Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.02 @ 19:02:37 Player: Sir Cheese Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (101) 505 Value Destroyed (2265) 2265 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5110 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (10) Movement Flying (40) Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Improved Flight Unit Improved Flight Unit > --- UTILITY (4) ------ Improved Sensor Array Improved Signal Interpreter > --- WEAPON (3) ------- Katana > --- INVENTORY (5) ---- Improved Flight Unit Improved Flight Unit Improved Flight Unit Weight Redist. System Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Assault Cannon > --- INVENTORY -------- Improved Ion Engine Advanced Treads Advanced Treads Scrap Suit Small Storage Unit Weight Redist. System Structural Scanner Experimental Sensor Array Rocket Launcher Rocket Launcher Hammer Katana Signal Generator [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Slots Evolved 4 | . . . 2 . 2 . Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 2 | . . . 1 . 1 . Weapon 1 | . . . 1 . . . Parts Attached 63 | 7 7 3 11 9 22 4 Power 7 | 1 . 1 2 1 2 . Engine 6 | 1 . 1 2 1 1 . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 18 | 2 1 . 4 . 8 3 Treads 15 | 2 1 . 4 . 8 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight 2 | . . . . . . 2 Utility 17 | 2 2 1 2 4 6 . Device 6 | 1 1 . . 2 2 . Storage 5 | 1 1 1 . 1 1 . Processor 2 | . . . . 1 1 . Hackware . | . . . . . . . Protection 4 | . . . 2 . 2 . Artifact . | . . . . . . . Weapon 21 | 2 4 1 3 4 6 1 Energy Gun 3 | . . . . . 3 . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 6 | 2 . 1 . 2 1 . Ballistic Cannon 4 | . 2 . 1 . 1 . Launcher 4 | . 1 . 1 1 1 . Special Weapon 1 | . 1 . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . 1 2 2 Parts Lost 17 | . . . 3 2 12 . Power 3 | . . . . . 3 . Propulsion 2 | . . . . . 2 . Utility 4 | . . . 2 . 2 . Weapon 8 | . . . 1 2 5 . Highest Loss Streak 6 | . . . 2 2 6 . To Critical Strikes . | . . . . . . . Average Backups 11 | 3 9 11 11 12 12 4 Power . | . 1 1 1 1 . . Propulsion 2 | . 1 2 2 3 1 2 Utility 4 | . 2 3 4 4 5 1 Weapon 3 | 1 3 4 3 3 3 1 Tool/Special . | . . . . . . . Unused Backups 18 | . 5 2 . 1 4 6 Power 3 | . . 1 . 1 1 . Propulsion 6 | . 1 . . . 1 4 Utility 5 | . 1 1 . . 1 2 Weapon 3 | . 3 . . . . . Tool/Special 1 | . . . . . 1 . Average Slot Usage (%) 92 | . 99 100 92 89 85 39 Engine 11 | . 14 14 11 11 10 . Treads 22 | . 28 28 22 22 16 . Device 11 | . 14 14 10 10 11 9 Storage 11 | . 14 14 11 11 8 . Processor 4 | . . . . 8 9 9 Protection 2 | . . . 7 . 6 . Ballistic Gun 16 | . 23 28 17 13 7 . Ballistic Cannon 3 | . 2 . 8 1 5 . Launcher 2 | . 1 . 3 1 4 . Slashing Weapon 2 | . . . . 9 2 9 Peak Build Rating 31 | 7 8 11 14 24 31 19 Average Rating 15 | 4 7 10 12 20 25 15 On Entrance 10 | . 7 8 11 11 23 10 Avg Prop Armor Cover (%) 6 | . . . . . . 6 Naked Turns . | . . . . . . . Heaviest Build 51 | 13 20 33 41 37 51 3 Greatest Support 44 | 40 40 40 40 40 44 5 Greatest Overweight (x) 2 | . . . 1 . 2 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 5 Average Capacity 13 | 7 9 13 15 15 14 5 Most Carried 15 | 6 10 14 15 15 15 5 Average Carried 12 | 3 9 12 13 14 14 4 Final Capacity 15 | 8 10 15 15 15 5 5 Final Carried 15 | 5 10 14 15 15 5 5 Class Distribution -------------------- 54% | Mutant 19% | Scavenger-Mutant 9% | Tank 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Sto Matter Collected 2525 | 338 346 69 573 434 715 50 Remotely . | . . . . . . . Salvage Created 2876 | 225 289 21 1010 262 1005 64 Parts 203 | 17 24 1 77 16 64 4 Haulers Intercepted 5 | . 1 . 1 . 2 1 Recyclers Shooed 4 | 1 . . 2 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Combat Hostiles Destroyed 67 | . 10 . 26 10 21 . Guns 36 | . 7 . 13 6 10 . Cannons 15 | . . . 9 . 6 . AOE 16 | . 3 . 4 4 5 . Classes Destroyed 13 | 3 3 . 4 1 2 . Worker 10 | 1 2 1 3 . 3 . Builder 3 | . . . . . 