Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.11 @ 15:23:01 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (87) 435 Value Destroyed (2325) 2325 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 5147 Bonus ------- High Alert Combat Kills 27 Cogmind --------- Core Integrity 456/700 Matter 300/300 Energy 100/100 System Corruption 30% Temperature Cool (0) Movement Rolling (100) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Compact Wheel > --- UTILITY (6) ------ Medium Storage Unit Improved Power Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Large Storage Unit Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Advanced Terrain Scan Processor Melee Analysis Suite Improved Power Shielding Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Maul > --- INVENTORY -------- Compact Wheel Compact Wheel Compact Wheel Large Storage Unit Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Mining Claw [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Melee Analysis Suite Device Heat Sink Storage Medium Storage Unit Processor Melee Analysis Suite Hackware System Shield Protection Hardened Light Armor Plating Weapon Maul Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 73 | . 8 19 17 29 Power 8 | . 1 3 2 2 Engine 6 | . . 3 2 1 Core 2 | . 1 . . 1 Reactor . | . . . . . Propulsion 37 | . 4 9 7 17 Treads 4 | . . 3 1 . Leg 27 | . 4 6 6 11 Wheel 6 | . . . . 6 Hover . | . . . . . Flight . | . . . . . Utility 15 | . 1 4 4 6 Device 1 | . 1 . . . Storage 1 | . . 1 . . Processor 3 | . . . 1 2 Hackware 1 | . . . . 1 Protection 9 | . . 3 3 3 Artifact . | . . . . . Weapon 13 | . 2 3 4 4 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 6 | . 1 2 1 2 Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 3 | . . 1 1 1 Slashing Weapon 3 | . 1 . 1 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Corrupted Parts 1 | . . . . 1 System Corruption 10 | . . . . 10 Parts Lost 34 | . . . 8 26 Power 4 | . . . 1 3 Propulsion 16 | . . . 4 12 Utility 10 | . . . 3 7 Weapon 4 | . . . . 4 Highest Loss Streak 7 | . . . 7 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 89 99 87 81 Engine 6 | . 3 9 8 3 Core 1 | . 10 1 . . Treads 9 | . . 18 12 . Leg 24 | . 28 25 22 24 Storage 9 | . 14 11 9 7 Processor 5 | . . . 1 17 Protection 9 | . . 9 15 7 Ballistic Gun 7 | . 14 11 3 6 Ballistic Cannon 1 | . . . 5 . Impact Weapon 4 | . . 8 3 1 Slashing Weapon 5 | . 13 2 5 5 Naked Turns . | . . . . . Heaviest Build 46 | 12 15 24 46 33 Greatest Support 60 | 20 20 60 40 48 Greatest Overweight (x) 2 | . . 2 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | . 8 10 10 10 Average Capacity 9 | . 8 8 10 10 Most Carried 10 | . 8 9 10 10 Average Carried 8 | . 7 7 8 8 Final Capacity 10 | 8 8 10 10 10 Final Carried 9 | 6 8 9 7 4 Class Distribution -------------------- 62% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1079 | 193 80 312 260 234 Remotely . | . . . . . Salvage Created 3609 | . 265 878 905 1561 Parts 128 | . 14 26 43 45 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 7 | . . 1 2 4 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 57 | . 5 20 16 16 Melee 35 | . 5 9 10 11 Guns 3 | . . 3 . . Cannons 4 | . . . 4 . Classes Destroyed 11 | . 4 3 2 2 Worker 3 | . 1 2 . . Builder 2 | . . 1 1 . Tunneler 2 | . . . . 2 Hauler 1 | . . . 1 . Recycler 17 | . 1 3 3 10 Operator 4 | . . . 2 2 Watcher 1 | . . 1 . . Swarmer 13 | . 1 5 4 3 Grunt 35 | . 4 11 10 10 Sentry 7 | . . 4 2 1 Programmer 2 | . . . . 2 Best Kill Streak 6 | . 2 4 4 6 Combat Bots Only 4 | . 2 4 4 3 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5108 | . 369 1047 1597 2095 Core 527 | . 116 59 108 244 Absorbed by Shields . | . . . . . Core Remaining (%) 79 | 100 53 85 80 . Volleys Fired 47 | . . 35 11 1 Largest 1 | . . 1 1 1 Hottest 44 | . . 20 44 23 Shots Fired 49 | . . 36 12 1 Gun 39 | . . 36 2 1 Cannon 10 | . . . 10 . Launcher . | . . . . . Special . | . . . . . Kinetic 49 | . . 36 12 1 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 5 | . . 5 3 . Robot Miss Streak 9 | . . 6 9 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 210 | . 18 66 46 80 Core Hits 65 | . 8 13 25 19 Critical Kills 5 | . . 2 1 2 Critical Parts Destroyed 22 | . . 12 3 7 Critical Strikes 37 | . . 15 8 14 Smash 29 | . . 15 5 9 Sever 8 | . . . 3 5 Melee Attacks 236 | . 24 63 53 96 Impact 108 | . . 53 19 36 Slashing 128 | . 24 10 34 60 Piercing . | . . . . . Sneak Attacks 36 | . 7 7 7 15 Combat Hostiles 1 | . 1 . . . Follow-up Attacks . | . . . . . Damage Inflicted 7419 | . 553 2093 1530 3243 Guns 279 | . . 248 31 . Cannons 170 | . . . 170 . Explosions . | . . . . . Melee 6970 | . 553 1845 1329 3243 Ramming . | . . . . . Kinetic 449 | . . 248 201 . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact 3482 | . . 1683 494 1305 Slashing 3488 | . 553 162 835 1938 Piercing . | . . . . . Highest Corruption 26 | . . 3 1 26 Average Corruption 2 | . . 2 1 12 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 14 | . . 3 7 4 Message Errors 2 | . . 1 1 . Matter Fused 4 | . . . 