Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.28 @ 18:44:56 Player: TheSkyeDoctor Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (42) 210 Value Destroyed (1097) 1097 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4487 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 13/300 Energy 99/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Large Matter Pod (150) Advanced Targeting Computer Hardlight Generator Power Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Advanced Target Analyzer Experimental Core Analyzer > --- WEAPON ----------- Slug Cannon Bore Cannon Bore Cannon Katana > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Angular Momentum Engine Aluminum Leg Aluminum Leg Compact Wheel Makeshift Heat Sink Large Matter Pod Advanced Signal Interpreter Improved Terrain Scanner Makeshift Terrain Scan Processor Seismic Detector Advanced Targeting Computer Kinecellerator Hardlight Generator Improved Medium Laser Improved Medium Laser Improved Medium Laser Improved Assault Rifle Gauss Cannon Grenade Launcher Heavy Rocket Launcher Datajack Power Maul [Rating: 65] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Compact Wheel Utility Huge Storage Unit Device Hardlight Generator Storage Huge Storage Unit Processor Experimental Core Analyzer Protection Medium Armor Plating Weapon Gauss Cannon Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 3 | . . . 2 1 . . . . Utility 1 | . . . . 1 . . . . Weapon 2 | . . 2 . . . . . . Parts Attached 43 | 8 . 7 7 10 . 1 6 4 Power 4 | 2 . . . 2 . . . . Engine 4 | 2 . . . 2 . . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 11 | 2 . 2 2 3 . 1 1 . Treads . | . . . . . . . . . Leg 9 | 2 . . 2 3 . 1 1 . Wheel 2 | . . 2 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 10 | 2 . 2 2 1 . . 2 1 Device 4 | 1 . 1 1 1 . . . . Storage 2 | 1 . 1 . . . . . . Processor 3 | . . . . . . . 2 1 Hackware . | . . . . . . . . . Protection 1 | . . . 1 . . . . . Artifact . | . . . . . . . . . Weapon 18 | 2 . 3 3 4 . . 3 3 Energy Gun 4 | 1 . 3 . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | 1 . . 3 . . . . . Ballistic Cannon 7 | . . . . 3 . . 3 1 Launcher 2 | . . . . . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . . . 2 . Parts Lost 20 | . . . 4 . . . . 16 Power 2 | . . . 1 . . . . 1 Propulsion 7 | . . . 1 . . . . 6 Utility 4 | . . . 1 . . . . 3 Weapon 7 | . . . 1 . . . . 6 Highest Loss Streak 11 | . . . 2 . . . . 11 To Critical Strikes 3 | . . . . . . . . 3 Average Backups 20 | 1 3 10 20 18 22 24 24 23 Power 2 | . 1 1 1 1 2 3 3 2 Propulsion 2 | . . 1 1 1 3 3 3 2 Utility 7 | . 2 3 6 5 6 7 9 9 Weapon 7 | . . 3 10 9 9 10 8 7 Tool/Special . | . . . . . . . . . Unused Backups 21 | . . . . . . 1 4 16 Power 1 | . . . . . . . . 1 Propulsion . | . . . . . . . . . Utility 13 | . . . . . . . 2 11 Weapon 6 | . . . . . . 1 2 3 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 96 | . 100 97 78 93 100 100 99 90 Engine 7 | . 14 11 9 7 7 7 7 6 Leg 30 | . 28 4 2 32 38 38 38 32 Wheel 2 | . . 16 13 . . . . . Device 7 | . 14 11 6 6 7 7 7 2 Storage 7 | . 14 11 9 7 7 7 7 6 Processor 3 | . . . . . . . 5 10 Protection 2 | . . . 1 7 7 7 1 . Energy Gun 5 | . 14 31 19 5 . . . . Ballistic Gun 3 | . 14 11 16 . . . . . Ballistic Cannon 17 | . . . . 21 23 23 23 21 Slashing Weapon 4 | . . . . 1 7 7 7 6 Peak Build Rating 65 | 7 7 18 25 43 45 48 62 65 Average Rating 43 | 5 7 16 22 35 44 46 57 57 On Entrance 27 | . 7 7 18 21 43 45 48 62 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns 11 | . . . . . . . . 11 Heaviest Build 126 | 15 15 97 104 126 125 125 125 122 Greatest Support 92 | 20 20 32 40 74 74 82 92 92 Greatest Overweight (x) 32 | . . 32 6 3 1 1 1 4 Average Overweight (x) 1 | . . 2 3 1 1 1 1 1 Largest Inventory Capacity 25 | 8 8 25 25 25 25 25 25 25 Average Capacity 23 | 7 8 23 25 25 25 25 25 24 Most Carried 25 | 3 4 16 24 20 24 25 25 25 Average Carried 20 | 1 3 10 20 18 22 24 24 23 Final Capacity 25 | 8 8 25 25 25 25 25 25 5 Final Carried 25 | 3 4 16 21 20 24 25 25 5 Class Distribution -------------------- 40% | Tank 30% | Gunner 20% | Derelict-Gunner 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1374 | 295 72 207 217 . 