3 . Tunneler 6 | 6 . . . . . . Hauler 5 | . 1 . 1 . 2 1 Recycler 3 | 1 . . 2 . . . Operator 3 | . . . 1 . 1 1 Watcher 4 | . . . 4 . . . Swarmer 26 | . 8 . 11 4 3 . Grunt 28 | . 2 . 8 5 13 . Brawler 1 | . . . 1 . . . Duelist 1 | . . . . 1 . . Sentry 10 | . . . 6 . 4 . Hunter 1 | . . . . . 1 . Best Kill Streak 6 | 2 4 1 6 4 6 2 Combat Bots Only 6 | . 3 . 4 4 6 . Max Kills in Single Turn 4 | 1 3 1 3 4 3 1 Gunslinging . | . . . . . . . Exploded 4 | . 3 . 2 4 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Hostile Shots Fired 486 | . 76 . 161 32 203 14 Missed 171 | . 33 . 55 13 63 7 Hits 315 | . 43 . 106 19 140 7 Melee 11 | . . . 2 4 5 . Projectile 304 | . 43 . 104 15 135 7 Critical Strikes 12 | . . . 3 2 7 . Damage Taken 4348 | . 394 . 1248 340 2246 120 Core 771 | . 90 . 92 35 465 89 Absorbed by Shields . | . . . . . . . Core Remaining (%) 77 | 100 . 64 . 68 . . Volleys Fired 236 | 14 42 3 70 23 84 . Largest 3 | 2 2 2 3 3 3 . Hottest 103 | 40 100 43 83 83 103 . Shots Fired 484 | 28 81 6 181 44 144 . Gun 318 | 28 71 6 95 36 82 . Cannon 145 | . 6 . 80 6 53 . Launcher 18 | . 1 . 6 2 9 . Special 3 | . 3 . . . . . Kinetic 424 | 28 77 6 175 42 96 . Thermal 12 | . 3 . . . 9 . Explosive 18 | . 1 . 6 2 9 . Electromagnetic 30 | . . . . . 30 . Robot Hit Streak 20 | 8 7 7 10 12 20 . Robot Miss Streak 6 | 1 5 1 5 2 6 . Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . 2 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 304 | 20 42 4 94 34 106 4 Core Hits 159 | 9 17 1 54 19 57 2 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . . . . 2 . . Critical Strikes 11 | . 1 . 5 2 2 1 Burn 2 | . . . . . 2 . Destroy 3 | . . . 1 2 . . Blast 5 | . 1 . 4 . . . Sever 1 | . . . . . . 1 Melee Attacks 13 | . . . 1 . 7 5 Impact 1 | . . . 1 . . . Slashing 12 | . . . . . 7 5 Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . 1 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6501 | 240 699 54 1845 601 2868 194 Guns 3061 | 240 514 54 905 328 1020 . Cannons 1670 | . 49 . 725 71 825 . Explosions 1419 | . 136 . 215 202 866 . Melee 351 | . . . . . 157 194 Ramming . | . . . . . . . Kinetic 4190 | 240 563 54 1630 399 1304 . Thermal 360 | . . . . . 360 . Explosive 1161 | . 136 . 215 202 608 . Electromagnetic 439 | . . . . . 439 . Impact . | . . . . . . . Slashing 351 | . . . . . 157 194 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 80 | . . . 5 27 48 . Projectiles 34 | . . . 5 . 29 . Explosions 46 | . . . . 27 19 . Melee . | . . . . . . . Knockbacks 9 | . 1 . 2 1 5 . Impact . | . . . . . . . Kinetic 9 | . 1 . 2 1 5 . Secondary . | . . . . . . . Self-Inflicted Damage 71 | . . . . 14 57 . Shots 4 | . . . . 1 3 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 367 | . 20 . 194 37 367 . Average Temperature 85 | . 10 . 53 10 117 . Received Heat Transfer 1545 | . 24 . 366 129 963 63 Effects 9 | . . . . . 9 . Shutdowns 2 | . . . . . 2 . Interference 5 | . . . . . 5 . Short Circuit 1 | . . . . . 1 . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 757 | . . . . . 757 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . 3 . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Maximum Alert Level 1 | . . . 1 1 1 . Low Security (%) 85 | 100 100 100 87 94 46 100 Level 1 14 | . . . 12 5 53 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 330 | 10 101 14 330 227 325 110 Initial 126 | . . 14 . 126 22 110 Average 73 | 1 33 . 91 75 157 102 Influence Increases 2171 | 40 301 5 819 271 723 12 Destroy 0b10 Robot/C 1340 | . 200 . 520 200 420 . Destroy 0b10 Robot/NC 170 | 40 15 5 55 . 45 10 Destroy Leader 288 | . 32 . 130 30 94 2 Successful Hack 91 | . 36 . 39 . 16 . Disable Machine 90 | . 15 . 15 . 60 . Destroy Structure 102 | . 3 . 30 11 58 . Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 75 | . . . 15 30 30 . Influence Decreases 2079 | 40 264 42 495 538 517 183 Entered New Map 409 | . . 23 . 198 35 153 Time Decay 1350 | 40 264 19 315 320 362 30 Lost Part 170 | . . . 