3 1 Heat Flow Errors 2 | . . . 2 . Energy Discharges 1 | . . 1 . . Parts Rejected 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Misfires 2 | . . 1 1 . Overload Shots . | . . . . . Overflow Damage 1683 | . 42 799 210 632 Projectiles 39 | . . 39 . . Explosions . | . . . . . Melee 1644 | . 42 760 210 632 Knockbacks 24 | . . 8 7 9 Impact 16 | . . 7 2 7 Kinetic 5 | . . . 5 . Secondary 3 | . . 1 . 2 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 298 | . . 12 298 . Average Temperature 91 | . . 8 95 . Received Heat Transfer 1908 | . 192 369 783 564 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 31 | . . 15 5 11 Impact Corruptions 54 | . . 27 7 20 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 470 | . 164 470 393 393 Initial 198 | . . 68 198 138 Average 225 | . 104 193 277 257 Maximum Alert Level 2 | . . 2 1 1 Low Security (%) 41 | . 100 61 14 24 Level 1 54 | . . 26 85 75 Level 2 3 | . . 11 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 2 4 3 7 Investigation 4 | . . 1 1 2 Extermination 1 | . . . . 1 Reinforcement 9 | . 2 3 2 2 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 6 | . . 2 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 106 | . 12 36 24 34 Peak Tracking Total 7 | . 5 7 6 4 Tactical Retreats 14 | . 2 4 2 6 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 5 | . . 3 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 12 | . 6 . . 6 Reprogrammed 5 | . . . 5 . Reused 1 | . . . 1 . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . 1 . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 13 | . 2 6 2 3 Terminals 12 | . 2 6 2 2 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 38 | . 5 17 7 9 Successful 17 | . 2 9 5 1 Failed 21 | . 3 8 2 8 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 18 | . 3 12 3 . Terminals 34 | . 5 17 7 5 Fabricators 4 | . . . . 4 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 12 | . 2 4 5 1 Robot Analysis 1 | . . 1 . . Prototype ID Bank 1 | . . . 1 . Level Access Points 1 | . . 1 . . Terminal Index 2 | . . 1 1 . Locate Traps 1 | . . . 1 . Disarm Traps 2 | . 1 . . 1 Reprogram Traps 1 | . . . 1 . Dispatch Records 1 | . 1 . . . Recall Reinforcements 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . . 5 . . Terminals 5 | . . 5 . . Assimilate 1 | . . 1 . . Botnet 4 | . . 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 1 4 2 3 Full Trace Events 3 | . . 1 . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3457 | . 392 1072 917 1076 Spaces Moved 1635 | 1 229 479 336 590 Core . | . . . . . Treads 343 | . . 173 170 . Legs 1227 | 1 229 306 166 525 Wheels 65 | . . . . 65 Hover . | . . . . . Flight . | . . . . . Fastest Speed 100 | 120 120 120 120 100 Average Speed 139 | 120 120 134 196 118 Slowest Speed 260 | 120 120 260 240 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 2 47 50 29 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2339 | . 302 754 491 792 Wait 290 | . 27 129 65 69 Move 1631 | . 228 478 335 590 Hop . | . . . . . Pick Up 19 | . 5 8 2 4 Fast Attach 28 | . 2 5 8 13 Attach 19 | . . 5 5 9 Detach 5 | . . 1 4 . Swap 26 | . 6 9 4 7 Drop 38 | . 10 21 4 3 Fire 47 | . . 35 11 1 Melee 236 | . 24 63 53 96 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 7) 324 | -10/Materials | Discovered new exit (range 16) 393 | -10/Materials | Entered another Materials area 393 | -9/Materials | Evolved 2 slots: Propulsion x2 808 | -9/Materials | Build established: Mutant 997 | -9/Materials | Discovered new exit (range 16) 1261 | -9/Materials | Identified exit to Materials 1420 | -9/Materials | Build established: Scavenger-Mutant 1465 | -9/Materials | Entered another Materials area 1465 | -8/Materials | Evolved 2 slots: Utility x2 2227 | -8/Materials | Lost 7 parts (1p3n3u) 2351 | -8/Materials | Discovered new exit (range 16) 2382 | -8/Materials | Entered Factory 2382 | -7/Factory | Evolved 2 slots: Utility x2 2731 | -7/Factory | Lost 7 parts (1p5n1u) 3322 | -7/Factory | Garrison activated, responded to threat 3352 | -7/Factory | System corruption reached 10% 3412 | -7/Factory | Lost 6 parts (4n2w) 3458 | -7/Factory | Self-destructed Last Messages --------------- 03439_ B-48 Gladiator emerges from a hatch in the floor. 03439_ G-47 Trooper emerges from a hatch in the floor. 03439_ S-27 Virus emerges from a hatch in the floor. 03440_ S-27 Virus destroyed. 03440_ Com. Wheel destroyed. 03444_ Critical hit (Smash). 03444_ Imp. Light Armor Plating destroyed. 03444_ System corrupted by crushing effect (+3). 03447_ Adv. Terrain Scan Processor destroyed. 03447_ System corrupted by crushing effect (+3). 03452_ System corrupted: Component data lost. 03454_ Critical hit (Burn: +37). 03455_ Melee Analysis Suite destroyed. 03455_ Imp. Light Armor Plating destroyed. 03455_ System corrupted by crushing effect (+5). 03455_ System corrupted by crushing effect (+3). 03457_ Mining Claw destroyed. 03457_ U-05 Engineer lays Concrete. 03458_ Com. Wheel destroyed. 03458_ System corrupted by crushing effect (+4). 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