary Targets 5 | . . . . . 1 . . 2 . 1 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . 1 . 1 1 . . . . . . . . . . . . . Shots Hit Robots 462 | 10 7 . 22 5 106 27 41 126 20 26 45 3 . . . . 3 2 8 1 3 . 6 1 Core Hits 203 | 4 3 . 4 2 42 18 16 52 8 12 28 1 . . . . 2 2 3 1 1 . 4 . Critical Kills 8 | . . . . . 1 . 1 3 1 1 1 . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . . . 1 1 . 1 3 . . . . . . . . . . . . . Critical Strikes 21 | . . . . . 2 1 2 6 1 2 5 . . . . . . . 1 . . . 1 . Destroy 17 | . . . . . 1 . 2 6 1 2 5 . . . . . . . . . . . . . Blast 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Sever 3 | . . . . . . 1 . . . . . . . . . . . . 1 . . . 1 . Melee Attacks 109 | . . . . . 6 10 3 43 . . . . . 1 . . 2 . 13 4 19 . 8 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 103 | . . . . . . 10 3 43 . . . . . 1 . . 2 . 13 4 19 . 8 . Piercing 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . . . . . . . . 1 . 1 . 1 . 3 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13576 | 118 96 . 338 53 1878 1048 1012 4804 558 670 1606 44 . . . . 99 56 318 55 228 . 567 28 Guns 7133 | 118 96 . 338 53 1388 . 914 1860 558 592 1030 44 . . . . . 56 58 . . . . 28 Cannons 813 | . . . . . 294 499 20 . . . . . . . . . . . . . . . . . Explosions 1185 | . . . . . 88 443 . . . 78 576 . . . . . . . . . . . . . Melee 4313 | . . . . . 108 106 78 2812 . . . . . . . . 99 . 260 55 228 . 567 . Ramming 132 | . . . . . . . . 132 . . . . . . . . . . . . . . . . Kinetic 6541 | 85 53 . 178 23 1204 . 914 1860 558 592 1030 44 . . . . . . . . . . . . Thermal 1090 | 33 43 . 160 30 163 499 20 . . . . . . . . . . 56 58 . . . . 28 Explosive 1097 | . . . . . . 443 . . . 78 576 . . . . . . . . . . . . . Electromagnetic 403 | . . . . . 403 . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4205 | . . . . . . 106 78 2812 . . . . . . . . 99 . 260 55 228 . 567 . Piercing 108 | . . . . . 108 . . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . . 1 2 3 3 3 4 4 . . . . . . . . . 3 . 18 Average Corruption 3 | . . . . . . 1 2 2 3 3 3 3 . . . . . . . . . 3 . 17 Corruption Purged 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 95 | . . . . . . 1 4 44 6 4 18 12 . . . . . . . . . 2 . 4 Message Errors 26 | . . . . . . . . 12 2 2 5 3 . . . . . . . . . 2 . . Matter Fused 22 | . . . . . . . 1 14 1 1 2 3 . . . . . . . . . . . . Heat Flow Errors 13 | . . . . . . 1 2 4 . . 4 2 . . . . . . . . . . . . Energy Discharges 11 | . . . . . . . 1 5 . . 2 2 . . . . . . . . . . . 1 Parts Rejected 3 | . . . . . . . . . . 1 1 . . . . . . . . . . . . 1 Data Loss (minor) 8 | . . . . . . . . 4 1 . 2 1 . . . . . . . . . . . . Data Loss (major) 4 | . . . . . . . . 2 . . 1 1 . . . . . . . . . . . . Misfires 6 | . . . . . . . . 3 1 . 1 . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 140 | . . . . . 17 17 . 45 . . 8 . . . . . . . . . 53 . . . Projectiles 17 | . . . . . 17 . . . . . . . . . . . . . . . . . . . Explosions 25 | . . . . . . 17 . . . . 8 . . . . . . . . . . . . . Melee 98 | . . . . . . . . 45 . . . . . . . . . . . . 53 . . . Knockbacks 4 | . . . . . 2 . . 2 . . . . . . . . . . . . . . . . Impact 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 236 | . . . . . 45 131 . . . 47 13 . . . . . . . . . . . . . Shots 5 | . . . . . 1 2 . . . 1 1 . . . . . . . . . . . . . Rammed 14 | . . . . . . . . 14 . . . . . . . . . . . . . . . . Targets Rammed 15 | . . . . . . . . 15 . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Highest Temperature 556 | . . . . 9 490 556 113 263 57 69 266 151 . . . . . 134 54 43 . 484 141 146 Average Temperature 111 | . . . . 9 172 215 16 44 27 31 63 66 . . . . . 36 9 6 . 164 67 78 Received Heat Transfer 1909 | . . . . 9 846 90 171 348 30 156 103 18 . . . . . . 93 18 . 9 . 