30 20 120 . Purge Threat 150 | . . . 150 . . . Squads Dispatched 8 | . 2 . 1 . 5 . Investigation 4 | . 1 . . . 3 . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 1 . 1 . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Distress Signals 10 | . 1 . 5 . 3 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 108 | . 18 1 36 12 35 6 Peak Tracking Total 7 | . 6 1 5 4 5 7 Tactical Retreats 5 | . . . 1 2 2 . Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Traps Triggered 3 | . 3 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . 6 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Sto Machines Disabled 7 | . 1 . 2 . 4 . Max in Single Turn 1 | . 1 . 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Machines Accessed 18 | . 5 . 6 . 4 3 Terminals 13 | . 5 . 5 . 1 2 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . . . . . . 1 Scanalyzers 2 | . . . 1 . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 57 | . 19 . 22 . 10 6 Successful 32 | . 10 . 13 . 6 3 Failed 24 | . 9 . 8 . 4 3 Catastrophic 2 | . 1 . . . . 1 Database Lockouts 1 | . . . 1 . . . Manual 18 | . 9 . 7 . 1 1 Terminals 48 | . 19 . 21 . 3 5 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . . . . . . 1 Scanalyzers 5 | . . . 1 . 4 . Garrison Access 2 | . . . . . 2 . Terminal Hacks 24 | . 8 . 12 . 2 2 Record 1 | . . . 1 . . . Robot Analysis 3 | . 1 . 2 . . . Prototype ID Bank 1 | . . . 1 . . . Branch Access Points 2 | . 1 . 1 . . . Emergency Access Points 1 | . 1 . . . . . Terminal Index 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 2 | . 1 . . . . 1 Disarm Traps 1 | . . . 1 . . . Dispatch Records 1 | . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . Zone Layout 8 | . 3 . 3 . 1 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . 1 . Refit 1 | . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . 1 Report Inventory 1 | . . . . . . 1 Scanalyzer 3 | . . . . . 3 . Insert Component 1 | . . . . . 1 . Analyze 2 | . . . . . 2 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 2 . 1 . . . Terminals 3 | . 2 . 1 . . . Botnet 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 16 | . 5 . 5 . 3 3 Full Trace Events 2 | . . . . . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Active Infowar (turns) 4707 | 1 815 852 925 1030 1023 61 Sensors 4107 | . 378 852 925 868 1023 61 Structural 435 | . . . . 176 259 . Seismic 438 | 1 437 . . . . . Robot Analysis Total 3 | . 1 . 2 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Sto Turns Passed 5054 | 222 815 852 967 1066 1071 61 Spaces Moved 2501 | 109 407 519 362 563 451 90 Core 50 | 11 . . . . 27 12 Treads 2373 | 98 407 519 362 563 424 . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 78 | . . . . . . 78 Fastest Speed 40 | 50 160 160 160 160 50 40 Average Speed 162 | 148 160 160 195 160 169 41 Slowest Speed 305 | 160 160 160 240 160 305 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 54 | 7 84 99 43 91 44 13 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 . 1 1 . . Unknown Exits Taken 3 | 1 . 1 . . 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 2 | . 1 . 1 . . . Terrain Destroyed 102 | . 3 . 31 16 52 . Melee 1 | . . . 1 . . . Projectile 12 | . 2 . . . 10 . AOE 89 | . 1 . 30 16 42 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Total 3044 | 141 482 537 469 689 620 106 Wait 108 | . 5 1 . 87 15 . Move 2495 | 108 406 518 361 562 450 90 Hop . | . . . . . . . Pick Up 63 | 12 11 6 12 4 15 3 Fast Attach 14 | . 2 1 . 3 4 4 Attach 25 | 7 . . 4 3 11 . Detach 1 | . . . . 1 . . Swap 38 | . 9 2 11 3 13 . Drop 51 | . 7 6 10 3 21 4 Fire 236 | 14 42 3 70 23 84 . Melee 13 | . . . 1 . 