182 82 30 289 Remotely 584 | 168 72 207 137 . . . . . Salvage Created 1568 | 149 178 399 432 . 51 35 . 324 Parts 80 | 11 18 16 17 . 5 . . 13 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 3 | 1 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 24 | . . . . . 7 . . 17 Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 30 | . 9 2 6 . 3 1 . 9 Guns 16 | . 9 2 5 . . . . . Cannons 13 | . . . . . 3 1 . 9 AOE 1 | . . . 1 . . . . . Classes Destroyed 11 | 2 2 1 5 . . . . 1 Worker 1 | . . . 1 . . . . . Tunneler 3 | 3 . . . . . . . . Hauler 1 | . . . 1 . . . . . Recycler 5 | 1 . 3 1 . . . . . Drone 1 | . . . . . . . . 1 Watcher 2 | . 1 1 . . . . . . Swarmer 13 | . 9 . . . 3 . . 1 Grunt 9 | . . . 4 . . . . 5 Brawler 2 | . . . 1 . . . . 1 Sentry 4 | . . 2 . . . 1 . 1 Hunter 1 | . . . 1 . . . . . Best Kill Streak 5 | 4 3 3 5 . 3 1 . 4 Combat Bots Only 4 | . 3 2 4 . 3 1 . 4 Max Kills in Single Turn 2 | 1 1 1 2 . 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . 1 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 290 | . 48 4 36 . 10 30 . 162 Missed 82 | . 9 . 11 . 1 13 . 48 Hits 208 | . 39 4 25 . 9 17 . 114 Melee 22 | . . . . . . . . 22 Projectile 186 | . 39 4 25 . 9 17 . 92 Critical Strikes 15 | . 2 . . . . . . 13 Damage Taken 3321 | . 295 58 511 . 107 56 . 2294 Core 857 | . 32 15 108 . 13 1 . 688 Absorbed by Shields 236 | . . . . . 36 68 . 132 Core Remaining (%) 90 | 100 87 96 80 . . . . . Volleys Fired 90 | 5 25 8 15 . 4 4 . 29 Largest 4 | 2 2 4 4 . 3 3 . 3 Hottest 188 | 70 70 188 158 . 120 120 . 136 Shots Fired 254 | 10 49 32 58 . 12 12 . 81 Gun 149 | 10 49 32 58 . . . . . Cannon 103 | . . . . . 12 12 . 79 Launcher 2 | . . . . . . . . 2 Special . | . . . . . . . . . Kinetic 170 | 5 24 8 30 . 12 12 . 79 Thermal 82 | 5 25 24 28 . . . . . Explosive 2 | . . . . . . . . 2 Electromagnetic . | . . . . . . . . . Robot Hit Streak 10 | 3 5 10 7 . 2 3 . 5 Robot Miss Streak 7 | 1 2 1 4 . 2 1 . 7 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 2 . 3 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 105 | 6 27 14 25 . 4 7 . 22 Core Hits 60 | 5 10 8 18 . 3 1 . 15 Critical Kills 4 | . . . . . . . . 4 Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 17 | 1 2 . 1 . 1 2 . 10 Burn 4 | 1 2 . 1 . . . . . Destroy 6 | . . . . . . . . 6 Blast 5 | . . . . . 1 2 . 2 Sever 2 | . . . . . . . . 2 Melee Attacks 6 | . . . . 1 . . 1 4 Impact . | . . . . . . . . . Slashing 6 | . . . . 1 . . 1 4 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2558 | 76 372 225 488 . 114 169 . 1114 Guns 1115 | 76 372 225 442 . . . . . Cannons 1028 | . . . . . 114 169 . 745 Explosions 316 | . . . 46 . . . . 270 Melee 98 | . . . . . . . . 98 Ramming 1 | . . . . . . . . 1 Kinetic 1506 | 39 208 41 190 . 114 169 . 745 Thermal 637 | 37 164 184 252 . . . . . Explosive 270 | . . . . . . . . 270 Electromagnetic 46 | . . . 46 . . . . . Impact . | . . . . . . . . . Slashing 98 | . . . . . . . . 98 Piercing . | . . . . . . . . . Highest Corruption 24 | . 2 . . . . . . 24 Average Corruption 4 | . 2 . . . . . . 20 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 8 | . 5 . . . . . . 3 Message Errors 3 | . 2 . . . . . . 1 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 1 | . 1 . . . . . . . Energy Discharges 2 | . 1 . . . . . . 1 Weapon Failures 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 26 | . . . . . . 26 . . Projectiles 26 | . . . . . . 26 . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 7 | . . . . . . . . 7 Impact . | . . . . . . . . . Kinetic 7 | . . . . . . . . 7 Secondary . | . . . . . . . . . Self-Inflicted Damage 45 | . . . . . . . . 45 Shots 2 | . . . . . . . . 2 Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 548 | 18 178 362 401 . 168 186 . 548 Average Temperature 123 | 9 32 134 166 . 82 93 . 168 Received Heat Transfer 950 | . . 18 162 . . 18 . 752 Effects 10 | . . 1 4 . . . . 5 Shutdowns 3 | . . 1 1 . . . . 1 Energy Bleed 1 | . . . 1 . . . . . Interference 1 | . . . 1 . . . . . Matter Decay 3 | . . . . . . . . 3 Damage (minor) 1 | . . . 1 . . . . . Damage (major) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . 4 1 1 . . . . . Heat Transferred 1850 | 185 629 407 629 . . . . . Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 143 | 10 143 61 100 20 . . . . Initial 34 | . . 34 18 20 . . . . Average 23 | 2 65 7 31 2 . . . . Influence Increases 803 | 20 233 85 183 17 70 20 . 175 Destroy 0b10 Robot/C 580 | . 180 40 120 . 60 20 . 160 Destroy 0b10 Robot/NC 65 | 20 5 20 15 . . . . 5 Destroy Leader 106 | . 32 22 32 . 10 . . 10 Successful Hack 16 | . . . . 16 . . . . Disable Machine 15 | . . . 15 . . . . . Destroy Structure 6 | . 1 3 1 1 . . . . Lose Combat Pursuer 15 | . 15 . . . . . . . Influence Decreases 803 | 20 150 123 182 63 70 20 . 175 Entered New Map 102 | . . 49 27 26 . . . . Time Decay 583 | 20 150 74 115 37 70 20 . 97 Lost Part 118 | . . . 40 . . . . 78 Squads Dispatched 3 | . . . 2 . . . . 1 Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . 2 . . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Distress Signals 4 | . 1 1 1 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 64 | . 14 5 11 1 2 1 . 30 Peak Tracking Total 12 | . 4 4 4 1 2 1 . 12 Tactical Retreats 1 | . 1 . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 2 | . 1 . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 1 | . . . 1 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 1 | . . . . 1 . . . . Terminals 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 1 | . . . . 1 . . . . Successful 1 | . . . . 1 . . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . 1 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 14 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 1 2 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Turns Passed 6285 | 113 364 482 484 444 572 1022 1951 853 Spaces Moved 3200 | 78 229 262 253 168 293 530 990 397 Core 32 | 12 . 1 . . . . . 19 Treads . | . . . . . . . . . Legs 2685 | 66 229 35 15 168 293 530 990 359 Wheels 483 | . . 226 238 . . . . 19 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 130 190 190 190 190 50 Average Speed 181 | 109 120 162 163 253 190 190 191 183 Slowest Speed 1650 | 120 120 1650 260 330 190 190 192 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 3 42 22 27 6 57 63 83 66 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 1 1 . 1 Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 10 | . . . . . 2 4 2 2 Spaces Dug 1 | . . . . 1 . . . . Terrain Destroyed 63 | . . . . 1 8 7 . 47 Melee 1 | . . . . 1 . . . . Projectile 48 | . . . . . 8 7 . 33 AOE 14 | . . . . . . . . 14 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total 3470 | 92 268 297 290 184 300 538 1049 452 Wait 65 | . 14 3 . 1 . . 39 8 Move 3192 | 77 228 261 252 167 292 529 989 397 Hop . | . . . . . . . . . Pick Up 35 | 2 1 11 8 . 4 2 4 3 Fast Attach 18 | 7 . 5 2 1 . . 3 . Attach 16 | . . . 5 5 . . . 6 Detach 9 | . . 3 3 2 . . 1 . Swap 14 | 1 . 2 2 5 . 1 3 . Drop 23 | . . 4 3 2 . 2 9 3 Fire 90 | 5 25 8 15 . 4 4 . 29 Melee 6 | . . . . 1 . . 1 4 Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . . . 1 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 9) 305 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 11) 478 | -10/Materials | Entered another Materials area 478 | -9/Materials | Evolved 2 slots: Weapon x2 785 | -9/Materials | Build established: Gunner 947 | -9/Materials | Discovered new exit (range 3) 960 | -9/Materials | Entered another Materials area 960 | -8/Materials | Evolved 2 slots: Propulsion x2 1437 | -8/Materials | Discovered new exit (range 3) 1444 | -8/Materials | Entered Factory 1444 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1649 | -7/Factory | Build established: Tank 1770 | -7/Factory | Identified exit to Storage 1770 | -7/Factory | Identified exit to Lower Caves 1888 | -7/Factory | Entered Lower Caves 2082 | -7/Lower Caves | Entered a destroyed Warlord outpost 2217 | -7/Lower Caves | Learned location of Extension (-6) 2443 | -7/Lower Caves | Discovered new exit (range 6) 2460 | -7/Lower Caves | Entered another Lower Caves area 3148 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3465 | -7/Lower Caves | Discovered new exit (range 10) 3482 | -7/Lower Caves | Entered Zion 3511 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3639 | -7/Zion | Discovered new exit (range 13) 3890 | -7/Zion | Found Prototype Processor 3890 | -7/Zion | Identified