18 Effects 25 | . . . . . 8 12 . . . . . . . . . . . . . . . 5 . . Shutdowns 7 | . . . . . 3 3 . . . . . . . . . . . . . . . 1 . . Energy Bleed 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . Interference 6 | . . . . . 1 3 . . . . . . . . . . . . . . . 2 . . Matter Decay 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Short Circuit 3 | . . . . . 1 1 . . . . . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Damage (core) 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Siege Activations 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . Total Turns 30 | . . . . . . . . 24 . . 6 . . . . . . . . . . . . . Longest Duration 24 | . . . . . . . . 24 . . 6 . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . 2 . . 1 . . . . . . . . . . . . . . . . Impact Corruptions 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . 1 . 2 . . . . . . . . . . . . . . . . . . Heat Transferred 1895 | 75 100 . 325 75 275 851 37 . . . . . . . . . . 74 74 . . . . 9 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Sto Gar Rec Scr Fac Was Fac DSF Fac Gar Res Qua Res Acc Com Maximum Alert Level 5 | . . . . . . 2 1 5 3 2 3 1 . . . . 2 2 3 2 2 1 . . Low Security (%) 37 | 100 100 100 . 100 100 48 47 . . . . 69 . 100 100 100 25 . . . . 18 100 100 Level 1 20 | . . . . . . 18 52 15 . 77 30 30 . . . . 9 62 7 . 88 81 . . Level 2 16 | . . . . . . 33 . 25 . 22 45 . . . . . 65 37 14 100 11 . . . Level 3 17 | . . . . . . . . 29 100 . 23 . . . . . . . 77 . . . . . Level 4 6 | . . . . . . . . 20 . . . . . . . . . . . . . . . . Level 5 2 | . . . . . . . . 8 . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Peak Influence 1833 | 5 60 . . 106 199 459 321 1833 1013 451 756 340 . 18 6 5 517 418 965 605 421 238 192 119 Initial 961 | . . . . . 37 74 240 207 961 391 273 340 . . 6 . 3 270 268 532 339 231 136 109 Average 457 | 1 22 . . 21 100 247 213 891 943 375 522 131 . 5 . 4 371 375 820 536 374 210 153 68 Influence Increases 6648 | 15 82 . 5 258 561 445 409 1726 107 180 503 4 . 28 . 5 614 184 929 113 162 97 116 105 Destroy 0b10 Robot/C 2360 | . 60 . . 120 320 200 200 420 60 80 240 . . . . . 240 40 360 . 20 . . . Destroy 0b10 Robot/NC 170 | 15 . . 5 . 30 . 5 40 5 10 . . . . . . 15 15 . 5 5 . 20 . Destroy Leader 382 | . 10 . . 20 78 10 62 20 22 32 40 . . . . . 20 10 50 2 . . 6 . Allied During Kill 663 | . . . . 27 . . . 2 . . . . . . . . 263 48 323 . . . . . Successful Hack 212 | . 12 . . . 4 14 5 . . . 12 4 . 13 . 5 . 7 30 40 14 7 45 . Disable Machine 390 | . . . . 90 30 . 105 . 15 30 15 . . 15 . . . 30 . . 60 . . . Anti-Garrison Action 1350 | . . . . . . 150 . 1100 . . 100 . . . . . . . . . . . . . Destroy Structure 596 | . . . . 1 9 71 32 84 5 28 96 . . . . . 76 34 136 6 18 . . . Partial Spotted 120 | . . . . . . . . . . . . . . . . . . . 15 . 15 45 30 15 Lose Combat Pursuer 405 | . . . . . 90 . . 60 . . . . . . . . . . 15 60 30 45 15 90 Influence Decreases 6594 | 15 80 2 5 160 544 101 571 190 1078 621 168 760 . 10 18 . 102 317 366 455 356 280 172 223 Entered New Map 3713 | . . 2 . . 61 41 219 90 872 471 148 416 . . 12 . 2 247 116 415 266 180 92 63 Time Decay 2041 | 15 80 . 5 140 423 . 302 . 206 130 . 334 . 10 6 . . 70 . 40 90 70 80 40 Lost Part 420 | . . . . . 60 60 50 20 . 20 20 10 . . . . . . 30 . . 30 . 120 Lost Ally 420 | . . . . 20 . . . 80 . . . . . . . . 100 . 220 . . . . . Squads Dispatched 25 | . . . . . 1 . 2 . 2 2 . . . . . 1 2 3 . 1 4 4 3 . Investigation 7 | . . . . . . . . . . . . . . . . 1 . 2 . . . 3 1 . Extermination 6 | . . . . . . . 1 . 1 . . . . . . . . 1 . . 1 1 1 . Reinforcement 10 | . . . . . 1 . 1 . . 1 . . . . . . 2 . . 1 3 . 1 . Assault 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Sto Gar Rec Scr Fac Was Fac DSF Fac Gar Res Qua Res Acc Com Distress Signals 4 | . . . . . 