7 5 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage History --------- Turn | Location | Event 56 | -11/Scrapyard | Discovered new exit (range 13) 223 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 518 | -10/Materials | Discovered new exit (range 14) 526 | -10/Materials | Discovered new exit (range 14) 526 | -10/Materials | Identified exit to Mines 960 | -10/Materials | Discovered new exit (range 11) 1038 | -10/Materials | Entered Mines 1053 | -10/Mines | Learned Materials machine intel 1095 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1130 | -10/Mines | Discovered new exit (range 5) 1141 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1283 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1287 | -10/Mines | Found Scrap Suit 1324 | -10/Mines | Discovered new exit (range 4) 1849 | -10/Mines | Discovered new exit (range 12) 1853 | -10/Mines | Met a Derelict testing a Signal Generator 1871 | -10/Mines | Found Signal Generator 1890 | -10/Mines | Entered Materials 1890 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1891 | -9/Materials | Loaded intel: 55 machine locations 2176 | -9/Materials | Discovered new exit (range 5) 2240 | -9/Materials | Central database locked down 2270 | -9/Materials | Build established: Tank 2501 | -9/Materials | Identified exit to Mines 2857 | -9/Materials | Entered Mines 3052 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3055 | -9/Mines | Found Prototype Device 3055 | -9/Mines | Identified Exp. Sensor Array 3059 | -9/Mines | Discovered new exit (range 9) 3122 | -9/Mines | Identified exit to Materials 3280 | -9/Mines | Build established: Scavenger-Mutant 3345 | -9/Mines | Discovered exit to Materials (range 6) 3676 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3923 | -9/Mines | Entered Materials 3923 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3924 | -8/Materials | Identified exit to Factory 4355 | -8/Materials | Garrison activated, responded to threat 4773 | -8/Materials | Core integrity fell below 50% 4913 | -8/Materials | Build established: Mutant 4982 | -8/Materials | Core integrity fell below 20% 4986 | -8/Materials | Discovered new exit (range 11) 4994 | -8/Materials | Entered Storage 5009 | -8/Storage | Lost 6 parts (2p1n2u1w) 5055 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- >>Traps(Locate) Found 1 trap in 1 array: 1x Stasis Trap Map updated. Sneak attack on A-02 Transporter. A-02 Transporter Lgt. Treads severed. A-02 Transporter destroyed. W-25 Informer sends out distress signal. Acquired 40 matter. Acquired Ion Cannon. Dropped Ion Cannon. Acquired 6 matter. Acquired 4 matter. O-16 Technician destroyed. Acquired data core, extracted dynamic key. Connecting with Terminal... >>Layout(Zone) Retrieving Zone 9J layout... Downloaded map data. G-47 Trooper suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????????????????????????????###???????###?? | | ?????????????????###################T#########T### | | ?????????? @ | | ?????????? a g g!= % | | ?????????? u u g !Y! * | | ???????????##############+###### ################# | | ?????????????????????###^ ? ##]#?###########???? | | ????????????????????? # """##=#?# #???? | | ????????????????????? # """## #?# #???? | | ?????????????????????" # """## ### """"" #???? | | ?????????????????????" # """## # """"" #???? | | ?????????????????????" # """## + """"" #???? | | ????????????????????? # ## # #???? | | ?????????????????????### """## # #???? | | ?????????????????????### """## # #???? | | ?????????????????????### """## ## ####?###???? | | ????????????????????? ## """## ####??# #?????? | | ???????????????????????????????? ??????????????? | | ???????????????????????????????? ??????????????? | | ???????????????????????????????? ??????????????? | | ???????????????????????????????? ??????????????? | | ???????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 62 Recoil Reduction 2 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseStructuralGuard Manual? 0 Play Time 00:33:19 Cumulative 82.4 hours Start 2026.11.02 @ 18:30:48 End 2026.11.02 @ 19:02:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 75 Adventurer 21 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 48 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cadde5de-fe54-43ed-aa84-8e42a1b3c44f