Exp. Targeting Computer 3894 | -7/Zion | Found Prototype Processor 3894 | -7/Zion | Identified Exp. Core Analyzer 4187 | -7/Zion | Build established: Gunner 4247 | -7/Zion | Learned Factory emergency access door positions 5216 | -7/Zion | Build established: Derelict-Gunner 5227 | -7/Zion | Learned Factory emergency access door positions 5433 | -7/Zion | Entered Proximity Caves 5714 | -6/Proximity Caves | Spotter reported a threat 5813 | -6/Proximity Caves | Spotter reported a threat 5877 | -6/Proximity Caves | Spotter reported a threat 5926 | -6/Proximity Caves | Learned Factory garrison access intel 5967 | -6/Proximity Caves | Spotter reported a threat 6033 | -6/Proximity Caves | Spotter reported a threat 6183 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6235 | -6/Proximity Caves | System corruption reached 10% 6258 | -6/Proximity Caves | Core integrity fell below 50% 6272 | -6/Proximity Caves | Lost 11 parts (1p3n2u5w) 6277 | -6/Proximity Caves | Core integrity fell below 20% 6284 | -6/Proximity Caves | Discovered new exit (range 14) 6286 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06241_ Imp. Carbon-fiber Leg destroyed. 06241_ Imp. Deuterium Engine destroyed. 06241_ System corrupted by crushing effect (+2). 06241_ System corrupted by crushing effect (+5). 06245_ Segregator fries itself beyond repair. 06246_ Critical hit (Burn: +37). 06247_ Lgt. Treads fries itself beyond repair. 06247_ The unstable cave ceiling collapses. 06251_ System corrupted: Matter fused (-9). 06251_ Acquired 1 matter. 06264_ Knocked back. 06267_ Attempting to rewire G-50 Soldier. 06271_ System corrupted: Energy discharge (-23). 06273_ Slammed into G-67 Veteran. 06273_ Com. Wheel destroyed. 06274_ Critical hit (Burn: +37). 06275_ Dropped Huge Storage Unit. 06275_ Dropped Imp. Medium Laser. 06276_ Acquired Adv. Targeting Computer. 06284_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????#####?????????????????????? | | ????????????????????? #????????????????????? | | ????????????????????? #???????????????????? | | ????? ??????????????? < #??????????????????? | | ????? ???????????????? ???????????????????? | | ????? ???????????????? ???????????????????? | | ????# ???????????????? ???????????????????? | | ???# ????????????????? ???????????????????? | | ??? ????????????????? #???????????????????? | | ??? ?????????????????# #???????????????????? | | ??? ??????????#??????# ##??????????????????? | | #?? ?????##?### ???### ##?????????????????? | | ##?# #???? ??? ???# # ##????????????????? | | #?# #??? ?????# ??# @ #????????????????? | | #?# #??%???????# ### #????????????????? | | #?# ## ????????# s #????????????????? | | #?# ????????## sss ####????????????????? | | ### #?????????# ###???????????????????? | | * #####?????# #?????????????????????? | | / #?????## ###???????????????????? | | #??????# # #???????????????????? | | """ " #??????# # #???????????????????? | | """"""" #??????# # #???????????????????? | | """"""" ###????# ## ## ####????????????????? | | """ " #?#### ##### ##???????????????? | | # ###""#=%#### #####???????????? | | # %%%% " #???????????? | | ##### ###" % =[* ####???????????? | | ##?### # ### / ! ![!# #??????????????? | | ##?## % ## ###!!### #??????????????? | | ##??# = #"!!/!"# #??????????????? | | #???# % = #" [!["# ##??????????????? | | ##???## # #" "# #???????????????? | | ##?????### ## #"" ""# # ##???????????????? | | ?????????######## ########?###????????????????? | | ????????????????# ???????????????????????????? | | ????????????????###???????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Target Analysis 8 Core Analysis 8 Item Schematics ----------------- Lgt. Angular Momentum Engine | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Robot Schematics ------------------ Y-45 Defender | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThunderBehemothNeutralizer Manual? 0 Play Time 00:22:51 Cumulative 180.6 hours Start 2026.08.28 @ 18:22:59 End 2026.08.28 @ 18:44:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 356 Rogue 356 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 60 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee954e7b-0832-4edf-bfc6-00d2e7e3700e