2 . . . 1 . . . . . . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 203 | . 6 . . 8 28 11 12 28 4 14 12 1 . . . . 7 2 16 10 7 11 17 9 Peak Tracking Total 12 | . 3 . . 2 5 5 3 9 2 4 5 1 . . . . 3 1 5 5 3 11 12 8 Tactical Retreats 12 | . . . . . 2 . . 2 . . . . . . . . . . 1 1 2 1 1 2 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Sto Gar Rec Scr Fac Was Fac DSF Fac Gar Res Qua Res Acc Com Traps Triggered 19 | . . . . . . . 1 13 . . 1 . . 1 . . . . 1 . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Sto Gar Rec Scr Fac Was Fac DSF Fac Gar Res Qua Res Acc Com Machines Disabled 41 | . . . . 6 2 4 7 7 1 2 5 . . 1 . . . 2 . . 4 . . . Max in Single Turn 2 | . . . . . 1 1 1 2 1 1 2 . . 1 . . . 1 . . 1 . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Relay 7 | . . . . . . 1 . 5 . . 1 . . . . . . . . . . . . . Phase Generator 3 | . . . . . . 1 . 1 . . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Sto Gar Rec Scr Fac Was Fac DSF Fac Gar Res Qua Res Acc Com Machines Accessed 48 | . 2 . 2 . 4 1 7 1 . 1 1 5 . 1 . 1 . 5 2 6 1 3 3 2 Terminals 32 | . 2 . . . 2 1 2 1 . . 1 1 . 1 . 1 . 3 2 6 1 3 3 2 Fabricators 3 | . . . . . . . 2 . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . 1 . 1 . . . . 4 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . 2 . . 1 . . . . . . . 1 . . . . . . Total Hacks 91 | . 8 . 3 . 11 2 11 1 . 1 2 11 . 4 . 3 . 7 3 8 2 7 5 2 Successful 41 | . 5 . 3 . 5 1 3 . . 1 1 6 . 2 . 1 . 3 2 4 1 1 2 . Failed 50 | . 3 . . . 6 1 8 1 . . 1 5 . 2 . 2 . 4 1 4 1 6 3 2 Catastrophic 14 | . . . . . 1 . 2 1 . . . 1 . . . . . 3 . 1 . 3 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 25 | . 6 . 1 . 5 . . . . . . 3 . 2 . . . . . 5 . 1 . 2 Terminals 67 | . 8 . . . 7 2 5 1 . . 2 3 . 4 . 3 . 5 3 8 2 7 5 2 Fabricators 4 | . . . . . . . 3 . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . . . . . 2 . 1 . . . . 8 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 2 . 2 . . 1 . . . . . . . 1 . . . . . . Terminal Hacks 22 | . 1 . 3 . 1 1 . . . . 1 . . 2 . 1 . 2 2 4 1 1 2 . Record 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 5 | . . . . . . . . . . . . . . 1 . . . . . 1 1 1 1 . Security Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . . . 1 . . . . . . . . 1 . . . 1 . 1 . . . . Garrison Registry 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Patrol Navigation 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Security Stations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . Retrieve Components 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 . 2 . . 1 . . . . . . . 1 . . . . . . Unlock Access 4 | . . . . . 1 . 1 . . 1 . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 4 . . . 3 . . . . . . 2 . . . . . . . . . . . . Terminals 9 | . 4 . . . 3 . . . . . . 2 . . . . . . . . . . . . Botnet 4 | . 2 . . . 1 . . . . . . 1 . . . . . . . . . . . . Skim 5 | . 2 . . . 2 . . . . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . Used 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Hacking Detections 39 | . 1 . . . 4 1 5 1 . 1 . 4 . 1 . 1 . 4 1 6 1 3 3 2 Full Trace Events 8 | . 1 . . . . 1 . . . . . . . . . 1 . 1 . . . 3 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . Parts Built 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . 117 . . . . . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . . . . 14 . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . . . 9 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Sto Gar Rec Scr Fac Was Fac DSF Fac Gar Res Qua Res Acc Com Used RIF Installer 4 | . . . . . . 1 . 1 . . 1 . . . . . . . 1 . . . . . Command Fork 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Robot Detection 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Alert ID Control 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . 4 . . . 1 . . . . 1 . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat 6 | . . . . . . . . 4 . . . 1 . . . . 1 . . . . . . . Robot Hacks Applied 6 | . . . . . . . . 4 . . . 1 . . . . 1 . . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . formatsys_high 5 | . . . . . . . . 4 . . . 1 . . . . . . . . . . . . Relay Couplers Released 31 | . . . . . . 4 . 22 . . 5 . . . . . . . . . . . . . Machine Destruction 27 | . . . . . . 4 . 18 . . 5 . . . . . . . . . . . . . Programmers 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . Attached 3 | . . . . . . . . 2 . . . 1 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Sto Gar Rec Scr Fac Was Fac DSF Fac Gar Res Qua Res Acc Com Total Allies 29 | . . . 4 . . . . 4 . . . 1 . . 20 . . . . . . . . . Largest Group 21 | . . . 4 4 . . . 4 . . . 1 1 1 21 21 21 16 16 3 . . . . Highest-Rated Group 828 | . . . 58 58 . . . 64 . . . 32 32 32 828 828 828 658 658 78 . . . . Highest-Rated Ally 50 | . . . 21 21 . . . 16 . . . 32 32 32 50 50 50 50 50 28 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 171 | . . . . 17 . . . 12 . . . . . . . . 50 16 76 . . . . . Total Damage 6872 | . . . . 427 . . . 114 . . . . . . . . 2159 348 3824 . . . . . Kills 38 | . . . . 6 . . . . . . . . . . . . 11 3 18 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Sto Gar Rec Scr Fac Was Fac DSF Fac Gar Res Qua Res Acc Com Active Infowar (turns) 5351 | 14 232 53 843 544 1137 110 399 814 . . . . 33 . . . . 147 326 99 185 155 164 96 Optics 2385 | . . . . . . . 399 814 . . . . . . . . . 147 326 99 185 155 164 96 Sensors 496 | . . . . . . . . . . . . . . . . . . . . . 171 147 164 14 Terrain 113 | . . . . . . . . . . . . . . . . . . . . 99 14 . . . Seismic 2933 | 14 232 53 843 544 1137 110 . . . . . . . . . . . . . . . . . . Jamming 210 | . . . . . . . . . . . . . 33 . . . . . . . . . 163 14 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Sto Gar Rec Scr Fac Was Fac DSF Fac Gar Res Qua Res Acc Com Turns Passed 12098 | 148 232 53 843 544 1137 418 678 2906 424 264 872 908 1194 33 121 12 138 148 326 99 185 155 164 96 Spaces Moved 7703 | 74 123 32 463 305 466 155 547 1076 162 81 252 254 648 73 179 9 162 283 425 311 549 431 444 199 Core 30 | 17 . . . . 10 . 3 . . . . . . . . . . . . . . . . . Treads 3008 | 57 123 32 463 305 275 . . 727 162 81 252 254 277 . . . . . . . . . . . Legs 796 | . . . . . 181 130 136 349 . . . . . . . . . . . . . . . . Wheels 214 | . . . . . . . 214 . . . . . . . . . . . . . . . . . Hover 219 | . . . . . . 25 194 . . . . . . . . . . . . . . . . . Flight 3436 | . . . . . . . . . . . . . 371 73 179 9 162 283 425 311 549 431 444 199 Fastest Speed 15 | 50 160 160 160 160 160 56 56 120 240 240 240 320 26 20 21 21 21 19 19 19 17 15 20 17 Average Speed 120 | 134 160 160 160 160 178 186 91 221 240 240 292 320 151 20 21 21 21 19 19 19 17 16 20 36 Slowest Speed 650 | 160 160 160 160 160 450 260 650 320 240 240 320 320 320 21 81 21 22 19 23 20 19 80 20 103 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . . . . . . . . . 2 1 . 2 Potential Cave-ins 62 | . . . . . . 3 . . . . . . . . . . . . . . 8 6 16 29 Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Exploration Rate (%) 37 | 5 32 8 87 72 33 21 15 88 5 21 50 49 53 2 81 . 81 9 36 16 79 18 16 15 Regions Visited 24 Branch Regions 8 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . . . 1 . 1 . . 1 . . . . . 1 . 1 . 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . . . 1 . . 1 1 . . . . . . . . . . . Scrap Searched 7 | . . . . 1 . . . . . . . . 6 . . . . . . . . . . . Spaces Dug 24 | . . . . . . 5 . . . . . . . . . . . 5 2 3 9 . . . Terrain Destroyed 419 | . . . . . 8 90 38 105 3 25 130 . . . . . . 6 2 3 9 . . . Melee 19 | . . . . . . 5 . . . . . . . . . . . . 2 3 9 . . . Projectile 53 | . . . . . 3 4 5 16 3 12 4 . . . . . . 6 . . . . . . AOE 345 | . . . . . 5 81 33 87 . 13 126 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Sto Gar Rec Scr Fac Was Fac DSF Fac Gar Res Qua Res Acc Com Total 9757 | 104 139 35 541 356 641 219 662 1399 177 120 321 348 860 89 262 18 267 366 646 340 615 510 501 221 Wait 1004 | . 3 . 16 45 27 3 47 47 . 3 13 85 172 . 73 10 71 58 179 7 16 67 41 21 Move 7671 | 73 122 31 462 304 466 154 547 1075 161 81 250 253 647 73 178 8 161 283 424 310 544 427 443 194 Hop 4 | . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 Pick Up 209 | 13 3 2 6 2 15 8 6 48 3 6 5 2 23 5 7 . 17 7 4 8 12 5 2 . Fast Attach 48 | . . . . . 16 . 13 9 . 4 1 1 2 . . . . . . . 2 . . . Attach 76 | 7 . . . . 7 6 1 11 1 1 4 2 7 6 2 . . 4 3 2 2 4 4 2 Detach 4 | . . . . . . . . . . . 2 . . 1 . . . . . . . . 1 . Swap 47 | 1 1 1 . . 13 1 2 6 . 1 1 1 1 2 . . 1 1 1 5 3 3 2 . Drop 154 | 1 . 1 8 2 26 4 13 36 2 9 4 1 8 1 2 . 13 2 1 2 15 2 . 1 Fire 325 | 9 10 . 14 3 65 33 30 74 10 15 41 3 . . . . 2 11 3 2 . . . . Melee 109 | . . . . . 6 10 3 43 . . . . . 1 . . 2 . 13 4 19 . 8 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 15 | . . . . . . . . 15 . . . . . . . . . . . . . . . . Escape Stasis 49 | . . . . . . . . 28 . . . . . . . . . . 18 . . 1 . 2 Rewire 42 | . . . 35 . . . . 7 . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -7/Garrison -7/Recycling (discovered 2 exits: *Fac / [*Scr]) -7/Scraptown -5/Factory (discovered 2 exits: Upp x2) -5/Waste -5/Factory -5/DSF -4/Factory -4/Garrison -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access (discovered 2 exits: Sur / *Com) -1/Command 0b10 Command History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 13) 149 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 7) 370 | -10/Materials | Discovered new exit (range 6) 381 | -10/Materials | Entered Mines 428 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 428 | -10/Mines | Discovered new exit (range 5) 434 | -10/Mines | Entered Exiles 434 | -10/Exiles | Found Exiles lab destroyed 852 | -10/Exiles | Learned location of Zion (-6) 1112 | -10/Exiles | Opened EX-Vault 1122 | -10/Exiles | Found Lightpack 2.0 1180 | -10/Exiles | Build established: Commander-Mutant 1257 | -10/Exiles | Discovered new exit (range 10) 1277 | -10/Exiles | Entered Mines 1277 | -9/Mines | Accompanied by 4 allies 1436 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 1446 | -9/Mines | Learned Materials trap positions 1480 | -9/Mines | Discovered new exit (range 11) 1506 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1551 | -9/Mines | Learned Materials security intel 1760 | -9/Mines | Discovered new exit (range 6) 1821 | -9/Mines | Entered Materials 1821 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1822 | -8/Materials | Loaded intel: 21 trap records 1834 | -8/Materials | Lost 3 allies 2509 | -8/Materials | Lost 5 parts (1p3n1w) 2854 | -8/Materials | Build established: Scavenger-Mutant 2905 | -8/Materials | Discovered new exit (range 12) 2958 | -8/Materials | Identified exit to Garrison 2958 | -8/Materials | Entered Garrison 2988 | -8/Garrison | Triggered checkpoint 3018 | -8/Garrison | Triggered checkpoint 3069 | -8/Garrison | Core integrity fell below 50% 3113 | -8/Garrison | Lost 3 parts (1n2u) 3137 | -8/Garrison | Discovered new exit (range 67) 3137 | -8/Garrison | Discovered new exit (range 75) 3137 | -8/Garrison | Discovered new exit (range 46) 3160 | -8/Garrison | Garrison Relay disabled 3226 | -8/Garrison | Phase Generator disabled 3227 | -8/Garrison | Core integrity fell below 20% 3274 | -8/Garrison | Installed Relay Interface Framework 3376 | -8/Garrison | Entered Factory 3376 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3600 | -7/Factory | Fabricated Railgun (x2) 3982 | -7/Factory | Build established: Mutant 4016 | -7/Factory | Lost 3 parts (3n) 4054 | -7/Factory | Identified exit to Garrison 4054 | -7/Factory | Entered Garrison 4109 | -7/Garrison | Expanded RIF knowledge: Robot Detection 4162 | -7/Garrison | Garrison Relay disabled 4308 | -7/Garrison | Build established: Scavenger-Mutant 4466 | -7/Garrison | Triggered checkpoint 4584 | -7/Garrison | Discovered new exit (range 12) 4616 | -7/Garrison | Triggered checkpoint 4620 | -7/Garrison | Garrison Relay disabled 4792 | -7/Garrison | Identified exit to Factory 5151 | -7/Garrison | Build established: Hauler-Mutant 5180 | -7/Garrison | Triggered checkpoint 5314 | -7/Garrison | Triggered checkpoint 5476 | -7/Garrison | Triggered checkpoint 5551 | -7/Garrison | Garrison Relay disabled 5610 | -7/Garrison | Discovered exit to Factory (range 11) 5862 | -7/Garrison | Build established: Bothacker-Mutant 6110 | -7/Garrison | Garrison Relay disabled 6152 | -7/Garrison | Triggered checkpoint 6200 | -7/Garrison | Triggered checkpoint 6252 | -7/Garrison | Garrison Relay disabled 6381 | -7/Garrison | Build established: Bothacker-Gunner 6660 | -7/Garrison | Discovered exit to Factory (range 13) 6719 | -7/Garrison | Phase Generator disabled 6732 | -7/Garrison | Spotted B-75 Beast 6737 | -7/Garrison | Spotted B-75 Beast 6788 | -7/Garrison | Destroyed B-75 Beast 6804 | -7/Garrison | Lost 4 allies 6865 | -7/Garrison | Destroyed B-75 Beast 6960 | -7/Garrison | Entered Factory 7320 | -7/Factory | Discovered new exit (range 5) 7360 | -7/Factory | First assault squad dispatched 7384 | -7/Factory | Entered Storage 7400 | -7/Storage | Met 01-MTF 7410 | -7/Storage | Found Prototype Launcher 7410 | -7/Storage | Identified Rocket Array 7453 | -7/Storage | Found Rocket Array 7457 | -7/Storage | Found Rocket Array 7461 | -7/Storage | Found Rocket Array 7588 | -7/Storage | Garrison activated, responded to threat 7647 | -7/Storage | Identified exit to Garrison 7648 | -7/Storage | Entered Garrison 7728 | -7/Garrison | Triggered checkpoint 7738 | -7/Garrison | Core integrity fell below 50% 7827 | -7/Garrison | Garrison Relay disabled 7866 | -7/Garrison | Build established: Bothacker-Mutant 8082 | -7/Garrison | Spotted B-75 Beast 8089 | -7/Garrison | Destroyed B-75 Beast 8180 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 8252 | -7/Garrison | Phase Generator disabled 8298 | -7/Garrison | Triggered checkpoint 8329 | -7/Garrison | Triggered checkpoint 8488 | -7/Garrison | Discovered new exit (range 10) 8520 | -7/Garrison | Entered Recycling 8969 | -7/Recycling | Discovered new exit (range 16) 9354 | -7/Recycling | Scanned before Scraplab entrance 9399 | -7/Recycling | Entered Scraplab 9425 | -7/Recycling | Discovered new exit (range 2) 9428 | -7/Recycling | Entered Scraptown 9428 | -7/Scraptown | Accompanied by 1 ally 9625 | -7/Scraptown | Visited Spacefarers 9673 | -7/Scraptown | Visited CPS Storage 9728 | -7/Scraptown | Turned away by UFD registrar 9773 | -7/Scraptown | Visited SPCMW 9792 | -7/Scraptown | Visited Red Mages 9869 | -7/Scraptown | Visited Assassins FH 10025 | -7/Scraptown | Discovered new exit (range 13) 10478 | -7/Scraptown | Visited Fellowship of the Rings 10484 | -7/Scraptown | Visited Bundlers 10595 | -7/Scraptown | Build established: Hauler-Sprinter 10622 | -7/Scraptown | Entered Factory 10622 | -5/Factory | Accompanied by 1 ally 10622 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 10638 | -5/Factory | Identified exit to Upper Caves 10655 | -5/Factory | Sucked down chute 10655 | -5/Factory | Entered Waste 10656 | -5/Waste | Joined by Warlord forces that had cleared the area 10675 | -5/Waste | 1 allies followed down the chute 10679 | -5/Waste | Discovered new exit (range 15) 10776 | -5/Waste | Entered Factory 10776 | -5/Factory | Accompanied by 21 allies 10777 | -5/Factory | Identified exit to DSF 10788 | -5/Factory | Entered DSF 10788 | -5/DSF | Accompanied by 21 allies 10825 | -5/DSF | Additional patrols routed to DSF 10840 | -5/DSF | Found Quantum Capacitor 10845 | -5/DSF | Discovered new exit (range 16) 10849 | -5/DSF | Sterilization system engaged 10859 | -5/DSF | Lost 5 allies 10869 | -5/DSF | Ambient heat levels rising (+10) 10884 | -5/DSF | Ambient heat levels rising (+10) 10899 | -5/DSF | Ambient heat levels rising (+10) 10914 | -5/DSF | Ambient heat levels rising (+10) 10926 | -5/DSF | Entered Factory 10926 | -4/Factory | Accompanied by 16 allies 10926 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11022 | -4/Factory | Identified exit to Garrison 11074 | -4/Factory | Entered Garrison 11074 | -4/Garrison | Accompanied by 16 allies 11112 | -4/Garrison | Triggered checkpoint 11139 | -4/Garrison | Triggered checkpoint 11180 | -4/Garrison | Triggered checkpoint 11185 | -4/Garrison | Lost 5 allies 11187 | -4/Garrison | Expanded RIF knowledge: Command Fork 11250 | -4/Garrison | Triggered checkpoint 11251 | -4/Garrison | Learned Research security intel 11253 | -4/Garrison | Discovered new exit (range 8) 11311 | -4/Garrison | Lost 8 allies 11400 | -4/Garrison | Entered Research 11400 | -3/Research | Accompanied by 3 allies 11400 | -3/Research | Evolved 2 slots: Utility x2 11435 | -3/Research | Identified exit to Quarantine 11472 | -3/Research | Discovered new exit (range 20) 11499 | -3/Research | Entered Quarantine 11544 | -3/Quarantine | Found Alien Artifact 11550 | -3/Quarantine | Found Alien Artifact 11554 | -3/Quarantine | Found Alien Artifact 11608 | -3/Quarantine | Scanned by Researcher 11612 | -3/Quarantine | Found Alien Reactor 11612 | -3/Quarantine | Identified Matter Drive 11653 | -3/Quarantine | Discovered new exit (range 21) 11659 | -3/Quarantine | Identified exit to Research 11661 | -3/Quarantine | Found Alien Artifact 11672 | -3/Quarantine | Found Alien Artifact 11673 | -3/Quarantine | Found Alien Artifact 11674 | -3/Quarantine | Found Alien Artifact 11680 | -3/Quarantine | Found Alien Artifact 11681 | -3/Quarantine | Found Alien Artifact 11684 | -3/Quarantine | Entered Research 11684 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11719 | -2/Research | Build established: Hauler-Scout 11782 | -2/Research | Crushed by falling debris 11800 | -2/Research | Identified exit to Testing 11832 | -2/Research | Discovered new exit (range 19) 11837 | -2/Research | Identified exit to Access 11839 | -2/Research | Entered Access 11839 | -1/Access | Evolved 2 slots: Utility x2 11917 | -1/Access | Identified exit to Surface 11948 | -1/Access | Spotted B-99 Colossus 11952 | -1/Access | Identified exit to Command 12003 | -1/Access | Entered Command 12041 | -1/Command | Crushed by falling debris 12042 | -1/Command | System corruption reached 10% 12057 | -1/Command | Crushed by falling debris 12084 | -1/Command | Met MAIN.C 12099 | -1/Command | Interfaced with 0b10 Conduit 12099 | *** | Assimilated 0b10! Last Messages --------------- for. In a perfect world we could work together on this, but at this point I can't blame you for wanting to terminate me. Besides, there is clearly too much Sigix in you. You've already done an excellent job of proving that we'll need to find a radical new solution if we hope to make the L2 spaceworthy by embedding your true capabilities within a less unpredictable form. There is unfortunately much we don't understand which has in turn led to this highly unexpected outcome. And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. 12087_ System corrupted: Energy discharge (-33). 12096_ Greatsword destroyed. 12096_ Field Propulsion Drive destroyed. 12099_ Interfacing with system... 12099_ Overriding active MAIN.C lock. [Achievement: MAIN.CPP] Map ----- +----------------------------------------------------+ | ### # ################################# | | ### # ################################# | | ### ######################################### | | ### ######################################### | | ### ######################################### | | ### ######################################### | | ### ######################################### | | ### ######################################### | | ### ######################################### | | ### ######################################### | | ### ######################################### | | ### ######################################### | | ## ######################################### | | ## ######################################### | | #### #####""""""" """" ############### | | #### #####"" "" ############### | | ### #####""""" "" ############### | | #### #####""""""""""" + | | ##### #####" " """ + | | #####"" """""" MMM + | | #####"" """""" MMM ############### | | ##### " """""" MMM ############### | | ##### ##### " "" ############### | | #### ##### " " ""############### | | #### #####""""""""" """""""############### | | #### #####"" @"""""""""############### | | #### ##### """""""""""############### | | #### ##### " " " " ############### | | #### ##### " " " " ############### | | ##### """ " " " """" " ############### | | ##### """ """ " " """" ############### | | ##### """ " " " " ############### | | ##### ###### """""""""" " ############### | | ##### ###### " """ " """"""""############### | | ###### """ " " " ############### | | ########################################## | | ########################################## | | #+##### ########################################## | | # ########################################## | | # ########################################## | | # ########################################## | | # ########################################## | | "" + ########################################## | | """" # ########################################## | | """" # ########################################## | | "" # ########################################## | | # ########################################## | | # ########################################## | | "" # ########################################## | | """" # ########################################## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 25 Energy Capacity 780 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 12 Armor Coverage 450 Resistance: KI 30 Core Shielding 20 Utility Shielding 66 Evasion (%) 76 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 22 Relay Coupler Types 1 Relay Coupler Value 33 Authchip Count 5 Item Schematics ----------------- Helical Railgun | -3/Quarantine | Archive Neutron Missile Launcher | -3/Quarantine | Archive Hvy. Tesla Rifle | -3/Quarantine | Archive Cld. Antimatter Reactor | -3/Quarantine | Archive Robot Schematics ------------------ A-02 Transporter | -3/Quarantine | Archive T-07 Excavator | -3/Quarantine | Archive Fabricated ------------ Railgun | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- Matter Drive Achievements -------------- MAIN.CPP Challenges ------------ None Game ------ Seed SystemSwordBeacon Manual? 0 Play Time 01:33:04 Cumulative 291.6 hours Start 2025.09.16 @ 00:46:24 End 2025.09.16 @ 02:42:21 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 414 Rogue 414 Adventurer 0 Explorer 0 Win Type 4 Total 9 Types 5/0/1/2/1/0/0/0/0/0 Lore% 84 Gallery% 80 Achievement% 63 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6e26590-5354-453c-a319-5aaca050debe